新杀张曼成解禁+调整
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@ -313,6 +313,7 @@ window.noname_character_rank={
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'dc_sunquan',
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'yuechen',
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'sunli',
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'dc_zhangmancheng',
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'key_misuzu',
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'key_sunohara',
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'key_umi',
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@ -7,7 +7,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dc_jikang:['male','wei',3,['new_qingxian','dcjuexiang']],
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dc_jsp_guanyu:['male','wei',4,['new_rewusheng','dcdanji']],
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dc_mengda:['male','wei',4,['dclibang','dcwujie']],
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dc_zhangmancheng:['male','qun',4,['dclvecheng','dczhongji'],['unseen']],
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dc_zhangmancheng:['male','qun',4,['dclvecheng','dczhongji']],
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//dc_fuwan:['male','qun',4,['dcmoukui']],
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guānning:['male','shu',3,['dcxiuwen','dclongsong']],
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sunhuan:['male','wu',4,['dcniji'],['unseen']],
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@ -608,10 +608,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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player.addTempSkill('dclvecheng_xiongluan');
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player.markAuto('dclvecheng_xiongluan',[target]);
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var cards=player.getCards('h','sha');
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if(cards.length) player.addGaintag(cards,'dclvecheng_xiongluan');
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},
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ai:{
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threaten:2.1,
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order:9,
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threaten:3.1,
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order:3.5,
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expose:0.2,
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result:{
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target:function(player,target){
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@ -632,7 +634,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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charlotte:true,
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forced:true,
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popup:false,
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onremove:true,
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onremove:function(player,skill){
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player.removeGaintag('dclvecheng_xiongluan');
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delete player.storage[skill];
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},
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filter:function(event,player){
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return player.getStorage('dclvecheng_xiongluan').some(i=>i.isIn());
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},
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@ -673,11 +678,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.goto(1);
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},
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intro:{
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content:'可以对$随意大喊大叫'
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content:'对$使用“掠城”【杀】无任何次数限制',
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},
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mod:{
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cardUsableTarget:function(card,player,target){
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if(card.name=='sha'&&player.getStorage('dclvecheng_xiongluan').contains(target)) return true;
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if(!card.cards||card.cards.length!=1) return;
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if(card.name=='sha'&&card.cards[0].hasGaintag('dclvecheng_xiongluan')&&player.getStorage('dclvecheng_xiongluan').contains(target)) return true;
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},
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}
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}
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@ -687,6 +693,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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trigger:{player:'useCard'},
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filter:function(event,player){
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if(player.countCards('h')>=player.maxHp) return false;
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var suit=get.suit(event.card);
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return !lib.suit.contains(suit)||!player.countCards('h',{suit:suit});
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},
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@ -10130,6 +10137,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mushun:['mushun','sp_mushun'],
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wangjun:['dc_wangjun','wangjun'],
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zoushi:['re_zoushi','jsrg_zoushi'],
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zhangmancheng:['dc_zhangmancheng','tw_zhangmancheng'],
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},
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translate:{
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lijue:"李傕",
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@ -10635,7 +10643,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dclongsong_info:'出牌阶段开始时,你可以将一张红色牌交给一名其他角色。然后其须选择其所有的发动时机包含“出牌阶段”的技能,其于此阶段这些技能失效,你获得这些技能且至多可以发动一次。',
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dc_zhangmancheng:'张曼成',
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dclvecheng:'掠城',
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dclvecheng_info:'出牌阶段限一次。你可以选择一名其他角色,你于本回合对其使用【杀】无次数限制。然后回合结束时,其展示所有手牌,若其中有【杀】,其可以选择对你依次使用其中所有的【杀】。',
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dclvecheng_info:'出牌阶段限一次。你可以选择一名其他角色,你于本回合对其使用手牌中的【杀】无任何次数限制。然后回合结束时,其展示所有手牌,若其中有【杀】,其可以选择对你依次使用其中所有的【杀】。',
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dczhongji:'螽集',
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dczhongji_info:'当你使用牌时,若此牌无花色或你手牌区里没有与此牌花色相同的手牌,你可以将手牌摸至体力上限并弃置X张牌(X为本回合发动〖螽集〗的次数)。',
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dc_mengda:'孟达',
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