v1.9.48
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30651e1e1e
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@ -4588,7 +4588,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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qinwang:{
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qinwang:{
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unique:true,
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unique:true,
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group:['qinwang1','qinwang2'],
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group:['qinwang1','qinwang2'],
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zhuSkill:true
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zhuSkill:true,
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subSkill:{
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ai:{}
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}
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},
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},
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qinwang1:{
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qinwang1:{
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audio:2,
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audio:2,
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@ -4700,6 +4703,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(event.current==undefined) event.current=player.next;
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if(event.current==undefined) event.current=player.next;
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if(event.current==player){
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if(event.current==player){
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player.addSkill('jijiang3');
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player.addSkill('jijiang3');
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player.addTempSkill('qinwang_ai');
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event.getParent(2).step=0;
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event.getParent(2).step=0;
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event.finish();
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event.finish();
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}
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}
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@ -4744,7 +4748,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ai:{
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ai:{
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result:{
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result:{
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target:function(player,target){
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target:function(player,target){
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if(player.hasSkill('jijiang3')) return 0;
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if(player.hasSkill('jijiang3')) return 0;
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if(player.hasSkill('qinwang_ai')) return 0;
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return get.effect(target,{name:'sha'},player,target);
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return get.effect(target,{name:'sha'},player,target);
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}
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}
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},
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},
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@ -1,6 +1,6 @@
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window.noname_update={
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window.noname_update={
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version:'1.9.48',
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version:'1.9.48',
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update:'1.9.47.1',
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// update:'1.9.47.1',
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changeLog:[
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changeLog:[
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'bug修复'
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'bug修复'
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],
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],
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