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9cb934d784
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@ -495,7 +495,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var target=get.translation(trigger.player);
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var choiceList=[
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'令'+target+'获得牌堆里的一张【杀】',
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'令'+target+'将一张牌交给另一名角色,然后'+target+'摸两张牌',
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'令'+target+'将一张牌交给另一名角色,然后'+target+'摸一张牌',
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];
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var list=['选项一'];
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if(trigger.player.countCards('h')) list.push('选项二');
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@ -521,7 +521,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 3'
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if(event.choice!='选项一'){
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if(trigger.player.countCards('h')) trigger.player.chooseCardTarget({
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prompt:'将一张手牌交给另一名其他角色并摸两张牌',
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prompt:'毅谋:将一张手牌交给另一名其他角色',
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filterCard:true,
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forced:true,
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filterTarget:lib.filter.notMe,
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@ -540,7 +540,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var target=result.targets[0];
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trigger.player.line(target);
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trigger.player.give(result.cards,target);
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trigger.player.draw(2);
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trigger.player.draw();
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},
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},
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//蒋济
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@ -685,7 +685,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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//来敏
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laishou:{
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audio:2,
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audio:3,
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trigger:{player:['damageBegin4','phaseZhunbeiBegin']},
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filter:function(event,player){
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var num=9;
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@ -15316,7 +15316,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mutao:'募讨',
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mutao_info:'出牌阶段限一次。你可以选择一名角色,令其将手牌中所有的【杀】置于武将牌上,然后将这些牌依次随机交给其下家开始的每一名角色。然后其对最后一名以此法获得【杀】的角色A造成X点伤害(X为A手牌中【杀】的数量且至多为3)。',
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yimou:'毅谋',
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yimou_info:'当一名角色受到伤害后,若其存活且你至其的距离不大于1,你可以选择一项:1.令其从牌堆中获得一张【杀】;2.令其将一张手牌交给另一名角色并摸两张牌。',
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yimou_info:'当一名角色受到伤害后,若其存活且你至其的距离不大于1,你可以选择一项:1.令其从牌堆中获得一张【杀】;2.令其将一张手牌交给另一名角色,然后摸一张牌。',
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jiangji:'蒋济',
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jilun:'机论',
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jilun_info:'①当你受到伤害后,若你拥有技能〖急筹〗,则你可以一项:1.摸X张牌(X为〖急筹①〗记录数,且X且至少为1,至多为5)。2.获得1枚“机论”标记。②一名角色的结束阶段,若你拥有“机论”,则重复选择执行以下项直到你没有“机论”标记:1.失去1枚“机论”标记,视为使用一张〖急筹①〗记录过且未被〖机论②〗记录过的普通锦囊牌并记录此牌牌名。2.失去所有“机论”标记。',
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@ -4473,7 +4473,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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//华雄
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sbyangwei:{
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audio:2,
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audio:3,
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enable:'phaseUse',
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filter:function(event,player){
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return !player.hasSkill('sbyangwei_counter',null,null,false);
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@ -10605,8 +10605,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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yuwei:{
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audio:2,
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trigger:{player:'shiyuanBegin'},
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filter:function(event,player){
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return _status.currentPhase.group=='qun';
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},
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zhuSkill:true,
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locked:true,
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forced:true,
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content:function(){},
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ai:{combo:'shiyuan'},
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},
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Reference in New Issue