Merge pull request #519 from mengxinzxz/PR-Branch

配音补充
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Spmario233 2023-10-13 16:08:58 +08:00 committed by GitHub
commit 9cb934d784
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22 changed files with 13 additions and 7 deletions

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@ -495,7 +495,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var target=get.translation(trigger.player);
var choiceList=[
'令'+target+'获得牌堆里的一张【杀】',
'令'+target+'将一张牌交给另一名角色,然后'+target+'摸张牌',
'令'+target+'将一张牌交给另一名角色,然后'+target+'摸张牌',
];
var list=['选项一'];
if(trigger.player.countCards('h')) list.push('选项二');
@ -521,7 +521,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 3'
if(event.choice!='选项一'){
if(trigger.player.countCards('h')) trigger.player.chooseCardTarget({
prompt:'将一张手牌交给另一名其他角色并摸两张牌',
prompt:'毅谋:将一张手牌交给另一名其他角色',
filterCard:true,
forced:true,
filterTarget:lib.filter.notMe,
@ -540,7 +540,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var target=result.targets[0];
trigger.player.line(target);
trigger.player.give(result.cards,target);
trigger.player.draw(2);
trigger.player.draw();
},
},
//蒋济
@ -685,7 +685,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
//来敏
laishou:{
audio:2,
audio:3,
trigger:{player:['damageBegin4','phaseZhunbeiBegin']},
filter:function(event,player){
var num=9;
@ -15316,7 +15316,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
mutao:'募讨',
mutao_info:'出牌阶段限一次。你可以选择一名角色令其将手牌中所有的【杀】置于武将牌上然后将这些牌依次随机交给其下家开始的每一名角色。然后其对最后一名以此法获得【杀】的角色A造成X点伤害X为A手牌中【杀】的数量且至多为3。',
yimou:'毅谋',
yimou_info:'当一名角色受到伤害后若其存活且你至其的距离不大于1你可以选择一项1.令其从牌堆中获得一张【杀】2.令其将一张手牌交给另一名角色并摸两张牌。',
yimou_info:'当一名角色受到伤害后若其存活且你至其的距离不大于1你可以选择一项1.令其从牌堆中获得一张【杀】2.令其将一张手牌交给另一名角色,然后摸一张牌。',
jiangji:'蒋济',
jilun:'机论',
jilun_info:'①当你受到伤害后若你拥有技能〖急筹〗则你可以一项1.摸X张牌X为〖急筹①〗记录数且X且至少为1至多为5。2.获得1枚“机论”标记。②一名角色的结束阶段若你拥有“机论”则重复选择执行以下项直到你没有“机论”标记1.失去1枚“机论”标记视为使用一张〖急筹①〗记录过且未被〖机论②〗记录过的普通锦囊牌并记录此牌牌名。2.失去所有“机论”标记。',

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@ -4473,7 +4473,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
//华雄
sbyangwei:{
audio:2,
audio:3,
enable:'phaseUse',
filter:function(event,player){
return !player.hasSkill('sbyangwei_counter',null,null,false);

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@ -10605,8 +10605,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
yuwei:{
audio:2,
trigger:{player:'shiyuanBegin'},
filter:function(event,player){
return _status.currentPhase.group=='qun';
},
zhuSkill:true,
locked:true,
forced:true,
content:function(){},
ai:{combo:'shiyuan'},
},