国战晋夏侯徽、羊徽瑜、王元姬
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296
mode/guozhan.js
296
mode/guozhan.js
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@ -573,13 +573,13 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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gz_jin_zhangchunhua:['female','jin',3,['gzhuishi','fakeqingleng']],
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gz_jin_zhangchunhua:['female','jin',3,['gzhuishi','fakeqingleng']],
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gz_jin_simayi:['male','jin',3,['fakequanbian','smyyingshi','fakezhouting']],
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gz_jin_simayi:['male','jin',3,['fakequanbian','smyyingshi','fakezhouting']],
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gz_jin_wangyuanji:['female','jin',3,['yanxi']],
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gz_jin_wangyuanji:['female','jin',3,['fakeyanxi','fakeshiren']],
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gz_jin_simazhao:['male','jin',3,['zhaoran','gzchoufa']],
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gz_jin_simazhao:['male','jin',3,['zhaoran','gzchoufa']],
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gz_jin_xiahouhui:['female','jin',3,['jyishi','shiduo']],
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gz_jin_xiahouhui:['female','jin',3,['fakebaoqie','jyishi','shiduo']],
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gz_jin_simashi:['male','jin',5,['gzyimie','gztairan']],
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gz_jin_simashi:['male','jin',5,['gzyimie','gztairan']],
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gz_duyu:['male','jin',4,['gzsanchen','gzpozhu']],
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gz_duyu:['male','jin',4,['gzsanchen','gzpozhu']],
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gz_zhanghuyuechen:['male','jin',4,['fakexijue']],
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gz_zhanghuyuechen:['male','jin',4,['fakexijue']],
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gz_jin_yanghuiyu:['female','jin',3,['ciwei','gzcaiyuan']],
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gz_jin_yanghuiyu:['female','jin',3,['fakeciwei','fakehuirong']],
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gz_simazhou:['male','jin',4,['recaiwang','naxiang']],
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gz_simazhou:['male','jin',4,['recaiwang','naxiang']],
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gz_shibao:['male','jin',4,['gzzhuosheng']],
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gz_shibao:['male','jin',4,['gzzhuosheng']],
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gz_weiguan:['male','jin',3,['zhongyun','shenpin']],
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gz_weiguan:['male','jin',3,['zhongyun','shenpin']],
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@ -1159,7 +1159,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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filter(event,player){
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filter(event,player){
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if(!event.toShow.some(i=>get.character(i,3).includes('fakeyigui'))) return false;
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if(!event.toShow.some(i=>get.character(i,3).includes('fakeyigui'))) return false;
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return game.getAllGlobalHistory('everything',evt=>{
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return game.getAllGlobalHistory('everything',evt=>{
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return evt.name=='showCharacter'&&evt.toShow.some(i=>get.character(i,3).includes('fakeyigui'));
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return evt.name=='showCharacter'&&evt.player==player&&evt.toShow.some(i=>get.character(i,3).includes('fakeyigui'));
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},event).indexOf(event)==0;
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},event).indexOf(event)==0;
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},
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},
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forced:true,
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forced:true,
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@ -2064,7 +2064,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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trigger:{player:'showCharacterEnd'},
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trigger:{player:'showCharacterEnd'},
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filter(event,player){
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filter(event,player){
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if(game.getAllGlobalHistory('everything',evt=>{
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if(game.getAllGlobalHistory('everything',evt=>{
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return evt.name=='showCharacter'&&evt.toShow.some(i=>get.character(i,3).includes('fakedujin'));
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return evt.name=='showCharacter'&&evt.player==player&&evt.toShow.some(i=>get.character(i,3).includes('fakedujin'));
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},event).indexOf(event)!=0) return false;
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},event).indexOf(event)!=0) return false;
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return game.getAllGlobalHistory('everything',evt=>{
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return game.getAllGlobalHistory('everything',evt=>{
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return evt.name=='showCharacter'&&evt.player.isFriendOf(player);
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return evt.name=='showCharacter'&&evt.player.isFriendOf(player);
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@ -2969,7 +2969,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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trigger:{player:'showCharacterEnd'},
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trigger:{player:'showCharacterEnd'},
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filter(event,player){
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filter(event,player){
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return game.getAllGlobalHistory('everything',evt=>{
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return game.getAllGlobalHistory('everything',evt=>{
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return evt.name=='showCharacter'&&evt.toShow.some(i=>get.character(i,3).includes('fakexuanbei'));
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return evt.name=='showCharacter'&&evt.player==player&&evt.toShow.some(i=>get.character(i,3).includes('fakexuanbei'));
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},event).indexOf(event)==0;
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},event).indexOf(event)==0;
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},
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},
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forced:true,
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forced:true,
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@ -3121,7 +3121,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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trigger:{player:'showCharacterEnd'},
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trigger:{player:'showCharacterEnd'},
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filter(event,player){
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filter(event,player){
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return game.getAllGlobalHistory('everything',evt=>{
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return game.getAllGlobalHistory('everything',evt=>{
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return evt.name=='showCharacter'&&evt.toShow.some(i=>get.character(i,3).includes('fakexijue'));
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return evt.name=='showCharacter'&&evt.player==player&&evt.toShow.some(i=>get.character(i,3).includes('fakexijue'));
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},event).indexOf(event)==0;
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},event).indexOf(event)==0;
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},
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},
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forced:true,
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forced:true,
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@ -3263,6 +3263,278 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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},
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},
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},
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fakebaoqie:{
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audio:'baoqie',
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trigger:{player:'showCharacterEnd'},
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filter(event,player){
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if(!game.hasPlayer(target=>{
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return target.getGainableCards(player,'e').some(card=>get.subtype(card)=='equip5');
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})) return false;
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return game.getAllGlobalHistory('everything',evt=>{
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return evt.name=='showCharacter'&&evt.player==player&&evt.toShow.some(i=>get.character(i,3).includes('fakebaoqie'));
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},event).indexOf(event)==0;
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},
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async cost(event,trigger,player){
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event.result=await player.chooseTarget(get.prompt('fakebaoqie'),'获得一名角色的宝物牌,然后你可以使用此牌',(card,player,target)=>{
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return target.getGainableCards(player,'e').some(card=>get.subtype(card)=='equip5');
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}).set('ai',target=>{
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const player=get.event('player');
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return -get.sgn(get.attitude(player,target))*target.getGainableCards(player,'e').filter(card=>{
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return get.subtype(card)=='equip5';
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}).reduce((sum,card)=>sum+get.value(card,target),0);
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}).forResult();
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},
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async content(event,trigger,player){
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const target=event.targets[0];
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let cards=target.getGainableCards(player,'e').filter(card=>get.subtype(card)=='equip5');
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await player.gain(cards,target,'giveAuto');
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cards=cards.filter(i=>get.owner(i)==player&&get.position(i)=='h'&&player.hasUseTarget(i));
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if(cards.length){
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const {result:{bool,links}}=await player.chooseButton(['宝箧:是否使用其中一张宝物牌?',cards]).set('ai',button=>{
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return get.equipValue(button.link,get.event('player'));
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});
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if(bool) await player.chooseUseTarget(card,true);
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}
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},
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ai:{mingzhi_no:true},
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group:'fakebaoqie_damage',
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subSkill:{
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damage:{
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audio:'baoqie',
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trigger:{player:'damageBegin4'},
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filter(event,player){
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if(!player.getStockSkills(true,true,true).includes('fakebaoqie')) return false;
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return !game.getAllGlobalHistory('everything',evt=>{
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return evt.name=='showCharacter'&&evt.player==player&&evt.toShow.some(i=>get.character(i,3).includes('fakebaoqie'));
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}).length;
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},
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check(event,player){
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return !event.source||get.damageEffect(player,event.source,player)<0;
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},
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prompt:'宝箧:是否明置此武将牌并防止此伤害?',
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content(){
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trigger.cancel();
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},
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},
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},
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},
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fakeciwei:{
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audio:'ciwei',
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trigger:{global:'useCard'},
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filter(event,player){
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if(event.all_excluded||event.player==player||!player.countCards('he')) return false;
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return event.player.getHistory('useCard').indexOf(event)%2==1;
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},
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async cost(event,trigger,player){
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let str='弃置一张牌,取消'+get.translation(trigger.card)+'的所有目标';
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if(get.type(trigger.card)=='equip') str+=',然后你获得此牌且你可以使用之';
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event.result=await player.chooseToDiscard(get.prompt('fakeciwei',trigger.player),str,'he').set('ai',card=>{
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return (_status.event.goon/1.4)-get.value(card);
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}).set('goon',function(){
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if(!trigger.targets.length) return -get.attitude(player,trigger.player);
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var num=0;
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for(var i of trigger.targets){
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num-=get.effect(i,trigger.card,trigger.player,player);
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}
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return num;
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}()).setHiddenSkill('fakeciwei').set('logSkill',['fakeciwei',trigger.player]).forResult();
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},
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preHidden:true,
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popup:false,
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async content(event,trigger,player){
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trigger.targets.length=0;
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trigger.all_excluded=true;
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if(get.type(trigger.card)=='equip'&&!get.owner(trigger.card)){
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await player.gain(trigger.card,'gain2');
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if(get.owner(trigger.card)==player&&player.hasUseTarget(trigger.card)){
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await player.chooseUseTarget(trigger.card);
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}
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}
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},
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global:'fakeciwei_ai',
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subSkill:{
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ai:{
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mod:{
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aiOrder(player,card,num){
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if(!player.getHistory('useCard').length%2||!game.hasPlayer(current=>{
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return current!=player&&(get.realAttitude||get.attitude)(current,player)<0&¤t.hasSkill('fakeciwei')&¤t.countCards('he')>0;
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})) return;
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if(!player._fakeciwei_temp){
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player._fakeciwei_temp=true;
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num/=Math.max(1,player.getUseValue(card));
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}
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delete player._fakeciwei_temp;
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return num;
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},
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},
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},
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},
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},
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fakehuirong:{
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audio:'huirong',
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trigger:{player:'showCharacterEnd'},
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filter(event,player){
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if(!game.hasPlayer(target=>{
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return target.countCards('h')!=target.getHp();
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})) return false;
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return game.getAllGlobalHistory('everything',evt=>{
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return evt.name=='showCharacter'&&evt.player==player&&evt.toShow.some(i=>get.character(i,3).includes('fakehuirong'));
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},event).indexOf(event)==0;
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},
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async cost(event,trigger,player){
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event.result=await player.chooseTarget(get.prompt('fakehuirong'),'令一名角色将手牌数摸至/弃置至与其体力值相同',(card,player,target)=>{
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return target.countCards('h')!=target.getHp();
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}).set('ai',target=>{
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const att=get.attitude(get.event('player'),target);
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const num=target.countCards('h');
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if(num>target.hp) return -att*(num-target.getHp());
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return att*Math.max(0,target.getHp()-target.countCards('h'));
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}).forResult();
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},
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preHidden:true,
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content(){
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const target=event.targets[0];
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if(target.countCards('h')<target.getHp()) target.drawTo(target.getHp());
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else target.chooseToDiscard('h',true,target.countCards('h')-target.getHp());
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},
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ai:{mingzhi_no:true},
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group:'fakehuirong_damage',
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subSkill:{
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damage:{
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audio:'huirong',
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trigger:{player:'damageBegin4'},
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filter(event,player){
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if(!player.getStockSkills(true,true,true).includes('fakehuirong')) return false;
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return !game.getAllGlobalHistory('everything',evt=>{
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return evt.name=='showCharacter'&&evt.player==player&&evt.toShow.some(i=>get.character(i,3).includes('fakehuirong'));
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}).length;
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},
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check(event,player){
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return !event.source||get.damageEffect(player,event.source,player)<0;
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},
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prompt:'慧容:是否明置此武将牌并防止此伤害?',
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content(){
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trigger.cancel();
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},
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},
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},
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},
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fakeyanxi:{
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audio:'yanxi',
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enable:'phaseUse',
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filter(event,player){
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return game.hasPlayer(target=>{
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return get.info('fakeyanxi').filterTarget(null,player,target);
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});
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},
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filterTarget(card,player,target){
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return target!=player&&target.countCards('h');
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},
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async content(event,trigger,player){
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const target=event.target,str=get.translation(target);
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const {result:{bool,links}}=await player.choosePlayerCard(target,'宴戏:展示'+str+'的一张手牌','h',true);
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if(bool){
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let cards=get.cards(2),gains=[];
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await game.cardsGotoOrdering(cards);
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cards=links.slice().concat(cards);
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await player.showCards(cards,get.translation(player)+'发动了【宴戏】');
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for(const card of cards){
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gains.unshift(get.color(card));
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gains.add(get.type2(card));
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}
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gains=gains.unique().map(i=>i=='none'?'none2':i);
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const {result:{control}}=await player.chooseControl(gains).set('cards',cards).set('ai',()=>{
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const player=get.event('player'),cards=get.event('cards'),getNum=function(cards,control,player){
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cards=cards.filter(i=>get.type2(i)==control||get.color(i)==control);
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return cards.reduce((sum,card)=>sum+get.value(card,player),0);
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};
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let controls=get.event('controls').slice().map(i=>i=='none2'?'none':i);
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controls.sort((a,b)=>getNum(cards,b,player)-getNum(cards,a,player));
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return controls[0]=='none'?'none2':controls[0];
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}).set('dialog',['获得其中一种颜色或类别的所有牌,然后'+str+'获得剩余牌','hidden',cards]);
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if(control){
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const choice=(control=='none2'?'none':control);
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gains=cards.filter(i=>get.type2(i)==choice||get.color(i)==choice);
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const num=gains.length;
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cards.removeArray(gains);
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if(gains.includes(links[0])){
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gains.removeArray(links);
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await player.gain(links,target,'give','bySelf');
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}
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if(gains.length) await player.gain(gains,'gain2');
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player.addTempSkill('fakeyanxi_maxHand');
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player.addMark('fakeyanxi_maxHand',num,false);
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cards=cards.filter(i=>!links.includes(i));
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if(cards.length) await target.gain(cards,'gain2');
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}
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}
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},
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ai:{
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order:9,
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result:{
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target(player,target){
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return [-1,1,2][get.sgn(get.attitude(player,target))+1]/target.countCards('h');
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},
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},
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},
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subSkill:{
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maxHand:{
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charlotte:true,
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onremove:true,
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intro:{content:'手牌上限+#'},
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mod:{
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maxHandcard(player,num){
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return num+player.countMark('fakeyanxi_maxHand');
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},
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},
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},
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},
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},
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fakeshiren:{
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audio:'shiren',
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trigger:{player:'showCharacterEnd'},
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filter(event,player){
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if(!game.hasPlayer(target=>{
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return get.info('fakeyanxi').filterTarget(null,player,target);
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})) return false;
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return game.getAllGlobalHistory('everything',evt=>{
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return evt.name=='showCharacter'&&evt.player==player&&evt.toShow.some(i=>get.character(i,3).includes('fakeshiren'));
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||||||
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},event).indexOf(event)==0;
|
||||||
|
},
|
||||||
|
async cost(event,trigger,player){
|
||||||
|
event.result=await player.chooseTarget(get.prompt('fakeshiren'),'发动一次【宴戏】',(card,player,target)=>{
|
||||||
|
return get.info('fakeyanxi').filterTarget(null,player,target);
|
||||||
|
}).set('ai',target=>{
|
||||||
|
const player=get.event('player');
|
||||||
|
return -get.sgn(get.attitude(player,target))*get.info('fakeyanxi').ai.result.target(player,target);
|
||||||
|
}).forResult();
|
||||||
|
},
|
||||||
|
async content(event,trigger,player){
|
||||||
|
const target=event.targets[0];
|
||||||
|
player.useResult({skill:'fakeyanxi',target:target,targets:[target]},event);
|
||||||
|
},
|
||||||
|
ai:{mingzhi_no:true},
|
||||||
|
group:'fakeshiren_damage',
|
||||||
|
subSkill:{
|
||||||
|
damage:{
|
||||||
|
audio:'shiren',
|
||||||
|
trigger:{player:'damageBegin4'},
|
||||||
|
filter(event,player){
|
||||||
|
if(!player.getStockSkills(true,true,true).includes('fakeshiren')) return false;
|
||||||
|
return !game.getAllGlobalHistory('everything',evt=>{
|
||||||
|
return evt.name=='showCharacter'&&evt.player==player&&evt.toShow.some(i=>get.character(i,3).includes('fakeshiren'));
|
||||||
|
}).length;
|
||||||
|
},
|
||||||
|
check(event,player){
|
||||||
|
return !event.source||get.damageEffect(player,event.source,player)<0;
|
||||||
|
},
|
||||||
|
prompt:'识人:是否明置此武将牌并防止此伤害?',
|
||||||
|
content(){
|
||||||
|
trigger.cancel();
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
//国战典藏2023补充
|
//国战典藏2023补充
|
||||||
//吕范
|
//吕范
|
||||||
gzdiaodu:{
|
gzdiaodu:{
|
||||||
|
@ -17750,6 +18022,16 @@ return event.junling=='junling5'?1:0;});
|
||||||
fakexijue_xiaoguo_info:'一名其他角色的准备阶段,你可以弃置至多X张基本牌(X为你的“爵”标记数,且X至多为你的体力上限),然后弃置其装备区等量的牌,若其装备区的牌数小于你弃置的牌数,则你对其造成1点伤害。',
|
fakexijue_xiaoguo_info:'一名其他角色的准备阶段,你可以弃置至多X张基本牌(X为你的“爵”标记数,且X至多为你的体力上限),然后弃置其装备区等量的牌,若其装备区的牌数小于你弃置的牌数,则你对其造成1点伤害。',
|
||||||
fakeqimei:'齐眉',
|
fakeqimei:'齐眉',
|
||||||
fakeqimei_info:'准备阶段,你可以选择一名其他角色。若如此做,直到回合结束:当你或其获得牌/失去手牌后,若你与其手牌数相等,则另一名角色回复1点体力;当你或其的体力值变化后,若你与其体力值相等,则另一名角色摸一张牌。',
|
fakeqimei_info:'准备阶段,你可以选择一名其他角色。若如此做,直到回合结束:当你或其获得牌/失去手牌后,若你与其手牌数相等,则另一名角色回复1点体力;当你或其的体力值变化后,若你与其体力值相等,则另一名角色摸一张牌。',
|
||||||
|
fakebaoqie:'宝箧',
|
||||||
|
fakebaoqie_info:'①当你受到伤害时,若此武将牌未明置过,则你可以明置此武将牌并防止此伤害。②当你首次明置此武将牌时,你可以获得一名角色的宝物牌,然后你可以使用其中的一张牌。',
|
||||||
|
fakeciwei:'慈威',
|
||||||
|
fakeciwei_info:'其他角色于一回合内使用第偶数张牌时,你可以弃置一张牌并取消此牌的所有目标,然后若此牌为装备牌,你可以获得之且你可以使用之。',
|
||||||
|
fakehuirong:'慧容',
|
||||||
|
fakehuirong_info:'①当你受到伤害时,若此武将牌未明置过,则你可以明置此武将牌并防止此伤害。②当你首次明置此武将牌时,你可以令一名角色将手牌数调整至其体力值。',
|
||||||
|
fakeyanxi:'宴戏',
|
||||||
|
fakeyanxi_info:'出牌阶段限一次,你可以展示一名其他角色的一张手牌和牌堆顶的两张牌,然后你获得其中一种颜色或类别的所有牌且本回合手牌上限+X(X为你获得的牌数),然后其获得剩余的牌。',
|
||||||
|
fakeshiren:'识人',
|
||||||
|
fakeshiren_info:'①当你受到伤害时,若此武将牌未明置过,则你可以明置此武将牌并防止此伤害。②当你首次明置此武将牌时,你可以发动一次〖宴戏〗。',
|
||||||
|
|
||||||
guozhan_default:"国战标准",
|
guozhan_default:"国战标准",
|
||||||
guozhan_zhen:"君临天下·阵",
|
guozhan_zhen:"君临天下·阵",
|
||||||
|
|
Loading…
Reference in New Issue