Merge pull request #613 from mengxinzxz/PR-Branch

small bugfix and optimization
This commit is contained in:
Spmario233 2023-11-07 22:56:16 +08:00 committed by GitHub
commit 9bc080059f
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42 changed files with 240 additions and 118 deletions

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@ -20,7 +20,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sp_fuhuanghou:['female','qun',3,['spcangni','spmixin']],
sp_fuwan:['male','qun',3,['spfengyin','spchizhong']],
old_lingju:['female','qun',3,['jieyuan','fenxin_old']],
sp_mushun:['male','qun',4,['dcmoukui']],
sp_mushun:['male','qun',4,['moukui']],
},
characterFilter:{
old_lingju:function(mode){
@ -598,32 +598,38 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
},
content_old:function(){
'step 0'
if(lib.skill.dcshixian.filterx(trigger)){
player.chooseControl('cancel2').set('choiceList',[
'摸一张牌',
'令'+get.translation(trigger.card)+'额外结算一次',
]).set('prompt',get.prompt('dcsitian'));
}
else{
player.chooseBool('是否发动【诗仙】摸一张牌?').set('frequentSkill','dcshixian');
}
'step 1'
if(result.control){
if(result.index==0){
player.logSkill('dcshixian');
player.draw();
}
else if(result.index==1){
trigger.effectCount++;
}
}
else if(result.bool){
player.logSkill('dcshixian');
player.draw();
init:function(player){
player.addSkill('dcshixian_yayun');
var history=player.getAllHistory('useCard');
if(history.length){
player.addGaintag(player.getCards('h',card=>{
return get.is.yayun(get.translation(card.name),get.translation(history[history.length-1].card.name));
}),'dcshixian_yayun');
}
},
onremove:function(player){
player.removeSkill('dcshixian_yayun');
player.removeGaintag('dcshixian_yayun');
},
subSkill:{
yayun:{
charlotte:true,
trigger:{player:'useCard1'},
filter:function(event,player){
return player.countCards('h');
},
direct:true,
priority:11+45+14+19+19+810,
content:function(){
'step 0'
player.removeGaintag('dcshixian_yayun');
'step 1'
player.addGaintag(player.getCards('h',card=>{
return get.is.yayun(get.translation(card.name),get.translation(trigger.card.name));
}),'dcshixian_yayun');
},
},
},
},
//龙王
dclonggong:{
@ -1281,9 +1287,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
direct:true,
content:function(){
'step 0'
player.chooseDrawRecover('###'+get.prompt('spcangni')+'###摸两张牌或回复1点体力然后将武将牌翻面',2).set('ai',function(){
return 'cancel2';
}).logSkill='spcangni';
player.chooseDrawRecover('###'+get.prompt('spcangni')+'###摸两张牌或回复1点体力然后将武将牌翻面',2).logSkill='spcangni';
'step 1'
if(result.control!='cancel2') player.turnOver();
},
@ -1566,6 +1570,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
dclbjiuxian:'酒仙',
dclbjiuxian_info:'①你可以将额定目标数大于1的锦囊牌当做【酒】使用。②你使用【酒】无次数限制。',
dcshixian:'诗仙',
dcshixian_yayun:'押韵',
dcshixian_info:'当你使用一张牌时,若此牌的牌名与你于本局游戏使用的上一张牌的牌名押韵,则你可以摸一张牌,并令此牌额外结算一次。',
taoshen:'涛神',
dcnutao:'怒涛',

View File

@ -4989,7 +4989,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
maixie:true,
maixie_hp:true,
combo:'sbaiyin',
/*effect:{
effect:{
target:function(card,player,target){
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
if(get.tag(card,'damage')){
@ -5013,7 +5013,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return 'zeroplayertarget';
}
}
}*/
}
}
},
renjie2:{
@ -5030,7 +5030,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
content:function(){
player.addMark('renjie',trigger.getl(player).cards2.length);
}
},
},
sbaiyin:{
skillAnimation:'epic',
@ -5048,11 +5048,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.addSkill('jilue');
player.awakenSkill('sbaiyin');
},
derivation:'jilue',
derivation:['jilue','reguicai','fangzhu','rejizhi','rezhiheng','rewansha'],
},
jilue:{
unique:true,
group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi','jilue_jizhi_clear']
group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi'],
},
jilue_guicai:{
audio:1,
@ -5253,7 +5253,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
skillTagFilter:function(player,tag,arg){
if(tag==='nokeep') return player.isPhaseUsing()&&!player.getStat().skill.jilue_zhiheng&&player.hasCard((card)=>get.name(card)!=='tao','h');
},
threaten:1.5
},
},
jilue_jizhi:{
@ -5262,9 +5261,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filter:function(event,player){
return (get.type(event.card,'trick')=='trick'&&event.card.isCard&&player.hasMark('renjie'));
},
init:function(player){
player.storage.jilue_jizhi=0;
},
content:function(){
'step 0'
player.removeMark('renjie',1);
@ -5279,33 +5275,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 2'
if(result.bool){
player.discard(event.card);
player.storage.jilue_jizhi++;
if(_status.currentPhase==player){
player.markSkill('jilue_jizhi');
}
player.addTempSkill('jilue_jizhi_clear');
player.addMark('jilue_jizhi_clear',1,false);
}
},
ai:{
threaten:1.4
},
mod:{
maxHandcard:function(player,num){
return num+player.storage.jilue_jizhi;
}
},
intro:{
content:'本回合手牌上限+#',
},
subSkill:{
clear:{
trigger:{global:'phaseAfter'},
silent:true,
content:function(){
player.storage.jilue_jizhi=0;
player.unmarkSkill('jilue_jizhi');
}
}
}
charlotte:true,
onremove:true,
mod:{
maxHandcard:function(player,num){
return num+player.countMark('jilue_jizhi_clear');
},
},
intro:{content:'手牌上限+#'},
},
},
},
wushen:{
mod:{

View File

@ -4739,7 +4739,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xingtu:{
trigger:{player:'useCard'},
filter:function(event,player){
var num1=get.number(event.card),num2=player.storage.xingtu;
var evt=lib.skill.dcjianying.getLastUsed(player,event);
if(!evt||!evt.card) return false;
var num1=get.number(event.card),num2=get.number(evt.card);
return typeof num1=='number'&&typeof num2=='number'&&num2%num1==0;
},
forced:true,
@ -4748,29 +4750,73 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
mod:{
cardUsable:function(card,player){
var num1=get.number(card),num2=player.storage.xingtu;
if(typeof num1=='number'&&typeof num2=='number'&&num1%num2==0) return Infinity;
if(typeof card=='object'){
var evt=lib.skill.dcjianying.getLastUsed(player);
if(!evt||!evt.card) return;
var num1=get.number(card),num2=get.number(evt.card);
if(typeof num1=='number'&&typeof num2=='number'&&num1%num2==0) return Infinity;
}
},
aiOrder:function(player,card,num){
var num1=get.number(card),num2=player.storage.xingtu;
if(typeof num1=='number'&&typeof num2=='number'&&num2%num1==0) return num+5;
if(typeof card=='object'){
var evt=lib.skill.dcjianying.getLastUsed(player);
if(!evt||!evt.card) return;
var num1=get.number(card),num2=num2=get.number(evt.card);
if(typeof num1=='number'&&typeof num2=='number'&&num2%num1==0) return num+5;
}
},
},
group:'xingtu_record',
intro:{
content:'当前记录X=#',
init:function(player){
player.addSkill('xingtu_mark');
var history=player.getAllHistory('useCard');
if(history.length){
var trigger=history[history.length-1],num=get.number(trigger.card);
player.storage.xingtu_mark=num;
player[typeof num!='number'?'unmarkSkill':'markSkill']('xingtu_mark');
}
},
onremove:function(player){
player.removeSkill('xingtu_mark');
player.removeGaintag('xingtu1');
player.removeGaintag('xingtu2');
delete player.storage.xingtu_mark;
},
subSkill:{
record:{
trigger:{player:'useCardAfter'},
forced:true,
filter:function(event,player){
return typeof get.number(event.card)=='number';
mark:{
charlotte:true,
trigger:{
player:['useCard1','gainAfter'],
global:'loseAsyncAfter',
},
filter:function(event,player,name){
if(!player.countCards('h')) return false;
return name=='useCard1'||event.getg(player).length;
},
direct:true,
firstDo:true,
content:function(){
player.storage.xingtu=get.number(trigger.card);
player.markSkill('xingtu');
'step 0'
player.removeGaintag('xingtu1');
player.removeGaintag('xingtu2');
if(event.triggername=='useCard1'){
var num=get.number(trigger.card,player);
player.storage.xingtu_mark=num;
player[typeof num!='number'?'unmarkSkill':'markSkill']('xingtu_mark');
if(typeof num!='number') event.finish();
}
'step 1'
var cards1=[],cards2=[],num=player.storage.xingtu_mark;
player.getCards('h').forEach(card=>{
var numx=get.number(card,player);
if(typeof numx=='number'){
if(numx%num==0) cards1.push(card);
if(num%numx==0) cards2.push(card);
}
});
player.addGaintag(cards1,'xingtu1');
player.addGaintag(cards2,'xingtu2');
},
intro:{content:'上一张牌的点数:#'},
},
},
},
@ -4784,7 +4830,33 @@ game.import('character',function(lib,game,ui,get,ai,_status){
selectCard:[2,Infinity],
check:function(card){
if(ui.selected.cards.length>1) return 0;
return 4-get.value(card);
var player=_status.event.player;
if(player.hasSkill('xingtu')&&player.storage.xingtu){
var cards=player.getCards('he');
var num=player.storage.xingtu,stop=false;
for(var i=0;i<=cards.length;i++){
if(i!=cards.length){
var num1=get.number(cards[i],player);
if(typeof num1!='number') continue;
for(var j=0;j<cards.length;j++){
if(i==j) continue;
var num2=get.number(cards[j],player);
if(typeof num2!='number') continue;
var sum=num1+num2;
if(sum%num==0||num%sum==0){
stop=true;
break;
}
}
if(stop) break;
}
}
if(i!=cards.length){
var cardx=[cards[i],cards[j]];
if(cardx.includes(card)) return 10-get.value(card);
}
}
return 5-get.value(card);
},
content:function(){
var num=0;
@ -15272,9 +15344,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_gaoshun_prefix:'手杀界',
peixiu:'裴秀',
xingtu:'行图',
xingtu_info:'锁定技。①当你使用有点数的牌结算结束后你将此牌点数记录为X。②当你使用牌时若X÷Y的余数为0则你摸一张牌Y为此牌的点数。③你使用Y÷X的余数为0的牌无次数限制Y为此牌的点数。',
xingtu1:'倍数',
xingtu2:'约数',
xingtu_info:'锁定技。你使用点数为X的倍数的牌无次数限制你使用点数为X的约数的牌时摸一张牌X为你本局游戏使用的上一张牌的点数。',
juezhi:'爵制',
juezhi_info:'出牌阶段你可以弃置至少两张牌然后从牌堆中获得一张点数为X的牌X为这些牌的点数和除以13后的余数且当余数为0时X为13。',
juezhi_info:'出牌阶段,你可以弃置至少两张牌,然后从牌堆中获得一张点数为Y的牌Y为这些牌的点数和对13取余余数为0时Y取13。',
sp_jianggan:'手杀蒋干',
sp_jianggan_prefix:'手杀',
spdaoshu:'盗书',

View File

@ -4836,7 +4836,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
content:function(){
'step 0'
player.chooseButton([get.prompt('sphantong'),player.storage.sphantong],function(button){return -1});
player.chooseButton([get.prompt('sphantong'),player.storage.sphantong],function(button){
var player=_status.event.player;
if(_status.currentPhase==player){
//血裔
if((player.hasJudge('lebu')||player.skipList.includes('phaseUse'))&&game.hasPlayer(function(current){
return current!=player&&current.group=='qun';
})) return 1;
//激将
if(!player.hasJudge('lebu')&&!player.skipList.includes('phaseUse')&&game.hasPlayer(function(current){
return current!=player&&current.group=='shu'&&current.hasSha()&&get.attitude(player,current)>0&&get.attitude(current,player)>0;
})&&game.hasPlayer(function(target){
return player.canUse({name:'sha'},target)&&get.effect(target,{name:'sha'},player,player)>0;
})) return 1;
}
//护驾
else if(!player.hasShan()&&game.hasPlayer(function(current){
return current!=player&&current.group=='wei'&&current.mayHaveShan()&&get.attitude(player,current)>0&&get.attitude(current,player)>0;
})) return 1;
return -1;
});
'step 1'
if(result.bool){
player.logSkill('sphantong');
@ -4848,31 +4867,41 @@ game.import('character',function(lib,game,ui,get,ai,_status){
game.cardsDiscard(card);
var list=['hujia','jijiang','jiuyuan','xueyi'];
for(var i=0;i<list.length;i++){
if(player.hasZhuSkill(list[i])) list.splice(i--,1);
if(player.hasSkill(list[i])) list.splice(i--,1);
}
if(list.length){
player.chooseControl(list).set('prompt','选择获得以下技能中的一个').set('ai',function(){
var player=_status.event.player;
if(_status.currentPhase==player){
//血裔
if((player.hasJudge('lebu')||player.skipList.includes('phaseUse'))&&game.hasPlayer(function(current){
return current!=player&&current.group=='qun';
})) return 'xueyi';
//激将
if(!player.hasJudge('lebu')&&!player.skipList.includes('phaseUse')&&game.hasPlayer(function(current){
return current!=player&&current.group=='shu'&&current.hasSha()&&get.attitude(player,current)>0&&get.attitude(current,player)>0;
})&&game.hasPlayer(function(target){
return player.canUse({name:'sha'},target)&&get.effect(target,{name:'sha'},player,player)>0;
})) return 'jijiang';
}
//护驾
else if(!player.hasShan()&&game.hasPlayer(function(current){
return current!=player&&current.group=='wei'&&current.mayHaveShan()&&get.attitude(player,current)>0&&get.attitude(current,player)>0;
})) return 'hujia';
});
}
if(list.length>0) player.chooseControl(list).set('prompt','选择获得以下技能中的一个');
else event.finish();
}
else event.finish();
'step 2'
var skill=result.control;
player.addTempSkill(skill);
if(!player.storage.zhuSkill_sphantong) player.storage.zhuSkill_sphantong=[];
player.storage.zhuSkill_sphantong.add(skill);
player.popup(skill,'wood');
game.log(player,'获得了技能','#g【'+get.translation(skill)+'】');
var next=game.createEvent('sphantong_clear',false);
event.next.remove(next);
trigger.after.push(next);
next.player=player;
next.skill=skill;
next.setContent(function(){
if(player.storage.zhuSkill_sphantong) player.storage.zhuSkill_sphantong.remove(event.skill);
})
},
},
sphuangen:{
trigger:{global:'useCardToPlayered'},
trigger:{global:'useCardToPlayered'},
filter:function(event,player){
if(!event.isFirstTarget) return false;
if(get.type(event.card)!='trick') return false;
@ -5436,7 +5465,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
audio:2,
enable:'phaseUse',
filterCard:{suit:'diamond'},
filterTarget:true,
filterTarget:function(card,player,target){
return target.canAddJudge({name:'yanxiao_card'});
},
check:function(card){
return 7-get.value(card);
},

View File

@ -520,7 +520,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
old_guhuo:{
audio:2,
group:['old_guhuo_guess'],
enable:['chooseToUse','chooseToRespond'],
hiddenCard:function(player,name){
return (lib.inpile.contains(name)&&player.countCards('hs')>0);
@ -636,6 +635,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
precontent:function(){
player.logSkill('old_guhuo');
player.addTempSkill('old_guhuo_guess');
var card=event.result.cards[0];
event.result.card.suit=get.suit(card);
event.result.card.number=get.number(card);

View File

@ -3850,6 +3850,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.loseMaxHp();
player.addSkill('rejianyan');
},
derivation:'rejianyan',
},
rejianyan:{
audio:2,
@ -10741,6 +10742,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
precontent:function(){
player.logSkill('reguhuo');
player.addTempSkill('reguhuo_guess');
var card=event.result.cards[0];
event.result.card.suit=get.suit(card);
event.result.card.number=get.number(card);
@ -10764,7 +10766,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
threaten:1.3,
},
group:['reguhuo_shan','reguhuo_wuxie','reguhuo_guess'],
group:['reguhuo_shan','reguhuo_wuxie'],
},
reguhuo_shan:{
enable:['chooseToUse','chooseToRespond'],
@ -10801,6 +10803,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
precontent:function(){
player.logSkill('reguhuo');
player.addTempSkill('reguhuo_guess');
var card=event.result.cards[0];
event.result.card.suit=get.suit(card);
event.result.card.number=get.number(card);
@ -10841,6 +10844,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
precontent:function(){
player.logSkill('reguhuo');
player.addTempSkill('reguhuo_guess');
var card=event.result.cards[0];
event.result.card.suit=get.suit(card);
event.result.card.number=get.number(card);
@ -10968,7 +10972,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 1'
if(!result.bool) target.loseHp();
'step 2'
target.addSkill('rechanyuan');
target.addSkillLog('rechanyuan');
if(targets.length) event.goto(0);
},
},
@ -10976,13 +10980,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
reguhuo_phase:{},
rechanyuan:{
init:function(player,skill){
if(player.hp<=1){
player.logSkill(skill);
player.addSkill('rechanyuan_log');
}
player.addSkillBlocker(skill);
},
onremove:function(player,skill){
player.removeSkill('rechanyuan_log');
player.removeSkillBlocker(skill);
},
charlotte:true,
locked:true,
skillBlocker:function(skill,player){
return skill!='chanyuan'&&skill!='rechanyuan'&&!lib.skill[skill].charlotte&&player.hp<=1;
},
@ -10995,8 +11002,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
});
if(list.length) str+=('<br><li>失效技能:'+get.translation(list))
return str;
},
},
audio:2,
trigger:{player:'changeHp'},
filter:function(event,player){
return (player.hp<=1)!=(player.hasSkill('rechanyuan_log'));
},
direct:true,
locked:true,
content:function(){
if(player.hp<=1){
player.logSkill('rechanyuan');
player.addSkill('rechanyuan_log');
}
}
else player.removeSkill('rechanyuan_log');
},
subSkill:{
log:{charlotte:true},
},
},
botu:{
audio:2,

View File

@ -1117,17 +1117,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 1'
switch(result.control){
case 'equip1':
player.addTempSkill('drlt_jueyan1',{player:'phaseAfter'});
player.addTempSkill('drlt_jueyan1');
break;
case 'equip2':
player.draw(3);
player.addTempSkill('drlt_jueyan3',{player:'phaseAfter'});
player.addTempSkill('drlt_jueyan3');
break;
case 'equip3_4':
player.addTempSkill('drlt_jueyan2',{player:'phaseAfter'});
player.addTempSkill('drlt_jueyan2');
break;
case 'equip5':
player.addTempSkill('rejizhi',{player:'phaseAfter'});
player.addTempSkill('rejizhi');
break;
}
},
@ -1146,6 +1146,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
},
derivation:'rejizhi',
},
'drlt_jueyan1':{
mod:{
@ -7457,7 +7458,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xinfu_guhuo:{
audio:'guhuo_guess',
derivation:['chanyuan'],
group:['guhuo_guess'],
enable:['chooseToUse','chooseToRespond'],
hiddenCard:function(player,name){
return (lib.inpile.contains(name)&&player.countCards('hs')>0&&!player.hasSkill('guhuo_phase'));
@ -7553,6 +7553,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
precontent:function(){
player.logSkill('xinfu_guhuo');
player.addTempSkill('guhuo_guess');
var card=event.result.cards[0];
event.result.card.suit=get.suit(card);
event.result.card.number=get.number(card);
@ -7708,22 +7709,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
chanyuan:{
init:function(player,skill){
if(player.hp==1) player.logSkill(skill);
player.addSkillBlocker(skill);
},
onremove:function(player,skill){
player.removeSkillBlocker(skill);
},
charlotte:true,
locked:true,
skillBlocker:function(skill,player){
return skill!='chanyuan'&&skill!='rechanyuan'&&!lib.skill[skill].charlotte&&player.hp==1;
},
audio:2,
trigger:{player:'changeHp'},
filter:function(event,player){
return event.num<0&&player.hp==1;
},
content:function(){},
mark:true,
intro:{
content:function(storage,player,skill){
@ -7733,8 +7727,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
});
if(list.length) str+=('<br><li>失效技能:'+get.translation(list))
return str;
}
}
},
},
audio:2,
trigger:{player:'changeHp'},
filter:function(event,player){
return player.hp==1;
},
forced:true,
content:function(){},
},
guhuo_phase:{},
},
@ -7873,6 +7874,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
drlt_wanglie:"往烈",
drlt_wanglie_info:"①出牌阶段,你使用的第一张牌无距离限制。②当你于出牌阶段内使用牌时,你可以令此牌不能被响应,然后你于本阶段内不能再使用牌。",
"drlt_xiongluan":"雄乱",
drlt_xiongluan1:'雄乱',
"drlt_xiongluan_info":"限定技,出牌阶段,你可以废除你的判定区和装备区,然后指定一名其他角色。直到回合结束,你对其使用牌无距离和次数限制,其不能使用和打出手牌。",
"drlt_congjian":"从谏",
"drlt_congjian_info":"当你成为锦囊牌的目标时若此牌的目标数大于1则你可以交给其中一名其他目标角色一张牌然后摸一张牌若你给出的是装备牌改为摸两张牌。",

View File

@ -21849,12 +21849,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
moukui:{
audio:2,
audioname:['sp_mushun'],
trigger:{player:'useCardToPlayered'},
direct:true,
filter:function(event,player){
return event.card.name=='sha';
},
audio:2,
content:function(){
"step 0"
var controls=['draw_card'];
@ -24247,7 +24248,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
xionghuo:{
marktext:"戾",
mark:true,
intro:{
name:'暴戾',
content:"mark",

View File

@ -3805,7 +3805,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
target:1,
},
},
derivation:['releiji','rebiyue','new_retuxi','mingce','xinzhiyan','nhyinbing','nhhuoqi','nhguizhu','nhxianshou','nhlundao','nhguanyue','nhyanzheng'],
derivation:['releiji','rebiyue','new_retuxi','remingce','xinzhiyan','nhyinbing','nhhuoqi','nhguizhu','nhxianshou','nhlundao','nhguanyue','nhyanzheng'],
subSkill:{
clear:{
onremove:function(player){

View File

@ -2043,6 +2043,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.addTempSkill('paoxiao');
}
},
derivation:['wusheng','paoxiao'],
},
shiyong:{
audio:2,
@ -13779,7 +13780,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger:{player:'phaseZhunbeiBegin'},
forced:true,
unique:true,
derivation:['zyexin','zzili'],
derivation:['zyexin','zzili','zpaiyi'],
filter:function(event,player){
return player.countCards('e')>=2;
},