v1.9.96.8.1
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c6d31cf471
commit
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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window.noname_asset_list=[
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'1.9.96.7',
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'1.9.96.8.1',
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'audio/background/aozhan_chaoming.mp3',
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'audio/background/aozhan_chaoming.mp3',
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'audio/background/aozhan_online.mp3',
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'audio/background/aozhan_online.mp3',
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'audio/background/aozhan_rewrite.mp3',
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'audio/background/aozhan_rewrite.mp3',
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@ -2058,6 +2058,11 @@ window.noname_asset_list=[
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'image/card/pss_paper.png',
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'image/card/pss_paper.png',
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'image/card/pss_scissor.png',
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'image/card/pss_scissor.png',
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'image/card/pss_stone.png',
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'image/card/pss_stone.png',
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'image/card/pyzhuren_spade.jpg',
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'image/card/pyzhuren_heart.jpg',
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'image/card/pyzhuren_club.jpg',
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'image/card/pyzhuren_diamond.jpg',
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'image/card/pyzhuren_shandian.jpg',
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'image/card/bagua.png',
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'image/card/bagua.png',
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'image/card/baihupifeng.png',
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'image/card/baihupifeng.png',
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@ -10048,7 +10048,7 @@
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player.ai.tempIgnore=[];
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player.ai.tempIgnore=[];
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player.stat.push({card:{},skill:{}});
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player.stat.push({card:{},skill:{}});
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game.countPlayer(function(current){
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game.countPlayer(function(current){
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current.actionHistory.push({useCard:[],respond:[],skipped:[]});
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current.actionHistory.push({useCard:[],respond:[],skipped:[],lose:[],gain:[]});
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});
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});
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if(ui.land&&ui.land.player==player){
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if(ui.land&&ui.land.player==player){
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game.addVideo('destroyLand');
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game.addVideo('destroyLand');
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@ -14124,6 +14124,7 @@
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event.finish();
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event.finish();
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return;
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return;
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}
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}
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player.getHistory('gain').push(event);
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//if(event.source&&event.delay!==false) game.delayx();
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//if(event.source&&event.delay!==false) game.delayx();
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"step 2"
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"step 2"
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if(player.getStat().gain==undefined){
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if(player.getStat().gain==undefined){
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@ -14314,6 +14315,8 @@
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_status.cardPileNum=num;
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_status.cardPileNum=num;
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},player,cards,ui.cardPile.childNodes.length);
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},player,cards,ui.cardPile.childNodes.length);
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game.addVideo('lose',player,[get.cardsInfo(hs),get.cardsInfo(es),get.cardsInfo(js)]);
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game.addVideo('lose',player,[get.cardsInfo(hs),get.cardsInfo(es),get.cardsInfo(js)]);
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event.cards2=hs.concat(es);
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player.getHistory('lose').push(event);
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player.update();
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player.update();
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game.addVideo('loseAfter',player);
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game.addVideo('loseAfter',player);
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event.num=0;
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event.num=0;
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@ -41672,7 +41675,7 @@
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node.damagepopups=[];
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node.damagepopups=[];
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node.judging=[];
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node.judging=[];
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node.stat=[{card:{},skill:{}}];
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node.stat=[{card:{},skill:{}}];
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node.actionHistory=[{useCard:[],respond:[],skipped:[]}];
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node.actionHistory=[{useCard:[],respond:[],skipped:[],lose:[],gain:[]}];
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node.tempSkills={};
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node.tempSkills={};
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node.storage={};
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node.storage={};
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node.marks={};
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node.marks={};
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@ -1,20 +1,19 @@
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window.noname_update={
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window.noname_update={
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version:'1.9.96.8',
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version:'1.9.96.8.1',
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update:'1.9.96.7.2',
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update:'1.9.96.8',
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changeLog:[
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changeLog:[
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'getHistory功能',
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'BUG修复',
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'BUG修复',
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],
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],
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files:[
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files:[
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//'card/extra.js',
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//'card/extra.js',
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//'card/huanlekapai.js',
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//'card/huanlekapai.js',
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//'card/sp.js',
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//'card/sp.js',
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//'card/standard.js',
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'card/standard.js',
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//'card/swd.js',
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//'card/swd.js',
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'card/guozhan.js',
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//'card/guozhan.js',
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//'card/gwent.js',
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//'card/gwent.js',
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//'character/diy.js',
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//'character/diy.js',
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'character/extra.js',
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//'character/extra.js',
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//'character/hearth.js',
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//'character/hearth.js',
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//'character/gujian.js',
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//'character/gujian.js',
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//'character/gwent.js',
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//'character/gwent.js',
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@ -25,7 +24,7 @@ window.noname_update={
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'character/shenhua.js',
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'character/shenhua.js',
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'character/sp.js',
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'character/sp.js',
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//'character/tw.js',
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//'character/tw.js',
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'character/standard.js',
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//'character/standard.js',
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//'character/swd.js',
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//'character/swd.js',
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//'character/xianjian.js',
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//'character/xianjian.js',
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'character/xinghuoliaoyuan.js',
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'character/xinghuoliaoyuan.js',
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@ -34,7 +33,7 @@ window.noname_update={
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//'extension/boss/extension.js',
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//'extension/boss/extension.js',
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//'layout/default/layout.css',
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//'layout/default/layout.css',
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//'mode/identity.js',
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//'mode/identity.js',
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//'mode/doudizhu.js',
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'mode/doudizhu.js',
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'mode/guozhan.js',
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'mode/guozhan.js',
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//'mode/single.js',
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//'mode/single.js',
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//'mode/stone.js',
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//'mode/stone.js',
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