界限突破武将修改配音

This commit is contained in:
mengxinzxz 2023-10-25 22:28:40 +08:00 committed by GitHub
parent 509d1a05a2
commit 9ad0030129
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
43 changed files with 19 additions and 5 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
audio/die/re_wangyi.mp3 Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -935,6 +935,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var skills=player.additionalSkills['relinglong']; var skills=player.additionalSkills['relinglong'];
return (skills&&skills.length>0)!=player.hasEmptySlot(5); return (skills&&skills.length>0)!=player.hasEmptySlot(5);
}, },
direct:true,
content:function(){ content:function(){
player.removeAdditionalSkill('relinglong'); player.removeAdditionalSkill('relinglong');
if(player.hasEmptySlot(5)){ if(player.hasEmptySlot(5)){
@ -6206,7 +6207,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
//界曹彰 //界曹彰
xinjiangchi:{ xinjiangchi:{
audio:'new_jiangchi', audio:2,
trigger:{player:'phaseUseBegin'}, trigger:{player:'phaseUseBegin'},
direct:true, direct:true,
content:function(){ content:function(){

View File

@ -10305,6 +10305,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
qiaoshui:{ qiaoshui:{
audio:2, audio:2,
audioname2:{
re_jianyong:'reqiaoshui',
xin_jianyong:'xinqiaoshui',
},
trigger:{player:'phaseUseBegin'}, trigger:{player:'phaseUseBegin'},
direct:true, direct:true,
filter:function(event,player){ filter:function(event,player){
@ -10345,12 +10349,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
qiaoshui3:{ qiaoshui3:{
charlotte:true,
audio:'qiaoshui',
audioname2:{
re_jianyong:'reqiaoshui',
xin_jianyong:'xinqiaoshui',
},
trigger:{player:'useCard2'}, trigger:{player:'useCard2'},
direct:true,
filter:function(event,player){ filter:function(event,player){
var type=get.type(event.card); var type=get.type(event.card);
return type=='basic'||type=='trick'; return type=='basic'||type=='trick';
}, },
direct:true,
content:function(){ content:function(){
'step 0' 'step 0'
player.removeSkill('qiaoshui3'); player.removeSkill('qiaoshui3');
@ -10390,7 +10400,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
'step 2' 'step 2'
if(event.target){ if(event.target){
player.logSkill('qiaoshui',event.target); player.logSkill('qiaoshui3',event.target);
trigger.targets.add(event.target); trigger.targets.add(event.target);
} }
event.finish(); event.finish();
@ -10405,7 +10415,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.bool){ if(result.bool){
event.targets=result.targets; event.targets=result.targets;
if(event.isMine()){ if(event.isMine()){
player.logSkill('qiaoshui',event.targets); player.logSkill('qiaoshui3',event.targets);
event.finish(); event.finish();
} }
for(var i=0;i<result.targets.length;i++){ for(var i=0;i<result.targets.length;i++){
@ -10417,7 +10427,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.finish(); event.finish();
} }
'step 5' 'step 5'
player.logSkill('qiaoshui',event.targets); player.logSkill('qiaoshui3',event.targets);
} }
}, },
qiaoshui4:{ qiaoshui4:{
@ -11877,6 +11887,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
miji:{ miji:{
audio:2, audio:2,
audioname:['re_wangyi'],
mod:{ mod:{
aiOrder:function(player,card,num){ aiOrder:function(player,card,num){
if(num>0&&_status.event&&_status.event.type==='phase'&&get.tag(card,'recover')){ if(num>0&&_status.event&&_status.event.type==='phase'&&get.tag(card,'recover')){
@ -11944,6 +11955,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
zhenlie:{ zhenlie:{
audio:2, audio:2,
audioname:['re_wangyi'],
filter:function(event,player){ filter:function(event,player){
return event.player!=player&&event.card&&(event.card.name=='sha'||get.type(event.card)=='trick'); return event.player!=player&&event.card&&(event.card.name=='sha'||get.type(event.card)=='trick');
}, },
@ -14424,6 +14436,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
jyzongshi:'纵适', jyzongshi:'纵适',
jyzongshi_info:'当你拼点赢时,你可以获得对方此次拼点的牌;当你拼点没赢时,你可以收回你此次拼点的牌。', jyzongshi_info:'当你拼点赢时,你可以获得对方此次拼点的牌;当你拼点没赢时,你可以收回你此次拼点的牌。',
qiaoshui:'巧说', qiaoshui:'巧说',
qiaoshui3:'巧说',
qiaoshui_info:'出牌阶段开始时,你可与一名其他角色拼点。若你赢,你使用的下一张基本牌或普通锦囊牌可以额外指定任意一名其他角色为目标或减少指定一个目标;若你没赢,你不能使用锦囊牌直到回合结束。', qiaoshui_info:'出牌阶段开始时,你可与一名其他角色拼点。若你赢,你使用的下一张基本牌或普通锦囊牌可以额外指定任意一名其他角色为目标或减少指定一个目标;若你没赢,你不能使用锦囊牌直到回合结束。',
reqiaoshui:'巧说', reqiaoshui:'巧说',
reqiaoshui_info:'出牌阶段,你可与一名其他角色拼点。若你赢,你使用的下一张基本牌或普通锦囊牌可以额外指定任意一名其他角色为目标或减少指定一个目标;若你没赢,你结束出牌阶段且本回合内锦囊牌不计入手牌上限。', reqiaoshui_info:'出牌阶段,你可与一名其他角色拼点。若你赢,你使用的下一张基本牌或普通锦囊牌可以额外指定任意一名其他角色为目标或减少指定一个目标;若你没赢,你结束出牌阶段且本回合内锦囊牌不计入手牌上限。',