refactor: dynamic...

This commit is contained in:
Rintim 2023-12-22 22:09:02 +08:00
parent b4ef8dac2c
commit 9973c8f2ba
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GPG Key ID: BE9E1EA615BACFCF
1 changed files with 10 additions and 10 deletions

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@ -7273,11 +7273,11 @@ export class Game extends Uninstantable {
ui.window.appendChild(event.nodes[i]);
}
'step 1'
var rand = event.config.first;
if (rand == 'rand') {
rand = (Math.random() < 0.5);
let rand1 = event.config.first;
if (rand1 == 'rand') {
rand1 = (Math.random() < 0.5);
}
if (rand) {
if (rand1) {
_status.color = true;
event.side = 1;
}
@ -7394,17 +7394,17 @@ export class Game extends Uninstantable {
event.avatars[i].classList.add('selecting');
}
}
var rand = [];
let rand2 = [];
for (let i = 0; i < event.config.width; i++) {
for (let j = 0; j < event.config.width - i; j++) {
rand.push(i);
rand2.push(i);
}
}
for (let i = 0; i < event.config.num; i++) {
let rand2 = rand.randomGet();
for (let j = 0; j < rand.length; j++) {
if (rand[j] == rand2) {
rand.splice(j--, 1);
let rand2 = rand2.randomGet();
for (let j = 0; j < rand2.length; j++) {
if (rand2[j] == rand2) {
rand2.splice(j--, 1);
}
}
event.enemylist.push(event.enemy[rand2]);