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ec8a717df3
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@ -722,8 +722,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}).set('eff',eff);
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}).set('eff',eff);
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"step 1"
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"step 1"
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if(result.bool==false){
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if(result.bool==false){
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trigger.finish();
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trigger.cancel();
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trigger.untrigger();
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}
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}
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},
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},
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ai:{
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ai:{
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@ -768,8 +767,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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"step 1"
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"step 1"
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if(result.bool){
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if(result.bool){
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player.logSkill('fangquan',result.targets);
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player.logSkill('fangquan',result.targets);
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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player.addSkill('fangquan2');
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player.addSkill('fangquan2');
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player.storage.fangquan=result.targets[0];
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player.storage.fangquan=result.targets[0];
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}
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}
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@ -864,8 +862,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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"step 1"
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"step 1"
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if(result.bool){
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if(result.bool){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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}
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}
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}
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}
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},
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},
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@ -898,8 +895,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}).set('check',check).set('logSkill','qiaobian');
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}).set('check',check).set('logSkill','qiaobian');
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"step 1"
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"step 1"
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if(result.bool){
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if(result.bool){
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trigger.finish();
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trigger.cancel();
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trigger.untrigger();
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player.chooseTarget([1,2],'获得至多两名角色各一张手牌',function(card,player,target){
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player.chooseTarget([1,2],'获得至多两名角色各一张手牌',function(card,player,target){
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return target!=player&&target.countCards('h');
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return target!=player&&target.countCards('h');
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}).set('ai',function(target){
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}).set('ai',function(target){
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@ -962,8 +958,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}).set('check',check).set('logSkill','qiaobian');
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}).set('check',check).set('logSkill','qiaobian');
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"step 1"
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"step 1"
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if(result.bool){
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if(result.bool){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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player.moveCard();
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player.moveCard();
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}
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}
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else{
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else{
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@ -996,8 +991,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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};
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};
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"step 1"
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"step 1"
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if(result.bool){
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if(result.bool){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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}
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}
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}
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}
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},
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},
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@ -1757,8 +1751,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return (event.card.name=='nanman');
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return (event.card.name=='nanman');
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},
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},
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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},
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},
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},
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},
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huoshou2:{
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huoshou2:{
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@ -1788,8 +1781,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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event.cards=get.cards(player.maxHp-player.hp);
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event.cards=get.cards(player.maxHp-player.hp);
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player.showCards(event.cards);
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player.showCards(event.cards);
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"step 1"
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"step 1"
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@ -1840,8 +1832,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return (event.card.name=='nanman');
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return (event.card.name=='nanman');
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},
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},
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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}
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}
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},
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},
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juxiang2:{
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juxiang2:{
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@ -3135,8 +3126,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.$gain2(result.card);
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player.$gain2(result.card);
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player.addTempSkill('shuangxiong2');
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player.addTempSkill('shuangxiong2');
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player.storage.shuangxiong=get.color(result.card);
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player.storage.shuangxiong=get.color(result.card);
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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}
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}
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},
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},
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shuangxiong2:{
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shuangxiong2:{
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@ -3405,8 +3395,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.logSkill('shensu2',result.targets);
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player.logSkill('shensu2',result.targets);
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player.discard(result.cards[0]);
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player.discard(result.cards[0]);
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player.useCard({name:'sha'},result.targets[0]);
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player.useCard({name:'sha'},result.targets[0]);
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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}
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}
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}
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}
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},
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},
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@ -3429,8 +3418,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.logSkill('shensu4',result.targets);
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player.logSkill('shensu4',result.targets);
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player.turnOver();
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player.turnOver();
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player.useCard({name:'sha'},result.targets[0],false);
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player.useCard({name:'sha'},result.targets[0],false);
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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}
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}
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}
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}
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},
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},
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@ -3632,8 +3620,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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['令'+get.translation(target)+'受到伤害来源对其造成的1点伤害,然后摸X张牌(X为其已损失体力值且至多为5)',
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['令'+get.translation(target)+'受到伤害来源对其造成的1点伤害,然后摸X张牌(X为其已损失体力值且至多为5)',
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'令'+get.translation(target)+'失去1点体力,然后获得'+get.translation(result.cards)]).set('target',target);
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'令'+get.translation(target)+'失去1点体力,然后获得'+get.translation(result.cards)]).set('target',target);
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player.logSkill(event.name,target);
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player.logSkill(event.name,target);
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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event.target=target;
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event.target=target;
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event.card=result.cards[0];
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event.card=result.cards[0];
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}
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}
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@ -3847,8 +3834,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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priority:15,
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priority:15,
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content:function(){
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content:function(){
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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},
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},
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ai:{
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ai:{
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nofire:true,
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nofire:true,
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@ -4003,8 +3989,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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for(var i=0;i<player.storage.buqu.length-1;i++){
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for(var i=0;i<player.storage.buqu.length-1;i++){
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if(get.number(event.card)&&get.number(event.card)==get.number(player.storage.buqu[i])) return;
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if(get.number(event.card)&&get.number(event.card)==get.number(player.storage.buqu[i])) return;
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}
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}
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trigger.untrigger();
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trigger.cancel();
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trigger.finish();
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if(player.hp<=0){
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if(player.hp<=0){
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player.hp=1;
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player.hp=1;
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player.update();
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player.update();
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