优化【水淹七军】ai
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@ -474,12 +474,13 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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return;
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}
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else target.chooseControl('discard_card','take_damage',function(event,player){
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if(get.damageEffect(player,event.player,player,'thunder')>=0){
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return 'take_damage';
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}
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if(player.hp>=3&&player.countCards('e')>=2){
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return 'take_damage';
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}
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let eff=get.damageEffect(player,event.player,player,'thunder');
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if(eff>0) return 'take_damage';
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if(player.hasSkillTag('noe')) return 'discard_card';
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if(!eff) return 'take_damage';
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if(player.isDamaged()&&player.hasCard((card)=>get.name(card)=='baiyin'&&get.recoverEffect(player,player,_status.event.player)>0,'e')) return 'discard_card';
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if(player.hasCard((card)=>get.value(card,player)<=0,'e')&&!player.hasCard((card)=>get.value(card,player)>Math.max(7,12-player.hp),'e')) return 'discard_card';
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if(player.hp>2&&player.countCards('e')>2||player.hp>1&&player.countCards('e')>3) return 'take_damage';
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return 'discard_card';
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}).set('prompt','水淹七军').set('prompt2','请选择一项:⒈弃置装备区里的所有牌;⒉受到'+get.translation(player)+'造成的1点雷电伤害。');
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'step 1'
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@ -534,12 +535,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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result:{
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target:function(player,target,card,isLink){
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if(isLink) return -1.5;
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var es=target.getCards('e');
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if(!es.length) return -1.5;
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var val=0;
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for(var i of es) val+=get.value(i,target);
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return -Math.min(1.5,val/5);
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let es=target.getCards('e'), eff=2*get.sgn(get.damageEffect(target,player,target,'thunder'));
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if(isLink || !es.length) return eff;
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let val=0;
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for(let i of es){
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if(i.name=='baiyin'&&target.isDamaged()&&get.recoverEffect(target)) val+=6;
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else val-=get.value(i,target);
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}
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return Math.max(eff,0.15*val);
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}
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}
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}
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