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80b5c5e7c2
commit
98aa4b72b7
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@ -1065,8 +1065,8 @@ character.extra={
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cards2.push(result.buttons[i].link);
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cards2.push(result.buttons[i].link);
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cards.remove(result.buttons[i].link);
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cards.remove(result.buttons[i].link);
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}
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}
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player.gain(cards2);
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player.gain(cards2,'log');
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if(cards2.length) player.$gain2(cards2,true);
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if(cards2.length) player.$gain2(cards2);
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for(var i=0;i<cards.length;i++){
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for(var i=0;i<cards.length;i++){
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ui.discardPile.appendChild(cards[i]);
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ui.discardPile.appendChild(cards[i]);
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}
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}
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@ -1252,13 +1252,13 @@ character.refresh={
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});
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});
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"step 2"
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"step 2"
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player.line(result.targets,'green');
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player.line(result.targets,'green');
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result.targets[0].$gain2(event.card,true);
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result.targets[0].$gain2(event.card);
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for(var i=0;i<cards.length-1;i++){
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for(var i=0;i<cards.length-1;i++){
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ui.discardPile.appendChild(cards[i]);
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ui.discardPile.appendChild(cards[i]);
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}
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}
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game.delay(0,1000);
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game.delay(0,1000);
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"step 3"
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"step 3"
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result.targets[0].gain(event.card);
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result.targets[0].gain(event.card,'log');
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},
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},
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ai:{
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ai:{
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@ -6512,8 +6512,7 @@ character.sp={
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if(result.bool&&!event.directfalse){
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if(result.bool&&!event.directfalse){
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player.storage.bifa[1].gain(result.cards,player);
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player.storage.bifa[1].gain(result.cards,player);
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player.$give(result.cards,player.storage.bifa[1]);
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player.$give(result.cards,player.storage.bifa[1]);
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player.gain(player.storage.bifa[0],'draw2');
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player.gain(player.storage.bifa[0],'draw2','log');
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game.log(player,'获得了',player.storage.bifa[0]);
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}
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}
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else{
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else{
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ui.discardPile.appendChild(player.storage.bifa[0]);
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ui.discardPile.appendChild(player.storage.bifa[0]);
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@ -559,8 +559,7 @@ character.swd={
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forced:true,
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forced:true,
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popup:false,
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popup:false,
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content:function(){
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content:function(){
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player.gain(player.storage.lmazui2,'gain2');
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player.gain(player.storage.lmazui2,'gain2','log');
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game.log(player,'获得了',player.storage.lmazui2);
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player.removeSkill('lmazui3');
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player.removeSkill('lmazui3');
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delete player.storage.lmazui2;
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delete player.storage.lmazui2;
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}
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}
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@ -1672,8 +1671,7 @@ character.swd={
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"step 1"
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"step 1"
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if(result.bool){
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if(result.bool){
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player.logSkill('fzhenwei',result.targets);
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player.logSkill('fzhenwei',result.targets);
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game.log(result.targets[0],'获得了',event.cards);
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result.targets[0].gain(event.cards,'gain2','log');
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result.targets[0].gain(event.cards,'gain2');
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}
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}
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},
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},
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ai:{
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ai:{
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@ -4755,9 +4753,8 @@ character.swd={
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}
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}
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}
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}
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var cards=player.storage.yishan.splice(0,2);
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var cards=player.storage.yishan.splice(0,2);
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player.gain(cards);
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player.gain(cards,'log');
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player.$gain2(cards);
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player.$gain2(cards);
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game.log(player,'获得了',cards);
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},
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},
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ai:{
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ai:{
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maixie:true,
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maixie:true,
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@ -5135,10 +5132,10 @@ character.swd={
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}
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}
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else{
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else{
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game.delay(0,1000);
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game.delay(0,1000);
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player.$gain2(event.cards,true);
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player.$gain2(event.cards);
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}
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}
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"step 2"
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"step 2"
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player.gain(event.cards);
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player.gain(event.cards,'log');
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},
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},
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ai:{
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ai:{
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result:{
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result:{
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@ -5817,8 +5814,7 @@ character.swd={
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"step 0"
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"step 0"
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var cards=get.cards(1);
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var cards=get.cards(1);
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event.card=cards[0];
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event.card=cards[0];
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player.gain(cards,'gain2');
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player.gain(cards,'gain2','log');
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game.log(player,'获得了',event.card);
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"step 1"
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"step 1"
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var gained=event.card;
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var gained=event.card;
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if(lib.filter.filterCard(gained)){
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if(lib.filter.filterCard(gained)){
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@ -8266,8 +8262,7 @@ character.swd={
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mark:'card',
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mark:'card',
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content:function(){
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content:function(){
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player.recover();
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player.recover();
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player.gain(player.storage.zhenjiu2,'gain2');
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player.gain(player.storage.zhenjiu2,'gain2','log');
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game.log(player,'获得了',player.storage.zhenjiu2);
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player.removeSkill('zhenjiu2');
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player.removeSkill('zhenjiu2');
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delete player.storage.zhenjiu2;
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delete player.storage.zhenjiu2;
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},
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},
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