v1.9.97.2
This commit is contained in:
parent
040541ca57
commit
985421e723
231
mode/brawl.js
231
mode/brawl.js
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@ -440,6 +440,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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'cuorui','xinmanjuan','xinfu_jianjie','jianjie_faq','new_meibu','xinfu_xingzhao','jici',
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'xianfu','fenyong','xuehen','yingbin','midao','yishe','yinbing','juedi',
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'bushi','xinfu_dianhua','xinfu_falu','xinfu_zhenyi','lskuizhu','pingjian','xjshijian','fentian','zhiri','xindan',
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'xinzhengnan','xinfu_xiaode',
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];
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var characters=[];
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for(var name in lib.character){
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@ -521,7 +522,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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hhzz_shiona:['female','key',1,['hhzz_huilei']],
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hhzz_kanade:['female','key',2,['hhzz_youlian']],
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hhzz_takaramono1:['male','qun',5,['hhzz_jubao','hhzz_huizhen']],
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hhzz_takaramono2:['male','qun',5,['hhzz_jubao','hhzz_zhencang']],
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hhzz_takaramono2:['male','qun',3,['hhzz_jubao','hhzz_zhencang']],
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},
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skill:{
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_lingli_damage:{
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@ -529,27 +530,35 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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forced:true,
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popup:false,
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filter:function(event,player){
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return event.player==_status.toKill;
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return event.player==player._toKill;
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},
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content:function(){
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game.log(player,'对击杀目标造成了伤害');
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player.changeLingli(1);
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},
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},
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_lingli:{
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mark:true,
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marktext:'灵',
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popup:'聚灵',
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intro:{
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content:'共有#点灵力',
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name:'灵力',
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content:'当前灵力点数:# / 5',
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},
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trigger:{
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player:'phaseBeginStart',
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},
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popup:false,
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forced:true,
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prompt:'是否消耗2点灵力获得一个技能?',
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filter:function(event,player){
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return player.storage._lingli>1;
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},
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check:function(event,player){
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return player.skillH.length<3;
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},
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content:function(){
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'step 0'
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player.changeLingli(-2);
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'step 1'
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event.skills=lib.huanhuazhizhan.skills;
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var skills=event.skills;
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skills.randomSort();
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@ -559,18 +568,18 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(list.length==3) break;
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}
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if(!list.length){event.finish();return;}
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if(player.storage._lingli>0) list.push('刷新');
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event.list=list;
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player.chooseBool('是否消耗2点灵力值获得一个技能?').ai=function(){
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return player.skillH.length<3;
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};
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'step 1'
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if(!result.bool){event.finish();return;}
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player.changeLingli(-2);
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var dialog=game.getSkillDialog(event.list,'选择获得一个技能');
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player.chooseControl(event.list).set('ai',function(){
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return 0;
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}).dialog=dialog;
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'step 2'
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if(result.control=='刷新'){
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player.changeLingli(-1);
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event.goto(1);
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return;
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}
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event.skill=result.control;
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if(player.skillH.length==3){
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event.lose=true;
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@ -615,9 +624,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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forced:true,
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popup:false,
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filter:function(event,player){
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return event.card.name=='tao'&&player==_status.toSave;
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return event.card.name=='tao'&&player==event.player._toSave;
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},
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content:function(){
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game.log(trigger.player,'帮助了保护目标');
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trigger.player.changeLingli(1);
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},
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},
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@ -631,13 +641,16 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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content:function(){
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'step 0'
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if(_status._aozhan&&!player.getStat('damage')) player.loseHp();
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if(trigger._lastDead==undefined) event.finish();
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if(_status._aozhan&&!player.getStat('damage')){
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player.loseHp();
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game.log(player,'本回合内未造成伤害,触发死战模式惩罚');
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}
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if(trigger._lastDead==undefined) event.goto(2);
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'step 1'
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var type=get.rand(1,8);
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event.type=type;
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player.playerfocus(1200);
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player.$fullscreenpop('乾坤八卦·'+['离','坎','乾','震','兑','艮','巽','坤'][type-1],get.groupnature(player.group,'raw'));
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trigger._lastDead.playerfocus(1200);
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player.$fullscreenpop('乾坤八卦·'+['离','坎','乾','震','兑','艮','巽','坤'][type-1],get.groupnature(trigger._lastDead.group,'raw'));
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game.delay(1.5);
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'step 2'
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var type=event.type;
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@ -705,18 +718,46 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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trigger._lastDead.revive(null,false);
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trigger._lastDead.uninit();
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trigger._lastDead.init(['hhzz_shiona','hhzz_kanade','hhzz_takaramono1','hhzz_takaramono2'].randomGet());
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trigger._lastDead.skillH=[];
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trigger._lastDead.skillH=lib.character[trigger._lastDead.name][3].slice(0);
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trigger._lastDead.addSkill('hhzz_nocard');
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break;
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}
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}
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'step 3'
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if(game.playerx().length<=4&&!_status._aozhan){
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game.countPlayer(function(current){
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delete current._toKill;
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delete current._toSave;
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});
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ui.huanhuazhizhan.innerHTML='死战模式';
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_status._aozhan=true;
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game.playBackgroundMusic();
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trigger._lastDead.$fullscreenpop('死战模式',get.groupnature(trigger._lastDead.group,'raw')||'fire');
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}
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else game.randomMission();
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},
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},
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hhzz_huilei:{
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hhzz_noCard:{
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mod:{
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cardEnabled:function(){return false},
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cardSavable:function(){return false},
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cardRespondable:function(){return false},
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},
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},
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hhzz_huilei:{
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trigger:{player:'die'},
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forced:true,
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forceDie:true,
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skillAnimation:true,
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logTarget:'source',
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filter:function(event,player){
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return event.source!=undefined;
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},
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content:function(){
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var source=trigger.source;
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var cards=source.getCards('he');
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if(cards.length) source.discard(cards);
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},
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ai:{
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effect:{
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target:function(card,player,target){
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@ -726,10 +767,20 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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hhzz_youlian:{
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mod:{
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cardEnabled:function(){return false},
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cardSavable:function(){return false},
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cardRespondable:function(){return false},
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trigger:{player:'die'},
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forced:true,
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forceDie:true,
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skillAnimation:true,
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logTarget:'source',
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filter:function(event,player){
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return event.source!=undefined;
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},
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content:function(){
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var source=trigger.source;
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var cards=source.getCards('he');
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if(cards.length) source.discard(cards);
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var skills=source.skillH;
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if(skills.length) source.removeSkillH(skills.randomGet());
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},
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ai:{
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effect:{
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@ -740,17 +791,37 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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hhzz_zhencang:{
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mod:{
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cardEnabled:function(){return false},
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cardSavable:function(){return false},
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cardRespondable:function(){return false},
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trigger:{player:'die'},
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forced:true,
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filter:function(event,player){
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return event.source!=undefined;
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},
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forceDie:true,
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logTarget:'source',
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content:function(){
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var source=trigger.source;
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},
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},
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hhzz_huizhen:{
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mod:{
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cardEnabled:function(){return false},
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cardSavable:function(){return false},
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cardRespondable:function(){return false},
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trigger:{player:'die'},
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forced:true,
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forceDie:true,
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logTarget:'source',
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filter:function(event,player){
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return event.source!=undefined;
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},
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content:function(){
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var source=trigger.source;
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source.draw(3);
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if(source.skillH.length==3) source.removeSkillH(source.skillH.randomGet());
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var skills=lib.huanhuazhizhan.skills;
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skills.randomSort();
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for(var i=0;i<skills.length;i++){
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if(!source.skillH.contains(skills[i])){
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source.addSkillH(skills[i]);
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break;
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}
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}
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},
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},
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hhzz_jubao:{
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@ -764,7 +835,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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var cards=player.getCards('he');
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cards.randomSort();
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cards=cards.slice(0,trigger.num);
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trigger.source.gain('giveAuto',cards,player);
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trigger.source.gain('give',cards,player);
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},
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ai:{
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effect:{
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@ -776,8 +847,9 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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translate:{
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_lingli:'灵力',
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_lingli_draw:'灵力摸牌',
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_lingli:'聚灵',
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_lingli_bg:'灵',
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_lingli_draw:'聚灵',
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hhzz_huilei:'挥泪',
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hhzz_youlian:'犹怜',
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hhzz_zhencang:'珍藏',
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@ -796,12 +868,15 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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hhzz_fudichouxin:'釜底抽薪',
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hhzz_toulianghuanzhu_info:'出牌阶段,对一名角色使用,随机更换其一个技能。可重铸。',
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hhzz_fudichouxin_info:'出牌阶段,对一名角色使用,随机弃置其一个技能。',
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nei:' ',
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nei2:' ',
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刷新_info:'消耗1点灵力值,刷新上述技能',
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},
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},
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get:{
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rawAttitude:function(from,to){
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if(from==to) return 10;
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if(to==_status.toKill) return -12;
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if(from==to||to==from._toSave) return 10;
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if(to==from._toKill) return -30;
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return -10;
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}
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},
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@ -839,58 +914,29 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(game.playerx().length==1) game.over(game.me.isAlive());
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},
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$dieAfter:function(){},
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hasUnknown:function(){return false},
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isUnknown:function(){return false},
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getEnemies:function(){
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var list=game.playerx();
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list.remove(this);
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return list;
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},
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dieAfter2:function(source){
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if(source){
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switch(this.name){
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case 'hhzz_kanade':
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var cards=source.getCards('he');
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if(cards.length) source.discard(cards);
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var skills=source.skillH;
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if(skills.length) source.removeSkillH(skills.randomGet());
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break;
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case 'hhzz_shiona':
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var cards=source.getCards('he');
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if(cards.length) source.discard(cards);
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break;
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case 'hhzz_takaramono2':
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source.draw();
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if(source.skillH.length==1) source.removeSkillH(source.skillH.randomGet());
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var skills=lib.huanhuazhizhan.skills;
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skills.randomSort();
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for(var i=0;i<skills.length;i++){
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if(!source.skillH.contains(skills[i])){
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source.addSkillH(skills[i]);
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break;
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}
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}
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break;
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case 'hhzz_takaramono1':
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source.draw(3);
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if(source.skillH.length==1) source.removeSkillH(source.skillH.randomGet());
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var skills=lib.huanhuazhizhan.skills;
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skills.randomSort();
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for(var i=0;i<skills.length;i++){
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if(!source.skillH.contains(skills[i])){
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source.addSkillH(skills[i]);
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break;
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}
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}
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break;
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default:
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source.draw();
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source.changeLingli(this==_status.toKill?3:1);
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break;
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}
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if(source&&this.name.indexOf('hhzz_')!=0){
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if(source._toKill==this) game.log(source,'击杀目标成功');
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source.draw();
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source.changeLingli(this==source._toKill?3:1);
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}
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if(game.players.length<=4&&!_status._aozhan){
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delete _status.toKill;
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delete _status.toSave;
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ui.huanhuazhizhan.innerHTML='死战模式';
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_status._aozhan=true;
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game.playBackgroundMusic();
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this.$fullscreenpop('死战模式',get.groupnature(this.group,'raw')||'fire');
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if(!_status._aozhan){
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var that=this;
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game.countPlayer(function(current){
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if(current._toSave==that){
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game.log(current,'保护失败');
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var cards=current.getCards('he');
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if(cards.length) current.discard(cards.randomGets(4));
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}
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});
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}
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else game.randomMission();
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},
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logAi:function(){},
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hasZhuSkill:function(){return false},
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@ -898,6 +944,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(typeof num!='number') num=1;
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if(typeof this.storage._lingli!='number') this.storage._lingli=0;
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if(num>0){
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num=Math.min(num,5-this.storage._lingli);
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if(num<1) return;
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game.log(this,'获得了','#y'+get.cnNumber(num)+'点','灵力');
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}
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else{
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@ -918,14 +966,19 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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randomMission:function(){
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if(_status._aozhan) return;
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var list=game.playerx().randomSort();
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_status.toKill=list[0];
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_status.toSave=list[1];
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if(!ui.huanhuazhizhan){
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ui.huanhuazhizhan=ui.create.div('.touchinfo.left',ui.window);
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if(ui.time3) ui.time3.style.display='none';
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}
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ui.huanhuazhizhan.innerHTML='击杀'+get.translation(list[0])+',保护'+get.translation(list[1]);
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var players=game.playerx();
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for(var i=0;i<players.length;i++){
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var player=players[i];
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var list=players.slice(0).randomSort();
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list.remove(player);
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player._toKill=list[0];
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player._toSave=list[1];
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}
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ui.huanhuazhizhan.innerHTML='击杀'+get.translation(game.me._toKill)+',保护'+get.translation(game.me._toSave);
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},
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getSkillDialog:function(skills,prompt){
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var dialog=ui.create.dialog('hidden','forcebutton');
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@ -947,7 +1000,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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while(true){
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current.skillH=[];
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current._hSeat=i;
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current.ai.shown=1;
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current.identity='nei';
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current.setNickname(get.cnNumber(i,true)+'号位');
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for(var ii in lib.huanhuazhizhan.eltp) current[ii]=lib.huanhuazhizhan.eltp[ii];
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current=current.next;
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