tongquetai
This commit is contained in:
parent
c7c886a4d8
commit
9802ae0245
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@ -711,8 +711,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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enable:true,
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filterTarget:function(card,player,target){
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if(get.mode()=='guozhan'){
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if(player.identity=='unknown'||player.identity=='ye') return player==target;
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return player.identity==target.identity;
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return target.isFriendOf(player);
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}
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else if(get.is.versus()){
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return player.side==target.side;
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@ -1744,7 +1744,12 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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cardEnabled2:function(card,player){
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if(!_status.event.addCount_extra||player.hasSkill('zhuge_skill',null,false)) return;
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if(card&&card==player.getEquip('zhuge')){
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var cardz=get.card();
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try{
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var cardz=get.card();
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}
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catch(e){
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return;
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}
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if(!cardz||cardz.name!='sha') return;
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_status.zhuge_temp=true;
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var bool=lib.filter.cardUsable(get.autoViewAs({name:'sha'},ui.selected.cards.concat([card])),player);
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@ -148,6 +148,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ns_xinnanhua:['male','qun',3,['ns_xiandao','ns_xiuzheng','ns_chuanshu'],[]],
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ns_caimao:['male','qun',4,['nsdingzhou']],
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ns_luyusheng:['female','wu',3,['nshuaishuang','nsfengli']],
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ns_chengpu:['male','wu',4,['decadelihuo','decadechunlao']],
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old_jiakui:['male','wei',4,['tongqu','xinwanlan']],
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ol_guohuai:['male','wei',3,['rejingce']],
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@ -179,7 +180,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy_yijiang:["key_kud","key_misuzu","key_kamome","key_nao",
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"ns_huangchengyan","ns_sunchensunjun","ns_yuanxi","ns_caoshuang"],
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diy_tieba:["ns_zuoci","ns_lvzhi","ns_wangyun","ns_nanhua","ns_nanhua_left","ns_nanhua_right","ns_huamulan","ns_huangzu","ns_jinke","ns_yanliang","ns_wenchou","ns_caocao","ns_caocaosp","ns_zhugeliang","ns_wangyue","ns_yuji","ns_xinxianying","ns_guanlu","ns_simazhao","ns_sunjian","ns_duangui","ns_zhangbao","ns_masu","ns_zhangxiu","ns_lvmeng","ns_shenpei","ns_yujisp","ns_yangyi","ns_liuzhang","ns_xinnanhua","ns_luyusheng"],
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diy_fakenews:["diy_wenyang","ns_zhangwei","ns_caimao"],
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diy_fakenews:["diy_wenyang","ns_zhangwei","ns_caimao","ns_chengpu"],
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diy_default:["diy_feishi","diy_liuyan","diy_yuji","diy_caiwenji","diy_lukang","diy_zhenji","diy_liufu","diy_xizhenxihong","diy_liuzan","diy_zaozhirenjun","diy_yangyi","diy_tianyu"],
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diy_noname:['noname'],
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diy_key:["key_lucia","key_kyousuke","key_yuri","key_haruko","key_umi","key_rei","key_komari","key_yukine","key_yusa","key_misa","key_masato","key_iwasawa","key_kengo","key_yoshino","key_yui","key_tsumugi","key_saya","key_harukakanata","key_inari","key_shiina","key_sunohara","key_rin","key_sasami","key_akane","key_doruji","key_yuiko","key_riki","key_hisako","key_hinata","key_noda","key_tomoya","key_nagisa","key_ayato","key_ao","key_yuzuru","sp_key_kanade","key_mio","key_midori","key_kyoko","key_shizuru","key_shiorimiyuki","key_miki","key_shiori","key_kaori","sp_key_yuri","key_akiko","key_abyusa","key_godan","key_yuu","key_ryoichi","key_kotori","key_jojiro","key_shiroha","key_shizuku","key_hiroto","key_sakuya","key_youta","key_rumi","key_chihaya","key_yukito","key_asara","key_kotomi"],
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@ -13976,6 +13977,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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diy_trashbin:'垃圾桶',
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old_jiakui:'贾逵重制',
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ol_guohuai:'三血郭淮',
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ns_chengpu:'铁索程普',
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ns_chengpu_ab:'程普',
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},
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};
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});
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@ -576,7 +576,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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for(var i of result.targets) i.addSkill('yufeng2');
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if(event.score>result.targets.length) player.draw(event.score-result.targets.length);
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}
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else player.draw(result.score);
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else player.draw(event.score);
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},
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ai:{
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order:10,
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@ -2169,7 +2169,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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charlotte:true,
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filter:function(event,player){
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if(event.name!='gain'&&event.player!=player.storage.jinglve2) return false;
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return event.name=='die'||(event.cards.contains(player.storage.jinglve3)&&(event.name=='gain'||event.position!=ui.ordering));
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return event.name=='die'||(event.cards.contains(player.storage.jinglve3)&&(event.name=='gain'||event.position!=ui.ordering&&event.position!=ui.discardPile));
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},
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content:function(){
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player.removeSkill('jinglve2');
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@ -2183,7 +2183,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(event.player&&event.player!=player.storage.jinglve2) return false;
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if(event.name=='phase') return event.player.getCards('hej').contains(player.storage.jinglve3);
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if(!event.cards.contains(player.storage.jinglve3)) return false;
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return event.name=='useCard'||get.position(player.storage.jinglve3,true)=='d';
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return event.name=='useCard'||get.position(player.storage.jinglve3,true)=='d'||event.position==ui.discardPile;
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},
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forced:true,
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charlotte:true,
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@ -2194,8 +2194,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger.targets.length=0;
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}
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else{
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var next=player.gain(player.storage.jinglve3,trigger.name=='phase'?'giveAuto':'gain2');
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if(trigger.name=='phase') next.source=trigger.player;
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if(trigger.name=='phase'){
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player.gain(player.storage.jinglve3,trigger.player,'giveAuto');
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}
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else if(get.position(player.storage.jinglve3,true)=='d') player.gain(player.storage.jinglve3,'gain2');
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}
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player.removeSkill('jinglve2');
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},
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@ -4476,7 +4478,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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cardEnabled2:function(card,player){
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if(!_status.event.addCount_extra||player.hasSkill('rw_zhuge_skill',null,false)) return;
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if(card&&card==player.getEquip('rewrite_zhuge')){
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var cardz=get.card();
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try{
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var cardz=get.card();
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}
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catch(e){
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return;
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}
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if(!cardz||cardz.name!='sha') return;
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_status.rw_zhuge_temp=true;
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var bool=lib.filter.cardUsable(get.autoViewAs({name:'sha'},ui.selected.cards.concat([card])),player);
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@ -6608,7 +6615,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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derivation:'yizan_rewrite',
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},
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xinfu_jingxie:{audio:2},
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xinfu_jingxie:{
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audio:2,
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video:function(player,info){
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var l2=player.getCards(info[0]?'e':'h'),l1=info[1];
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for(var j=0;j<l2.length;j++){
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if(l2[j].suit==l1[0]&&l2[j].number==l1[1]&&l2[j].name==l1[2]){
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l2[j].init([l2[j].suit,l2[j].number,'rewrite_'+l2[j].name]);
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break;
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}
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}
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},
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},
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"xinfu_jingxie1":{
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group:["xinfu_jingxie2"],
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position:"he",
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@ -6635,14 +6653,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.showCards(cards);
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"step 1"
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var card=cards[0];
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player.removeEquipTrigger(card);
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var bool=(get.position(card)=='e');
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if(bool) player.removeEquipTrigger(card);
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game.addVideo('skill',player,['xinfu_jingxie',[bool,get.cardInfo(card)]])
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game.broadcastAll(function(card){
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card.init([card.suit,card.number,'rewrite_'+card.name]);
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},card);
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var info=get.info(card);
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if(info.skills){
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for(var i=0;i<info.skills.length;i++){
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player.addSkillTrigger(info.skills[i]);
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if(bool){
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var info=get.info(card);
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if(info.skills){
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for(var i=0;i<info.skills.length;i++){
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player.addSkillTrigger(info.skills[i]);
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}
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}
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}
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},
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@ -463,6 +463,7 @@ window.noname_character_rank={
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'sp_wangcan',
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'caosong',
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'sp_duyu',
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'xiahoujie',
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],
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bp:[
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'chess_diaochan',
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@ -662,6 +663,7 @@ window.noname_character_rank={
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'xin_handang',
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'luotong',
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'feiyi',
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're_zhoucang',
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],
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b:[
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'diy_feishi',
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@ -782,7 +784,7 @@ window.noname_character_rank={
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'old_madai',
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'wangyi',
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'guanzhang',
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're_chengpu',
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'ns_chengpu',
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're_sunluban',
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're_caoxiu',
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'sunluyu',
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@ -980,6 +982,10 @@ window.noname_character_rank={
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'zongyu',
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'sp_sunshao',
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'simazhou',
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'sp_fuhuanghou',
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'sp_jiben',
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'sp_fuwan',
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're_chengpu',
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],
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c:[
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'xiahoudun',
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@ -1309,6 +1315,7 @@ window.noname_character_rank={
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'caosong',
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'sp_duyu',
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'jin_yanghuiyu',
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'xiahoujie',
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'key_haruko',
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'key_akiko',
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'key_sunohara',
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@ -1617,6 +1624,10 @@ window.noname_character_rank={
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'feiyi',
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'huangzu',
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'simazhou',
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'sp_jiben',
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'sp_fuhuanghou',
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'ns_chengpu',
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're_zhoucang',
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],
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junk:[
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'sunshao',
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@ -12,12 +12,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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refresh_yijiang1:['re_wuguotai','re_gaoshun','re_caozhi','yujin_yujin','re_masu','xin_xusheng','re_fazheng','xin_lingtong','re_zhangchunhua'],
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refresh_yijiang2:['old_madai','wangyi','guanzhang','xin_handang','re_zhonghui','re_liaohua','re_chengpu','re_caozhang','re_bulianshi','xin_liubiao'],
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refresh_yijiang3:['re_jianyong','re_guohuai','re_zhuran','re_panzhangmazhong','re_yufan','re_liru','re_manchong','re_fuhuanghou'],
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refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen'],
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refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen','re_zhoucang'],
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refresh_yijiang5:['re_zhangyi','re_quancong','re_caoxiu','re_sunxiu','re_gongsunyuan'],
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},
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},
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connect:true,
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character:{
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re_zhoucang:['male','shu',4,['rezhongyong']],
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ol_zhurong:['female','shu',4,['juxiang','lieren','changbiao'],['unseen']],
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re_zhangchunhua:['female','wei',3,['rejueqing','reshangshi']],
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re_gongsunyuan:['male','qun',4,['rehuaiyi']],
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@ -47,7 +48,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xin_handang:['male','wu',4,['xingongji','xinjiefan']],
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yujin_yujin:['male','wei',4,['rejieyue']],
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re_caozhang:['male','wei',4,['new_jiangchi']],
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re_chengpu:['male','wu',4,['decadelihuo','decadechunlao']],
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re_chengpu:['male','wu',4,['ollihuo','rechunlao']],
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re_quancong:['male','wu',4,['xinyaoming']],
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re_liaohua:['male','shu',4,['xindangxian','xinfuli']],
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re_guohuai:['male','wei',4,['xinjingce']],
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@ -132,6 +133,140 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_xushu:['zhaoyun','sp_zhugeliang'],
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},
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skill:{
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//界周仓和程普
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ollihuo:{
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mod:{
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aiOrder:function(player,card,num){
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if(card.name=='sha'&&!player.getHistory('useCard').length) return num+7;
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},
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},
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trigger:{player:'useCard1'},
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filter:function(event,player){
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if(event.card.name=='sha'&&!event.card.nature) return true;
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return false;
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},
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audio:'lihuo',
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prompt2:function(event){
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return '将'+get.translation(event.card)+'改为火属性';
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},
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audioname:['re_chengpu'],
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check:function(event,player){
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return (event.baseDamage>1||player.getHistory('useCard').indexOf(event)==0)&&(player.hp>1||player.getStorage('rechunlao').length)&&game.hasPlayer(function(current){
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return !event.targets.contains(current)&&player.canUse(event.card,current)
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&&get.attitude(player,current)<0&&!current.hasShan()
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&&get.effect(current,{name:'sha',nature:'fire'},player,player)>0;
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});
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},
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content:function(){
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trigger.card.nature='fire';
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trigger.lihuo_changed=true;
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},
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group:['ollihuo2','ollihuo3','ollihuo4'],
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ai:{
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fireAttack:true,
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},
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},
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ollihuo2:{
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trigger:{player:'useCard2'},
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filter:function(event,player){
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if(event.card.name!='sha'||event.card.nature!='fire') return false;
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return game.hasPlayer(function(current){
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return !event.targets.contains(current)&&player.canUse(event.card,current);
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});
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},
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direct:true,
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt('ollihuo'),'为'+get.translation(trigger.card)+'增加一个目标',function(card,player,target){
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return !_status.event.sourcex.contains(target)&&player.canUse(_status.event.card,target);
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}).set('sourcex',trigger.targets).set('card',trigger.card).set('ai',function(target){
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var player=_status.event.player;
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return get.effect(target,_status.event.card,player,player);
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});
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'step 1'
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if(result.bool){
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if(!event.isMine()&&!_status.connectMode) game.delayx();
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event.target=result.targets[0];
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}
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else{
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event.finish();
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}
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'step 2'
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player.logSkill('ollihuo',event.target);
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trigger.targets.push(event.target);
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},
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},
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ollihuo3:{
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trigger:{player:'useCardEnd'},
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filter:function(event,player){
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return event.lihuo_changed==true&&player.getHistory('sourceDamage',function(evt){
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return evt.card==event.card;
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}).length>0;
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},
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forced:true,
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audio:'lihuo',
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audioname:['re_chengpu'],
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content:function(){
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player.loseHp();
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}
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},
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ollihuo4:{
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trigger:{player:'useCardAfter'},
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frequent:true,
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audio:'lihuo',
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audioname:['re_chengpu'],
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filter:function(event,player){
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return event.card.name=='sha'&&player.getHistory('useCard').indexOf(event)==0&&event.cards.filterInD().length>0;
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},
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content:function(){
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var cards=trigger.cards.filterInD();
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player.markAuto('rechunlao',cards);
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player.$gain2(cards,false);
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game.log(player,'将',cards,'放在了武将牌上');
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game.cardsGotoSpecial(cards);
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game.delay();
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},
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},
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rezhongyong:{
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trigger:{player:'useCardAfter'},
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audio:2,
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direct:true,
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filter:function(event,player){
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return event.card.name=='sha';
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},
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content:function(){
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"step 0"
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event.cards=trigger.cards.filterInD();
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game.countPlayer2(function(current){
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current.getHistory('useCard',function(evt){
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if(evt.card.name=='shan'&&evt.getParent(3)==trigger) event.cards.addArray(evt.cards.filterInD('od'));
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});
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});
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if(!event.cards.length) event.finish();
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player.chooseTarget(get.prompt2('rezhongyong'),'令一名其他角色获得'+get.translation(event.cards),function(card,player,target){
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return !_status.event.source.contains(target)&&target!=player;
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}).set('ai',function(target){
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return get.attitude(_status.event.player,target);
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}).set('source',trigger.targets);
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"step 1"
|
||||
if(result.bool){
|
||||
var target=result.targets[0];
|
||||
player.logSkill('rezhongyong',target);
|
||||
target.gain(cards,'gain2');
|
||||
var red=false,black=false;
|
||||
for(var i of cards){
|
||||
var color=get.color(i,false);
|
||||
if(color=='red') red=true;
|
||||
if(color=='black') black=true;
|
||||
if(red&&black) break;
|
||||
}
|
||||
if(red) target.chooseToUse('是否使用一张杀?',{name:'sha'}).set('filterTarget',function(card,player,target){
|
||||
return target!=_status.event.sourcex&&_status.event.sourcex.inRange(target)&&lib.filter.targetEnabled.apply(this,arguments);
|
||||
}).set('sourcex',player).set('addCount',false);
|
||||
if(black) target.draw();
|
||||
}
|
||||
}
|
||||
},
|
||||
//长标
|
||||
changbiao:{
|
||||
audio:2,
|
||||
|
@ -2918,14 +3053,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
rechunlao:{
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
trigger:{player:'phaseUseEnd'},
|
||||
direct:true,
|
||||
audio:2,
|
||||
filter:function(event,player){
|
||||
return player.countCards('h')>0&&(_status.connectMode||player.countCards('h','sha')>0)&&!player.storage.rechunlao.length;
|
||||
},
|
||||
init:function(player){
|
||||
if(!player.storage.rechunlao) player.storage.rechunlao=[];
|
||||
return player.countCards('h')>0&&(_status.connectMode||player.countCards('h','sha')>0)&&!player.getStorage('rechunlao').length;
|
||||
},
|
||||
intro:{
|
||||
content:'cards',
|
||||
|
@ -2940,29 +3072,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseCard([1,Math.max(1,player.countCards('h','sha'))],get.prompt('rechunlao'),{name:'sha'}).set('ai',function(){
|
||||
player.chooseCard([1,Math.max(1,player.countCards('h','sha'))],get.prompt('rechunlao'),'将任意张【杀】置于武将牌上作为“醇”',{name:'sha'}).set('ai',function(){
|
||||
return 1;
|
||||
});
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
player.logSkill('rechunlao');
|
||||
player.storage.rechunlao=player.storage.rechunlao.concat(result.cards);
|
||||
player.syncStorage('rechunlao');
|
||||
player.markSkill('rechunlao');
|
||||
player.markAuto('rechunlao',result.cards);
|
||||
player.lose(result.cards,ui.special,'toStorage');
|
||||
player.$give(result.cards,player,false);
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
player:function(card,player,target){
|
||||
if(_status.currentPhase!=player) return;
|
||||
if(card.name=='sha'&&!player.needsToDiscard()&&
|
||||
!player.storage.rechunlao.length&&target.hp>1){
|
||||
return 'zeroplayertarget';
|
||||
}
|
||||
}
|
||||
},
|
||||
threaten:1.4
|
||||
},
|
||||
group:'rechunlao2'
|
||||
|
@ -2970,7 +3091,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
rechunlao2:{
|
||||
enable:'chooseToUse',
|
||||
filter:function(event,player){
|
||||
return event.type=='dying'&&event.dying&&event.dying.hp<=0&&player.storage.rechunlao.length>0;
|
||||
return event.type=='dying'&&event.dying&&event.dying.hp<=0&&player.getStorage('rechunlao').length>0;
|
||||
},
|
||||
filterTarget:function(card,player,target){
|
||||
return target==_status.event.dying;
|
||||
|
@ -3004,7 +3125,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
ai:{
|
||||
order:6,
|
||||
skillTagFilter:function(player){
|
||||
return player.storage.rechunlao.length>0;
|
||||
return player.getStorage('rechunlao').length>0;
|
||||
},
|
||||
save:true,
|
||||
result:{
|
||||
|
@ -9062,7 +9183,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
re_chengpu:'界程普',
|
||||
rechunlao:'醇醪',
|
||||
rechunlao2:'醇醪',
|
||||
rechunlao_info:'结束阶段开始时,若你没有“醇”,你可以将至少一张【杀】置于你的武将牌上,称为“醇”。当一名角色处于濒死状态时,你可以移去一张“醇”,视为该角色使用一张【酒】,然后若此“醇”的属性为:火,你回复1点体力、雷,你摸两张牌。',
|
||||
rechunlao_info:'出牌阶段结束时,若你没有“醇”,你可以将至少一张【杀】置于你的武将牌上,称为“醇”。当一名角色处于濒死状态时,你可以移去一张“醇”,视为该角色使用一张【酒】,然后若此“醇”的属性为:火,你回复1点体力、雷,你摸两张牌。',
|
||||
re_caozhang:'界曹彰',
|
||||
yujin_yujin:'界于禁',
|
||||
rejieyue:'节钺',
|
||||
|
@ -9202,6 +9323,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
ol_zhurong:'界祝融',
|
||||
changbiao:'长标',
|
||||
changbiao_info:'出牌阶段限一次,你可以将任意张手牌当做【杀】使用(无距离限制)。若你因此【杀】对目标角色造成过伤害,则你于出牌阶段结束时摸X张牌(X为此【杀】对应的实体牌数量)。',
|
||||
re_zhoucang:'界周仓',
|
||||
rezhongyong:'忠勇',
|
||||
rezhongyong_info:'当你使用【杀】后,你可以将此【杀】以及目标角色使用的【闪】交给一名其他角色,若其获得的牌中有红色,则其可以对你攻击范围内的角色使用一张【杀】。若其获得的牌中有黑色,其摸一张牌。',
|
||||
ollihuo:'疠火',
|
||||
ollihuo2:'疠火',
|
||||
ollihuo3:'疠火',
|
||||
ollihuo4:'疠火',
|
||||
ollihuo_info:'你使用普通的【杀】可以改为火【杀】,若此【杀】造成过伤害,你失去1点体力;你使用火【杀】可以多选择一个目标。你每回合使用的第一张牌如果是【杀】,则此【杀】结算完毕后可置于你的武将牌上。',
|
||||
|
||||
refresh_standard:'界限突破·标',
|
||||
refresh_feng:'界限突破·风',
|
||||
|
|
289
character/sp.js
289
character/sp.js
|
@ -5,7 +5,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
connect:true,
|
||||
characterSort:{
|
||||
sp:{
|
||||
sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","liuxie","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","fuwan","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","lingju","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","xujing","yuantanyuanshang","sunshao","zhangling",'guansuo','baosanniang','ol_zhangchangpu','caoshuang','sp_zhangliao','wolongfengchu','ol_xinxianying'],
|
||||
sp_default:["caoying","simahui","yangxiu","chenlin","caohong","xiahouba","yuanshu","sp_diaochan","sp_zhaoyun","zhugejin","zhugeke","guanyinping","simalang","zhangxingcai","sp_sunshangxiang","caoang","sp_caoren","zhangbao","maliang","zhugedan","sp_jiangwei","sp_machao","sunhao","shixie","mayunlu","zhanglu","wutugu","sp_caiwenji","zhugeguo","jsp_guanyu","jsp_huangyueying","sunluyu","zumao","wenpin","daxiaoqiao","tadun","yanbaihu","chengyu","wanglang","sp_pangde","sp_jiaxu","litong","mizhu","buzhi","caochun","dongbai","zhaoxiang","mazhong","dongyun","kanze","heqi","wangyun","sunqian","xizhicai","quyi","luzhi","xujing","yuantanyuanshang","sunshao","zhangling",'guansuo','baosanniang','ol_zhangchangpu','caoshuang','sp_zhangliao','wolongfengchu','ol_xinxianying'],
|
||||
sp_tongque:["liuxie","lingju","fuwan","sp_fuwan","sp_fuhuanghou","sp_jiben"],
|
||||
sp_zhongdan:["cuiyan","huangfusong"],
|
||||
sp_star:["sp_xiahoushi","jsp_zhaoyun","huangjinleishi","sp_pangtong","sp_daqiao","sp_ganning","sp_xiahoudun","sp_lvmeng","sp_zhangfei","sp_liubei"],
|
||||
sp_sticker:['sp_gongsunzan','sp_simazhao','sp_wangyuanji','sp_xinxianying','sp_liuxie'],
|
||||
|
@ -17,6 +18,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
characterFilter:{},
|
||||
character:{
|
||||
sp_jiben:['male','qun',3,['spduanzhi','spduyi']],
|
||||
sp_fuhuanghou:['female','qun',3,['spcangni','spmixin']],
|
||||
sp_fuwan:['male','qun',3,['spfengyin','spchizhong']],
|
||||
zongyu:['male','shu',3,['zyqiao','chengshang']],
|
||||
luyusheng:['female','wu',3,['zhente','zhiwei']],
|
||||
ol_xinxianying:['female','wei',3,['xincaishi','xinzhongjian']],
|
||||
|
@ -155,6 +159,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
//kaisa:["male","western",4,["zhengfu"]],
|
||||
},
|
||||
characterIntro:{
|
||||
jiben:'吉本(?—218年),东汉末年太医令。建安二十三年春正月,时金祎自以世为汉臣,睹汉祚将移,谓可季兴,乃喟然发愤,遂与太医令本、少府耿纪、司直韦晃、本子邈、邈弟穆等结谋攻许,杀曹公长史王必,南援刘备。后必营,必与典农中郎将严匡讨斩之。在《三国演义》中,吉本在此为吉平或吉太,因字称平,故又唤作吉平。曾参与董承等人刺杀曹操的计划,并企图在为曹操治病时毒死曹操,但被曹操识破而遭处刑。之后其子吉邈和吉穆都参与了由耿纪和韦晃等人所发动的反叛曹操的行动,但都失败被杀。',
|
||||
zongyu:'宗预(?-264年),字德艳 ,荆州南阳郡安众县(今河南省南阳市)人。三国时期蜀汉官员、将领。曾随张飞入蜀助平益州,又受辟为丞相诸葛亮手下主簿,升任参军、右中郎将。诸葛亮逝世后,宗预受命出使孙吴,得到孙权的赞赏。迁后将军,出督永安,又升任征西大将军,并受封关内侯。公元258年(景耀元年),因病回成都,受任镇军大将军。蜀汉灭亡后,宗预随后主刘禅徙往洛阳,在中途病逝。宗预为人坦率耿直,多次出使孙吴并深得孙权的敬重,为吴、汉两国同盟的巩固作出了一定的贡献。',
|
||||
mifangfushiren:'麋芳(生卒年不详),字子方,东海郡朐县(今江苏省连云港市)人。汉末三国时期蜀国将领,刘备糜夫人的兄弟。麋芳本为徐州牧陶谦部下,曾被曹操表为彭城相。后来辞官,随刘备从徐州辗转至邺城、汝南、新野、长坂坡、江夏等地,奔波多年。傅士仁(生卒年不详),字君义,幽州广阳郡(今北京市)人,刘备手下将领。受到刘备的重用,但被关羽轻慢。<br>刘备称汉中王时,糜芳为南郡太守,但受到关羽的轻慢。后来,因未完成供给军资的任务而被关羽责骂,心中不安。吕蒙袭取荆州时,将已经投降的傅士仁展示给糜芳,麋芳于是选择投降,导致关羽兵败被杀。此后,在吴国担任将军,并且为吴征伐。',
|
||||
mengda:'孟达(?-228),字子度,本字子敬,因刘备的叔父名叫刘子敬,为避讳而改字。扶风郡郿人,三国时期人物。本为刘璋属下,后降刘备。关羽围樊城、襄阳时因不发兵救关羽而触怒刘备,于是投奔曹魏。此后,劝降刘封,未果。在魏官至散骑常侍、建武将军,封平阳亭侯。此后又欲反曹魏而归蜀汉,事败而死。',
|
||||
|
@ -402,6 +407,251 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
skill:{
|
||||
//铜雀台
|
||||
spduanzhi:{
|
||||
trigger:{target:'useCardToTargeted'},
|
||||
logTarget:'player',
|
||||
check:function(event,player){
|
||||
var target=event.player;
|
||||
if(get.attitude(player,target)>=-2||target.countCards('he',function(card){
|
||||
return get.value(card,target)>5;
|
||||
})<2) return false;
|
||||
if(player.hp>2) return true;
|
||||
if(player.hp==1){
|
||||
if(get.tag(event.card,'respondSha')){
|
||||
if(player.countCards('h',{name:'sha'})==0){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if(get.tag(event.card,'respondShan')){
|
||||
if(player.countCards('h',{name:'shan'})==0){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if(get.tag(event.card,'damage')){
|
||||
if(event.card.name=='shuiyanqijunx') return player.countCards('e')==0;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
},
|
||||
filter:function(event,player){
|
||||
return player!=event.player&&event.player.countDiscardableCards(player,'he')>0;
|
||||
},
|
||||
content:function(){
|
||||
player.discardPlayerCard(trigger.player,true,'he',[1,2]);
|
||||
player.loseHp();
|
||||
},
|
||||
},
|
||||
spduyi:{
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.card=get.cards()[0];
|
||||
game.cardsGotoOrdering(event.card);
|
||||
player.showCards(event.card);
|
||||
'step 1'
|
||||
player.chooseTarget('令一名角色获得'+get.translation(card),true).set('ai',function(target){
|
||||
var att=get.attitude(_status.event.player,target);
|
||||
if(_status.event.du){
|
||||
if(target.hasSkillTag('nodu')) return 0;
|
||||
return -att;
|
||||
}
|
||||
if(att>0){
|
||||
if(target==player) att*=0.6;
|
||||
return att+Math.sqrt(Math.max(0,5-target.countCards('h')));
|
||||
}
|
||||
return att;
|
||||
}).set('du',card.name=='du');
|
||||
'step 2'
|
||||
if(result&&result.bool){
|
||||
var target=result.targets[0];
|
||||
target.gain(card,'gain2');
|
||||
if(get.color(card,false)=='black') target.addTempSkill('spduyi2');
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
order:0.1,
|
||||
result:{
|
||||
player:1,
|
||||
},
|
||||
},
|
||||
},
|
||||
spduyi2:{
|
||||
mod:{
|
||||
cardEnabled2:function(card){
|
||||
if(get.position(card)=='h') return false;
|
||||
},
|
||||
},
|
||||
mark:true,
|
||||
intro:{
|
||||
content:'不能使用或打出手牌',
|
||||
},
|
||||
},
|
||||
spcangni:{
|
||||
audio:'zhuikong',
|
||||
trigger:{player:'phaseDiscardBegin'},
|
||||
direct:true,
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseDrawRecover('###'+get.prompt('spcangni')+'###摸两张牌或回复1点体力,然后将武将牌翻面',2).set('ai',function(){
|
||||
return 'cancel2';
|
||||
}).logSkill='spcangni';
|
||||
'step 1'
|
||||
if(result.control!='cancel2') player.turnOver();
|
||||
},
|
||||
group:['spcangni_gain','spcangni_lose'],
|
||||
subSkill:{
|
||||
gain:{
|
||||
audio:'zhuikong',
|
||||
trigger:{player:'gainAfter'},
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return player.isTurnedOver()&&player!=_status.currentPhase;
|
||||
},
|
||||
check:function(event,player){
|
||||
return get.attitude(player,_status.currentPhase)>0;
|
||||
},
|
||||
logTarget:function(){
|
||||
return _status.currentPhase;
|
||||
},
|
||||
prompt2:'令该角色摸一张牌',
|
||||
content:function(){
|
||||
_status.currentPhase.draw();
|
||||
},
|
||||
},
|
||||
lose:{
|
||||
audio:'zhuikong',
|
||||
trigger:{
|
||||
player:'loseAfter',
|
||||
global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter'],
|
||||
},
|
||||
filter:function(event,player){
|
||||
if(event.name=='gain'&&player==event.player) return false;
|
||||
var evt=event.getl(player);
|
||||
if(!evt||!evt.cards2||!evt.cards2.length) return false;
|
||||
return player.isTurnedOver()&&player!=_status.currentPhase&&_status.currentPhase.countCards('he')>0;
|
||||
},
|
||||
check:function(event,player){
|
||||
var target=_status.currentPhase;
|
||||
var att=get.attitude(player,target);
|
||||
if(target.countCards('e',function(card){
|
||||
return get.value(card,target)<=0;
|
||||
})) return att>0;
|
||||
return att<0;
|
||||
},
|
||||
logTarget:function(){
|
||||
return _status.currentPhase;
|
||||
},
|
||||
prompt2:'令该角色弃置一张牌',
|
||||
content:function(){
|
||||
_status.currentPhase.chooseToDiscard('he',true);
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
spmixin:{
|
||||
audio:'qiuyuan',
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filter:function(event,player){
|
||||
return player.countCards('h')>0&&game.countPlayer()>2;
|
||||
},
|
||||
filterCard:true,
|
||||
filterTarget:lib.filter.notMe,
|
||||
position:'h',
|
||||
selectTarget:2,
|
||||
targetprompt:['拿牌打人','被打'],
|
||||
multitarget:true,
|
||||
delay:false,
|
||||
discard:false,
|
||||
lose:false,
|
||||
check:function(card){
|
||||
if(card.name=='sha') return 4;
|
||||
return 4-get.value(card);
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
targets[0].gain(cards,player,'giveAuto');
|
||||
'step 1'
|
||||
if(!targets[0].isAlive()||!targets[1].isAlive()){
|
||||
event.finish();
|
||||
return;
|
||||
}
|
||||
targets[0].chooseToUse(function(card,player,event){
|
||||
if(get.name(card)!='sha') return false;
|
||||
return lib.filter.filterCard.apply(this,arguments);
|
||||
},'密信:对'+get.translation(targets[1])+'使用一张【杀】,或令其观看并获得你的一张手牌').set('complexSelect',true).set('filterTarget',function(card,player,target){
|
||||
if(target!=_status.event.sourcex&&!ui.selected.targets.contains(_status.event.sourcex)) return false;
|
||||
return lib.filter.targetEnabled.apply(this,arguments);
|
||||
}).set('sourcex',targets[1]);
|
||||
'step 2'
|
||||
if(!result.bool&&targets[0].countCards('h')) targets[1].gainPlayerCard(targets[0],'visible','h',true);
|
||||
},
|
||||
ai:{
|
||||
order:1,
|
||||
expose:0.1,
|
||||
result:{
|
||||
target:function(player,target){
|
||||
var card=ui.selected.cards[0];
|
||||
if(!card) return 0;
|
||||
if(ui.selected.targets.length==0){
|
||||
if(card.name=='sha'||target.hasSha()) return 2;
|
||||
if(get.value(card,target)<0) return -2;
|
||||
return 0;
|
||||
}
|
||||
var target1=ui.selected.targets[0];
|
||||
if((card.name=='sha'||target1.hasSha())&&get.effect(target,{name:'sha'},target1,target1)>0) return get.effect(target,{name:'sha'},target1,target);
|
||||
return 1.5;
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
spfengyin:{
|
||||
audio:'moukui',
|
||||
trigger:{global:'phaseZhunbeiBegin'},
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return player!=event.player&&event.player.hp>=player.hp&&player.countCards('h',function(card){
|
||||
if(_status.connectMode) return true;
|
||||
return get.name(card,player)=='sha';
|
||||
})>0;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
player.chooseCard('h',get.prompt('spfengyin',trigger.player),'交给该角色一张【杀】并令其跳过出牌阶段和弃牌阶段',function(card,player){
|
||||
return get.name(card,player)=='sha';
|
||||
}).set('ai',function(card){
|
||||
if(_status.event.goon) return 5-get.value(card);
|
||||
return 0;
|
||||
}).set('goon',function(){
|
||||
if(get.attitude(player,trigger.player)>=0) return false;
|
||||
if(trigger.player.countCards('hs')<trigger.player.hp) return false;
|
||||
return true;
|
||||
}());
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
var target=trigger.player;
|
||||
player.logSkill('spfengyin',target);
|
||||
target.gain(result.cards,player,'give');
|
||||
target.skip('phaseUse');
|
||||
target.skip('phaseDiscard');
|
||||
}
|
||||
},
|
||||
},
|
||||
spchizhong:{
|
||||
mod:{
|
||||
maxHandcardBase:function(player,num){
|
||||
return player.maxHp;
|
||||
},
|
||||
},
|
||||
trigger:{global:'dieAfter'},
|
||||
forced:true,
|
||||
content:function(){
|
||||
player.gainMaxHp();
|
||||
},
|
||||
},
|
||||
//宗预
|
||||
zyqiao:{
|
||||
audio:2,
|
||||
|
@ -3486,9 +3736,26 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.logSkill('ol_shichou',targets);
|
||||
player.line(targets,trigger.card.nature);
|
||||
trigger.targets.addArray(targets);
|
||||
trigger.ol_shichou=true;
|
||||
player.addTempSkill('ol_shichou2');
|
||||
}
|
||||
},
|
||||
},
|
||||
ol_shichou2:{
|
||||
trigger:{player:'useCardAfter'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
onremove:true,
|
||||
filter:function(event,player){
|
||||
return event.ol_shichou==true&&player.countMark('ol_shichou2')<3&&!player.getHistory('sourceDamage',function(evt){
|
||||
return evt.card==event.card;
|
||||
}).length&&event.cards.filterInD().length>0;
|
||||
},
|
||||
content:function(){
|
||||
player.addMark('ol_shichou2',1,false);
|
||||
player.gain(trigger.cards.filterInD(),'gain2');
|
||||
},
|
||||
},
|
||||
//新大小乔
|
||||
"new_xingwu":{
|
||||
audio:"xingwu",
|
||||
|
@ -15789,6 +16056,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
guansuo:['guansuo','ol_guansuo'],
|
||||
zhangxingcai:['zhangxingcai','old_zhangxingcai'],
|
||||
lisu:['ol_lisu','lisu'],
|
||||
fuwan:['fuwan','sp_fuwan'],
|
||||
},
|
||||
translate:{
|
||||
"xinfu_lingren":"凌人",
|
||||
|
@ -16025,7 +16293,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
"new_luoyan_liuli":"流离",
|
||||
"new_luoyan_liuli_info":"",
|
||||
ol_shichou:"誓仇",
|
||||
ol_shichou_info:"当你使用【杀】时,你可以令至多X名角色也成为此【杀】的目标。(X为你已损失的体力值且至少为1)",
|
||||
ol_shichou_info:"当你使用【杀】时,你可以令至多X名角色也成为此【杀】的目标。此牌结算结束后,若你未因【杀】造成过伤害,则你获得此【杀】(X为你已损失的体力值且至少为1。每回合限获得三次)",
|
||||
"zhenwei_three":"镇卫",
|
||||
"zhenwei_three_info":"锁定技,敌方角色至己方其他角色的距离+1。",
|
||||
"huanshi_three":"缓释",
|
||||
|
@ -16672,8 +16940,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
chengshang:'承赏',
|
||||
chengshang_info:'当你于出牌阶段内使用的牌结算完成后,若此牌未造成过伤害且此牌的目标包含其他角色且你本阶段内未因〖承赏〗获得过牌,则你可以从牌堆中获得一张与此牌花色点数相同的牌。',
|
||||
chengshang_info_guozhan:'当你于出牌阶段内使用的牌结算完成后,若此牌未造成过伤害且此牌的目标包含其他角色且你本阶段内未因〖承赏〗获得过牌,则你可以从牌堆中获得一张与此牌花色点数相同的牌。',
|
||||
sp_fuwan:'SP伏完',
|
||||
spfengyin:'奉印',
|
||||
spfengyin_info:'其他角色的回合开始时,若其体力值不少于你,你可以交给其一张【杀】,令其跳过出牌阶段和弃牌阶段。',
|
||||
spchizhong:'持重',
|
||||
spchizhong_info:'锁定技,你的手牌上限等于体力上限;其他角色死亡时,你加1点体力上限。',
|
||||
sp_fuhuanghou:'SP伏皇后',
|
||||
spcangni:'藏匿',
|
||||
spcangni_info:'弃牌阶段开始时,你可以回复1点体力或摸两张牌,然后将你的武将牌翻面;其他角色的回合内,当你获得(每回合限一次)/失去一次牌时,若你的武将牌背面朝上,你可以令该角色摸/弃置一张牌。',
|
||||
spmixin:'密信',
|
||||
spmixin_info:'出牌阶段限一次,你可以将一张手牌交给一名其他角色,该角色须对你选择的另一名角色使用一张无距离限制的【杀】,否则你选择的角色观看其手牌并获得其中一张。',
|
||||
sp_jiben:'吉本',
|
||||
spduanzhi:'断指',
|
||||
spduanzhi_info:'当你成为其他角色使用的牌的目标后,你可以弃置其至多两张牌,然后失去1点体力。',
|
||||
spduyi:'毒医',
|
||||
spduyi2:'毒医',
|
||||
spduyi_info:'出牌阶段限一次,你可以亮出牌堆顶的一张牌并交给一名角色,若此牌为黑色,该角色不能使用或打出手牌,直到回到结束。',
|
||||
|
||||
sp_default:"常规",
|
||||
sp_tongque:"铜雀台",
|
||||
sp_zhongdan:"忠胆英杰",
|
||||
sp_star:"桌游志·SP",
|
||||
sp_guozhan:"国战",
|
||||
|
|
|
@ -4,10 +4,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
name:'sp2',
|
||||
connect:true,
|
||||
character:{
|
||||
xiahoujie:['male','wei',5,['liedan','zhuangdan']],
|
||||
cheliji:['male','qun',4,['cheliji_skill1','cheliji_skill2'],['unseen']],
|
||||
simazhou:['male','jin',4,['caiwang','naxiang']],
|
||||
huangzu:['male','qun',4,['wangong'],['unseen']],
|
||||
caosong:['male','wei',3,['cslilu','csyizheng']],
|
||||
caosong:['male','wei',4,['cslilu','csyizheng']],
|
||||
re_taoqian:['male','qun',3,['zhaohuo','reyixiang','reyirang']],
|
||||
zhaozhong:['male','qun',6,['yangzhong','huangkong']],
|
||||
fanyufeng:['female','qun',3,['bazhan','jiaoying']],
|
||||
|
@ -102,7 +103,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
sp_zizouqi:["mangyachang","xugong","zhangchangpu"],
|
||||
sp_sbfm:["lisu","xinpi","zhangwen"],
|
||||
sp_shengun:["puyuan","guanlu","gexuan","xushao"],
|
||||
sp_baigei:['re_panfeng','xingdaorong','caoxing','re_chunyuqiong'],
|
||||
sp_baigei:['re_panfeng','xingdaorong','caoxing','re_chunyuqiong','xiahoujie'],
|
||||
sp_guandu:["sp_zhanghe","xunchen","sp_shenpei","gaolan","lvkuanglvxiang","chunyuqiong","sp_xuyou"],
|
||||
sp_huangjin:['liuhong','zhujun','re_hejin','re_hansui','liubian'],
|
||||
sp_fadong:['ol_dingyuan','wangrong','re_quyi','hanfu'],
|
||||
|
@ -115,6 +116,51 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
skill:{
|
||||
//夏侯杰
|
||||
liedan:{
|
||||
audio:2,
|
||||
trigger:{global:'phaseZhunbeiBegin'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return (player!=event.player||player.countMark('liedan')>4)&&!player.hasSkill('zhuangdan_mark');
|
||||
},
|
||||
logTarget:'player',
|
||||
content:function(){
|
||||
if(player==trigger.player){
|
||||
player.die();
|
||||
return;
|
||||
}
|
||||
var num=0;
|
||||
if(player.hp>trigger.player.hp) num++;
|
||||
if(player.countCards('h')>trigger.player.countCards('h')) num++;
|
||||
if(player.countCards('e')>trigger.player.countCards('e')) num++;
|
||||
if(num){
|
||||
player.draw(num);
|
||||
if(num==3) player.gainMaxHp();
|
||||
}
|
||||
else{
|
||||
player.addMark('liedan',1);
|
||||
player.loseHp();
|
||||
}
|
||||
},
|
||||
intro:{content:'mark'},
|
||||
},
|
||||
zhuangdan:{
|
||||
audio:2,
|
||||
trigger:{global:'phaseEnd'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return player!=event.player&&player.isMaxHandcard(true);
|
||||
},
|
||||
content:function(){
|
||||
player.addTempSkill('zhuangdan_mark',{player:'phaseEnd'})
|
||||
},
|
||||
},
|
||||
zhuangdan_mark:{
|
||||
mark:true,
|
||||
marktext:'胆',
|
||||
intro:{content:'我超勇的'},
|
||||
},
|
||||
//彻里吉
|
||||
cheliji_skill1:{
|
||||
audio:2,
|
||||
|
@ -5585,6 +5631,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
mansi_viewas:{
|
||||
audio:'mansi',
|
||||
position:'h',
|
||||
enable:'phaseUse',
|
||||
usable:1,
|
||||
filterCard:true,
|
||||
|
@ -9654,6 +9701,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
},
|
||||
characterIntro:{
|
||||
tangji:'唐姬,会稽太守唐瑁女,弘农怀王刘辩的妃子。刘辩死后,唐姬回归故里,因节烈不愿改嫁他人,后被汉献帝下诏封为弘农王妃。',
|
||||
lijue:"李傕(jué,一说“傕”读音“què”)(?—198年),字稚然。北地郡泥阳县(今陕西省耀县)人,汉末群雄之一。东汉末年汉献帝时的军阀、权臣,官至大司马、车骑将军、开府、领司隶校尉、假节。<br>李傕本为董卓部将,后被董卓的女婿牛辅派遣至中牟与朱儁交战,大破朱儁,进而至陈留、颍川等地劫掠。初平三年(192年)董卓和牛辅被杀后,李傕归无所依,于是采用贾诩之谋,伙同郭汜、张济、樊稠等原董卓部曲将攻向长安。击败吕布,杀死王允等人,占领长安,把持朝廷大权。后诸将不和,李傕在会议上杀死了樊稠,又与郭汜分别劫持了汉献帝和众臣,相互交战,张济率兵赶来和解,于是二人罢兵,李傕出屯池阳黄白城,郭汜、张济等人随汉献帝东归前往弘农。<br>后来,李傕、郭汜、张济反悔,联合起来追击汉献帝,与杨奉、董承等人几番交战。汉献帝一路逃亡,狼狈不堪,到达安邑,与李傕等人讲和。不久,汉献帝被曹操迎往许都。建安三年(198年),曹操派谒者仆射裴茂召集关西诸将段煨等人征讨李傕,灭其三族。",
|
||||
zhangji:"张济(?-196年),武威郡祖厉县(今甘肃靖远东南)人。东汉末年割据军阀之一。 张济原为董卓部将,董卓被诛杀后,张济与李傕一同率军攻破长安,任中郎将。不久,升任镇东将军,封平阳侯,出屯弘农。献帝东迁时,张济升任骠骑将军,率军护卫献帝,后来因与董承等人有矛盾,便与李傕、郭汜一同追赶献帝。 建安元年(196年),张济因军队缺粮而进攻穰城,中流矢而死。死后,部队由侄儿张绣接管。",
|
||||
guosi:"郭汜(?-197年),又名郭多,凉州张掖(今甘肃张掖西北)人,东汉末年将领、军阀,献帝时权臣。原为董卓部下。董卓被杀后,凉州众将归无所依,于是采用贾诩之谋,联兵将攻向长安,击败吕布,杀死王允等人,占领长安,把持朝廷大权。几年后,郭汜被部将伍习杀死。",
|
||||
|
@ -9708,6 +9756,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
simazhou:'司马伷(zhòu)(227年~283年6月12日),字子将,河内郡温县(今河南省温县)人。西晋宗室、将领,晋宣帝司马懿第三子,伏太妃所生。晋景帝司马师、文帝司马昭的同父异母弟,晋武帝司马炎的叔父。司马伷少有才气,在曹魏历任宁朔将军、散骑常侍、征虏将军等职,先后受封南安亭侯、东武乡侯,五等爵制建立后,改封南皮伯。西晋建立后,获封东莞郡王,入朝任尚书右仆射、抚军将军,出外拜镇东大将军。后改封琅邪王,加开府仪同三司。西晋伐吴时,率军出涂中,孙皓向他投降并奉上玉玺。战后因功拜大将军,增邑三千户。太康四年(283年),司马伷去世,享年五十七岁。谥号为武,世称“琅邪武王”。著有《周官宁朔新书》八卷,今已亡佚。',
|
||||
huangzu:'黄祖(?-208年),东汉末年将领。刘表任荆州牧时,黄祖出任江夏太守。初平二年(191年),黄祖在与长沙太守孙坚交战时,其部下将孙坚射死,因此与孙家结下仇怨。之后,黄祖多次率部与东吴军队交战,射杀凌操、徐琨等人。建安十三年(208年),在与孙权的交战中,兵败被杀。',
|
||||
cheliji:'彻里吉是历史小说《三国演义》中的虚构人物,西羌国王。蜀相诸葛亮伐魏,魏都督曹真驰书赴羌,国王彻里吉即命雅丹丞相与越吉元帅起羌兵一十五万、并战车直扣西平关。后军大败,越吉亡,雅丹被俘,亮将所获羌兵及车马器械,尽给还雅丹,俱放回国。彻里吉感蜀恩义,与之结盟。正史中没有关于彻里吉的记载。',
|
||||
xiahoujie:'夏侯杰(?—208年),是罗贯中的小说《三国演义》中曹操的部将,征战时常常带在身边。在第42回长坂坡之战中,张飞大吼,从马儿受惊跌下马来而死。',
|
||||
},
|
||||
characterTitle:{
|
||||
wulan:'#b对决限定武将',
|
||||
|
@ -10338,6 +10387,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
cheliji_tiejixuanyu_info:'其他角色的回合结束时,若其本回合未造成过伤害,你可以令其弃置两张牌,然后弃置此牌。',
|
||||
cheliji_feilunzhanyu:'飞轮战舆',
|
||||
cheliji_feilunzhanyu_info:'其他角色的回合结束时,若其本回合使用过非基本牌,你可以令其交给你一张牌,然后弃置此牌。',
|
||||
xiahoujie:'夏侯杰',
|
||||
liedan:'烈胆',
|
||||
liedan_info:'锁定技,其他角色的准备阶段开始时,若X大于0,则你摸X张牌。若X等于3,则你加1点体力上限。若X为0,则你失去1点体力并获得一枚“裂”(X为你的手牌数,体力值,装备区牌数中大于其的数量)。准备阶段,若“裂”数大于4,则你死亡。',
|
||||
zhuangdan:'壮胆',
|
||||
zhuangdan_mark:'壮胆',
|
||||
zhuangdan_info:'锁定技,其他角色的回合结束时,若你的手牌数为全场唯一最多,则你令〖烈胆〗失效直到你下回合结束。',
|
||||
|
||||
sp_yingbian:'文德武备',
|
||||
sp_whlw:"文和乱武",
|
||||
|
|
|
@ -6863,6 +6863,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
enable:'phaseUse',
|
||||
filterCard:true,
|
||||
selectCard:-1,
|
||||
position:'h',
|
||||
filter:function(event,player){
|
||||
if(player.getStat().skill.zhanjue_draw&&player.getStat().skill.zhanjue_draw>=2) return false;
|
||||
var hs=player.getCards('h');
|
||||
|
@ -10157,9 +10158,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
}
|
||||
else if(get.tag(event.card,'damage')){
|
||||
if(event.card.name=='shuiyanqijunx') return player.countCards('e')<2;
|
||||
if(event.card.name=='shuiyanqijunx') return player.countCards('e')==0;
|
||||
return true;
|
||||
//if(player.countCards('h')<2) return true;
|
||||
}
|
||||
else if((event.card.name=='shunshou'||(event.card.name=='zhujinqiyuan'&&(event.card.yingbian||get.distance(event.player,player)<0)))&&player.hp>2){
|
||||
return true;
|
||||
|
@ -10802,6 +10802,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return {
|
||||
filterCard:true,
|
||||
selectCard:-1,
|
||||
position:'h',
|
||||
audio:2,
|
||||
popname:true,
|
||||
viewAs:{name:links[0][2]},
|
||||
|
@ -12083,7 +12084,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
liaohua:['xin_liaohua','re_liaohua','liaohua'],
|
||||
bulianshi:['re_bulianshi','bulianshi','old_bulianshi'],
|
||||
handang:['xin_handang','re_handang','handang'],
|
||||
chengpu:['re_chengpu','chengpu','xin_chengpu'],
|
||||
chengpu:['re_chengpu','ns_chengpu','chengpu','xin_chengpu'],
|
||||
liubiao:['re_liubiao','xin_liubiao','liubiao'],
|
||||
manchong:['re_manchong','manchong'],
|
||||
caochong:['caochong','old_caochong'],
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.110.1',
|
||||
'v1.9.110.2',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -703,6 +703,8 @@ window.noname_asset_list=[
|
|||
'audio/die/zongyu.mp3',
|
||||
'audio/die/nanhualaoxian.mp3',
|
||||
'audio/die/simazhou.mp3',
|
||||
'audio/die/re_zhoucang.mp3',
|
||||
'audio/die/xiahoujie.mp3',
|
||||
|
||||
'audio/skill/decadezishou1.mp3',
|
||||
'audio/skill/decadezishou2.mp3',
|
||||
|
@ -3097,7 +3099,12 @@ window.noname_asset_list=[
|
|||
'audio/skill/tianshu2.mp3',
|
||||
'audio/skill/yufeng1.mp3',
|
||||
'audio/skill/yufeng2.mp3',
|
||||
|
||||
'audio/skill/liedan1.mp3',
|
||||
'audio/skill/liedan2.mp3',
|
||||
'audio/skill/rezhongyong1.mp3',
|
||||
'audio/skill/rezhongyong2.mp3',
|
||||
'audio/skill/zhuangdan1.mp3',
|
||||
'audio/skill/zhuangdan2.mp3',
|
||||
'audio/voice/male/0.mp3',
|
||||
'audio/voice/male/1.mp3',
|
||||
'audio/voice/male/2.mp3',
|
||||
|
@ -3907,6 +3914,12 @@ window.noname_asset_list=[
|
|||
'image/character/nanhualaoxian.jpg',
|
||||
'image/character/key_asara.jpg',
|
||||
'image/character/key_kotomi.jpg',
|
||||
'image/character/ns_chengpu.jpg',
|
||||
'image/character/re_zhoucang.jpg',
|
||||
'image/character/sp_fuhuanghou.jpg',
|
||||
'image/character/sp_fuwan.jpg',
|
||||
'image/character/sp_jiben.jpg',
|
||||
'image/character/xiahoujie.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
18
game/game.js
18
game/game.js
|
@ -4414,6 +4414,12 @@
|
|||
frequent:true,
|
||||
intro:'若开启此选项,选择神武将的玩家需在亮出自己的武将牌之前为自己选择一个势力。'
|
||||
},
|
||||
nei_fullscreenpop:{
|
||||
name:'主内单挑特效',
|
||||
intro:'在进入主内单挑时,弹出全屏文字特效',
|
||||
init:true,
|
||||
unfrequent:true,
|
||||
},
|
||||
double_character:{
|
||||
name:'双将模式',
|
||||
init:false,
|
||||
|
@ -10974,7 +10980,7 @@
|
|||
game.changeCoin(-3);
|
||||
}
|
||||
var hs=game.me.getCards('h');
|
||||
game.addVideo('lose',game.me,[get.cardsInfo(hs),[],[]]);
|
||||
game.addVideo('lose',game.me,[get.cardsInfo(hs),[],[],[]]);
|
||||
for(var i=0;i<hs.length;i++){
|
||||
hs[i].discard(false);
|
||||
}
|
||||
|
@ -11608,7 +11614,7 @@
|
|||
if(result&&result.bool){
|
||||
var hs=player.getCards('h')
|
||||
game.broadcastAll(function(player,hs){
|
||||
game.addVideo('lose',player,[get.cardsInfo(hs),[],[]]);
|
||||
game.addVideo('lose',player,[get.cardsInfo(hs),[],[],[]]);
|
||||
for(var i=0;i<hs.length;i++){
|
||||
hs[i].discard(false);
|
||||
}
|
||||
|
@ -23632,8 +23638,8 @@
|
|||
game.animate.flame(left+this.offsetWidth/2,
|
||||
top+this.offsetHeight-30,700,'recover');
|
||||
},
|
||||
$fullscreenpop:function(str,nature,avatar){
|
||||
game.broadcast(function(player,str,nature,avatar){
|
||||
$fullscreenpop:function(str,nature,avatar,broadcast){
|
||||
if(broadcast!==false) game.broadcast(function(player,str,nature,avatar){
|
||||
player.$fullscreenpop(str,nature,avatar);
|
||||
},this,str,nature,avatar);
|
||||
game.addVideo('fullscreenpop',this,[str,nature,avatar]);
|
||||
|
@ -30121,7 +30127,7 @@
|
|||
},
|
||||
lose:function(player,info){
|
||||
if(player&&info){
|
||||
var hs=info[0],es=info[1],js=info[2],ss=info[3];
|
||||
var hs=info[0]||[],es=info[1]||[],js=info[2]||[],ss=info[3]||[];
|
||||
var phs=player.getCards('h'),pes=player.getCards('e'),pjs=player.getCards('j'),pss=player.getCards('s');
|
||||
var checkMatch=function(l1,l2){
|
||||
for(var i=0;i<l1.length;i++){
|
||||
|
@ -43849,7 +43855,7 @@
|
|||
ui.sortCard=ui.create.system('整理手牌',function(){
|
||||
var hs=game.me.getCards('h');
|
||||
if(!hs.length) return;
|
||||
game.addVideo('lose',game.me,[get.cardsInfo(hs),[],[]]);
|
||||
game.addVideo('lose',game.me,[get.cardsInfo(hs),[],[],[]]);
|
||||
for(var i=0;i<hs.length;i++){
|
||||
hs[i].goto(ui.special);
|
||||
}
|
||||
|
|
|
@ -1,14 +1,15 @@
|
|||
window.noname_update={
|
||||
version:'1.9.110.1',
|
||||
update:'1.9.110',
|
||||
version:'1.9.110.2',
|
||||
update:'1.9.110.1',
|
||||
changeLog:[
|
||||
'一之濑琴美、井上晶',
|
||||
'界程普,界周仓,夏侯杰',
|
||||
'铜雀台武将',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
//'card/extra.js',
|
||||
//'card/gujian.js',
|
||||
//'card/guozhan.js',
|
||||
'card/guozhan.js',
|
||||
//'card/gwent.js',
|
||||
//'card/huanlekapai.js',
|
||||
//'card/mtg.js',
|
||||
|
@ -16,7 +17,7 @@ window.noname_update={
|
|||
'card/standard.js',
|
||||
//'card/swd.js',
|
||||
//'card/yunchou.js',
|
||||
'card/yingbian.js',
|
||||
//'card/yingbian.js',
|
||||
//'card/zhenfa.js',
|
||||
//'card/zhulu.js',
|
||||
'character/diy.js',
|
||||
|
@ -31,26 +32,26 @@ window.noname_update={
|
|||
//'character/ow.js',
|
||||
'character/rank.js',
|
||||
'character/refresh.js',
|
||||
'character/shenhua.js',
|
||||
//'character/sp.js',
|
||||
//'character/shenhua.js',
|
||||
'character/sp.js',
|
||||
'character/sp2.js',
|
||||
//'character/tw.js',
|
||||
//'character/standard.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
//'character/yijiang.js',
|
||||
'character/yijiang.js',
|
||||
//'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
//'layout/default/layout.css',
|
||||
'layout/default/layout.css',
|
||||
//'layout/default/menu.css',
|
||||
//'layout/nova/layout.css',
|
||||
//'mode/boss.js',
|
||||
//'mode/brawl.js',
|
||||
//'mode/chess.js',
|
||||
//'mode/doudizhu.js',
|
||||
//'mode/guozhan.js',
|
||||
//'mode/identity.js',
|
||||
'mode/guozhan.js',
|
||||
'mode/identity.js',
|
||||
//'mode/single.js',
|
||||
//'mode/stone.js',
|
||||
//'mode/tafang.js',
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 111 KiB |
Binary file not shown.
After Width: | Height: | Size: 76 KiB |
Binary file not shown.
After Width: | Height: | Size: 81 KiB |
Binary file not shown.
After Width: | Height: | Size: 86 KiB |
Binary file not shown.
After Width: | Height: | Size: 63 KiB |
Binary file not shown.
After Width: | Height: | Size: 92 KiB |
|
@ -4483,7 +4483,6 @@ div[data-decoration="bronze"]::after{
|
|||
}*/
|
||||
.player.selectable:not(.selected)::before,
|
||||
.card.glow::before,
|
||||
.card.glows::before,
|
||||
.button.glow::before {
|
||||
opacity: 1;
|
||||
}
|
||||
|
@ -4504,9 +4503,6 @@ div[data-decoration="bronze"]::after{
|
|||
#me .card.glow::before {
|
||||
box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px,rgb(0, 133, 255) 0 0 5px, rgba(0, 133, 255,1) 0 0 10px;
|
||||
}
|
||||
#me .card.glows::before {
|
||||
box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px,rgb(255, 153, 51) 0 0 5px, rgba(255, 153, 51,1) 0 0 10px;
|
||||
}
|
||||
|
||||
#me>#handcards1:not(.scrollh),
|
||||
#me>#handcards2:not(.scrollh) {
|
||||
|
@ -4518,8 +4514,10 @@ div[data-decoration="bronze"]::after{
|
|||
#me>div:not(.scrollh)>.handcards>.card.selected{
|
||||
top:-20px;
|
||||
}*/
|
||||
.glows:not(.button):not(.card){
|
||||
box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px, rgba(255, 153, 51, 0.4) 0 0 5px, rgba(255, 153, 51, 0.5) 0 0 12px, rgba(255, 153, 51, 0.8) 0 0 15px !important;
|
||||
|
||||
#me .card.glows {
|
||||
opacity: 1;
|
||||
box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px,rgb(255, 153, 51) 0 0 5px, rgba(255, 153, 51,1) 0 0 10px;
|
||||
}
|
||||
.glow:not(.button):not(.card){
|
||||
box-shadow: rgba(0, 0, 0, 0.2) 0 0 0 1px, rgba(0, 133, 255, 0.4) 0 0 5px, rgba(0, 133, 255, 0.5) 0 0 12px, rgba(0, 133, 255, 0.8) 0 0 15px !important;
|
||||
|
|
|
@ -5186,6 +5186,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
filterCard:true,
|
||||
audio:"qice",
|
||||
selectCard:-1,
|
||||
position:'h',
|
||||
selectTarget:function(){
|
||||
var select=get.select(get.info(get.card()).selectTarget);
|
||||
var nh=_status.event.player.countCards('h');
|
||||
|
@ -9956,7 +9957,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
return Math.sign(att1)*eff1+Math.sign(att2)*eff2;
|
||||
},
|
||||
realAttitude:function(from,toidentity,difficulty){
|
||||
realAttitude:function(from,to,difficulty,toidentity){
|
||||
if(from.identity==toidentity&&toidentity!='ye'){
|
||||
return 4+difficulty;
|
||||
}
|
||||
|
@ -9964,18 +9965,38 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(from.wontYe()) return 4+difficulty;
|
||||
}
|
||||
var groups=[];
|
||||
for(var i=0;i<lib.group.length;i++){
|
||||
groups.push(get.population(lib.group[i]));
|
||||
var map={},sides=[],pmap=_status.connectMode?lib.playerOL:game.playerMap,player;
|
||||
for(var i of game.players){
|
||||
if(i.identity=='unknown') continue;
|
||||
var added=false;
|
||||
for(var j of sides){
|
||||
if(i.isFriendOf(pmap[j])){
|
||||
added=true;
|
||||
map[j].push(i);
|
||||
if(i==this) player=j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!added){
|
||||
map[i.playerid]=[i];
|
||||
sides.push(i.playerid);
|
||||
if(i==this) player=i.playerid;
|
||||
}
|
||||
}
|
||||
for(var i in map) groups.push(map[i].length);
|
||||
var max=Math.max.apply(this,groups);
|
||||
if(max<=1) return -3;
|
||||
var from_p=get.population(from.identity!='unknown'?from.identity:lib.character[from.name1][1]);
|
||||
var to_p=get.population(toidentity);
|
||||
if(from.identity=='ye') from_p=1;
|
||||
if(toidentity=='ye') to_p=1;
|
||||
var from_p;
|
||||
if(from.identity=='unknown'&&from.wontYe()) from_p=get.population(lib.character[from.name1][1]);
|
||||
else from_p=game.countPlayer(function(current){
|
||||
return current.isFriendOf(from);
|
||||
});
|
||||
var to_p=game.countPlayer(function(current){
|
||||
return current.isFriendOf(to);
|
||||
});
|
||||
|
||||
if(to_p==max) return -5;
|
||||
if(from_p==max) return -2-get.population(toidentity);
|
||||
if(from_p==max) return -2-to_p;
|
||||
if(max>=game.players.length/2){
|
||||
if(to_p<=from_p){
|
||||
return 0.5;
|
||||
|
@ -9993,7 +10014,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
var difficulty=0;
|
||||
if(to==game.me) difficulty=(2-get.difficulty())*1.5;
|
||||
if(from==to) return 5+difficulty;
|
||||
if(from.identity==to.identity&&(from.storage.yexinjia_friend==to||to.storage.yexinjia_friend==from||from.identity!='unknown'&&from.identity!='ye')) return 5+difficulty;
|
||||
if(from.isFriendOf(to)) return 5+difficulty;
|
||||
if(from.identity=='unknown'&&lib.character[from.name1][1]==to.identity){
|
||||
if(from.wontYe()) return 4+difficulty;
|
||||
}
|
||||
|
@ -10004,7 +10025,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
toidentity='ye';
|
||||
}
|
||||
}
|
||||
var att=get.realAttitude(from,toidentity,difficulty);
|
||||
var att=get.realAttitude(from,to,difficulty,toidentity);
|
||||
if(from.storage.zhibi&&from.storage.zhibi.contains(to)){
|
||||
return att;
|
||||
}
|
||||
|
|
|
@ -2307,7 +2307,10 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
if(game.zhu&&game.zhu.isZhu){
|
||||
if(get.population('zhong')+get.population('nei')==0||
|
||||
get.population('zhong')+get.population('fan')==0){
|
||||
game.broadcastAll(game.showIdentity);
|
||||
game.broadcastAll(function(){
|
||||
game.showIdentity();
|
||||
if(game.zhu&&game.zhu.isAlive()&&get.population('nei')==1&&get.config('nei_fullscreenpop')) game.me.$fullscreenpop('<span style="font-family:xinwei"><span data-nature="fire">主公</span><span data-nature="soil"> vs </span><span data-nature="thunder">内奸</span></span>',null,null,false);
|
||||
});
|
||||
}
|
||||
}
|
||||
if(game.zhu&&game.zhu.storage.enhance_zhu&&get.population('fan')<3){
|
||||
|
|
Loading…
Reference in New Issue