This commit is contained in:
parent
83014bb5ff
commit
9738832a0c
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@ -342,7 +342,6 @@ card.hearth={
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forceUsable:true,
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content:function(){
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'step 0'
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ui.special.appendChild(cards[0]);
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player.storage.chuansongmen=cards[0];
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var gained=get.cards()[0];
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target.gain(gained,'gain2');
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@ -352,9 +351,17 @@ card.hearth={
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return card==gained;
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};
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next.prompt='是否使用'+get.translation(gained)+'?';
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if(cards[0]){
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ui.special.appendChild(cards[0]);
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}
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else{
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event.finish();
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}
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}
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else{
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ui.discardPile.appendChild(cards[0]);
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if(cards[0]){
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ui.discardPile.appendChild(cards[0]);
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}
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event.finish();
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}
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'step 1'
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183
card/swd.js
183
card/swd.js
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@ -1,7 +1,76 @@
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card.swd={
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card:{
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shenmiguo:{
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yuruyi:{
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type:'equip',
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subtype:'equip5',
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skills:['yuruyi'],
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fullskin:true,
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ai:{
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basic:{
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equipValue:5
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}
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},
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},
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shenmiguo:{
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type:'basic',
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enable:true,
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fullskin:true,
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notarget:true,
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content:function(){
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var list=[];
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for(var i=0;i<lib.inpile.length;i++){
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if(lib.filter.filterCard({name:lib.inpile[i]},player)){
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var info=lib.card[lib.inpile[i]];
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if(info.type=='trick'&&!info.multitarget&&!info.notarget){
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if(Array.isArray(info.selectTarget)){
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if(info.selectTarget[0]>0&&info.selectTarget[1]>=info.selectTarget[0]){
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list.push(lib.inpile[i]);
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}
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}
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else if(typeof info.selectTarget=='number'){
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list.push(lib.inpile[i]);
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}
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}
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}
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}
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var n=3;
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while(list.length){
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var card={name:list.randomRemove()};
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var info=get.info(card);
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var targets=[];
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for(var i=0;i<game.players.length;i++){
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if(lib.filter.filterTarget(card,player,game.players[i])){
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targets.push(game.players[i]);
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}
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}
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if(targets.length){
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targets.sort(lib.sort.seat);
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if(info.selectTarget==-1){
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player.useCard(card,targets);
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}
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else{
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var num=info.selectTarget;
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if(Array.isArray(num)){
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if(targets.length<num[0]) continue;
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num=num[0]+Math.floor(Math.random()*(num[1]-num[0]+1));
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}
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else{
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if(targets.length<num) continue;
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}
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player.useCard(card,targets.randomGets(num));
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}
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if(--n<=0) break;
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}
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}
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},
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ai:{
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order:9,
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value:8,
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useful:3,
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result:{
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player:1
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}
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}
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},
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// yuchanqian:{
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// fullskin:true,
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@ -1456,7 +1525,7 @@ card.swd={
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}
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}
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},
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guilingyupei:{
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guilingzhitao:{
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type:'equip',
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fullskin:true,
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subtype:'equip5',
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@ -1546,6 +1615,45 @@ card.swd={
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},
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},
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skill:{
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yuruyi:{
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trigger:{player:'drawBegin'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(){
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return ui.cardPile.childElementCount>1;
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},
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content:function(){
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var value=ai.get.value(ui.cardPile.firstChild);
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var num=Math.min(20,ui.cardPile.childElementCount);
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var list=[],list2=[],list3=[];
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for(var i=1;i<num;i++){
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var val=ai.get.value(ui.cardPile.childNodes[i]);
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if(val>value){
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list.push(ui.cardPile.childNodes[i]);
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if(val>value+1&&val>=7){
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list2.push(ui.cardPile.childNodes[i]);
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}
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if(val>value+1&&val>=8){
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list3.push(ui.cardPile.childNodes[i]);
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}
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}
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}
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var card;
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if(list3.length){
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card=list3.randomGet();
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}
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else if(list2.length){
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card=list2.randomGet();
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}
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else if(list.length){
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card=list.randomGet();
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}
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if(card){
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ui.cardPile.insertBefore(card,ui.cardPile.firstChild);
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}
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}
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},
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shuchui:{
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enable:'phaseUse',
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usable:1,
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@ -2610,6 +2718,11 @@ card.swd={
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yiluan:{
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enable:'phaseUse',
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usable:1,
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filterCard:true,
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position:'he',
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check:function(card){
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return 6-ai.get.value(card);
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},
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filterTarget:function(card,player,target){
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return get.distance(player,target,'attack')<=1;
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},
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@ -3761,7 +3874,7 @@ card.swd={
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},
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nigong:{
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trigger:{player:'damageAfter'},
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group:['nigong2'],
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group:['nigong2','nigong3'],
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forced:true,
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content:function(){
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player.storage.nigong+=trigger.num;
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@ -3783,7 +3896,6 @@ card.swd={
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},
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nigong2:{
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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return player.storage.nigong>1;
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},
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@ -3791,9 +3903,17 @@ card.swd={
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return player!=target;
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},
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prompt:function(event){
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return '弃置所有逆攻标记,并对一名角色造成'+get.cnNumber(Math.floor(event.player.storage.nigong/2))+'点伤害';
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var str='弃置所有逆攻标记,';
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if(event.player.storage.nigong%2!=0){
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str+='摸一张牌,';
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}
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str+='并对一名其他角色造成'+get.cnNumber(Math.floor(event.player.storage.nigong/2))+'点伤害';
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return str;
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},
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content:function(){
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if(player.storage.nigong%2!=0){
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player.draw();
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}
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target.damage(Math.floor(player.storage.nigong/2));
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player.storage.nigong=0;
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player.updateMarks();
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@ -3802,11 +3922,32 @@ card.swd={
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order:10,
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result:{
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target:function(player,target){
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return -Math.floor(player.storage.nigong/2);
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var num=ai.get.damageEffect(target,player,target);
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if(player.storage.nigong>=4&&num>0){
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num=0;
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}
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return num;
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}
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}
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}
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},
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nigong3:{
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enable:'phaseUse',
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filter:function(event,player){
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return player.storage.nigong==1;
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},
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content:function(){
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player.draw();
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player.storage.nigong=0;
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player.updateMarks();
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},
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ai:{
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order:10,
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result:{
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player:1
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}
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}
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},
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xujin:{
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trigger:{player:'phaseBefore'},
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check:function(){return false;},
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@ -3930,7 +4071,10 @@ card.swd={
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yuchanli:'离玉蝉',
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yuchangen:'艮玉蝉',
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yuchandui:'兑玉蝉',
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yuruyi:'玉如意',
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yuruyi_info:'你有更高的机率摸到好牌',
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shenmiguo:'神秘果',
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shenmiguo_info:'随机使用三张非延时锦囊牌(随机指定目标)',
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shuchui:'鼠槌',
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shuchui_info:'出牌阶段限一次,你可以指定一名攻击范围内的角色,依次将手牌中的所有杀对该角色使用,杀每造成一次伤害你摸一张牌(最多使用3张杀)',
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zhiluxiaohu:'指路小狐',
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@ -4118,13 +4262,13 @@ card.swd={
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xujin2:'蓄劲',
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// qipoguyu_info:'装备后获得蓄劲技能',
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xujin_info:'回合开始前,若你的蓄劲标记数小于当前的体力值,你可以跳过此回合,并获得一枚蓄劲标记。锁定技,每当你即将造成伤害,你令此伤害+X,然后弃置一枚蓄劲标记,X为你拥有的蓄劲标记数',
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guilingyupei:'归灵玉佩',
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guilingzhitao:'归灵指套',
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nigong:'逆攻',
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nigong2:'逆攻',
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nigong3:'逆攻',
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nigong4:'逆攻',
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guilingyupei_info:'每当你受到一点伤害,你获得一个逆攻标记,标记数不能超过4。出牌阶段,你可以弃置所有逆攻标记并令任意一名其他角色X/2点伤害,X为逆攻标记的数量且向下取整',
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nigong_info:'每当你受到一点伤害,你获得一个逆攻标记,标记数不能超过4。出牌阶段,你可以弃置所有逆攻标记并令任意一名其他角色X/2点伤害,X为逆攻标记的数量且向下取整',
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guilingzhitao_info:'每当你受到一点伤害,你获得一个逆攻标记,标记数不能超过4。出牌阶段,你可以弃置所有逆攻标记并令对一名其他角色造成标记数一半的伤害(若非整数则向下取整并摸一张牌)',
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nigong_info:'每当你受到一点伤害,你获得一个逆攻标记,标记数不能超过4。出牌阶段,你可以弃置所有逆攻标记并令对一名其他角色造成标记数一半的伤害(若非整数则向下取整并摸一张牌)',
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baihupifeng:'白狐披风',
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baihupifeng_bg:'狐',
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baihupifeng_info:'回合结束阶段,若你的体力值是全场最小的之一,你可以回复一点体力',
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@ -4141,7 +4285,7 @@ card.swd={
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xiayuncailing_info:'你与其他角色的距离+1,其他角色与你的距离+2',
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shentoumianju:'神偷面具',
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shentoumianju_bg:'偷',
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shentoumianju_info:'出牌阶段,你可以指定一名手牌比你多的角色进行一次判定,若结果不为梅花,你获得其一张手牌',
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shentoumianju_info:'出牌阶段,你可以指定一名手牌比你多的角色,弃置一张手牌并进行一次判定,若结果不为梅花,你获得其一张手牌',
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shentou:'神偷',
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shentou_info:'出牌阶段,你可以进行一次判定,若结果不为梅花,你获得任意一名角色的一张手牌',
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pusafazhou:'菩萨发咒',
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@ -4179,7 +4323,7 @@ card.swd={
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guangshatianyi_bg:'纱',
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guangshatianyi_info:'仅女性角色可使用,锁定技,每当你即将受到伤害,有三分之一的概率令伤害减一',
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sifeizhenmian:'四非真面',
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sifeizhenmian_info:'出牌阶段限一次,你可以指定攻击范围内的一名角色并亮出牌堆顶的一张牌,若此牌为黑色,该角色进入混乱状态直到下一回合结束;否则该角色摸一张牌',
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sifeizhenmian_info:'出牌阶段限一次,你可以弃置一张牌,然后指定攻击范围内的一名角色并亮出牌堆顶的一张牌,若此牌为黑色,该角色进入混乱状态直到下一回合结束;否则该角色摸一张牌',
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yiluan:'意乱',
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yiluan_info:'出牌阶段限一次,你可以指定攻击范围内的一名角色并亮出牌堆顶的一张牌,若此牌为黑色,该角色进入混乱状态直到下一回合结束;否则该角色摸一张牌',
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donghuangzhong:'东皇钟',
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@ -4245,7 +4389,7 @@ card.swd={
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['diamond',7,'chiyuxi','fire'],
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['club',7,'jingleishan','thunder'],
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['spade',7,'guilingyupei'],
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['spade',7,'guilingzhitao'],
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['spade',8,'zhufangshenshi'],
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['club',8,'xiangyuye','poison'],
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@ -4272,10 +4416,10 @@ card.swd={
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['diamond',3,'guangshatianyi'],
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['club',13,'sadengjinhuan'],
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['club',1,'lingjiandai'],
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['spade',1,'lingjiandai'],
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['heart',1,'lingjiandai'],
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['diamond',1,'lingjiandai'],
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['club',2,'lingjiandai'],
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['spade',3,'lingjiandai'],
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['heart',5,'lingjiandai'],
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['diamond',8,'lingjiandai'],
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['club',2,'jiguanshu'],
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['spade',2,'jiguanshu'],
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@ -4333,5 +4477,12 @@ card.swd={
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['diamond',11,'mujiaren'],
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['club',6,'shuchui'],
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['club',1,'shenmiguo'],
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['diamond',1,'shenmiguo'],
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['heart',1,'shenmiguo'],
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['spade',1,'shenmiguo'],
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['club',4,'yuruyi'],
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],
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}
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@ -533,6 +533,87 @@ character.hearth={
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player.removeSkill('hsdusu_shinancao');
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}
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},
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kuangluan_old:{
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group:['kuangluan_count1','kuangluan_count2','kuangluan_use'],
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subSkill:{
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count1:{
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trigger:{player:'useCard'},
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forced:true,
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popup:false,
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silent:true,
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filter:function(event,player){
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return _status.currentPhase==player&&get.type(event.card)=='trick';
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},
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content:function(){
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player.storage.kuangluan++;
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}
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},
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count2:{
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trigger:{player:'phaseBegin'},
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forced:true,
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popup:false,
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silent:true,
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content:function(){
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player.storage.kuangluan=0;
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}
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},
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use:{
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trigger:{player:'phaseUseEnd'},
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forced:true,
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filter:function(event,player){
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return player.storage.kuangluan>0;
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},
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content:function(){
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var list=[];
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for(var i=0;i<lib.inpile.length;i++){
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if(lib.filter.filterCard({name:lib.inpile[i]},player)){
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var info=lib.card[lib.inpile[i]];
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if(info.type=='trick'&&!info.multitarget&&!info.notarget){
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if(Array.isArray(info.selectTarget)){
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if(info.selectTarget[0]>0&&info.selectTarget[1]>=info.selectTarget[0]){
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list.push(lib.inpile[i]);
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}
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}
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else if(typeof info.selectTarget=='number'){
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list.push(lib.inpile[i]);
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}
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}
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}
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}
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var n=player.storage.kuangluan;
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delete player.storage.kuangluan;
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while(list.length){
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var card={name:list.randomRemove()};
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var info=get.info(card);
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var targets=[];
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for(var i=0;i<game.players.length;i++){
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if(lib.filter.filterTarget(card,player,game.players[i])){
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targets.push(game.players[i]);
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}
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}
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if(targets.length){
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targets.sort(lib.sort.seat);
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if(info.selectTarget==-1){
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player.useCard(card,targets);
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}
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else{
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var num=info.selectTarget;
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if(Array.isArray(num)){
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if(targets.length<num[0]) continue;
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num=num[0]+Math.floor(Math.random()*(num[1]-num[0]+1));
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}
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else{
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if(targets.length<num) continue;
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}
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player.useCard(card,targets.randomGets(num));
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}
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if(--n<=0) break;
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}
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}
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}
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}
|
||||
}
|
||||
},
|
||||
kuangluan:{
|
||||
trigger:{player:'damageEnd'},
|
||||
forced:true,
|
||||
|
@ -4598,6 +4679,7 @@ character.hearth={
|
|||
hstuteng:'图腾',
|
||||
kuangluan:'狂乱',
|
||||
kuangluan2:'狂乱',
|
||||
// kuangluan_info:'锁定技,每当你于回合内使用一张非延时锦囊牌,便于出牌阶段结束时随机使用一张非延时锦囊牌(随机指定目标)',
|
||||
kuangluan_info:'锁定技,每当一名其他角色对你造成伤害,该角色进入混乱状态直到当前回合结束;回合开始阶段,若上轮有至少两名不同角色因你而进入混乱状态,你回复全部体力并进入混乱状态进到本回合结束',
|
||||
zengli:'赠礼',
|
||||
zengli_info:'出牌阶段限一次,你指定一名其他角色与你各装备一把武器',
|
||||
|
|
|
@ -2904,8 +2904,8 @@ character.shenhua={
|
|||
}
|
||||
},
|
||||
mod:{
|
||||
maxHandcard:function(player){
|
||||
if(player.storage.buqu&&player.storage.buqu.length) return player.storage.buqu.length;
|
||||
maxHandcard:function(player,num){
|
||||
if(player.storage.buqu&&player.storage.buqu.length) return num-player.hp+player.storage.buqu.length;
|
||||
}
|
||||
},
|
||||
intro:{
|
||||
|
|
|
@ -326,7 +326,7 @@ character.yijiang={
|
|||
order:10,
|
||||
result:{
|
||||
player:function(player){
|
||||
if(player.num('h')<game.checkMod(player,player.hp,'maxHandcard',player.get('s'))){
|
||||
if(player.num('h')<player.getHandcardLimit()){
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
|
@ -4005,6 +4005,7 @@ character.yijiang={
|
|||
if(event.type!='dying') return false;
|
||||
if(player!=event.dying) return false;
|
||||
if(player.storage.fuli) return false;
|
||||
return true;
|
||||
},
|
||||
content:function(){
|
||||
"step 0"
|
||||
|
|
|
@ -43,7 +43,7 @@ window.noname_asset_list=[
|
|||
'image/card/guisheqi.png',
|
||||
'image/card/guiyoujie.png',
|
||||
'image/card/guiyanfadao.png',
|
||||
'image/card/guilingyupei.png',
|
||||
'image/card/guilingzhitao.png',
|
||||
'image/card/guohe.png',
|
||||
'image/card/hanbing.png',
|
||||
'image/card/haotianta.png',
|
||||
|
@ -121,6 +121,7 @@ window.noname_asset_list=[
|
|||
'image/card/shandian.png',
|
||||
'image/card/shandianjian.png',
|
||||
'image/card/chiling.png',
|
||||
'image/card/shencaojie.png',
|
||||
'image/card/shenenshu.png',
|
||||
'image/card/shengdong.png',
|
||||
'image/card/shenmiguo.png',
|
||||
|
@ -182,6 +183,7 @@ window.noname_asset_list=[
|
|||
'image/card/yuxi.png',
|
||||
'image/card/yuansuhuimie.png',
|
||||
'image/card/yufulu.png',
|
||||
'image/card/yuruyi.png',
|
||||
'image/card/zengbin.png',
|
||||
'image/card/zhangba.png',
|
||||
'image/card/zhaomingdan.png',
|
||||
|
|
|
@ -11342,7 +11342,7 @@
|
|||
info.onremove(this);
|
||||
}
|
||||
this.removeSkillTrigger(skill);
|
||||
if(!info.keepSkill){
|
||||
if(!info.keepSkill){
|
||||
this.removeAdditionalSkill(skill);
|
||||
}
|
||||
}
|
||||
|
@ -19726,6 +19726,9 @@
|
|||
lib.translate[i+'_info']=lib.translate[i+'_info_'+mode];
|
||||
}
|
||||
var card=lib.card[i];
|
||||
if(card.filterTarget&&!card.selectTarget){
|
||||
card.selectTarget=1;
|
||||
}
|
||||
if(card.type=='equip'){
|
||||
if(card.enable==undefined) card.enable=true;
|
||||
if(card.selectTarget==undefined) card.selectTarget=-1;
|
||||
|
|
|
@ -21,6 +21,7 @@ window.noname_update={
|
|||
|
||||
// 'card/swd.js',
|
||||
// 'card/guozhan.js',
|
||||
// 'card/hearth.js',
|
||||
// 'game/package.js',
|
||||
// 'game/asset.js',
|
||||
// 'game/game.js',
|
||||
|
|
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Loading…
Reference in New Issue