修复护甲失效时damagepop错误的bug
修复damage函数animate部分中,定义numx时未判断角色护甲是否失效,导致之后的$damagepop即使在角色护甲失效时也计算角色护甲的bug
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@ -19366,7 +19366,7 @@
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}
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}
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}
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}
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},natures,player);
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},natures,player);
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var numx=Math.max(0,num-player.hujia);
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var numx=player.hasSkillTag('nohujia')?num:Math.max(0,num-player.hujia);
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player.$damagepop(-numx,natures[0]);
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player.$damagepop(-numx,natures[0]);
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}
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}
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if(event.unreal) event.goto(6)
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if(event.unreal) event.goto(6)
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