孙翎鸾 AI, minus bug fix

This commit is contained in:
Spmario233 2023-08-22 22:54:05 +08:00
parent 7c5eac9734
commit 96bbe319c7
15 changed files with 92 additions and 15 deletions

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audio/die/ol_zhouqun.mp3 Normal file

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audio/skill/olchenshuo1.mp3 Normal file

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audio/skill/olchenshuo2.mp3 Normal file

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audio/skill/oltianhou1.mp3 Normal file

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audio/skill/oltianhou2.mp3 Normal file

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@ -567,8 +567,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(!targets.length){
var num=lib.skill.clanguangu_backup.num;
var cards=get.cards(num);
game.cardsGotoOrdering(cards);
event.cards=cards;
event.cards=cards.slice(0);
while(cards.length) ui.cardPile.insertBefore(cards.pop().fix(),ui.cardPile.firstChild);
game.updateRoundNumber();
event.goto(2);
}
else{
@ -644,11 +645,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
next.set('owner',owner);
}
}
'step 4'
if(!targets.length){
while(cards.length) ui.cardPile.insertBefore(cards.pop().fix(),ui.cardPile.firstChild);
game.updateRoundNumber();
}
},
ai:{
order:10,

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@ -30,6 +30,8 @@ window.noname_character_rank={
'wanglang',
'caojinyu',
'zhangmancheng',
'wu_zhugeliang',
'sunlingluan',
'key_mio',
'key_midori',
'key_yuri',
@ -120,7 +122,6 @@ window.noname_character_rank={
'key_yuuki',
'db_key_liyingxia',
'key_kiyu',
'wu_zhugeliang',
],
a:[
'diy_zaozhirenjun',
@ -596,6 +597,7 @@ window.noname_character_rank={
'zhoubuyi',
'jsrg_sunce',
're_caorui',
'ol_zhouqun',
],
bp:[
'chess_diaochan',
@ -1686,6 +1688,8 @@ window.noname_character_rank={
'yue_caiwenji',
'clan_zhongyan',
'shen_dianwei',
'sunlingluan',
'ol_zhouqun',
'key_tomoya',
'key_masato',
'key_shiorimiyuki',
@ -1926,6 +1930,8 @@ window.noname_character_rank={
'zhanghua',
'lushi',
'clan_zhonghui',
'zhoubuyi',
'dc_wangjun',
'key_kano',
'key_haruko',
'key_akiko',
@ -2457,6 +2463,7 @@ window.noname_character_rank={
'zerong',
'std_panfeng',
're_caochong',
're_caorui',
],
}
};

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@ -765,6 +765,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
spade:{
audio:true,
mark:true,
marktext:'雨',
intro:{
@ -807,6 +808,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
miehuo:{
audio:'oltianhou_spade',
trigger:{global:'damageBegin2'},
forced:true,
logTarget:'source',
@ -818,6 +820,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
},
heart:{
audio:true,
mark:true,
marktext:'暑',
intro:{
@ -834,6 +837,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
club:{
audio:true,
mark:true,
marktext:'霜',
intro:{
@ -850,6 +854,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
},
},
diamond:{
audio:true,
mark:true,
marktext:'雾',
intro:{
@ -1035,7 +1040,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 2'
if(player.countCards('h')%2==0){
player.draw();
player.chooseTarget('犷骜:令此杀对其任意个目标无效',[1,Infinity],true,(card,player,target)=>{
player.chooseTarget('犷骜:令此杀对其任意个目标无效',[1,Infinity],(card,player,target)=>{
return _status.event.targetsx.contains(target);
}).set('ai',target=>{
return 1-get.effect(target,_status.event.getTrigger().card,_status.event.player,_status.event.player);
@ -6240,7 +6245,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return;
}
player.chooseTarget(true,'将'+get.translation(card)+'置于一名角色的装备区内',function(card,player,target){
return target.canEquip(_status.event.card);
return target.canEquip(_status.event.card,true);
}).set('card',card).set('ai',function(target){
var card=_status.event.getParent().card,player=_status.event.player;
return get.effect(target,card,player,player);
@ -23999,7 +24004,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
olzhenying_info:'出牌阶段限两次。你可以选择一名手牌数不大于你的其他角色,你与其同时将手牌摸或弃置至至多两张。然后你与其中手牌数较少的角色视为对另一名角色使用一张【决斗】。',
ol_wenqin:'文钦',
olguangao:'犷骜',
olguangao_info:'当你/其他角色使用【杀】时,你/该角色可以额外指定一个目标/你为目标(使用者不为你则有距离限制)。然后若你的手牌数为偶数,你摸一张牌并令此牌对任意目标无效。',
olguangao_info:'当你/其他角色使用【杀】时,你/该角色可以额外指定一个目标/你为目标(使用者不为你则有距离限制)。然后若你的手牌数为偶数,你摸一张牌并令此牌对任意目标无效(可不选)。',
olhuiqi:'彗企',
olhuiqi_info:'觉醒技。一名角色回合结束后,若仅有三名角色于此回合成为过牌的目标,你获得〖偕举〗并获得一个额外的回合。',
olxieju:'偕举',

View File

@ -11693,14 +11693,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
charlotte:true,
filter:function(event,player){
for(var i of player.getStorage('twjuezhu_restore')){
if(i[0]==event.player&&player.hasEnabledSlot(i[1])) return true;
if(i[0]==event.player&&player.hasDisabledSlot(i[1])) return true;
}
return false;
},
content:function(){
var list=[];
for(var i of player.getStorage('twjuezhu_restore')){
if(i[0]==trigger.player&&player.hasEnabledSlot(i[1])) list.push(i[1]);
if(i[0]==trigger.player&&player.hasDisabledSlot(i[1])) list.push(i[1]);
}
player.enableEquip(list);
},

View File

@ -147,6 +147,54 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.addTempSkill('dcpandi_effect','phaseUseAfter');
}
},
ai:{
threaten:4,
order:12,
result:{
player:function(player,target){
return player.getCards('hs').reduce(function(eff,card){
return Math.max(eff,lib.skill.dcpandi.getUseValue(card,target,player)-lib.skill.dcpandi.getUseValue(card,player,player))
},0)
},
},
},
getUseValue:function(card,player,viewer){
if(typeof(card)=='string'){
card={name:card,isCard:true};
}
var targets=game.filterPlayer();
var value=[];
var min=0;
var info=get.info(card);
if(!info||info.notarget) return 0;
var range;
var select=get.copy(info.selectTarget);
if(select==undefined){
if(info.filterTarget==undefined) return true;
range=[1,1];
}
else if(typeof select=='number') range=[select,select];
else if(get.itemtype(select)=='select') range=select;
else if(typeof select=='function') range=select(card,player);
if(info.singleCard) range=[1,1];
game.checkMod(card,player,range,'selectTarget',player);
if(!range) return 0;
for(var i=0;i<targets.length;i++){
if(player.canUse(card,targets[i],null,true)){
var eff=get.effect(targets[i],card,player,viewer);
value.push(eff);
}
}
value.sort(function(a,b){
return b-a;
});
for(var i=0;i<value.length;i++){
if(i==range[1]||range[1]!=-1&&value[i]<=0) break;
min+=value[i];
}
return min;
},
subSkill:{
effect:{
audio:'dcpandi',
@ -170,6 +218,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.removeSkill('dcpandi_effect');
game.delay(0.5);
},
ai:{
order:function(card,player,target,current){
if(typeof card!='object') return;
var source=player.storage.dcpandi_effect;
if(!source.isIn()||get.itemtype(source)!='player'||get.itemtype(source.storage.dcpandi_effect)=='player') return;
return [0,get.effect_use(target,card,source,player),0,get.effect(target,card,source,target)]
},
},
mod:{
selectCard:function(card,player,range){
var source=player.storage.dcpandi_effect;
@ -8705,7 +8761,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}
next.set('list',list);
next.set('processAI',function(list){
var allcards=list[0][1].concat(list[1][1]),canchoose=allcards.slice(0),cards=[];
var allcards=list[0][1].slice(0),cards=[];
if(list.length>1){
allcards=allcards.concat(list[1][1]);
}
var canchoose=allcards.slice(0);
var player=_status.event.player;
var getv=function(button){
if(button.name=='sha'&&allcards.filter(function(card){

View File

@ -11854,9 +11854,12 @@
},
cardsDiscard:function(){
game.getGlobalHistory().cardMove.push(event);
var withPile=false;
for(var i=0;i<cards.length;i++){
if(get.position(cards[i],true)=='c') withPile=true;
cards[i].discard();
}
if(withPile) game.updateRoundNumber();
},
orderingDiscard:function(){
var cards=event.relatedEvent.orderingCards.slice(0);
@ -11867,11 +11870,14 @@
},
cardsGotoOrdering:function(){
game.getGlobalHistory().cardMove.push(event);
var withPile=false;
for(var i=0;i<cards.length;i++){
if(get.position(cards[i],true)=='c') withPile=true;
cards[i].fix();
ui.ordering.appendChild(cards[i]);
}
var evt=event.relatedEvent||event.getParent();
if(withPile) game.updateRoundNumber();
var evt=event.relatedEvent||event.getParent();
if(!evt.orderingCards) evt.orderingCards=[];
if(!evt.noOrdering&&!evt.cardsOrdered){
evt.cardsOrdered=true;
@ -11883,10 +11889,13 @@
},
cardsGotoSpecial:function(){
game.getGlobalHistory().cardMove.push(event);
var withPile=false;
for(var i=0;i<cards.length;i++){
if(get.position(cards[i],true)=='c') withPile=true;
cards[i].fix();
ui.special.appendChild(cards[i]);
}
if(withPile) game.updateRoundNumber();
if(event.toRenku){
_status.renku.addArray(cards);
if(_status.renku.length>6){