修复判断最新tags的漏洞,修复asyncFilter导致EMFILE: too many open files错误,修复game.promises.readFile的类型问题
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@ -67,7 +67,7 @@ export class GamePromises {
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}
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/**
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* @param {string} filename
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* @returns {Promise<Buffer>}
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* @returns {Promise<ArrayBuffer | Buffer>}
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*/
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readFile(filename) {
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return new Promise((resolve, reject) => {
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@ -1,4 +1,4 @@
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import { ui, game } from "../../noname.js";
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import { ui, game, lib } from "../../noname.js";
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// https://github.com/libccy/noname/archive/refs/tags/v1.10.10.zip
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@ -21,6 +21,9 @@ if (localStorage.getItem("noname_authorization")) {
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defaultHeaders["Authorization"] = `token ${localStorage.getItem("noname_authorization")}`;
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}
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/**
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* 获取github授权的token
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*/
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export async function gainAuthorization() {
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if (!localStorage.getItem("noname_authorization") && !sessionStorage.getItem("noname_authorization")) {
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const result = await game.promises.prompt("请输入您github的token以解除访问每小时60次的限制");
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@ -85,9 +88,10 @@ export function parseSize(limit) {
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/**
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* 对比版本号
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* @param { string } ver1
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* @param { string } ver2
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* @returns { -1 | 0 | 1 }
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* @param { string } ver1 版本号1
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* @param { string } ver2 版本号2
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* @returns { -1 | 0 | 1 } -1为ver1 < ver2, 0为ver1 == ver2, 1为ver1 > ver2
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* @throws {Error}
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*/
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export function checkVersion(ver1, ver2) {
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if (typeof ver1 !== "string") ver1 = String(ver1);
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@ -243,7 +247,7 @@ export async function getRepoTagDescription(tagName, options = { username: "libc
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/**
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*
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* 获取仓库指定分支和指定目录内的所有文件和目录
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* 获取仓库指定分支和指定(单个)目录内的所有文件和目录
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* @param { string } [path = ''] 路径名称(可放参数)
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* @param { string } [branch = ''] 仓库分支名称
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* @param { Object } options
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@ -301,6 +305,9 @@ export async function getRepoFilesList(
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/**
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*
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* 获取仓库指定分支和指定目录内的所有文件(包含子目录的文件)
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*
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* **注意: 此api可能会大幅度消耗请求次数,请谨慎使用**
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*
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* @param { string } [path = ''] 路径名称(可放参数)
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* @param { string } [branch = ''] 仓库分支名称
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* @param { Object } options
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@ -350,7 +357,7 @@ export async function flattenRepositoryFiles(
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}
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/**
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* 请求一个文件而不是直接储存为文件
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* 请求一个文件而不是直接储存为文件,这样可以省内存空间
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* @param { string } url
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* @param { (receivedBytes: number, total?:number, filename?: string) => void } [onProgress]
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* @param { RequestInit } [options={}]
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@ -520,14 +527,13 @@ export function createProgress(title, max, fileName, value) {
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}
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/**
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* Retrieves the latest version tag from a GitHub repository, excluding a specific tag.
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* This function fetches the list of tags from the GitHub repository specified by
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* the owner and repository name, then returns the latest tag name that is not “v1998”.
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* @param {string} owner - The username or organization name on GitHub that owns the repository.
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* @param {string} repo - The name of the repository from which to fetch tags.
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* @returns {Promise<string>} A promise that resolves with the name of the latest version tag,
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* or rejects with an error if the operation fails.
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* @throws {Error} Will throw an error if the fetch operation fails or if no valid tags are found.
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* 从GitHub存储库检索最新版本(tag),不包括特定tag。
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*
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* 此函数从GitHub存储库中获取由所有者和存储库名称指定的tags列表,然后返回不是“v1998”的最新tag名称。
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* @param {string} owner GitHub上拥有存储库的用户名或组织名称。
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* @param {string} repo 要从中提取tag的存储库的名称。
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* @returns {Promise<string>} 以最新版本tag的名称解析的promise,或者如果操作失败则以错误拒绝。
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* @throws {Error} 如果获取操作失败或找不到有效tag,将抛出错误。
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*/
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export async function getLatestVersionFromGitHub(owner = "libccy", repo = "noname") {
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if (!localStorage.getItem("noname_authorization")) await gainAuthorization();
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@ -539,18 +545,24 @@ export async function getLatestVersionFromGitHub(owner = "libccy", repo = "nonam
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for (const tag of tags) {
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const tagName = tag.name;
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if (tagName !== "v1998") return tagName;
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if (tagName === "v1998") continue;
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try {
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checkVersion(tagName, lib.version);
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return tagName;
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} catch {
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// 非标准版本号
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}
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}
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throw new Error("No valid tags found in the repository");
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}
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/**
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* Fetches trees from a GitHub repository within specified directories.
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* @param {string[]} directories - The list of directories to fetch the trees from.
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* @param {string} version - The version or branch to fetch the trees from.
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* @param {string} owner - The owner of the GitHub repository.
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* @param {string} repo - The name of the GitHub repository.
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* 从指定目录中的GitHub存储库中获取树
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* @param {string[]} directories 要从中获取树的目录列表
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* @param {string} version 从中获取树的版本或分支。
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* @param {string} [owner = 'libccy'] GitHub上拥有存储库的用户名或组织名称。
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* @param {string} [repo = 'noname'] GitHub存储库的名称
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* @returns {Promise<{
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* path: string;
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* mode: string;
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@ -328,17 +328,17 @@ export const otherMenu = function (/** @type { boolean | undefined } */ connectM
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}
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if (!dev) {
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getRepoTags()
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.then((tags) => tags.filter((tag) => tag.name != "v1998")[0])
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.then((tag) => {
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game.saveConfig("check_version", tag.name.slice(1));
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if (typeof lib.config["version_description_" + tag.name] == "object") {
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getLatestVersionFromGitHub()
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.then(tagName => {
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game.saveConfig("check_version", tagName.slice(1));
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if (typeof lib.config[`version_description_${tagName}`] == "object") {
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/** @type { ReturnType<import('../../../../library/update.js').getRepoTagDescription> } */
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const description = lib.config["version_description_" + tag.name];
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const description = lib.config[`version_description_${tagName}`];
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return description;
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} else return getRepoTagDescription(tag.name);
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}
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else return getRepoTagDescription(tagName);
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})
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.then((description) => {
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.then(description => {
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// 保存版本信息
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if (typeof lib.config["version_description_" + description.name] != "object") {
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game.saveConfig("version_description_" + description.name, description);
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@ -436,18 +436,28 @@ export const otherMenu = function (/** @type { boolean | undefined } */ connectM
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* @param { (value: T) => Promise<boolean> } predicate
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*/
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const asyncFilter = async (arr, predicate) => {
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const results = await Promise.all(arr.map(predicate));
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//将arr每10个分为一个数组,分别使用Promise.all
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/** @type { boolean[] } */
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const results = [];
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for (let i = 0; i < arr.length; i += 10) {
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const pushArr = arr.slice(i, i + 10);
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results.push(
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...await Promise.all(pushArr.map(predicate))
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);
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}
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return arr.filter((_v, index) => results[index]);
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};
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const result = await asyncFilter(files.flat(), async (v) => {
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return v.size != (await game.promises.readFile(v.path)).length;
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}).then((arr) => arr.map((v) => v.path));
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const result = await asyncFilter(files.flat(), async v => {
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return game.promises.readFile(v.path).then(data => {
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return v.size != data.byteLength;
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})
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}).then(arr => arr.map((v) => v.path));
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console.log("需要更新的文件有:", result);
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game.print("需要更新的文件有:", result);
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const finish = async () => {
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await lib.init.promises.js("game", "asset.js");
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await lib.init.promises.js("game", "asset");
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if (Array.isArray(window.noname_asset_list)) {
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game.saveConfig("asset_version", window.noname_asset_list[0]);
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delete window.noname_asset_list;
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