This commit is contained in:
libccy 2019-06-08 23:23:49 -04:00
parent e04e540f6a
commit 95c4c4ff67
47 changed files with 3053 additions and 221 deletions

4
character/diy.js Normal file → Executable file
View File

@ -21,7 +21,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
// diy_weiyan:['male','shu',4,['diykuanggu']], // diy_weiyan:['male','shu',4,['diykuanggu']],
diy_zhenji:['female','wei',3,['diy_jiaoxia','yiesheng']], diy_zhenji:['female','wei',3,['diy_jiaoxia','yiesheng']],
// diy_menghuo:['male','shu',4,['huoshou','zaiqix']], // diy_menghuo:['male','shu',4,['huoshou','zaiqix']],
re_huangyueying:['female','shu',3,['rejizhi','qicai']], //re_huangyueying:['female','shu',3,['rejizhi','qicai']],
diy_liufu:['male','wei',3,['zhucheng','duoqi']], diy_liufu:['male','wei',3,['zhucheng','duoqi']],
diy_xizhenxihong:['male','shu',4,['fuchou','jinyan']], diy_xizhenxihong:['male','shu',4,['fuchou','jinyan']],
@ -78,7 +78,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
characterIntro:{ characterIntro:{
diy_feishi:'字公举,生卒年不详,益州犍为郡南安县(今四川省乐山市)人。刘璋占据益州时,以费诗为绵竹县县令。刘备进攻刘璋夺取益州,费诗举城而降,后受拜督军从事,转任牂牁郡太守,再为州前部司马。', diy_feishi:'字公举,生卒年不详,益州犍为郡南安县(今四川省乐山市)人。刘璋占据益州时,以费诗为绵竹县县令。刘备进攻刘璋夺取益州,费诗举城而降,后受拜督军从事,转任牂牁郡太守,再为州前部司马。',
diy_liuyan:'字元海,新兴(今山西忻州北)人,匈奴族,匈奴首领冒顿单于之后[1] 南匈奴单于于夫罗之孙左贤王刘豹之子母呼延氏十六国时期前赵政权开国皇帝304年310年在位。', //diy_liuyan:'字元海,新兴(今山西忻州北)人,匈奴族,匈奴首领冒顿单于之后[1] 南匈奴单于于夫罗之孙左贤王刘豹之子母呼延氏十六国时期前赵政权开国皇帝304年310年在位。',
diy_lukang:'字幼节,吴郡吴县(今江苏苏州)人。三国时期吴国名将,丞相陆逊次子。', diy_lukang:'字幼节,吴郡吴县(今江苏苏州)人。三国时期吴国名将,丞相陆逊次子。',
diy_liufu:'字元颖,沛国相县(今安徽濉溪县西北)人。东汉末年名守。在汉末避难于淮南,说服袁术将戚寄和秦翊率部投奔曹操,曹操大悦,使司徒辟其为掾属。', diy_liufu:'字元颖,沛国相县(今安徽濉溪县西北)人。东汉末年名守。在汉末避难于淮南,说服袁术将戚寄和秦翊率部投奔曹操,曹操大悦,使司徒辟其为掾属。',
diy_xizhenxihong:'习珍,襄阳人。三国时蜀汉将领。先主刘备时曾任零陵北部都尉,加裨将军。建安二十四年,关羽率荆州大军攻打樊城,唯有习珍据城不降。被困月余,直到箭尽粮绝,拔剑自刎而死。习宏,生卒年不详,习珍之弟。曾在东吴入侵蜀汉时建议哥哥习珍伪降,约樊胄举兵。习珍死后,弟弟习宏落在东吴,有问必不答,终身不为孙权发一言。', diy_xizhenxihong:'习珍,襄阳人。三国时蜀汉将领。先主刘备时曾任零陵北部都尉,加裨将军。建安二十四年,关羽率荆州大军攻打樊城,唯有习珍据城不降。被困月余,直到箭尽粮绝,拔剑自刎而死。习宏,生卒年不详,习珍之弟。曾在东吴入侵蜀汉时建议哥哥习珍伪降,约樊胄举兵。习珍死后,弟弟习宏落在东吴,有问必不答,终身不为孙权发一言。',

355
character/extra.js Normal file → Executable file
View File

@ -11,6 +11,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
shen_simayi:['male','shen',4,['renjie','sbaiyin','lianpo'],['wei']], shen_simayi:['male','shen',4,['renjie','sbaiyin','lianpo'],['wei']],
shen_caocao:['male','shen',3,['guixin','feiying'],['wei']], shen_caocao:['male','shen',3,['guixin','feiying'],['wei']],
shen_lvbu:['male','shen',5,['baonu','wumou','ol_wuqian','ol_shenfen'],['qun']], shen_lvbu:['male','shen',5,['baonu','wumou','ol_wuqian','ol_shenfen'],['qun']],
"shen_liubei":["male","shen",6,["nzry_longnu","nzry_jieying"],["shu"]],
"shen_luxun":["male","shen",4,["nzry_junlve","nzry_cuike","nzry_dinghuo"],["wu"]],
}, },
characterIntro:{ characterIntro:{
shen_guanyu:'关羽,字云长。曾水淹七军、擒于禁、斩庞德、威震华夏,吓得曹操差点迁都躲避,但是东吴偷袭荆州,关羽兵败被害。后传说吕蒙因关羽之魂索命而死。', shen_guanyu:'关羽,字云长。曾水淹七军、擒于禁、斩庞德、威震华夏,吓得曹操差点迁都躲避,但是东吴偷袭荆州,关羽兵败被害。后传说吕蒙因关羽之魂索命而死。',
@ -436,7 +438,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
jilue:{ jilue:{
unique:true, unique:true,
group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi'] group:['jilue_guicai','jilue_fangzhu','jilue_wansha','jilue_zhiheng','jilue_jizhi','rezhiheng_draw','jilue_jizhi_clear']
}, },
jilue_guicai:{ jilue_guicai:{
audio:true, audio:true,
@ -447,7 +449,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
content:function(){ content:function(){
"step 0" "step 0"
player.chooseCard('是否弃置一枚“忍”,并发动【鬼才】?').ai=function(card){ player.chooseCard('是否弃置一枚“忍”,并发动【鬼才】?','he').ai=function(card){
var trigger=_status.event.parent._trigger; var trigger=_status.event.parent._trigger;
var player=_status.event.player; var player=_status.event.player;
var result=trigger.judge(card)-trigger.judge(trigger.player.judging[0]); var result=trigger.judge(card)-trigger.judge(trigger.player.judging[0]);
@ -546,12 +548,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
position:'he', position:'he',
filterCard:true, filterCard:true,
selectCard:[1,Infinity], selectCard:[1,Infinity],
prompt:'弃置一枚“忍”,然后弃置任意张牌并摸等量的牌', prompt:'弃置一枚“忍”,然后弃置任意张牌并摸等量的牌。若弃置了所有的手牌,则可以多摸一张牌。',
check:function(card){return 6-get.value(card)}, check:function(card){
var player=_status.event.player;
if(get.position(card)=='h'&&!player.countCards('h',function(card){
return get.value(card)>=8;
})){
return 8-get.value(card);
}
return 6-get.value(card)
},
content:function(){ content:function(){
'step 0'
player.storage.renjie--; player.storage.renjie--;
player.updateMarks(); player.updateMarks();
player.draw(cards.length); event.num=player.hasSkill('rezhiheng_delay')?1:0;
'step 1'
player.draw(event.num+cards.length);
}, },
ai:{ ai:{
order:1, order:1,
@ -578,13 +591,50 @@ game.import('character',function(lib,game,ui,get,ai,_status){
filter:function(event,player){ filter:function(event,player){
return (get.type(event.card)=='trick'&&event.cards[0]&&event.cards[0]==event.card)&&player.storage.renjie>0; return (get.type(event.card)=='trick'&&event.cards[0]&&event.cards[0]==event.card)&&player.storage.renjie>0;
}, },
init:function(player){
player.storage.jilue_jizhi=0;
},
content:function(){ content:function(){
'step 0'
player.storage.renjie--; player.storage.renjie--;
player.updateMarks(); player.updateMarks();
player.draw(); player.draw();
'step 1'
event.card=result[0];
if(get.type(event.card)=='basic'){
player.chooseBool('是否弃置'+get.translation(event.card)+'并令本回合手牌上限+1').set('ai',function(evt,player){
return _status.currentPhase==player&&player.needsToDiscard(-3)&&_status.event.value<6;
}).set('value',get.value(event.card,player));
}
'step 2'
if(result.bool){
player.discard(event.card);
player.storage.jilue_jizhi++;
if(_status.currentPhase==player){
player.markSkill('jilue_jizhi');
}
}
}, },
ai:{ ai:{
threaten:1.4 threaten:1.4
},
mod:{
maxHandcard:function(player,num){
return num+player.storage.jilue_jizhi;
}
},
intro:{
content:'本回合手牌上限+#',
},
subSkill:{
clear:{
trigger:{global:'phaseAfter'},
silent:true,
content:function(){
player.storage.jilue_jizhi=0;
player.unmarkSkill('jilue_jizhi');
}
}
} }
}, },
wushen:{ wushen:{
@ -1573,9 +1623,300 @@ game.import('character',function(lib,game,ui,get,ai,_status){
order:10, order:10,
expose:0.4, expose:0.4,
} }
},
"nzry_longnu":{
mark:true,
locked:true,
marktext:'龙',
intro:{
content:function(storage,player,skill){
if(player.storage.nzry_longnu==true) return '锁定技出牌阶段开始时你减1点体力上限并摸一张牌然后本回合你的锦囊牌均视为雷杀且无使用次数限制';
return '锁定技,出牌阶段开始时,你流失一点体力并摸一张牌,然后本回合你的红色手牌均视为火杀且无距离限制';
},
},
audio:2,
trigger:{
player:'phaseUseBegin'
},
forced:true,
content:function(){
if(player.storage.nzry_longnu==true){
player.storage.nzry_longnu=false;
player.loseMaxHp();
player.draw();
player.addTempSkill('nzry_longnu_2',{player:'phaseAfter'});
}else{
player.storage.nzry_longnu=true;
player.loseHp();
player.draw();
player.addTempSkill('nzry_longnu_1',{player:'phaseAfter'});
};
},
subSkill:{
'1':{
mod:{
cardEnabled:function(card,player){
if(_status.event.skill!='nzry_longnu_1'&&(card.name!='sha'||card.nature!='fire')&&get.color(card)=='red') return false;
},
cardUsable:function(card,player){
if(_status.event.skill!='nzry_longnu_1'&&(card.name!='sha'||card.nature!='fire')&&get.color(card)=='red') return false;
},
cardRespondable:function(card,player){
if(_status.event.skill!='nzry_longnu_1'&&(card.name!='sha'||card.nature!='fire')&&get.color(card)=='red') return false;
},
cardSavable:function(card,player){
if(_status.event.skill!='nzry_longnu_1'&&(card.name!='sha'||card.nature!='fire')&&get.color(card)=='red') return false;
},
targetInRange:function(card){
if((card.name=='sha'&&card.nature=='fire')||_status.event.skill=='nzry_longnu_1') return true;
},
},
prompt:'本回合你的红色手牌均视为火杀且无距离限制',
enable:['chooseToUse','chooseToRespond'],
filterCard:{color:'red'},
viewAs:{name:'sha',nature:'fire'},
check:function(){return 1},
ai:{
effect:{
target:function(card,player,target,current){
if(get.tag(card,'respondSha')&&current<0) return 0.6
} }
}, },
respondSha:true,
order:4,
useful:-1,
value:-1
},
},
'2':{
prompt:'本回合你的锦囊牌均视为雷杀且无使用次数限制',
mod:{
cardEnabled:function(card,player){
if(_status.event.skill!='nzry_longnu_2'&&get.type(card,'trick')=='trick') return false;
},
cardUsable:function(card,player){
if(_status.event.skill!='nzry_longnu_2'&&get.type(card,'trick')=='trick') return false;
},
cardRespondable:function(card,player){
if(_status.event.skill!='nzry_longnu_2'&&get.type(card,'trick')=='trick') return false;
},
cardSavable:function(card,player){
if(_status.event.skill!='nzry_longnu_2'&&get.type(card,'trick')=='trick') return false;
},
cardUsable:function(card,player){
if(card.name=='sha'&&card.nature=='thunder') return Infinity;
},
},
enable:['chooseToUse','chooseToRespond'],
filterCard:function(card){
return get.type(card,'trick')=='trick';
},
viewAs:{name:'sha',nature:'thunder'},
check:function(){return 1},
ai:{
effect:{
target:function(card,player,target,current){
if(get.tag(card,'respondSha')&&current<0) return 0.6
}
},
respondSha:true,
order:4,
useful:-1,
value:-1
},
},
},
},
"nzry_jieying":{
audio:2,
init:function(player){
if(!player.isLinked()){
player.link();
player.logSkill('nzry_jieying');
};
},
group:["nzry_jieying_1","nzry_jieying_2"],
subSkill:{
'1':{
audio:2,
trigger:{
player:'linkAfter'
},
forced:true,
filter:function (event,player){
return !player.isLinked();
},
content:function(){
setTimeout(function(){
if(!player.isLinked()) player.link();
},1200);
},
},
'2':{
audio:2,
trigger:{
player:'phaseEnd',
},
direct:true,
content:function(){
"step 0"
player.chooseTarget(true,get.prompt('nzry_jieying'),function(card,player,target){
return target!=player;
}).ai=function(target){
if(!target.isLinked()) return get.attitude(player,target);
return 1;
};
"step 1"
if(result.bool){
player.line(result.targets);
player.logSkill('nzry_jieying');
result.targets[0].link();
}else{
event.finish();
};
},
},
},
},
"_nzry_jieying":{
mod:{
maxHandcard:function (player,num){
if(game.countPlayer(function(current){return current.hasSkill('nzry_jieying')})>0&&player.isLinked()) return num+2;
},
},
},
"nzry_junlve":{
audio:2,
init:function(player){
if(!player.storage.nzry_junlve) player.storage.nzry_junlve=0;
},
marktext:"军",
intro:{
content:'当前有#个“军略”标记',
},
mark:true,
trigger:{
player:"damageAfter",
source:"damageAfter",
},
forced:true,
content:function(){
player.storage.nzry_junlve++;
player.syncStorage('nzry_junlve');
game.log(player,'获得一个“军略”标记');
},
},
"nzry_cuike":{
audio:2,
trigger:{
player:"phaseUseBegin",
},
direct:true,
content:function(){
'step 0'
if(player.storage.nzry_junlve%2==1){
player.chooseTarget('是否发动【摧克】来对一名角色造成一点伤害?').ai=function(target){
return -get.attitude(player,target);
};
}else if(player.storage.nzry_junlve%2==0){
player.chooseTarget('是否发动【摧克】来横置一名角色并弃置其区域内的一张牌?').ai=function(target){
return -get.attitude(player,target);
};
}else{
event.finish();
};
'step 1'
if(result.bool){
player.line(result.targets);
player.logSkill('nzry_cuike');
if(player.storage.nzry_junlve%2==1){
result.targets[0].damage();
}else{
result.targets[0].link();
player.discardPlayerCard(result.targets[0],1,'hej');
};
};
'step 2'
if(player.storage.nzry_junlve>7){
player.chooseBool().set('ai',function(){
return true;
}).set('prompt','是否弃置所有“军略”标记并对所有其他角色造成一点伤害?');
}else{
event.finish();
};
'step 3'
if(result.bool){
player.line(game.players);
player.logSkill('nzry_cuike');
player.storage.nzry_junlve=0;
player.syncStorage('nzry_junlve');
game.log(player,'移去了所有“军略”标记');
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=player) game.players[i].damage();
};
};
},
},
"nzry_dinghuo":{
audio:2,
limited:true,
init:function (player){
player.storage.nzry_dinghuo=false;
},
intro:{
content:"limited",
},
unique:true,
mark:true,
skillAnimation:true,
trigger:{
player:"phaseUseBegin",
},
filter:function (event,player){
return !player.storage.nzry_dinghuo&&player.storage.nzry_junlve>0;
},
check:function (event,player){
var num=game.countPlayer(function(current){return get.attitude(player,current)<0&&current.isLinked()});
return player.storage.nzry_junlve>=num&&num==game.countPlayer(function(current){return get.attitude(player,current)<0});
},
content:function (){
'step 0'
player.awakenSkill('nzry_dinghuo');
player.storage.nzry_dinghuo=true;
player.chooseTarget([0,player.storage.nzry_junlve],'请选择【绽火】的目标',function(card,player,target){
return target.isLinked();
}).ai=function(target){
return -get.attitude(player,target);
};
'step 1'
if(result.bool){
player.line(result.targets);
player.storage.nzry_junlve=0;
player.syncStorage('nzry_junlve');
game.log(player,'移去了所有“军略”标记');
for(var i=0;i<result.targets.length;i++){
result.targets[i].discard(result.targets[i].get('e'));
result.targets[i].damage('fire');
};
};
},
},
},
translate:{ translate:{
"shen_luxun":"神陆逊",
"nzry_junlve":"军略",
"nzry_junlve_info":"锁定技,当你受到或造成伤害后,你获得一个“军略”标记",
"nzry_cuike":"摧克",
"nzry_cuike_info":"出牌阶段开始时,若“军略”标记的数量为奇数,你可以对一名角色造成一点伤害;若“军略”标记的数量为偶数你可以横置一名角色并弃置其区域内的一张牌。若“军略”标记的数量超过7个你可以移去全部“军略”标记并对所有其他角色造成一点伤害",
"nzry_dinghuo":"绽火",
"nzry_dinghuo_info":"限定技出牌阶段开始时你可以移去全部“军略”标记令至多等量的已横置角色弃置所有装备区内的牌然后受到1点火焰伤害",
"shen_liubei":"神刘备",
"nzry_longnu":"龙怒",
"nzry_longnu_info":"转换技锁定技①出牌阶段开始时你流失1点体力并摸一张牌然后本回合你的红色手牌均视为火杀且无距离限制。②出牌阶段开始时你减1点体力上限并摸一张牌然后本回合你的锦囊牌均视为雷杀且无使用次数限制",
"nzry_jieying":"结营",
"nzry_jieying_info":"锁定技,你始终处于横置状态;已横置的角色手牌上限+2;结束阶段,你横置一名其他角色",
shen_zhaoyun:'神赵云', shen_zhaoyun:'神赵云',
shen_guanyu:'神关羽', shen_guanyu:'神关羽',
shen_lvmeng:'神吕蒙', shen_lvmeng:'神吕蒙',
@ -1591,7 +1932,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xinlonghun2:'龙魂♦︎', xinlonghun2:'龙魂♦︎',
xinlonghun3:'龙魂♠︎', xinlonghun3:'龙魂♠︎',
xinlonghun4:'龙魂♣︎', xinlonghun4:'龙魂♣︎',
xinlonghun_info:'你可以将同花色的X张牌按下列规则使用或打出红桃当【桃】方块当具火焰伤害的【杀】梅花当【闪】黑桃当【无懈可击】。若你以此法使用了两张红色牌则此牌回复值或伤害值+1。若你以此法使用了两乡长黑色牌,则你弃置当前回合角色一张牌', xinlonghun_info:'你可以将同花色的X张牌按下列规则使用或打出红桃当【桃】方块当具火焰伤害的【杀】梅花当【闪】黑桃当【无懈可击】。若你以此法使用了两张红色牌则此牌回复值或伤害值+1。若你以此法使用了两黑色牌,则你弃置当前回合角色一张牌',
longhun:'龙魂', longhun:'龙魂',
longhun1:'龙魂♥︎', longhun1:'龙魂♥︎',
longhun2:'龙魂♦︎', longhun2:'龙魂♦︎',
@ -1617,7 +1958,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sbaiyin:'拜印', sbaiyin:'拜印',
sbaiyin_info:'觉醒技准备阶段开始时若你拥有的“忍”标记枚数不小于4你减1点体力上限然后获得“极略”', sbaiyin_info:'觉醒技准备阶段开始时若你拥有的“忍”标记枚数不小于4你减1点体力上限然后获得“极略”',
jilue:'极略', jilue:'极略',
jilue_info:'每当一名角色的判定牌生效前若你有手牌你可以弃1枚“忍”标记发动“鬼才”每当你受到伤害后你可以弃1枚“忍”标记发动“放逐”每当你使用锦囊牌时你可以弃1枚“忍”标记发动“集智”出牌阶段限一次若你有牌你可以弃1枚“忍”标记发动“制衡”出牌阶段你可以弃1枚“忍”标记执行“完杀”的效果直到回合结束。', jilue_info:'每当一名角色的判定牌生效前若你有手牌你可以弃1枚“忍”标记发动“鬼才”(界)每当你受到伤害后你可以弃1枚“忍”标记发动“放逐”每当你使用锦囊牌时你可以弃1枚“忍”标记发动“集智”(界)出牌阶段限一次若你有牌你可以弃1枚“忍”标记发动“制衡”(界)出牌阶段你可以弃1枚“忍”标记执行“完杀”的效果直到回合结束。',
jilue_guicai:'鬼才', jilue_guicai:'鬼才',
jilue_fangzhu:'放逐', jilue_fangzhu:'放逐',
jilue_wansha:'完杀', jilue_wansha:'完杀',

8
character/old.js Normal file → Executable file
View File

@ -17,7 +17,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
old_lingtong:['male','wu',4,['oldxuanfeng']], old_lingtong:['male','wu',4,['oldxuanfeng']],
old_madai:['male','shu',4,['mashu','oldqianxi']], old_madai:['male','shu',4,['mashu','oldqianxi']],
old_caoxiu:['male','wei',4,['taoxi']], old_caoxiu:['male','wei',4,['taoxi']],
old_huaxiong:['male','qun',6,['shiyong']],
old_wangyi:['female','wei',3,['oldzhenlie','oldmiji']], old_wangyi:['female','wei',3,['oldzhenlie','oldmiji']],
old_caozhen:['male','wei',4,['sidi']], old_caozhen:['male','wei',4,['sidi']],
old_quancong:['male','wu',4,['zhenshan']], old_quancong:['male','wu',4,['zhenshan']],
@ -27,6 +26,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
old_chenqun:['male','wei',3,['dingpin','oldfaen']], old_chenqun:['male','wei',3,['dingpin','oldfaen']],
old_zhuhuan:['male','wu',4,['youdi']], old_zhuhuan:['male','wu',4,['youdi']],
old_zhuzhi:['male','wu',4,['anguo']], old_zhuzhi:['male','wu',4,['anguo']],
old_machao:['male','qun',4,['zhuiji','cihuai']],
old_bulianshi:['female','wu',3,['old_anxu','zhuiyi']],
}, },
characterFilter:{ characterFilter:{
old_lingju:function(mode){ old_lingju:function(mode){
@ -447,7 +449,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
old_zhuran:'旧朱然', old_zhuran:'旧朱然',
old_madai:'旧马岱', old_madai:'旧马岱',
old_caoxiu:'旧曹休', old_caoxiu:'旧曹休',
old_huaxiong:'华雄', old_huaxiong:'华雄',
old_wangyi:'旧王异', old_wangyi:'旧王异',
old_caozhen:'旧曹真', old_caozhen:'旧曹真',
old_quancong:'旧全琮', old_quancong:'旧全琮',
@ -456,6 +458,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
old_chenqun:'旧陈群', old_chenqun:'旧陈群',
old_zhuhuan:'旧朱桓', old_zhuhuan:'旧朱桓',
old_zhuzhi:'旧朱治', old_zhuzhi:'旧朱治',
old_machao:'旧马超',
old_bulianshi:'旧步练师',
oldanxu:'安恤', oldanxu:'安恤',
oldanxu_info:'出牌阶段限一次,你可以选择手牌数不相等的两名其他角色,令其中手牌少的角色获得手牌多的角色的一张手牌并展示之,然后若此牌不为黑桃,你摸一张牌。', oldanxu_info:'出牌阶段限一次,你可以选择手牌数不相等的两名其他角色,令其中手牌少的角色获得手牌多的角色的一张手牌并展示之,然后若此牌不为黑桃,你摸一张牌。',

796
character/refresh.js Normal file → Executable file
View File

@ -4,16 +4,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
name:'refresh', name:'refresh',
connect:true, connect:true,
character:{ character:{
re_caocao:['male','wei',4,['hujia','rejianxiong'],['zhu']], re_caocao:['male','wei',4,['hujia','new_rejianxiong'],['zhu']],
re_simayi:['male','wei',3,['refankui','reguicai']], re_simayi:['male','wei',3,['refankui','reguicai']],
re_guojia:['male','wei',3,['tiandu','reyiji']], re_guojia:['male','wei',3,['tiandu','new_reyiji']],
re_lidian:['male','wei',3,['xunxun','wangxi']], re_lidian:['male','wei',3,['xunxun','wangxi']],
re_zhangliao:['male','wei',4,['retuxi']], re_zhangliao:['male','wei',4,['new_retuxi']],
re_xuzhu:['male','wei',4,['reluoyi']], re_xuzhu:['male','wei',4,['new_reluoyi']],
re_xiahoudun:['male','wei',4,['reganglie','qingjian']], re_xiahoudun:['male','wei',4,['reganglie','new_qingjian']],
re_zhangfei:['male','shu',4,['paoxiao','retishen']], re_zhangfei:['male','shu',4,['new_repaoxiao','new_tishen']],
re_zhaoyun:['male','shu',4,['longdan','reyajiao']], re_zhaoyun:['male','shu',4,['longdan','new_yajiao']],
re_guanyu:['male','shu',4,['wusheng','yijue']], re_guanyu:['male','shu',4,['new_rewusheng','new_yijue']],
re_machao:['male','shu',4,['mashu','retieji']], re_machao:['male','shu',4,['mashu','retieji']],
re_xushu:['male','shu',4,['zhuhai','qianxin']], re_xushu:['male','shu',4,['zhuhai','qianxin']],
re_zhouyu:['male','wu',3,['reyingzi','refanjian']], re_zhouyu:['male','wu',3,['reyingzi','refanjian']],
@ -22,9 +22,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_luxun:['male','wu',3,['reqianxun','relianying']], re_luxun:['male','wu',3,['reqianxun','relianying']],
re_daqiao:['female','wu',3,['reguose','liuli']], re_daqiao:['female','wu',3,['reguose','liuli']],
re_huanggai:['male','wu',4,['rekurou','zhaxiang']], re_huanggai:['male','wu',4,['rekurou','zhaxiang']],
re_lvbu:['male','qun',5,['wushuang','liyu']], re_lvbu:['male','qun',5,['wushuang','new_liyu']],
re_gongsunzan:['male','qun',4,['qiaomeng','reyicong']], re_gongsunzan:['male','qun',4,['qiaomeng','reyicong']],
re_huatuo:['male','qun',3,['chulao','jijiu']], re_huatuo:['male','qun',3,['jijiu','new_reqingnang']],
re_liubei:['male','shu',4,['rerende','jijiang'],['zhu']], re_liubei:['male','shu',4,['rerende','jijiang'],['zhu']],
re_diaochan:['female','qun',3,['lijian','rebiyue']], re_diaochan:['female','qun',3,['lijian','rebiyue']],
re_huangyueying:['female','shu',3,['rejizhi','reqicai']], re_huangyueying:['female','shu',3,['rejizhi','reqicai']],
@ -32,12 +32,711 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_sunshangxiang:['female','wu',3,['xiaoji','rejieyin']], re_sunshangxiang:['female','wu',3,['xiaoji','rejieyin']],
re_zhenji:['female','wei',3,['reluoshen','qingguo']], re_zhenji:['female','wei',3,['reluoshen','qingguo']],
re_zhugeliang:['male','shu',3,['reguanxing','kongcheng']], re_zhugeliang:['male','shu',3,['reguanxing','kongcheng']],
re_huaxiong:["male","qun",6,["new_reyaowu"]],
}, },
characterIntro:{ characterIntro:{
re_gongsunzan:'群雄之一。出身贵族,因母地位卑贱,只当了郡中小吏。他貌美,声音洪亮,机智善辩。后随卢植于缑氏山中读书,粗通经传。', re_gongsunzan:'群雄之一。出身贵族,因母地位卑贱,只当了郡中小吏。他貌美,声音洪亮,机智善辩。后随卢植于缑氏山中读书,粗通经传。',
re_lidian:'字曼成,曹操麾下将领。李典深明大义,不与人争功,崇尚学习与高贵儒雅,尊重博学之士,在军中被称为长者。李典有长者之风,官至破虏将军,三十六岁去世。魏文帝曹丕继位后追谥号为愍侯。', re_lidian:'字曼成,曹操麾下将领。李典深明大义,不与人争功,崇尚学习与高贵儒雅,尊重博学之士,在军中被称为长者。李典有长者之风,官至破虏将军,三十六岁去世。魏文帝曹丕继位后追谥号为愍侯。',
}, },
skill:{ skill:{
"new_yajiao":{
audio:"reyajiao",
trigger:{
player:["respond","useCard"],
},
frequent:true,
filter:function (event,player){
return player!=_status.currentPhase&&get.itemtype(event.cards)=='cards';
},
content:function (){
"step 0"
event.card=get.cards();
player.showCards(event.card);
event.same=false;
if(get.type(event.card[0],'trick')==get.type(trigger.card,'trick')) event.same=true;
player.chooseTarget('选择获得此牌的角色',true).set('ai',function(target){
var att=get.attitude(_status.event.player,target);
if(_status.event.du){
if(target.hasSkillTag('nodu')) return 0;
return -att;
}
if(!_status.event.same) att+=target==_status.event.player?1:0;
if(att>0){
return att+Math.max(0,5-target.countCards('h'));
}
return att;
}).set('du',event.card.name=='du').set('same',event.same);
"step 1"
if(result.targets){
player.line(result.targets,'green');
result.targets[0].gain(event.card,'gain2');
if(!event.same) player.chooseToDiscard(true);
}
},
ai:{
effect:{
target:function (card,player){
if(get.tag(card,'respond')&&player.countCards('h')>1) return [1,0.2];
},
},
},
},
"new_liyu":{
audio:"liyu",
trigger:{
source:"damageEnd",
},
filter:function (event,player){
if(event._notrigger.contains(event.player)) return false;
return event.card&&event.card.name=='sha'&&event.player.isAlive()&&event.player.countGainableCards(player,'he')>0;
},
direct:true,
content:function (){
'step 0'
player.gainPlayerCard(get.prompt('new_liyu',trigger.player),trigger.player,'he').set('ai',function(card){
var player=_status.event.player;
var evt=_status.event.target;
if(get.type(card)=='equip'){
if(get.attitude(player,evt)>0&&game.hasPlayer(function(current){
return (player.canUse({name:'juedou'},current)&&current!=evt.target&&get.effect(current,{name:'juedou'},player,player)>2);
})){
return 5;
}
else if(game.hasPlayer(function(current){
return (player.canUse({name:'juedou'},current)&&current!=evt&&current!=player&&get.effect(current,{name:'juedou'},player,player)<0);
})){
return 1;
}
else return 4;
};
return 3;
});
'step 1'
if(result.bool){
player.showCards(result.cards);
player.logSkill('new_liyu',trigger.player);
if(get.type(result.cards[0])!='equip'){
trigger.player.draw();
event.finish();
}
else{
trigger.player.chooseTarget(function(card,player,target){
var evt=_status.event.getParent();
return evt.player.canUse({name:'juedou'},target)&&target!=_status.event.player;
},get.prompt('liyu')).set('ai',function(target){
var evt=_status.event.getParent();
return get.effect(target,{name:'juedou'},evt.player,_status.event.player)-2;
});
}
}
else event.finish();
'step 2'
if(result.targets){
player.useCard({name:'juedou'},result.targets[0],'noai');
}
},
ai:{
halfneg:true,
},
},
"new_retuxi":{
audio:"retuxi",
trigger:{
player:"phaseDrawBegin",
},
direct:true,
priority:-10,
filter:function (event){
return event.num>0;
},
content:function (){
"step 0"
player.chooseTarget(get.prompt('new_retuxi'),[1,trigger.num],function(card,player,target){
return target.countCards('h')>0&&player!=target;
},function(target){
var att=get.attitude(_status.event.player,target);
if(target.hasSkill('tuntian')) return att/10;
return 1-att;
});
"step 1"
if(result.bool){
player.logSkill('new_retuxi',result.targets);
player.gainMultiple(result.targets);
trigger.num-=result.targets.length;
}
else{
event.finish();
}
"step 2"
if(trigger.num<=0) game.delay();
},
ai:{
threaten:1.6,
expose:0.2,
},
},
"new_reyiji":{
audio:"reyiji",
trigger:{
player:"damageEnd",
},
frequent:true,
filter:function (event){
return (event.num>0)
},
content:function (){
"step 0"
event.num=1;
event.count=1;
"step 1"
player.gain(get.cards(2));
player.$draw(2);
"step 2"
player.chooseCardTarget({
filterCard:true,
selectCard:[1,2],
filterTarget:function(card,player,target){
return player!=target&&target!=event.temp;
},
ai1:function(card){
if(ui.selected.cards.length>0) return -1;
if(card.name=='du') return 20;
return (_status.event.player.countCards('h')-_status.event.player.hp);
},
ai2:function(target){
var att=get.attitude(_status.event.player,target);
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
if(target.hasSkillTag('nodu')) return 0;
return 1-att;
}
return att-4;
},
prompt:'请选择要送人的卡牌'
});
"step 3"
if(result.bool){
player.$give(result.cards.length,result.targets[0]);
player.line(result.targets,'green');
result.targets[0].gain(result.cards);
if(num==1){
event.temp=result.targets[0];
event.num++;
event.goto(2);
}
else if(event.count<trigger.num){
delete event.temp;
event.num=1;
event.count++;
event.goto(1);
}
}
else if(event.count<trigger.num){
delete event.temp;
event.num=1;
event.count++;
event.goto(1);
}
},
ai:{
maixie:true,
"maixie_hp":true,
result:{
effect:function (card,player,target){
if(get.tag(card,'damage')){
if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
if(!target.hasFriend()) return;
var num=1;
if(get.attitude(player,target)>0){
if(player.needsToDiscard()){
num=0.7;
}
else{
num=0.5;
}
}
if(player.hp>=4) return [1,num*2];
if(target.hp==3) return [1,num*1.5];
if(target.hp==2) return [1,num*0.5];
}
},
},
threaten:0.6,
},
},
"new_rejianxiong":{
audio:"rejianxiong",
trigger:{
player:"damageEnd",
},
content:function (){
"step 0"
if(get.itemtype(trigger.cards)=='cards'&&get.position(trigger.cards[0])=='d'){
player.gain(trigger.cards,"gain2");
}
player.draw();
},
ai:{
maixie:true,
"maixie_hp":true,
effect:{
target:function (card,player,target){
if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
if(get.tag(card,'damage')&&player!=target) return [1,0.6];
},
},
},
},
"new_reluoyi":{
audio:"reluoyi",
trigger:{
player:"phaseDrawBegin",
},
content:function (){
"step 0"
event.cards=get.cards(3);
player.showCards(event.cards,'裸衣');
player.chooseBool("是否放弃摸牌?").ai=function(event,player){
var num=3
for(var i=0;i<event.cards.length;i++){
if(get.type(event.cards[i])!='basic'&&event.cards[i].name!='juedou'&&
(get.type(event.cards[i])!='equip'||get.subtype(event.cards[i])!='equip1')){
num--;
}
}
return num>1
};
"step 1"
if(result.bool){
for(var i=0;i<cards.length;i++){
if(get.type(cards[i])!='basic'&&cards[i].name!='juedou'&&
(get.type(cards[i])!='equip'||get.subtype(cards[i])!='equip1')){
cards[i].discard();
cards.splice(i--,1);
}
}
player.gain(cards,'gain2');
player.addTempSkill('reluoyi2',{player:'phaseBefore'});
trigger.cancel();
}
else for(var i=0;i<cards.length;i++){
cards[i].discard();
}
},
},
"new_rewusheng":{
mod:{
targetInRange:function (card){
if(get.suit(card)=='diamond'&&(_status.event.skill=='new_rewusheng'||card.name=='sha')) return true;
},
},
audio:"wusheng",
enable:["chooseToRespond","chooseToUse"],
filterCard:function (card,player){
if(get.zhu(player,'shouyue')) return true;
return get.color(card)=='red';
},
position:"he",
viewAs:{
name:"sha",
},
viewAsFilter:function (player){
if(get.zhu(player,'shouyue')){
if(!player.countCards('he')) return false;
}
else{
if(!player.countCards('he',{color:'red'})) return false;
}
},
prompt:"将一张红色牌当杀使用或打出",
check:function (card){return 4-get.value(card)},
ai:{
skillTagFilter:function (player){
if(get.zhu(player,'shouyue')){
if(!player.countCards('he')) return false;
}
else{
if(!player.countCards('he',{color:'red'})) return false;
}
},
respondSha:true,
basic:{
useful:[5,1],
value:[5,1],
},
order:function (){
if(_status.event.player.hasSkillTag('presha',true,null,true)) return 10;
return 3;
},
result:{
target:function (player,target){
if(player.hasSkill('jiu')&&!target.getEquip('baiyin')){
if(get.attitude(player,target)>0){
return -6;
}
else{
return -3;
}
}
return -1.5;
},
},
tag:{
respond:1,
respondShan:1,
damage:function (card){
if(card.nature=='poison') return;
return 1;
},
natureDamage:function (card){
if(card.nature) return 1;
},
fireDamage:function (card,nature){
if(card.nature=='fire') return 1;
},
thunderDamage:function (card,nature){
if(card.nature=='thunder') return 1;
},
poisonDamage:function (card,nature){
if(card.nature=='poison') return 1;
},
},
},
},
"new_yijue":{
audio:"yijue",
enable:"phaseUse",
usable:1,
position:"he",
filterTarget:function (card,player,target){
return player!=target&&target.countCards('h');
},
filterCard:true,
check:function (card){
return 8-get.value(card);
},
content:function (){
"step 0"
target.chooseCard(true).ai=function(card){
var player=_status.event.player;
if((player.hasShan()||player.hp<3)&&get.color(card)=='black') return 0.5;
return Math.max(1,20-get.value(card));
};
"step 1"
target.showCards(result.cards);
event.card2=result.cards[0];
if(get.color(event.card2)=='black'){
if(!target.hasSkill('fengyin')){
target.addTempSkill('fengyin');
}
target.addTempSkill('new_yijue2');
event.finish();
}
else{
target.$give(event.card2,player);
player.gain(event.card2);
if(target.hp<target.maxHp){
player.chooseBool('是否让目标回复一点体力?').ai=function(event,player){
return get.recoverEffect(target,player,player)>0;
};
}
}
"step 2"
if(result.bool){
target.recover();
}
},
ai:{
result:{
target:function (player,target){
var hs=player.getCards('h');
if(hs.length<3) return 0;
if(target.countCards('h')>target.hp+1&&get.recoverEffect(target)>0){
return 1;
}
if(player.canUse('sha',target)&&(player.countCards('h','sha')||player.countCards('he',{color:'red'}))){
return -2;
}
return -0.5;
},
},
order:9,
},
},
"new_yijue2":{
trigger:{
player:"damageBegin",
},
filter:function (event){
return event.source&&event.source.hasSkill('new_yijue')&&event.card&&event.card.name=='sha'&&get.suit(event.card)=='heart'&&event.notLink();
},
silent:true,
popup:false,
forced:true,
content:function (){
trigger.num++;
},
mark:true,
mod:{
cardEnabled:function (){
return false;
},
cardUsable:function (){
return false;
},
cardRespondable:function (){
return false;
},
cardSavable:function (){
return false;
},
},
intro:{
content:"不能使用或打出卡牌",
},
},
"new_repaoxiao":{
audio:"paoxiao",
inherit:"paoxiao",
mod:{
targetInRange:function (card,player){
if(get.cardCount({name:'sha'},player)>0) return true;
},
cardUsable:function (card,player,num){
if(card.name=='sha') return Infinity;
},
},
ai:{
unequip:true,
skillTagFilter:function (player,tag,arg){
if(!get.zhu(player,'shouyue')) return false;
if(arg&&arg.name=='sha') return true;
return false;
},
},
},
"new_tishen":{
trigger:{
player:"phaseUseEnd",
},
check:function (event,player){
var num=0;
var he=player.getCards('he');
for(var i=0;i<he.length;i++){
if(get.type(he[i],'trick')=='trick'){
num++;
}
if(get.type(he[i])=='equip'){
var subtype=get.subtype(he[i]);
if(subtype=='equip3'||subtype=='equip4'){
num++;
}
}
}
return num==0||num<=player.countCards('h')-player.maxHandcard;
},
content:function (){
var list=[];
var he=player.getCards('he');
for(var i=0;i<he.length;i++){
if(get.type(he[i],'trick')=='trick'){
list.push(he[i]);
}
if(get.type(he[i])=='equip'){
var subtype=get.subtype(he[i]);
if(subtype=='equip3'||subtype=='equip4'){
list.push(he[i]);
}
}
}
if(list.length) player.discard(list);
player.addTempSkill('new_tishen2',{player:'phaseBefore'});
},
audio:"retishen",
},
"new_tishen2":{
trigger:{
target:"shaUnhirt",
},
filter:function (event,player){
if(get.itemtype(event.cards)!='cards') return false;
for(var i=0;i<event.cards.length;i++){
if(event.cards[i].isInPile()){
return true;
}
}
return false;
},
forced:true,
nopop:true,
content:function (){
player.logSkill('new_tishen');
var list=[];
for(var i=0;i<trigger.cards.length;i++){
if(trigger.cards[i].isInPile()){
list.push(trigger.cards[i]);
}
}
player.gain(list,'gain2');
},
},
"new_qingjian":{
audio:"qingjian",
unique:true,
trigger:{
player:"gainAfter",
},
direct:true,
usable:1,
filter:function (event,player){
if(event.parent.parent.name=='phaseDraw') return false;
return event.cards&&event.cards.length>0
},
content:function (){
"step 0"
player.chooseCardTarget({
position:'h',
filterCard:true,
selectCard:[1,Infinity],
filterTarget:function(card,player,target){
return player!=target;
},
ai1:function(card){
if(get.attitude(_status.event.player,_status.currentPhase)<0&&_status.currentPhase.needsToDiscard()&&card.name!='du') return -1;
for(var i=0;i<ui.selected.cards.length;i++){
if(get.type(ui.selected.cards[i])==get.type(card)||(ui.selected.cards[i].name=='du'&&card.name!='du')) return -1;
};
if(card.name=='du') return 20;
return (_status.event.player.countCards('h')-_status.event.player.hp);
},
ai2:function(target){
if(get.attitude(_status.event.player,_status.currentPhase)<0) return -1;
var att=get.attitude(_status.event.player,target);
if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
if(target.hasSkillTag('nodu')) return 0;
return 1-att;
}
if(target.countCards('h')>_status.event.player.countCards('h')) return 0;
return att-4;
},
prompt:'请选择要送人的卡牌'
});
"step 1"
if(result.bool){
var target=result.targets[0];
var cards=result.cards;
var type=[];
for(var i=0;i<cards.length;i++){
if(!type.contains(get.type(cards[i],'trick'))) type.push(get.type(cards[i],'trick'));
}
player.storage.new_qingjian++;
player.logSkill('new_qingjian',target);
target.gain(cards,player);
player.$give(cards,target);
_status.currentPhase.addTempSkill('qingjian_add');
_status.currentPhase.storage.qingjian_add=type.length;
}
else{
player.storage.counttrigger.new_qingjian--;
}
},
ai:{
expose:0.3,
},
},
"qingjian_add":{
mark:true,
intro:{
content:function (storage,player){
return '手牌上限+'+player.storage.qingjian_add;
},
},
mod:{
maxHandcard:function (player,num){
return num+player.storage.qingjian_add;
},
},
onremove:function (player){
delete player.storage.qingjian_add;
},
},
"new_reqingnang":{
subSkill:{
off:{
sub:true,
},
"off2":{
sub:true,
},
},
audio:"qingnang",
enable:"phaseUse",
filterCard:true,
check:function (card,event,player){
if(game.countPlayer(function(current){
return (get.recoverEffect(current,player,player)>0&&get.attitude(player,current)>2);
})>1&&get.color(card)=='black'&&player.countCards('h',{color:'red'})>0) return 3-get.value(card);
return 9-get.value(card);
},
filter:function (event,player){
return !player.hasSkill('new_reqingnang_off2');
},
filterTarget:function (card,player,target){
if(target.hp>=target.maxHp||target.hasSkill('new_reqingnang_off')) return false;
return true;
},
content:function (){
target.addTempSkill('new_reqingnang_off');
if(get.color(cards[0])=='black') player.addTempSkill('new_reqingnang_off2');
target.recover();
},
ai:{
order:9,
result:{
target:function (player,target){
if(target.hp==1) return 5;
if(player==target&&player.countCards('h')>player.hp) return 5;
return 2;
},
},
threaten:2,
},
},
"new_reyaowu":{
trigger:{
player:"damageEnd",
},
priority:1,
audio:"yaowu",
filter:function (event){
if(event.card&&(event.card.name=='sha')){
if(['red','black'].contains(get.color(event.card))) return true;
}
return false;
},
forced:true,
check:function (event){
if(event.card&&(event.card.name=='sha')){
return get.color(event.card)=='black';
}
},
content:function (){
if(get.color(trigger.cards)=='black') player.draw();
else trigger.source.chooseDrawRecover(true);
},
ai:{
effect:{
target:function (card,player,target,current){
if(card.name=='sha'&&(get.color(card)=='red')){
return [1,-2];
}
if(card.name=='sha'&&(get.color(card)=='black')){
return [1,0.6];
}
},
},
},
},
reguanxing:{ reguanxing:{
audio:'guanxing', audio:'guanxing',
trigger:{player:['phaseBegin','phaseEnd']}, trigger:{player:['phaseBegin','phaseEnd']},
@ -369,12 +1068,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
return 6-get.value(card) return 6-get.value(card)
}, },
delay:0,
content:function(){ content:function(){
'step 0' 'step 0'
if(!player.hasSkill('rezhiheng_delay')) game.delayx(); event.num=player.hasSkill('rezhiheng_delay')?1:0;
'step 1' 'step 1'
player.draw(cards.length); player.draw(event.num+cards.length);
}, },
group:'rezhiheng_draw', group:'rezhiheng_draw',
subSkill:{ subSkill:{
@ -382,7 +1080,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
trigger:{player:'loseEnd'}, trigger:{player:'loseEnd'},
silent:true, silent:true,
filter:function(event,player){ filter:function(event,player){
if(event.getParent(2).skill!='rezhiheng') return false; if(event.getParent(2).skill!='rezhiheng'&&event.getParent(2).skill!='jilue_zhiheng') return false;
if(player.countCards('h')) return false; if(player.countCards('h')) return false;
for(var i=0;i<event.cards.length;i++){ for(var i=0;i<event.cards.length;i++){
if(event.cards[i].original=='h') return true; if(event.cards[i].original=='h') return true;
@ -390,8 +1088,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return false; return false;
}, },
content:function(){ content:function(){
player.draw(); player.addTempSkill('rezhiheng_delay',trigger.getParent(2).skill+'After');
player.addTempSkill('rezhiheng_delay','rezhihengAfter');
} }
}, },
delay:{} delay:{}
@ -1903,9 +2600,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
content:function(){ content:function(){
"step 0" "step 0"
trigger.cancel();
event.cards=get.cards(4); event.cards=get.cards(4);
player.chooseCardButton(event.cards,2,'选择获得两张牌').set('ai',get.buttonValue); player.chooseCardButton(event.cards,2,'选择两张牌置于牌堆顶').set('ai',ai.get.buttonValue);
"step 1" "step 1"
if(result.bool){ if(result.bool){
var choice=[]; var choice=[];
@ -1916,8 +2612,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
for(var i=0;i<cards.length;i++){ for(var i=0;i<cards.length;i++){
ui.cardPile.appendChild(cards[i]); ui.cardPile.appendChild(cards[i]);
} }
player.gain(choice,'draw'); while(choice.length){
game.log(player,'获得了两张牌') ui.cardPile.insertBefore(choice.pop(),ui.cardPile.firstChild);
}
} }
}, },
}, },
@ -1977,26 +2674,61 @@ game.import('character',function(lib,game,ui,get,ai,_status){
re_diaochan:'界貂蝉', re_diaochan:'界貂蝉',
re_huangyueying:'界黄月英', re_huangyueying:'界黄月英',
re_sunquan:'界孙权', re_sunquan:'界孙权',
re_sunshangxiang:'孙尚香', re_sunshangxiang:'界孙尚香',
re_zhugeliang:'诸葛亮', re_zhugeliang:'界诸葛亮',
re_zhenji:'甄姬', re_zhenji:'界甄姬',
re_huaxiong:"界华雄",
reguanxing:'观星', reguanxing:'观星',
reguanxing_info:'准备阶段你可以观看牌堆顶的5张牌存活角色小于4时改为3张并将其以任意顺序置于牌堆项或牌堆底如果你把观星的牌都放在牌堆底你可以在结束阶段再进行1次观星', reguanxing_info:'准备阶段你可以观看牌堆顶的5张牌存活角色小于4时改为3张并将其以任意顺序置于牌堆项或牌堆底若你将“观星”的牌都放在了牌堆底,则你可以在结束阶段再次发动“观星”',
reluoshen:'洛神', reluoshen:'洛神',
reluoshen_info:'准备阶段,你可以进行一判定,若为黑色则可以继续判定,直到出现红色。然后你获得所有黑色的判定牌。你通过洛神获得的牌,不计入当前回合的手牌上限', reluoshen_info:'准备阶段,你可以进行一判定,若为黑色则可以继续判定,直到出现红色。然后你获得所有黑色的判定牌。你通过洛神获得的牌,不计入当前回合的手牌上限',
rejieyin:'结姻', rejieyin:'结姻',
rejieyin_info:'出牌阶段限1次你可以选择一名男性角色弃置一张手牌或将一张装备牌置于其装备区你与其体力较高的角色摸一张牌体力值较低的角色回复1点体力', rejieyin_info:'出牌阶段限一次,你可以选择一名男性角色并弃置一张手牌或将装备区内的一张装备牌置于其装备区你与其体力较高的角色摸一张牌体力值较低的角色回复1点体力',
rebiyue:'闭月', rebiyue:'闭月',
rebiyue_info:'结束阶段,你可以摸一张牌,如果你没有手牌,改为摸两张牌', rebiyue_info:'结束阶段,你可以摸一张牌,若你没有手牌,则改为摸两张牌',
rejizhi:'集智', rejizhi:'集智',
rejizhi_info:'每当你使用一张非转化的锦囊牌,可以摸一张牌,如果摸到的是基本牌,你可以弃置这张牌,然后本回合手牌上限+1', rejizhi_info:'当你使用非转化的普通锦囊牌时,可以摸一张牌,若此牌为基本牌,则可以弃置之,然后令本回合手牌上限+1。',
reqicai:'奇才', reqicai:'奇才',
reqicai_info:'锁定技,你使用锦囊牌无距离限制,你装备区内的牌不能被弃置', reqicai_info:'锁定技,你使用锦囊牌无距离限制,你装备区内的牌不能被其他角色弃置',
rezhiheng:'制衡', rezhiheng:'制衡',
rezhiheng_info:'出牌阶段限1次你可以弃置任意张牌并摸等量的牌如果在发动制衡时弃置了所有手牌你额外摸一张牌', rezhiheng_info:'出牌阶段限一次,你可以弃置任意张牌并摸等量的牌,若你在发动“制衡”时弃置了所有手牌,则你多摸一张牌',
rejiuyuan:'救援', rejiuyuan:'救援',
rejiuyuan_info:'主公技其他吴国角色对自己使用【桃】时如果他的体力值大于你他可以选择让你回复1点体力然后他摸1张牌', rejiuyuan_info:'主公技,其他吴国角色对自己使用【桃】时,若其体力值大于你,则 其可以选择令你回复1点体力然后其摸1张牌',
"new_yajiao":"涯角",
"new_yajiao_info":"每当你于回合外使用或打出牌时,你可以亮出牌堆顶的一张牌,并将其交给一名角色。若此牌与你此次使用或打出的牌类别不同,则你弃置一张牌。",
"new_liyu":"利驭",
"new_liyu_info":"当你使用【杀】对一名其他角色造成伤害后,你可以获得其一张牌。若此牌不为装备牌,则其摸一张牌。若此牌为装备牌,则视为你对其选择的另一名角色使用一张【决斗】。",
"new_retuxi":"突袭",
"new_retuxi_info":"摸牌阶段摸牌时,你可以少摸任意张牌,然后选择等量的角色的各一张手牌。",
"new_reyiji":"遗计",
"new_reyiji_info":"每当你受到1点伤害后你可以摸两张牌然后可以将至多两张手牌交给其他角色。",
"new_rejianxiong":"奸雄",
"new_rejianxiong_info":"每当你受到伤害后,你可以获得对你造成伤害的牌并摸一张牌。",
"new_reluoyi":"裸衣",
"new_reluoyi_info":"你可以展示牌堆顶的三张牌。然后,你可以放弃摸牌。若如此做,你获得其中的基本牌、武器牌和【决斗】,若如此做,直到你的下回合开始,你为伤害来源的【杀】或【决斗】造成的伤害+1。否则你弃置这些牌。",
"new_rewusheng":"武圣",
"new_rewusheng_info":"你可以将一张红色牌当做【杀】使用或打出。你使用的方片杀没有距离限制。",
"new_yijue":"义绝",
"new_yijue_info":"出牌阶段限一次,你可以弃置一张牌并令一名有手牌的其他角色展示一张手牌。若此牌为黑色,则该角色不能使用或打出牌,非锁定技失效且受到来自你的红桃【杀】的伤害+1直到回合结束。若此牌为红色则你可以获得此牌并可以令其回复一点体力。",
"new_yijue2":"义绝",
"new_yijue2_info":"",
"new_repaoxiao":"咆哮",
"new_repaoxiao_info":"锁定技,出牌阶段,你使用【杀】没有数量限制。若你于此出牌阶段内使用过【杀】,则你本回合内使用【杀】没有距离限制。",
"new_tishen":"替身",
"new_tishen_info":"出牌阶段结束时,你可以弃置你所有的锦囊牌与坐骑牌。若如此做,直到你的下个回合开始,你获得所有以你为目标且未对你造成伤害的【杀】。",
"new_tishen2":"替身",
"new_tishen2_info":"",
"new_qingjian":"清俭",
"new_qingjian_info":"每当你于摸牌阶段外获得牌时,你可以展示任意张手牌并交给一名其他角色。然后,当前回合角色本回合的手牌上限+X。X为你给出的牌中包含的类别数",
"qingjian_add":"清俭",
"qingjian_add_info":"",
"new_reqingnang":"青囊",
"new_reqingnang_info":"出牌阶段,你可以弃置一张手牌,令一名本回合内未成为过〖青囊〗的目标的角色回复一点体力。若你弃置的是黑色牌,则你本回合内不能再发动〖青囊〗。",
"new_reyaowu":"耀武",
"new_reyaowu_info":"锁定技当任意一名角色使用【杀】对你造成伤害时若此杀为红色该角色回复1点体力或摸一张牌。若为黑色则你摸一张牌。",
qinxue:'勤学', qinxue:'勤学',
retuxi:'突袭', retuxi:'突袭',
@ -2041,7 +2773,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
rerende:'仁德', rerende:'仁德',
rerende_info:'出牌阶段,你可以将至少一张手牌交给其他角色,然后你于此阶段内不能再以此法交给该角色牌;若你于此阶段内给出的牌首次达到两张,你可以视为使用一张基本牌', rerende_info:'出牌阶段,你可以将至少一张手牌交给其他角色,然后你于此阶段内不能再以此法交给该角色牌;若你于此阶段内给出的牌首次达到两张,你可以视为使用一张基本牌',
liyu_info:'当你使用【杀】对一名其他角色造成伤害后,该角色可令你获得其一张牌,若如此做,则视为你对其选择的另一名角色使用一张【决斗】', liyu_info:'当你使用【杀】对一名其他角色造成伤害后,该角色可令你获得其一张牌,若如此做,则视为你对其选择的另一名角色使用一张【决斗】',
xunxun_info:'摸牌阶段,你可以改为观看牌堆顶的四张牌,然后获得其中的两张牌,将其余的牌以任意顺序置于牌堆底。', xunxun_info:'摸牌阶段,你可以观看牌堆顶的四张牌,然后将其中的两张牌置于牌堆顶,并将其余的牌以任意顺序置于牌堆底。',
wangxi_info:'每当你对其他角色造成1点伤害后或受到其他角色造成的1点伤害后你可与该角色各摸一张牌。', wangxi_info:'每当你对其他角色造成1点伤害后或受到其他角色造成的1点伤害后你可与该角色各摸一张牌。',
reguose_info:'出牌阶段限一次,你可以选择一项:将一张方片花色牌当做【乐不思蜀】使用;或弃置一张方片花色牌并弃置场上的一张【乐不思蜀】。选择完成后,你摸一张牌。', reguose_info:'出牌阶段限一次,你可以选择一项:将一张方片花色牌当做【乐不思蜀】使用;或弃置一张方片花色牌并弃置场上的一张【乐不思蜀】。选择完成后,你摸一张牌。',
fenwei_info:'限定技,当一名角色使用的锦囊牌指定了至少两名角色为目标时,你可以令此牌对其中任意名角色无效。', fenwei_info:'限定技,当一名角色使用的锦囊牌指定了至少两名角色为目标时,你可以令此牌对其中任意名角色无效。',

980
character/shenhua.js Normal file → Executable file

File diff suppressed because it is too large Load Diff

631
character/sp.js Normal file → Executable file
View File

@ -5,8 +5,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
connect:true, connect:true,
connectBanned:['miheng'], connectBanned:['miheng'],
character:{ character:{
zhaotongzhaoguang:["male","shu",4,["yizan","longyuan"],[]], lijue:["male","qun",4,["xinfu_langxi","xinfu_yisuan"],[]],
baosanniang:["female","shu",3,["wuniang","xushen"]], zhangji:["male","qun",4,["xinfu_lveming","xinfu_tunjun"],[]],
fanchou:["male","qun",4,["xinfu_xingluan"],[]],
guosi:["male","qun",4,["xinfu_tanbei","xinfu_sidao"],[]],
lvkai:["male","shu",3,["xinfu_tunan","xinfu_bijing"],[]],
zhanggong:["male","wei",3,["xinfu_zhenxing","xinfu_qianxin"],[]],
weiwenzhugezhi:["male","wu",4,["xinfu_fuhai"],[]],
xf_tangzi:["male","wei",4,["xinfu_xingzhao"],[]],
xf_huangquan:["male","shu",3,["xinfu_dianhu","xinfu_jianji"],[]],
xf_sufei:["male","wu",4,["xinfu_lianpian"],[]],
caoying:["female","wei",4,["xinfu_lingren","xinfu_fujian"],[]],
simahui:["male","qun",3,["xinfu_jianjie","xinfu_chenghao","xinfu_yinshi"],[]],
baosanniang:["female","shu",3,["xinfu_wuniang","xinfu_xushen"],[]],
xurong:["male","qun",4,["xinfu_xionghuo","xinfu_shajue"],[]],
zhangqiying:["female","qun",3,["xinfu_falu","xinfu_dianhua","xinfu_zhenyi"],[]],
sp_xiahoushi:["female","shu",3,["xinfu_yanyu","xinfu_xiaode"],[]],
zhaotongzhaoguang:["male","shu",4,["yizan_use","xinfu_longyuan"],[]],
majun:["male","wei",3,["xinfu_jingxie1","xinfu_qiaosi"],[]],
simazhao:["male","wei",3,["xinfu_daigong","xinfu_zhaoxin"],[]],
wangyuanji:["female","wei",3,["xinfu_qianchong","xinfu_shangjian"],[]],
pangdegong:["male","qun",3,["xinfu_pingcai","xinfu_pdgyingshi"],[]],
yangxiu:['male','wei',3,['jilei','danlao']], yangxiu:['male','wei',3,['jilei','danlao']],
chenlin:['male','wei',3,['bifa','songci']], chenlin:['male','wei',3,['bifa','songci']],
caohong:['male','wei',4,['yuanhu']], caohong:['male','wei',4,['yuanhu']],
@ -24,7 +44,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
fuwan:['male','qun',4,['moukui']], fuwan:['male','qun',4,['moukui']],
sp_sunshangxiang:['female','shu',3,['liangzhu','fanxiang']], sp_sunshangxiang:['female','shu',3,['liangzhu','fanxiang']],
caoang:['male','wei',4,['kaikang']], caoang:['male','wei',4,['kaikang']],
re_yuanshu:['male','qun',4,['wangzun','tongji']],
sp_caoren:['male','wei',4,['weikui','lizhan']], sp_caoren:['male','wei',4,['weikui','lizhan']],
zhangbao:['male','qun',3,['zhoufu','yingbin']], zhangbao:['male','qun',3,['zhoufu','yingbin']],
zhangliang:['male','qun',3,['fulu','fuji']], zhangliang:['male','qun',3,['fulu','fuji']],
@ -32,7 +51,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sp_pangtong:['male','qun',3,['manjuan','zuixiang']], sp_pangtong:['male','qun',3,['manjuan','zuixiang']],
zhugedan:['male','wei',4,['gongao','juyi']], zhugedan:['male','wei',4,['gongao','juyi']],
sp_jiangwei:['male','wei',4,['kunfen','fengliang']], sp_jiangwei:['male','wei',4,['kunfen','fengliang']],
sp_machao:['male','qun',4,['zhuiji','cihuai']], sp_machao:['male','qun',4,['zhuiji','ol_shichou']],
sunhao:['male','wu',5,['canshi','chouhai','guiming']], sunhao:['male','wu',5,['canshi','chouhai','guiming']],
shixie:['male','qun',3,['biluan','lixia']], shixie:['male','qun',3,['biluan','lixia']],
mayunlu:['female','shu',4,['fengpo','mashu']], mayunlu:['female','shu',4,['fengpo','mashu']],
@ -49,16 +68,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sp_zhangfei:['male','shu',4,['jie','dahe']], sp_zhangfei:['male','shu',4,['jie','dahe']],
jsp_guanyu:['male','wei',4,['wusheng','danji']], jsp_guanyu:['male','wei',4,['wusheng','danji']],
jsp_huangyueying:['female','qun',3,['jiqiao','linglong']], jsp_huangyueying:['female','qun',3,['jiqiao','linglong']],
sunluyu:['female','wu',3,['meibu','mumu']], sunluyu:['female','wu',3,['new_meibu','new_mumu']],
hanba:['female','qun',4,['fentian','zhiri']], hanba:['female','qun',4,['fentian','zhiri']],
zumao:['male','wu',4,['yinbing','juedi']], zumao:['male','wu',4,['yinbing','juedi']],
wenpin:['male','wei',4,['zhenwei']], wenpin:['male','wei',4,['zhenwei']],
daxiaoqiao:['female','wu',3,['xingwu','luoyan']], daxiaoqiao:['female','wu',3,['new_xingwu','new_luoyan']],
sp_daqiao:['female','wu',3,['yanxiao','anxian']], sp_daqiao:['female','wu',3,['yanxiao','anxian']],
sp_ganning:['male','wu',4,['yinling','junwei']], sp_ganning:['male','wu',4,['yinling','junwei']],
sp_xiahoudun:['male','wei',4,['fenyong','xuehen']], sp_xiahoudun:['male','wei',4,['fenyong','xuehen']],
sp_lvmeng:['male','wu',3,['tanhu','mouduan']], sp_lvmeng:['male','wu',3,['tanhu','mouduan']],
wangji:['male','wei',3,['qizhi','jinqu']],
guansuo:['male','shu',4,['zhengnan','xiefang']], guansuo:['male','shu',4,['zhengnan','xiefang']],
tadun:['male','qun',4,['luanzhan']], tadun:['male','qun',4,['luanzhan']],
@ -119,8 +137,39 @@ game.import('character',function(lib,game,ui,get,ai,_status){
luzhi:['male','wei',3,['qingzhong','weijing']], luzhi:['male','wei',3,['qingzhong','weijing']],
}, },
characterIntro:{ characterIntro:{
baosanniang:'鲍三娘是中国民间传说中的人物,事迹多见于《花关索传》。相传她是鲍家庄鲍员外的小女儿。后来与关索成亲,关羽自传授其武艺,因此也造就了鲍三娘的文武双全。荆州失守之后鲍三娘就跟随关索一同投奔蜀汉,并随诸葛亮征讨南蛮。平定了南蛮之后,夫妻二人就此一直替诸葛亮镇守着南中,他们也的确留下了许多脍炙人口的行侠仗义故事,在民间广为流传。', lijue:"李傕jué一说“傕”读音“què”—198年字稚然。北地郡泥阳县今陕西省耀县汉末群雄之一。东汉末年汉献帝时的军阀、权臣官至大司马、车骑将军、开府、领司隶校尉、假节。<br>李傕本为董卓部将后被董卓的女婿牛辅派遣至中牟与朱儁交战大破朱儁进而至陈留、颍川等地劫掠。初平三年192年董卓和牛辅被杀后李傕归无所依于是采用贾诩之谋伙同郭汜、张济、樊稠等原董卓部曲将攻向长安。击败吕布杀死王允等人占领长安把持朝廷大权。后诸将不和李傕在会议上杀死了樊稠又与郭汜分别劫持了汉献帝和众臣相互交战张济率兵赶来和解于是二人罢兵李傕出屯池阳黄白城郭汜、张济等人随汉献帝东归前往弘农。<br>后来李傕、郭汜、张济反悔联合起来追击汉献帝与杨奉、董承等人几番交战。汉献帝一路逃亡狼狈不堪到达安邑与李傕等人讲和。不久汉献帝被曹操迎往许都。建安三年198年曹操派谒者仆射裴茂召集关西诸将段煨等人征讨李傕灭其三族。",
huangfusong:'字义真。安定郡朝那县(今宁夏彭阳)人。于黄巾起义时,以中郎将身份讨伐黄巾,用火攻大破张梁、张宝。[45] 后接替董卓进攻张梁,连胜七阵。掘张角墓,拜左车骑将军、冀州牧,因拒绝贿赂宦官而被免职。[46] 董卓死,王允命其与吕布等共至郿坞抄籍董卓家产、人口,皇甫嵩将坞中所藏良家子女,尽行释放。', zhangji:"张济196年武威郡祖厉县今甘肃靖远东南人。东汉末年割据军阀之一。 张济原为董卓部将,董卓被诛杀后,张济与李傕一同率军攻破长安,任中郎将。不久,升任镇东将军,封平阳侯,出屯弘农。献帝东迁时,张济升任骠骑将军,率军护卫献帝,后来因与董承等人有矛盾,便与李傕、郭汜一同追赶献帝。 建安元年196年张济因军队缺粮而进攻穰城中流矢而死。死后部队由侄儿张绣接管。",
guosi:"郭汜197年又名郭多凉州张掖今甘肃张掖西北东汉末年将领、军阀献帝时权臣。原为董卓部下。董卓被杀后凉州众将归无所依于是采用贾诩之谋联兵将攻向长安击败吕布杀死王允等人占领长安把持朝廷大权。几年后郭汜被部将伍习杀死。",
fanchou:"樊稠—195年凉州金城治今甘肃永靖西北人。东汉末年军阀、将领。官至右将军封万年侯。 原为董卓部将董卓死后伙同李傕、郭汜、张济等人合众十余万反扑长安败吕布、杀王允把持朝政。后马腾因与李傕有隙于是联合韩遂举兵进攻李傕派樊稠、郭汜等与其交战大败马腾、韩遂于长平观下。樊稠追至陈仓与韩遂友好罢兵却遭李傕猜疑。兴平二年195年李傕让外甥骑都尉胡封在会议上将樊稠刺死一说趁醉用杖击杀。",
lvkai:"吕凯―225年字季平永昌郡不韦县今云南保山东北三国时期蜀汉官员。初任永昌郡五官掾功曹。章武三年223年建宁太守雍闿反叛投降吴国吴国任雍闿为永昌太守吕凯闭境抗拒雍闿。建兴三年225年丞相诸葛亮南征表奏吕凯功劳任命他为云南太守封阳迁亭侯。吕凯还未上任便被叛乱的少数民族杀害。",
zhanggong:"张恭(生卒年不详),三国时期魏国大臣,与子张就一同闻名于西域。官至西域戊己校尉、关内侯,赠执金吾。初为敦煌郡功曹。东汉末河西大乱,太守马艾卒官,他被众人推为代理长史,遂派儿子张就请曹操委任太守,直至新太守到任。魏文帝时拜西域戊己校尉。魏明帝时去世。",
weiwenzhugezhi:"卫温 —231年三国时期东吴将领曾任将军职。诸葛直—231年三国时期东吴将领。黄龙二年230年正月孙权派卫温、诸葛直带领上万士兵出海寻找夷洲、亶洲想要俘获那里的民众以充实东吴的人口陆逊和全琮都谏言反对孙权不听。230年和卫温一起登上台湾当时的台湾叫做夷洲他们是中国历史上记载的最早登陆台湾的人。卫温和诸葛直花费了约一年时间行军士兵们因为疾病死去了十分之八到十分之九因为亶洲太过遥远卫温和诸葛直最终没能到达那里只带了几千名夷洲的人返回。黄龙三年231年孙权认为诸葛直违背诏令劳财伤民无功而返和卫温一同入狱被处死。",
xf_tangzi:"唐咨(生卒年不详),三国时魏利城(今江苏赣榆西)人。魏文帝黄初中利城郡反,推唐咨为主。后为魏军击破,遂亡至吴,官至左将军,封侯、持节。后助诸葛诞拒魏,兵败被俘。为安抚吴国军民,魏主拜唐咨为安远将军。",
xf_huangquan:"黄权240年字公衡。巴西郡阆中县今四川阆中人。三国时期蜀汉、曹魏将领。<br>黄权年轻时为郡吏后被益州牧刘璋召为主簿。曾劝谏刘璋不要迎接刘备因而被外放为广汉县长。刘璋败才降刘备被拜为偏将军。建计取汉中拜护军。刘备为汉中王仍领益州牧以黄权为治中从事。及刘备称帝将伐吴黄权劝谏而不纳。以其为镇北将军督江北军以防魏师进攻。刘备伐吴败还而归途隔绝黄权不得归无奈之下率部降魏。被魏文帝所赏识拜镇南将军封育阳侯加侍中使同车陪乘。后领益州刺史进驻河南。景初三年239年迁车骑将军、仪同三司。正始元年240年黄权去世谥号“景”。",
xf_sufei:"苏飞(生卒年不详),东汉末年人物,原为东汉末年荆州牧刘表的部将,任江夏都督。<br>苏飞与甘宁交好,但是数次向黄祖推荐都失败。甘宁决定投效孙权时助其逃离。后来甘宁率吴军攻破江夏,苏飞兵败被俘。孙权打算将苏飞处斩,但是因为甘宁用性命担保而赦免了苏飞。降吴后官至军都督。",
caoying:"曹婴是在电影《三国志之见龙卸甲》中登场的虚拟人物,由李美琪饰演。曹婴是曹操的孙女,弓马娴熟,文武双全,深得曹操的用兵之道及心术。于凤鸣山一战中担任魏军大都督阻止诸葛亮北伐并因罗平安的告密而全歼关兴、张苞、赵云率领的蜀军部队。",
simahui:"司马徽约145—208年字德操颍川阳翟今河南禹州人。东汉末年名士精通道学、奇门、兵法、经学。有“水镜先生”之称。 司马徽为人清雅,学识广博,有知人之明,并向刘备推荐了诸葛亮、庞统等人,受到世人的敬重。",
baosanniang:"鲍三娘是中国民间传说中的人物,事迹多见于《花关索传》。相传她是鲍家庄鲍员外的小女儿。后来与关索成亲,关羽自传授其武艺,因此也造就了鲍三娘的文武双全。荆州失守之后鲍三娘就跟随关索一同投奔蜀汉,并随诸葛亮征讨南蛮。平定了南蛮之后,夫妻二人就此一直替诸葛亮镇守着南中,他们也的确留下了许多脍炙人口的行侠仗义故事,在民间广为流传。",
xurong:"徐荣192年玄菟人一说为辽东襄平人《公孙度传》中说公孙度本辽东襄平人迁居玄菟为同郡徐荣所举任辽东太守。同郡当是同“玄菟”郡东汉末年将领。本为中郎将曾向董卓推举同郡出身的公孙度出任辽东太守。于汴水之战中击败曹操的独立追击军以及在梁东之战中击败孙坚的部队。在董卓死后受司徒王允的命令与李傕、郭汜交战因部将胡珍投降寡不敌众于新丰之战被击败战死在乱军之中。",
zhangqiying:"张琪瑛196年217年字不详或琪瑛为字名不详祖籍沛国丰县今江苏省丰县。她的曾祖父张陵是西汉留侯张良的十一世孙、天师道五斗米道教祖她的父亲是东汉末年割据汉中的军阀张鲁。张琪瑛继承家说是五斗米教的传人。",
pangdegong:"庞德公,字尚长,荆州襄阳人,东汉末年名士、隐士。 庞德公与当时徐庶、司马徽、诸葛亮、庞统等人交往密切。庞德公曾称诸葛亮为\"卧龙\",庞统为\"凤雏\",司马徽为\"水镜\",被誉为知人。对诸葛亮、庞统等人早年影响较大,并得到诸葛亮的敬重。庞德公最后隐居于鹿门山,采药而终。",
zhaotongzhaoguang:"赵统赵云长子生卒年不详。常山真定今为河北正定陈寿在正史《三国志》中记载赵云去世后赵统袭爵永昌亭侯官至蜀汉虎贲中郎督加行领军。赵广—263年三国时期蜀汉牙门将赵云的次子赵统之弟。随姜维前往沓中官拜牙门将。曹魏司马氏派五路大军伐蜀时随大将军姜维与魏兵战于疆川口姜维败绩还守剑阁赵广于沓中战死。",
majun:"马钧,字德衡,扶风(今陕西扶风)人,生活在汉朝末期,是中国古代科技史上最负盛名的机械发明家之一。马钧年幼时家境贫寒,自己又有口吃的毛病,所以不擅言谈却精于巧思,后来在魏国担任给事中的官职。马钧最突出的表现有还原指南车;改进当时操作笨重的织绫机;发明一种由低处向高地引水的龙骨水车;制作出一种轮转式发石机,能连续发射石块,远至数百步;把木制原动轮装于木偶下面,叫做“水转百戏”。此后,马钧还改制了诸葛连弩,对科学发展和技术进步做出了贡献。",
simazhao:"司马昭211年—265年9月6日字子上小说《三国演义》为子尚河内温县今属河南人。三国时期曹魏权臣西晋王朝的奠基人之一。为晋宣帝司马懿与宣穆皇后张春华次子、晋景帝司马师之弟、晋武帝司马炎之父。 司马昭早年随父抗击蜀汉多有战功。累官洛阳典农中郎将封新城乡侯。正元二年255年继兄司马师为大将军专揽国政。甘露五年260年魏帝曹髦被弑杀司马昭立曹奂为帝。景元四年263年分兵遣钟会、邓艾、诸葛绪三路灭亡蜀汉受封晋公。次年进爵晋王。 咸熙二年265年司马昭病逝年五十四葬于崇阳陵。数月后其子司马炎代魏称帝建立晋朝追尊司马昭为文帝庙号太祖。",
wangyuanji:"王元姬217年—268年4月20日东海郯县今山东郯城西北人。三国时期曹魏经学家王朗之孙女、王肃之女晋文帝司马昭妻子晋武帝司马炎与齐王司马攸的生母。 王元姬幼时便通《诗经》、《论语》嫁司马昭后竭尽妇道、谦虚谨慎。其人颇有远见曾预言钟会谋反之事。泰始元年265年司马炎建立西晋尊王元姬为皇太后宫号曰崇化宫。王元姬身处太后之位提倡节俭身体力行作为众妃子的表率。在其治理之下后宫井井有条众人和睦相处。 泰始四年268年王元姬崩逝终年五十二岁。谥号文明皇后与司马昭合葬于崇阳陵。",
liuye:'刘晔234年字子扬淮南成德人是光武帝刘秀之子阜陵王刘延的后代三国时期魏国著名的战略家。刘晔年少知名人称有佐世之才是曹操手下举足轻重的谋士他屡献妙计对天下形势的发展往往一语中的。刘晔历仕数朝是曹魏的三朝元老。',
luzhi:'鲁芝190年—273年字世英。扶风郡郿县今陕西眉县人。魏晋时期名臣。官至光禄大夫位特进封阴平侯。泰始九年273年时年八十四。谥号“贞”。',
xizhicai:'戏志才(生卒年不详),或志才为字,名不详(一说名忠),东汉颍川郡(今河南禹州)人。经张邈推荐,成为曹操手下谋士。为人多谋略,曹操十分器重,不幸早卒。三国演义中并无此人,三国志中只有寥寥数语。由荀彧推荐给曹操,被称为有“负俗之讥”。死后,荀彧又举荐了郭嘉。<br>陈寿《三国志》记载:太祖与荀彧书曰:自志才亡后,莫可与计事者。汝、颍固多奇士,谁可以继之?彧荐嘉。',
sunqian:'孙乾—约215年字公祐。北海郡治今山东昌乐西人。东汉末年刘备的幕僚。最初被大儒郑玄推荐于州里。刘备领徐州以孙乾为从事。自徐州跟随刘备多次作为刘备的使臣。刘备定益州后拜孙乾为秉忠将军其待遇仅次于麋竺与简雍相同。不久后便病逝。',
beimihu:'卑弥呼ひみこ约159年-约249年有的史书也写成“俾弥呼”是日本弥生时代邪马台国今日本本州近畿地区的女王在《三国志·魏书·倭人传》中有关于她的记载。关于她的真实身份一直众说纷纭是个极具神秘色彩的古代女性统治者。亦是日本古代宗教鬼道教的发源者。',
liuqi:'刘琦209年。兖州山阳郡高平县今山东省济宁市微山县两城镇人。荆州牧刘表的长子、谏议大夫刘琮兄。官至荆州刺史。建安十四年209年病逝。',
miheng:'祢衡173年198年字正平平原郡今山东德州临邑德平镇人。个性恃才傲物和孔融交好。孔融著有《荐祢衡表》向曹操推荐祢衡但是祢衡称病不肯去曹操封他为鼓手想要羞辱祢衡却反而被祢衡裸身击鼓而羞辱。后来祢衡骂曹操曹操就把他遣送给刘表祢衡对刘表也很轻慢刘表又把他送去给江夏太守黄祖最后因为和黄祖言语冲突而被杀时年二十六岁。黄祖对杀害祢衡一事感到十分后悔便将其加以厚葬。',
quyi:'麴义(又作曲义、鞠义),生卒年不详,是东汉末年军阀袁绍部下的将领,能征善战,屡建战功,早年在凉州,精通羌人战法,率领着袁绍的精锐部队。后来由于自恃功高而骄纵不轨,被袁绍所杀。',
taoqian:'陶谦132年194年字恭祖。丹阳郡治今安徽宣城人。汉末群雄之一。陶谦最初为诸生在州郡任职被举茂才历任舒、卢二县令、幽州刺史、议郎性格刚直有大志。后随左车骑将军皇甫嵩对抗北宫伯玉任扬武校尉之后又随张温征韩遂、边章。中平五年188年徐州黄巾起陶谦被朝廷任为徐州刺史击破徐州黄巾并推行屯田恢复生产。尔后听从王朗、赵昱建议遣使进京朝贡获拜安东将军、徐州牧封溧阳侯。晚年因战事上为曹操大败徐州大半几乎遭兵祸所害以致过度忧劳而逝终年六十三岁。',
wangyun:'王允137~192年字子师太原郡祁县今山西祁县人。东汉末年时期大臣。出身太原王氏世代官宦。举孝廉出身司徒高第征为侍御史。出任豫州刺史勤政爱民。斗争中常侍张让失败后去官隐居。中平六年大将军何进掌权之后辟为从事中郎迁河南尹。董卓拥立汉献帝即位后代替杨彪拜太仆、尚书令、司徒密谋刺死董卓联合吕布共同执政日益骄傲自满。初平三年192年董卓余党李傕、郭汜、樊稠等攻破长安。王允兵败处死时年五十六岁。',
huangfusong:'字义真。安定郡朝那县(今宁夏彭阳)人。于黄巾起义时,以中郎将身份讨伐黄巾,用火攻大破张梁、张宝。后接替董卓进攻张梁,连胜七阵。掘张角墓,拜左车骑将军、冀州牧,因拒绝贿赂宦官而被免职。 董卓死,王允命其与吕布等共至郿坞抄籍董卓家产、人口,皇甫嵩将坞中所藏良家子女,尽行释放。',
zangba:'其父臧戒,有二子臧艾与臧舜。年少时曾召集数人将获罪的父亲救出,此后四处流亡。后来成为陶谦麾下的骑都尉,负责募兵抵抗黄巾军。与孙观、尹礼等人拥兵驻屯于开阳,自成一股独立势力,后跟随吕布。吕布战败后,投降了曹操。后与袁绍、孙权等的战役里战功赫赫,官至镇东将军。', zangba:'其父臧戒,有二子臧艾与臧舜。年少时曾召集数人将获罪的父亲救出,此后四处流亡。后来成为陶谦麾下的骑都尉,负责募兵抵抗黄巾军。与孙观、尹礼等人拥兵驻屯于开阳,自成一股独立势力,后跟随吕布。吕布战败后,投降了曹操。后与袁绍、孙权等的战役里战功赫赫,官至镇东将军。',
zhangren:'刘璋的属下,以忠勇著称。刘备入蜀时,张任曾劝刘璋提防刘备,但刘璋没有听从。魏延舞剑想趁机除掉刘璋时,张任出面对舞,解救刘璋。后在刘备进攻时于落凤坡射死了庞统。', zhangren:'刘璋的属下,以忠勇著称。刘备入蜀时,张任曾劝刘璋提防刘备,但刘璋没有听从。魏延舞剑想趁机除掉刘璋时,张任出面对舞,解救刘璋。后在刘备进攻时于落凤坡射死了庞统。',
jiling:'东汉末年袁术帐下将领,勇猛非常,曾奉命率军攻打小沛的刘备,在吕布辕门射戟的调停下撤兵。', jiling:'东汉末年袁术帐下将领,勇猛非常,曾奉命率军攻打小沛的刘备,在吕布辕门射戟的调停下撤兵。',
@ -330,6 +379,495 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
skill:{ skill:{
//OL马超
ol_shichou:{
audio:2,
trigger:{
player:'useCard',
},
direct:true,
filter:function(event,player){
return event.card&&event.card.name=='sha'&&player.isDamaged();
},
content:function(){
'step 0'
var num=player.maxHp-player.hp;
player.chooseTarget('是否发动【誓仇】,令至多'+num+'名其他角色也成为此【杀】的目标?',[1,num],function(card,player,target){
return target!=player&&!trigger.targets.contains(target)&&player.canUse({name:'sha'},target);
}).ai=function(target){
return get.effect(target,{name:'sha'},_status.event.player);
};
'step 1'
if(result.bool&&result.targets&&result.targets.length){
var targets=result.targets;
player.logSkill('ol_shichou',targets);
player.line(targets,trigger.card.nature);
trigger.targets.addArray(targets);
}
},
},
//新大小乔
"new_xingwu":{
audio:"xingwu",
trigger:{
player:"phaseDiscardBegin",
},
direct:true,
intro:{
content:"cards",
},
init:function (player){
player.storage.new_xingwu=[];
},
content:function (){
'step 0'
player.chooseCard(get.prompt('new_xingwu')).set('ai',function(card){
var player=_status.event.player;
for(var i=0;i<player.storage.new_xingwu.length;i++){
if(get.suit(player.storage.new_xingwu[i])==get.suit(card)) return 0;
}
if(player.storage.new_xingwu.length==2){
if(!game.hasPlayer(function(current){
return (current!=player&&
get.damageEffect(current,player,player)>0&&
get.attitude(player,current)<0)
})) return 0;
}
return 7-get.value(card);
});
'step 1'
if(result.bool){
player.logSkill('new_xingwu');
if(player.storage.new_xingwu.length<2){
player.$give(result.cards,player);
}
player.lose(result.cards,ui.special);
player.storage.new_xingwu=player.storage.new_xingwu.concat(result.cards);
player.markSkill('new_xingwu');
player.syncStorage('new_xingwu');
}
else{
event.finish();
}
'step 2'
var suitlist=[];
for(var i=0;i<player.storage.new_xingwu.length;i++){
if(!suitlist.contains(get.suit(player.storage.new_xingwu[i]))){
suitlist.push(get.suit(player.storage.new_xingwu[i]));
}
}
if(suitlist.length==3){
player.chooseButton(['请选择要弃置的「星舞」牌',player.storage.new_xingwu],true,3).set('filterButton',function(button){
if(ui.selected.buttons.length){
for(var i=0;i<ui.selected.buttons.length;i++){
if(get.suit(ui.selected.buttons[i])==get.suit(button.link)) return false;
}
}
return true;
}).set('ai',function(button){
return 1;
});
}
else{
event.finish();
}
'step 3'
if(result.links){
player.$throw(result.links);
for(var i=0;i<result.links.length;i++){
player.storage.new_xingwu.remove(result.links[i]);
result.links[i].discard();
}
player.syncStorage();
if(!player.storage.new_xingwu.length) player.unmarkSkill('new_xingwu');
player.chooseTarget(function(card,player,target){
return target!=player;
},'对一名男/女性角色造成两/一点伤害并弃置其装备区内的牌').set('ai',function(target){
var player=_status.event.player;
if(get.attitude(player,target)>0) return -1;
return get.damageEffect(target,player,player)*target.sex=='male'?2:1+target.countCards('e')/2;
});
}
'step 4'
if(result.bool){
var target=result.targets[0];
var num=target.sex=="male"?2:1;
target.damage(num);
event.target=target;
player.line(target,'green');
}
else{
event.finish();
}
'step 5'
if(event.target&&event.target.isAlive()){
var es=event.target.getCards('e');
if(es.length){
event.target.discard(es);
}
}
},
ai:{
threaten:1.5,
},
},
"new_luoyan":{
group:["new_luoyan_tianxiang","new_luoyan_liuli"],
},
"new_luoyan_tianxiang":{
inherit:"retianxiang",
filter:function (event,player){
if(!player.storage.new_xingwu||!player.storage.new_xingwu.length) return false;
if(player.hasSkill('retianxiang')||player.hasSkill('tianxiang')) return false;
return lib.skill.tianxiang.filter(event,player);
},
audio:"tianxiang",
trigger:{
player:"damageBefore",
},
direct:true,
content:function (){
"step 0"
player.chooseCardTarget({
filterCard:function(card,player){
return get.suit(card)=='heart'&&lib.filter.cardDiscardable(card,player);
},
filterTarget:function(card,player,target){
return player!=target;
},
// position:'he',
ai1:function(card){
return 10-get.value(card);
},
ai2:function(target){
var att=get.attitude(_status.event.player,target);
var trigger=_status.event.getTrigger();
var da=0;
if(_status.event.player.hp==1){
da=10;
}
var eff=get.damageEffect(target,trigger.source,target);
if(att==0) return 0.1+da;
if(eff>=0&&att>0){
return att+da;
}
if(att>0&&target.hp>1){
if(target.maxHp-target.hp>=3) return att*1.1+da;
if(target.maxHp-target.hp>=2) return att*0.9+da;
}
return -att+da;
},
prompt:get.prompt('retianxiang'),
prompt2:lib.translate.retianxiang_info
});
"step 1"
if(result.bool){
player.discard(result.cards,ui.special);
var target=result.targets[0];
player.chooseControlList(true,function(event,player){
var target=_status.event.target;
var att=get.attitude(player,target);
if(target.hasSkillTag('maihp')) att=-att;
if(att>0){
return 0;
}
else{
return 1;
}
},
['令'+get.translation(target)+'受到伤害来源对其造成的1点伤害然后摸X张牌X为其已损失体力值且至多为5',
'令'+get.translation(target)+'失去1点体力然后获得'+get.translation(result.cards)]).set('target',target);
player.logSkill(event.name,target);
trigger.cancel();
event.target=target;
event.card=result.cards[0];
}
else{
event.finish();
}
"step 2"
if(typeof result.index=='number'){
if(result.index){
event.target.loseHp().type='retianxiang';
event.target.addSkill('retianxiang3');
event.target.storage.retianxiang3=event.card;
}
else{
event.target.damage(trigger.source).type='retianxiang';
event.target.addSkill('retianxiang2');
if(get.position(event.card)=='s'){
event.card.discard();
}
}
}
},
ai:{
"maixie_defend":true,
effect:{
target:function (card,player,target){
if(player.hasSkillTag('jueqing',false,target)) return;
if(get.tag(card,'damage')&&target.countCards('he')>1) return 0.7;
},
},
},
},
"new_luoyan_liuli":{
inherit:"liuli",
filter:function (event,player){
if(!player.storage.new_xingwu||!player.storage.new_xingwu.length) return false;
if(player.hasSkill('liuli')) return false;
return lib.skill.liuli.filter(event,player);
},
audio:"ext:新•界限突破:2",
trigger:{
target:"shaBefore",
},
direct:true,
priority:5,
content:function (){
"step 0"
var next=player.chooseCardTarget({
position:'he',
filterCard:lib.filter.cardDiscardable,
filterTarget:function(card,player,target){
var trigger=_status.event.getTrigger();
if(get.distance(player,target,'attack')<=1&&
target!=trigger.player&&target!=player){
if(player.canUse(trigger.card,target)) return true;
}
return false;
},
ai1:function(card){
return get.unuseful(card)+9;
},
ai2:function(target){
if(_status.event.player.countCards('h','shan')){
return -get.attitude(_status.event.player,target);
}
if(get.attitude(_status.event.player,target)<5){
return 6-get.attitude(_status.event.player,target);
}
if(_status.event.player.hp==1&&player.countCards('h','shan')==0){
return 10-get.attitude(_status.event.player,target);
}
if(_status.event.player.hp==2&&player.countCards('h','shan')==0){
return 8-get.attitude(_status.event.player,target);
}
return -1;
},
prompt:get.prompt('liuli')
});
"step 1"
if(result.bool){
player.discard(result.cards);
player.logSkill(event.name,result.targets);
trigger.target=result.targets[0];
trigger.targets.remove(player);
trigger.targets.push(result.targets[0]);
}
else{
event.finish();
}
"step 2"
trigger.untrigger();
trigger.trigger('useCardToBefore');
trigger.trigger('shaBefore');
game.delay();
},
ai:{
effect:{
target:function (card,player,target){
if(target.countCards('he')==0) return;
if(card.name!='sha') return;
var min=1;
var friend=get.attitude(player,target)>0;
var vcard={name:'shacopy',nature:card.nature,suit:card.suit};
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(player!=players[i]&&
get.attitude(target,players[i])<0&&
target.canUse(card,players[i])){
if(!friend) return 0;
if(get.effect(players[i],vcard,player,player)>0){
if(!player.canUse(card,players[0])){
return [0,0.1];
}
min=0;
}
}
}
return min;
},
},
},
},
//新孙鲁育
"new_meibu":{
audio:"meibu",
trigger:{
global:"phaseUseBegin",
},
filter:function (event,player){
return event.player!=player&&get.distance(event.player,player,'attack')<=1;
},
direct:true,
derivation:["new_zhixi"],
checkx:function (event,player){
if(get.attitude(player,event.player)>=0) return false;
var e2=player.getEquip(2);
if(e2){
if(e2.name=='tengjia') return true;
if(e2.name=='bagua') return true;
}
return event.player.countCards('h')>event.player.hp;
},
content:function (){
"step 0"
var check=lib.skill.new_meibu.checkx(trigger,player);
player.chooseToDiscard(get.prompt('new_meibu',trigger.player),'he').set('ai',function(card){
if(_status.event.check) return 6-get.value(card);
return 0;
}).set('check',check).set('logSkill','new_meibu');
"step 1"
if(result.bool){
var target=trigger.player;
var card=result.cards[0];
player.line(target,'green');
target.addTempSkill('new_zhixi','phaseUseEnd');
target.addTempSkill('new_meibu_range');
if(card.name!='sha'&&get.type(card)!='trick'&&get.color(card)!='black'){
target.storage.meibu=player;
}
target.markSkillCharacter('new_meibu',player,'魅步','锁定技出牌阶段你至多可使用X张牌你使用了锦囊牌后不能再使用牌X为你的体力值。');
}
},
ai:{
expose:0.2,
},
subSkill:{
range:{
mod:{
targetInRange:function (card,player,target){
if(target==player.storage.meibu){
return true;
}
},
},
onremove:function (player){
game.broadcast(function(player){
if(player.marks.new_meibu){
player.marks.new_meibu.delete();
delete player.marks.new_meibu;
}
},player);
if(player.marks.new_meibu){
player.marks.new_meibu.delete();
delete player.marks.new_meibu;
game.addVideo('unmark',player,'new_meibu');
}
},
trigger:{
player:"phaseUseEnd",
},
forced:true,
popup:false,
content:function (){
player.removeSkill('new_meibu_viewas');
game.broadcastAll(function(player){
if(player.marks.new_meibu&&player.marks.new_meibu.info){
player.marks.new_meibu.info.content=player.marks.new_meibu.info.content.slice(8);
}
},player);
},
sub:true,
},
viewas:{
mod:{
cardEnabled:function (card,player){
return false;
},
cardUsable:function (card,player){
return false;
},
cardSavable:function (card,player){
return false;
},
},
sub:true,
},
},
},
"new_mumu":{
audio:"mumu",
trigger:{
player:"phaseUseBegin",
},
direct:true,
content:function (){
'step 0'
player.chooseTarget(get.prompt('new_mumu'),function(card,player,target){
if(target==player) return false;
return target.countCards('e')>0;
}).set('ai',function(target){
var player=_status.event.player;
var att=get.attitude(player,target)
if(target.getEquip(2)&&!player.getEquip(2)){
return -2*att;
}
return -att;
});
'step 1'
if(result.bool&&result.targets&&result.targets.length){
event.target=result.targets[0];
player.logSkill('new_mumu',event.target);
player.line(event.target,'green');
var e=event.target.getEquip(2);
event.e=e;
if(e){
player.chooseControl('弃置一张装备牌','获得一张防具牌').set('ai',function(){
if(_status.event.player.getEquip(2)){
return '弃置一张装备牌';
}
return '获得一张防具牌';
});
}
else{
event.choice='弃置一张装备牌';
}
}else event.finish();
'step 2'
var choice=event.choice||result.control;
if(choice=='弃置一张装备牌'){
player.discardPlayerCard(event.target,'e',true);
}
else{
if(event.e){
player.gain(event.e);
event.target.$give(event.e,player);
player.addTempSkill('new_mumu2')
}
}
},
},
"new_zhixi":{
trigger:{
player:"useCardAfter",
},
forced:true,
popup:false,
filter:function (event,player){
if(get.type(event.card,'trick')=='trick') return true;
return player.countUsed()>=player.hp;
},
content:function (){
player.addTempSkill('new_meibu_viewas','phaseUseEnd');
},
},
"new_mumu2":{
mod:{
cardEnabled:function (card){if(card.name=='sha') return false},
},
},
//双牌打出闪: //双牌打出闪:
yizan1:{ yizan1:{
trigger:{player:'chooseToRespondBegin'}, trigger:{player:'chooseToRespondBegin'},
@ -5035,8 +5573,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'step 0' 'step 0'
player.draw(3); player.draw(3);
var list=[]; var list=[];
if(!player.hasSkill('wusheng')){ if(!player.hasSkill('new_rewusheng')){
list.push('wusheng'); list.push('new_rewusheng');
} }
if(!player.hasSkill('dangxian')){ if(!player.hasSkill('dangxian')){
list.push('dangxian'); list.push('dangxian');
@ -5326,7 +5864,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(player.getEquip(5)) return; if(player.getEquip(5)) return;
var type=get.type(card); var type=get.type(card);
if(type=='trick'||type=='delay') return true; if(type=='trick'||type=='delay') return true;
} },
canBeDiscarded:function (card,player){
if(player.getEquip(5)) return;
if(get.position(card)=='e') return false;
},
cardDiscardable:function (card,player){
if(player.getEquip(5)) return;
if(get.position(card)=='e') return false;
},
} }
}, },
fenyong:{ fenyong:{
@ -6565,7 +7111,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.removeSkill('tunchu_choose'); player.removeSkill('tunchu_choose');
var nh=player.countCards('h'); var nh=player.countCards('h');
if(nh){ if(nh){
player.chooseCard('h',[1,nh],true,'将任意张手牌置于你的武将牌上').set('ai',function(card){ player.chooseCard('h',[1,nh],'将任意张手牌置于你的武将牌上').set('ai',function(card){
if(ui.selected.cards.length>=3) return -get.value(card); if(ui.selected.cards.length>=3) return -get.value(card);
return 6-get.value(card); return 6-get.value(card);
}); });
@ -6574,11 +7120,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.finish(); event.finish();
} }
'step 1' 'step 1'
if(result.bool){
player.lose(result.cards,ui.special); player.lose(result.cards,ui.special);
player.storage.tunchu.addArray(result.cards); player.storage.tunchu.addArray(result.cards);
player.markSkill('tunchu'); player.markSkill('tunchu');
player.syncStorage('tunchu'); player.syncStorage('tunchu');
} }
}
}, },
disable:{ disable:{
mod:{ mod:{
@ -7606,7 +8154,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
zhuiji:{ zhuiji:{
mod:{ mod:{
globalFrom:function(from,to){ globalFrom:function(from,to){
if(from.hp>to.hp) return -Infinity; if(from.hp>=to.hp) return -Infinity;
} }
} }
}, },
@ -10071,7 +10619,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
forced:true, forced:true,
popup:false, popup:false,
unique:true, unique:true,
derivation:['tiaoxin','paoxiao','xinshensu'], derivation:['tiaoxin','new_repaoxiao','xinshensu'],
content:function(){ content:function(){
player.removeAdditionalSkill('baobian'); player.removeAdditionalSkill('baobian');
var list=[]; var list=[];
@ -10079,7 +10627,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
list.push('tiaoxin'); list.push('tiaoxin');
} }
if(player.hp<=2){ if(player.hp<=2){
list.push('paoxiao'); list.push('new_repaoxiao');
} }
if(player.hp<=1){ if(player.hp<=1){
list.push('xinshensu'); list.push('xinshensu');
@ -10579,8 +11127,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
}, },
translate:{ translate:{
zhaotongzhaoguang:"赵统赵广",
baosanniang:"鲍三娘",
zhangren:'张任', zhangren:'张任',
zoushi:'邹氏', zoushi:'邹氏',
zangba:'臧霸', zangba:'臧霸',
@ -10592,7 +11138,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
buzhi:'步骘', buzhi:'步骘',
chenlin:'陈琳', chenlin:'陈琳',
yuanshu:'袁术', yuanshu:'袁术',
re_yuanshu:'新袁术',
gongsunzan:'公孙瓒', gongsunzan:'公孙瓒',
sp_diaochan:'sp貂蝉', sp_diaochan:'sp貂蝉',
yangxiu:'杨修', yangxiu:'杨修',
@ -10660,7 +11205,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
wenpin:'文聘', wenpin:'文聘',
jsp_huangyueying:'sp黄月英', jsp_huangyueying:'sp黄月英',
sp_lvmeng:'sp吕蒙', sp_lvmeng:'sp吕蒙',
wangji:'王基',
guansuo:'关索', guansuo:'关索',
tadun:'蹋顿', tadun:'蹋顿',
yanbaihu:'严白虎', yanbaihu:'严白虎',
@ -10685,6 +11229,47 @@ game.import('character',function(lib,game,ui,get,ai,_status){
luzhi:'鲁芝', luzhi:'鲁芝',
sp_liuqi:'刘琦', sp_liuqi:'刘琦',
lijue:"李傕",
zhangji:"张济",
fanchou:"樊稠",
guosi:"郭汜",
lvkai:"吕凯",
zhanggong:"张恭",
weiwenzhugezhi:"卫温诸葛直",
caoying:"曹婴",
simahui:"司马徽",
baosanniang:"鲍三娘",
xurong:"徐荣",
sp_xiahoushi:"sp夏侯氏",
zhangqiying:"张琪瑛",
xf_tangzi:"唐咨",
xf_huangquan:"黄权",
xf_sufei:"苏飞",
pangdegong:"庞德公",
zhaotongzhaoguang:"赵统赵广",
majun:"马钧",
simazhao:"司马昭",
wangyuanji:"王元姬",
"new_meibu":"魅步",
"new_meibu_info":"其他角色的出牌阶段开始时若你在其攻击范围内你可以弃置一张牌令该角色于本回合内拥有“止息”。若你以此法弃置的牌不是【杀】或黑色锦囊牌则本回合其与你距离视为1。",
"new_mumu":"穆穆",
"new_mumu_info":"出牌阶段开始时你可以选择一项1.弃置一名其他角色装备区里的一张牌2.获得一名角色装备区里的一张防具牌,若如此做,你本回合不能使用【杀】。",
"new_zhixi":"止息",
"new_zhixi_info":"锁定技出牌阶段你至多可使用X张牌你使用了锦囊牌后不能再使用牌X为你的体力值。",
"new_mumu2":"穆穆",
"new_mumu2_info":"锁定技,你不能使用【杀】。",
"new_xingwu":"星舞",
"new_xingwu_info":"弃牌阶段开始时你可以将一张手牌置于武将牌上称之为「舞」。然后若你的「舞」中包含三种花色则你须移去三张花色不同的「舞」并选择一名角色该角色受到2点伤害(若为女性则改为1点)并弃置其装备区的所有牌。",
"new_luoyan":"落雁",
"new_luoyan_info":"锁定技。若你的武将牌上有「舞」,则你视为拥有技能〖天香〗和〖流离〗。",
"new_luoyan_tianxiang":"天香",
"new_luoyan_tianxiang_info":"",
"new_luoyan_liuli":"流离",
"new_luoyan_liuli_info":"",
ol_shichou:"誓仇",
ol_shichou_info:"当你使用【杀】时你可以令至多X名角色也成为此【杀】的目标。X为你已损失的体力值",
yizan:"翊赞", yizan:"翊赞",
yizan_info:"你可以将两张牌(其中至少一张是基本牌)当任意基本牌牌使用", yizan_info:"你可以将两张牌(其中至少一张是基本牌)当任意基本牌牌使用",
yizan0:"翊赞", yizan0:"翊赞",
@ -10891,7 +11476,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
jiqiao:'机巧', jiqiao:'机巧',
jiqiao_info:'出牌阶段开始时,你可以弃置任意张装备牌,然后亮出牌堆顶三倍数量的牌,你获得其中的锦囊牌', jiqiao_info:'出牌阶段开始时,你可以弃置任意张装备牌,然后亮出牌堆顶三倍数量的牌,你获得其中的锦囊牌',
linglong:'玲珑', linglong:'玲珑',
linglong_info:'锁定技,若你的装备区没有防具牌,视为你装备着【八卦阵】;若你的装备区没有坐骑牌,你的手牌上限+1若你的装备区没有宝物牌你使用锦囊牌无距离限制', linglong_info:'锁定技,若你的装备区没有防具牌,视为你装备着【八卦阵】;若你的装备区没有坐骑牌,你的手牌上限+1若你的装备区没有宝物牌则你视为拥有技能〖奇才(界)〗',
fenyong:'愤勇', fenyong:'愤勇',
fenyong2:'愤勇', fenyong2:'愤勇',
fenyong2_bg:'勇', fenyong2_bg:'勇',
@ -10949,7 +11534,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
danji:'单骑', danji:'单骑',
danji_info:'觉醒技准备阶段开始时若你的手牌数大于你的体力值你减1点体力上限然后获得“马术”和“怒斩”', danji_info:'觉醒技准备阶段开始时若你的手牌数大于你的体力值你减1点体力上限然后获得“马术”和“怒斩”',
tunchu:'屯储', tunchu:'屯储',
tunchu_info:'摸牌阶段摸牌时,若你没有“粮”,你可以额外摸两张牌,然后将任意张手牌置于你的武将上,称为“粮”,只要你的武将牌上有“粮”,你便不能使用【杀】', tunchu_info:'摸牌阶段摸牌时,若你没有“粮”,你可以额外摸两张牌,然后可以将任意张手牌置于你的武将上,称为“粮”,只要你的武将牌上有“粮”,你便不能使用【杀】',
shuliang:'输粮', shuliang:'输粮',
shuliang_info:'每当一名角色的结束阶段开始时,若其手牌数少于体力值,你可以移去一张“粮”,然后该角色摸两张牌', shuliang_info:'每当一名角色的结束阶段开始时,若其手牌数少于体力值,你可以移去一张“粮”,然后该角色摸两张牌',
jieyuan:'竭缘', jieyuan:'竭缘',
@ -11105,7 +11690,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
canshi:'残蚀', canshi:'残蚀',
canshi2:'残蚀', canshi2:'残蚀',
canshi_info:'摸牌阶段开始时你可以改为摸x张牌x为已受伤的角色数若如此做当你与此回合内使用基本牌或锦囊牌时你弃置一张牌。', canshi_info:'摸牌阶段开始时你可以改为摸x张牌x为已受伤的角色数若如此做当你与此回合内使用基本牌或锦囊牌时你弃置一张牌。',
zhuiji_info:'锁定技,你与体力值于你的角色距离为1。', zhuiji_info:'锁定技,你与体力值不大于你的角色距离为1。',
kunfen:'困奋', kunfen:'困奋',
kunfen_info:'锁定技,结束阶段开始时,你失去1点体力,然后摸两张牌', kunfen_info:'锁定技,结束阶段开始时,你失去1点体力,然后摸两张牌',
fengliang:'逢亮', fengliang:'逢亮',

51
character/standard.js Normal file → Executable file
View File

@ -30,6 +30,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
lvbu:['male','qun',4,['wushuang']], lvbu:['male','qun',4,['wushuang']],
diaochan:['female','qun',3,['lijian','biyue']], diaochan:['female','qun',3,['lijian','biyue']],
huaxiong:['male','qun',6,['yaowu']], huaxiong:['male','qun',6,['yaowu']],
caozhang:['male','wei',4,['new_jiangchi']],
xf_yiji:["male","shu",3,["xinfu_jijie","xinfu_jiyuan"],[]],
re_yuanshu:['male','qun',4,['wangzun','tongji']],
}, },
characterIntro:{ characterIntro:{
liubei:'先主姓刘,讳备,字玄德,涿郡涿县人,汉景帝子中山靖王胜之后也。以仁德治天下。', liubei:'先主姓刘,讳备,字玄德,涿郡涿县人,汉景帝子中山靖王胜之后也。以仁德治天下。',
@ -58,6 +62,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
lvbu:'字奉先,五原郡九原县人。三国第一猛将,曾独力战刘关张三人,其武力世之无双。时人语曰:“人中有吕布,马中有赤兔。”', lvbu:'字奉先,五原郡九原县人。三国第一猛将,曾独力战刘关张三人,其武力世之无双。时人语曰:“人中有吕布,马中有赤兔。”',
diaochan:'中国古代四大美女之一,有闭月羞花之貌。司徒王允之义女,由王允授意施行连环计,离间董卓、吕布,借布手除卓。后貂蝉成为吕布的妾。', diaochan:'中国古代四大美女之一,有闭月羞花之貌。司徒王允之义女,由王允授意施行连环计,离间董卓、吕布,借布手除卓。后貂蝉成为吕布的妾。',
huaxiong:'董卓旗下名将,自荐抵抗山东地区反对董卓的诸侯联军于汜水关前,他先后斩杀济北相鲍信之弟鲍忠和孙坚部将祖茂、以及袁术部将俞涉和韩馥手下潘凤等人,最后关东联军派出关羽与之一对一决斗而被杀。', huaxiong:'董卓旗下名将,自荐抵抗山东地区反对董卓的诸侯联军于汜水关前,他先后斩杀济北相鲍信之弟鲍忠和孙坚部将祖茂、以及袁术部将俞涉和韩馥手下潘凤等人,最后关东联军派出关羽与之一对一决斗而被杀。',
xf_yiji:"伊籍字机伯生卒年不详兖州山阳郡今山东金乡县三国时期蜀汉官员。年少时依附于同乡刘表。刘备落难到荆州时伊籍时常拜访托请刘备照顾。建安十三年208年刘表病死伊籍便转投刘备一起渡江南下。建安十六年211年刘备入蜀帮助刘璋伊籍亦有跟随。随后刘备和刘璋双方决裂。建安十九年214年刘备平定益州任命伊籍为左将军从事中郎其待遇次于简雍、孙乾等。后升任昭文将军并与诸葛亮、法正、刘巴、李严共同编制《蜀科》。",
}, },
perfectPair:{ perfectPair:{
xiahoudun:['xiahouyuan'], xiahoudun:['xiahouyuan'],
@ -1000,6 +1006,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
content:function(){ content:function(){
'step 0' 'step 0'
event.num=Math.min(5,game.countPlayer()); event.num=Math.min(5,game.countPlayer());
if(player.hasSkill('yizhi')) event.num=5;
event.cards=get.cards(event.num); event.cards=get.cards(event.num);
event.chosen=[]; event.chosen=[];
event.num1=0; event.num1=0;
@ -2320,6 +2327,44 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
} }
} }
},
"new_jiangchi":{
audio:"jiangchi",
trigger:{
player:"phaseDrawEnd",
},
direct:true,
content:function (){
"step 0"
var list=['弃牌','摸牌','取消'];
if(!player.countCards('he')) list.remove('弃牌');
player.chooseControl(list,function(){
var player=_status.event.player;
if(list.contains('弃牌')){
if(player.countCards('h')>3&&player.countCards('h','sha')>1){
return '弃牌';
}
if(player.countCards('h','sha')>2){
return '弃牌';
}
}
if(!player.countCards('h','sha')){
return '摸牌';
}
return 'cancel2';
}).set('prompt',get.prompt('new_jiangchi')).set('prompt2',get.translation('new_jiangchi_info'));
"step 1"
if(result.control=='弃牌'){
player.chooseToDiscard(true,'he');
player.addTempSkill('jiangchi2','phaseUseEnd');
player.logSkill('new_jiangchi');
}
else if(result.control=='摸牌'){
player.draw();
player.addTempSkill('jiangchi3','phaseUseEnd');
player.logSkill('new_jiangchi');
}
},
}, },
}, },
translate:{ translate:{
@ -2359,7 +2404,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
lvbu:'吕布', lvbu:'吕布',
diaochan:'貂蝉', diaochan:'貂蝉',
huaxiong:'华雄', huaxiong:'华雄',
"xf_yiji":"伊籍",
re_yuanshu:'袁术',
caozhang:'曹彰',
ganglie:'刚烈', ganglie:'刚烈',
tuxi:'突袭', tuxi:'突袭',
@ -2473,6 +2520,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
xinbiyue_info_alter:'结束阶段你可以摸一张牌如果你没有手牌改为摸2张牌', xinbiyue_info_alter:'结束阶段你可以摸一张牌如果你没有手牌改为摸2张牌',
yaowu:'耀武', yaowu:'耀武',
yaowu_info:'锁定技当任意一名角色使用红色【杀】对你造成伤害时该角色回复1点体力或摸一张牌。', yaowu_info:'锁定技当任意一名角色使用红色【杀】对你造成伤害时该角色回复1点体力或摸一张牌。',
"new_jiangchi":"将驰",
"new_jiangchi_info":"摸牌阶段结束时你可以选择一项1、摸一张牌若如此做你本回合内不能使用或打出【杀】。 2、弃置一张牌若如此做出牌阶段你使用【杀】无距离限制且你可以额外使用一张【杀】直到回合结束。",
}, },
}; };
}); });

View File

@ -1,39 +1,11 @@
'use strict'; 'use strict';
game.import('character',function(lib,game,ui,get,ai,_status){ game.import('character',function(lib,game,ui,get,ai,_status){
//重新定义数字获取函数 满足张琪瑛的需求
get.number=function(card){
if(_status.event.name=='judge'){
var owner=get.owner(card);
if(owner){
if(owner.hasSkill('zhenyi_spade_red')||owner.hasSkill('zhenyi_spade_black')) return 5;
}
}
return card.number;
};
return { return {
name:'xinghuoliaoyuan', name:'xinghuoliaoyuan',
connect:true, connect:true,
character:{ character:{
re_yuji:["male","qun",3,["xinfu_guhuo"],["forbidai"]],
lijue:["male","qun",4,["xinfu_langxi","xinfu_yisuan"],[]],
zhangji:["male","qun",4,["xinfu_lveming","xinfu_tunjun"],[]],
fanchou:["male","qun",4,["xinfu_xingluan"],[]],
guosi:["male","qun",4,["xinfu_tanbei","xinfu_sidao"],[]],
lvkai:["male","shu",3,["xinfu_tunan","xinfu_bijing"],[]],
zhanggong:["male","wei",3,["xinfu_zhenxing","xinfu_qianxin"],[]],
weiwenzhugezhi:["male","wu",4,["xinfu_fuhai"],[]],
xf_tangzi:["male","wei",4,["xinfu_xingzhao"],[]],
xf_huangquan:["male","shu",3,["xinfu_dianhu","xinfu_jianji"],[]],
xf_sufei:["male","wu",4,["xinfu_lianpian"],[]],
caoying:["female","wei",4,["xinfu_lingren","xinfu_fujian"],[]],
simahui:["male","qun",3,["xinfu_jianjie","xinfu_chenghao","xinfu_yinshi"],[]],
//baosanniang:["female","shu",3,["xinfu_wuniang","xinfu_xushen"],[]],
xurong:["male","qun",4,["xinfu_xionghuo","xinfu_shajue"],[]],
zhangqiying:["female","qun",3,["xinfu_falu","xinfu_dianhua","xinfu_zhenyi"],[]],
sp_xiahoushi:["female","shu",3,["xinfu_yanyu","xinfu_xiaode"],[]],
sp_taishici:["male","qun",4,["xinfu_jixu"],[]],
wangcan:["male","qun",3,["xinfu_sanwen","xinfu_qiai","xinfu_denglou"],[]], wangcan:["male","qun",3,["xinfu_sanwen","xinfu_qiai","xinfu_denglou"],[]],
sp_taishici:["male","qun",4,["xinfu_jixu"],[]],
re_jsp_pangtong:["male","wu",3,["xinfu_guolun","xinfu_songsang"],[]], re_jsp_pangtong:["male","wu",3,["xinfu_guolun","xinfu_songsang"],[]],
lvdai:["male","wu",4,["xinfu_qinguo"],[]], lvdai:["male","wu",4,["xinfu_qinguo"],[]],
re_zhangliang:["male","qun",4,["xinfu_jijun","xinfu_fangtong"],[]], re_zhangliang:["male","qun",4,["xinfu_jijun","xinfu_fangtong"],[]],
@ -44,29 +16,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
yanjun:["male","wu",3,["xinfu_guanchao","xinfu_xunxian"],[]], yanjun:["male","wu",3,["xinfu_guanchao","xinfu_xunxian"],[]],
liuyao:["male","qun",4,["xinfu_kannan"],[]], liuyao:["male","qun",4,["xinfu_kannan"],[]],
liuyan:["male","qun",3,["xinfu_tushe","xinfu_limu"],[]], liuyan:["male","qun",3,["xinfu_tushe","xinfu_limu"],[]],
pangdegong:["male","qun",3,["xinfu_pingcai","xinfu_pdgyingshi"],[]],
//zhaotongzhaoguang:["male","shu",4,["yizan_use","xinfu_longyuan"],[]],
majun:["male","wei",3,["xinfu_jingxie1","xinfu_qiaosi"],[]],
"xf_yiji":["male","shu",3,["xinfu_jijie","xinfu_jiyuan"],[]],
simazhao:["male","wei",3,["xinfu_daigong","xinfu_zhaoxin"],[]],
wangyuanji:["female","wei",3,["xinfu_qianchong","xinfu_shangjian"],[]],
}, },
characterIntro:{ characterIntro:{
lijue:"李傕jué一说“傕”读音“què”—198年字稚然。北地郡泥阳县今陕西省耀县汉末群雄之一。东汉末年汉献帝时的军阀、权臣官至大司马、车骑将军、开府、领司隶校尉、假节。<br>李傕本为董卓部将后被董卓的女婿牛辅派遣至中牟与朱儁交战大破朱儁进而至陈留、颍川等地劫掠。初平三年192年董卓和牛辅被杀后李傕归无所依于是采用贾诩之谋伙同郭汜、张济、樊稠等原董卓部曲将攻向长安。击败吕布杀死王允等人占领长安把持朝廷大权。后诸将不和李傕在会议上杀死了樊稠又与郭汜分别劫持了汉献帝和众臣相互交战张济率兵赶来和解于是二人罢兵李傕出屯池阳黄白城郭汜、张济等人随汉献帝东归前往弘农。<br>后来李傕、郭汜、张济反悔联合起来追击汉献帝与杨奉、董承等人几番交战。汉献帝一路逃亡狼狈不堪到达安邑与李傕等人讲和。不久汉献帝被曹操迎往许都。建安三年198年曹操派谒者仆射裴茂召集关西诸将段煨等人征讨李傕灭其三族。",
zhangji:"张济196年武威郡祖厉县今甘肃靖远东南人。东汉末年割据军阀之一。 张济原为董卓部将,董卓被诛杀后,张济与李傕一同率军攻破长安,任中郎将。不久,升任镇东将军,封平阳侯,出屯弘农。献帝东迁时,张济升任骠骑将军,率军护卫献帝,后来因与董承等人有矛盾,便与李傕、郭汜一同追赶献帝。 建安元年196年张济因军队缺粮而进攻穰城中流矢而死。死后部队由侄儿张绣接管。",
guosi:"郭汜197年又名郭多凉州张掖今甘肃张掖西北东汉末年将领、军阀献帝时权臣。原为董卓部下。董卓被杀后凉州众将归无所依于是采用贾诩之谋联兵将攻向长安击败吕布杀死王允等人占领长安把持朝廷大权。几年后郭汜被部将伍习杀死。",
fanchou:"樊稠—195年凉州金城治今甘肃永靖西北人。东汉末年军阀、将领。官至右将军封万年侯。 原为董卓部将董卓死后伙同李傕、郭汜、张济等人合众十余万反扑长安败吕布、杀王允把持朝政。后马腾因与李傕有隙于是联合韩遂举兵进攻李傕派樊稠、郭汜等与其交战大败马腾、韩遂于长平观下。樊稠追至陈仓与韩遂友好罢兵却遭李傕猜疑。兴平二年195年李傕让外甥骑都尉胡封在会议上将樊稠刺死一说趁醉用杖击杀。",
lvkai:"吕凯―225年字季平永昌郡不韦县今云南保山东北三国时期蜀汉官员。初任永昌郡五官掾功曹。章武三年223年建宁太守雍闿反叛投降吴国吴国任雍闿为永昌太守吕凯闭境抗拒雍闿。建兴三年225年丞相诸葛亮南征表奏吕凯功劳任命他为云南太守封阳迁亭侯。吕凯还未上任便被叛乱的少数民族杀害。",
zhanggong:"张恭(生卒年不详),三国时期魏国大臣,与子张就一同闻名于西域。官至西域戊己校尉、关内侯,赠执金吾。初为敦煌郡功曹。东汉末河西大乱,太守马艾卒官,他被众人推为代理长史,遂派儿子张就请曹操委任太守,直至新太守到任。魏文帝时拜西域戊己校尉。魏明帝时去世。",
weiwenzhugezhi:"卫温 —231年三国时期东吴将领曾任将军职。诸葛直—231年三国时期东吴将领。黄龙二年230年正月孙权派卫温、诸葛直带领上万士兵出海寻找夷洲、亶洲想要俘获那里的民众以充实东吴的人口陆逊和全琮都谏言反对孙权不听。230年和卫温一起登上台湾当时的台湾叫做夷洲他们是中国历史上记载的最早登陆台湾的人。卫温和诸葛直花费了约一年时间行军士兵们因为疾病死去了十分之八到十分之九因为亶洲太过遥远卫温和诸葛直最终没能到达那里只带了几千名夷洲的人返回。黄龙三年231年孙权认为诸葛直违背诏令劳财伤民无功而返和卫温一同入狱被处死。",
xf_tangzi:"唐咨(生卒年不详),三国时魏利城(今江苏赣榆西)人。魏文帝黄初中利城郡反,推唐咨为主。后为魏军击破,遂亡至吴,官至左将军,封侯、持节。后助诸葛诞拒魏,兵败被俘。为安抚吴国军民,魏主拜唐咨为安远将军。",
xf_huangquan:"黄权240年字公衡。巴西郡阆中县今四川阆中人。三国时期蜀汉、曹魏将领。<br>黄权年轻时为郡吏后被益州牧刘璋召为主簿。曾劝谏刘璋不要迎接刘备因而被外放为广汉县长。刘璋败才降刘备被拜为偏将军。建计取汉中拜护军。刘备为汉中王仍领益州牧以黄权为治中从事。及刘备称帝将伐吴黄权劝谏而不纳。以其为镇北将军督江北军以防魏师进攻。刘备伐吴败还而归途隔绝黄权不得归无奈之下率部降魏。被魏文帝所赏识拜镇南将军封育阳侯加侍中使同车陪乘。后领益州刺史进驻河南。景初三年239年迁车骑将军、仪同三司。正始元年240年黄权去世谥号“景”。",
xf_sufei:"苏飞(生卒年不详),东汉末年人物,原为东汉末年荆州牧刘表的部将,任江夏都督。<br>苏飞与甘宁交好,但是数次向黄祖推荐都失败。甘宁决定投效孙权时助其逃离。后来甘宁率吴军攻破江夏,苏飞兵败被俘。孙权打算将苏飞处斩,但是因为甘宁用性命担保而赦免了苏飞。降吴后官至军都督。",
caoying:"曹婴是在电影《三国志之见龙卸甲》中登场的虚拟人物,由李美琪饰演。曹婴是曹操的孙女,弓马娴熟,文武双全,深得曹操的用兵之道及心术。于凤鸣山一战中担任魏军大都督阻止诸葛亮北伐并因罗平安的告密而全歼关兴、张苞、赵云率领的蜀军部队。",
simahui:"司马徽约145—208年字德操颍川阳翟今河南禹州人。东汉末年名士精通道学、奇门、兵法、经学。有“水镜先生”之称。 司马徽为人清雅,学识广博,有知人之明,并向刘备推荐了诸葛亮、庞统等人,受到世人的敬重。",
//baosanniang:"鲍三娘是中国民间传说中的人物,事迹多见于《花关索传》。相传她是鲍家庄鲍员外的小女儿。后来与关索成亲,关羽自传授其武艺,因此也造就了鲍三娘的文武双全。荆州失守之后鲍三娘就跟随关索一同投奔蜀汉,并随诸葛亮征讨南蛮。平定了南蛮之后,夫妻二人就此一直替诸葛亮镇守着南中,他们也的确留下了许多脍炙人口的行侠仗义故事,在民间广为流传。",
xurong:"徐荣192年玄菟人一说为辽东襄平人《公孙度传》中说公孙度本辽东襄平人迁居玄菟为同郡徐荣所举任辽东太守。同郡当是同“玄菟”郡东汉末年将领。本为中郎将曾向董卓推举同郡出身的公孙度出任辽东太守。于汴水之战中击败曹操的独立追击军以及在梁东之战中击败孙坚的部队。在董卓死后受司徒王允的命令与李傕、郭汜交战因部将胡珍投降寡不敌众于新丰之战被击败战死在乱军之中。",
zhangqiying:"张琪瑛196年217年字不详或琪瑛为字名不详祖籍沛国丰县今江苏省丰县。她的曾祖父张陵是西汉留侯张良的十一世孙、天师道五斗米道教祖她的父亲是东汉末年割据汉中的军阀张鲁。张琪瑛继承家说是五斗米教的传人。",
wangcan:"王粲177年217年2月17日字仲宣。山阳郡高平县今山东微山两城镇人。东汉末年文学家“建安七子”之一太尉王龚曾孙、司空王畅之孙。", wangcan:"王粲177年217年2月17日字仲宣。山阳郡高平县今山东微山两城镇人。东汉末年文学家“建安七子”之一太尉王龚曾孙、司空王畅之孙。",
re_jsp_pangtong:"庞统,字士元,襄阳(治今湖北襄阳)人。三国时刘备帐下谋士,官拜军师中郎将。才智与诸葛亮齐名,人称“凤雏”。在进围雒县时,统率众攻城,不幸被流矢击中去世,时年三十六岁。追赐统为关内侯,谥曰靖侯。庞统死后,葬于落凤庞统墓坡。", re_jsp_pangtong:"庞统,字士元,襄阳(治今湖北襄阳)人。三国时刘备帐下谋士,官拜军师中郎将。才智与诸葛亮齐名,人称“凤雏”。在进围雒县时,统率众攻城,不幸被流矢击中去世,时年三十六岁。追赐统为关内侯,谥曰靖侯。庞统死后,葬于落凤庞统墓坡。",
lvdai:"吕岱161年256年字定公广陵海陵今江苏如皋人。三国时期吴国重臣、将领。吕岱一生戮力奉公为孙吴开疆拓土功勋赫赫。太平元年256年吕岱去世年九十六。", lvdai:"吕岱161年256年字定公广陵海陵今江苏如皋人。三国时期吴国重臣、将领。吕岱一生戮力奉公为孙吴开疆拓土功勋赫赫。太平元年256年吕岱去世年九十六。",
@ -77,12 +28,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
yanjun:"严畯生卒年不详字曼才彭城治今江苏徐州三国时期孙吴官员、学者。性情忠厚待人以诚。少好学精通《诗》、《书》、《三礼》又好《说文》。避乱江东与诸葛瑾、步骘是好朋友被张昭推荐给孙权作骑都尉、从事中郎。建安二十二年217年横江将军鲁肃去世孙权打算让严畯接替其位。严畯很有自知之明知道自己没有能力对抗在荆州的关羽和北面的曹魏便坚决不接受此任命。后来担任尚书令。严畯享年七十八岁。著有《孝经传》、《潮水论》。", yanjun:"严畯生卒年不详字曼才彭城治今江苏徐州三国时期孙吴官员、学者。性情忠厚待人以诚。少好学精通《诗》、《书》、《三礼》又好《说文》。避乱江东与诸葛瑾、步骘是好朋友被张昭推荐给孙权作骑都尉、从事中郎。建安二十二年217年横江将军鲁肃去世孙权打算让严畯接替其位。严畯很有自知之明知道自己没有能力对抗在荆州的关羽和北面的曹魏便坚决不接受此任命。后来担任尚书令。严畯享年七十八岁。著有《孝经传》、《潮水论》。",
liuyao:"刘繇yáo一读yóu156年197年字正礼。东莱牟平今山东牟平人。东汉末年宗室、大臣汉末群雄之一齐悼惠王刘肥之后太尉刘宠之侄。<br>刘繇最初被推举为孝廉授郎中。任下邑县长时因拒郡守请托而弃官。后被征辟为司空掾属除授侍御史因战乱而不到任避居淮浦。兴平元年194年被任命为扬州刺史。他先后与袁术、孙策交战一度被朝廷加授为扬州牧、振武将军但最终还是败归丹徒。此后刘繇又击破反叛的笮融旋即病逝年四十二。", liuyao:"刘繇yáo一读yóu156年197年字正礼。东莱牟平今山东牟平人。东汉末年宗室、大臣汉末群雄之一齐悼惠王刘肥之后太尉刘宠之侄。<br>刘繇最初被推举为孝廉授郎中。任下邑县长时因拒郡守请托而弃官。后被征辟为司空掾属除授侍御史因战乱而不到任避居淮浦。兴平元年194年被任命为扬州刺史。他先后与袁术、孙策交战一度被朝廷加授为扬州牧、振武将军但最终还是败归丹徒。此后刘繇又击破反叛的笮融旋即病逝年四十二。",
liuyan:"刘焉194年字君郎《华阳国志》又作君朗。江夏郡竟陵县今湖北省天门市人。东汉末年宗室、军阀汉末群雄之一西汉鲁恭王刘余之后。<br>刘焉初以汉朝宗室身份拜为中郎历任雒阳令、冀州刺史、南阳太守、宗正、太常等官。因益州刺史郄俭在益州大肆聚敛贪婪成风加上当时天下大乱。刘焉欲取得一安身立命之所割据一方于是向朝廷求为益州牧封阳城侯前往益州整饬吏治。郄俭为黄巾军所杀刘焉进入益州派张鲁盘踞汉中张鲁截断交通斩杀汉使从此益州与中央道路不通。刘焉进一步对内打击地方豪强巩固自身势力益州因而处于半独立的状态。兴平元年194年刘焉因背疮迸发而逝世其子刘璋继领益州牧。", liuyan:"刘焉194年字君郎《华阳国志》又作君朗。江夏郡竟陵县今湖北省天门市人。东汉末年宗室、军阀汉末群雄之一西汉鲁恭王刘余之后。<br>刘焉初以汉朝宗室身份拜为中郎历任雒阳令、冀州刺史、南阳太守、宗正、太常等官。因益州刺史郄俭在益州大肆聚敛贪婪成风加上当时天下大乱。刘焉欲取得一安身立命之所割据一方于是向朝廷求为益州牧封阳城侯前往益州整饬吏治。郄俭为黄巾军所杀刘焉进入益州派张鲁盘踞汉中张鲁截断交通斩杀汉使从此益州与中央道路不通。刘焉进一步对内打击地方豪强巩固自身势力益州因而处于半独立的状态。兴平元年194年刘焉因背疮迸发而逝世其子刘璋继领益州牧。",
pangdegong:"庞德公,字尚长,荆州襄阳人,东汉末年名士、隐士。 庞德公与当时徐庶、司马徽、诸葛亮、庞统等人交往密切。庞德公曾称诸葛亮为\"卧龙\",庞统为\"凤雏\",司马徽为\"水镜\",被誉为知人。对诸葛亮、庞统等人早年影响较大,并得到诸葛亮的敬重。庞德公最后隐居于鹿门山,采药而终。",
//zhaotongzhaoguang:"赵统赵云长子生卒年不详。常山真定今为河北正定陈寿在正史《三国志》中记载赵云去世后赵统袭爵永昌亭侯官至蜀汉虎贲中郎督加行领军。赵广—263年三国时期蜀汉牙门将赵云的次子赵统之弟。随姜维前往沓中官拜牙门将。曹魏司马氏派五路大军伐蜀时随大将军姜维与魏兵战于疆川口姜维败绩还守剑阁赵广于沓中战死。",
majun:"马钧,字德衡,扶风(今陕西扶风)人,生活在汉朝末期,是中国古代科技史上最负盛名的机械发明家之一。马钧年幼时家境贫寒,自己又有口吃的毛病,所以不擅言谈却精于巧思,后来在魏国担任给事中的官职。马钧最突出的表现有还原指南车;改进当时操作笨重的织绫机;发明一种由低处向高地引水的龙骨水车;制作出一种轮转式发石机,能连续发射石块,远至数百步;把木制原动轮装于木偶下面,叫做“水转百戏”。此后,马钧还改制了诸葛连弩,对科学发展和技术进步做出了贡献。",
xf_yiji:"伊籍字机伯生卒年不详兖州山阳郡今山东金乡县三国时期蜀汉官员。年少时依附于同乡刘表。刘备落难到荆州时伊籍时常拜访托请刘备照顾。建安十三年208年刘表病死伊籍便转投刘备一起渡江南下。建安十六年211年刘备入蜀帮助刘璋伊籍亦有跟随。随后刘备和刘璋双方决裂。建安十九年214年刘备平定益州任命伊籍为左将军从事中郎其待遇次于简雍、孙乾等。后升任昭文将军并与诸葛亮、法正、刘巴、李严共同编制《蜀科》。",
simazhao:"司马昭211年—265年9月6日字子上小说《三国演义》为子尚河内温县今属河南人。三国时期曹魏权臣西晋王朝的奠基人之一。为晋宣帝司马懿与宣穆皇后张春华次子、晋景帝司马师之弟、晋武帝司马炎之父。 司马昭早年随父抗击蜀汉多有战功。累官洛阳典农中郎将封新城乡侯。正元二年255年继兄司马师为大将军专揽国政。甘露五年260年魏帝曹髦被弑杀司马昭立曹奂为帝。景元四年263年分兵遣钟会、邓艾、诸葛绪三路灭亡蜀汉受封晋公。次年进爵晋王。 咸熙二年265年司马昭病逝年五十四葬于崇阳陵。数月后其子司马炎代魏称帝建立晋朝追尊司马昭为文帝庙号太祖。",
wangyuanji:"王元姬217年—268年4月20日东海郯县今山东郯城西北人。三国时期曹魏经学家王朗之孙女、王肃之女晋文帝司马昭妻子晋武帝司马炎与齐王司马攸的生母。 王元姬幼时便通《诗经》、《论语》嫁司马昭后竭尽妇道、谦虚谨慎。其人颇有远见曾预言钟会谋反之事。泰始元年265年司马炎建立西晋尊王元姬为皇太后宫号曰崇化宫。王元姬身处太后之位提倡节俭身体力行作为众妃子的表率。在其治理之下后宫井井有条众人和睦相处。 泰始四年268年王元姬崩逝终年五十二岁。谥号文明皇后与司马昭合葬于崇阳陵。",
}, },
characterTitle:{ characterTitle:{
lijue:"体力上限6", lijue:"体力上限6",
@ -4409,7 +4354,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
prompt+=event.ingame?',然后你摸一张牌。':'。'; prompt+=event.ingame?',然后你摸一张牌。':'。';
player.chooseTarget(prompt).set('ai',function(target){ player.chooseTarget(prompt).set('ai',function(target){
var player=_status.event.player; var player=_status.event.player;
return get.attitude(player,target)*target.isDamaged()?2:1; return get.attitude(player,target)*(target.isDamaged()?2:1);
}); });
'step 1' 'step 1'
if(result.bool&&result.targets.length){ if(result.bool&&result.targets.length){
@ -5657,11 +5602,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"tanbei_effect1_info":"", "tanbei_effect1_info":"",
"tanbei_effect2":"贪狈", "tanbei_effect2":"贪狈",
"tanbei_effect2_info":"", "tanbei_effect2_info":"",
lijue:"李傕",
zhangji:"张济",
fanchou:"樊稠",
guosi:"郭汜",
lvkai:"吕凯",
"xinfu_tunan":"图南", "xinfu_tunan":"图南",
"xinfu_tunan_info":"出牌阶段限一次,你可以展示牌堆顶的一张牌并选择一名其他角色,然后该角色选择一项:使用此牌(无距离限制);或将此牌当普通【杀】使用。", "xinfu_tunan_info":"出牌阶段限一次,你可以展示牌堆顶的一张牌并选择一名其他角色,然后该角色选择一项:使用此牌(无距离限制);或将此牌当普通【杀】使用。",
"xinfu_bijing":"闭境", "xinfu_bijing":"闭境",
@ -5674,15 +5615,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"qianxin_effect_info":"", "qianxin_effect_info":"",
"xinfu_qianxin2":"遣信", "xinfu_qianxin2":"遣信",
"xinfu_qianxin2_info":"", "xinfu_qianxin2_info":"",
zhanggong:"张恭",
weiwenzhugezhi:"卫温诸葛直",
"xinfu_fuhai":"浮海", "xinfu_fuhai":"浮海",
"xinfu_fuhai_info":"出牌阶段对每名角色限一次你可以展示一张手牌并选择上家或下家。该角色展示一张手牌若你的牌点数大于等于他的牌点数你弃置你展示的牌然后继续对其上家或下家重复此流程你的牌点数小于该角色牌的点数则该角色弃置其展示的牌然后你与其各摸X张牌X为你此回合内发动此技能选择的角色数且你此阶段内不能再发动“浮海”。", "xinfu_fuhai_info":"出牌阶段对每名角色限一次你可以展示一张手牌并选择上家或下家。该角色展示一张手牌若你的牌点数大于等于他的牌点数你弃置你展示的牌然后继续对其上家或下家重复此流程你的牌点数小于该角色牌的点数则该角色弃置其展示的牌然后你与其各摸X张牌X为你此回合内发动此技能选择的角色数且你此阶段内不能再发动“浮海”。",
"fuhai_clear":"浮海", "fuhai_clear":"浮海",
"fuhai_clear_info":"", "fuhai_clear_info":"",
"xf_tangzi":"唐咨",
"xf_huangquan":"黄权",
"xf_sufei":"苏飞",
"xz_xunxun":"恂恂", "xz_xunxun":"恂恂",
"xz_xunxun_info":"摸牌阶段,你可以观看牌堆顶的四张牌,然后将其中的两张牌置于牌堆顶,并将其余的牌以任意顺序置于牌堆底。", "xz_xunxun_info":"摸牌阶段,你可以观看牌堆顶的四张牌,然后将其中的两张牌置于牌堆顶,并将其余的牌以任意顺序置于牌堆底。",
"xinfu_xingzhao":"兴棹", "xinfu_xingzhao":"兴棹",
@ -5697,10 +5635,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"xinfu_jianji_info":"出牌阶段限一次,你可以令一名其他角色摸一张牌。然后,该角色可以使用此牌。", "xinfu_jianji_info":"出牌阶段限一次,你可以令一名其他角色摸一张牌。然后,该角色可以使用此牌。",
"xinfu_lianpian":"联翩", "xinfu_lianpian":"联翩",
"xinfu_lianpian_info":"出牌阶段限三次。当你对一名角色连续使用牌时,你可以摸一张牌,然后可以将一张牌交给该角色。", "xinfu_lianpian_info":"出牌阶段限三次。当你对一名角色连续使用牌时,你可以摸一张牌,然后可以将一张牌交给该角色。",
caoying:"曹婴",
simahui:"司马徽",
baosanniang:"鲍三娘",
xurong:"徐荣",
"xinfu_lingren":"凌人", "xinfu_lingren":"凌人",
"xinfu_lingren_info":"出牌阶段限一次。当你使用带有“伤害”这一标签的基本牌或普通锦囊牌指定目标后你可以猜测其中的一个目标的手牌中是否有基本牌锦囊牌或装备牌。若你猜中的项目数≥1此牌对该角色的伤害+1≥2你摸两张牌≥3你获得技能〖奸雄〗(新界)和〖行殇〗直到下回合开始。", "xinfu_lingren_info":"出牌阶段限一次。当你使用带有“伤害”这一标签的基本牌或普通锦囊牌指定目标后你可以猜测其中的一个目标的手牌中是否有基本牌锦囊牌或装备牌。若你猜中的项目数≥1此牌对该角色的伤害+1≥2你摸两张牌≥3你获得技能〖奸雄〗(新界)和〖行殇〗直到下回合开始。",
"lingren_adddamage":"凌人", "lingren_adddamage":"凌人",
@ -5747,7 +5682,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"xinfu_xushen_info":"限定技,当一名男性角色使用【桃】令你脱离濒死状态时,若场上没有“关索”,则其可以将自己的一张武将牌变更为“关索”。然后你回复一点体力,并获得技能〖镇南〗。", "xinfu_xushen_info":"限定技,当一名男性角色使用【桃】令你脱离濒死状态时,若场上没有“关索”,则其可以将自己的一张武将牌变更为“关索”。然后你回复一点体力,并获得技能〖镇南〗。",
"xinfu_zhennan":"镇南", "xinfu_zhennan":"镇南",
"xinfu_zhennan_info":"当你成为【南蛮入侵】的目标时你可以对一名其他角色造成1-3点随机伤害。", "xinfu_zhennan_info":"当你成为【南蛮入侵】的目标时你可以对一名其他角色造成1-3点随机伤害。",
zhangqiying:"张琪瑛",
"xinfu_falu":"法箓", "xinfu_falu":"法箓",
"xinfu_falu_info":"锁定技游戏开始时你获得“紫薇”“后土”“玉清”“勾陈”标记各一个。当你的牌因弃置而进入弃牌堆后根据这些牌的花色你获得对应的标记黑桃你获得1枚“紫薇”梅花你获得1枚“后土”红桃你获得1枚“玉清”方块你获得1枚“勾陈”。每种标记限拥有1个", "xinfu_falu_info":"锁定技游戏开始时你获得“紫薇”“后土”“玉清”“勾陈”标记各一个。当你的牌因弃置而进入弃牌堆后根据这些牌的花色你获得对应的标记黑桃你获得1枚“紫薇”梅花你获得1枚“后土”红桃你获得1枚“玉清”方块你获得1枚“勾陈”。每种标记限拥有1个",
"xinfu_dianhua":"点化", "xinfu_dianhua":"点化",
@ -5760,13 +5694,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"zhenyi_club_info":"", "zhenyi_club_info":"",
"zhenyi_heart":"真仪", "zhenyi_heart":"真仪",
"zhenyi_heart_info":"", "zhenyi_heart_info":"",
"sp_xiahoushi":"sp夏侯氏",
"xinfu_yanyu":"燕语", "xinfu_yanyu":"燕语",
"xinfu_yanyu_info":"任意一名角色的出牌阶段开始时,你可以弃置一张牌。若如此做,则该出牌阶段内,每当有角色失去了与你弃置的牌类别相同的其他牌且进入弃牌堆时,你可令任意一名角色获得此牌。每阶段以此法获得的牌不能超过三张。", "xinfu_yanyu_info":"任意一名角色的出牌阶段开始时,你可以弃置一张牌。若如此做,则该出牌阶段内,每当有角色失去了与你弃置的牌类别相同的其他牌且进入弃牌堆时,你可令任意一名角色获得此牌。每阶段以此法获得的牌不能超过三张。",
"xinfu_yanyu2":"燕语", "xinfu_yanyu2":"燕语",
"xinfu_yanyu2_info":"", "xinfu_yanyu2_info":"",
"xinfu_xiaode":"孝德", "xinfu_xiaode":"孝德",
"xinfu_xiaode_info":"每当有其他角色阵亡后,你可以声明该武将牌的一项技能。若如此做,你获得此技能且不能再发动〖孝德〗直到你的回合结束。(你不能声明觉醒技或主公技)", "xinfu_xiaode_info":"每当有其他角色阵亡后,你可以声明该武将牌的一项技能。若如此做,你获得此技能且不能再发动〖孝德〗直到你的回合结束。(你不能声明觉醒技或主公技)",
"sp_taishici":"太史慈", "sp_taishici":"太史慈",
wangcan:"王粲", wangcan:"王粲",
"re_jsp_pangtong":"庞统", "re_jsp_pangtong":"庞统",
@ -5843,7 +5777,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"xinfu_tushe_info":"当你使用非装备牌指定目标时若你没有基本牌则你可以摸X张牌。X为此牌指定的目标数", "xinfu_tushe_info":"当你使用非装备牌指定目标时若你没有基本牌则你可以摸X张牌。X为此牌指定的目标数",
"xinfu_limu":"立牧", "xinfu_limu":"立牧",
"xinfu_limu_info":"出牌阶段限一次将一张方片花色牌当做【乐不思蜀】对自己使用然后回复1点体力。只要你的判定区内有牌你对攻击范围内的其他角色使用牌便没有次数和距离限制。", "xinfu_limu_info":"出牌阶段限一次将一张方片花色牌当做【乐不思蜀】对自己使用然后回复1点体力。只要你的判定区内有牌你对攻击范围内的其他角色使用牌便没有次数和距离限制。",
"re_yuji":"于吉",
"xinfu_guhuo":"蛊惑", "xinfu_guhuo":"蛊惑",
"xinfu_guhuo_info":"每名角色的回合限一次,你可以扣置一张手牌当一张基本牌或普通锦囊牌使用或打出。其他角色依次选择是否质疑。一旦有其他角色质疑则翻开此牌:若为假则此牌作废,若为真,则质疑角色获得技能〖缠怨〗。", "xinfu_guhuo_info":"每名角色的回合限一次,你可以扣置一张手牌当一张基本牌或普通锦囊牌使用或打出。其他角色依次选择是否质疑。一旦有其他角色质疑则翻开此牌:若为假则此牌作废,若为真,则质疑角色获得技能〖缠怨〗。",
"guhuo_guess":"蛊惑", "guhuo_guess":"蛊惑",
@ -5856,7 +5790,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"guhuo_wuxie_info":"", "guhuo_wuxie_info":"",
"guhuo_phase":"蛊惑", "guhuo_phase":"蛊惑",
"guhuo_phase_info":"", "guhuo_phase_info":"",
pangdegong:"庞德公",
"xinfu_pingcai":"评才", "xinfu_pingcai":"评才",
"xinfu_pingcai_info":"出牌阶段限一次,你可以挑选一个宝物并擦拭掉其上面的灰尘。然后,你可以根据宝物类型执行对应的效果。<br>【卧龙】对1名角色造成1点火焰伤害。若场上有存活的诸葛亮(火)则改为对至多2名角色各造成1点火焰伤害。<br>【凤雏】横置至多3名角色。若场上有存活的庞统(火)则改为横置至多4名角色。<br>【水镜】将1名角色装备区内的防具移动到另1角色对应区域。若场上有存活的司马徽则改为将1名角色装备区内的1件装备移动到另1角色对应区域。<br>【玄剑】令1名角色摸一张牌并回复1点体力。若场上有存活的徐庶(将/界)则改为令1名角色摸一张牌并回复1点体力然后你摸一张牌。", "xinfu_pingcai_info":"出牌阶段限一次,你可以挑选一个宝物并擦拭掉其上面的灰尘。然后,你可以根据宝物类型执行对应的效果。<br>【卧龙】对1名角色造成1点火焰伤害。若场上有存活的诸葛亮(火)则改为对至多2名角色各造成1点火焰伤害。<br>【凤雏】横置至多3名角色。若场上有存活的庞统(火)则改为横置至多4名角色。<br>【水镜】将1名角色装备区内的防具移动到另1角色对应区域。若场上有存活的司马徽则改为将1名角色装备区内的1件装备移动到另1角色对应区域。<br>【玄剑】令1名角色摸一张牌并回复1点体力。若场上有存活的徐庶(将/界)则改为令1名角色摸一张牌并回复1点体力然后你摸一张牌。",
"xinfu_pdgyingshi":"隐世", "xinfu_pdgyingshi":"隐世",
@ -5869,7 +5803,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"pcaudio_shuijing_card_info":"", "pcaudio_shuijing_card_info":"",
"pcaudio_xuanjian_card":"玄剑", "pcaudio_xuanjian_card":"玄剑",
"pcaudio_xuanjian_card_info":"", "pcaudio_xuanjian_card_info":"",
zhaotongzhaoguang:"赵统赵广",
"yizan_respond_sha":"翊赞", "yizan_respond_sha":"翊赞",
"yizan_respond_sha_info":"", "yizan_respond_sha_info":"",
"yizan_use":"翊赞", "yizan_use":"翊赞",
@ -5880,20 +5813,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
"xinfu_longyuan_info":"觉醒技当你使用或打出的基本牌结算完成后若你本局游戏内发动过〖翊赞〗的次数大于等于3则你将〖翊赞〗描述中的“两张牌”改为“一张牌”。", "xinfu_longyuan_info":"觉醒技当你使用或打出的基本牌结算完成后若你本局游戏内发动过〖翊赞〗的次数大于等于3则你将〖翊赞〗描述中的“两张牌”改为“一张牌”。",
"yizan_count":"翊赞", "yizan_count":"翊赞",
"yizan_count_info":"", "yizan_count_info":"",
majun:"马钧",
"xinfu_jingxie1":"精械", "xinfu_jingxie1":"精械",
"xinfu_jingxie1_info":"出牌阶段,你可以展示一张未强化过的【诸葛连弩】或标准包/军争包/SP包中的防具牌然后对其进行强化。当你处于濒死状态时你可以重铸一张防具牌将体力回复至1点。", "xinfu_jingxie1_info":"出牌阶段,你可以展示一张未强化过的【诸葛连弩】或标准包/军争包/SP包中的防具牌然后对其进行强化。当你处于濒死状态时你可以重铸一张防具牌将体力回复至1点。",
"xinfu_jingxie2":"精械", "xinfu_jingxie2":"精械",
"xinfu_jingxie2_info":"", "xinfu_jingxie2_info":"",
"xinfu_qiaosi":"巧思", "xinfu_qiaosi":"巧思",
"xinfu_qiaosi_info":"出牌阶段限一次你可以投掷一枚六面骰子展示牌堆顶的X张牌并获得之。然后你选择一项1.交给一名其他角色X张牌。2.弃置X张牌。(X为骰子的点数)", "xinfu_qiaosi_info":"出牌阶段限一次你可以投掷一枚六面骰子展示牌堆顶的X张牌并获得之。然后你选择一项1.交给一名其他角色X张牌。2.弃置X张牌。(X为骰子的点数)",
"xf_yiji":"伊籍",
"xinfu_jijie":"机捷", "xinfu_jijie":"机捷",
"xinfu_jijie_info":"出牌阶段限一次。你可以观看牌堆底的一张牌,然后将其交给一名角色。", "xinfu_jijie_info":"出牌阶段限一次。你可以观看牌堆底的一张牌,然后将其交给一名角色。",
"xinfu_jiyuan":"急援", "xinfu_jiyuan":"急援",
"xinfu_jiyuan_info":"当一名角色进入濒死状态时,或者你交给一名其他角色牌时,你可以令其摸一张牌。", "xinfu_jiyuan_info":"当一名角色进入濒死状态时,或者你交给一名其他角色牌时,你可以令其摸一张牌。",
simazhao:"司马昭",
wangyuanji:"王元姬",
"xinfu_daigong":"怠攻", "xinfu_daigong":"怠攻",
"xinfu_daigong_info":"每回合限一次。当你受到伤害时,你可以展示所有手牌,然后令伤害来源选择一项:交给你一张与你所有手牌花色均不相同的一张牌,或防止此伤害。", "xinfu_daigong_info":"每回合限一次。当你受到伤害时,你可以展示所有手牌,然后令伤害来源选择一项:交给你一张与你所有手牌花色均不相同的一张牌,或防止此伤害。",
"xinfu_zhaoxin":"昭心", "xinfu_zhaoxin":"昭心",

190
character/yijiang.js Normal file → Executable file
View File

@ -5,7 +5,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
connect:true, connect:true,
connectBanned:['qinmi'], connectBanned:['qinmi'],
character:{ character:{
caozhang:['male','wei',4,['jiangchi']],
guohuai:['male','wei',4,['jingce']], guohuai:['male','wei',4,['jingce']],
zhangchunhua:['female','wei',3,['jueqing','shangshi']], zhangchunhua:['female','wei',3,['jueqing','shangshi']],
caozhi:['male','wei',3,['luoying','jiushi']], caozhi:['male','wei',3,['luoying','jiushi']],
@ -83,6 +82,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
jikang:['male','wei',3,['qingxian','juexiang']], jikang:['male','wei',3,['qingxian','juexiang']],
qinmi:['male','shu',3,['jianzheng','zhuandui','tianbian']], qinmi:['male','shu',3,['jianzheng','zhuandui','tianbian']],
xuezong:['male','wu',3,['funan','jiexun']], xuezong:['male','wu',3,['funan','jiexun']],
old_huaxiong:['male','qun',6,['shiyong']],
}, },
characterIntro:{ characterIntro:{
caozhi:'字子建,沛国谯人,三国曹魏著名文学家,建安文学代表人物。魏武帝曹操之子,魏文帝曹丕之弟,生前曾为陈王,去世后谥号“思”,因此又称陈思王。南朝宋文学家谢灵运更有“天下才有一石,曹子建独占八斗”的评价。王士祯尝论汉魏以来二千年间诗家堪称“仙才”者,曹植、李白、苏轼三人耳。', caozhi:'字子建,沛国谯人,三国曹魏著名文学家,建安文学代表人物。魏武帝曹操之子,魏文帝曹丕之弟,生前曾为陈王,去世后谥号“思”,因此又称陈思王。南朝宋文学家谢灵运更有“天下才有一石,曹子建独占八斗”的评价。王士祯尝论汉魏以来二千年间诗家堪称“仙才”者,曹植、李白、苏轼三人耳。',
@ -148,6 +149,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
sunziliufang:'孙资在曹操手下历任县令,参丞相军事;刘放曾有劝王松归顺曹操之举,为曹操所欣赏,遂招为司空府官,又外放历任几处县令。魏国初建之际,孙资与刘放俱任秘书郎。曹丕继位后,二人一同掌握机密。曹睿病危时,二人力荐曹爽,又推荐招回司马懿辅政。最后,曹睿独召曹爽、司马懿、刘放、孙资同受诏命,而免去曹宇、夏侯献、曹肇、秦朗的官职。', sunziliufang:'孙资在曹操手下历任县令,参丞相军事;刘放曾有劝王松归顺曹操之举,为曹操所欣赏,遂招为司空府官,又外放历任几处县令。魏国初建之际,孙资与刘放俱任秘书郎。曹丕继位后,二人一同掌握机密。曹睿病危时,二人力荐曹爽,又推荐招回司马懿辅政。最后,曹睿独召曹爽、司马懿、刘放、孙资同受诏命,而免去曹宇、夏侯献、曹肇、秦朗的官职。',
huanghao:'宦官。为后主刘禅所宠,专秉朝政。黄皓与大将军姜维不睦,维启后主杀之,后主不从。皓阴以心腹阎宇替维。景耀六年,蜀亡,邓艾预欲杀之,皓贿赂左右得免。及后主迁洛阳,皓为司马昭凌迟处死。', huanghao:'宦官。为后主刘禅所宠,专秉朝政。黄皓与大将军姜维不睦,维启后主杀之,后主不从。皓阴以心腹阎宇替维。景耀六年,蜀亡,邓艾预欲杀之,皓贿赂左右得免。及后主迁洛阳,皓为司马昭凌迟处死。',
zhangrang:'汉中常侍。同赵忠、曹节、段珪等为“十常侍”,为灵帝所宠。让等专权乱政、卖官索财,朝野皆痛恨之。郎中张钧上书奏请诛杀十常侍,帝不允,让等阴杀钧。及灵帝崩,大将军何进欲杀让等,让阴结何太后,招进入宫,斩杀之。部将袁绍引兵攻让,让等劫帝走河上。追急,让投水自尽。', zhangrang:'汉中常侍。同赵忠、曹节、段珪等为“十常侍”,为灵帝所宠。让等专权乱政、卖官索财,朝野皆痛恨之。郎中张钧上书奏请诛杀十常侍,帝不允,让等阴杀钧。及灵帝崩,大将军何进欲杀让等,让阴结何太后,招进入宫,斩杀之。部将袁绍引兵攻让,让等劫帝走河上。追急,让投水自尽。',
jikang:'嵇224年263年一作223年262年字叔夜。谯国铚县今安徽省濉溪县人。三国时期曹魏思想家、音乐家、文学家。<br>嵇康幼年聪颖,博览群书,广习诸艺,又喜爱老庄学说。身长七尺八寸,容止出众。后娶魏武帝曹操曾孙女长乐亭主为妻,拜郎中,调中散大夫,世称“嵇中散”。后隐居不仕,屡拒为官。因得罪司隶校尉钟会,遭其构陷,而被掌权的大将军司马昭处死,时年四十岁。',
xinxianying:'辛氏191年—269年字宪英祖籍陇西颍川阳翟今河南禹州人。魏晋时期著名才女曹魏侍中辛毗之女卫尉羊耽之妻。辛宪英聪朗有才鉴曾劝弟辛敞尽忠职守预言钟会将会叛乱。泰始五年公元269年辛宪英逝世享年七十九岁。',
wuxian:'穆皇后吴氏—245年陈留今河南开封车骑将军吴懿之妹三国时期蜀汉昭烈帝刘备的皇后。<br>吴氏早年丧父,其父生前与刘焉交情深厚,所以全家跟随刘焉来到蜀地。后刘焉听相面者说吴氏有大贵之相,于是为儿子刘瑁迎娶吴氏。刘瑁死后,吴氏成为寡妇。<br>建安十九年214年刘备平定益州纳吴氏为夫人。建安二十四年219年刘备自称汉中王立吴氏为汉中王后。章武元年221年刘备称帝建立蜀汉立吴氏为皇后。章武三年223年刘备去世太子刘禅即位尊嫡母吴氏为皇太后。延熙八年245年吴氏去世谥号穆皇后葬入刘备的惠陵。',
qinmi:'秦宓226年字子敕。广汉郡绵竹县今四川德阳北人。三国蜀汉时大臣、学者。秦宓善舌辩。早年仕于益州牧刘璋麾下后降刘备。刘备伐吴时秦宓劝阻刘备大怒欲杀秦宓。因诸葛亮及时求情才保住性命仅被下狱后被释放拜左中郎将、长水校尉。吴蜀同盟后孙权派张温至成都回访。酒宴之上秦宓与张温舌战说得张温无言以对。后官至大司农。建兴四年226年秦宓病逝。',
xushi:'徐氏,孙权之弟孙翊的妻子,著名烈女。孙翊的部下妫览、戴员买通家将边鸿将孙翊杀死,并将全部罪责推给边鸿,又谋杀了前来查问的太守孙河。徐夫人一面用美人计色诱妫览、戴员,令其放松警惕;一面对孙翊生前亲信孙高、傅婴说明真相并晓以大义,最终成功地在内室中将杀夫凶手妫览、戴员诛杀。',
xuezong:'薛综―243年字敬文沛郡竹邑今安徽濉溪三国时期吴国名臣。少时避乱至交州师从刘熙。士燮归附孙权召其为五官中郎将出任合浦、交阯太守。后从征至九真回朝任谒者仆射。232年升任尚书仆射。240年改任选曹尚书。242年担任太子少傅兼任选部职任。243年薛综去世。薛综是当时名儒著有诗赋难论数万言集为《私载》并著有《五宗图述》、《二京解》。',
caiyong:'蔡邕133年192年字伯喈。陈留郡圉县今河南杞县南人。东汉时期名臣文学家、书法家才女蔡文姬之父。蔡邕早年拒朝廷征召之命后被征辟为司徒掾属任河平长、郎中、议郎等职曾参与续写《东观汉记》及刻印熹平石经。后因罪被流放朔方几经周折避难江南十二年。董卓掌权时强召蔡邕为祭酒。三日之内历任侍御史、治书侍御史、尚书、侍中、左中郎将等职封高阳乡侯世称“蔡中郎”。董卓被诛杀后蔡邕因在王允座上感叹而被下狱不久便死于狱中年六十。',
caojie:'曹节196年―260年沛国谯县今安徽亳州汉献帝刘协第二任皇后魏武帝曹操的女儿。建安十八年213年曹操将女儿曹宪、曹节、曹华三姐妹同时入宫中封为夫人。建安十九年214年并封为贵人。曹操废掉汉献帝第一位皇后伏寿,将她囚禁而死。曹操要汉献帝立曹节为皇后汉献帝只得依从。建安二十五年220年曹操去世曹丕袭封魏王位。曹丕授意华歆去逼汉献帝让位。曹节怒斥华歆华歆只好退出宫去。第二天又逼汉献帝将帝位禅让给曹丕。并以武力威胁向曹节索要玺印曹节无奈将玺印掷于栏板之下。面对曹丕篡位她极为愤怒高喊“老天有眼决不让你长久”汉献帝被废为山阳公曹节为山阳公夫人。景元元年260年曹节病逝仍以汉朝礼仪合葬于献帝的禅陵谥号献穆皇后。',
}, },
perfectPair:{ perfectPair:{
wuguotai:['sunjian','sunshangxiang'], wuguotai:['sunjian','sunshangxiang'],
@ -2107,9 +2116,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}, },
taoluan:{ taoluan:{
enable:'phaseUse', enable:'chooseToUse',
filter:function(event,player){ filter:function(event,player){
return !player.hasSkill('taoluan3'); return !player.hasSkill('taoluan3')&&player.countCards('he')>0;
}, },
init:function(player){ init:function(player){
player.storage.taoluan=[]; player.storage.taoluan=[];
@ -2140,25 +2149,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var player=_status.event.player; var player=_status.event.player;
var players=game.filterPlayer(); var players=game.filterPlayer();
if(player.countCards('h',button.link)) return 0; if(player.countCards('h',button.link)) return 0;
if(button.link=='wuzhong'){ if(button.link[2]=='wuzhong'){
if(player.countCards('h')<player.hp){ if(player.countCards('h')<player.hp){
return 3+Math.random(); return 3+Math.random();
} }
return 0; return 0;
} }
if(button.link=='tao'){ if(button.link[2]=='tao'){
return 3+Math.random(); return 3+Math.random();
} }
if(button.link=='sha'){ if(button.link[2]=='sha'){
return 2+Math.random(); return 2+Math.random();
} }
if(button.link=='juedou'){ if(button.link[2]=='juedou'){
return 2+Math.random(); return 2+Math.random();
} }
if(button.link=='guohe'){ if(button.link[2]=='guohe'){
return 2+Math.random(); return 2+Math.random();
} }
if(button.link=='shunshou'){ if(button.link[2]=='shunshou'){
for(var i=0;i<players.length;i++){ for(var i=0;i<players.length;i++){
if(player.canUse('shunshou',players[i])&&get.attitude(player,players[i])<0){ if(player.canUse('shunshou',players[i])&&get.attitude(player,players[i])<0){
return 2+Math.random(); return 2+Math.random();
@ -2166,20 +2175,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
return 0; return 0;
} }
if(button.link=='tiesuo'){ if(button.link[2]=='tiesuo'){
return 1+Math.random(); return 1+Math.random();
} }
if(button.link=='jiu'){ if(button.link[2]=='jiu'){
if(get.effect(player,{name:'jiu'})>0){ if(get.effect(player,{name:'jiu'})>0){
return 1+Math.random(); return 1+Math.random();
} }
return 0; return 0;
} }
if(button.link=='nanman'||button.link=='wanjian'||button.link=='taoyuan'||button.link=='wugu'){ if(button.link[2]=='nanman'||button.link[2]=='wanjian'||button.link[2]=='taoyuan'||button.link[2]=='wugu'){
var eff=0; var eff=0;
for(var i=0;i<players.length;i++){ for(var i=0;i<players.length;i++){
if(players[i]!=player){ if(players[i]!=player){
eff+=get.effect(players[i],{name:button.link},player,player); eff+=get.effect(players[i],{name:button.link[2]},player,player);
} }
} }
if(eff>0){ if(eff>0){
@ -2192,12 +2201,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
backup:function(links,player){ backup:function(links,player){
return { return {
filterCard:false, filterCard:true,
selectCard:0, selectCard:1,
popname:true, popname:true,
check:function(card){
return 6-get.value(card);
},
position:'he',
viewAs:{name:links[0][2]}, viewAs:{name:links[0][2]},
onuse:function(result,player){ onuse:function(result,player){
player.storage.taoluan.push(result.card.name); player.storage.taoluan.add(result.card.name);
}, },
} }
}, },
@ -2222,16 +2235,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return 0; return 0;
} }
}, },
threaten:1.6, threaten:1.9,
}, },
group:['taoluan2'] group:['taoluan2','taoluan4']
}, },
taoluan2:{ taoluan2:{
trigger:{player:['useCardAfter','respondAfter']}, trigger:{player:['useCardAfter','respondAfter']},
forced:true, forced:true,
popup:false, popup:false,
filter:function(event,player){ filter:function(event,player){
return event.skill=='taoluan_backup'||event.skill=='taoluan5'; return event.skill=='taoluan_backup'||event.skill=='taoluan5'||event.skill=='taoluan4';
}, },
content:function(){ content:function(){
'step 0' 'step 0'
@ -2252,8 +2265,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.target=target; event.target=target;
player.line(target,'green'); player.line(target,'green');
var type=get.type(trigger.card,'trick'); var type=get.type(trigger.card,'trick');
target.chooseCard('滔乱<br><br><div class="text center">交给'+get.translation(player)+'一张'+get.translation(type)+'牌,或令其失去一点体力且滔乱无效直到回合',function(card,player,target){ target.chooseCard('滔乱<br><br><div class="text center">交给'+get.translation(player)+'一张不为'+get.translation(type)+'牌的牌,或令其失去一点体力且滔乱无效直到回合结束','he',function(card,player,target){
return get.type(card,'trick')==_status.event.cardType; return get.type(card,'trick')!=_status.event.cardType;
}).set('cardType',type).set('ai',function(card){ }).set('cardType',type).set('ai',function(card){
if(_status.event.att){ if(_status.event.att){
return 11-get.value(card); return 11-get.value(card);
@ -2274,41 +2287,38 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
taoluan3:{}, taoluan3:{},
taoluan4:{ taoluan4:{
trigger:{player:'chooseToRespondBegin'}, prompt:'将一张牌当做闪使用',
enable:'chooseToRespond',
filter:function(event,player){ filter:function(event,player){
if(event.responded) return false; if(event.parent.name!='sha') return false;
if(!event.filterCard({name:'shan'})) return false; return !player.storage.taoluan.contains('shan')&&!player.hasSkill('taoluan3');
if(player.storage.taoluan.contains('shan')) return false;
return true;
}, },
check:function(event,player){ onuse:function(result,player){
var allshown=true,players=game.filterPlayer(); player.storage.taoluan.add('shan');
for(var i=0;i<players.length;i++){ },
if(players[i]!=player&&players[i].countCards('h')>1&&get.attitude(player,players[i])>0){ filterCard:true,
return 1; position:'he',
selectCard:1,
viewAs:{name:'shan'},
ai:{
skillTagFilter:function(player){
return !player.storage.taoluan.contains('shan')&&!player.hasSkill('taoluan3');
},
threaten:1.5,
respondShan:true,
} }
}
return 0;
},
content:function(){
trigger.untrigger();
trigger.responded=true;
trigger.result={bool:true,card:{name:'shan'},skill:'taoluan_backup'};
player.storage.taoluan.push('shan');
},
}, },
taoluan5:{ taoluan5:{
enable:'chooseToUse', /*enable:'chooseToUse',
filter:function(event,player){ filter:function(event,player){
return event.type=='dying'&&!player.storage.taoluan.contains('tao'); return event.type=='dying'&&!player.storage.taoluan.contains('tao');
}, },
onuse:function(result,player){ onuse:function(result,player){
player.storage.taoluan.push('tao'); player.storage.taoluan.add('tao');
}, },
filterCard:function(){ filterCard:true,
return false; position:'he',
}, selectCard:1,
selectCard:-1,
viewAs:{name:'tao'}, viewAs:{name:'tao'},
ai:{ ai:{
skillTagFilter:function(player){ skillTagFilter:function(player){
@ -2316,7 +2326,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
threaten:1.5, threaten:1.5,
save:true, save:true,
} }*/
}, },
taoluan_backup:{}, taoluan_backup:{},
jishe:{ jishe:{
@ -5748,11 +5758,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
selectCard:2, selectCard:2,
position:'h', position:'h',
audio:2, audio:2,
derivation:['wusheng','paoxiao'], derivation:['new_rewusheng','new_repaoxiao'],
viewAs:{name:'sha'}, viewAs:{name:'sha'},
prompt:'将两张手牌当杀使用或打出', prompt:'将两张手牌当杀使用或打出',
check:function(card){ check:function(card){
if(_status.event.player.hasSkill('wusheng')&&get.color(card)=='red') return 0; if(_status.event.player.hasSkill('new_rewusheng')&&get.color(card)=='red') return 0;
if(_status.event.name=='chooseToRespond'){ if(_status.event.name=='chooseToRespond'){
if(card.name=='sha') return 0; if(card.name=='sha') return 0;
return 6-get.useful(card); return 6-get.useful(card);
@ -5763,7 +5773,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
ai:{ ai:{
respondSha:true, respondSha:true,
order:function(item,player){ order:function(item,player){
if(player.hasSkill('wusheng')&&player.hasSkill('paoxiao')){ if(player.hasSkill('new_rewusheng')&&player.hasSkill('new_repaoxiao')){
return 1; return 1;
} }
if(player.countCards('h')<4){ if(player.countCards('h')<4){
@ -5782,8 +5792,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return event.getParent().skill=='fuhun'; return event.getParent().skill=='fuhun';
}, },
content:function(){ content:function(){
player.addTempSkill('wusheng'); player.addTempSkill('new_rewusheng');
player.addTempSkill('paoxiao'); player.addTempSkill('new_repaoxiao');
player.addTempSkill('fuhun3'); player.addTempSkill('fuhun3');
} }
}, },
@ -7075,6 +7085,75 @@ game.import('character',function(lib,game,ui,get,ai,_status){
expose:0.5, expose:0.5,
} }
}, },
old_anxu:{
enable:'phaseUse',
usable:1,
multitarget:true,
audio:'anxu',
filterTarget:function(card,player,target){
if(player==target) return false;
var num=target.countCards('h');
if(ui.selected.targets.length){
return num<ui.selected.targets[0].countCards('h');
}
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
if(num>players[i].countCards('h')) return true;
}
return false;
},
selectTarget:2,
content:function(){
'step 0'
var gainner,giver;
if(targets[0].countCards('h')<targets[1].countCards('h')){
gainner=targets[0];
giver=targets[1];
}
else{
gainner=targets[1];
giver=targets[0];
}
gainner.gainPlayerCard(giver,true);
event.gainner=gainner;
event.giver=giver;
'step 1'
if(result.cards){
event.bool=false;
var card=result.cards[0];
event.gainner.showCards(card);
if(get.suit(card)!='spade') event.bool=true;
}
'step 2'
if(event.bool){
player.draw();
}
},
ai:{
order:10.5,
threaten:2.3,
result:{
target:function(player,target){
var num=target.countCards('h');
var att=get.attitude(player,target);
if(ui.selected.targets.length==0){
if(att>0) return -1;
var players=game.filterPlayer();
for(var i=0;i<players.length;i++){
var num2=players[i].countCards('h');
var att2=get.attitude(player,players[i]);
if(att2>=0&&num2<num) return -1;
}
return 0;
}
else{
return 1;
}
},
player:0.1
}
}
},
anxu:{ anxu:{
enable:'phaseUse', enable:'phaseUse',
usable:1, usable:1,
@ -7118,7 +7197,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
ai:{ ai:{
order:10.5, order:10.5,
threaten:2, threaten:1.6,
result:{ result:{
target:function(player,target){ target:function(player,target){
var num=target.countCards('h'); var num=target.countCards('h');
@ -9292,7 +9371,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
zhangchunhua:'张春华', zhangchunhua:'张春华',
lingtong:'凌统', lingtong:'凌统',
xunyou:'荀攸', xunyou:'荀攸',
caozhang:'曹彰',
liubiao:'刘表', liubiao:'刘表',
zhuran:'朱然', zhuran:'朱然',
yujin:'旧于禁', yujin:'旧于禁',
@ -9440,7 +9518,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
taoluan4:'滔乱', taoluan4:'滔乱',
taoluan5:'滔乱', taoluan5:'滔乱',
taoluan_backup:'滔乱', taoluan_backup:'滔乱',
taoluan_info:'出牌阶段,你可视为使用任意一张基本牌或普通锦囊牌此牌不得是本局游戏你以此法使用过的牌然后你令一名其他角色选择一项1.交给你一张与你以此法使用的牌类别同的牌2.你失去1点体力且滔乱无效直到回合结束', taoluan_info:'若场上没有濒死的角色,则你可以将一张牌当做任意一张基本牌或普通锦囊牌使用此牌不得是本局游戏你以此法使用过的牌然后你令一名其他角色选择一项1.交给你一张与你以此法使用的牌类别同的牌2.你失去1点体力且滔乱无效直到回合结束',
jiaozhao:'矫诏', jiaozhao:'矫诏',
jiaozhao2:'矫诏', jiaozhao2:'矫诏',
jiaozhao_info:'出牌阶段限一次,你可以展示一张手牌,然后选择距离最近的一名其他角色,该角色声明一张基本牌的牌名。在此出牌阶段内,你可以将此手牌当声明的牌使用且你不能被选择为目标', jiaozhao_info:'出牌阶段限一次,你可以展示一张手牌,然后选择距离最近的一名其他角色,该角色声明一张基本牌的牌名。在此出牌阶段内,你可以将此手牌当声明的牌使用且你不能被选择为目标',
@ -9666,6 +9744,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
zhiyan:'直言', zhiyan:'直言',
zongxuan:'纵玄', zongxuan:'纵玄',
anxu:'安恤', anxu:'安恤',
old_anxu:'安恤',
zhuiyi:'追忆', zhuiyi:'追忆',
gongji:'弓骑', gongji:'弓骑',
qiuyuan:'求援', qiuyuan:'求援',
@ -9705,6 +9784,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
gongji_info:'出牌阶段,你可以弃置一张牌,令你的攻击范围无限,直到回合结束,然后若你以此法弃置的牌为装备牌,你可以弃置一名其他角色的一张牌。每回合限一次。', gongji_info:'出牌阶段,你可以弃置一张牌,令你的攻击范围无限,直到回合结束,然后若你以此法弃置的牌为装备牌,你可以弃置一名其他角色的一张牌。每回合限一次。',
zhuiyi_info:'你死亡时可以令一名其他角色杀死你的角色除外摸三张牌然后令其回复1点体力。', zhuiyi_info:'你死亡时可以令一名其他角色杀死你的角色除外摸三张牌然后令其回复1点体力。',
anxu_info:'出牌阶段限一次你可以选择两名手牌数不同的其他角色令其中手牌多的角色将一张手牌交给手牌少的角色然后若这两名角色手牌数相等你摸一张牌或回复1点体力', anxu_info:'出牌阶段限一次你可以选择两名手牌数不同的其他角色令其中手牌多的角色将一张手牌交给手牌少的角色然后若这两名角色手牌数相等你摸一张牌或回复1点体力',
old_anxu_info:'出牌阶段限一次,你可以选择两名手牌数不同的其他角色,令其中手牌少的角色获得手牌多的角色的一张手牌并展示之。然后若此牌不为黑桃,则你摸一张牌。',
zongxuan_info:'每当你的牌被弃置,你可以将其按任意顺序置于牌堆顶', zongxuan_info:'每当你的牌被弃置,你可以将其按任意顺序置于牌堆顶',
zhiyan_info:'结束阶段,你可以令一名角色摸一张并展示之,若是装备牌,其立即装备之并回复一点体力', zhiyan_info:'结束阶段,你可以令一名角色摸一张并展示之,若是装备牌,其立即装备之并回复一点体力',
miji_info:'结束阶段若你已受伤可以摸X张牌然后可以将等量的牌交给一名其他角色X为你已损失的体力值', miji_info:'结束阶段若你已受伤可以摸X张牌然后可以将等量的牌交给一名其他角色X为你已损失的体力值',

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@ -1,5 +1,5 @@
window.noname_asset_list=[ window.noname_asset_list=[
'1.9.83', '1.9.84',
'audio/background/music_danji.mp3', 'audio/background/music_danji.mp3',
'audio/background/music_default.mp3', 'audio/background/music_default.mp3',
'audio/background/music_diaochan.mp3', 'audio/background/music_diaochan.mp3',
@ -796,6 +796,58 @@ window.noname_asset_list=[
'audio/skill/naman2.mp3', 'audio/skill/naman2.mp3',
'audio/skill/niepan1.mp3', 'audio/skill/niepan1.mp3',
'audio/skill/niepan2.mp3', 'audio/skill/niepan2.mp3',
'audio/skill/nzry_chenglve1.mp3',
'audio/skill/nzry_chenglve2.mp3',
'audio/skill/nzry_cuike1.mp3',
'audio/skill/nzry_cuike2.mp3',
'audio/skill/nzry_cunmu1.mp3',
'audio/skill/nzry_cunmu2.mp3',
'audio/skill/nzry_dinghuo1.mp3',
'audio/skill/nzry_dinghuo2.mp3',
'audio/skill/nzry_huaiju1.mp3',
'audio/skill/nzry_huaiju2.mp3',
'audio/skill/nzry_jianxiang1.mp3',
'audio/skill/nzry_jianxiang2.mp3',
'audio/skill/nzry_jieying1.mp3',
'audio/skill/nzry_jieying2.mp3',
'audio/skill/nzry_jieying_11.mp3',
'audio/skill/nzry_jieying_12.mp3',
'audio/skill/nzry_jieying_21.mp3',
'audio/skill/nzry_jieying_22.mp3',
'audio/skill/nzry_junlve1.mp3',
'audio/skill/nzry_junlve2.mp3',
'audio/skill/nzry_juzhan_11.mp3',
'audio/skill/nzry_juzhan_12.mp3',
'audio/skill/nzry_juzhan_21.mp3',
'audio/skill/nzry_juzhan_22.mp3',
'audio/skill/nzry_kuizhu1.mp3',
'audio/skill/nzry_kuizhu2.mp3',
'audio/skill/nzry_lijun11.mp3',
'audio/skill/nzry_lijun12.mp3',
'audio/skill/nzry_longnu1.mp3',
'audio/skill/nzry_longnu2.mp3',
'audio/skill/nzry_mingren_11.mp3',
'audio/skill/nzry_mingren_12.mp3',
'audio/skill/nzry_mingren_21.mp3',
'audio/skill/nzry_mingren_22.mp3',
'audio/skill/nzry_shenshi11.mp3',
'audio/skill/nzry_shenshi12.mp3',
'audio/skill/nzry_shenshi_11.mp3',
'audio/skill/nzry_shenshi_12.mp3',
'audio/skill/nzry_shenshi_21.mp3',
'audio/skill/nzry_shenshi_22.mp3',
'audio/skill/nzry_shicai_21.mp3',
'audio/skill/nzry_shicai_22.mp3',
'audio/skill/nzry_yili1.mp3',
'audio/skill/nzry_yili2.mp3',
'audio/skill/nzry_zhenglun1.mp3',
'audio/skill/nzry_zhenglun2.mp3',
'audio/skill/nzry_zhenliang_11.mp3',
'audio/skill/nzry_zhenliang_12.mp3',
'audio/skill/nzry_zhenliang_21.mp3',
'audio/skill/nzry_zhenliang_22.mp3',
'audio/skill/nzry_zhizheng1.mp3',
'audio/skill/nzry_zhizheng2.mp3',
'audio/skill/ol_shenfen1.mp3', 'audio/skill/ol_shenfen1.mp3',
'audio/skill/ol_shenfen2.mp3', 'audio/skill/ol_shenfen2.mp3',
'audio/skill/ol_wuqian1.mp3', 'audio/skill/ol_wuqian1.mp3',
@ -1358,9 +1410,10 @@ window.noname_asset_list=[
'audio/skill/zuoding1.mp3', 'audio/skill/zuoding1.mp3',
'audio/skill/zuoding2.mp3', 'audio/skill/zuoding2.mp3',
'font/huangcao.ttf', 'font/huangcao.ttf',
'font/lishu.ttf',
'font/xiaozhuan.ttf', 'font/xiaozhuan.ttf',
'font/xingkai.ttf',
'font/xinwei.ttf', 'font/xinwei.ttf',
'font/yuanli.ttf',
'image/background/huangtian_bg.jpg', 'image/background/huangtian_bg.jpg',
'image/background/ol_bg.jpg', 'image/background/ol_bg.jpg',
'image/background/september_bg.jpg', 'image/background/september_bg.jpg',
@ -1997,12 +2050,14 @@ window.noname_asset_list=[
'image/character/jun_zhangjiao.jpg', 'image/character/jun_zhangjiao.jpg',
'image/character/kanze.jpg', 'image/character/kanze.jpg',
'image/character/kongrong.jpg', 'image/character/kongrong.jpg',
'image/character/kuailiangkuaiyue.jpg',
'image/character/liaohua.jpg', 'image/character/liaohua.jpg',
'image/character/lifeng.jpg', 'image/character/lifeng.jpg',
'image/character/lijue.jpg', 'image/character/lijue.jpg',
'image/character/lingcao.jpg', 'image/character/lingcao.jpg',
'image/character/lingju.jpg', 'image/character/lingju.jpg',
'image/character/lingtong.jpg', 'image/character/lingtong.jpg',
'image/character/lique.jpg',
'image/character/liqueguosi.jpg', 'image/character/liqueguosi.jpg',
'image/character/liru.jpg', 'image/character/liru.jpg',
'image/character/litong.jpg', 'image/character/litong.jpg',
@ -2018,6 +2073,7 @@ window.noname_asset_list=[
'image/character/liuyu.jpg', 'image/character/liuyu.jpg',
'image/character/liuzan.jpg', 'image/character/liuzan.jpg',
'image/character/liyan.jpg', 'image/character/liyan.jpg',
'image/character/luji.jpg',
'image/character/lusu.jpg', 'image/character/lusu.jpg',
'image/character/luxun.jpg', 'image/character/luxun.jpg',
'image/character/luzhi.jpg', 'image/character/luzhi.jpg',
@ -2080,12 +2136,14 @@ window.noname_asset_list=[
'image/character/ns_zhangxiu.jpg', 'image/character/ns_zhangxiu.jpg',
'image/character/ns_zhugeliang.jpg', 'image/character/ns_zhugeliang.jpg',
'image/character/ns_zuoci.jpg', 'image/character/ns_zuoci.jpg',
'image/character/old_bulianshi.jpg',
'image/character/old_caoxiu.jpg', 'image/character/old_caoxiu.jpg',
'image/character/old_caozhen.jpg', 'image/character/old_caozhen.jpg',
'image/character/old_chenqun.jpg', 'image/character/old_chenqun.jpg',
'image/character/old_huaxiong.jpg', 'image/character/old_huaxiong.jpg',
'image/character/old_lingju.jpg', 'image/character/old_lingju.jpg',
'image/character/old_lingtong.jpg', 'image/character/old_lingtong.jpg',
'image/character/old_machao.jpg',
'image/character/old_madai.jpg', 'image/character/old_madai.jpg',
'image/character/old_maliang.jpg', 'image/character/old_maliang.jpg',
'image/character/old_quancong.jpg', 'image/character/old_quancong.jpg',
@ -2176,6 +2234,7 @@ window.noname_asset_list=[
'image/character/re_huanggai.jpg', 'image/character/re_huanggai.jpg',
'image/character/re_huangyueying.jpg', 'image/character/re_huangyueying.jpg',
'image/character/re_huatuo.jpg', 'image/character/re_huatuo.jpg',
'image/character/re_huaxiong.jpg',
'image/character/re_jsp_pangtong.jpg', 'image/character/re_jsp_pangtong.jpg',
'image/character/re_lidian.jpg', 'image/character/re_lidian.jpg',
'image/character/re_liubei.jpg', 'image/character/re_liubei.jpg',
@ -2203,6 +2262,8 @@ window.noname_asset_list=[
'image/character/shamoke.jpg', 'image/character/shamoke.jpg',
'image/character/shen_caocao.jpg', 'image/character/shen_caocao.jpg',
'image/character/shen_guanyu.jpg', 'image/character/shen_guanyu.jpg',
'image/character/shen_liubei.jpg',
'image/character/shen_luxun.jpg',
'image/character/shen_lvbu.jpg', 'image/character/shen_lvbu.jpg',
'image/character/shen_lvmeng.jpg', 'image/character/shen_lvmeng.jpg',
'image/character/shen_simayi.jpg', 'image/character/shen_simayi.jpg',
@ -2242,6 +2303,7 @@ window.noname_asset_list=[
'image/character/sundeng.jpg', 'image/character/sundeng.jpg',
'image/character/sunhao.jpg', 'image/character/sunhao.jpg',
'image/character/sunjian.jpg', 'image/character/sunjian.jpg',
'image/character/sunliang.jpg',
'image/character/sunluban.jpg', 'image/character/sunluban.jpg',
'image/character/sunluyu.jpg', 'image/character/sunluyu.jpg',
'image/character/sunqian.jpg', 'image/character/sunqian.jpg',
@ -2339,6 +2401,7 @@ window.noname_asset_list=[
'image/character/wangcan.jpg', 'image/character/wangcan.jpg',
'image/character/wangji.jpg', 'image/character/wangji.jpg',
'image/character/wanglang.jpg', 'image/character/wanglang.jpg',
'image/character/wangping.jpg',
'image/character/wangyi.jpg', 'image/character/wangyi.jpg',
'image/character/wangyuanji.jpg', 'image/character/wangyuanji.jpg',
'image/character/wangyun.jpg', 'image/character/wangyun.jpg',
@ -2374,12 +2437,15 @@ window.noname_asset_list=[
'image/character/xusheng.jpg', 'image/character/xusheng.jpg',
'image/character/xushi.jpg', 'image/character/xushi.jpg',
'image/character/xushu.jpg', 'image/character/xushu.jpg',
'image/character/xuyou.jpg',
'image/character/xuzhu.jpg', 'image/character/xuzhu.jpg',
'image/character/yanbaihu.jpg', 'image/character/yanbaihu.jpg',
'image/character/yangxiu.jpg', 'image/character/yangxiu.jpg',
'image/character/yanjun.jpg', 'image/character/yanjun.jpg',
'image/character/yanwen.jpg', 'image/character/yanwen.jpg',
'image/character/yanyan.jpg',
'image/character/yj_jushou.jpg', 'image/character/yj_jushou.jpg',
'image/character/yl_luzhi.jpg',
'image/character/yuanshao.jpg', 'image/character/yuanshao.jpg',
'image/character/yuanshu.jpg', 'image/character/yuanshu.jpg',
'image/character/yuejin.jpg', 'image/character/yuejin.jpg',

View File

@ -2571,7 +2571,7 @@
}, },
name_font:{ name_font:{
name:'人名字体', name:'人名字体',
init:'xinwei', init:'xingkai',
unfrequent:true, unfrequent:true,
item:{}, item:{},
textMenu:function(node,link){ textMenu:function(node,link){
@ -12958,7 +12958,8 @@
} }
var cards; var cards;
if(num>0){ if(num>0){
cards=get.cards(num); if(event.bottom) cards=get.bottomCards(num);
else cards=get.cards(num);
} }
else{ else{
cards=[]; cards=[];
@ -16625,6 +16626,9 @@
else if(arguments[i]=='visible'){ else if(arguments[i]=='visible'){
next.visible=true; next.visible=true;
} }
else if(arguments[i]=='bottom'){
next.bottom=true;
}
else if(typeof arguments[i]=='object'&&arguments[i].drawDeck!=undefined){ else if(typeof arguments[i]=='object'&&arguments[i].drawDeck!=undefined){
next.drawDeck=arguments[i].drawDeck; next.drawDeck=arguments[i].drawDeck;
} }
@ -44208,6 +44212,64 @@
return false; return false;
}, },
}, },
bottomCards:function(num){
if(_status.waitingForCards){
ui.create.cards.apply(ui.create,_status.waitingForCards);
delete _status.waitingForCards;
}
var list=[];
var card=false;
if(typeof num!='number') num=1;
if(num==0) {card=true;num=1;}
if(num<0) num=1;
while(num--){
if(ui.cardPile.hasChildNodes()==false){
if(_status.maxShuffle!=undefined){
if(_status.maxShuffle==0){
if(_status.maxShuffleCheck){
game.over(_status.maxShuffleCheck());
}
else{
game.over('平局');
}
return [];
}
_status.maxShuffle--;
}
game.shuffleNumber++;
var cards=[],i;
for(var i=0;i<lib.onwash.length;i++){
if(lib.onwash[i]()=='remove'){
lib.onwash.splice(i--,1);
}
}
if(_status.discarded){
_status.discarded.length=0;
}
for(i=0;i<ui.discardPile.childNodes.length;i++){
var currentcard=ui.discardPile.childNodes[i];
currentcard.vanishtag.length=0;
if(get.info(currentcard).vanish||currentcard.storage.vanish){
currentcard.remove();
continue;
}
cards.push(currentcard);
}
cards.randomSort();
for(var i=0;i<cards.length;i++){
ui.cardPile.appendChild(cards[i]);
}
}
if(ui.cardPile.hasChildNodes()==false){
game.over('平局');
return [];
}
list.push(ui.cardPile.removeChild(ui.cardPile.lastChild));
}
if(ui.cardPileNumber) ui.cardPileNumber.innerHTML=game.roundNumber+'轮 剩余牌: '+ui.cardPile.childNodes.length;
if(card) return list[0];
return list;
},
discarded:function(){ discarded:function(){
var list=_status.discarded.slice(0); var list=_status.discarded.slice(0);
for(var i=0;i<list.length;i++){ for(var i=0;i<list.length;i++){
@ -45400,6 +45462,12 @@
} }
}, },
number:function(card){ number:function(card){
if(_status.event.name=='judge'){
var owner=get.owner(card);
if(owner){
if(owner.hasSkill('zhenyi_spade_red')||owner.hasSkill('zhenyi_spade_black')) return 5;
}
}
return card.number; return card.number;
}, },
nature:function(card){ nature:function(card){

View File

@ -90,7 +90,8 @@ window.noname_package={
xiaozhuan:'小篆', xiaozhuan:'小篆',
xinwei:'新魏', xinwei:'新魏',
huangcao:'黄草', huangcao:'黄草',
lishu:'隶书', yuanli:'隶书',
xingkai:'行楷',
}, },
theme:{ theme:{
woodden:'木纹', woodden:'木纹',

View File

@ -6,10 +6,17 @@ window.noname_update={
], ],
files:[ files:[
'character/diy.js', 'character/diy.js',
'character/xinghuoliaoyuan.js', 'character/extra.js',
'character/old.js',
'character/refresh.js',
'character/shenhua.js',
'character/sp.js', 'character/sp.js',
'character/standard.js',
'character/xinghuoliaoyuan.js',
'character/yijiang.js',
'game/asset.js', 'game/asset.js',
'game/config.js', 'game/config.js',
'game/game.js',
'game/package.js' 'game/package.js'
] ]
}; };

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