Merge branch 'PR-Branch' of github.com:libccy/noname into dev
This commit is contained in:
commit
9481e6e14d
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@ -5582,6 +5582,10 @@ const skills = {
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combo: "chuyuan",
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},
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},
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rerende_shen_caopi: { audio: 1 },
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rezhiheng_shen_caopi: { audio: 1 },
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||||
olluanji_shen_caopi: { audio: 1 },
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||||
olfangquan_shen_caopi: { audio: 1 },
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olzhiti: {
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audio: "drlt_zhiti",
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global: "olzhiti2",
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|
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@ -218,11 +218,7 @@ export default {
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"#rejianxiong_shen_caopi1": "孤之所长,继父之所长。",
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"#rejianxiong_shen_caopi2": "乱世枭雄,哼,孤亦是。",
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"#rerende_shen_caopi1": "这些都是孤赏赐给你的。",
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"#rerende_shen_caopi2": "这些都是孤赏赐给你的。",
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"#rezhiheng_shen_caopi1": "有些事情,还需多加思索。",
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"#rezhiheng_shen_caopi2": "有些事情,还需多加思索。",
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"#olluanji_shen_caopi1": "违逆我的,都该处罚。",
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"#olluanji_shen_caopi2": "违逆我的,都该处罚。",
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"#olfangquan_shen_caopi1": "此等小事,你们处理即可。",
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"#olfangquan_shen_caopi2": "此等小事,你们处理即可。",
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};
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|
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@ -11,6 +11,7 @@ const characters = {
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ol_chengpu: ["male", "wu", 4, ["dclihuo", "olchunlao"], ["tempname:xin_chengpu", "die_audio:xin_chengpu"]],
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ol_wangyi: ["female", "wei", 3, ["olzhenlie", "olmiji"]],
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ol_sb_pangtong: ["male", "shu", 3, ["olsbhongtu", "olsbqiwu"]],
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ol_fazheng: ["male", "shu", 3, ["olxuanhuo", "olenyuan"]],
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};
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export default characters;
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|
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@ -242,6 +242,134 @@ const skills = {
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trigger.cancel();
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},
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},
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//法正
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olxuanhuo: {
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audio: 2,
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trigger: { player: "phaseDrawEnd" },
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filter(event, player) {
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return player.countCards("he") > 1 && game.hasPlayer(target => target != player);
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},
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async cost(event, trigger, player) {
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const ai2 = function (target) {
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const player = _status.event.player;
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if (
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!game.hasPlayer(current => {
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return current != player && current != target;
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})
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)
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return get.effect(target, new lib.element.VCard({ name: "shunshou_copy2" }), player, player);
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if (get.attitude(player, target) <= 0) return 0;
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const num = target.getUseValue(new lib.element.VCard({ name: "sha" }), false);
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if (target.hasSkillTag("nogain")) num /= 4;
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return num;
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};
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event.result = await player
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.chooseCardTarget({
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prompt: get.prompt2("olxuanhuo"),
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filterCard: true,
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selectCard: 2,
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position: "he",
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filterTarget: lib.filter.notMe,
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goon: game.hasPlayer(function (current) {
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return current != player && ai2(player, current) > 0;
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}),
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ai1(card) {
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if (!_status.event.goon && game.countPlayer(target => target != _status.event.player) > 1) return 0;
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return 7 - get.value(card);
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},
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ai2: ai2,
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})
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.forResult();
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},
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async content(event, trigger, player) {
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const target = event.targets[0];
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await player.give(event.cards, target);
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if (
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game.hasPlayer(function (current) {
|
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return current != player && current != target;
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||||
})
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) {
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const result2 = await player
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.chooseTarget(
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function (card, player, target) {
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return target != player && target != _status.event.target;
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},
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"请选择" + get.translation(target) + "使用【杀】的目标",
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true
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)
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.set("target", target)
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.set("ai", function (target) {
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const evt = _status.event,
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card = new lib.element.VCard({ name: "sha" });
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if (!evt.target.canUse(card, target, false)) return 0;
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return get.effect(target, card, evt.target, evt.player);
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})
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.set("target", target)
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.forResult();
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if (result2.bool) {
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const target2 = result2.targets[0];
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const sha = new lib.element.VCard({ name: "sha" });
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player.line(target2);
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if (target.canUse(sha, target2, false)) {
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const index = await target
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.chooseControl()
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.set("choiceList", ["视为对" + get.translation(target2) + "使用一张【杀】", "令" + get.translation(player) + "观看你的手牌并获得你的两张牌"])
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.set("ai", () => {
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const player = get.event("player"),
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target = get.event("target"),
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source = get.event("source");
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const sha = new lib.element.VCard({ name: "sha" }),
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shunshou = new lib.element.VCard({ name: "shunshou_copy2" });
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return get.effect(target, sha, player, player) > get.effect(player, shunshou, source, player) * Math.min(2, player.countGainableCards(source, "he")) ? 0 : 1;
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})
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.set("source", player)
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.set("target", target2)
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.forResult("index");
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if (index == 0) {
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await target.useCard(sha, false, target2);
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return;
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}
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}
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}
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}
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await player.gainPlayerCard(target, 2, "he", true, "visible");
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},
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ai: { expose: 0.15 },
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},
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olenyuan: {
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audio: 2,
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group: ["olenyuan1", "olenyuan2"],
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},
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olenyuan1: {
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inherit: "xinenyuan1",
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},
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olenyuan2: {
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inherit: "xinenyuan2",
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prompt2: event => "令" + get.translation(event.source) + "交给你一张红色手牌或失去1点体力",
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getIndex: event => event.num,
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async content(event, trigger, player) {
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const result = await trigger.source
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.chooseToGive(
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"恩怨:交给" + get.translation(player) + "一张红色手牌,或失去1点体力",
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(card, player) => {
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return get.color(card) == "red";
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},
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"h",
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player
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||||
)
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.set("ai", card => {
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const player = _status.event.getParent().player,
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source = _status.event.player;
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if (get.effect(source, { name: "losehp" }, source, source) >= 0) return 0;
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if (get.attitude(player, source) > 0) return 11 - get.value(card);
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return 7 - get.value(card);
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})
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.forResult();
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if (!result.bool) {
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await trigger.source.loseHp();
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}
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},
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},
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//王异
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olzhenlie: {
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audio: 2,
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|
@ -1665,13 +1793,12 @@ const skills = {
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olqiaoshui: {
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audio: "reqiaoshui",
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inherit: "reqiaoshui",
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filter: function (event, player) {
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filter(event, player) {
|
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return player.countCards("h") > 0 && !player.hasSkill("olqiaoshui_used");
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||||
},
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content: function () {
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||||
"step 0";
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player.chooseToCompare(target);
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"step 1";
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||||
async content(event, trigger, player) {
|
||||
const target = event.target;
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||||
const result = await player.chooseToCompare(target).forResult();
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if (result.bool) player.addTempSkill("qiaoshui3", { player: "phaseUseAfter" });
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else {
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player.addTempSkill("qiaoshui2");
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|
@ -1699,35 +1826,26 @@ const skills = {
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player: ["loseAfter"],
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global: ["equipAfter", "addJudgeAfter", "gainAfter", "loseAsyncAfter", "addToExpansionAfter"],
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},
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filter: function (event, player) {
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var evt = event.getl(player);
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filter(event, player) {
|
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const evt = event.getl(player);
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return evt && (evt.es.length || evt.cards2.length > 1);
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||||
},
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direct: true,
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||||
content: function () {
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||||
"step 0";
|
||||
event.count = 2;
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event.logged = false;
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||||
"step 1";
|
||||
player
|
||||
.chooseTarget(get.prompt("olxuanfeng"), "弃置一名其他角色的一张牌", function (card, player, target) {
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||||
getIndex: () => 2,
|
||||
async cost(event, trigger, player) {
|
||||
event.result = await player
|
||||
.chooseTarget(get.prompt("olxuanfeng"), "弃置一名其他角色的一张牌", (card, player, target) => {
|
||||
if (player == target) return false;
|
||||
return target.countDiscardableCards(player, "he");
|
||||
})
|
||||
.set("ai", function (target) {
|
||||
return -get.attitude(_status.event.player, target);
|
||||
});
|
||||
"step 2";
|
||||
if (result.bool) {
|
||||
if (!event.logged) {
|
||||
player.logSkill("olxuanfeng", result.targets);
|
||||
event.logged = true;
|
||||
} else player.line(result.targets[0], "green");
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||||
player.discardPlayerCard(result.targets[0], "he", true);
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||||
event.count--;
|
||||
} else event.finish();
|
||||
"step 3";
|
||||
if (event.count) event.goto(1);
|
||||
.set("ai", target => {
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||||
const player = get.event("player");
|
||||
return get.effect(target, { name: "guohe_copy2" }, player, player);
|
||||
})
|
||||
.forResult();
|
||||
},
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||||
content() {
|
||||
const target = event.targets[0];
|
||||
player.discardPlayerCard(target, "he", true);
|
||||
},
|
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ai: {
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||||
reverseEquip: true,
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|
|
|
@ -1,5 +1,5 @@
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const characterSort = {
|
||||
onlyOL_yijiang1: ["ol_jianyong", "ol_lingtong", "ol_gaoshun"],
|
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onlyOL_yijiang1: ["ol_jianyong", "ol_lingtong", "ol_gaoshun", "ol_fazheng"],
|
||||
onlyOL_yijiang2: ["ol_caozhang", "ol_chengpu", "ol_wangyi"],
|
||||
onlyOL_yijiang3: ["ol_yufan"],
|
||||
onlyOL_sb: ["ol_sb_jiangwei", "ol_sb_guanyu", "ol_sb_taishici", "ol_sb_yuanshao", "ol_sb_pangtong"],
|
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|
|
|
@ -78,6 +78,14 @@ const translates = {
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olsbhongtu_info: "一名角色的阶段结束时,若你于此阶段得到过至少两张牌,你可以摸三张牌,展示三张手牌,令一名其他角色选择是否使用其中一张牌并令你随机弃置其中另一张牌。若使用牌的点数于三张牌中满足以下条件,其获得如下技能或效果直到其下一个回合的回合结束:唯一最大,其获得〖飞军〗;不为唯一最大且不为唯一最小,其获得〖潜袭〗;唯一最小,其手牌上限+2。若其未以此法使用牌,你对其与你各造成1点火焰伤害。",
|
||||
olsbqiwu: "栖梧",
|
||||
olsbqiwu_info: "当你每回合首次受到伤害时,若伤害来源为你或在你的攻击范围内,你可以弃置一张红色牌,防止此伤害。",
|
||||
ol_fazheng:'OL界法正',
|
||||
ol_fazheng_prefix:'OL界',
|
||||
olxuanhuo:'眩惑',
|
||||
olxuanhuo_info:'摸牌阶段结束时,你可以交给一名其他角色两张牌,然后其选择一项:1.视为对你选择的另一名其他角色使用一张【杀】,2.令你观看并获得其两张牌。',
|
||||
olenyuan:'恩怨',
|
||||
olenyuan1:'恩怨',
|
||||
olenyuan2:'恩怨',
|
||||
olenyuan_info:'①当你一次性获得一名其他角色超过一张牌后,你可以令其摸一张牌。②当你受到1点伤害后,你可以令伤害来源选择一项:1.将一张红色手牌交给你;2.失去1点体力。',
|
||||
};
|
||||
|
||||
export default translates;
|
||||
|
|
|
@ -588,6 +588,7 @@ window.noname_character_rank = {
|
|||
"wangrong",
|
||||
"re_fazheng",
|
||||
"tw_re_fazheng",
|
||||
"ol_fazheng",
|
||||
"huaxin",
|
||||
"re_chunyuqiong",
|
||||
"ns_luyusheng",
|
||||
|
@ -2541,6 +2542,7 @@ window.noname_character_rank = {
|
|||
"zhanghuyuechen",
|
||||
"re_fazheng",
|
||||
"tw_re_fazheng",
|
||||
"ol_fazheng",
|
||||
"re_fuhuanghou",
|
||||
"gongsunkang",
|
||||
"xin_panzhangmazhong",
|
||||
|
|
|
@ -10589,7 +10589,7 @@ const skills = {
|
|||
},
|
||||
olfangquan: {
|
||||
audio: 2,
|
||||
audioname: ["shen_caopi"],
|
||||
audioname2: { shen_caopi: "olfangquan_shen_caopi" },
|
||||
trigger: { player: "phaseUseBefore" },
|
||||
filter: function (event, player) {
|
||||
return player.countCards("h") > 0 && !player.hasSkill("olfangquan3");
|
||||
|
@ -10666,7 +10666,7 @@ const skills = {
|
|||
},
|
||||
olluanji: {
|
||||
inherit: "luanji",
|
||||
audioname: ["shen_caopi"],
|
||||
audioname2: { shen_caopi: "olluanji_shen_caopi" },
|
||||
audio: 2,
|
||||
line: false,
|
||||
group: "olluanji_remove",
|
||||
|
@ -13144,7 +13144,7 @@ const skills = {
|
|||
},
|
||||
rezhiheng: {
|
||||
audio: 2,
|
||||
audioname: ["shen_caopi"],
|
||||
audioname2: { shen_caopi: "rezhiheng_shen_caopi" },
|
||||
mod: {
|
||||
aiOrder: function (player, card, num) {
|
||||
if (num <= 0 || get.itemtype(card) !== "card" || get.type(card) !== "equip") return num;
|
||||
|
@ -13307,7 +13307,8 @@ const skills = {
|
|||
},
|
||||
rerende: {
|
||||
audio: 2,
|
||||
audioname: ["gz_jun_liubei", "shen_caopi"],
|
||||
audioname: ["gz_jun_liubei"],
|
||||
audioname2: { shen_caopi: "rerende_shen_caopi" },
|
||||
enable: "phaseUse",
|
||||
filterCard: true,
|
||||
selectCard: [1, Infinity],
|
||||
|
|
|
@ -2,7 +2,7 @@ import { lib, game, ui, get, ai, _status } from "../../noname.js";
|
|||
|
||||
/** @type { importCharacterConfig['skill'] } */
|
||||
const skills = {
|
||||
//2024标包武将
|
||||
//四象封印·少阴
|
||||
//孙皓
|
||||
stdcanshi: {
|
||||
audio: "canshi",
|
||||
|
@ -836,7 +836,7 @@ const skills = {
|
|||
},
|
||||
},
|
||||
stdzhanying: {
|
||||
audio: "zhanying",
|
||||
audio: "jiaoying",
|
||||
trigger: { global: "damageBegin2" },
|
||||
filter(event, player) {
|
||||
if (_status.currentPhase !== player) return false;
|
||||
|
|
|
@ -3,7 +3,7 @@ const characterSort = {
|
|||
standard_2013: ["old_re_lidian", "huaxiong", "re_yuanshu"],
|
||||
standard_2019: ["gongsunzan", "xf_yiji"],
|
||||
standard_2023: ["std_panfeng", "ganfuren"],
|
||||
standard_2024: ["std_sunhao", "std_mateng", "std_mayunlu", "std_jianggan", "std_zhouchu", "std_lvlingqi", "std_dc_yanghu", "std_dc_luotong", "std_lijue", "std_chengpu", "std_db_wenyang", "std_re_dengzhi", "std_zhangyì", "std_chengyu", "std_fanyufeng", "std_feiyi"],
|
||||
standard_shaoyin: ["std_sunhao", "std_mateng", "std_mayunlu", "std_jianggan", "std_zhouchu", "std_lvlingqi", "std_dc_yanghu", "std_dc_luotong", "std_lijue", "std_chengpu", "std_db_wenyang", "std_re_dengzhi", "std_zhangyì", "std_chengyu", "std_fanyufeng", "std_feiyi"],
|
||||
};
|
||||
|
||||
const characterSortTranslate = {
|
||||
|
@ -11,7 +11,7 @@ const characterSortTranslate = {
|
|||
standard_2013: "2013版标准包",
|
||||
standard_2019: "2019版标准包",
|
||||
standard_2023: "2023版标准包",
|
||||
standard_2024: "2024版标准包",
|
||||
standard_shaoyin: "四象封印·少阴",
|
||||
};
|
||||
|
||||
export { characterSort, characterSortTranslate };
|
||||
|
|
|
@ -235,7 +235,7 @@ const translates = {
|
|||
stdyibing_info: "一名角色进入濒死状态时,你可以获得其一张牌。",
|
||||
stdbazhan: "把盏",
|
||||
stdbazhan_info: "出牌阶段限一次,你可以交给一名男性角色一张手牌,然后其可以交给你一张与此牌类别不同的牌。",
|
||||
stdzhanying: "蘸影",
|
||||
stdzhanying: "醮影",
|
||||
stdzhanying_info: "锁定技,你的回合内,手牌数比回合开始时多的角色不能使用红色牌且受到的伤害+1。",
|
||||
stdtiaohe: "调和",
|
||||
stdtiaohe_info: "出牌阶段限一次,你可以弃置场上的一张装备牌和一张防具牌(不能为同一名角色装备区的牌)。",
|
||||
|
|
|
@ -4,7 +4,7 @@ const characterReplaces = {
|
|||
yujin: ["yujin", "yujin_yujin", "ol_yujin", "sb_yujin", "xin_yujin", "re_yujin"],
|
||||
dc_xushu: ["re_xushu", "dc_xushu"],
|
||||
xushu: ["xin_xushu", "xushu"],
|
||||
fazheng: ["xin_fazheng", "re_fazheng", "sb_fazheng", "tw_re_fazheng", "fazheng"],
|
||||
fazheng: ["xin_fazheng", "ol_fazheng", "re_fazheng", "sb_fazheng", "tw_re_fazheng", "fazheng"],
|
||||
masu: ["xin_masu", "re_masu", "masu"],
|
||||
xusheng: ["xusheng", "xin_xusheng", "re_xusheng", "old_xusheng"],
|
||||
wuguotai: ["wuguotai", "xin_wuguotai", "re_wuguotai"],
|
||||
|
|
|
@ -110,7 +110,7 @@ const skills = {
|
|||
return [1, -1];
|
||||
},
|
||||
},
|
||||
halfneg: true
|
||||
halfneg: true,
|
||||
},
|
||||
subSkill: {
|
||||
effect: {
|
||||
|
@ -1649,9 +1649,9 @@ const skills = {
|
|||
.getCards("he", function (card) {
|
||||
return lib.filter.canBeDiscarded(card, player, target);
|
||||
})
|
||||
.map(c => {
|
||||
link: c;
|
||||
})
|
||||
.map(c => ({
|
||||
link: c,
|
||||
}))
|
||||
.sort(function (a, b) {
|
||||
return get.buttonValue(b) - get.buttonValue(a);
|
||||
})
|
||||
|
|
|
@ -134,7 +134,7 @@
|
|||
|
||||
// 使serviceWorker加载完成后,再加载entry.js
|
||||
if (location.protocol.startsWith("http") && "serviceWorker" in navigator) {
|
||||
let scope = window.location.protocol + "//" + window.location.host + window.location.pathname;
|
||||
let scope = (new URL("./", location.href)).toString();
|
||||
let registrations = await navigator.serviceWorker.getRegistrations();
|
||||
let findServiceWorker = registrations.find(registration => {
|
||||
return registration && registration.active && registration.active.scriptURL == `${scope}service-worker.js`;
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 51 KiB |
|
@ -1,3 +1,4 @@
|
|||
export const rootURL: URL;
|
||||
export { boot } from "./noname/init/index.js";
|
||||
export { GNC, gnc, setGNC } from "./noname/gnc/index.js";
|
||||
export { AI, ai, setAI } from "./noname/ai/index.js";
|
||||
|
|
|
@ -5,7 +5,7 @@ export class Basic {
|
|||
* buttons?: Button[]
|
||||
* ) => number } check
|
||||
*/
|
||||
chooseButton(check: (button: Button, buttons?: Button[]) => number): boolean | undefined;
|
||||
chooseButton(check: (button: Button, buttons?: Button[]) => number): boolean;
|
||||
/**
|
||||
* @param { (
|
||||
* card?: Card,
|
||||
|
@ -20,5 +20,5 @@ export class Basic {
|
|||
* targets?: Player[]
|
||||
* ) => number } check
|
||||
*/
|
||||
chooseTarget(check: (target?: Player, targets?: Player[]) => number): boolean | undefined;
|
||||
chooseTarget(check: (target?: Player, targets?: Player[]) => number): boolean;
|
||||
}
|
||||
|
|
|
@ -3,6 +3,6 @@ export class AI {
|
|||
get: import("../get/index.js").Get;
|
||||
}
|
||||
export let ai: AI;
|
||||
export function setAI(instance?: AI | undefined): void;
|
||||
export function setAI(instance?: InstanceType<typeof AI>): void;
|
||||
export { Basic };
|
||||
import { Basic } from "./basic.js";
|
||||
|
|
|
@ -7,19 +7,19 @@ export class Check {
|
|||
isSelectable: any;
|
||||
}): {
|
||||
ok: boolean;
|
||||
auto: boolean | undefined;
|
||||
auto: boolean;
|
||||
};
|
||||
button(event: any, useCache: any): {
|
||||
ok: boolean;
|
||||
auto: boolean | undefined;
|
||||
auto: boolean;
|
||||
};
|
||||
card(event: any, useCache: any): {
|
||||
ok: boolean;
|
||||
auto: boolean | undefined;
|
||||
auto: boolean;
|
||||
};
|
||||
target(event: any, useCache: any): {
|
||||
ok: boolean;
|
||||
auto: boolean | undefined;
|
||||
auto: boolean;
|
||||
};
|
||||
skill(event: any): void;
|
||||
confirm(event: any, confirm: any): void;
|
||||
|
|
|
@ -37,7 +37,7 @@ export class DynamicStyle {
|
|||
*/
|
||||
get(name: string): {
|
||||
[x: string]: string | number;
|
||||
} | null;
|
||||
};
|
||||
/**
|
||||
* Callback of `DynamicStyle#find`, getting the rule wanted.
|
||||
* `DynamicStyle#find`的回调函数,用于获取符合要求的规则
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
export class Game {
|
||||
online: boolean;
|
||||
onlineID: null;
|
||||
onlineKey: null;
|
||||
onlineID: any;
|
||||
onlineKey: any;
|
||||
/**
|
||||
* @type {Player[]}
|
||||
*/
|
||||
|
@ -15,7 +15,7 @@ export class Game {
|
|||
* @type { { [key: string]: Player } }
|
||||
*/
|
||||
playerMap: {
|
||||
[key: string]: import("noname-typings/nonameModules/noname/library/element/player.js").Player;
|
||||
[key: string]: Player;
|
||||
};
|
||||
phaseNumber: number;
|
||||
roundNumber: number;
|
||||
|
@ -64,7 +64,7 @@ export class Game {
|
|||
/**
|
||||
* 洗牌
|
||||
*/
|
||||
washCard(): false | never[] | (import("../library/element/gameEvent.js").GameEvent & import("../library/element/gameEventPromise.js").GameEventPromise);
|
||||
washCard(): false | any[] | (import("../library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise);
|
||||
/**
|
||||
* 基于钩子的添加势力方法
|
||||
*/
|
||||
|
@ -81,7 +81,7 @@ export class Game {
|
|||
* @param {Parameters<HookType[Name]>} args
|
||||
*/
|
||||
callHook<HookType extends import("../library/hooks/interface.js").NonameHookType, Name extends keyof HookType>(name: Name, args: Parameters<HookType[Name]>): void;
|
||||
yingbianEffect(event: any, content: any, ...args: any[]): import("../library/element/gameEvent.js").GameEvent & import("../library/element/gameEventPromise.js").GameEventPromise;
|
||||
yingbianEffect(event: any, content: any, ...args: any[]): import("../library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
setYingbianConditionColor(yingbianCondition: any, color: any): void;
|
||||
setComplexYingbianCondition(yingbianCondition: any, condition: any): void;
|
||||
setSimpleYingbianCondition(yingbianCondition: any, condition: any): void;
|
||||
|
@ -168,7 +168,7 @@ export class Game {
|
|||
*/
|
||||
loseAsync(arg?: {
|
||||
[key: string]: any;
|
||||
} | undefined): import("../library/element/gameEvent.js").GameEvent & import("../library/element/gameEventPromise.js").GameEventPromise;
|
||||
}): import("../library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
callFuncUseStepCache(prefix: any, func: any, params: any): any;
|
||||
/**
|
||||
* @param {string} name
|
||||
|
@ -181,7 +181,7 @@ export class Game {
|
|||
* @param { GameEventPromise } [last]
|
||||
* @returns { boolean }
|
||||
*/
|
||||
hasGlobalHistory<T extends keyof GameHistory>(key: T, filter: (event: GameEventPromise) => boolean, last?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): boolean;
|
||||
hasGlobalHistory<T extends keyof GameHistory>(key: T, filter: (event: GameEventPromise) => boolean, last?: GameEventPromise): boolean;
|
||||
/**
|
||||
* @template { keyof GameHistory } T
|
||||
* @param { T } key
|
||||
|
@ -189,7 +189,7 @@ export class Game {
|
|||
* @param { GameEventPromise } [last]
|
||||
* @returns { void }
|
||||
*/
|
||||
checkGlobalHistory<T_1 extends keyof GameHistory>(key: T_1, filter: (event: GameEventPromise) => boolean, last?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): void;
|
||||
checkGlobalHistory<T_1 extends keyof GameHistory>(key: T_1, filter: (event: GameEventPromise) => boolean, last?: GameEventPromise): void;
|
||||
/**
|
||||
* @overload
|
||||
* @returns { GameHistory }
|
||||
|
@ -203,7 +203,7 @@ export class Game {
|
|||
* @param { GameEventPromise } [last]
|
||||
* @returns { GameHistory[T] }
|
||||
*/
|
||||
getGlobalHistory<T_2 extends keyof GameHistory>(key: T_2, filter?: ((event: GameEventPromise) => boolean) | undefined, last?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): GameHistory[T_2];
|
||||
getGlobalHistory<T_2 extends keyof GameHistory>(key: T_2, filter?: (event: GameEventPromise) => boolean, last?: GameEventPromise): GameHistory[T_2];
|
||||
/**
|
||||
* @template { keyof GameHistory } T
|
||||
* @param { T } key
|
||||
|
@ -211,7 +211,7 @@ export class Game {
|
|||
* @param { GameEventPromise } [last]
|
||||
* @returns { boolean }
|
||||
*/
|
||||
hasAllGlobalHistory<T_3 extends keyof GameHistory>(key: T_3, filter: (event: GameEventPromise) => boolean, last?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): boolean;
|
||||
hasAllGlobalHistory<T_3 extends keyof GameHistory>(key: T_3, filter: (event: GameEventPromise) => boolean, last?: GameEventPromise): boolean;
|
||||
/**
|
||||
* @template { keyof GameHistory } T
|
||||
* @param { T } key
|
||||
|
@ -219,7 +219,7 @@ export class Game {
|
|||
* @param { GameEventPromise } [last]
|
||||
* @returns { void }
|
||||
*/
|
||||
checkAllGlobalHistory<T_4 extends keyof GameHistory>(key: T_4, filter: (event: GameEventPromise) => boolean, last?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): void;
|
||||
checkAllGlobalHistory<T_4 extends keyof GameHistory>(key: T_4, filter: (event: GameEventPromise) => boolean, last?: GameEventPromise): void;
|
||||
/**
|
||||
* @overload
|
||||
* @returns { GameHistory[] }
|
||||
|
@ -233,7 +233,7 @@ export class Game {
|
|||
* @param { GameEventPromise } [last]
|
||||
* @returns { GameHistory[T] }
|
||||
*/
|
||||
getAllGlobalHistory<T_5 extends keyof GameHistory>(key: T_5, filter?: ((event: GameEventPromise) => boolean) | undefined, last?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): GameHistory[T_5];
|
||||
getAllGlobalHistory<T_5 extends keyof GameHistory>(key: T_5, filter?: (event: GameEventPromise) => boolean, last?: GameEventPromise): GameHistory[T_5];
|
||||
/**
|
||||
* @overload
|
||||
* @returns { void }
|
||||
|
@ -279,14 +279,14 @@ export class Game {
|
|||
* @param { 'toRenku' | false } [bool] 为false时不触发trigger,为'toRenku'时牌放到仁库
|
||||
* @returns { GameEventPromise }
|
||||
*/
|
||||
cardsGotoSpecial(cards: Card, bool?: false | "toRenku" | undefined): GameEventPromise;
|
||||
cardsGotoSpecial(cards: Card, bool?: 'toRenku' | false): GameEventPromise;
|
||||
/**
|
||||
* @overload
|
||||
* @param {Card[]} cards
|
||||
* @param { 'toRenku' | false } [bool] 为false时不触发trigger,为'toRenku'时牌放到仁库
|
||||
* @returns { GameEventPromise }
|
||||
*/
|
||||
cardsGotoSpecial(cards: Card[], bool?: false | "toRenku" | undefined): GameEventPromise;
|
||||
cardsGotoSpecial(cards: Card[], bool?: 'toRenku' | false): GameEventPromise;
|
||||
/**
|
||||
*
|
||||
* @param {...(
|
||||
|
@ -301,7 +301,7 @@ export class Game {
|
|||
cardsGotoPile(...args: (Card[] | Card | Function | 'insert' | 'washCard' | 'triggeronly' | [
|
||||
string,
|
||||
any
|
||||
])[]): import("../library/element/gameEvent.js").GameEvent & import("../library/element/gameEventPromise.js").GameEventPromise;
|
||||
])[]): import("../library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* @param { GameEventPromise } event
|
||||
*/
|
||||
|
@ -309,18 +309,18 @@ export class Game {
|
|||
/**
|
||||
* @param { false } [pause]
|
||||
*/
|
||||
showHistory(pause?: false | undefined): void;
|
||||
showHistory(pause?: false): void;
|
||||
/**
|
||||
* @param { string } src
|
||||
* @param { true } [blur]
|
||||
*/
|
||||
createBackground(src: string, blur?: true | undefined): HTMLDivElement;
|
||||
createBackground(src: string, blur?: true): HTMLDivElement;
|
||||
/**
|
||||
*
|
||||
* @param { string } url
|
||||
* @param { Player } [player]
|
||||
*/
|
||||
changeLand(url: string, player?: import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined): void;
|
||||
changeLand(url: string, player?: Player): void;
|
||||
/**
|
||||
* @param { string[] } updates
|
||||
* @param { Function } proceed
|
||||
|
@ -343,7 +343,7 @@ export class Game {
|
|||
/**
|
||||
* @param { 'hidden' } [type]
|
||||
*/
|
||||
randomMapOL(type?: "hidden" | undefined): void;
|
||||
randomMapOL(type?: 'hidden'): void;
|
||||
closeMenu(): void;
|
||||
closeConnectMenu(): void;
|
||||
closePopped(): void;
|
||||
|
@ -378,7 +378,7 @@ export class Game {
|
|||
createDialog: (id: any, ...args: any[]) => void;
|
||||
gameStart: () => void;
|
||||
updateWaiting: (map: any) => void;
|
||||
}[T_6]> | undefined): void;
|
||||
}[T_6]>): void;
|
||||
/**
|
||||
* @template { any[] } T
|
||||
* @overload
|
||||
|
@ -386,7 +386,7 @@ export class Game {
|
|||
* @param { ...T } args
|
||||
* @returns { void }
|
||||
*/
|
||||
broadcast<T_6 extends "cancel" | "onclose" | "init" | "reinit" | "log" | "opened" | "onconnection" | "onmessage" | "selfclose" | "reloadroom" | "createroom" | "enterroomfailed" | "roomlist" | "updaterooms" | "updateclients" | "updateevents" | "eventsdenied" | "exec" | "denied" | "closeDialog" | "createDialog" | "gameStart" | "updateWaiting">(func: (...args: T_6) => void, ...args: T_6 | undefined): void;
|
||||
broadcast<T_6 extends "cancel" | "onclose" | "init" | "reinit" | "log" | "opened" | "onconnection" | "onmessage" | "selfclose" | "reloadroom" | "createroom" | "enterroomfailed" | "roomlist" | "updaterooms" | "updateclients" | "updateevents" | "eventsdenied" | "exec" | "denied" | "closeDialog" | "createDialog" | "gameStart" | "updateWaiting">(func: (...args: T_6) => void, ...args: T_6): void;
|
||||
/**
|
||||
* @template { keyof typeof lib.message.client } T
|
||||
* @overload
|
||||
|
@ -418,7 +418,7 @@ export class Game {
|
|||
createDialog: (id: any, ...args: any[]) => void;
|
||||
gameStart: () => void;
|
||||
updateWaiting: (map: any) => void;
|
||||
}[T_7]> | undefined): void;
|
||||
}[T_7]>): void;
|
||||
/**
|
||||
* @template { any[] } T
|
||||
* @overload
|
||||
|
@ -426,7 +426,7 @@ export class Game {
|
|||
* @param { ...T } args
|
||||
* @returns { void }
|
||||
*/
|
||||
broadcastAll<T_7 extends "cancel" | "onclose" | "init" | "reinit" | "log" | "opened" | "onconnection" | "onmessage" | "selfclose" | "reloadroom" | "createroom" | "enterroomfailed" | "roomlist" | "updaterooms" | "updateclients" | "updateevents" | "eventsdenied" | "exec" | "denied" | "closeDialog" | "createDialog" | "gameStart" | "updateWaiting">(func: (...args: T_7) => void, ...args: T_7 | undefined): void;
|
||||
broadcastAll<T_7 extends "cancel" | "onclose" | "init" | "reinit" | "log" | "opened" | "onconnection" | "onmessage" | "selfclose" | "reloadroom" | "createroom" | "enterroomfailed" | "roomlist" | "updaterooms" | "updateclients" | "updateevents" | "eventsdenied" | "exec" | "denied" | "closeDialog" | "createDialog" | "gameStart" | "updateWaiting">(func: (...args: T_7) => void, ...args: T_7): void;
|
||||
syncState(): void;
|
||||
updateWaiting(): void;
|
||||
/**
|
||||
|
@ -437,7 +437,7 @@ export class Game {
|
|||
* @param { number } time
|
||||
* @param { Function } [onEnd]
|
||||
*/
|
||||
countDown(time: number, onEnd?: Function | undefined): void;
|
||||
countDown(time: number, onEnd?: Function): void;
|
||||
countChoose(clear: any): void;
|
||||
stopCountChoose(): void;
|
||||
/**
|
||||
|
@ -461,8 +461,9 @@ export class Game {
|
|||
* @typedef {[string,number]|string|number|boolean} audioInfo
|
||||
* @typedef {{audio: audioInfo, audioname?:string[], audioname2?:{[playerName: string]: audioInfo}}} skillInfo
|
||||
* @param { string } skill 技能名
|
||||
* @param { Player | string } [player] 角色/角色名
|
||||
* @param { Player | Object | string } [player] 角色/角色名
|
||||
* @param { skillInfo | audioInfo } [skillInfo] 预设的skillInfo/audioInfo(转为skillInfo),覆盖lib.skill[skill]
|
||||
* @param { boolean | undefined } [useRawAudio]
|
||||
* @returns { string[] } 语音地址列表
|
||||
* @example
|
||||
* ```js
|
||||
|
@ -494,13 +495,47 @@ export class Game {
|
|||
* //如果key中包含发动技能的角色名player,则直接改用info.audioname2[player]来播放语音
|
||||
* ```
|
||||
*/
|
||||
parseSkillAudio(skill: string, player?: string | import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined, skillInfo?: {
|
||||
parseSkillAudio(skill: string, player?: Player | any | string, skillInfo?: {
|
||||
audio: string | number | boolean | [string, number];
|
||||
audioname?: string[] | undefined;
|
||||
audioname?: string[];
|
||||
audioname2?: {
|
||||
[playerName: string]: string | number | boolean | [string, number];
|
||||
} | undefined;
|
||||
} | (string | number | boolean | [string, number]) | undefined): string[];
|
||||
};
|
||||
} | (string | number | boolean | [string, number])): string[];
|
||||
/**
|
||||
* 根据skill中的audio,audioname,audioname2和player来获取技能台词列表
|
||||
* @param { string } skill 技能名
|
||||
* @param { Player | Object | string } [player] 角色/角色名
|
||||
* @param { skillInfo | audioInfo } [skillInfo] 预设的skillInfo/audioInfo(转为skillInfo),覆盖lib.skill[skill]
|
||||
* @returns { string[] } 语音地址列表
|
||||
*/
|
||||
parseSkillText(skill: string, player?: Player | any | string, skillInfo?: {
|
||||
audio: string | number | boolean | [string, number];
|
||||
audioname?: string[];
|
||||
audioname2?: {
|
||||
[playerName: string]: string | number | boolean | [string, number];
|
||||
};
|
||||
} | (string | number | boolean | [string, number])): string[];
|
||||
/**
|
||||
* 根据skill中的audio,audioname,audioname2和player来获取技能台词列表及其对应的源文件名
|
||||
* @param { string } skill 技能名
|
||||
* @param { Player | Object | string } [player] 角色/角色名
|
||||
* @param { skillInfo | audioInfo } [skillInfo] 预设的skillInfo/audioInfo(转为skillInfo),覆盖lib.skill[skill]
|
||||
* @returns { any[] } 语音地址列表
|
||||
*/
|
||||
parseSkillTextMap(skill: string, player?: Player | any | string, skillInfo?: {
|
||||
audio: string | number | boolean | [string, number];
|
||||
audioname?: string[];
|
||||
audioname2?: {
|
||||
[playerName: string]: string | number | boolean | [string, number];
|
||||
};
|
||||
} | (string | number | boolean | [string, number])): any[];
|
||||
/**
|
||||
* 获取角色死亡时能播放的所有阵亡语音
|
||||
* @param { string | Player } player 角色名
|
||||
* @returns { any[] } 语音地址列表
|
||||
*/
|
||||
parseDieTextMap(player: string | Player): any[];
|
||||
/**
|
||||
*
|
||||
* @param { string } skill
|
||||
|
@ -510,13 +545,18 @@ export class Game {
|
|||
* @param { ['lib']['skill'] } [skillInfo]
|
||||
* @returns
|
||||
*/
|
||||
trySkillAudio(skill: string, player: Player | string, directaudio?: boolean | undefined, nobroadcast?: boolean | undefined, skillInfo?: any): HTMLAudioElement | undefined;
|
||||
trySkillAudio(skill: string, player: Player | string, directaudio?: boolean, nobroadcast?: boolean, skillInfo?: any): HTMLAudioElement;
|
||||
/**
|
||||
* @param { Player | string } player
|
||||
* @returns
|
||||
*/
|
||||
tryDieAudio(player: Player | string): HTMLAudioElement;
|
||||
/**
|
||||
* @param { string } name
|
||||
* @param { number } [index]
|
||||
* @returns
|
||||
*/
|
||||
playSkillAudio(name: string, index?: number | undefined, ...args: any[]): void;
|
||||
playSkillAudio(name: string, index?: number, ...args: any[]): void;
|
||||
/**
|
||||
* @param { string | Card } card
|
||||
* @param { Player | Sex } sex
|
||||
|
@ -612,47 +652,47 @@ export class Game {
|
|||
* 下载文件
|
||||
* @type { undefined | ((url: string, folder: string, onsuccess?: Function, onerror?: (e: Error) => void, dev?: 'nodev', onprogress?: Function) => void) }
|
||||
*/
|
||||
download: ((url: string, folder: string, onsuccess?: Function, onerror?: ((e: Error) => void) | undefined, dev?: 'nodev', onprogress?: Function) => void) | undefined;
|
||||
download: undefined | ((url: string, folder: string, onsuccess?: Function, onerror?: (e: Error) => void, dev?: 'nodev', onprogress?: Function) => void);
|
||||
/**
|
||||
* 读取文件为arraybuffer
|
||||
* @type { undefined | ((filename: string, callback?: (data: Buffer | ArrayBuffer) => any, onerror?: (e: Error) => void) => void) }
|
||||
*/
|
||||
readFile: ((filename: string, callback?: ((data: Buffer | ArrayBuffer) => any) | undefined, onerror?: ((e: Error) => void) | undefined) => void) | undefined;
|
||||
readFile: undefined | ((filename: string, callback?: (data: Buffer | ArrayBuffer) => any, onerror?: (e: Error) => void) => void);
|
||||
/**
|
||||
* 读取文件为文本
|
||||
* @type { undefined | ((filename: string, callback?: (data: string) => any, onerror?: (e: Error) => void) => void) }
|
||||
*/
|
||||
readFileAsText: ((filename: string, callback?: ((data: string) => any) | undefined, onerror?: ((e: Error) => void) | undefined) => void) | undefined;
|
||||
readFileAsText: undefined | ((filename: string, callback?: (data: string) => any, onerror?: (e: Error) => void) => void);
|
||||
/**
|
||||
* 将数据写入文件
|
||||
* @type { undefined | ((data: File | ArrayBuffer, path: string, name: string, callback?: (e: Error) => void) => void) }
|
||||
*/
|
||||
writeFile: ((data: File | ArrayBuffer, path: string, name: string, callback?: ((e: Error) => void) | undefined) => void) | undefined;
|
||||
writeFile: undefined | ((data: File | ArrayBuffer, path: string, name: string, callback?: (e: Error) => void) => void);
|
||||
/**
|
||||
* 移除文件
|
||||
* @type { undefined | ((filename: string, callback?: (e: Error) => void) => void) }
|
||||
*/
|
||||
removeFile: ((filename: string, callback?: ((e: Error) => void) | undefined) => void) | undefined;
|
||||
removeFile: undefined | ((filename: string, callback?: (e: Error) => void) => void);
|
||||
/**
|
||||
* 获取文件列表
|
||||
* @type { undefined | ((dir: string, success: (folders: string[], files: string[]) => any, failure?: (e: Error) => void) => void) }
|
||||
*/
|
||||
getFileList: ((dir: string, success: (folders: string[], files: string[]) => any, failure?: ((e: Error) => void) | undefined) => void) | undefined;
|
||||
getFileList: undefined | ((dir: string, success: (folders: string[], files: string[]) => any, failure?: (e: Error) => void) => void);
|
||||
/**
|
||||
* 按路径依次创建文件夹
|
||||
* @type { undefined | ((list: string | string[], callback: Function, file?: boolean) => void) }
|
||||
*/
|
||||
ensureDirectory: ((list: string | string[], callback: Function, file?: boolean) => void) | undefined;
|
||||
ensureDirectory: undefined | ((list: string | string[], callback: Function, file?: boolean) => void);
|
||||
/**
|
||||
* 创建文件夹
|
||||
* @type { undefined | ((directory: string, successCallback?: Function, errorCallback?: Function) => void) }
|
||||
*/
|
||||
createDir: ((directory: string, successCallback?: Function, errorCallback?: Function) => void) | undefined;
|
||||
createDir: undefined | ((directory: string, successCallback?: Function, errorCallback?: Function) => void);
|
||||
/**
|
||||
* 删除文件夹
|
||||
* @type { undefined | ((directory: string, successCallback?: Function, errorCallback?: Function) => void) }
|
||||
*/
|
||||
removeDir: ((directory: string, successCallback?: Function, errorCallback?: Function) => void) | undefined;
|
||||
removeDir: undefined | ((directory: string, successCallback?: Function, errorCallback?: Function) => void);
|
||||
/**
|
||||
* @type { (forcecheck?: boolean | null, dev?: boolean) => Promise<any> }
|
||||
*/
|
||||
|
@ -661,12 +701,12 @@ export class Game {
|
|||
* @type { () => Promise<any> }
|
||||
*/
|
||||
checkForAssetUpdate: () => Promise<any>;
|
||||
importExtension(data: any, finishLoad: any, exportExtension: any, extensionPackage: any): Promise<false | undefined>;
|
||||
importExtension(data: any, finishLoad: any, exportExtension: any, extensionPackage: any): Promise<boolean>;
|
||||
/**
|
||||
* @param { string } textToWrite
|
||||
* @param { string } [name]
|
||||
*/
|
||||
export(textToWrite: string, name?: string | undefined): void;
|
||||
export(textToWrite: string, name?: string): void;
|
||||
/**
|
||||
* @param { string[] } list
|
||||
* @param { Function } [onsuccess]
|
||||
|
@ -675,7 +715,7 @@ export class Game {
|
|||
* @param { Function } [process]
|
||||
* @param {*} [dev]
|
||||
*/
|
||||
multiDownload2(list: string[], onsuccess?: Function | undefined, onerror?: Function | undefined, onfinish?: Function | undefined, process?: Function | undefined, dev?: any): void;
|
||||
multiDownload2(list: string[], onsuccess?: Function, onerror?: Function, onfinish?: Function, process?: Function, dev?: any): void;
|
||||
/**
|
||||
* @param { string[] } list
|
||||
* @param { Function } onsuccess
|
||||
|
@ -684,14 +724,14 @@ export class Game {
|
|||
* @param { Function } [process]
|
||||
* @param {*} [dev]
|
||||
*/
|
||||
multiDownload(list: string[], onsuccess: Function, onerror: Function, onfinish: Function, process?: Function | undefined, dev?: any, ...args: any[]): void;
|
||||
multiDownload(list: string[], onsuccess: Function, onerror: Function, onfinish: Function, process?: Function, dev?: any, ...args: any[]): void;
|
||||
/**
|
||||
* @param { string } url
|
||||
* @param { Function } onload
|
||||
* @param { Function } [onerror]
|
||||
* @param { Function } [onprogress]
|
||||
*/
|
||||
fetch(url: string, onload: Function, onerror?: Function | undefined, onprogress?: Function | undefined): void;
|
||||
fetch(url: string, onload: Function, onerror?: Function, onprogress?: Function): void;
|
||||
/**
|
||||
* @param { string } time
|
||||
* @param { string } mode
|
||||
|
@ -745,6 +785,7 @@ export class Game {
|
|||
reinit2: (source: any, name: any) => void;
|
||||
reinit3: (source: any, content: any) => void;
|
||||
changeSkin: (player: any, map: any) => void;
|
||||
changeGroup: (player: any, targetGroup: any) => void;
|
||||
skill: (player: any, content: any) => void;
|
||||
addFellow: (content: any) => void;
|
||||
windowzoom1: () => void;
|
||||
|
@ -856,7 +897,7 @@ export class Game {
|
|||
/**
|
||||
* @param { number } [time]
|
||||
*/
|
||||
vibrate(time?: number | undefined): void;
|
||||
vibrate(time?: number): void;
|
||||
prompt(...args: any[]): void;
|
||||
alert(str: any): void;
|
||||
print(...args: any[]): void;
|
||||
|
@ -867,21 +908,21 @@ export class Game {
|
|||
/**
|
||||
* @param { [number, number | {opacity:any, color:any, dashed:any, duration:any} | string, number, number] } path
|
||||
*/
|
||||
linexy(path: [number, string | number | {
|
||||
linexy(path: [number, number | {
|
||||
opacity: any;
|
||||
color: any;
|
||||
dashed: any;
|
||||
duration: any;
|
||||
}, number, number], ...args: any[]): any;
|
||||
} | string, number, number], ...args: any[]): any;
|
||||
/**
|
||||
* @param { [number, number | {opacity:any, color:any, dashed:any, duration:any} | string, number, number] } path
|
||||
*/
|
||||
_linexy(path: [number, string | number | {
|
||||
_linexy(path: [number, number | {
|
||||
opacity: any;
|
||||
color: any;
|
||||
dashed: any;
|
||||
duration: any;
|
||||
}, number, number], ...args: any[]): void;
|
||||
} | string, number, number], ...args: any[]): void;
|
||||
/**
|
||||
* @param { string } name
|
||||
* @param { string } skill
|
||||
|
@ -897,7 +938,7 @@ export class Game {
|
|||
* @param { false } [trigger]
|
||||
* @param { GameEventPromise } [triggerEvent]
|
||||
*/
|
||||
createEvent(name: string, trigger?: false | undefined, triggerEvent?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): import("../library/element/gameEvent.js").GameEvent & import("../library/element/gameEventPromise.js").GameEventPromise;
|
||||
createEvent(name: string, trigger?: false, triggerEvent?: GameEventPromise): import("../library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* @param { string } name
|
||||
* @param { { extension: string, sex: Sex, group: string, hp: string | number, skills?: string[], tags?: any[], translate: string } } information
|
||||
|
@ -916,16 +957,16 @@ export class Game {
|
|||
* @param { string } [packagename]
|
||||
*/
|
||||
addCharacterPack(pack: {
|
||||
[key: string]: any;
|
||||
mode?: string | undefined;
|
||||
mode?: string;
|
||||
forbid?: any;
|
||||
character: {
|
||||
[key: string]: Character;
|
||||
};
|
||||
skill: {
|
||||
[key: string]: any;
|
||||
[key: string]: object;
|
||||
};
|
||||
}, packagename?: string | undefined): void;
|
||||
[key: string]: any;
|
||||
}, packagename?: string): void;
|
||||
/**
|
||||
* @param { string } name
|
||||
* @param { Card } info
|
||||
|
@ -944,16 +985,16 @@ export class Game {
|
|||
*/
|
||||
addCardPack(pack: {
|
||||
extension: string;
|
||||
mode?: string[] | undefined;
|
||||
forbid?: string[] | undefined;
|
||||
mode?: string[];
|
||||
forbid?: string[];
|
||||
list: any[];
|
||||
card: {
|
||||
[key: string]: import("noname-typings/nonameModules/noname/library/element/card.js").Card;
|
||||
[key: string]: Card;
|
||||
};
|
||||
skill: {
|
||||
[key: string]: any;
|
||||
[key: string]: object;
|
||||
};
|
||||
}, packagename?: string | undefined): void;
|
||||
}, packagename?: string): void;
|
||||
/**
|
||||
* @param { string } name
|
||||
* @param { { [key: string]: object } } info
|
||||
|
@ -963,8 +1004,8 @@ export class Game {
|
|||
* @param { string } [abInfo]
|
||||
*/
|
||||
addSkill(name: string, info: {
|
||||
[key: string]: any;
|
||||
}, translate?: string | undefined, description?: string | undefined, appendInfo?: string | undefined, abInfo?: string | undefined): boolean;
|
||||
[key: string]: object;
|
||||
}, translate?: string, description?: string, appendInfo?: string, abInfo?: string): boolean;
|
||||
/**
|
||||
* @param { string } name
|
||||
* @param {*} info
|
||||
|
@ -973,14 +1014,14 @@ export class Game {
|
|||
addMode(name: string, info: any, info2: {
|
||||
translate: string;
|
||||
config: {
|
||||
[key: string]: any;
|
||||
[key: string]: object;
|
||||
};
|
||||
}): void;
|
||||
/**
|
||||
* @param { string } skill
|
||||
* @param { Player } [player]
|
||||
*/
|
||||
addGlobalSkill(skill: string, player?: import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined): boolean;
|
||||
addGlobalSkill(skill: string, player?: Player): boolean;
|
||||
/**
|
||||
* @param { string } skill
|
||||
* @param { lib.element.Player } player
|
||||
|
@ -1008,7 +1049,7 @@ export class Game {
|
|||
* @param { string } extensionName
|
||||
* @param { boolean } [keepFile]
|
||||
*/
|
||||
removeExtension(extensionName: string, keepFile?: boolean | undefined): void;
|
||||
removeExtension(extensionName: string, keepFile?: boolean): void;
|
||||
addRecentCharacter(...args: any[]): void;
|
||||
/**
|
||||
* @overload
|
||||
|
@ -1022,7 +1063,7 @@ export class Game {
|
|||
* @param { number | string } [number]
|
||||
* @param { string } [nature]
|
||||
*/
|
||||
createCard(name: Card | string, suit?: string | undefined, number?: string | number | undefined, nature?: string | undefined): any;
|
||||
createCard(name: Card | string, suit?: string, number?: number | string, nature?: string): any;
|
||||
/**
|
||||
* @overload
|
||||
* @returns { Card }
|
||||
|
@ -1046,7 +1087,7 @@ export class Game {
|
|||
* @param { boolean } [bool]
|
||||
* @returns
|
||||
*/
|
||||
over(result?: string | boolean | undefined, bool?: boolean | undefined, ...args: any[]): void;
|
||||
over(result?: boolean | string, bool?: boolean, ...args: any[]): void;
|
||||
/**
|
||||
* @type { Map<GameEvent, Promise<any>> }
|
||||
*
|
||||
|
@ -1062,27 +1103,27 @@ export class Game {
|
|||
/**
|
||||
* @param { GameEventPromise } [belongAsyncEvent]
|
||||
*/
|
||||
loop(belongAsyncEvent?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): Promise<void>;
|
||||
loop(belongAsyncEvent?: GameEventPromise): Promise<void>;
|
||||
/**
|
||||
* @param { GameEventPromise } [belongAsyncEvent]
|
||||
*/
|
||||
runContent(belongAsyncEvent?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): Promise<any>;
|
||||
runContent(belongAsyncEvent?: GameEventPromise): Promise<any>;
|
||||
pause(): void;
|
||||
pause2(): void;
|
||||
resume(): void;
|
||||
resume2(): void;
|
||||
delaye(...args: any[]): import("../library/element/gameEvent.js").GameEvent & import("../library/element/gameEventPromise.js").GameEventPromise;
|
||||
delayex(...args: any[]): import("../library/element/gameEvent.js").GameEvent & import("../library/element/gameEventPromise.js").GameEventPromise;
|
||||
delaye(...args: any[]): import("../library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
delayex(...args: any[]): import("../library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* @param { number } [time]
|
||||
* @param { number } [time2]
|
||||
*/
|
||||
delay(time?: number | undefined, time2?: number | undefined): void;
|
||||
delay(time?: number, time2?: number): void;
|
||||
/**
|
||||
* @param { number } [time]
|
||||
* @param { number } [time2]
|
||||
*/
|
||||
delayx(time?: number | undefined, time2?: number | undefined): void;
|
||||
delayx(time?: number, time2?: number): void;
|
||||
/**
|
||||
* 在async content中对game.delay的代替使用方法
|
||||
*
|
||||
|
@ -1091,7 +1132,7 @@ export class Game {
|
|||
* @param { number } [time]
|
||||
* @param { number } [time2]
|
||||
*/
|
||||
asyncDelay(time?: number | undefined, time2?: number | undefined): Promise<void>;
|
||||
asyncDelay(time?: number, time2?: number): Promise<void>;
|
||||
/**
|
||||
* 在async content中对game.delayx的代替使用方法
|
||||
*
|
||||
|
@ -1100,11 +1141,11 @@ export class Game {
|
|||
* @param { number } [time]
|
||||
* @param { number } [time2]
|
||||
*/
|
||||
asyncDelayx(time?: number | undefined, time2?: number | undefined): Promise<void>;
|
||||
asyncDelayx(time?: number, time2?: number): Promise<void>;
|
||||
/**
|
||||
* @param { GameEventPromise } [event]
|
||||
*/
|
||||
check(event?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): boolean;
|
||||
check(event?: GameEventPromise): boolean;
|
||||
Check: Check;
|
||||
uncheck(...args: any[]): void;
|
||||
/**
|
||||
|
@ -1114,12 +1155,12 @@ export class Game {
|
|||
* @param { boolean } [behind]
|
||||
* @param { boolean } [noanimate]
|
||||
*/
|
||||
swapSeat(player1: Player, player2: Player, prompt?: boolean | undefined, behind?: boolean | undefined, noanimate?: boolean | undefined): void;
|
||||
swapSeat(player1: Player, player2: Player, prompt?: boolean, behind?: boolean, noanimate?: boolean): void;
|
||||
/**
|
||||
* @param { Player } player1
|
||||
* @param { Player } [player2]
|
||||
*/
|
||||
swapPlayer(player: any, player2?: import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined): void;
|
||||
swapPlayer(player: any, player2?: Player): void;
|
||||
/**
|
||||
* @param { Player } player
|
||||
*/
|
||||
|
@ -1154,7 +1195,7 @@ export class Game {
|
|||
/**
|
||||
* @param { Player } [player]
|
||||
*/
|
||||
gameDraw(player?: import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined, num?: number): import("../library/element/gameEvent.js").GameEvent & import("../library/element/gameEventPromise.js").GameEventPromise;
|
||||
gameDraw(player?: Player, num?: number): import("../library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseCharacterDouble(...args: any[]): void;
|
||||
updateRoundNumber(): void;
|
||||
/**
|
||||
|
@ -1163,9 +1204,9 @@ export class Game {
|
|||
* @param { { drawDeck: boolean } } [drawDeck]
|
||||
* @param { boolean } [bottom]
|
||||
*/
|
||||
asyncDraw(players: Player[], num?: number | number[] | ((player: Player) => number) | undefined, drawDeck?: {
|
||||
asyncDraw(players: Player[], num?: number | number[] | ((player: Player) => number), drawDeck?: {
|
||||
drawDeck: boolean;
|
||||
} | undefined, bottom?: boolean | undefined): void;
|
||||
}, bottom?: boolean): Promise<void>;
|
||||
/**
|
||||
* @param { Player[] } players
|
||||
* @param { number | number[] | (player: Player) => number } num
|
||||
|
@ -1173,7 +1214,7 @@ export class Game {
|
|||
*/
|
||||
asyncDrawAuto(players: Player[], num: number | number[] | ((player: Player) => number), drawDeck?: {
|
||||
drawDeck: boolean;
|
||||
} | undefined, ...args: any[]): void;
|
||||
}, ...args: any[]): void;
|
||||
finishSkill(i: any, sub: any): void;
|
||||
finishCards(): void;
|
||||
/**
|
||||
|
@ -1195,7 +1236,7 @@ export class Game {
|
|||
* @param { boolean } [forced]
|
||||
* @param { string } [logvid]
|
||||
*/
|
||||
logv(player: Player, card: string | Card[], targets?: import("noname-typings/nonameModules/noname/library/element/player.js").Player[] | undefined, event?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined, forced?: boolean | undefined, logvid?: string | undefined): HTMLDivElement | undefined;
|
||||
logv(player: Player, card: string | Card[], targets?: Player[], event?: GameEventPromise, forced?: boolean, logvid?: string): HTMLDivElement;
|
||||
/**
|
||||
* @param { string } storeName
|
||||
* @param { string } idbValidKey
|
||||
|
@ -1203,7 +1244,7 @@ export class Game {
|
|||
* @param { Function } [onSuccess]
|
||||
* @param { Function } [onError]
|
||||
*/
|
||||
putDB(storeName: string, idbValidKey: string, value: any, onSuccess?: Function | undefined, onError?: Function | undefined): Promise<any>;
|
||||
putDB(storeName: string, idbValidKey: string, value: any, onSuccess?: Function, onError?: Function): Promise<any>;
|
||||
/**
|
||||
*
|
||||
* @param { string } storeName
|
||||
|
@ -1211,33 +1252,33 @@ export class Game {
|
|||
* @param { Function } [onSuccess]
|
||||
* @param { Function } [onError]
|
||||
*/
|
||||
getDB(storeName: string, query?: string | null | undefined, onSuccess?: Function | undefined, onError?: Function | undefined): Promise<any>;
|
||||
getDB(storeName: string, query?: string | null, onSuccess?: Function, onError?: Function): Promise<any>;
|
||||
/**
|
||||
* @param { string } storeName
|
||||
* @param { string } [query]
|
||||
* @param { Function } [onSuccess]
|
||||
* @param { Function } [onError]
|
||||
*/
|
||||
deleteDB(storeName: string, query?: string | undefined, onSuccess?: Function | undefined, onError?: Function | undefined): Promise<any>;
|
||||
deleteDB(storeName: string, query?: string, onSuccess?: Function, onError?: Function): Promise<any>;
|
||||
/**
|
||||
* @param { string } key
|
||||
* @param { * } [value]
|
||||
* @param { string } [mode]
|
||||
*/
|
||||
save(key: string, value?: any, mode?: string | undefined): void;
|
||||
save(key: string, value?: any, mode?: string): void;
|
||||
showChangeLog(): void;
|
||||
/**
|
||||
* @param { string } str
|
||||
* @param { string } [extname]
|
||||
*/
|
||||
showExtensionChangeLog(str: string, extname?: string | undefined): void;
|
||||
showExtensionChangeLog(str: string, extname?: string): void;
|
||||
/**
|
||||
* @param { string } key
|
||||
* @param { * } [value]
|
||||
* @param { string | boolean } [local]
|
||||
* @param { Function } [callback]
|
||||
*/
|
||||
saveConfig(key: string, value?: any, local?: string | boolean | undefined, callback?: Function | undefined): void;
|
||||
saveConfig(key: string, value?: any, local?: string | boolean, callback?: Function): void;
|
||||
/**
|
||||
* @param { string } key
|
||||
*/
|
||||
|
@ -1267,21 +1308,21 @@ export class Game {
|
|||
* @param { string } [character]
|
||||
* @param { string } [character2]
|
||||
*/
|
||||
addPlayer(position: number, character?: string | undefined, character2?: string | undefined): import("../library/element/player.js").Player;
|
||||
addPlayer(position: number, character?: string, character2?: string): import("../library/element/player.js").Player;
|
||||
/**
|
||||
* @param { number } position
|
||||
* @param { string } [character]
|
||||
* @param { string } [animation]
|
||||
*/
|
||||
addFellow(position: number, character?: string | undefined, animation?: string | undefined): import("../library/element/player.js").Player;
|
||||
addFellow(position: number, character?: string, animation?: string): import("../library/element/player.js").Player;
|
||||
/**
|
||||
* @param { Player } player
|
||||
*/
|
||||
triggerEnter(player: Player): import("../library/element/gameEvent.js").GameEvent & import("../library/element/gameEventPromise.js").GameEventPromise;
|
||||
triggerEnter(player: Player): import("../library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* @param { Player } player
|
||||
*/
|
||||
restorePlayer(player: Player): import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined;
|
||||
restorePlayer(player: Player): import("noname-typings/nonameModules/noname/library/element/player.js").Player;
|
||||
/**
|
||||
* @param { Player } player
|
||||
*/
|
||||
|
@ -1291,7 +1332,7 @@ export class Game {
|
|||
* @param { string } [character]
|
||||
* @param { string } [character2]
|
||||
*/
|
||||
replacePlayer(player: Player, character?: string | undefined, character2?: string | undefined): import("../library/element/player.js").Player;
|
||||
replacePlayer(player: Player, character?: string, character2?: string): import("../library/element/player.js").Player;
|
||||
arrangePlayers(): void;
|
||||
/**
|
||||
* @param { string[] } skills
|
||||
|
@ -1313,22 +1354,22 @@ export class Game {
|
|||
* @param { (player: Player) => boolean } func
|
||||
* @param { boolean } [includeOut]
|
||||
*/
|
||||
hasPlayer(func: (player: Player) => boolean, includeOut?: boolean | undefined): boolean;
|
||||
hasPlayer(func: (player: Player) => boolean, includeOut?: boolean): boolean;
|
||||
/**
|
||||
* @param { (player: Player) => boolean } func
|
||||
* @param { boolean } [includeOut]
|
||||
*/
|
||||
hasPlayer2(func: (player: Player) => boolean, includeOut?: boolean | undefined): boolean;
|
||||
hasPlayer2(func: (player: Player) => boolean, includeOut?: boolean): boolean;
|
||||
/**
|
||||
* @param { (player: Player) => boolean } func
|
||||
* @param { boolean } [includeOut]
|
||||
*/
|
||||
countPlayer(func: (player: Player) => boolean, includeOut?: boolean | undefined): number;
|
||||
countPlayer(func: (player: Player) => boolean, includeOut?: boolean): number;
|
||||
/**
|
||||
* @param { (player: Player) => boolean } func
|
||||
* @param { boolean } [includeOut]
|
||||
*/
|
||||
countPlayer2(func: (player: Player) => boolean, includeOut?: boolean | undefined): number;
|
||||
countPlayer2(func: (player: Player) => boolean, includeOut?: boolean): number;
|
||||
/**
|
||||
* @overload
|
||||
* @returns { Player[] }
|
||||
|
@ -1341,7 +1382,7 @@ export class Game {
|
|||
* @param { boolean } [includeOut]
|
||||
* @returns { Player[] }
|
||||
*/
|
||||
filterPlayer(func: (player: Player) => boolean, list?: import("noname-typings/nonameModules/noname/library/element/player.js").Player[] | undefined, includeOut?: boolean | undefined): Player[];
|
||||
filterPlayer(func: (player: Player) => boolean, list?: Player[], includeOut?: boolean): Player[];
|
||||
/**
|
||||
* @overload
|
||||
* @returns { Player[] }
|
||||
|
@ -1354,22 +1395,22 @@ export class Game {
|
|||
* @param { boolean } [includeOut]
|
||||
* @returns { Player[] }
|
||||
*/
|
||||
filterPlayer2(func: (player: Player) => boolean, list?: import("noname-typings/nonameModules/noname/library/element/player.js").Player[] | undefined, includeOut?: boolean | undefined): Player[];
|
||||
filterPlayer2(func: (player: Player) => boolean, list?: Player[], includeOut?: boolean): Player[];
|
||||
/**
|
||||
* @param { (player: Player) => boolean } func
|
||||
* @param { boolean } [includeOut]
|
||||
*/
|
||||
findPlayer(func: (player: Player) => boolean, includeOut?: boolean | undefined): import("noname-typings/nonameModules/noname/library/element/player.js").Player | null;
|
||||
findPlayer(func: (player: Player) => boolean, includeOut?: boolean): import("noname-typings/nonameModules/noname/library/element/player.js").Player;
|
||||
/**
|
||||
* @param { (player: Player) => boolean } func
|
||||
* @param { boolean } [includeOut]
|
||||
*/
|
||||
findPlayer2(func: (player: Player) => boolean, includeOut?: boolean | undefined): import("noname-typings/nonameModules/noname/library/element/player.js").Player | null;
|
||||
findPlayer2(func: (player: Player) => boolean, includeOut?: boolean): import("noname-typings/nonameModules/noname/library/element/player.js").Player;
|
||||
/**
|
||||
* @param { (player: Player) => boolean } func
|
||||
* @param { boolean } [all]
|
||||
*/
|
||||
findCards(func: (player: Player) => boolean, all?: boolean | undefined): string[];
|
||||
findCards(func: (player: Player) => boolean, all?: boolean): string[];
|
||||
countGroup(): number;
|
||||
/**
|
||||
* 此函数用于计算函数的时间消耗。
|
||||
|
@ -1387,7 +1428,7 @@ export class Game {
|
|||
doAsyncInOrder(targets: Player[], asyncFunc: (player: Player, i: number) => Promise<any | void>, sort: (a: Player, b: Player) => number): Promise<void>;
|
||||
}
|
||||
export let game: Game;
|
||||
export function setGame(instance?: Game | undefined): void;
|
||||
export function setGame(instance?: InstanceType<typeof Game>): void;
|
||||
export type GameHistory = {
|
||||
cardMove: GameEventPromise[];
|
||||
custom: GameEventPromise[];
|
||||
|
@ -1415,4 +1456,3 @@ import { GamePromises } from "./promises.js";
|
|||
import { DynamicStyle } from "./dynamic-style/index.js";
|
||||
import { lib } from "../library/index.js";
|
||||
import { Check } from "./check.js";
|
||||
import { delay } from "../util/index.js";
|
||||
|
|
|
@ -12,7 +12,7 @@ export class GamePromises {
|
|||
* @returns { Promise<string> }
|
||||
*
|
||||
*/
|
||||
prompt(title: string, forced?: boolean | undefined): Promise<string>;
|
||||
prompt(title: string, forced?: boolean): Promise<string>;
|
||||
/**
|
||||
* 模仿h5的alert,用于显示信息的对话框
|
||||
*
|
||||
|
@ -36,4 +36,11 @@ export class GamePromises {
|
|||
createDir(directory: any): Promise<any>;
|
||||
removeFile(filename: any): Promise<void>;
|
||||
removeDir(directory: any): Promise<void>;
|
||||
/**
|
||||
* 获取文件列表
|
||||
*
|
||||
* @param { string } dir 目录
|
||||
* @returns { Promise<[string[], string[]]> } 返回一个数组,第一个元素是文件夹列表,第二个元素是文件列表
|
||||
*/
|
||||
getFileList(dir: string): Promise<[string[], string[]]>;
|
||||
}
|
||||
|
|
|
@ -11,6 +11,12 @@ export class Get {
|
|||
* @returns {["firefox" | "chrome" | "safari" | "other", number, number, number]}
|
||||
*/
|
||||
coreInfo(): ["firefox" | "chrome" | "safari" | "other", number, number, number];
|
||||
/**
|
||||
* 将一个传统格式的character转化为Character对象格式
|
||||
* @param { Array|Object|import("../library/element/character").Character } data
|
||||
* @returns {import("../library/element/character").Character}
|
||||
*/
|
||||
convertedCharacter(data: any[] | any | import("../library/element/character").Character): import("../library/element/character").Character;
|
||||
/**
|
||||
* 返回 VCard[] 形式的所有牌,用于印卡将遍历
|
||||
* @param {Function} filter
|
||||
|
@ -74,17 +80,27 @@ export class Get {
|
|||
* @param { false | Player } [player]
|
||||
* @returns { string[] }
|
||||
*/
|
||||
subtypes(obj: string | Card | VCard | CardBaseUIData, player?: false | import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined): string[];
|
||||
subtypes(obj: string | Card | VCard | CardBaseUIData, player?: false | Player): string[];
|
||||
/**
|
||||
* @returns { string[] }
|
||||
* @param {string} chinese
|
||||
* @param {boolean|undefined} withTone
|
||||
* @returns { any[] }
|
||||
*/
|
||||
pinyin(chinese: any, withTone: any): string[];
|
||||
yunmu(str: any): any;
|
||||
pinyin(chinese: string, withTone: boolean | undefined): any[];
|
||||
/**
|
||||
* @param { string } str
|
||||
* @returns { string }
|
||||
*/
|
||||
yunmu(str: string): string;
|
||||
/**
|
||||
* 用于将参数转换为字符串,作为缓存的key。
|
||||
*/
|
||||
paramToCacheKey(...args: any[]): string;
|
||||
yunjiao(str: any): string | null;
|
||||
/**
|
||||
* @param { string } str
|
||||
* @returns { string|null }
|
||||
*/
|
||||
yunjiao(str: string): string | null;
|
||||
/**
|
||||
* @param { string } skill
|
||||
* @param { Player } player
|
||||
|
@ -95,11 +111,11 @@ export class Get {
|
|||
connectNickname(): any;
|
||||
zhinangs(filter: any): any;
|
||||
sourceCharacter(str: any): any;
|
||||
isLuckyStar(player: any): any;
|
||||
isLuckyStar(player: any): boolean;
|
||||
infoHp(hp: any): number;
|
||||
infoMaxHp(hp: any): number;
|
||||
infoHujia(hp: any): number;
|
||||
bottomCards(num: any, putBack: any): Node | Node[];
|
||||
bottomCards(num: any, putBack: any): ChildNode | ChildNode[];
|
||||
discarded(): any;
|
||||
cardOffset(): number;
|
||||
colorspan(str: any): any;
|
||||
|
@ -114,9 +130,9 @@ export class Get {
|
|||
/**
|
||||
* @overload
|
||||
* @param { string } name
|
||||
* @returns { Character }
|
||||
* @returns { import("../library/element/character").Character }
|
||||
*/
|
||||
character(name: string): Character;
|
||||
character(name: string): import("../library/element/character").Character;
|
||||
/**
|
||||
* @template { 0 | 1 | 2 | 3 | 4 } T
|
||||
* @overload
|
||||
|
@ -139,11 +155,11 @@ export class Get {
|
|||
zip(callback: (zip: JSZip) => any): void;
|
||||
delayx(num: any, max: any): number;
|
||||
prompt(skill: any, target: any, player: any): string;
|
||||
prompt2(skill: any, target: any, player: any, ...args: any[]): string;
|
||||
prompt2(skill: any, target: any, player: any, ...args: any[]): any;
|
||||
url(master: any): string;
|
||||
round(num: any, f: any): number;
|
||||
playerNumber(): number;
|
||||
benchmark(func1: any, func2: any, iteration: any, arg: any): number | undefined;
|
||||
benchmark(func1: any, func2: any, iteration: any, arg: any): number;
|
||||
/**
|
||||
* @param {any} obj
|
||||
*/
|
||||
|
@ -159,7 +175,7 @@ export class Get {
|
|||
* @param {WeakMap<object, unknown>} [map] - 拷贝用的临时存储,用于处理循环引用(请勿自行赋值)
|
||||
* @returns {T} - 深拷贝后的对象,若传入值不是对象则为传入值
|
||||
*/
|
||||
copy<T_1>(obj: T_1, copyKeyDeep?: boolean | undefined, map?: WeakMap<any, unknown> | undefined): T_1;
|
||||
copy<T_1>(obj: T_1, copyKeyDeep?: boolean, map?: WeakMap<object, unknown>): T_1;
|
||||
inpilefull(type: any): {
|
||||
name: any;
|
||||
suit: any;
|
||||
|
@ -170,14 +186,14 @@ export class Get {
|
|||
inpile2(type: any): any[];
|
||||
typeCard(type: any, filter: any): string[];
|
||||
libCard(filter: any): string[];
|
||||
ip(): any;
|
||||
ip(): string;
|
||||
modetrans(config: any, server: any): string;
|
||||
charactersOL(func: any): number[];
|
||||
trimip(str: any): any;
|
||||
mode(): any;
|
||||
idDialog(id: any): import("noname-typings/nonameModules/noname/library/element/dialog.js").Dialog | null;
|
||||
idDialog(id: any): import("noname-typings/nonameModules/noname/library/element/dialog.js").Dialog;
|
||||
arenaState(): {
|
||||
number: string | undefined;
|
||||
number: string;
|
||||
players: {};
|
||||
mode: any;
|
||||
dying: any[];
|
||||
|
@ -195,7 +211,7 @@ export class Get {
|
|||
zhu(player: any, skill: any, group: any): any;
|
||||
config(item: any, mode: any): any;
|
||||
coinCoeff(list: any): number;
|
||||
rank(name: any, num: any): number | "x" | "s" | "c" | "d" | "b" | "a" | "ap" | "am" | "bp" | "bm" | "sp";
|
||||
rank(name: any, num: any): number | "x" | "s" | "b" | "c" | "d" | "a" | "ap" | "am" | "bp" | "bm" | "sp";
|
||||
skillRank(skill: any, type: any, grouped: any): number;
|
||||
targetsInfo(targets: any): any[];
|
||||
infoTargets(infos: any): import("noname-typings/nonameModules/noname/library/element/player.js").Player[];
|
||||
|
@ -217,7 +233,7 @@ export class Get {
|
|||
/**
|
||||
* @param {string} item
|
||||
*/
|
||||
infoEventOL(item: string): import("../library/element/gameEvent.js").GameEvent;
|
||||
infoEventOL(item: string): string | import("../library/element/gameEvent.js").GameEvent;
|
||||
stringifiedResult(item: any, level: any, nomore: any): any;
|
||||
parsedResult(item: any): any;
|
||||
verticalStr(str: any, sp: any): string;
|
||||
|
@ -305,7 +321,7 @@ export class Get {
|
|||
*/
|
||||
itemtype(obj: GameEvent | GameEventPromise): 'event';
|
||||
equipNum(card: any): number;
|
||||
objtype(obj: any): "div" | "object" | "array" | "table" | "tr" | "td" | "fragment" | undefined;
|
||||
objtype(obj: any): "object" | "div" | "array" | "table" | "tr" | "td" | "fragment";
|
||||
type(obj: any, method: any, player: any): any;
|
||||
type2(card: any, player: any): any;
|
||||
/**
|
||||
|
@ -314,7 +330,7 @@ export class Get {
|
|||
* @param { false | Player } [player]
|
||||
* @returns { string }
|
||||
*/
|
||||
subtype(obj: string | Card | VCard | CardBaseUIData, player?: false | import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined): string;
|
||||
subtype(obj: string | Card | VCard | CardBaseUIData, player?: false | Player): string;
|
||||
equiptype(card: any, player: any): number;
|
||||
/**
|
||||
*
|
||||
|
@ -322,40 +338,40 @@ export class Get {
|
|||
* @param { false | Player } [player]
|
||||
* @returns { string }
|
||||
*/
|
||||
name(card: Card | VCard | CardBaseUIData, player?: false | import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined): string;
|
||||
name(card: Card | VCard | CardBaseUIData, player?: false | Player): string;
|
||||
/**
|
||||
* @param {Card | VCard | Card[] | VCard[]} card
|
||||
* @param {false | Player} [player]
|
||||
* @returns {string}
|
||||
*/
|
||||
suit(card: Card | VCard | Card[] | VCard[], player?: false | import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined): string;
|
||||
suit(card: Card | VCard | Card[] | VCard[], player?: false | Player): string;
|
||||
/**
|
||||
* @param {Card | VCard | Card[] | VCard[]} card
|
||||
* @param {false | Player} [player]
|
||||
* @returns {string}
|
||||
*/
|
||||
color(card: Card | VCard | Card[] | VCard[], player?: false | import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined): string;
|
||||
color(card: Card | VCard | Card[] | VCard[], player?: false | Player): string;
|
||||
/**
|
||||
* @param {Card | VCard} card
|
||||
* @param {false | Player} [player]
|
||||
* @returns {number}
|
||||
*/
|
||||
number(card: Card | VCard, player?: false | import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined): number;
|
||||
number(card: Card | VCard, player?: false | Player): number;
|
||||
/**
|
||||
* 返回一张杀的属性。如有多种属性则用`lib.natureSeparator`分割开来。例:火雷【杀】的返回值为`fire|thunder`
|
||||
* @param {string | string[] | Card | VCard} card
|
||||
* @param {false | Player} [player]
|
||||
* @returns {string}
|
||||
*/
|
||||
nature(card: string | string[] | Card | VCard, player?: false | import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined): string;
|
||||
nature(card: string | string[] | Card | VCard, player?: false | Player): string;
|
||||
/**
|
||||
* 返回包含所有属性的数组
|
||||
* @param {string[] | string} card
|
||||
* @param {false | Player} [player]
|
||||
* @returns {string[]}
|
||||
*/
|
||||
natureList(card: string[] | string, player?: false | import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined): string[];
|
||||
cards(num: any, putBack: any): Node | Node[];
|
||||
natureList(card: string[] | string, player?: false | Player): string[];
|
||||
cards(num: any, putBack: any): ChildNode | ChildNode[];
|
||||
judge(card: any): any;
|
||||
judge2(card: any): any;
|
||||
distance(from: any, to: any, method: any): number;
|
||||
|
@ -371,12 +387,12 @@ export class Get {
|
|||
* @param { Player | false } [player]
|
||||
* @returns { any }
|
||||
*/
|
||||
info(item: Card | VCard | CardBaseUIData, player?: false | import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined): any;
|
||||
info(item: Card | VCard | CardBaseUIData, player?: Player | false): any;
|
||||
/**
|
||||
* @param { number | Select | (()=>Select) } [select]
|
||||
* @returns { Select }
|
||||
*/
|
||||
select(select?: number | Select | (() => Select) | undefined): Select;
|
||||
select(select?: number | Select | (() => Select)): Select;
|
||||
card(original: any): any;
|
||||
/**
|
||||
* @overload
|
||||
|
@ -392,7 +408,7 @@ export class Get {
|
|||
event<T_2 extends keyof import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent>(key: T_2): import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent[T_2];
|
||||
player(): import("noname-typings/nonameModules/noname/library/element/player.js").Player;
|
||||
players(sort: any, dead: any, out: any): import("noname-typings/nonameModules/noname/library/element/player.js").Player[];
|
||||
position(card: any, ordering: any): number | "e" | "j" | "x" | "s" | "h" | "c" | "d" | "o" | null | undefined;
|
||||
position(card: any, ordering: any): number | "x" | "s" | "e" | "j" | "h" | "c" | "d" | "o";
|
||||
skillTranslation(str: any, player: any): string;
|
||||
skillInfoTranslation(name: any, player: any): any;
|
||||
/**
|
||||
|
@ -412,12 +428,12 @@ export class Get {
|
|||
* @param {((a: Button, b: Button) => number)} [sort] 排序函数
|
||||
* @returns { Button[] }
|
||||
*/
|
||||
selectableButtons(sort?: ((a: Button, b: Button) => number) | undefined): Button[];
|
||||
selectableButtons(sort?: ((a: Button, b: Button) => number)): Button[];
|
||||
/**
|
||||
* @param {((a: Card, b: Card) => number)} [sort] 排序函数
|
||||
* @returns { Card[] }
|
||||
*/
|
||||
selectableCards(sort?: ((a: Card, b: Card) => number) | undefined): Card[];
|
||||
selectableCards(sort?: ((a: Card, b: Card) => number)): Card[];
|
||||
/**
|
||||
* @returns { string[] } 技能名数组
|
||||
*/
|
||||
|
@ -429,11 +445,11 @@ export class Get {
|
|||
* @param {((a: Player, b: Player) => number)} [sort] 排序函数
|
||||
* @returns { Player[] }
|
||||
*/
|
||||
selectableTargets(sort?: ((a: Player, b: Player) => number) | undefined): Player[];
|
||||
selectableTargets(sort?: ((a: Player, b: Player) => number)): Player[];
|
||||
filter(filter: any, i: any): any;
|
||||
cardCount(card: any, player: any): any;
|
||||
skillCount(skill: any, player: any): any;
|
||||
owner(card: any, method: any): import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined;
|
||||
owner(card: any, method: any): import("noname-typings/nonameModules/noname/library/element/player.js").Player;
|
||||
noSelected(): boolean;
|
||||
population(identity: any): number;
|
||||
totalPopulation(identity: any): number;
|
||||
|
@ -442,7 +458,7 @@ export class Get {
|
|||
*/
|
||||
cardtag(item: Card | VCard, tag: any): any;
|
||||
tag(item: any, tag: any, item2: any, bool: any): any;
|
||||
sortCard(sort: any): ((card: any) => any) | undefined;
|
||||
sortCard(sort: any): (card: any) => any;
|
||||
difficulty(): 2 | 1 | 3;
|
||||
cardPile(name: any, create: any): any;
|
||||
cardPile2(name: any): any;
|
||||
|
@ -451,7 +467,7 @@ export class Get {
|
|||
skillintro(name: any, learn: any, learn2: any): string;
|
||||
intro(name: any): string;
|
||||
storageintro(type: any, content: any, player: any, dialog: any, skill: any): any;
|
||||
nodeintro(node: any, simple: any, evt: any): import("../library/element/dialog.js").Dialog | undefined;
|
||||
nodeintro(node: any, simple: any, evt: any): import("../library/element/dialog.js").Dialog;
|
||||
linkintro(dialog: any, content: any, player: any): void;
|
||||
groups(): string[];
|
||||
types(): any[];
|
||||
|
@ -492,9 +508,84 @@ export class Get {
|
|||
recoverEffect(target: any, player: any, viewer: any): number;
|
||||
buttonValue(button: any): number;
|
||||
attitude2(to: any): any;
|
||||
/**
|
||||
* 将URL转换成相对于无名杀根目录的路径
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* 在无名杀正式过渡到http协议前,无名杀的路径在不同端拥有不同的情况:
|
||||
* - 网页端: 除了`db`外,没任何可能
|
||||
* - 电脑端(electron): 和`node.js`保持一致
|
||||
* - 手机端(cordova): 需要使用`cordova`的`cordova-plugin-file`插件实现,有较为严格的限制
|
||||
*
|
||||
* 故之前的路径API基本如下:
|
||||
* - 网页端完全不考虑
|
||||
* - 使用`lib.assetURL + <relative path>`的形式,其中`lib.assetURL`的值为:
|
||||
* - 在网页端和电脑端为空字符串
|
||||
* - 在手机端为无名杀包的`externalApplicationStorageDirectory`里(也就是`Android/data/<app-id>/`)
|
||||
*
|
||||
* 现在无名杀即将踏入http协议,也早已用上了ES Module,故活用`import.meta.url`来提供路径理应被重视,`URL`也理应成为路径的主要构成
|
||||
*
|
||||
* 然而由于之前的API混乱且针对多端有不同的情况,故需要提供函数,来方便提供调用旧API的情况
|
||||
*
|
||||
* @param {URL} url - 需要转换的URL对象
|
||||
* @param {boolean} [addAssetURL=false] - 是否需要在函数内加上`lib.assetURL`,
|
||||
* 默认为`false`,当为`true`时会在协议为`file`时增加`lib.assetURL`
|
||||
* @returns {string}
|
||||
*
|
||||
* @example
|
||||
* // 当前文件以"noname/get/index.js"举例
|
||||
* let parsedPath = get.relativePath(import.meta.url, true);
|
||||
* console.assert(parsedPath == `${lib.assetURL}noname/get/index.js`);
|
||||
*/
|
||||
relativePath(url: URL, addAssetURL?: boolean): string;
|
||||
/**
|
||||
* 通过`FileReader`,将Blob转换成对应内容的[Data URL](https://developer.mozilla.org/zh-CN/docs/Web/HTTP/Basics_of_HTTP/Data_URLs)
|
||||
*
|
||||
* @async
|
||||
* @param {Blob} blob - 需要转换的内容
|
||||
* @returns {Promise<URL>} 对应Blob内容的
|
||||
*
|
||||
* @example
|
||||
* let text = "Hello, World!";
|
||||
* console.assert(btoa(text) === "SGVsbG8sIFdvcmxkIQ==");
|
||||
*
|
||||
* let blob = new Blob([text], { type: "text/plain" });
|
||||
* let url = await get.dataUrlAsync(blob);
|
||||
* console.assert(url.href === "data:text/plain;base64,SGVsbG8sIFdvcmxkIQ==");
|
||||
*/
|
||||
dataUrlAsync(blob: Blob): Promise<URL>;
|
||||
/**
|
||||
* 通过`Get#blobFromUrl`读取data URL的内容,转换成Blob后返回生成的blob URL
|
||||
*
|
||||
* > 实际上所有的URL都能通过此方法读取
|
||||
*
|
||||
* 该方法具有缓存,同一data URL仅会返回同一blob URL
|
||||
*
|
||||
* 该方法相比`get.objectURL`,会保留文件的类型
|
||||
*
|
||||
* ---
|
||||
*
|
||||
* > 其实我不确定`get.objectURL`是否有实际意义上的需求,我也不确定`get.objectURL`不保留类型是否是刚需,但既然原先就存在,那么就不要动
|
||||
*
|
||||
* @async
|
||||
* @param {string | URL} dataUrl - 需要转换的data URL
|
||||
* @returns {Promise<URL>}
|
||||
*/
|
||||
objectUrlAsync(dataUrl: string | URL): Promise<URL>;
|
||||
/**
|
||||
* 读取给定的URL,将其中的内容转换成Blob
|
||||
*
|
||||
* 在File协议下通过无名杀自带的文件处理函数读取内容,其他协议通过`fetch`读取内容
|
||||
*
|
||||
* @async
|
||||
* @param {string | URL} url - 需要读取的URL
|
||||
* @returns {Promise<Blob>}
|
||||
*/
|
||||
blobFromUrl(url: string | URL): Promise<Blob>;
|
||||
}
|
||||
export let get: Get;
|
||||
export function setGet(instance?: Get | undefined): void;
|
||||
export function setGet(instance?: InstanceType<typeof Get>): void;
|
||||
import { Is } from "./is.js";
|
||||
import { Promises } from "./promises.js";
|
||||
export { Is, Promises };
|
||||
|
|
|
@ -5,14 +5,14 @@ export class Is {
|
|||
* @param { false | Player } [player]
|
||||
* @returns { boolean }
|
||||
*/
|
||||
attackingMount(card: Card | VCard, player?: false | import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined): boolean;
|
||||
attackingMount(card: Card | VCard, player?: false | Player): boolean;
|
||||
/**
|
||||
* 判断是否为防御坐骑
|
||||
* @param { Card | VCard } card
|
||||
* @param { false | Player } [player]
|
||||
* @returns { boolean }
|
||||
*/
|
||||
defendingMount(card: Card | VCard, player?: false | import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined): boolean;
|
||||
defendingMount(card: Card | VCard, player?: false | Player): boolean;
|
||||
/**
|
||||
* 判断坐骑栏是否被合并
|
||||
* @returns { boolean }
|
||||
|
@ -65,10 +65,10 @@ export class Is {
|
|||
/**
|
||||
* 是否是双势力武将
|
||||
* @param { string } name
|
||||
* @param { string[] } array
|
||||
* @param { string[] } [array]
|
||||
* @returns { boolean | string[] }
|
||||
*/
|
||||
double(name: string, array: string[]): boolean | string[];
|
||||
double(name: string, array?: string[]): boolean | string[];
|
||||
/**
|
||||
* Check if the card has a Yingbian condition
|
||||
*
|
||||
|
@ -99,7 +99,7 @@ export class Is {
|
|||
/**
|
||||
* @param { string } [substring]
|
||||
*/
|
||||
emoji(substring?: string | undefined): boolean;
|
||||
emoji(substring?: string): boolean;
|
||||
/**
|
||||
* @param { string } str
|
||||
*/
|
||||
|
@ -162,7 +162,7 @@ export class Is {
|
|||
/**
|
||||
* @param { Player } [player]
|
||||
*/
|
||||
mobileMe(player?: import("noname-typings/nonameModules/noname/library/element/player.js").Player | undefined): boolean | undefined;
|
||||
mobileMe(player?: Player): boolean;
|
||||
newLayout(): boolean;
|
||||
phoneLayout(): boolean;
|
||||
singleHandcard(): any;
|
||||
|
|
47
node_modules/@types/noname-typings/nonameModules/noname/get/pinyins/index.d.ts
generated
vendored
Normal file
47
node_modules/@types/noname-typings/nonameModules/noname/get/pinyins/index.d.ts
generated
vendored
Normal file
|
@ -0,0 +1,47 @@
|
|||
export function addDict(dict: any, name: any): void;
|
||||
export function clearCustomDict(dict: any): void;
|
||||
/**
|
||||
* @description: 拼音格式转换。pin1 yin1 -> pīn yīn 或 pīn yīn -> pin1 yin1 或 pīn yīn -> pin yin
|
||||
* @param {string | string[]} pinyin 要转换的拼音字符串或者拼音字符串数组
|
||||
* @param {any} options 配置项
|
||||
* @return {string | string[]} 转换后的拼音字符串或者拼音字符串数组
|
||||
*/
|
||||
export function convert(pinyin: string | string[], options: any): string | string[];
|
||||
/**
|
||||
* @description: 用户自定义拼音
|
||||
* @param {{ [key: string]: string }} config 用户自定义的拼音映射(支持汉字、词语、句子的映射),若匹配到该映射,优先将汉字转换为该映射
|
||||
* @param {any} options multiple/polyphonic 对于 customPinyin 补充词汇的处理
|
||||
*/
|
||||
export function customPinyin(config: {
|
||||
[key: string]: string;
|
||||
}, options: any): void;
|
||||
/**
|
||||
* @description: 获取带拼音汉字的 html 字符串
|
||||
* @param {string} text 要转换的字符串
|
||||
* @param {any} options html 中标签类名相关配置
|
||||
* @return {string} 带汉字的拼音字符串
|
||||
*/
|
||||
export function html(text: string, options: any): string;
|
||||
/**
|
||||
* @description: 检测汉语字符串和拼音是否匹配
|
||||
* @param {string} text 汉语字符串
|
||||
* @param {string} pinyin 拼音,支持各种缩写形式
|
||||
* @param {any} options 配置项
|
||||
* @return {Array | null} 若匹配成功,返回 text 中匹配成功的下标数组;若匹配失败,返回 null
|
||||
*/
|
||||
export function match(text: string, pinyin: string, options: any): any[] | null;
|
||||
/**
|
||||
* @description: 获取汉语字符串的拼音
|
||||
* @param {string} word 要转换的汉语字符串
|
||||
* @param {any} options 配置项
|
||||
* @return {string | string[] | any[]} options.type 为 string 时,返回字符串,中间用空格隔开;为 array 时,返回拼音字符串数组;为 all 时返回全部信息的数组
|
||||
*/
|
||||
export function pinyin(word: string, options: any): string | string[] | any[];
|
||||
/**
|
||||
* @description: 获取每个汉字的所有读音
|
||||
* @param {string} text 要转换的汉语字符串
|
||||
* @param {any} options 配置项
|
||||
* @return {string[] | string[][] | any[][]} options.type 为 string 时,返回字符串数组,中间用空格隔开;为 array 时,返回二维拼音字符串数组;为 all 时返回二维全部信息的数组
|
||||
*/
|
||||
export function polyphonic(text: string, options?: any): string[] | string[][] | any[][];
|
||||
export function removeDict(dictName: any): void;
|
172
node_modules/@types/noname-typings/nonameModules/noname/get/pinyins/noname-dict.d.ts
generated
vendored
Normal file
172
node_modules/@types/noname-typings/nonameModules/noname/get/pinyins/noname-dict.d.ts
generated
vendored
Normal file
|
@ -0,0 +1,172 @@
|
|||
export default dictionary;
|
||||
declare namespace dictionary {
|
||||
let 用间: string[];
|
||||
let 乐进: string[];
|
||||
let 乐就: string[];
|
||||
let 乐綝: string[];
|
||||
let 华歆: string[];
|
||||
let 华雄: string[];
|
||||
let 贾诩: string[];
|
||||
let 贾逵: string[];
|
||||
let 贾充: string[];
|
||||
let 沮授: string[];
|
||||
let 纪灵: string[];
|
||||
let 笮融: string[];
|
||||
let 逢纪: string[];
|
||||
let 许褚: string[];
|
||||
let 刘辟: string[];
|
||||
let 刘禅: string[];
|
||||
let 甄宓: string[];
|
||||
let 孙綝: string[];
|
||||
let 李傕: string[];
|
||||
let 李遗: string[];
|
||||
let 张嶷: string[];
|
||||
let 蒋干: string[];
|
||||
let 雷薄: string[];
|
||||
let 吕蒙: string[];
|
||||
let 于禁: string[];
|
||||
let 赵累: string[];
|
||||
let 夏侯令女: string[];
|
||||
let 马日磾: string[];
|
||||
let 史阿: string[];
|
||||
let 凯撒: string[];
|
||||
let 乐无异: string[];
|
||||
let 端蒙: string[];
|
||||
let 妹喜: string[];
|
||||
let 洛欧塞布: string[];
|
||||
let 塞纳留斯: string[];
|
||||
let 半藏: string[];
|
||||
let 地藏王: string[];
|
||||
let 查莉娅: string[];
|
||||
let 单小小: string[];
|
||||
let 少微: string[];
|
||||
let 少昊: string[];
|
||||
let 欧阳少恭: string[];
|
||||
let 卡尔维特: string[];
|
||||
let 卡西尔: string[];
|
||||
let 卡扎库斯: string[];
|
||||
let 卡德加: string[];
|
||||
let 法兰茜斯卡: string[];
|
||||
let 卡利莫斯: string[];
|
||||
let 安卡: string[];
|
||||
let 卡玛: string[];
|
||||
let 梼杌: string[];
|
||||
let 亚煞极: string[];
|
||||
let 库特莉亚芙卡: string[];
|
||||
let 露娜: string[];
|
||||
let 弹雀: string[];
|
||||
let 重身: string[];
|
||||
let 畜鸣: string[];
|
||||
let 聆乐: string[];
|
||||
let 没矢: string[];
|
||||
let 没欲: string[];
|
||||
let 血裔: string[];
|
||||
let 血卫: string[];
|
||||
let 血诏: string[];
|
||||
let 血偿: string[];
|
||||
let 血拼: string[];
|
||||
let 血途: string[];
|
||||
let 行殇: string[];
|
||||
let 节行: string[];
|
||||
let 天行: string[];
|
||||
let 神行: string[];
|
||||
let 镇行: string[];
|
||||
let 行图: string[];
|
||||
let 绝行: string[];
|
||||
let 好施: string[];
|
||||
let 荐降: string[];
|
||||
let 破降: string[];
|
||||
let 拒降: string[];
|
||||
let 应势: string[];
|
||||
let 应援: string[];
|
||||
let 应机: string[];
|
||||
let 节应: string[];
|
||||
let 驰应: string[];
|
||||
let 断发: string[];
|
||||
let 旋风: string[];
|
||||
let 将驰: string[];
|
||||
let 将烈: string[];
|
||||
let 将略: string[];
|
||||
let 斩将: string[];
|
||||
let 拜将: string[];
|
||||
let 强识: string[];
|
||||
let 默识: string[];
|
||||
let 数谏: string[];
|
||||
let 巧说: string[];
|
||||
let 营说: string[];
|
||||
let 说盟: string[];
|
||||
let 落宠: string[];
|
||||
let 落雁: string[];
|
||||
let 落雷: string[];
|
||||
let 贲育: string[];
|
||||
let 造王: string[];
|
||||
let 舍宴: string[];
|
||||
let 舍裔: string[];
|
||||
let 省身: string[];
|
||||
let 单骑: string[];
|
||||
let 间书: string[];
|
||||
let 伏间: string[];
|
||||
let 间计: string[];
|
||||
let 贵相: string[];
|
||||
let 相鼠: string[];
|
||||
let 辟田: string[];
|
||||
let 辟撰: string[];
|
||||
let 辟境: string[];
|
||||
let 斗阵: string[];
|
||||
let 斗缠: string[];
|
||||
let 冯河: string[];
|
||||
let 势吓: string[];
|
||||
let 虚吓: string[];
|
||||
let 叱吓: string[];
|
||||
let 度断: string[];
|
||||
let 度势: string[];
|
||||
let 诛綝: string[];
|
||||
let 大喝: string[];
|
||||
let 暴喝: string[];
|
||||
let 曲误: string[];
|
||||
let 媛丽: string[];
|
||||
let 调归: string[];
|
||||
let 款塞: string[];
|
||||
let 父荫: string[];
|
||||
let 穆荫: string[];
|
||||
let 长姬: string[];
|
||||
let 朝凤: string[];
|
||||
let 朝争: string[];
|
||||
let 令法: string[];
|
||||
let 耀令: string[];
|
||||
let 冠绝: string[];
|
||||
let 先著: string[];
|
||||
let 量反: string[];
|
||||
let 复难: string[];
|
||||
let 膴仕: string[];
|
||||
let 蒙斥: string[];
|
||||
let 乐动: string[];
|
||||
let 血凰: string[];
|
||||
let 血戮: string[];
|
||||
let 血刃: string[];
|
||||
let 血契: string[];
|
||||
let 血逐: string[];
|
||||
let 血咒: string[];
|
||||
let 血殇: string[];
|
||||
let 血池: string[];
|
||||
let 越行: string[];
|
||||
let 侠行: string[];
|
||||
let 枭行: string[];
|
||||
let 劫行: string[];
|
||||
let 割发: string[];
|
||||
let 落梅: string[];
|
||||
let 落石: string[];
|
||||
let 落刀: string[];
|
||||
let 星落: string[];
|
||||
let 奈落: string[];
|
||||
let 舍身: string[];
|
||||
let 舍愿: string[];
|
||||
let 月露: string[];
|
||||
let 沾露: string[];
|
||||
let 禁咒: string[];
|
||||
let 挟令: string[];
|
||||
let 七煞: string[];
|
||||
let 冥煞: string[];
|
||||
let 虎煞: string[];
|
||||
let 煞魂: string[];
|
||||
}
|
|
@ -7,6 +7,5 @@ export class GNC {
|
|||
is: Is;
|
||||
}
|
||||
export let gnc: GNC;
|
||||
export function setGNC(instance?: GNC | undefined): void;
|
||||
import { GeneratorFunction } from "../util/index.js";
|
||||
export function setGNC(instance?: InstanceType<typeof GNC>): void;
|
||||
import { Is } from "./is.js";
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
export function canUseHttpProtocol(): any;
|
||||
export function canUseHttpProtocol(): boolean;
|
||||
/**
|
||||
* 传递升级完成的信息
|
||||
* @returns { string | void } 返回一个网址
|
||||
|
|
|
@ -33,7 +33,7 @@ export class CacheContext {
|
|||
* @param {Array<string>} methods
|
||||
* @returns
|
||||
*/
|
||||
static inject(source: any, methods: Array<string>): null | undefined;
|
||||
static inject(source: any, methods: Array<string>): any;
|
||||
static _getCacheValueFromObject(storage: any, key: any, params: any, source: any, func: any): any;
|
||||
static _ensureMember(obj: any, key: any): any;
|
||||
static _wrapParametersToCacheKey(params: any): string;
|
||||
|
|
2
node_modules/@types/noname-typings/nonameModules/noname/library/channel/index.d.ts
generated
vendored
2
node_modules/@types/noname-typings/nonameModules/noname/library/channel/index.d.ts
generated
vendored
|
@ -9,7 +9,7 @@ export class Channel<T> {
|
|||
/**
|
||||
* @type {PromiseResolve<T> | [T, PromiseResolve<void>] | null}
|
||||
*/
|
||||
_buffer: ((value?: T | PromiseLike<T> | undefined) => void) | [T, (value?: void | PromiseLike<void> | undefined) => void] | null;
|
||||
_buffer: ((value?: T | PromiseLike<T>) => void) | [T, (value?: void | PromiseLike<void>) => void];
|
||||
/**
|
||||
* 向该频道发送消息,在消息未被接受前将等待
|
||||
*
|
||||
|
|
2
node_modules/@types/noname-typings/nonameModules/noname/library/element/button.d.ts
generated
vendored
2
node_modules/@types/noname-typings/nonameModules/noname/library/element/button.d.ts
generated
vendored
|
@ -6,7 +6,7 @@ export class Button extends HTMLDivElement {
|
|||
* @param {true} [noClick]
|
||||
* @param { Button } [button]
|
||||
*/
|
||||
constructor(item: {}, type: "character" | "tdnodes" | "blank" | "card" | "vcard" | "characterx" | "player" | ((item: {}, type: Function, position?: HTMLDivElement | DocumentFragment, noClick?: true, button?: Button) => Button), position?: HTMLDivElement | DocumentFragment | undefined, noClick?: true | undefined, button?: Button | undefined);
|
||||
constructor(item: {}, type: keyof typeof ui.create.buttonPresets | ((item: {}, type: Function, position?: HTMLDivElement | DocumentFragment, noClick?: true, button?: Button) => Button), position?: HTMLDivElement | DocumentFragment, noClick?: true, button?: Button);
|
||||
/**
|
||||
* @type { string | undefined }
|
||||
*/
|
||||
|
|
20
node_modules/@types/noname-typings/nonameModules/noname/library/element/card.d.ts
generated
vendored
20
node_modules/@types/noname-typings/nonameModules/noname/library/element/card.d.ts
generated
vendored
|
@ -2,12 +2,12 @@ export class Card extends HTMLDivElement {
|
|||
/**
|
||||
* @param {HTMLDivElement|DocumentFragment} [position]
|
||||
*/
|
||||
constructor(position?: HTMLDivElement | DocumentFragment | undefined);
|
||||
constructor(position?: HTMLDivElement | DocumentFragment);
|
||||
/**
|
||||
* @param {'noclick'} [info]
|
||||
* @param {true} [noclick]
|
||||
*/
|
||||
build(info?: "noclick" | undefined, noclick?: true | undefined): this;
|
||||
build(info?: 'noclick', noclick?: true): this;
|
||||
buildEventListener(info: any): void;
|
||||
buildProperty(): void;
|
||||
/**
|
||||
|
@ -42,8 +42,8 @@ export class Card extends HTMLDivElement {
|
|||
willBeDestroyed(targetPosition: any, player: any, event: any): any;
|
||||
hasNature(nature: any, player: any): boolean;
|
||||
addNature(nature: any): string;
|
||||
nature: string | undefined;
|
||||
removeNature(nature: any): string | undefined;
|
||||
nature: string;
|
||||
removeNature(nature: any): string;
|
||||
addGaintag(gaintag: any): void;
|
||||
removeGaintag(tag: any): void;
|
||||
hasGaintag(tag: any): boolean;
|
||||
|
@ -61,10 +61,10 @@ export class Card extends HTMLDivElement {
|
|||
name: string;
|
||||
nature: string;
|
||||
}): this;
|
||||
suit: string | undefined;
|
||||
number: number | undefined;
|
||||
suit: string;
|
||||
number: number;
|
||||
destroyed: any;
|
||||
cardid: string | undefined;
|
||||
cardid: string;
|
||||
/**
|
||||
* @param {[string, number, string, string]} card
|
||||
*/
|
||||
|
@ -72,17 +72,17 @@ export class Card extends HTMLDivElement {
|
|||
updateTransform(bool: any, delay: any): void;
|
||||
aiexclude(): void;
|
||||
addKnower(player: any): void;
|
||||
_knowers: any[] | undefined;
|
||||
_knowers: any[];
|
||||
removeKnower(player: any): void;
|
||||
clearKnowers(): void;
|
||||
isKnownBy(player: any): boolean;
|
||||
getSource(name: any): any;
|
||||
moveDelete(player: any): void;
|
||||
fixed: boolean | undefined;
|
||||
fixed: boolean;
|
||||
_onEndMoveDelete: any;
|
||||
moveTo(player: any): this;
|
||||
copy(...args: any[]): Card;
|
||||
clone: Card | undefined;
|
||||
clone: Card;
|
||||
uncheck(skill: any): void;
|
||||
recheck(skill: any): void;
|
||||
/**
|
||||
|
|
199
node_modules/@types/noname-typings/nonameModules/noname/library/element/character.d.ts
generated
vendored
Normal file
199
node_modules/@types/noname-typings/nonameModules/noname/library/element/character.d.ts
generated
vendored
Normal file
|
@ -0,0 +1,199 @@
|
|||
export class Character {
|
||||
/**
|
||||
* @param { Object|[string, string, string|number, string[], any[]|undefined, any[]|undefined] } [data]
|
||||
*/
|
||||
constructor(data?: any | [string, string, string | number, string[], any[] | undefined, any[] | undefined]);
|
||||
/**
|
||||
* 武将牌的性别
|
||||
* @type { string }
|
||||
**/
|
||||
sex: string;
|
||||
/**
|
||||
* 武将牌的体力值
|
||||
* @type { number }
|
||||
**/
|
||||
hp: number;
|
||||
/**
|
||||
* 武将牌的体力上限
|
||||
* @type { number }
|
||||
**/
|
||||
maxHp: number;
|
||||
/**
|
||||
* 武将牌的护甲值
|
||||
* @type { number }
|
||||
**/
|
||||
hujia: number;
|
||||
/**
|
||||
* 武将牌的势力
|
||||
* @type { string }
|
||||
**/
|
||||
group: string;
|
||||
/**
|
||||
* 武将牌的势力边框颜色(如徐庶“身在曹营心在汉”)
|
||||
* @type { string|undefined }
|
||||
**/
|
||||
groupBorder: string | undefined;
|
||||
/**
|
||||
* 神武将牌在国战模式下的势力
|
||||
* @type { string|undefined }
|
||||
**/
|
||||
groupInGuozhan: string | undefined;
|
||||
/**
|
||||
* 武将牌拥有的技能
|
||||
* @type { string[] }
|
||||
**/
|
||||
skills: string[];
|
||||
/**
|
||||
* 武将牌是否为常备主公
|
||||
* @type { boolean }
|
||||
**/
|
||||
isZhugong: boolean;
|
||||
/**
|
||||
* 武将牌是否为隐藏武将
|
||||
* @type { boolean }
|
||||
**/
|
||||
isUnseen: boolean;
|
||||
/**
|
||||
* 武将牌是否拥有隐匿技能
|
||||
* @type { boolean }
|
||||
**/
|
||||
hasHiddenSkill: boolean;
|
||||
/**
|
||||
* 垃圾桶,用于存储原本Character[4]的垃圾数据
|
||||
* @type { any[] }
|
||||
**/
|
||||
trashBin: any[];
|
||||
/**
|
||||
* 武将牌对应的另一半双面武将牌
|
||||
* @type { string|undefined }
|
||||
**/
|
||||
dualSideCharacter: string | undefined;
|
||||
/**
|
||||
* 多势力武将牌的全部势力
|
||||
* @type { string[] }
|
||||
**/
|
||||
doubleGroup: string[];
|
||||
/**
|
||||
* 武将牌是否为minskin
|
||||
* @type { boolean }
|
||||
**/
|
||||
isMinskin: boolean;
|
||||
/**
|
||||
* 武将牌是否为挑战模式下的BOSS
|
||||
* @type { boolean }
|
||||
**/
|
||||
isBoss: boolean;
|
||||
/**
|
||||
* 武将牌是否为隐藏BOSS
|
||||
* @type { boolean }
|
||||
**/
|
||||
isHiddenBoss: boolean;
|
||||
/**
|
||||
* 武将牌是否“仅点将可用”
|
||||
* @type { boolean }
|
||||
**/
|
||||
isAiForbidden: boolean;
|
||||
/**
|
||||
* 武将牌在炉石模式/挑战模式下的特殊信息
|
||||
* @type { any[]|undefined }
|
||||
**/
|
||||
extraModeData: any[] | undefined;
|
||||
/**
|
||||
* 武将牌是否为炉石模式下的随从
|
||||
* @type { boolean }
|
||||
**/
|
||||
isFellowInStoneMode: boolean;
|
||||
/**
|
||||
* 武将牌是否为炉石模式下的隐藏武将
|
||||
* @type { boolean }
|
||||
**/
|
||||
isHiddenInStoneMode: boolean;
|
||||
/**
|
||||
* 武将牌是否为炉石模式下的特殊随从(可以使用装备和法术)
|
||||
* @type { boolean }
|
||||
**/
|
||||
isSpecialInStoneMode: boolean;
|
||||
/**
|
||||
* 武将牌是否为bossallowed
|
||||
* @type { boolean }
|
||||
**/
|
||||
isBossAllowed: boolean;
|
||||
/**
|
||||
* 武将牌是否为战旗模式下的BOSS
|
||||
* @type { boolean }
|
||||
**/
|
||||
isChessBoss: boolean;
|
||||
/**
|
||||
* 武将牌是否为剑阁模式下的BOSS
|
||||
* @type { boolean }
|
||||
**/
|
||||
isJiangeBoss: boolean;
|
||||
/**
|
||||
* 武将牌是否为剑阁模式下的机械
|
||||
* @type { boolean }
|
||||
**/
|
||||
isJiangeMech: boolean;
|
||||
/**
|
||||
* 武将牌是否在国战模式下拥有独立的皮肤
|
||||
* @type { boolean }
|
||||
**/
|
||||
hasSkinInGuozhan: boolean;
|
||||
/**
|
||||
* 武将牌对应的全部宗族
|
||||
* @type { string[] }
|
||||
**/
|
||||
clans: string[];
|
||||
/**
|
||||
* 武将牌拥有的全部阵亡语音
|
||||
* @type { string[] }
|
||||
**/
|
||||
dieAudios: string[];
|
||||
/**
|
||||
* 武将牌“无法享受到的主公/地主红利”
|
||||
* @type { string[] }
|
||||
**/
|
||||
initFilters: string[];
|
||||
/**
|
||||
* 武将牌的“临时名称”
|
||||
* @type { string[] }
|
||||
*/
|
||||
tempname: string[];
|
||||
/**
|
||||
* 武将牌是否存在(get.character未找到武将使用)
|
||||
* @type { boolean }
|
||||
*/
|
||||
isNull: boolean;
|
||||
initializeTrashProperties(): void;
|
||||
/**
|
||||
* @param { any[] } trash
|
||||
*/
|
||||
setPropertiesFromTrash(trash: any[]): void;
|
||||
set 0(sex: string);
|
||||
/**
|
||||
* @deprecated
|
||||
*/
|
||||
get 0(): string;
|
||||
set 1(group: string);
|
||||
/**
|
||||
* @deprecated
|
||||
*/
|
||||
get 1(): string;
|
||||
set 2(hp: string | number);
|
||||
/**
|
||||
* @deprecated
|
||||
*/
|
||||
get 2(): string | number;
|
||||
set 3(skills: string[]);
|
||||
/**
|
||||
* @deprecated
|
||||
*/
|
||||
get 3(): string[];
|
||||
set 4(trashBin: string[]);
|
||||
/**
|
||||
* 把新格式下的数据转换回传统的屎山
|
||||
* @deprecated
|
||||
*/
|
||||
get 4(): string[];
|
||||
set 5(stoneData: any[]);
|
||||
get 5(): any[];
|
||||
}
|
8
node_modules/@types/noname-typings/nonameModules/noname/library/element/dialog.d.ts
generated
vendored
8
node_modules/@types/noname-typings/nonameModules/noname/library/element/dialog.d.ts
generated
vendored
|
@ -22,16 +22,16 @@ export class Dialog extends HTMLDivElement {
|
|||
* @param {*} [noclick]
|
||||
* @param { boolean } [zoom]
|
||||
*/
|
||||
add(item: string | HTMLDivElement | Card[] | Player[], noclick?: any, zoom?: boolean | undefined): string | HTMLDivElement | import("noname-typings/nonameModules/noname/library/element/player.js").Player[] | import("noname-typings/nonameModules/noname/library/element/card.js").Card[];
|
||||
forcebutton: boolean | undefined;
|
||||
add(item: string | HTMLDivElement | Card[] | Player[], noclick?: any, zoom?: boolean): string | HTMLDivElement | import("noname-typings/nonameModules/noname/library/element/player.js").Player[] | import("noname-typings/nonameModules/noname/library/element/card.js").Card[];
|
||||
forcebutton: boolean;
|
||||
/**
|
||||
* @param { string } str
|
||||
* @param { boolean } [center]
|
||||
*/
|
||||
addText(str: string, center?: boolean | undefined): this;
|
||||
addText(str: string, center?: boolean): this;
|
||||
addSmall(item: any, noclick: any): string | HTMLDivElement | import("noname-typings/nonameModules/noname/library/element/player.js").Player[] | import("noname-typings/nonameModules/noname/library/element/card.js").Card[];
|
||||
addAuto(content: any): void;
|
||||
open(): this | undefined;
|
||||
open(): this;
|
||||
_dragtransform: any;
|
||||
close(): this;
|
||||
/**
|
||||
|
|
97
node_modules/@types/noname-typings/nonameModules/noname/library/element/gameEvent.d.ts
generated
vendored
97
node_modules/@types/noname-typings/nonameModules/noname/library/element/gameEvent.d.ts
generated
vendored
|
@ -1,10 +1,10 @@
|
|||
export class GameEvent {
|
||||
static initialGameEvent(): GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
static initialGameEvent(): GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* @param {string | GameEvent} [name]
|
||||
* @param {false} [trigger]
|
||||
*/
|
||||
constructor(name?: string | GameEvent | undefined, trigger?: false | undefined);
|
||||
constructor(name?: string | GameEvent, trigger?: false);
|
||||
/**
|
||||
* @type { string }
|
||||
*/
|
||||
|
@ -35,10 +35,14 @@ export class GameEvent {
|
|||
**/
|
||||
async: boolean;
|
||||
/**
|
||||
* @type {null|(event: GameEvent)=>any} 这个异步事件对应Promise的resolve函数
|
||||
* @type {null|((event: GameEvent | PromiseLike<GameEvent>)=>void)} 这个异步事件对应Promise的resolve函数
|
||||
**/
|
||||
resolve: ((event: GameEvent) => any) | null;
|
||||
_triggered: number | undefined;
|
||||
resolve: null | ((event: GameEvent | PromiseLike<GameEvent>) => void);
|
||||
/**
|
||||
* @type {null|((value?: any) => void)} 另一种结束event.content的resolve形式
|
||||
**/
|
||||
resolveContent: null | ((value?: any) => void);
|
||||
_triggered: number;
|
||||
__args: any;
|
||||
/**
|
||||
* @type { Player }
|
||||
|
@ -157,27 +161,47 @@ export class GameEvent {
|
|||
*/
|
||||
ai: Function | undefined;
|
||||
/**
|
||||
* @param {keyof this} key
|
||||
* @param {number} [value]
|
||||
* @param {number} [baseValue]
|
||||
* @type { string }
|
||||
*/
|
||||
addNumber(key: keyof this, value?: number | undefined, baseValue?: number | undefined): this;
|
||||
triggername: string;
|
||||
/**
|
||||
* @param {keyof this} key
|
||||
* @param {number} [baseValue]
|
||||
* @type { ContentFuncByAll | GeneratorContentFuncByAll | OldContentFuncByAll }
|
||||
*/
|
||||
decrease(key: keyof this, baseValue?: number | undefined): this;
|
||||
content: ContentFuncByAll | GeneratorContentFuncByAll | OldContentFuncByAll;
|
||||
/**
|
||||
* @param {keyof this} key
|
||||
* @param {number} [baseValue]
|
||||
* @type { boolean }
|
||||
*/
|
||||
increase(key: keyof this, baseValue?: number | undefined): this;
|
||||
forceDie: boolean;
|
||||
/**
|
||||
* @type { Function | undefined }
|
||||
*/
|
||||
_oncancel: Function | undefined;
|
||||
/**
|
||||
* @type { boolean }
|
||||
*/
|
||||
includeOut: boolean;
|
||||
/**
|
||||
* @param {keyof this} key
|
||||
* @param {number} [value]
|
||||
* @param {number} [baseValue]
|
||||
*/
|
||||
subtractNumber(key: keyof this, value?: number | undefined, baseValue?: number | undefined): this;
|
||||
addNumber(key: keyof this, value?: number, baseValue?: number): this;
|
||||
/**
|
||||
* @param {keyof this} key
|
||||
* @param {number} [baseValue]
|
||||
*/
|
||||
decrease(key: keyof this, baseValue?: number): this;
|
||||
/**
|
||||
* @param {keyof this} key
|
||||
* @param {number} [baseValue]
|
||||
*/
|
||||
increase(key: keyof this, baseValue?: number): this;
|
||||
/**
|
||||
* @param {keyof this} key
|
||||
* @param {number} [value]
|
||||
* @param {number} [baseValue]
|
||||
*/
|
||||
subtractNumber(key: keyof this, value?: number, baseValue?: number): this;
|
||||
/**
|
||||
* @param {Parameters<typeof this.hasHandler>[0]} type
|
||||
* @param {GameEvent} event
|
||||
|
@ -189,7 +213,7 @@ export class GameEvent {
|
|||
callHandler(type: Parameters<typeof this.hasHandler>[0], event: GameEvent, option: {
|
||||
state?: 'begin' | 'end';
|
||||
}): this;
|
||||
getDefaultHandlerType(): string | undefined;
|
||||
getDefaultHandlerType(): string;
|
||||
/**
|
||||
* @param {Parameters<typeof this.hasHandler>[0]} [type]
|
||||
* @returns {((event: GameEvent, option: {
|
||||
|
@ -202,7 +226,7 @@ export class GameEvent {
|
|||
/**
|
||||
* @param {`on${Capitalize<string>}`} [type]
|
||||
*/
|
||||
hasHandler(type?: `on${Capitalize<string>}` | undefined): any;
|
||||
hasHandler(type?: `on${Capitalize<string>}`): any;
|
||||
/**
|
||||
* @overload
|
||||
* @param {...((event: GameEvent, option: {
|
||||
|
@ -212,7 +236,7 @@ export class GameEvent {
|
|||
*/
|
||||
pushHandler(...handlers: ((event: GameEvent, option: {
|
||||
state?: 'begin' | 'end';
|
||||
}) => void)[] | undefined): number;
|
||||
}) => void)[][]): number;
|
||||
/**
|
||||
* @overload
|
||||
* @param {Parameters<typeof this.hasHandler>[0]} type
|
||||
|
@ -223,24 +247,24 @@ export class GameEvent {
|
|||
*/
|
||||
pushHandler(type: Parameters<typeof this.hasHandler>[0], ...handlers: ((event: GameEvent, option: {
|
||||
state?: 'begin' | 'end';
|
||||
}) => void)[] | undefined): number;
|
||||
}) => void)[][]): number;
|
||||
changeToZero(): this;
|
||||
numFixed: boolean | undefined;
|
||||
numFixed: boolean;
|
||||
finish(): this;
|
||||
putStepCache(key: any, value: any): this;
|
||||
_stepCache: {} | undefined;
|
||||
_stepCache: {};
|
||||
getStepCache(key: any): any;
|
||||
clearStepCache(key: any): this;
|
||||
callFuncUseStepCache(prefix: any, func: any, params: any): any;
|
||||
putTempCache(key1: any, key2: any, value: any): any;
|
||||
_tempCache: {} | undefined;
|
||||
_tempCache: {};
|
||||
getTempCache(key1: any, key2: any): any;
|
||||
cancel(arg1: any, arg2: any, notrigger: any): (GameEvent & import("./gameEventPromise.js").GameEventPromise) | null | undefined;
|
||||
cancel(arg1: any, arg2: any, notrigger: any): GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
neutralize(event: any): this;
|
||||
_neutralized: boolean | undefined;
|
||||
_neutralized: boolean;
|
||||
_neutralize_event: any;
|
||||
unneutralize(): this;
|
||||
directHit: boolean | undefined;
|
||||
directHit: boolean;
|
||||
goto(step: any): this;
|
||||
redo(): this;
|
||||
setHiddenSkill(skill: any): this;
|
||||
|
@ -249,14 +273,13 @@ export class GameEvent {
|
|||
* @param {ArrayLike<Function> | Function | keyof typeof lib.element.content} item
|
||||
*/
|
||||
setContent(item: ArrayLike<Function> | Function | keyof typeof lib.element.content): this;
|
||||
content: any;
|
||||
/**
|
||||
*
|
||||
* @param {Function | keyof typeof lib.element.contents} contents
|
||||
* @returns {GameEvent}
|
||||
*/
|
||||
setContents(contents: Function | keyof typeof lib.element.contents): GameEvent;
|
||||
contents: ((string | number | Function) & any[]) | undefined;
|
||||
contents: (string | number | Function) & any[];
|
||||
getLogv(): any;
|
||||
send(): this;
|
||||
resume(): this;
|
||||
|
@ -269,20 +292,20 @@ export class GameEvent {
|
|||
* @param {boolean} [includeSelf] 若level不是数字,指定搜索时是否包含事件本身
|
||||
* @returns {GameEvent|{}|null}
|
||||
*/
|
||||
getParent(level?: string | number | ((evt: GameEvent) => boolean) | undefined, forced?: boolean | undefined, includeSelf?: boolean | undefined): GameEvent | {} | null;
|
||||
getParent(level?: number | string | ((evt: GameEvent) => boolean), forced?: boolean, includeSelf?: boolean): GameEvent | {} | null;
|
||||
getTrigger(): any;
|
||||
getRand(name: any): any;
|
||||
_rand_map: {} | undefined;
|
||||
_rand: number | undefined;
|
||||
insert(content: any, map: any): GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
insertAfter(content: any, map: any): GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
_rand_map: {};
|
||||
_rand: number;
|
||||
insert(content: any, map: any): GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
insertAfter(content: any, map: any): GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
backup(skill: any): this;
|
||||
_backup: any;
|
||||
filterButton: any;
|
||||
selectButton: any;
|
||||
filterTarget: any;
|
||||
selectTarget: any;
|
||||
ignoreMod: boolean | undefined;
|
||||
ignoreMod: boolean;
|
||||
filterCard2: any;
|
||||
filterCard: any;
|
||||
filterOk: any;
|
||||
|
@ -305,12 +328,12 @@ export class GameEvent {
|
|||
isPhaseUsing(player: any): boolean;
|
||||
addTrigger(skills: any, player: any): this;
|
||||
removeTrigger(skills: any, player: any): this;
|
||||
trigger(name: any): (GameEvent & import("./gameEventPromise.js").GameEventPromise) | null | undefined;
|
||||
untrigger(all: boolean | undefined, player: any): this;
|
||||
trigger(name: any): GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
untrigger(all: boolean, player: any): this;
|
||||
/**
|
||||
* 事件转为Promise化
|
||||
*/
|
||||
toPromise(): this & import("./gameEventPromise.js").GameEventPromise;
|
||||
toPromise(): this & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
#private;
|
||||
}
|
||||
import { lib } from "../index.js";
|
||||
|
|
|
@ -23,11 +23,11 @@
|
|||
*/
|
||||
export class GameEventPromise extends Promise<import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent> {
|
||||
/**
|
||||
* @param { import('./gameEvent.js').GameEvent } arg
|
||||
* @param { GameEvent } arg
|
||||
*/
|
||||
constructor(arg: import('./gameEvent.js').GameEvent);
|
||||
constructor(arg: GameEvent);
|
||||
/** 获取原事件对象 */
|
||||
toEvent(): import("./gameEvent.js").GameEvent;
|
||||
toEvent(): import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent;
|
||||
/**
|
||||
* 在某个异步事件中调试变量信息
|
||||
*
|
||||
|
|
1
node_modules/@types/noname-typings/nonameModules/noname/library/element/index.d.ts
generated
vendored
1
node_modules/@types/noname-typings/nonameModules/noname/library/element/index.d.ts
generated
vendored
|
@ -10,3 +10,4 @@ export { GameEventPromise } from "./gameEventPromise.js";
|
|||
export { NodeWS } from "./nodeWS.js";
|
||||
export { Player } from "./player.js";
|
||||
export { VCard } from "./vcard.js";
|
||||
export { Character } from "./character.js";
|
||||
|
|
2
node_modules/@types/noname-typings/nonameModules/noname/library/element/nodeWS.d.ts
generated
vendored
2
node_modules/@types/noname-typings/nonameModules/noname/library/element/nodeWS.d.ts
generated
vendored
|
@ -3,7 +3,7 @@ export class NodeWS {
|
|||
* @param {string | NodeWS} id
|
||||
*/
|
||||
constructor(id: string | NodeWS);
|
||||
wsid: string | undefined;
|
||||
wsid: string;
|
||||
send(message: any): void;
|
||||
on(type: any, func: any): void;
|
||||
close(): void;
|
||||
|
|
376
node_modules/@types/noname-typings/nonameModules/noname/library/element/player.d.ts
generated
vendored
376
node_modules/@types/noname-typings/nonameModules/noname/library/element/player.d.ts
generated
vendored
|
@ -2,7 +2,7 @@ export class Player extends HTMLDivElement {
|
|||
/**
|
||||
* @param {HTMLDivElement|DocumentFragment} [position]
|
||||
*/
|
||||
constructor(position?: HTMLDivElement | DocumentFragment | undefined);
|
||||
constructor(position?: HTMLDivElement | DocumentFragment);
|
||||
build(noclick: any): this;
|
||||
buildNode(): void;
|
||||
/** @type { SMap<HTMLDivElement> } */
|
||||
|
@ -125,7 +125,7 @@ export class Player extends HTMLDivElement {
|
|||
*/
|
||||
outCount: number;
|
||||
buildEventListener(noclick: any): void;
|
||||
noclick: boolean | undefined;
|
||||
noclick: boolean;
|
||||
/**
|
||||
* @type { number }
|
||||
*/
|
||||
|
@ -202,12 +202,16 @@ export class Player extends HTMLDivElement {
|
|||
* @type { boolean | undefined }
|
||||
*/
|
||||
identityShown: boolean | undefined;
|
||||
/**
|
||||
* @type { boolean }
|
||||
*/
|
||||
removed: boolean;
|
||||
/**
|
||||
* 怒气
|
||||
* @param { number } amount
|
||||
* @param { boolean } [limit]
|
||||
*/
|
||||
changeFury(amount: number, limit?: boolean | undefined): void;
|
||||
changeFury(amount: number, limit?: boolean): void;
|
||||
/**
|
||||
* version 1.7
|
||||
*
|
||||
|
@ -284,8 +288,8 @@ export class Player extends HTMLDivElement {
|
|||
/**
|
||||
* 让一名角色明置一些手牌
|
||||
*/
|
||||
addShownCards(...args: any[]): (import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise) | undefined;
|
||||
hideShownCards(...args: any[]): (import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise) | undefined;
|
||||
addShownCards(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
hideShownCards(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* 获取角色所有的明置手牌
|
||||
*/
|
||||
|
@ -295,24 +299,24 @@ export class Player extends HTMLDivElement {
|
|||
* @param { Player } [other]
|
||||
* @param { (card: Card) => boolean } [filter]
|
||||
*/
|
||||
getKnownCards(other?: Player | undefined, filter?: ((card: Card) => boolean) | undefined): import("noname-typings/nonameModules/noname/library/element/card.js").Card[];
|
||||
getKnownCards(other?: Player, filter?: (card: Card) => boolean): import("noname-typings/nonameModules/noname/library/element/card.js").Card[];
|
||||
/**
|
||||
* 判断此角色的手牌是否已经被看光了
|
||||
* @param { Player } [other]
|
||||
*/
|
||||
isAllCardsKnown(other?: Player | undefined): boolean;
|
||||
isAllCardsKnown(other?: Player): boolean;
|
||||
/**
|
||||
* 判断此角色是否有被知的牌。
|
||||
* @param { Player } [other]
|
||||
* @param { (card: Card) => boolean } [filter]
|
||||
*/
|
||||
hasKnownCards(other?: Player | undefined, filter?: ((card: Card) => boolean) | undefined): boolean;
|
||||
hasKnownCards(other?: Player, filter?: (card: Card) => boolean): boolean;
|
||||
/**
|
||||
* 数此角色被知道的牌
|
||||
* @param { Player } [other]
|
||||
* @param { (card: Card) => boolean } [filter]
|
||||
*/
|
||||
countKnownCards(other?: Player | undefined, filter?: ((card: Card) => boolean) | undefined): number;
|
||||
countKnownCards(other?: Player, filter?: (card: Card) => boolean): number;
|
||||
/**
|
||||
* Execute the delay card effect
|
||||
*
|
||||
|
@ -323,7 +327,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param {*} judge2
|
||||
* @returns
|
||||
*/
|
||||
executeDelayCardEffect(card: Card | string, target: Player, judge: any, judge2: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
executeDelayCardEffect(card: Card | string, target: Player, judge: any, judge2: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* Check if the card does not count toward hand limit
|
||||
*
|
||||
|
@ -338,7 +342,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param { Card | Card[] } cards
|
||||
* @param { Player } target
|
||||
*/
|
||||
gift(cards: Card | Card[], target: Player, ...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
gift(cards: Card | Card[], target: Player, ...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* Check if the player can gift the card
|
||||
*
|
||||
|
@ -347,7 +351,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param { Player } target
|
||||
* @param { boolean } [strict]
|
||||
*/
|
||||
canGift(card: Card, target: Player, strict?: boolean | undefined): boolean;
|
||||
canGift(card: Card, target: Player, strict?: boolean): boolean;
|
||||
/**
|
||||
* Check if the player refuses gifts
|
||||
*
|
||||
|
@ -375,7 +379,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param { (player: Player, cards: Card[]) => any } [recastingLose]
|
||||
* @param { (player: Player, cards: Card[]) => any } [recastingGain]
|
||||
*/
|
||||
recast(cards: Card | Card[], recastingLose?: ((player: Player, cards: Card[]) => any) | undefined, recastingGain?: ((player: Player, cards: Card[]) => any) | undefined, ...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
recast(cards: Card | Card[], recastingLose?: (player: Player, cards: Card[]) => any, recastingGain?: (player: Player, cards: Card[]) => any, ...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* Check if the player can recast the card
|
||||
*
|
||||
|
@ -384,7 +388,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param { Player } [source]
|
||||
* @param { boolean } [strict]
|
||||
*/
|
||||
canRecast(card: Card, source?: Player | undefined, strict?: boolean | undefined): boolean;
|
||||
canRecast(card: Card, source?: Player, strict?: boolean): boolean;
|
||||
/**
|
||||
* 判断一名角色的某个区域是否被废除
|
||||
*
|
||||
|
@ -392,39 +396,39 @@ export class Player extends HTMLDivElement {
|
|||
* @param { string | number } [type]
|
||||
* @returns { boolean }
|
||||
*/
|
||||
hasDisabledSlot(type?: string | number | undefined): boolean;
|
||||
hasDisabledSlot(type?: string | number): boolean;
|
||||
/**
|
||||
* 判断一名角色的某个区域被废除的数量
|
||||
*
|
||||
* 用法同 {@link hasDisabledSlot}
|
||||
* @param { string | number } [type]
|
||||
*/
|
||||
countDisabledSlot(type?: string | number | undefined): number;
|
||||
countDisabledSlot(type?: string | number): number;
|
||||
/**
|
||||
* 判断一名角色是否有某个装备栏空着
|
||||
* @param { string | number } [type]
|
||||
* @returns { boolean }
|
||||
*/
|
||||
hasEmptySlot(type?: string | number | undefined): boolean;
|
||||
hasEmptySlot(type?: string | number): boolean;
|
||||
/**
|
||||
* 判断一名角色的某个装备栏空位的数量
|
||||
* @param { string | number } [type]
|
||||
*/
|
||||
countEmptySlot(type?: string | number | undefined): number;
|
||||
countEmptySlot(type?: string | number): number;
|
||||
/**
|
||||
* 判断一名角色是否有可以用于装备新装备牌的区域(排除金箍棒和六龙等“不可被替换装备”)
|
||||
*
|
||||
* 用法同 {@link hasEnabledSlot}
|
||||
* @param { string | number } [type]
|
||||
*/
|
||||
hasEquipableSlot(type?: string | number | undefined): boolean;
|
||||
hasEquipableSlot(type?: string | number): boolean;
|
||||
/**
|
||||
* 统计一名角色有多少个可以用于装备新的装备牌的区域
|
||||
*
|
||||
* 用法同 {@link hasEnabledSlot}
|
||||
* @param { string | number } [type]
|
||||
*/
|
||||
countEquipableSlot(type?: string | number | undefined): number;
|
||||
countEquipableSlot(type?: string | number): number;
|
||||
/**
|
||||
* 判断一名角色是否拥有未被废除的某个区域
|
||||
*
|
||||
|
@ -432,14 +436,14 @@ export class Player extends HTMLDivElement {
|
|||
* @param { string | number } [type]
|
||||
* @returns { boolean }
|
||||
*/
|
||||
hasEnabledSlot(type?: string | number | undefined): boolean;
|
||||
hasEnabledSlot(type?: string | number): boolean;
|
||||
/**
|
||||
* 判断一名角色的某个区域未被废除的数量
|
||||
*
|
||||
* 用法同 {@link hasEnabledSlot}
|
||||
* @param { string | number } [type]
|
||||
*/
|
||||
countEnabledSlot(type?: string | number | undefined): number;
|
||||
countEnabledSlot(type?: string | number): number;
|
||||
/**
|
||||
* 获取一名角色装备区内某种类型的装备牌
|
||||
*
|
||||
|
@ -453,19 +457,19 @@ export class Player extends HTMLDivElement {
|
|||
*
|
||||
* 参数:废除来源角色(不写默认当前事件角色),废除区域(数字/区域字符串/数组,可以写多个,重复废除)
|
||||
*/
|
||||
disableEquip(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
disableEquip(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* 新的恢复装备区
|
||||
*
|
||||
* 参数:恢复来源角色(不写默认当前事件角色),恢复区域(数字/区域字符串/数组,可以写多个,重复恢复)
|
||||
*/
|
||||
enableEquip(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
enableEquip(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* 新的扩展装备区
|
||||
*
|
||||
* 参数:扩展来源角色(不写默认当前事件角色),扩展区域(数字/区域字符串/数组,可以写多个,重复扩展)
|
||||
*/
|
||||
expandEquip(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
expandEquip(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* 判断判定区是否被废除
|
||||
*/
|
||||
|
@ -474,18 +478,18 @@ export class Player extends HTMLDivElement {
|
|||
* 同步显示扩展装备区状态
|
||||
* @param { SMap<number> } [map]
|
||||
*/
|
||||
$syncExpand(map?: SMap<number> | undefined): void;
|
||||
$syncExpand(map?: SMap<number>): void;
|
||||
/**
|
||||
* 同步装备区废除牌显示状态
|
||||
* @param { SMap<number> } [map]
|
||||
*/
|
||||
$syncDisable(map?: SMap<number> | undefined): void;
|
||||
$syncDisable(map?: SMap<number>): void;
|
||||
/**
|
||||
* @param { string | Card | VCard | CardBaseUIData } name
|
||||
* @param { boolean } [replace]
|
||||
* @returns
|
||||
*/
|
||||
canEquip(name: string | Card | VCard | CardBaseUIData, replace?: boolean | undefined): boolean;
|
||||
canEquip(name: string | Card | VCard | CardBaseUIData, replace?: boolean): boolean;
|
||||
/**
|
||||
* @deprecated
|
||||
*/
|
||||
|
@ -506,7 +510,7 @@ export class Player extends HTMLDivElement {
|
|||
* @deprecated
|
||||
*/
|
||||
$enableEquip(): void;
|
||||
chooseToDebate(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseToDebate(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* 向target发起协力
|
||||
* @param { Player } target
|
||||
|
@ -514,12 +518,18 @@ export class Player extends HTMLDivElement {
|
|||
* @param {*} reason
|
||||
*/
|
||||
cooperationWith(target: Player, type: string, reason: any): void;
|
||||
chooseCooperationFor(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseCooperationFor(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
checkCooperationStatus(target: any, reason: any): boolean;
|
||||
removeCooperation(info: any): void;
|
||||
/**
|
||||
* @param { boolean } unseen 是否无视暗将的限制
|
||||
* @returns { string[] }
|
||||
*/
|
||||
getClans(unseen: boolean): string[];
|
||||
/**
|
||||
* @param { string } clan 氏族名称
|
||||
* @param { boolean } unseen 是否无视暗将的限制
|
||||
* @returns { boolean }
|
||||
*/
|
||||
hasClan(clan: string, unseen: boolean): boolean;
|
||||
/**
|
||||
|
@ -558,7 +568,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param { string } skill
|
||||
*/
|
||||
removeSkillBlocker(skill: string): void;
|
||||
loseToSpecial(cards: any, tag: any, target: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
loseToSpecial(cards: any, tag: any, target: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* @param { Card | Card[] } cards
|
||||
* @param { string } tag
|
||||
|
@ -568,7 +578,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param { string } tag
|
||||
* @param { Card[] } [cards]
|
||||
*/
|
||||
removeGaintag(tag: string, cards?: import("noname-typings/nonameModules/noname/library/element/card.js").Card[] | undefined): void;
|
||||
removeGaintag(tag: string, cards?: Card[]): void;
|
||||
/**
|
||||
* @param { Player } target
|
||||
*/
|
||||
|
@ -593,15 +603,15 @@ export class Player extends HTMLDivElement {
|
|||
* @param { 0 | 1 | 2 } num
|
||||
* @param { false } [log]
|
||||
*/
|
||||
showCharacter(num: 0 | 1 | 2, log?: false | undefined, ...args: any[]): (import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise) | undefined;
|
||||
showCharacter(num: 0 | 1 | 2, log?: false, ...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* @param { 0 | 1 | 2 } num
|
||||
* @param { false } [log]
|
||||
*/
|
||||
$showCharacter(num: 0 | 1 | 2, log?: false | undefined): void;
|
||||
chooseToPlayBeatmap(beatmap: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseToMove(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseToGuanxing(num: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
$showCharacter(num: 0 | 1 | 2, log?: false): void;
|
||||
chooseToPlayBeatmap(beatmap: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseToMove(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseToGuanxing(num: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* @param { Player } target
|
||||
* @param { string } name
|
||||
|
@ -624,7 +634,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param { string } [nature]
|
||||
* @param { string } [popname]
|
||||
*/
|
||||
tryCardAnimate(card: Card, name: string, nature?: string | undefined, popname?: string | undefined, ...args: any[]): void;
|
||||
tryCardAnimate(card: Card, name: string, nature?: string, popname?: string, ...args: any[]): void;
|
||||
/**
|
||||
* @param { string } name
|
||||
* @param { string } type
|
||||
|
@ -647,7 +657,7 @@ export class Player extends HTMLDivElement {
|
|||
*
|
||||
* @param { boolean } [raw]
|
||||
*/
|
||||
getHp(raw?: boolean | undefined): number;
|
||||
getHp(raw?: boolean): number;
|
||||
/**
|
||||
* Set “raw” to true to get the player's raw damaged HP instead.
|
||||
*
|
||||
|
@ -655,45 +665,45 @@ export class Player extends HTMLDivElement {
|
|||
*
|
||||
* @param { boolean } [raw]
|
||||
*/
|
||||
getDamagedHp(raw?: boolean | undefined): number;
|
||||
getDamagedHp(raw?: boolean): number;
|
||||
/**
|
||||
* @param { string } group
|
||||
*/
|
||||
changeGroup(group: string, log: any, broadcast: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
changeGroup(group: string, log: any, broadcast: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* @param { Player } target
|
||||
*/
|
||||
chooseToDuiben(target: Player): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseToDuiben(target: Player): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* @param { Player } target
|
||||
*/
|
||||
chooseToPSS(target: Player): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseToEnable(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseToDisable(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseToPSS(target: Player): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseToEnable(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseToDisable(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* @param { boolean } [notmeisok]
|
||||
*/
|
||||
isPhaseUsing(notmeisok?: boolean | undefined): boolean;
|
||||
isPhaseUsing(notmeisok?: boolean): boolean;
|
||||
/**
|
||||
* @param { Player } target
|
||||
*/
|
||||
swapEquip(target: Player): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
swapEquip(target: Player): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* @param { Player } target
|
||||
* @param { boolean } [goon]
|
||||
* @param { boolean} [bool]
|
||||
*/
|
||||
canCompare(target: Player, goon?: boolean | undefined, bool?: boolean | undefined): boolean;
|
||||
canCompare(target: Player, goon?: boolean, bool?: boolean): boolean;
|
||||
$disableJudge(): void;
|
||||
$enableJudge(): void;
|
||||
disableJudge(): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
enableJudge(): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
init(character: any, character2: any, skill: any, update: any): this | undefined;
|
||||
disableJudge(): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
enableJudge(): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
init(character: any, character2: any, skill: any, update: any): this;
|
||||
skin: {
|
||||
name: any;
|
||||
name2: any;
|
||||
} | undefined;
|
||||
singleHp: boolean | undefined;
|
||||
};
|
||||
singleHp: boolean;
|
||||
$init(character: any, character2: any): this;
|
||||
/**
|
||||
* 换肤换音:想要支持某个武将更换皮肤,必须在lib.character.characterSubstitute中存在该武将的id(以下以name代指武将id,character代指换肤图片名)
|
||||
|
@ -712,17 +722,17 @@ export class Player extends HTMLDivElement {
|
|||
avatar: any;
|
||||
uninitOL(): void;
|
||||
initRoom(info: any, info2: any): this;
|
||||
serving: boolean | undefined;
|
||||
roomempty: boolean | undefined;
|
||||
roomfull: boolean | undefined;
|
||||
roomgaming: boolean | undefined;
|
||||
serving: boolean;
|
||||
roomempty: boolean;
|
||||
roomfull: boolean;
|
||||
roomgaming: boolean;
|
||||
version: any;
|
||||
key: any;
|
||||
config: any;
|
||||
reinit2(newPairs: any): void;
|
||||
$reinit12(newPairs: any): void;
|
||||
$reinit21(newPairs: any): void;
|
||||
reinit(from: any, to: any, maxHp: any, online: any): this | undefined;
|
||||
reinit(from: any, to: any, maxHp: any, online: any): this;
|
||||
$reinit(from: any, to: any, maxHp: any, online: any): void;
|
||||
uninit(): this;
|
||||
$uninit(): void;
|
||||
|
@ -732,13 +742,13 @@ export class Player extends HTMLDivElement {
|
|||
changeSeat(position: any, video: any): void;
|
||||
send(...args: any[]): this;
|
||||
getId(): this;
|
||||
playerid: string | undefined;
|
||||
playerid: string;
|
||||
throwEmotion(target: any, emotion: any, rotate: any): void;
|
||||
emotion(pack: any, id: any): void;
|
||||
chat(str: any): void;
|
||||
say(str: any): void;
|
||||
showGiveup(): void;
|
||||
_giveUp: boolean | undefined;
|
||||
_giveUp: boolean;
|
||||
applySkills(skills: any): void;
|
||||
getState(): {
|
||||
hp: number;
|
||||
|
@ -750,21 +760,21 @@ export class Player extends HTMLDivElement {
|
|||
name1: string;
|
||||
name2: string;
|
||||
handcards: import("noname-typings/nonameModules/noname/library/element/card.js").Card[];
|
||||
gaintag: never[];
|
||||
gaintag: any[];
|
||||
equips: import("noname-typings/nonameModules/noname/library/element/card.js").Card[];
|
||||
judges: import("noname-typings/nonameModules/noname/library/element/card.js").Card[];
|
||||
specials: import("noname-typings/nonameModules/noname/library/element/card.js").Card[];
|
||||
expansions: import("noname-typings/nonameModules/noname/library/element/card.js").Card[];
|
||||
expansion_gaintag: never[];
|
||||
expansion_gaintag: any[];
|
||||
disableJudge: boolean;
|
||||
disabledSlots: SMap<number>;
|
||||
expandedSlots: SMap<number>;
|
||||
views: never[];
|
||||
views: any[];
|
||||
position: number;
|
||||
hujia: number;
|
||||
side: any;
|
||||
identityShown: boolean | undefined;
|
||||
identityNode: (string | undefined)[];
|
||||
identityShown: boolean;
|
||||
identityNode: string[];
|
||||
identity: string;
|
||||
dead: boolean;
|
||||
linked: boolean;
|
||||
|
@ -796,8 +806,8 @@ export class Player extends HTMLDivElement {
|
|||
num(arg1: any, arg2: any, arg3: any): any;
|
||||
line(target: any, config: any): void;
|
||||
line2(targets: any, config: any): void;
|
||||
getNext(): this | null;
|
||||
getPrevious(): this | null;
|
||||
getNext(): this;
|
||||
getPrevious(): this;
|
||||
countUsed(card: any, type: any): number;
|
||||
getCacheKey(): string;
|
||||
countSkill(skill: any): any;
|
||||
|
@ -813,34 +823,40 @@ export class Player extends HTMLDivElement {
|
|||
* @param { string | Record<string, any> | ((card: Card) => boolean) } [arg2]
|
||||
* @returns { Iterable<Card> }
|
||||
*/
|
||||
iterableGetCards(arg1?: string | undefined, arg2?: string | Record<string, any> | ((card: Card) => boolean) | undefined): Iterable<Card>;
|
||||
iterableGetCards(arg1?: string, arg2?: string | Record<string, any> | ((card: Card) => boolean)): Iterable<Card>;
|
||||
/**
|
||||
* @param { string } [arg1='h']
|
||||
* @param { string | Record<string, any> | ((card: Card) => boolean) } [arg2]
|
||||
* @returns { Card[] }
|
||||
*/
|
||||
getCards(arg1?: string | undefined, arg2?: string | Record<string, any> | ((card: Card) => boolean) | undefined): Card[];
|
||||
iterableGetDiscardableCards(player: any, arg1: any, arg2: any): Generator<import("noname-typings/nonameModules/noname/library/element/card.js").Card, void, unknown>;
|
||||
getCards(arg1?: string, arg2?: string | Record<string, any> | ((card: Card) => boolean)): Card[];
|
||||
/**
|
||||
* @param { Player } player
|
||||
* @param { string } [arg1]
|
||||
* @param { string } [arg2]
|
||||
* @returns { Generator<Card, void, unknown> }
|
||||
*/
|
||||
iterableGetDiscardableCards(player: Player, arg1?: string, arg2?: string): Generator<Card, void, unknown>;
|
||||
getDiscardableCards(player: any, arg1: any, arg2: any): import("noname-typings/nonameModules/noname/library/element/card.js").Card[];
|
||||
/**
|
||||
* @param {Parameters<lib['filter']['canBeGained']>[1]} player
|
||||
* @param {Parameters<this['iterableGetCards']>[0]} arg1
|
||||
* @param {Parameters<this['iterableGetCards']>[1]} arg2
|
||||
*/
|
||||
iterableGetGainableCards(player: [card?: any, player?: any, target?: any, event?: any][1], arg1: Parameters<this['iterableGetCards']>[0], arg2: Parameters<this['iterableGetCards']>[1]): Generator<import("noname-typings/nonameModules/noname/library/element/card.js").Card, void, unknown>;
|
||||
iterableGetGainableCards(player: [card?: any, player?: any, target?: any, event?: any][1], arg1: Parameters<this['iterableGetCards']>[0], arg2: Parameters<this['iterableGetCards']>[1]): Generator<any, void, unknown>;
|
||||
/**
|
||||
*
|
||||
* @param {Parameters<this['iterableGetGainableCards']>[0]} player
|
||||
* @param {Parameters<this['iterableGetGainableCards']>[1]} [arg1]
|
||||
* @param {Parameters<this['iterableGetGainableCards']>[2]} [arg2]
|
||||
*/
|
||||
getGainableCards(player: Parameters<this['iterableGetGainableCards']>[0], arg1?: Parameters<this["iterableGetGainableCards"]>[1] | undefined, arg2?: Parameters<this["iterableGetGainableCards"]>[2] | undefined): import("noname-typings/nonameModules/noname/library/element/card.js").Card[];
|
||||
getGainableCards(player: Parameters<this['iterableGetGainableCards']>[0], arg1?: Parameters<this['iterableGetGainableCards']>[1], arg2?: Parameters<this['iterableGetGainableCards']>[2]): any[];
|
||||
getGainableSkills(func: any): any[];
|
||||
/**
|
||||
* @param { Parameters<typeof this['iterableGetCards']>[0] } [arg1]
|
||||
* @param { Parameters<typeof this['iterableGetCards']>[1] } [arg2]
|
||||
*/
|
||||
countCards(arg1?: Parameters<this["iterableGetCards"]>[0] | undefined, arg2?: Parameters<this["iterableGetCards"]>[1] | undefined): number;
|
||||
countCards(arg1?: Parameters<typeof this['iterableGetCards']>[0], arg2?: Parameters<typeof this['iterableGetCards']>[1]): number;
|
||||
getCardIndex(arg1: any, name: any, card: any, max: any): number;
|
||||
countDiscardableCards(player: any, arg1: any, arg2: any): number;
|
||||
/**
|
||||
|
@ -848,7 +864,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param {Parameters<this['getGainableCards']>[1]} [arg1]
|
||||
* @param {Parameters<this['getGainableCards']>[2]} [arg2]
|
||||
*/
|
||||
countGainableCards(player: Parameters<this['getGainableCards']>[0], arg1?: Parameters<this["getGainableCards"]>[1] | undefined, arg2?: Parameters<this["getGainableCards"]>[2] | undefined): number;
|
||||
countGainableCards(player: Parameters<this['getGainableCards']>[0], arg1?: Parameters<this['getGainableCards']>[1], arg2?: Parameters<this['getGainableCards']>[2]): number;
|
||||
getOriginalSkills(): any[];
|
||||
getModableSkills(): any[];
|
||||
/**
|
||||
|
@ -856,61 +872,61 @@ export class Player extends HTMLDivElement {
|
|||
* @param { boolean | null} [arg3]
|
||||
* @param {boolean} [arg4]
|
||||
*/
|
||||
getSkills(arg2?: string | boolean | null | undefined, arg3?: boolean | null | undefined, arg4?: boolean | undefined): any[];
|
||||
get(arg1: any, arg2: any, arg3: any, arg4: any, ...args: any[]): any[] | ChildNode | undefined;
|
||||
getSkills(arg2?: string | boolean | null, arg3?: boolean | null, arg4?: boolean): any[];
|
||||
get(arg1: any, arg2: any, arg3: any, arg4: any, ...args: any[]): any[] | ChildNode;
|
||||
syncStorage(skill: any): void;
|
||||
syncSkills(): void;
|
||||
playerfocus(time: any): this;
|
||||
setIdentity(identity: any, nature: any): this;
|
||||
insertPhase(skill: any, insert: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
insertEvent(name: any, content: any, arg: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
phase(skill: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
phaseZhunbei(): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
phaseJudge(): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
phaseDraw(): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
phaseUse(): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
phaseDiscard(): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
phaseJieshu(): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseToUse(use: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseToRespond(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseToGive(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseToDiscard(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseToCompare(target: any, check: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
insertPhase(skill: any, insert: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
insertEvent(name: any, content: any, arg: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
phase(skill: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
phaseZhunbei(): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
phaseJudge(): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
phaseDraw(): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
phaseUse(): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
phaseDiscard(): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
phaseJieshu(): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseToUse(use: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseToRespond(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseToGive(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseToDiscard(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseToCompare(target: any, check: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseSkill(target: any, ...args: any[]): void;
|
||||
discoverCard(list: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseCardButton(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseVCardButton(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseButton(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseButtonOL(list: any, callback: any, ai: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseCardOL(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseCard(choose: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseUseTarget(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseTarget(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseCardTarget(choose: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseControlList(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseControl(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseBool(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
chooseDrawRecover(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
choosePlayerCard(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
discardPlayerCard(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
gainPlayerCard(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
showHandcards(str: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
showCards(cards: any, str: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
viewCards(str: any, cards: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
viewHandcards(target: any): false | (import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise);
|
||||
discoverCard(list: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseCardButton(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseVCardButton(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseButton(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseButtonOL(list: any, callback: any, ai: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseCardOL(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseCard(choose: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseUseTarget(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseTarget(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseCardTarget(choose: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseControlList(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseControl(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseBool(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
chooseDrawRecover(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
choosePlayerCard(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
discardPlayerCard(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
gainPlayerCard(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
showHandcards(str: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
showCards(cards: any, str: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
viewCards(str: any, cards: any, ...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
viewHandcards(target: any): false | (import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise);
|
||||
canMoveCard(withatt: any, nojudge: any, ...args: any[]): boolean;
|
||||
moveCard(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
useResult(result: any, event: any): (import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise) | undefined;
|
||||
useCard(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
useSkill(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
drawTo(num: any, args: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
draw(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
moveCard(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
useResult(result: any, event: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
useCard(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
useSkill(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
drawTo(num: any, args: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
draw(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
randomDiscard(...args: any[]): import("noname-typings/nonameModules/noname/library/element/card.js").Card[];
|
||||
randomGain(...args: any[]): any;
|
||||
discard(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
loseToDiscardpile(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
respond(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
swapHandcards(target: any, cards1: any, cards2: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
discard(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
loseToDiscardpile(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
respond(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
swapHandcards(target: any, cards1: any, cards2: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
directequip(cards: any): void;
|
||||
$addToExpansion(cards: any, broadcast: any, gaintag: any): this;
|
||||
directgain(cards: any, broadcast: any, gaintag: any): this;
|
||||
|
@ -920,52 +936,52 @@ export class Player extends HTMLDivElement {
|
|||
* @param { Player[] } targets
|
||||
* @param { string } [position]
|
||||
*/
|
||||
gainMultiple(targets: Player[], position?: string | undefined): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
gain(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
addToExpansion(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
gainMultiple(targets: Player[], position?: string): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
gain(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
addToExpansion(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
*
|
||||
* @param { Card | Card[] } cards
|
||||
* @param { Player } target
|
||||
* @param { boolean } [visible]
|
||||
*/
|
||||
give(cards: Card | Card[], target: Player, visible?: boolean | undefined): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
lose(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
damage(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
recover(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
recoverTo(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
doubleDraw(): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
give(cards: Card | Card[], target: Player, visible?: boolean): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
lose(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
damage(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
recover(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
recoverTo(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
doubleDraw(): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* @param { number } [num]
|
||||
*/
|
||||
loseHp(num?: number | undefined): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
loseMaxHp(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
gainMaxHp(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
changeHp(num: any, popup: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
changeHujia(num: any, type: any, limit: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
loseHp(num?: number): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
loseMaxHp(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
gainMaxHp(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
changeHp(num: any, popup: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
changeHujia(num: any, type: any, limit: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
getBuff(...args: any[]): this;
|
||||
getDebuff(...args: any[]): this;
|
||||
dying(reason: any): (import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise) | undefined;
|
||||
die(reason: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
dying(reason: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
die(reason: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
revive(hp: any, log: any): void;
|
||||
isMad(): boolean;
|
||||
goMad(end: any): void;
|
||||
unMad(): void;
|
||||
tempHide(): void;
|
||||
addExpose(num: any): this;
|
||||
equip(card: any, draw: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
addJudge(card: any, cards: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
equip(card: any, draw: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
addJudge(card: any, cards: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* @returns { boolean }
|
||||
*/
|
||||
canAddJudge(card: any): boolean;
|
||||
addJudgeNext(card: any, unlimited: any): void;
|
||||
judge(...args: any[]): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
turnOver(bool: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
judge(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
turnOver(bool: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
out(skill: any): void;
|
||||
outSkills: any[] | undefined;
|
||||
outSkills: any[];
|
||||
in(skill: any): void;
|
||||
link(bool: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
link(bool: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
skip(name: any): void;
|
||||
wait(callback: any): void;
|
||||
unwait(result: any): void;
|
||||
|
@ -976,7 +992,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param { boolean | string } [nature]
|
||||
* @param { boolean } [logv]
|
||||
*/
|
||||
logSkill(name: string | string[], targets?: Player | Player[] | undefined, nature?: string | boolean | undefined, logv?: boolean | undefined): void;
|
||||
logSkill(name: string | string[], targets?: Player | Player[], nature?: boolean | string, logv?: boolean): void;
|
||||
unprompt(): void;
|
||||
prompt(str: any, nature: any): void;
|
||||
prompt_old(name2: any, className: any): void;
|
||||
|
@ -986,7 +1002,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param { string } className
|
||||
* @param { Parameters<this["damagepop"]>[3] } [nobroadcast]
|
||||
*/
|
||||
popup(name: string, className?: string, nobroadcast?: Parameters<this["damagepop"]>[3] | undefined): void;
|
||||
popup(name: string, className?: string, nobroadcast?: Parameters<this["damagepop"]>[3]): void;
|
||||
popup_old(name: any, className: any): HTMLDivElement;
|
||||
_popup(): void;
|
||||
showTimer(time: any): void;
|
||||
|
@ -1008,7 +1024,7 @@ export class Player extends HTMLDivElement {
|
|||
markSkill(name: any, info: any, card: any, nobroadcast: any): this;
|
||||
unmarkSkill(name: any, nobroadcast: any): this;
|
||||
markSkillCharacter(id: any, target: any, name: any, content: any, nobroadcast: any): this;
|
||||
markCharacter(name: any, info: any, learn: any, learn2: any): HTMLDivElement | undefined;
|
||||
markCharacter(name: any, info: any, learn: any, learn2: any): HTMLDivElement;
|
||||
mark(name: any, info: any, skill: any): any;
|
||||
unmark(name: any, info: any): void;
|
||||
addLink(): void;
|
||||
|
@ -1020,32 +1036,32 @@ export class Player extends HTMLDivElement {
|
|||
* @param { GameEventPromise | boolean } [includecard]
|
||||
* @returns { boolean }
|
||||
*/
|
||||
canUse(card: string | Card | VCard, target: Player, distance?: boolean | undefined, includecard?: boolean | import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): boolean;
|
||||
canUse(card: string | Card | VCard, target: Player, distance?: boolean, includecard?: GameEventPromise | boolean): boolean;
|
||||
hasUseTarget(card: any, distance: any, includecard: any): boolean;
|
||||
hasValueTarget(card: any, distance: any, includecard: any): boolean;
|
||||
getUseValue(card: any, distance: any, includecard: any): number;
|
||||
addSubPlayer(cfg: any): string;
|
||||
removeSubPlayer(name: any): void;
|
||||
callSubPlayer(...args: any[]): (import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise) | undefined;
|
||||
toggleSubPlayer(...args: any[]): (import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise) | undefined;
|
||||
exitSubPlayer(remove: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
callSubPlayer(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
toggleSubPlayer(...args: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
exitSubPlayer(remove: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
getSubPlayers(tag: any): any[];
|
||||
addSkillTrigger(skills: any, hidden: any, triggeronly: any): this;
|
||||
_hookTrigger: any[] | undefined;
|
||||
addSkillLog(skill: any): this | undefined;
|
||||
removeSkillLog(skill: any, popup: any): this | undefined;
|
||||
_hookTrigger: any[];
|
||||
addSkillLog(skill: any): this;
|
||||
removeSkillLog(skill: any, popup: any): this;
|
||||
addInvisibleSkill(skill: any): void;
|
||||
removeInvisibleSkill(skill: any, ...args: any[]): any;
|
||||
addSkills(skill: any): (import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise) | undefined;
|
||||
removeSkills(skill: any): (import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise) | undefined;
|
||||
changeSkills(addSkill?: any[], removeSkill?: any[]): (import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise) | undefined;
|
||||
addSkills(skill: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
removeSkills(skill: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
changeSkills(addSkill?: any[], removeSkill?: any[]): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
addSkill(skill: any, checkConflict: any, nobroadcast: any, addToSkills: any): any;
|
||||
addAdditionalSkills(skill: any, skillsToAdd: any, keep: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
addAdditionalSkills(skill: any, skillsToAdd: any, keep: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
addAdditionalSkill(skill: any, skillsToAdd: any, keep: any): this;
|
||||
$removeAdditionalSkills(skill: any, target: any): void;
|
||||
getRemovableAdditionalSkills(skill: any, target: any): string[];
|
||||
removeAdditionalSkill(skill: any, target: any): this;
|
||||
removeAdditionalSkills(skill: any, target: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
removeAdditionalSkills(skill: any, target: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
awakenSkill(skill: any, nounmark: any): this;
|
||||
restoreSkill(skill: any, nomark: any): this;
|
||||
disableSkill(skill: any, skills: any): this;
|
||||
|
@ -1055,21 +1071,21 @@ export class Player extends HTMLDivElement {
|
|||
removeEquipTrigger(card: any): this;
|
||||
removeSkillTrigger(skills: any, triggeronly: any): this;
|
||||
removeSkill(skill: any, ...args: any[]): any;
|
||||
addTempSkills(skillsToAdd: any, expire: any): import("./gameEvent.js").GameEvent & import("./gameEventPromise.js").GameEventPromise;
|
||||
addTempSkills(skillsToAdd: any, expire: any): import("./gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise;
|
||||
/**
|
||||
* @overload
|
||||
* @param { string } skill
|
||||
* @param { SkillTrigger | string } [expire]
|
||||
* @param { boolean } [checkConflict]
|
||||
*/
|
||||
addTempSkill(skill: string, expire?: string | SkillTrigger | undefined, checkConflict?: boolean | undefined): any;
|
||||
addTempSkill(skill: string, expire?: SkillTrigger | string, checkConflict?: boolean): any;
|
||||
/**
|
||||
* @overload
|
||||
* @param { string[] } skill
|
||||
* @param { SkillTrigger } [expire]
|
||||
* @param { boolean } [checkConflict]
|
||||
*/
|
||||
addTempSkill(skill: string[], expire?: SkillTrigger | undefined, checkConflict?: boolean | undefined): any;
|
||||
addTempSkill(skill: string[], expire?: SkillTrigger, checkConflict?: boolean): any;
|
||||
tempBanSkill(skill: any, expire: any, log: any): any;
|
||||
isTempBanned(skill: any): boolean;
|
||||
attitudeTo(target: any): any;
|
||||
|
@ -1104,14 +1120,14 @@ export class Player extends HTMLDivElement {
|
|||
* @param { GameEventPromise } [last]
|
||||
* @returns { ActionHistory[T] }
|
||||
*/
|
||||
getHistory<T extends keyof ActionHistory>(key: T, filter?: ((event: GameEventPromise) => boolean) | undefined, last?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): ActionHistory[T];
|
||||
getHistory<T extends keyof ActionHistory>(key: T, filter?: (event: GameEventPromise) => boolean, last?: GameEventPromise): ActionHistory[T];
|
||||
/**
|
||||
* @template { keyof ActionHistory } T
|
||||
* @param { T } key
|
||||
* @param { (event: GameEventPromise) => boolean } filter
|
||||
* @param { GameEventPromise } [last]
|
||||
*/
|
||||
checkHistory<T_1 extends keyof ActionHistory>(key: T_1, filter: (event: GameEventPromise) => boolean, last?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): void;
|
||||
checkHistory<T_1 extends keyof ActionHistory>(key: T_1, filter: (event: GameEventPromise) => boolean, last?: GameEventPromise): void;
|
||||
/**
|
||||
* @template { keyof ActionHistory } T
|
||||
* @param { T } key
|
||||
|
@ -1119,7 +1135,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param { GameEventPromise } [last]
|
||||
* @returns { boolean }
|
||||
*/
|
||||
hasHistory<T_2 extends keyof ActionHistory>(key: T_2, filter?: ((event: GameEventPromise) => boolean) | undefined, last?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): boolean;
|
||||
hasHistory<T_2 extends keyof ActionHistory>(key: T_2, filter?: (event: GameEventPromise) => boolean, last?: GameEventPromise): boolean;
|
||||
/**
|
||||
* @template { keyof ActionHistory } T
|
||||
* @overload
|
||||
|
@ -1128,14 +1144,14 @@ export class Player extends HTMLDivElement {
|
|||
* @param { GameEventPromise } [last]
|
||||
* @returns { null | ActionHistory[T] | boolean }
|
||||
*/
|
||||
getLastHistory<T_3 extends keyof ActionHistory>(key?: T_3 | undefined, filter?: ((event: GameEventPromise) => boolean) | undefined, last?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): boolean | ActionHistory[T_3] | null;
|
||||
getLastHistory<T_3 extends keyof ActionHistory>(key?: T_3, filter?: (event: GameEventPromise) => boolean, last?: GameEventPromise): boolean | ActionHistory[T_3];
|
||||
/**
|
||||
* @template { keyof ActionHistory } T
|
||||
* @param { T } key
|
||||
* @param { (event: GameEventPromise) => boolean } filter
|
||||
* @param { GameEventPromise } [last]
|
||||
*/
|
||||
checkAllHistory<T_4 extends keyof ActionHistory>(key: T_4, filter: (event: GameEventPromise) => boolean, last?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): void;
|
||||
checkAllHistory<T_4 extends keyof ActionHistory>(key: T_4, filter: (event: GameEventPromise) => boolean, last?: GameEventPromise): void;
|
||||
/**
|
||||
* @template { keyof ActionHistory } T
|
||||
* @param { T } [key]
|
||||
|
@ -1143,7 +1159,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param { GameEventPromise } [last]
|
||||
* @returns { ActionHistory[T] }
|
||||
*/
|
||||
getAllHistory<T_5 extends keyof ActionHistory>(key?: T_5 | undefined, filter?: ((event: GameEventPromise) => boolean) | undefined, last?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): ActionHistory[T_5];
|
||||
getAllHistory<T_5 extends keyof ActionHistory>(key?: T_5, filter?: (event: GameEventPromise) => boolean, last?: GameEventPromise): ActionHistory[T_5];
|
||||
/**
|
||||
* @template { keyof ActionHistory } T
|
||||
* @param { T } key
|
||||
|
@ -1151,19 +1167,19 @@ export class Player extends HTMLDivElement {
|
|||
* @param { GameEventPromise } [last]
|
||||
* @returns { boolean }
|
||||
*/
|
||||
hasAllHistory<T_6 extends keyof ActionHistory>(key: T_6, filter: (event: GameEventPromise) => boolean, last?: import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | undefined): boolean;
|
||||
getLastUsed(num: any): import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise | null;
|
||||
hasAllHistory<T_6 extends keyof ActionHistory>(key: T_6, filter: (event: GameEventPromise) => boolean, last?: GameEventPromise): boolean;
|
||||
getLastUsed(num: any): import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise;
|
||||
getStat(key: any): any;
|
||||
getLastStat(key: any): any;
|
||||
queue(time: any): void;
|
||||
queueTimeout: NodeJS.Timeout | undefined;
|
||||
queueTimeout: NodeJS.Timeout;
|
||||
getCardUsable(card: any, pure: any): number;
|
||||
getAttackRange(raw: any): number;
|
||||
getEquipRange(cards: any): number;
|
||||
getGlobalFrom(): number;
|
||||
getGlobalTo(): number;
|
||||
getHandcardLimit(): number;
|
||||
getEnemies(func: any): import("noname-typings/nonameModules/noname/library/element/player.js").Player[] | undefined;
|
||||
getEnemies(func: any): import("noname-typings/nonameModules/noname/library/element/player.js").Player[];
|
||||
getFriends(func: any): any[];
|
||||
isEnemyOf(...args: any[]): boolean;
|
||||
isFriendOf(player: any): boolean;
|
||||
|
@ -1199,7 +1215,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param { (card?: Card, player?: Player) => boolean } [filter]
|
||||
* @param { boolean } [pure]
|
||||
*/
|
||||
needsToDiscard(add?: number | import("noname-typings/nonameModules/noname/library/element/card.js").Card | import("noname-typings/nonameModules/noname/library/element/card.js").Card[] | undefined, filter?: ((card?: Card, player?: Player) => boolean) | undefined, pure?: boolean | undefined): number;
|
||||
needsToDiscard(add?: number | Card[] | Card, filter?: (card?: Card, player?: Player) => boolean, pure?: boolean): number;
|
||||
distanceTo(target: any, method: any): number;
|
||||
distanceFrom(target: any, method: any): number;
|
||||
/**
|
||||
|
@ -1225,7 +1241,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param {string} skill
|
||||
* @param {Player} [player]
|
||||
*/
|
||||
hasZhuSkill(skill: string, player?: Player | undefined): boolean;
|
||||
hasZhuSkill(skill: string, player?: Player): boolean;
|
||||
hasGlobalTag(tag: any, arg: any): boolean;
|
||||
/**
|
||||
* @param {string} tag
|
||||
|
@ -1233,7 +1249,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param {Parameters<SkillAI['skillTagFilter']>[2]} arg
|
||||
* @param {boolean} [globalskill]
|
||||
*/
|
||||
hasSkillTag(tag: string, hidden: Parameters<this['getSkills']>[0], arg: [player: import("noname-typings/nonameModules/noname/library/element/player.js").Player, tag: string, arg: any][2], globalskill?: boolean | undefined): boolean;
|
||||
hasSkillTag(tag: string, hidden: Parameters<this['getSkills']>[0], arg: [player: import("noname-typings/nonameModules/noname/library/element/player.js").Player, tag: string, arg: any][2], globalskill?: boolean): boolean;
|
||||
hasJudge(name: any): boolean;
|
||||
hasFriend(): boolean;
|
||||
hasUnknown(num: any): boolean;
|
||||
|
@ -1244,13 +1260,13 @@ export class Player extends HTMLDivElement {
|
|||
* @param {string|boolean} [respond]
|
||||
* @param {boolean} [noauto]
|
||||
*/
|
||||
hasSha(respond?: string | boolean | undefined, noauto?: boolean | undefined): boolean;
|
||||
hasSha(respond?: string | boolean, noauto?: boolean): boolean;
|
||||
hasShan(respond: any): boolean;
|
||||
mayHaveSha(viewer: any, type: any, ignore: any, rvt: any): number | boolean;
|
||||
mayHaveShan(viewer: any, type: any, ignore: any, rvt: any): number | boolean;
|
||||
hasCard(name: any, position: any): boolean;
|
||||
getEquip(name: any): import("noname-typings/nonameModules/noname/library/element/card.js").Card | null;
|
||||
getJudge(name: any): ChildNode | null;
|
||||
getEquip(name: any): import("noname-typings/nonameModules/noname/library/element/card.js").Card;
|
||||
getJudge(name: any): ChildNode;
|
||||
$drawAuto(cards: any, target: any): void;
|
||||
$draw(num: any, init: any, config: any): void;
|
||||
$compareMultiple(card1: any, targets: any, cards: any): void;
|
||||
|
@ -1262,12 +1278,12 @@ export class Player extends HTMLDivElement {
|
|||
$throwxy(card: any, left: any, top: any): any;
|
||||
$throwxy2(card: any, left: any, top: any, trans: any, flipx: any, flipy: any, ...args: any[]): any;
|
||||
throwDice(num: any): void;
|
||||
$giveAuto(card: any, player: any, ...args: any[]): void;
|
||||
$giveAuto(card: any, player: any, ...args: any[]): any;
|
||||
$give(card: any, player: any, log: any, init: any): void;
|
||||
$handleEquipChange(): void;
|
||||
$equip(card: any): this;
|
||||
$gain(card: any, log: any, init: any): void;
|
||||
$gain2(cards: any, log: any): true | undefined;
|
||||
$gain2(cards: any, log: any): boolean;
|
||||
$skill(name: any, type: any, color: any, avatar: any): void;
|
||||
$fire(): void;
|
||||
$thunder(): void;
|
||||
|
@ -1288,7 +1304,7 @@ export class Player extends HTMLDivElement {
|
|||
* @param { boolean } [font]
|
||||
* @param { boolean } [nobroadcast]
|
||||
*/
|
||||
$damagepop(num: number | string, nature?: string | undefined, font?: boolean | undefined, nobroadcast?: boolean | undefined): void;
|
||||
$damagepop(num: number | string, nature?: string, font?: boolean, nobroadcast?: boolean): void;
|
||||
$damage(source: any, ...args: any[]): void;
|
||||
$die(): void;
|
||||
$dieflip(type: any): void;
|
||||
|
|
4
node_modules/@types/noname-typings/nonameModules/noname/library/element/vcard.d.ts
generated
vendored
4
node_modules/@types/noname-typings/nonameModules/noname/library/element/vcard.d.ts
generated
vendored
|
@ -5,7 +5,7 @@ export class VCard {
|
|||
* @param { string } [name]
|
||||
* @param { string } [nature]
|
||||
*/
|
||||
constructor(suitOrCard?: any, numberOrCards?: number | import("noname-typings/nonameModules/noname/library/element/card.js").Card[] | undefined, name?: string | undefined, nature?: string | undefined);
|
||||
constructor(suitOrCard?: any, numberOrCards?: number | Card[], name?: string, nature?: string);
|
||||
/**
|
||||
* @type {string}
|
||||
*/
|
||||
|
@ -22,7 +22,7 @@ export class VCard {
|
|||
* @type {string}
|
||||
*/
|
||||
nature: string;
|
||||
color: string | undefined;
|
||||
color: string;
|
||||
/**
|
||||
* @type { boolean }
|
||||
*/
|
||||
|
|
|
@ -230,7 +230,7 @@ export class Library {
|
|||
yingbian: {
|
||||
condition: {
|
||||
color: Map<string, string>;
|
||||
complex: Map<string, (event: any, ...args: any[]) => Element.GameEvent & Element.GameEventPromise>;
|
||||
complex: Map<string, (event: any, ...args: any[]) => Element.GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEvent.js").GameEvent & import("noname-typings/nonameModules/noname/library/element/gameEventPromise.js").GameEventPromise>;
|
||||
simple: Map<string, (event: any) => any>;
|
||||
};
|
||||
effect: Map<string, () => void>;
|
||||
|
@ -346,7 +346,7 @@ export class Library {
|
|||
restart: boolean;
|
||||
unfrequent: boolean;
|
||||
intro: string;
|
||||
onclick(bool: any): false | undefined;
|
||||
onclick(bool: any): boolean;
|
||||
};
|
||||
swipe: {
|
||||
name: string;
|
||||
|
@ -367,7 +367,7 @@ export class Library {
|
|||
chat: string;
|
||||
off: string;
|
||||
};
|
||||
onclick(item: any): false | undefined;
|
||||
onclick(item: any): boolean;
|
||||
};
|
||||
swipe_up: {
|
||||
name: string;
|
||||
|
@ -382,7 +382,7 @@ export class Library {
|
|||
chat: string;
|
||||
off: string;
|
||||
};
|
||||
onclick(item: any): false | undefined;
|
||||
onclick(item: any): boolean;
|
||||
};
|
||||
swipe_left: {
|
||||
name: string;
|
||||
|
@ -397,7 +397,7 @@ export class Library {
|
|||
chat: string;
|
||||
off: string;
|
||||
};
|
||||
onclick(item: any): false | undefined;
|
||||
onclick(item: any): boolean;
|
||||
};
|
||||
swipe_right: {
|
||||
name: string;
|
||||
|
@ -412,7 +412,7 @@ export class Library {
|
|||
chat: string;
|
||||
off: string;
|
||||
};
|
||||
onclick(item: any): false | undefined;
|
||||
onclick(item: any): boolean;
|
||||
};
|
||||
round_menu_func: {
|
||||
name: string;
|
||||
|
@ -425,7 +425,7 @@ export class Library {
|
|||
pause: string;
|
||||
auto: string;
|
||||
};
|
||||
onclick(item: any): false | undefined;
|
||||
onclick(item: any): boolean;
|
||||
};
|
||||
show_splash: {
|
||||
name: string;
|
||||
|
@ -471,7 +471,7 @@ export class Library {
|
|||
config: string;
|
||||
auto: string;
|
||||
};
|
||||
onclick(item: any): false | undefined;
|
||||
onclick(item: any): boolean;
|
||||
};
|
||||
longpress_info: {
|
||||
name: string;
|
||||
|
@ -533,6 +533,20 @@ export class Library {
|
|||
};
|
||||
unfrequent: boolean;
|
||||
};
|
||||
video_default_play_speed: {
|
||||
name: string;
|
||||
init: string;
|
||||
intro: string;
|
||||
item: {
|
||||
"0.25x": string;
|
||||
"0.5x": string;
|
||||
"1x": string;
|
||||
"1.5x": string;
|
||||
"2x": string;
|
||||
"4x": string;
|
||||
};
|
||||
unfrequent: boolean;
|
||||
};
|
||||
max_loadtime: {
|
||||
name: string;
|
||||
intro: string;
|
||||
|
@ -710,7 +724,7 @@ export class Library {
|
|||
phonelayout: {
|
||||
name: string;
|
||||
init: boolean;
|
||||
onclick(bool: any): false | undefined;
|
||||
onclick(bool: any): boolean;
|
||||
};
|
||||
change_skin: {
|
||||
name: string;
|
||||
|
@ -1338,7 +1352,7 @@ export class Library {
|
|||
name: string;
|
||||
init: boolean;
|
||||
unfrequent: boolean;
|
||||
onclick(bool: any): false | undefined;
|
||||
onclick(bool: any): boolean;
|
||||
};
|
||||
remember_round_button: {
|
||||
name: string;
|
||||
|
@ -3331,7 +3345,7 @@ export class Library {
|
|||
setScroll(node: any): any;
|
||||
setMousewheel(node: any): void;
|
||||
setLongPress(node: any, func: any): any;
|
||||
updateCanvas(time: any): false | undefined;
|
||||
updateCanvas(time: any): boolean;
|
||||
run(time: any): void;
|
||||
getUTC(date: any): any;
|
||||
saveVideo(): void;
|
||||
|
@ -3353,7 +3367,7 @@ export class Library {
|
|||
typeEquals: (...args: any[]) => boolean;
|
||||
};
|
||||
creation: {
|
||||
readonly array: never[];
|
||||
readonly array: any[];
|
||||
readonly object: {};
|
||||
readonly nullObject: any;
|
||||
readonly string: string;
|
||||
|
@ -3438,7 +3452,7 @@ export class Library {
|
|||
* @param { number | true } [i] 指定game.players的第几个元素,不填指定为自己的下家。为true时切换玩家布局
|
||||
* @param { string } [skin] 皮肤id
|
||||
*/
|
||||
p(name: string, i?: number | true | undefined, skin?: string | undefined): void;
|
||||
p(name: string, i?: number | true, skin?: string): void;
|
||||
/**
|
||||
* @overload
|
||||
* @description 不传参数默认装备麒麟弓,八卦阵,的卢,赤兔,木牛
|
||||
|
@ -3495,24 +3509,24 @@ export class Library {
|
|||
* 炉石模式可用,使用'spell_yexinglanghun'卡牌
|
||||
* @param { boolean } [me] 决定是自己还是对手使用'spell_yexinglanghun'卡牌
|
||||
*/
|
||||
uy(me?: boolean | undefined): void;
|
||||
uy(me?: boolean): void;
|
||||
/**
|
||||
* 炉石模式可用,使用`spell_${name}`卡牌
|
||||
* @param { string } [name]
|
||||
* @param { boolean } [act]
|
||||
*/
|
||||
gs(name?: string | undefined, act?: boolean | undefined): void;
|
||||
gs(name?: string, act?: boolean): void;
|
||||
/**
|
||||
* 炉石模式可用,获得`stone_${name}_stonecharacter`卡牌
|
||||
* @param { string } [name]
|
||||
* @param { boolean } [act]
|
||||
*/
|
||||
gc(name?: string | undefined, act?: boolean | undefined): void;
|
||||
gc(name?: string, act?: boolean): void;
|
||||
/**
|
||||
* 进入/关闭快速自动测试模式(游戏速度最快),只有游戏记录界面
|
||||
* @param { boolean | string } [bool]
|
||||
*/
|
||||
a(bool?: string | boolean | undefined): void;
|
||||
a(bool?: boolean | string): void;
|
||||
/**
|
||||
* 临时去掉“自动测试模式”带来的css效果,
|
||||
*
|
||||
|
@ -3541,7 +3555,7 @@ export class Library {
|
|||
* 输出每个强度的武将数量、每个武将包的每个强度的武将数量、每个武将对应的id和翻译
|
||||
* @param { boolean } [bool] 为false不输出无名杀自带的武将id和翻译
|
||||
*/
|
||||
r(bool?: boolean | undefined): void;
|
||||
r(bool?: boolean): void;
|
||||
/**
|
||||
* 打印目标玩家的手牌
|
||||
* @param { Player } player
|
||||
|
@ -3608,7 +3622,7 @@ export class Library {
|
|||
* 指定的玩家或自己立即获得诸葛连弩,青龙刀,八卦阵,的卢,赤兔,木牛
|
||||
* @param { Player } [target]
|
||||
*/
|
||||
ge(target?: Element.Player | undefined): void;
|
||||
ge(target?: Player): void;
|
||||
/**
|
||||
* 自己立即获得闪电,火山,洪水,乐不思蜀,鬼幽结
|
||||
*/
|
||||
|
@ -3622,7 +3636,7 @@ export class Library {
|
|||
* @param { number } [num]
|
||||
* @param { Player } [target]
|
||||
*/
|
||||
d(num?: number | undefined, target?: Element.Player | undefined): void;
|
||||
d(num?: number, target?: Player): void;
|
||||
/**
|
||||
* 给自己立刻添加一个或多个技能
|
||||
* @param {...string} args 技能名
|
||||
|
@ -3635,7 +3649,7 @@ export class Library {
|
|||
*
|
||||
* @param { number | Player } [num]
|
||||
*/
|
||||
t(num?: number | Element.Player | undefined): void;
|
||||
t(num?: number | Player): void;
|
||||
/**
|
||||
* 自己以外的其他玩家弃置所有牌
|
||||
*/
|
||||
|
@ -3689,6 +3703,8 @@ export class Library {
|
|||
none2: string;
|
||||
red: string;
|
||||
black: string;
|
||||
red2: string;
|
||||
black2: string;
|
||||
ok: string;
|
||||
ok2: string;
|
||||
cancel: string;
|
||||
|
@ -4006,6 +4022,7 @@ export class Library {
|
|||
Control: typeof Element.Control;
|
||||
Client: typeof Element.Client;
|
||||
NodeWS: typeof Element.NodeWS;
|
||||
Character: typeof Element.Character;
|
||||
ws: {
|
||||
onopen: () => void;
|
||||
onmessage: (messageevent: any) => void;
|
||||
|
@ -4044,6 +4061,10 @@ export class Library {
|
|||
* @legacy Use {@link lib.element.NodeWS.prototype} instead.
|
||||
*/
|
||||
readonly nodews: Element.NodeWS;
|
||||
/**
|
||||
* @legacy Use {@link lib.element.Character.prototype} instead.
|
||||
*/
|
||||
readonly character: Element.Character;
|
||||
};
|
||||
card: {
|
||||
/**
|
||||
|
@ -4185,7 +4206,7 @@ export class Library {
|
|||
* @param { Player } target
|
||||
* @param { boolean } [strict]
|
||||
*/
|
||||
cardGiftable: (card: Card, player: Player, target: Player, strict?: boolean | undefined) => boolean;
|
||||
cardGiftable: (card: Card, player: Player, target: Player, strict?: boolean) => boolean;
|
||||
/**
|
||||
* Check if the card is recastable
|
||||
*
|
||||
|
@ -4195,7 +4216,7 @@ export class Library {
|
|||
* @param { Player } [source]
|
||||
* @param { boolean } [strict]
|
||||
*/
|
||||
cardRecastable: (card: Card, player?: Player, source?: Element.Player | undefined, strict?: boolean | undefined) => boolean;
|
||||
cardRecastable: (card: Card, player?: Player, source?: Player, strict?: boolean) => boolean;
|
||||
/**
|
||||
* @param { Card } card
|
||||
* @param { Player } player
|
||||
|
@ -4222,7 +4243,7 @@ export class Library {
|
|||
* @returns {boolean}
|
||||
*/
|
||||
filterEnable: (event: GameEvent, player: Player, skill: string) => boolean;
|
||||
characterDisabled: (i: any, libCharacter: any) => true | undefined;
|
||||
characterDisabled: (i: any, libCharacter: any) => boolean;
|
||||
characterDisabled2: (i: any) => boolean;
|
||||
skillDisabled: (skill: any) => boolean;
|
||||
cardEnabled: (card: any, player: any, event: any) => any;
|
||||
|
@ -4246,11 +4267,11 @@ export class Library {
|
|||
attackFrom: (card: any, player: any, target: any) => boolean;
|
||||
globalFrom: (card: any, player: any, target: any) => boolean;
|
||||
selectCard: () => number[];
|
||||
selectTarget: (card: any, player: any) => number | number[] | (() => number | Select) | undefined;
|
||||
selectTarget: (card: any, player: any) => number | number[] | (() => number | Select);
|
||||
judge: (card: any, player: any, target: any) => any;
|
||||
autoRespondSha: () => boolean;
|
||||
autoRespondShan: () => boolean;
|
||||
wuxieSwap: (event: any) => true | undefined;
|
||||
wuxieSwap: (event: any) => boolean;
|
||||
};
|
||||
sort: {
|
||||
nature: (a: any, b: any) => number;
|
||||
|
@ -4280,7 +4301,6 @@ export class Library {
|
|||
* }}
|
||||
*/
|
||||
skill: {
|
||||
[key: string]: Skill;
|
||||
global: string[];
|
||||
globalmap: SMap<Player[]>;
|
||||
storage: SMap<any>;
|
||||
|
@ -4289,6 +4309,7 @@ export class Library {
|
|||
zhu: SMap<any>;
|
||||
zhuSkill: SMap<any>;
|
||||
land_used: SMap<any>;
|
||||
[key: string]: Skill;
|
||||
};
|
||||
character: {};
|
||||
perfectPair: {};
|
||||
|
@ -4427,7 +4448,7 @@ export class Library {
|
|||
phaseName: string[];
|
||||
quickVoice: string[];
|
||||
other: {
|
||||
ignore: () => undefined;
|
||||
ignore: () => any;
|
||||
};
|
||||
InitFilter: {
|
||||
noZhuHp: string;
|
||||
|
@ -4437,7 +4458,7 @@ export class Library {
|
|||
configOL: any;
|
||||
}
|
||||
export let lib: Library;
|
||||
export function setLibrary(instance?: Library | undefined): void;
|
||||
export function setLibrary(instance?: InstanceType<typeof Library>): void;
|
||||
export type Player = InstanceType<typeof lib.element.Player>;
|
||||
export type Card = InstanceType<typeof lib.element.Card>;
|
||||
export type VCard = InstanceType<typeof lib.element.VCard>;
|
||||
|
|
14
node_modules/@types/noname-typings/nonameModules/noname/library/init/index.d.ts
generated
vendored
14
node_modules/@types/noname-typings/nonameModules/noname/library/init/index.d.ts
generated
vendored
|
@ -12,7 +12,7 @@ export class LibInit {
|
|||
sheet(...args: any[]): HTMLStyleElement;
|
||||
css(path: any, file: any, before: any): HTMLLinkElement;
|
||||
jsForExtension(path: any, file: any, onLoad: any, onError: any): void;
|
||||
js(path: any, file: any, onLoad: any, onError: any): HTMLScriptElement | undefined;
|
||||
js(path: any, file: any, onLoad: any, onError: any): HTMLScriptElement;
|
||||
/**
|
||||
* 同步lib.init.js
|
||||
* @returns { void }
|
||||
|
@ -22,7 +22,7 @@ export class LibInit {
|
|||
/**
|
||||
* 同步lib.init.req
|
||||
*/
|
||||
reqSync(str: any, onload: any, onerror: any, master: any): string | undefined;
|
||||
reqSync(str: any, onload: any, onerror: any, master: any): string;
|
||||
json(url: any, onload: any, onerror: any): void;
|
||||
/**
|
||||
* 同步lib.init.json
|
||||
|
@ -37,7 +37,7 @@ export class LibInit {
|
|||
* @param {Function} [scope] 作用域
|
||||
* @returns
|
||||
*/
|
||||
parsex(item: any, scope?: Function | undefined): any;
|
||||
parsex(item: any, scope?: Function): any;
|
||||
eval(func: any): any;
|
||||
encode(strUni: any): string;
|
||||
decode(str: any): string;
|
||||
|
@ -48,5 +48,13 @@ export class LibInit {
|
|||
* @param {*} url 传入import.meta.url
|
||||
*/
|
||||
getCurrentFileLocation(url: any): string;
|
||||
/**
|
||||
* @param {string | URL} link - 需要解析的路径
|
||||
* @param {((item: string) => string) | null} [defaultHandle] - 在给定路径不符合可用情况(或基于无名杀相关默认情况)时,处理路径的函数,返回的路径应是相对于根目录的相对路径,默认为`null`,当且仅当无法解析成`URL`时会调用该回调
|
||||
* @param {((item: URL) => unknown) | null} [loadAsDataUrlCallback] - 若存在值,则将资源加载为[Data URL](https://developer.mozilla.org/zh-CN/docs/Web/HTTP/Basics_of_HTTP/Data_URLs),然后传入进回调函数
|
||||
* @param {boolean} [dbNow] - 此刻是否在解析数据库中的内容,请勿直接使用
|
||||
* @returns {URL}
|
||||
*/
|
||||
parseResourceAddress(link: string | URL, defaultHandle?: ((item: string) => string) | null, loadAsDataUrlCallback?: ((item: URL) => unknown) | null, dbNow?: boolean): URL;
|
||||
}
|
||||
import { LibInitPromises } from "./promises.js";
|
||||
|
|
21
node_modules/@types/noname-typings/nonameModules/noname/library/init/promises.d.ts
generated
vendored
21
node_modules/@types/noname-typings/nonameModules/noname/library/init/promises.d.ts
generated
vendored
|
@ -6,7 +6,7 @@ export class LibInitPromises {
|
|||
* @param {string | string[]} [file] - 文件名或文件名组,忽略则直接读取`path`的内容
|
||||
* @returns {Promise<Event>}
|
||||
*/
|
||||
js(path: string, file?: string | string[] | undefined): Promise<Event>;
|
||||
js(path: string, file?: string | string[]): Promise<Event>;
|
||||
/**
|
||||
* Promise版的`lib.init.css`
|
||||
*
|
||||
|
@ -16,7 +16,7 @@ export class LibInitPromises {
|
|||
* @param {boolean} [noerror = false] - 是否忽略报错
|
||||
* @returns {Promise<HTMLLinkElement>}
|
||||
*/
|
||||
css(path: string, file?: string | string[] | undefined, before?: Element | undefined, noerror?: boolean | undefined): Promise<HTMLLinkElement>;
|
||||
css(path: string, file?: string | string[], before?: Element, noerror?: boolean): Promise<HTMLLinkElement>;
|
||||
/**
|
||||
* Promise版的`lib.init.req`
|
||||
*
|
||||
|
@ -24,7 +24,7 @@ export class LibInitPromises {
|
|||
* @param {string} [master]
|
||||
* @returns {Promise<ProgressEvent>}
|
||||
*/
|
||||
req(str: string, master?: string | undefined): Promise<ProgressEvent>;
|
||||
req(str: string, master?: string): Promise<ProgressEvent>;
|
||||
/**
|
||||
* Promise版的`lib.init.json`
|
||||
*
|
||||
|
@ -38,4 +38,19 @@ export class LibInitPromises {
|
|||
* @returns {Promise<HTMLStyleElement>}
|
||||
*/
|
||||
sheet(): Promise<HTMLStyleElement>;
|
||||
/**
|
||||
* @async
|
||||
* @param {string | URL} link - 需要解析的路径
|
||||
* @param {((item: string) => string) | null} [defaultHandle] - 在给定路径不符合可用情况(或基于无名杀相关默认情况)时,处理路径的函数,返回的路径应是相对于根目录的相对路径,默认为`null`,当且仅当无法解析成`URL`时会调用该回调
|
||||
* @param {boolean} [forceLoadAsDataUrl] - 是否将资源加载为[Data URL](https://developer.mozilla.org/zh-CN/docs/Web/HTTP/Basics_of_HTTP/Data_URLs),默认为`false`
|
||||
* @returns {Promise<URL>}
|
||||
*/
|
||||
parseResourceAddress(link: string | URL, defaultHandle?: ((item: string) => string) | null, forceLoadAsDataUrl?: boolean): Promise<URL>;
|
||||
/**
|
||||
* @async
|
||||
* @param {string | URL} link - 需要解析的路径
|
||||
* @param {((item: string) => string) | null} [defaultHandle] - 在给定路径不符合可用情况(或基于无名杀相关默认情况)时,处理路径的函数,返回的路径应是相对于根目录的相对路径,默认为`null`,当且仅当无法解析成`URL`时会调用该回调
|
||||
* @returns {Promise<[origin: URL, data: URL]>}
|
||||
*/
|
||||
parseResourceAddressExt(link: string | URL, defaultHandle?: ((item: string) => string) | null): Promise<[origin: URL, data: URL]>;
|
||||
}
|
||||
|
|
|
@ -35,9 +35,9 @@ export function checkVersion(ver1: string, ver2: string): -1 | 0 | 1;
|
|||
* ```
|
||||
*/
|
||||
export function getRepoTags(options?: {
|
||||
username?: string | undefined;
|
||||
repository?: string | undefined;
|
||||
accessToken?: string | undefined;
|
||||
username?: string;
|
||||
repository?: string;
|
||||
accessToken?: string;
|
||||
}): Promise<{
|
||||
commit: {
|
||||
sha: string;
|
||||
|
@ -63,9 +63,9 @@ export function getRepoTags(options?: {
|
|||
* ```
|
||||
*/
|
||||
export function getRepoTagDescription(tagName: string, options?: {
|
||||
username?: string | undefined;
|
||||
repository?: string | undefined;
|
||||
accessToken?: string | undefined;
|
||||
username?: string;
|
||||
repository?: string;
|
||||
accessToken?: string;
|
||||
}): Promise<{
|
||||
/** @type { { browser_download_url: string, content_type: string, name: string, size: number }[] } tag额外上传的素材包 */
|
||||
assets: {
|
||||
|
@ -110,10 +110,10 @@ export function getRepoTagDescription(tagName: string, options?: {
|
|||
* .catch(error => console.error('Failed to fetch files:', error));
|
||||
* ```
|
||||
*/
|
||||
export function getRepoFilesList(path?: string | undefined, branch?: string | undefined, options?: {
|
||||
username?: string | undefined;
|
||||
repository?: string | undefined;
|
||||
accessToken?: string | undefined;
|
||||
export function getRepoFilesList(path?: string, branch?: string, options?: {
|
||||
username?: string;
|
||||
repository?: string;
|
||||
accessToken?: string;
|
||||
}): Promise<({
|
||||
download_url: string;
|
||||
name: string;
|
||||
|
@ -149,10 +149,10 @@ export function getRepoFilesList(path?: string | undefined, branch?: string | un
|
|||
* .catch(error => console.error('Failed to fetch files:', error));
|
||||
* ```
|
||||
*/
|
||||
export function flattenRepositoryFiles(path?: string | undefined, branch?: string | undefined, options?: {
|
||||
username?: string | undefined;
|
||||
repository?: string | undefined;
|
||||
accessToken?: string | undefined;
|
||||
export function flattenRepositoryFiles(path?: string, branch?: string, options?: {
|
||||
username?: string;
|
||||
repository?: string;
|
||||
accessToken?: string;
|
||||
}): Promise<{
|
||||
download_url: string;
|
||||
name: string;
|
||||
|
@ -171,7 +171,7 @@ export function flattenRepositoryFiles(path?: string | undefined, branch?: strin
|
|||
* await getRepoTagDescription('v1.10.10').then(({ zipball_url }) => request(zipball_url));
|
||||
* ```
|
||||
*/
|
||||
export function request(url: string, onProgress?: ((receivedBytes: number, total?: number, filename?: string) => void) | undefined, options?: RequestInit | undefined): Promise<Blob>;
|
||||
export function request(url: string, onProgress?: (receivedBytes: number, total?: number, filename?: string) => void, options?: RequestInit): Promise<Blob>;
|
||||
/**
|
||||
*
|
||||
* @param { string } [title]
|
||||
|
@ -180,7 +180,7 @@ export function request(url: string, onProgress?: ((receivedBytes: number, total
|
|||
* @param { string | number } [value]
|
||||
* @returns { progress }
|
||||
*/
|
||||
export function createProgress(title?: string | undefined, max?: string | number | undefined, fileName?: string | undefined, value?: string | number | undefined): progress;
|
||||
export function createProgress(title?: string, max?: string | number, fileName?: string, value?: string | number): progress;
|
||||
/**
|
||||
* 从GitHub存储库检索最新版本(tag),不包括特定tag。
|
||||
*
|
||||
|
@ -207,7 +207,7 @@ export function getLatestVersionFromGitHub(owner?: string, repo?: string): Promi
|
|||
* }[][]>} A promise that resolves with trees from the specified directories.
|
||||
* @throws {Error} Will throw an error if unable to fetch the repository tree from GitHub.
|
||||
*/
|
||||
export function getTreesFromGithub(directories: string[], version: string, owner?: string | undefined, repo?: string | undefined): Promise<{
|
||||
export function getTreesFromGithub(directories: string[], version: string, owner?: string, repo?: string): Promise<{
|
||||
path: string;
|
||||
mode: string;
|
||||
type: "blob" | "tree";
|
||||
|
|
|
@ -20,11 +20,11 @@ export class status {
|
|||
*/
|
||||
globalHistory: GameHistory[];
|
||||
cardtag: {
|
||||
yingbian_zhuzhan: never[];
|
||||
yingbian_kongchao: never[];
|
||||
yingbian_fujia: never[];
|
||||
yingbian_canqu: never[];
|
||||
yingbian_force: never[];
|
||||
yingbian_zhuzhan: any[];
|
||||
yingbian_kongchao: any[];
|
||||
yingbian_fujia: any[];
|
||||
yingbian_canqu: any[];
|
||||
yingbian_force: any[];
|
||||
};
|
||||
renku: any[];
|
||||
prehidden_skills: any[];
|
||||
|
@ -67,6 +67,14 @@ export class status {
|
|||
* @type { Function | boolean | undefined }
|
||||
*/
|
||||
new_tutorial: Function | boolean | undefined;
|
||||
/**
|
||||
* @type { Player | undefined }
|
||||
*/
|
||||
roundStart: Player | undefined;
|
||||
/**
|
||||
* @type { boolean }
|
||||
*/
|
||||
roundSkipped: boolean;
|
||||
}
|
||||
export let _status: status;
|
||||
export function setStatus(instance?: status | undefined): void;
|
||||
export function setStatus(instance?: InstanceType<typeof status>): void;
|
||||
|
|
|
@ -20,22 +20,22 @@ export class Click {
|
|||
exit(): void;
|
||||
shortcut(show: any): void;
|
||||
favouriteCharacter(e: any): void;
|
||||
innerHTML: string | undefined;
|
||||
innerHTML: string;
|
||||
buttonnameenter(): void;
|
||||
buttonnameleave(): void;
|
||||
dragtouchdialog(e: any): void;
|
||||
_dragorigin: {
|
||||
clientX: any;
|
||||
clientY: any;
|
||||
} | undefined;
|
||||
_dragtransform: number[] | undefined;
|
||||
_dragorigintransform: number[] | undefined;
|
||||
};
|
||||
_dragtransform: number[];
|
||||
_dragorigintransform: number[];
|
||||
identity(e: any): void;
|
||||
_customintro: ((uiintro: any) => void) | undefined;
|
||||
_customintro: (uiintro: any) => void;
|
||||
identity2(): void;
|
||||
roundmenu(): void;
|
||||
pausehistory(): import("../../library/element/dialog.js").Dialog | undefined;
|
||||
pauseconfig(): import("../../library/element/dialog.js").Dialog | undefined;
|
||||
pausehistory(): import("../../library/element/dialog.js").Dialog;
|
||||
pauseconfig(): import("../../library/element/dialog.js").Dialog;
|
||||
cardPileButton(): import("../../library/element/dialog.js").Dialog;
|
||||
chat(): import("../../library/element/dialog.js").Dialog;
|
||||
volumn(): import("../../library/element/dialog.js").Dialog;
|
||||
|
@ -44,7 +44,7 @@ export class Click {
|
|||
hoverpopped(): void;
|
||||
_uiintro: any;
|
||||
hoverpopped_leave(): void;
|
||||
_poppedalready: boolean | undefined;
|
||||
_poppedalready: boolean;
|
||||
leavehoverpopped(): void;
|
||||
dierevive(): void;
|
||||
dieswap(): void;
|
||||
|
@ -62,24 +62,24 @@ export class Click {
|
|||
_waitingfordrag: {
|
||||
clientX: any;
|
||||
clientY: any;
|
||||
} | undefined;
|
||||
};
|
||||
cardtouchmove(e: any): void;
|
||||
windowmouseup(e: any): void;
|
||||
mousemove(): void;
|
||||
mouseenter(): void;
|
||||
mouseleave(): void;
|
||||
_mouseentercreated: boolean | undefined;
|
||||
_mouseentercreated: boolean;
|
||||
mousedown(): void;
|
||||
mouseentercancel(): void;
|
||||
hoverplayer(e: any): import("../../library/element/dialog.js").Dialog | undefined;
|
||||
hoverplayer(e: any): import("../../library/element/dialog.js").Dialog;
|
||||
longpressdown(e: any): void;
|
||||
_longpresstimeout: NodeJS.Timeout | undefined;
|
||||
_longpresstimeout: NodeJS.Timeout;
|
||||
_longpressevent: any;
|
||||
longpresscallback(): void;
|
||||
longpresscancel(): void;
|
||||
window(): void;
|
||||
toggle(): void;
|
||||
link: boolean | undefined;
|
||||
link: boolean;
|
||||
editor(): void;
|
||||
switcher(): void;
|
||||
choice(): void;
|
||||
|
@ -87,10 +87,10 @@ export class Click {
|
|||
touchintro(): void;
|
||||
card(...args: any[]): void;
|
||||
avatar(): void;
|
||||
_doubleClicking: boolean | undefined;
|
||||
_doubleClicking: boolean;
|
||||
avatar2(): void;
|
||||
connectroom(e: any): void;
|
||||
player(...args: any[]): void;
|
||||
player(...args: any[]): any;
|
||||
target(e: any): void;
|
||||
control2(): void;
|
||||
control(): void;
|
||||
|
@ -102,19 +102,19 @@ export class Click {
|
|||
logvtimeout: any;
|
||||
logvleave(): void;
|
||||
charactercard(name: any, sourcenode: any, noedit: any, resume: any, avatar: any): void;
|
||||
intro(e: any): import("../../library/element/dialog.js").Dialog | undefined;
|
||||
intro(e: any): import("../../library/element/dialog.js").Dialog;
|
||||
intro2(): void;
|
||||
auto(...args: any[]): void;
|
||||
wuxie(): void;
|
||||
tempnowuxie(): void;
|
||||
pause(): void;
|
||||
resume(e: any): false | undefined;
|
||||
resume(e: any): boolean;
|
||||
config(): void;
|
||||
swap(): void;
|
||||
mousewheel(evt: any): void;
|
||||
touchStart(e: any): void;
|
||||
startX: number | undefined;
|
||||
startY: number | undefined;
|
||||
startX: number;
|
||||
startY: number;
|
||||
dialogtouchStart(e: any): void;
|
||||
touchScroll(e: any): void;
|
||||
autoskill(bool: any, node: any): void;
|
||||
|
@ -122,5 +122,5 @@ export class Click {
|
|||
autoskill2(e: any): void;
|
||||
hiddenskill(e: any): void;
|
||||
rightplayer(e: any): boolean;
|
||||
right(e: any): false | undefined;
|
||||
right(e: any): boolean;
|
||||
}
|
||||
|
|
|
@ -21,11 +21,17 @@ export class Create {
|
|||
* @param {Function} saveInput
|
||||
*/
|
||||
editor(container: HTMLDivElement, saveInput: Function): HTMLDivElement;
|
||||
/**
|
||||
* 弹出提示。
|
||||
* @param {string} message 弹出的文字
|
||||
*/
|
||||
toast(message: string): HTMLDivElement;
|
||||
showNextToast(): HTMLDivElement;
|
||||
cardTempName(card: any, applyNode: any): any;
|
||||
connectRooms(list: any): void;
|
||||
rarity(button: any): void;
|
||||
div(...args: any[]): HTMLDivElement;
|
||||
filediv(...args: any[]): HTMLDivElement;
|
||||
filediv(...args: any[]): any;
|
||||
node(...args: any[]): any;
|
||||
iframe(src: any): void;
|
||||
identitycircle(list: any, target: any): void;
|
||||
|
@ -48,26 +54,26 @@ export class Create {
|
|||
/** 创建“扩展”菜单 */
|
||||
extensionMenu: (connectMenu: any) => void;
|
||||
/** 创建“其他”菜单 */
|
||||
otherMenu: (connectMenu: boolean | undefined) => void;
|
||||
otherMenu: (connectMenu: boolean) => void;
|
||||
statictable(...args: any[]): HTMLTableElement;
|
||||
giveup(): void;
|
||||
groupControl(dialog: any): import("../../library/element/control.js").Control;
|
||||
cardDialog(...args: any[]): import("../../library/element/dialog.js").Dialog;
|
||||
cardDialog(...args: any[]): any;
|
||||
characterDialog2(filter: any): import("../../library/element/dialog.js").Dialog;
|
||||
characterDialog(...args: any[]): import("../../library/element/dialog.js").Dialog;
|
||||
dialog(...args: any[]): import("../../library/element/dialog.js").Dialog;
|
||||
line2(...args: any[]): HTMLDivElement;
|
||||
line2(...args: any[]): any;
|
||||
line(...args: any[]): HTMLDivElement;
|
||||
switcher(name: any, current: any, current2: any, ...args: any[]): HTMLDivElement;
|
||||
caption(str: any, position: any): HTMLDivElement;
|
||||
control(...args: any[]): import("../../library/element/control.js").Control;
|
||||
confirm(str: any, func: any): void;
|
||||
skills(skills: any): import("noname-typings/nonameModules/noname/library/element/control.js").Control | undefined;
|
||||
skills2(skills: any): import("noname-typings/nonameModules/noname/library/element/control.js").Control | undefined;
|
||||
skills3(skills: any): import("noname-typings/nonameModules/noname/library/element/control.js").Control | undefined;
|
||||
skills(skills: any): import("noname-typings/nonameModules/noname/library/element/control.js").Control;
|
||||
skills2(skills: any): import("noname-typings/nonameModules/noname/library/element/control.js").Control;
|
||||
skills3(skills: any): import("noname-typings/nonameModules/noname/library/element/control.js").Control;
|
||||
arena(): void;
|
||||
system(str: any, func: any, right: any, before: any): HTMLDivElement;
|
||||
pause(): HTMLDivElement | undefined;
|
||||
pause(): HTMLDivElement;
|
||||
prebutton(item: any, type: any, position: any, noclick: any): HTMLDivElement;
|
||||
buttonPresets: {
|
||||
/**
|
||||
|
@ -104,7 +110,7 @@ export class Create {
|
|||
textbuttons(list: any, dialog: any, noclick: any): void;
|
||||
player(position: any, noclick: any): import("../../library/element/player.js").Player;
|
||||
connectPlayers(ip: any): void;
|
||||
players(numberOfPlayers: any): import("noname-typings/nonameModules/noname/library/element/player.js").Player[] | undefined;
|
||||
players(numberOfPlayers: any): import("noname-typings/nonameModules/noname/library/element/player.js").Player[];
|
||||
me(hasme: any): void;
|
||||
card(position: any, info: any, noclick: any): import("../../library/element/card.js").Card;
|
||||
cardsAsync(...args: any[]): void;
|
||||
|
|
2
node_modules/@types/noname-typings/nonameModules/noname/ui/create/menu/index.d.ts
generated
vendored
2
node_modules/@types/noname-typings/nonameModules/noname/ui/create/menu/index.d.ts
generated
vendored
|
@ -22,7 +22,7 @@ export function setUpdateActiveCard(fun: Function): void;
|
|||
/**
|
||||
* @param { boolean } [connectMenu]
|
||||
*/
|
||||
export function menu(connectMenu?: boolean | undefined): void;
|
||||
export function menu(connectMenu?: boolean): void;
|
||||
/**
|
||||
* @type { HTMLDivElement }
|
||||
*
|
||||
|
|
|
@ -129,6 +129,10 @@ export class UI {
|
|||
* @type {HTMLDivElement}
|
||||
*/
|
||||
tempnowuxie: HTMLDivElement;
|
||||
/**
|
||||
* @type {HTMLDivElement[]}
|
||||
*/
|
||||
toastQueue: HTMLDivElement[];
|
||||
/**
|
||||
* @type {HTMLDivElement}
|
||||
*/
|
||||
|
@ -153,16 +157,16 @@ export class UI {
|
|||
* @author Tipx-L
|
||||
* @param {number} [numberOfPlayers]
|
||||
*/
|
||||
updateConnectPlayerPositions(numberOfPlayers?: number | undefined): void;
|
||||
updateConnectPlayerPositions(numberOfPlayers?: number): void;
|
||||
/**
|
||||
* @author curpond
|
||||
* @author Tipx-L
|
||||
* @param {number} [numberOfPlayers]
|
||||
*/
|
||||
updatePlayerPositions(numberOfPlayers?: number | undefined): void;
|
||||
updatePlayerPositions(numberOfPlayers?: number): void;
|
||||
updateRoundNumber(roundNumber: any, cardPileNumber: any): void;
|
||||
}
|
||||
export let ui: UI;
|
||||
export function setUI(instance?: UI | undefined): void;
|
||||
export function setUI(instance?: InstanceType<typeof UI>): void;
|
||||
import { Create } from "./create/index.js";
|
||||
import { Click } from "./click/index.js";
|
||||
|
|
|
@ -7,4 +7,3 @@
|
|||
*/
|
||||
export const promiseErrorHandlerMap: Record<"firefox" | "chrome" | "safari" | "other", new () => PromiseErrorHandler>;
|
||||
export type PromiseErrorHandler = import('./struct/interface/promise-error-handler.js').PromiseErrorHandler;
|
||||
import { PromiseErrorHandler } from "./struct/index.js";
|
||||
|
|
|
@ -5996,14 +5996,15 @@ export class Game {
|
|||
resolve();
|
||||
} else if (event.content instanceof AsyncFunction) {
|
||||
// _status,lib,game,ui,get,ai六个变量由game.import提供
|
||||
event.content(event, trigger, player).then(() => {
|
||||
// 使用另一种方式来停止event.content
|
||||
const { promise, resolve: resolveContent } = Promise.withResolvers();
|
||||
promise.then(() => {
|
||||
// 其实这个if几乎一定执行了
|
||||
if (game.executingAsyncEventMap.has(event.toEvent())) {
|
||||
if (!game.executingAsyncEventMap.get(_status.event.toEvent())) {
|
||||
console.warn(`game.executingAsyncEventMap中包括了event,但不包括_status.event!`);
|
||||
console.log("event :>> ", event.toEvent());
|
||||
console.log("_status.event :>> ", _status.event.toEvent());
|
||||
// debugger;
|
||||
game.executingAsyncEventMap.set(
|
||||
event.toEvent(),
|
||||
game.executingAsyncEventMap.get(event.toEvent()).then(() => {
|
||||
|
@ -6025,6 +6026,8 @@ export class Game {
|
|||
resolve();
|
||||
}
|
||||
});
|
||||
event.resolveContent = resolveContent;
|
||||
event.content(event, trigger, player).finally(() => resolveContent());
|
||||
} else {
|
||||
event.content(event, step, source, player, target, targets, card, cards, skill, forced, num, trigger, result, _status, lib, game, ui, get, ai);
|
||||
resolve();
|
||||
|
|
|
@ -5,7 +5,7 @@ import { game } from "../game/index.js";
|
|||
import { _status } from "../status/index.js";
|
||||
import { ui } from "../ui/index.js";
|
||||
import { gnc } from "../gnc/index.js";
|
||||
import { userAgent, nonameInitialized } from "../util/index.js";
|
||||
import { userAgent, nonameInitialized, AsyncFunction } from "../util/index.js";
|
||||
import * as config from "../util/config.js";
|
||||
import { promiseErrorHandlerMap } from "../util/browser.js";
|
||||
import { importCardPack, importCharacterPack, importExtension, importMode } from "./import.js";
|
||||
|
@ -1140,7 +1140,7 @@ async function setOnError() {
|
|||
game.print(str);
|
||||
if (promiseErrorHandler.onErrorFinish) promiseErrorHandler.onErrorFinish();
|
||||
// @ts-ignore
|
||||
if (!lib.config.errstop) {
|
||||
if (!lib.config.errstop && (_status && _status.event && !(_status.event.content instanceof AsyncFunction))) {
|
||||
_status.withError = true;
|
||||
game.loop();
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@ import { ui } from "../../ui/index.js";
|
|||
import { AsyncFunction } from "../../util/index.js";
|
||||
|
||||
export class GameEvent {
|
||||
/** @type { this & import('./gameEventPromise.js').GameEventPromise } */
|
||||
/** @type { this & GameEventPromise } */
|
||||
#promise;
|
||||
/**
|
||||
* @param {string | GameEvent} [name]
|
||||
|
@ -55,9 +55,13 @@ export class GameEvent {
|
|||
**/
|
||||
this.async = false;
|
||||
/**
|
||||
* @type {null|(event: GameEvent)=>any} 这个异步事件对应Promise的resolve函数
|
||||
* @type {null|((event: GameEvent | PromiseLike<GameEvent>)=>void)} 这个异步事件对应Promise的resolve函数
|
||||
**/
|
||||
this.resolve = null;
|
||||
/**
|
||||
* @type {null|((value?: any) => void)} 另一种结束event.content的resolve形式
|
||||
**/
|
||||
this.resolveContent = null;
|
||||
if (trigger !== false && !game.online) this._triggered = 0;
|
||||
this.__args = [name, trigger];
|
||||
}
|
||||
|
@ -188,6 +192,26 @@ export class GameEvent {
|
|||
* @type { Function | undefined }
|
||||
*/
|
||||
ai;
|
||||
/**
|
||||
* @type { string }
|
||||
*/
|
||||
triggername;
|
||||
/**
|
||||
* @type { ContentFuncByAll | GeneratorContentFuncByAll | OldContentFuncByAll }
|
||||
*/
|
||||
content;
|
||||
/**
|
||||
* @type { boolean }
|
||||
*/
|
||||
forceDie;
|
||||
/**
|
||||
* @type { Function | undefined }
|
||||
*/
|
||||
_oncancel;
|
||||
/**
|
||||
* @type { boolean }
|
||||
*/
|
||||
includeOut;
|
||||
/**
|
||||
* @param {keyof this} key
|
||||
* @param {number} [value]
|
||||
|
@ -352,7 +376,11 @@ export class GameEvent {
|
|||
}
|
||||
cancel(arg1, arg2, notrigger) {
|
||||
this.untrigger(arg1, arg2);
|
||||
// this.forceFinish();
|
||||
this.finish();
|
||||
if (typeof this.resolveContent == 'function') {
|
||||
this.resolveContent();
|
||||
}
|
||||
if (notrigger != "notrigger") {
|
||||
if (this.player && lib.phaseName.includes(this.name))
|
||||
this.player.getHistory("skipped").add(this.name);
|
||||
|
@ -423,9 +451,11 @@ export class GameEvent {
|
|||
try {
|
||||
if (
|
||||
!(lib.element.content[item] instanceof AsyncFunction) &&
|
||||
// @ts-ignore
|
||||
!lib.element.content[item]._parsed
|
||||
) {
|
||||
lib.element.content[item] = lib.init.parsex(lib.element.content[item]);
|
||||
// @ts-ignore
|
||||
lib.element.content[item]._parsed = true;
|
||||
}
|
||||
} catch {
|
||||
|
|
|
@ -35,7 +35,7 @@ export class GameEventPromise extends Promise {
|
|||
}
|
||||
#event;
|
||||
/**
|
||||
* @param { import('./gameEvent.js').GameEvent } arg
|
||||
* @param { GameEvent } arg
|
||||
*/
|
||||
constructor(arg) {
|
||||
if (arg instanceof GameEventPromise) throw new Error("GameEventPromise cannot copy.");
|
||||
|
@ -64,21 +64,52 @@ export class GameEventPromise extends Promise {
|
|||
// 不直接game.loop(event)是因为需要让别人可以手动set()和setContent()
|
||||
// 再执行game.loop是因为原有的game.loop被await卡住了,
|
||||
// 得新执行一个只执行这个异步事件的game.loop
|
||||
_status.event.next.remove(eventPromise);
|
||||
|
||||
// 事件自行处理skip情况
|
||||
_status.event.next.remove(eventPromise);
|
||||
if (event.player && event.player.skipList.includes(event.name)) {
|
||||
/**
|
||||
* @param { import("noname-typings/nonameModules/noname/library/index.js").GameEventPromise } event
|
||||
*/
|
||||
const check = event => {
|
||||
if (event.player) {
|
||||
const { player } = event;
|
||||
if (player.skipList.includes(event.name)) {
|
||||
_status.event.trigger(event.name + "Skipped");
|
||||
event.player.skipList.remove(event.name);
|
||||
player.skipList.remove(event.name);
|
||||
if (lib.phaseName.includes(event.name))
|
||||
event.player.getHistory("skipped").add(event.name);
|
||||
_status.event.next.remove(eventPromise);
|
||||
player.getHistory("skipped").add(event.name);
|
||||
_status.event.next.remove(event);
|
||||
event.finish();
|
||||
// @ts-ignore
|
||||
resolve();
|
||||
resolve(event.toEvent());
|
||||
} else if (player.classList.contains("dead") && !event.forceDie && event.name != "phaseLoop") {
|
||||
game.broadcastAll(function () {
|
||||
while (_status.dieClose.length) {
|
||||
_status.dieClose.shift().close();
|
||||
}
|
||||
});
|
||||
if (event._oncancel) event._oncancel();
|
||||
event.finish();
|
||||
resolve(event.toEvent());
|
||||
} else if (player.removed && event.name != "phaseLoop") {
|
||||
event.finish();
|
||||
resolve(event.toEvent());
|
||||
} else if (player.isOut() && event.name != "phaseLoop" && !event.includeOut) {
|
||||
if (event.name == "phase" && player == _status.roundStart && !event.skill) {
|
||||
_status.roundSkipped = true;
|
||||
}
|
||||
event.finish();
|
||||
resolve(event.toEvent());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
check(eventPromise)
|
||||
if (eventPromise.finished) {
|
||||
return eventPromise;
|
||||
}
|
||||
|
||||
const oldEvent = _status.event;
|
||||
// 处理eventNeutralized反复横跳
|
||||
if (!oldEvent.finished) {
|
||||
if (_status.event != eventPromise) {
|
||||
eventPromise.parent = _status.event;
|
||||
_status.event = eventPromise;
|
||||
|
@ -87,8 +118,50 @@ export class GameEventPromise extends Promise {
|
|||
return game.loop(eventPromise).then(() => {
|
||||
// 有时候event.finished还是false
|
||||
return eventPromise;
|
||||
}).then(event => {
|
||||
check(event.toPromise());
|
||||
return event.toPromise();
|
||||
});
|
||||
}
|
||||
else {
|
||||
// event.neutralize()执行后只允许带有eventNeutralized的arrangeTrigger执行
|
||||
if (eventPromise.name == "arrangeTrigger" &&
|
||||
eventPromise.triggername == "eventNeutralized") {
|
||||
if (_status.event != eventPromise) {
|
||||
eventPromise.parent = _status.event;
|
||||
_status.event = eventPromise;
|
||||
game.getGlobalHistory("everything").push(eventPromise);
|
||||
}
|
||||
return game.loop(eventPromise).then(() => {
|
||||
// 有时候event.finished还是false
|
||||
return eventPromise;
|
||||
}).then(event => {
|
||||
// 如果它终于不给我跳了就给老子停
|
||||
if (oldEvent.finished === true && typeof oldEvent.resolveContent == 'function') {
|
||||
oldEvent.resolveContent();
|
||||
}
|
||||
return event.toPromise();
|
||||
});
|
||||
}
|
||||
// 否则以其他形式使finished为true的时候停止oldEvent
|
||||
else {
|
||||
console.log(`不继续执行event(${eventPromise.name})`, eventPromise.toEvent());
|
||||
// 给老子停
|
||||
if (oldEvent.finished === true && typeof oldEvent.resolveContent == 'function') {
|
||||
oldEvent.resolveContent();
|
||||
console.log(`事件结束(${oldEvent.name})`, oldEvent.toEvent());
|
||||
}
|
||||
else {
|
||||
if (oldEvent.finished === true) {
|
||||
console.log(`事件未结束(${oldEvent.name})`, oldEvent.toEvent());
|
||||
}
|
||||
if (typeof oldEvent.resolveContent != 'function') {
|
||||
console.log(`事件未结束, event.resolveContent不是一个函数`, oldEvent.toEvent());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
)
|
||||
);
|
||||
|
|
|
@ -357,6 +357,10 @@ export class Player extends HTMLDivElement {
|
|||
* @type { boolean | undefined }
|
||||
*/
|
||||
identityShown;
|
||||
/**
|
||||
* @type { boolean }
|
||||
*/
|
||||
removed;
|
||||
//新函数
|
||||
/**
|
||||
* 怒气
|
||||
|
@ -3646,6 +3650,12 @@ export class Player extends HTMLDivElement {
|
|||
getCards(arg1, arg2) {
|
||||
return Array.from(this.iterableGetCards(arg1, arg2));
|
||||
}
|
||||
/**
|
||||
* @param { Player } player
|
||||
* @param { string } [arg1]
|
||||
* @param { string } [arg2]
|
||||
* @returns { Generator<Card, void, unknown> }
|
||||
*/
|
||||
*iterableGetDiscardableCards(player, arg1, arg2) {
|
||||
for (let card of this.iterableGetCards(arg1, arg2)) {
|
||||
if (lib.filter.canBeDiscarded(card, player, this)) {
|
||||
|
|
|
@ -76,6 +76,14 @@ export class status {
|
|||
* @type { Function | boolean | undefined }
|
||||
*/
|
||||
new_tutorial = undefined;
|
||||
/**
|
||||
* @type { Player | undefined }
|
||||
*/
|
||||
roundStart = undefined;
|
||||
/**
|
||||
* @type { boolean }
|
||||
*/
|
||||
roundSkipped;
|
||||
}
|
||||
|
||||
export let _status = new status();
|
||||
|
|
Loading…
Reference in New Issue