tempSkills参数归一化
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parent
42147bc131
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@ -6,3 +6,4 @@
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ehthumbs.db
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Thumbs.db
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localStorage.json
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.vscode
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67
game/game.js
67
game/game.js
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@ -27725,39 +27725,16 @@
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if(this.hasSkill(skill)&&this.tempSkills[skill]==undefined) return;
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this.addSkill(skill,checkConflict,true,true);
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if(!expire){
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expire=['phaseAfter','phaseBeforeStart'];
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}
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if(!expire) expire={global:['phaseAfter','phaseBeforeStart']};
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else if(typeof expire=='string'||Array.isArray(expire)) expire={global:expire};
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this.tempSkills[skill]=expire;
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if(typeof expire=='string'){
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lib.hookmap[expire]=true;
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}
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else if(Array.isArray(expire)){
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for(var i=0;i<expire.length;i++){
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lib.hookmap[expire[i]]=true;
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}
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}
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else if(get.objtype(expire)=='object'){
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var roles=['player','source','target'];
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for(var i=0;i<roles.length;i++){
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if(typeof expire[roles[i]]=='string'){
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lib.hookmap[expire[roles[i]]]=true;
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}
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else if(Array.isArray(expire[roles[i]])){
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for(var j=0;j<expire[roles[i]].length;j++){
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lib.hookmap[expire[roles[i]][j]]=true;
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}
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}
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}
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if(expire.global){
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if(typeof expire.global=='string'){
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lib.hookmap[expire.global]=true;
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}
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else if(Array.isArray(expire.global)){
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for(var i=0;i<expire.global.length;i++){
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lib.hookmap[expire.global[i]]=true;
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}
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if(get.objtype(expire)=='object'){
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const roles=['player','source','target','global'];
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for(const i of roles){
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if(typeof expire[i]=='string') lib.hookmap[expire[i]]=true;
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else if(Array.isArray(expire[i])){
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expire[i].forEach(trigger=>lib.hookmap[trigger]=true);
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}
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}
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}
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@ -31841,21 +31818,23 @@
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for(var j in player.additionalSkills){
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if(!j.startsWith('hidden:')) notemp.addArray(player.additionalSkills[j]);
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}
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for(var j in player.tempSkills){
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if(notemp.contains(j)) continue;
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var expire=player.tempSkills[j];
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if(expire===name||
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(Array.isArray(expire)&&expire.contains(name))||
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(typeof expire==='function'&&expire(event,player,name))){
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delete player.tempSkills[j];
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player.removeSkill(j);
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for(const skill in player.tempSkills){
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if(notemp.contains(skill)) continue;
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const expire=player.tempSkills[skill];
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if(typeof expire==='function'&&expire(event,player,name)){
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delete player.tempSkills[skill];
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player.removeSkill(skill);
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}
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else if(get.objtype(expire)==='object'){
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for(var i=0;i<roles.length;i++){
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if(expire[roles[i]]&&player===event[roles[i]]&&
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(expire[roles[i]]===name||(Array.isArray(expire[roles[i]])&&expire[roles[i]].contains(name)))){
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delete player.tempSkills[j];
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player.removeSkill(j);
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if(expire.global===name||(Array.isArray(expire.global)&&expire.global.contains(name))){
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delete player.tempSkills[skill];
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player.removeSkill(skill);
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}
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else for(const i of roles){
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if(player!==event[i]) continue;
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if(expire[i]===name||(Array.isArray(expire[i])&&expire[i].contains(name))){
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delete player.tempSkills[skill];
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player.removeSkill(skill);
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}
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}
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}
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