commit
9400a50664
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@ -132,6 +132,7 @@ window.noname_character_rank={
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'mb_chengui',
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'jsrg_guozhao',
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'sb_caopi',
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'xia_yuzhenzi',
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],
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a:[
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'xia_shitao',
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@ -1661,6 +1662,7 @@ window.noname_character_rank={
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],
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rarity:{
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legend:[
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'xia_yuzhenzi',
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'xia_guanyu',
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'swd_muyun',
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'swd_zhaoyun',
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@ -853,7 +853,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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equipSkill:true,
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trigger:{player:['shaMiss','eventNeutralized']},
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filter:function(event,player){
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if(!player.hasEmptySlot(1)||!lib.card.guanshi) return false;
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if(!player.hasEmptySlot(1)||!lib.card.guanshi||player.hasSkillTag('unequip_equip1')) return false;
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if(event.type!='card'||event.card.name!='sha'||!event.target.isIn()) return false;
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return player.countCards('he')>=2;
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},
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@ -889,7 +889,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ai:{
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directHit_ai:true,
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skillTagFilter:function(player,tag,arg){
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if(player._olzhanjin_guanshi_temp||!player.hasEmptySlot(1)||!lib.card.guanshi) return;
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if(player._olzhanjin_guanshi_temp||!player.hasEmptySlot(1)||!lib.card.guanshi||player.hasSkillTag('unequip_equip1')) return;
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player._guanshi_temp=true;
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var bool=(get.attitude(player,arg.target)<0&&arg.card&&arg.card.name=='sha'&&player.countCards('he',card=>{
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return card!=arg.card&&(!arg.card.cards||!arg.card.cards.includes(card))&&get.value(card)<5;
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@ -899,6 +899,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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effect:{
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target:function(card,player,target){
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if(player.hasSkillTag('unequip_equip1')) return;
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if(player==target&&get.subtype(card)=='equip1'){
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if(get.equipValue(card)<=get.equipValue({name:'guanshi'})) return 0;
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}
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324
character/tw.js
324
character/tw.js
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@ -12,7 +12,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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tw_yunchouyong:['tw_zongyu','tw_chendong','tw_sunyi'],
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tw_yunchouyan:['tw_jiangqing'],
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tw_zhu:['tw_beimihu','tw_ol_sunjian','ol_liuyu','tw_menghuo'],
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tw_swordsman:['xia_shie','xia_shitao','xia_guanyu','xia_liubei','xia_xiahousone','xia_xiahoudun','xia_zhangwei','xia_xushu','xia_wangyue','xia_liyàn','xia_tongyuan','xia_lusu','xia_dianwei','xia_zhaoe','xia_xiahouzie'],
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tw_swordsman:['xia_yuzhenzi','xia_shie','xia_shitao','xia_guanyu','xia_liubei','xia_xiahousone','xia_xiahoudun','xia_zhangwei','xia_xushu','xia_wangyue','xia_liyàn','xia_tongyuan','xia_lusu','xia_dianwei','xia_zhaoe','xia_xiahouzie'],
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tw_mobile:['nashime','tw_gexuan','tw_zhugeguo'],
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tw_mobile2:['tw_chengpu','tw_guohuai','old_quancong','tw_caoxiu','tw_guanqiujian','tw_re_fazheng','tw_madai','tw_zhangfei','tw_guyong','tw_handang','tw_xuezong','tw_yl_luzhi'],
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tw_yijiang:['tw_caoang','tw_caohong','tw_zumao','tw_dingfeng','tw_maliang','tw_xiahouba'],
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@ -20,6 +20,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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xia_yuzhenzi:['male','qun',3,['twhuajing','twtianshou']],
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xia_shie:['male','wei',4,['twdengjian','twxinshou']],
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xia_shitao:['male','qun',4,['twjieqiu','twenchou']],
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xia_guanyu:['male','qun',4,['twzhongyi','twchue']],
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@ -130,6 +131,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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kaisa:["male","western",4,["zhengfu"]],
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},
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characterIntro:{
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yuzhenzi:'评书三国中的人物,其人有徒弟兼义子童渊、徒弟并州李彦,有徒孙常山赵子龙、北地枪王张绣、张任等人。',
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shie:'三国人物,善剑术。桓、灵间,有虎贲王越以剑术称于京师,阿得其法。魏帝曹丕曾从阿学剑术。曹丕在《典论·自叙》中说:“余又学击剑,阅师多矣,四方之法各异,唯京师为善。桓、灵之间,有虎贲王越善斯术,称於京师。河南史阿言昔与越游,具得其法,余从阿学精熟。尝与平虏将军刘勋、奋威将军邓展等共饮,宿闻展善有手臂,晓五兵,又称其能空手入白刃。余与论剑良久,谓将军非法也,余顾尝好之,又得善术,因求与余对。',
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shitao:'石韬,字广元,即石广元,颍川(今河南禹州)人,仕魏,官拜典农校尉、郡守。初平年间,石韬与徐庶一同来到荆州,在荆州时与诸葛亮和庞统等人相善。与崔州平(名钧)、孟公威(名建)、徐元直(名庶)为“诸葛四友”。',
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xiahousone:'夏侯子萼,游卡桌游《三国杀阵面对决》中虚构的人物。在《阵面对决》中,设定为在貂蝉不在时血婆娑的实际首领。在海外服中,设定为夏侯惇的养女,继承了夏侯紫萼的血婆娑,之后“夏侯紫萼”这个名字就被隐匿于历史之中,而“夏侯子萼”则成为了血婆娑的首领“血蔷薇”的固定名号。',
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@ -289,6 +291,303 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//玉真子
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twhuajing:{
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audio:2,
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getSkills(player){
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return player.getCards('e',card=>get.subtype(card)=='equip1').reduce((list,card)=>{
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const info=get.info(card);
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if(info&&info.skills) return list.addArray(info.skills);
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return list;
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},[]);
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},
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trigger:{global:'phaseBefore',player:'enterGame'},
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filter(event,player){
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return event.name!='phase'||game.phaseNumber==0;
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},
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forced:true,
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locked:false,
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async content(event,trigger,player){
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const skills=lib.skill.twhuajing.derivation;
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for(const eff of skills){
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player.addMark(eff,1);
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player.unmarkSkill(eff);
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}
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player.markSkill('twhuajing');
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},
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global:'twhuajing_global',
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group:'twhuajing_use',
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derivation:['twhuajing_jian','twhuajing_dao','twhuajing_fu','twhuajing_qiang','twhuajing_ji','twhuajing_gong'],
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marktext:'武',
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intro:{
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markcount(storage,player){
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return lib.skill.twhuajing.derivation.filter(skill=>player.hasMark(skill)).length;
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},
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content(storage,player){
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const skills=lib.skill.twhuajing.derivation.filter(skill=>player.hasMark(skill));
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if(!skills.length) return '功力已消耗殆尽';
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let str='当前武功:';
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for(const eff of skills){
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str+='<br><li>';
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str+=lib.translate[eff];
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str+=':';
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str+=lib.translate[eff+'_info'];
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}
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return str;
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},
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},
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subSkill:{
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global:{
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mod:{
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attackRange(player,num){
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const skills=lib.skill.twhuajing.derivation.filter(skill=>player.hasMark(skill)||player.hasSkill(skill));
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if(skills.length) return num+skills.length*game.countPlayer(target=>target.hasSkill('twhuajing'));
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},
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},
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},
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use:{
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audio:'twhuajing',
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enable:'phaseUse',
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filter(event,player){
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return lib.skill.twhuajing.derivation.some(skill=>player.hasMark(skill));
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},
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filterCard:true,
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selectCard:[1,4],
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position:'h',
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complexCard:true,
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discard:false,
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lose:false,
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delay:false,
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check(card){
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const player=get.event('player'),skills=lib.skill.twhuajing.derivation.filter(skill=>player.hasMark(skill));
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if(ui.selected.cards.some(cardx=>get.suit(cardx,player)==get.suit(card,player))) return 0;
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return skills.length-ui.selected.cards.length;
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},
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usable:1,
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prompt:'展示至多四张手牌,然后根据这些牌含有的花色数于本回合获得等量你拥有的“武”标记的效果',
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async content(event,trigger,player){
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await player.showCards(event.cards,get.translation(player)+'发动了【化境】');
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const skills=lib.skill.twhuajing.derivation.filter(skill=>player.hasMark(skill));
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const gainSkills=skills.randomGets(Math.min(skills.length,event.cards.reduce((list,cardx)=>list.add(get.suit(cardx,player)),[]).length));
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for(const eff of gainSkills) player.popup(eff);
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player.addTempSkill(gainSkills);
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player.addTempSkill('twhuajing_blocker');
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player.getHistory('custom').push({twhuajing_skills:gainSkills});
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},
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},
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jian:{
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charlotte:true,
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mark:true,
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marktext:'剑',
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intro:{
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name:'化境·剑',
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name2:'剑',
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markcount:()=>0,
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content:()=>lib.translate.twhuajing_jian_info,
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},
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nopop:true,
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trigger:{player:'useCardToPlayered'},
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filter(event,player){
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return event.card.name=='sha'&&event.target.countCards('he');
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},
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forced:true,
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logTarget:'target',
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async content(event,trigger,player){
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const target=trigger.target;
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const cards=target.getDiscardableCards(player,'he');
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target.discard(cards.randomGets(Math.min(2,cards.length))).discarder=player;
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},
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},
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dao:{
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charlotte:true,
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mark:true,
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marktext:'刀',
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intro:{
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name:'化境·刀',
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name2:'刀',
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markcount:()=>0,
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content:()=>lib.translate.twhuajing_dao_info,
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},
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nopop:true,
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inherit:'guding_skill',
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equipSkill:false,
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},
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fu:{
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charlotte:true,
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mark:true,
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marktext:'斧',
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intro:{
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name:'化境·斧',
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name2:'斧',
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markcount:()=>0,
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content:()=>lib.translate.twhuajing_fu_info,
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},
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nopop:true,
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trigger:{player:'shaMiss'},
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forced:true,
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logTarget:'target',
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async content(event,trigger,player){
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trigger.target.damage();
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},
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ai:{
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directHit_ai:true,
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skillTagFilter(player,tag,arg){
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if(!arg||!arg.card||arg.card.name!='sha'||!arg.baseDamage||arg.baseDamage<=1) return false;
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return true;
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},
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},
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},
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qiang:{
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charlotte:true,
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mark:true,
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marktext:'枪',
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intro:{
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name:'化境·枪',
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name2:'枪',
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markcount:()=>0,
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content:()=>lib.translate.twhuajing_qiang_info,
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},
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nopop:true,
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trigger:{player:'useCardAfter'},
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filter(event,player){
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return event.card.name=='sha'&&get.color(event.card)=='black';
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},
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forced:true,
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async content(event,trigger,player){
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const card=get.cardPile(card=>card.name=='shan');
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if(card) player.gain(card,'gain2');
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},
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},
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ji:{
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charlotte:true,
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mark:true,
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marktext:'戟',
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intro:{
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name:'化境·戟',
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name2:'戟',
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markcount:()=>0,
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content:()=>lib.translate.twhuajing_ji_info,
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},
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nopop:true,
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trigger:{source:'damageBegin3'},
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filter(event,player){
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return event.card&&event.card.name=='sha';
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},
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forced:true,
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async content(event,trigger,player){
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player.draw(trigger.num);
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},
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},
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gong:{
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charlotte:true,
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mark:true,
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marktext:'弓',
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intro:{
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name:'化境·弓',
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name2:'弓',
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markcount:()=>0,
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content:()=>lib.translate.twhuajing_gong_info,
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},
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nopop:true,
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trigger:{source:'damageSource'},
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filter(event,player){
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return event.card&&event.card.name=='sha'&&event.player.countDiscardableCards(player,'e');
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},
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forced:true,
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logTarget:'player',
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async content(event,trigger,player){
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trigger.player.discard(trigger.player.getDiscardableCards(player,'e').randomGets(1)).discarder=player;
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},
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},
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blocker:{
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charlotte:true,
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init(player,skill){
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player.disableSkill(skill,lib.skill.twhuajing.getSkills(player));
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},
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onremove(player,skill){
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player.enableSkill(skill);
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},
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mod:{
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attackRange(player,num){
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const sum=player.getCards('e',card=>get.subtype(card)=='equip1').reduce((sum,card)=>{
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const info=get.info(card);
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if(info&&info.distance&&info.distance.attackFrom){
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return sum+info.distance.attackFrom;
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}
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return sum;
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},0);
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if(sum) return num+sum;
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},
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},
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trigger:{
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player:'loseAfter',
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global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter','phaseBefore'],
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},
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filter(event,player){
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if(event.name=='phase') return true;
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if(event.name=='equip'&&event.player==player&&get.subtype(event.card)=='equip1') return true;
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const evt=event.getl(player);
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return evt&&evt.player==player&&evt.es&&evt.es.some(card=>get.subtype(card)=='equip1');
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},
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forced:true,
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popup:false,
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firstDo:true,
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async content(event,trigger,player){
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await player.enableSkill('twhuajing_blocker');
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await player.disableSkill('twhuajing_blocker',lib.skill.twhuajing.getSkills(player));
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},
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ai:{unequip_equip1:true},
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},
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},
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},
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twtianshou:{
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audio:2,
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trigger:{player:'phaseEnd'},
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filter(event,player){
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return player.getHistory('sourceDamage',evt=>{
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return evt.card&&evt.card.name=='sha';
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}).length&&player.getHistory('custom',evt=>{
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return evt.twhuajing_skills;
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}).reduce((list,evt)=>list.addArray(evt.twhuajing_skills),[]).some(skill=>player.hasMark(skill));
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},
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forced:true,
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async content(event,trigger,player){
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const {result:{bool,targets}}=await player.chooseTarget(lib.filter.notMe,true)
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.set('prompt','天授:令一名其他角色获得1枚“武”并获得此标记的效果')
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.set('ai',target=>{
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const player=get.event('player'),att=get.attitude(player,target);
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const card=new lib.element.VCard({name:'sha'});
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if(att>0) return game.countPlayer(aim=>{
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return target.canUse(card,target)&&get.effect(aim,card,target,player)>0&&get.effect(aim,card,target,target)>0;
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})+10;
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if(att==0) return 1.5+Math.random();
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return 0.1+Math.random();
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});
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if(bool){
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const target=targets[0];
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const skills=player.getHistory('custom',evt=>{
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return evt.twhuajing_skills;
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}).reduce((list,evt)=>list.addArray(evt.twhuajing_skills),[]).filter(skill=>player.hasMark(skill));
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var choiceList=skills.map(i=>{
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return '<div class="skill">【'+get.translation(lib.translate[i+'_ab']||get.translation(i).slice(0,2))+'】</div>' +
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'<div>'+get.skillInfoTranslation(i,player)+'</div>';
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});
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const {result:{control}}=await player.chooseControl(skills)
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.set('prompt','选择令'+get.translation(target)+'获得的“武”')
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.set('choiceList',choiceList).set('displayIndex',false).set('ai',()=>get.event('controls').randomGet());
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if(control){
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player.removeMark(control,1);
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player.markSkill('twhuajing');
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player.popup(control,'metal');
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target.addTempSkill(control,{player:'phaseAfter'});
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target.addTempSkill('twhuajing_blocker',{player:'phaseAfter'});
|
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target.getHistory('custom').push({twhuajing_skills:[control]});
|
||||
await player.draw();
|
||||
}
|
||||
}
|
||||
},
|
||||
ai:{combo:'twhuajing'},
|
||||
},
|
||||
//史阿
|
||||
twdengjian:{
|
||||
audio:2,
|
||||
|
@ -605,12 +904,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return (player.hp+player.countCards('hs',card=>player.canSaveCard(card,player))-num2>0&&num>num2)?'背水!':'回血';
|
||||
}).set('num',num).set('num2',num2);
|
||||
if(control!='cancel2'){
|
||||
if(control=='背水'){
|
||||
if(control=='背水!'){
|
||||
await player.loseHp(num2);
|
||||
player.getHistory('custom').push({twzhongyi:true});
|
||||
}
|
||||
if(control!='回血') await player.draw(num);
|
||||
if(control!='摸牌') await player.recover(num2);
|
||||
if(control!='摸牌') await player.recover(num);
|
||||
}
|
||||
},
|
||||
},
|
||||
|
@ -15686,7 +15985,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
twdengjianx:'剑法',
|
||||
twdengjian_info:'①其他角色的弃牌阶段结束时,你可以弃置一张牌并随机获得本回合所有造成伤害的牌对应的实体牌的其中一张与你本轮以此法获得的牌的颜色均不同的【杀】,称为“剑法”。②你使用“剑法”牌不计入次数限制。',
|
||||
twxinshou:'心授',
|
||||
twxinshou_info:'当你于出牌阶段使用【杀】时,若此【杀】与你本回合使用的所有其他【杀】的颜色均不相同,则你可以选择执行以下一项本回合未执行过的项:⒈摸一张牌;⒉交给一名其他角色一张牌。若这两项本回合均已被选择过,则你可以令〖登剑①〗失效并令一名其他角色获得〖登剑〗,你的下个回合开始时,其失去〖登剑〗,若其这期间使用【杀】造成过伤害,则你结束〖登剑①〗的失效状态',
|
||||
twxinshou_info:'当你于出牌阶段使用【杀】时,若此【杀】与你本回合使用的所有其他【杀】的颜色均不相同,则你可以选择执行以下一项本回合未执行过的项:⒈摸一张牌;⒉交给一名其他角色一张牌。若这两项本回合均已被选择过,则你可以令〖登剑①〗失效并令一名其他角色获得〖登剑〗,你的下个回合开始时,其失去〖登剑〗,若其这期间使用【杀】造成过伤害,则你结束〖登剑①〗的失效状态。',
|
||||
xia_yuzhenzi:'玉真子',
|
||||
twhuajing:'化境',
|
||||
twhuajing_info:'①游戏开始时,你获得6个效果各不相同的无效果“武”标记。②一名拥有“武”标记的角色的攻击范围+X(X为其拥有的“武”标记数)。③出牌阶段限一次,你可以展示至多四张手牌,然后根据这些牌含有的花色数于本回合获得等量你拥有的“武”标记的效果。④拥有“武”标记效果的角色的武器牌失效(武器牌不提供攻击范围且武器技能失效)。',
|
||||
twhuajing_jian:'剑',
|
||||
twhuajing_jian_info:'当你使用【杀】指定目标后,你随机弃置目标角色两张牌。',
|
||||
twhuajing_dao:'刀',
|
||||
twhuajing_dao_info:'当你使用【杀】对没有手牌的目标角色造成伤害时,此伤害+1。',
|
||||
twhuajing_fu:'斧',
|
||||
twhuajing_fu_info:'当你使用的【杀】被【闪】响应后,你对目标角色造成1点伤害。',
|
||||
twhuajing_qiang:'枪',
|
||||
twhuajing_qiang_info:'当你使用黑色【杀】结算完毕后,你从牌堆或弃牌堆中获得一张【闪】。',
|
||||
twhuajing_ji:'戟',
|
||||
twhuajing_ji_info:'当你使用【杀】造成伤害时,你摸一张牌。',
|
||||
twhuajing_gong:'弓',
|
||||
twhuajing_gong_info:'当你使用【杀】造成伤害后,你随机弃置受伤角色装备区里的一张牌。',
|
||||
twtianshou:'天授',
|
||||
twtianshou_info:'锁定技,回合结束时,若你本回合使用【杀】造成过伤害,且你拥有本回合获得过效果的“武”标记,则你须将其中一个“武”标记交给一名其他角色并令其获得此标记的效果直到其回合结束,然后你摸一张牌。',
|
||||
|
||||
tw_mobile:'海外服·稀有专属',
|
||||
tw_yunchouzhi:'运筹帷幄·智',
|
||||
|
|
|
@ -3812,7 +3812,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},'he');
|
||||
},
|
||||
complexCard:true,
|
||||
selectCard:[1,4],
|
||||
selectCard:[1,Infinity],
|
||||
position:'he',
|
||||
filterCard:true,
|
||||
check:function(card){
|
||||
|
@ -14006,7 +14006,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
dcjijiao_info:'限定技。出牌阶段,你可以令一名角色获得所有弃牌堆中你于本局游戏内使用或弃置过的普通锦囊牌,且这些牌不能被【无懈可击】响应。一名角色的回合结束后,若本回合牌堆洗过牌或有角色死亡,你重置〖继椒〗。',
|
||||
duanqiaoxiao:'段巧笑',
|
||||
dccaizhuang:'彩妆',
|
||||
dccaizhuang_info:'出牌阶段限一次。你可以弃置任意张牌。然后若你手牌中的花色数小于你以此法弃置的牌数,你摸一张牌并重复此流程。',
|
||||
dccaizhuang_info:'出牌阶段限一次,你可以弃置任意张牌。然后若你手牌中的花色数小于你以此法弃置的牌数,你摸一张牌并重复此流程。',
|
||||
dchuayi:'华衣',
|
||||
dchuayi_info:'结束阶段,你可以判定,然后你获得如下效果直到你下回合开始时:红色,一名角色的回合结束时,你摸一张牌;黑色,当你受到伤害后,你摸两张牌。',
|
||||
wu_zhugeliang:'武诸葛亮',
|
||||
|
|
Loading…
Reference in New Issue