This commit is contained in:
parent
4bc31fce76
commit
93f9371093
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@ -1412,6 +1412,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(!info) return false;
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var skills=event.player.getSkills();
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for(var i=0;i<info[3].length;i++){
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if(lib.skill[info[3][i]].fixed) continue;
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if(skills.contains(info[3][i])) return true;
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}
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}
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@ -1447,6 +1448,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var skills=trigger.player.getSkills();
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var list=[];
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for(var i=0;i<info[3].length;i++){
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if(lib.skill[info[3][i]].fixed) continue;
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if(skills.contains(info[3][i])){
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list.push(info[3][i]);
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}
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@ -1013,7 +1013,7 @@ window.noname_asset_list=[
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'image/mode/boss/character/boss_zuoci.jpg',
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'image/mode/boss/card/chixueqingfeng.jpg',
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'image/mode/boss/card/chiyanzhenhunqin.jpg',
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'image/mode/boss/card/guilongzhanyueado.jpg',
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'image/mode/boss/card/guilongzhanyuedao.jpg',
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'image/mode/boss/card/guofengyupao.jpg',
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'image/mode/boss/card/honghuangzhili.png',
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'image/mode/boss/card/juechenjinge.jpg',
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@ -16830,6 +16830,8 @@
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}
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}
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else{
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var info=lib.skill[skill];
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if(info&&info.fixed) return skill;
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this.unmarkSkill(skill);
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game.broadcastAll(function(player,skill){
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player.skills.remove(skill);
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@ -16837,7 +16839,6 @@
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},this,skill);
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this.checkConflict(skill);
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delete this.tempSkills[skill];
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var info=lib.skill[skill];
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if(info){
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if(info.onremove){
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if(typeof info.onremove=='function'){
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Before Width: | Height: | Size: 159 KiB After Width: | Height: | Size: 159 KiB |
412
mode/boss.js
412
mode/boss.js
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@ -214,7 +214,6 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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for(var i in lib.boss[event.current.name]){
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game.bossinfo[i]=lib.boss[event.current.name][i];
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}
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delete lib.boss;
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setTimeout(function(){
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ui.control.classList.remove('bosslist');
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@ -435,6 +434,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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if(game.bossinfo.init){
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game.bossinfo.init();
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}
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delete lib.boss;
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"step 3"
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if(get.config('single_control')){
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for(var i=0;i<game.players.length;i++){
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@ -472,85 +472,191 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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card:{
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sadouchengbing:{
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type:'trick',
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fullskin:true,
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modeimage:'boss',
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type:'trick',
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enable:true,
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selectTarget:-1,
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cardcolor:'red',
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toself:true,
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modeimage:'boss',
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filterTarget:function(card,player,target){
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return target==player;
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},
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modTarget:true,
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content:function(){
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var num=Math.min(5,target.maxHp);
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if(target.identity=='shen'){
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target.draw(num);
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}
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else{
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var nh=target.countCards('h');
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if(nh<num){
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target.draw(num-nh);
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}
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}
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},
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ai:{
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basic:{
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order:7.2,
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useful:4.5,
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value:9.2
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},
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result:{
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target:function(player,target){
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var num=Math.min(5,target.maxHp);
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if(target.identity=='shen'){
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return Math.sqrt(num);
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}
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else{
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var nh=target.countCards('h');
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if(target==player&&player.countCards('h','sadouchengbing')){
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nh--;
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}
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if(nh<num){
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return Math.sqrt(num-nh);
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}
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}
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return 0;
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},
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},
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tag:{
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draw:2
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}
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}
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},
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yihuajiemu:{
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type:'trick',
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fullskin:true,
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modeimage:'boss',
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enable:true,
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filterTarget:function(card,player,target){
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return target!=player&&target.countCards('he');
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},
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guilongzhanyueado:{
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content:function(){
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'step 0'
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if(target.hasSha()){
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target.chooseToUse({name:'sha'},'使用一张杀,或交给'+get.translation(player)+'两张牌');
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}
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else{
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event.directfalse=true;
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}
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'step 1'
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var nh=target.countCards('he');
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if((event.directfalse||!result.bool)&&nh){
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if(nh<=2){
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event.directcards=true;
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}
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else{
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target.chooseCard('he',2,true,'将两张牌交给'+get.translation(player));
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}
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}
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else{
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event.finish();
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}
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'step 2'
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if(event.directcards){
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target.give(target.getCards('he'),player);
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}
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else if(result.bool&&result.cards&&result.cards.length){
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target.give(result.cards,player);
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}
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},
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ai:{
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order:7,
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result:{
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target:function(player,target){
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if(target.hasSha()&&_status.event.getRand()<0.5) return 1;
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return -2;
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}
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}
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}
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},
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guilongzhanyuedao:{
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type:'equip',
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fullimage:true,
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subtype:'equip1',
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distance:{attackFrom:-2},
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skills:[],
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skills:['guilongzhanyuedao'],
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nomod:true,
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nopower:true,
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unique:true,
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ai:{
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equipValue:8
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equipValue:9
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}
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},
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guofengyupao:{
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type:'equip',
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fullimage:true,
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subtype:'equip1',
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distance:{attackFrom:-2},
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skills:[],
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subtype:'equip2',
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nomod:true,
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nopower:true,
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unique:true,
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skills:['guofengyupao'],
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ai:{
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equipValue:8
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equipValue:9
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}
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},
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qimenbagua:{
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type:'equip',
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fullimage:true,
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subtype:'equip1',
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distance:{attackFrom:-2},
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skills:[],
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subtype:'equip2',
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skills:['qimenbagua'],
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nomod:true,
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nopower:true,
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unique:true,
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ai:{
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equipValue:8
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equipValue:9
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}
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},
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chixueqingfeng:{
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type:'equip',
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fullimage:true,
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subtype:'equip1',
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distance:{attackFrom:-2},
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skills:[],
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distance:{attackFrom:-1},
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skills:['chixueqingfeng'],
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nomod:true,
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nopower:true,
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unique:true,
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ai:{
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equipValue:8
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equipValue:9
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}
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},
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chiyanzhenhunqin:{
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type:'equip',
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fullimage:true,
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subtype:'equip1',
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distance:{attackFrom:-2},
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skills:[],
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distance:{attackFrom:-3},
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skills:['chiyanzhenhunqin'],
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nomod:true,
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nopower:true,
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unique:true,
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ai:{
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equipValue:8
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equipValue:5
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}
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},
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juechenjinge:{
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type:'equip',
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fullimage:true,
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subtype:'equip1',
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distance:{attackFrom:-2},
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skills:[],
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subtype:'equip3',
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skills:['juechenjinge'],
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nomod:true,
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nopower:true,
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unique:true,
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ai:{
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equipValue:8
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equipValue:9
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}
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},
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xiuluolianyuji:{
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type:'equip',
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fullimage:true,
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subtype:'equip1',
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distance:{attackFrom:-2},
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skills:[],
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distance:{attackFrom:-3},
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skills:['xiuluolianyuji'],
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nomod:true,
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nopower:true,
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unique:true,
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ai:{
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equipValue:8
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equipValue:9
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}
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},
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xuwangzhimian:{
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fullimage:true,
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subtype:'equip1',
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distance:{attackFrom:-2},
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skills:[],
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skills:['xuwangzhimian'],
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nomod:true,
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nopower:true,
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unique:true,
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ai:{
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equipValue:8
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equipValue:9
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}
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},
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honghuangzhili:{
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@ -669,7 +778,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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cardPack:{
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mode_boss:['honghuangzhili','guilongzhanyueado','guofengyupao','chiyanzhenhunqin','qimenbagua','xuwangzhimian','juechenjinge','xiuluolianyuji','chixueqingfeng']
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mode_boss:['honghuangzhili','guilongzhanyuedao','guofengyupao','chiyanzhenhunqin','qimenbagua','xuwangzhimian','juechenjinge','xiuluolianyuji','chixueqingfeng']
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},
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init:function(){
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for(var i in lib.characterPack.mode_boss){
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@ -1050,10 +1159,55 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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boss:{
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boss_taotie:{
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boss_qiongqi:{
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chongzheng:0,
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loopFirst:function(){
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return game.boss.nextSeat.nextSeat;
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},
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minion:{
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'2':'boss_zhuyin',
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'8':'boss_zhuyin',
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},
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controlid:'shenwuzaishi',
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control:function(){
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return lib.boss.boss_taowu.control.apply(this,arguments);
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},
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init:function(){
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return lib.boss.boss_taowu.init.apply(this,arguments);
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}
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},
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boss_hundun:{
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chongzheng:0,
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loopFirst:function(){
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return game.boss.nextSeat.nextSeat;
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},
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minion:{
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'2':'boss_zhuyin',
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'8':'boss_zhuyin',
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},
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controlid:'shenwuzaishi',
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control:function(){
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return lib.boss.boss_taowu.control.apply(this,arguments);
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},
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init:function(){
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return lib.boss.boss_taowu.init.apply(this,arguments);
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}
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},
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boss_taotie:{
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chongzheng:0,
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loopFirst:function(){
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return game.boss.nextSeat.nextSeat;
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},
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minion:{
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'2':'boss_zhuyin',
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'8':'boss_zhuyin',
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},
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controlid:'shenwuzaishi',
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control:function(){
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return lib.boss.boss_taowu.control.apply(this,arguments);
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},
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init:function(){
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return lib.boss.boss_taowu.init.apply(this,arguments);
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}
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},
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boss_taowu:{
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@ -1114,6 +1268,49 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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},
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init:function(){
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var list=['lebu','bingliang'];
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for(var i=0;i<game.players.length;i++){
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switch(game.players[i].name){
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case 'shen_guanyu':{
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game.players[i].equip(game.createCard('guilongzhanyuedao','spade',5));
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list.push('qinglong');
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break;
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}
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case 'shen_zhugeliang':{
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game.players[i].equip(game.createCard('qimenbagua','spade',2));
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list.push('bagua');
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break;
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}
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case 'shen_zhouyu':{
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game.players[i].equip(game.createCard('chiyanzhenhunqin','diamond',1));
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list.push('zhuque');
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break;
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}
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case 'shen_caocao':{
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game.players[i].equip(game.createCard('juechenjinge','spade',5));
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list.push('jueying');
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break;
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}
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case 'shen_zhaoyun':{
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game.players[i].equip(game.createCard('chixueqingfeng','spade',6));
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list.push('qinggang');
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break;
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}
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case 'shen_lvbu':{
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game.players[i].equip(game.createCard('xiuluolianyuji','diamond',12));
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list.push('fangtian');
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break;
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}
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case 'shen_simayi':{
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game.players[i].equip(game.createCard('xuwangzhimian','diamond',4));
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break;
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}
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case 'shen_lvmeng':{
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game.players[i].equip(game.createCard('guofengyupao','diamond',3));
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break;
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}
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}
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}
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for(var i=0;i<ui.cardPile.childElementCount;i++){
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var node=ui.cardPile.childNodes[i];
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if(node.name=='wuzhong'){
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|
@ -1122,7 +1319,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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else if(node.name=='jiedao'){
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node.init([node.suit,node.number,'yihuajiemu']);
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}
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else if(['lebu','bingliang'].contains(node.name)){
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else if(list.contains(node.name)){
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node.remove();
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}
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}
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|
@ -1281,11 +1478,141 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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xuwangzhimian:{
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trigger:{player:'phaseDrawBegin'},
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forced:true,
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content:function(){
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trigger.num+=2;
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},
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mod:{
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maxHandcard:function(player,num){
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return num-1;
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}
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}
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},
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xiuluolianyuji2:{
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vanish:true,
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trigger:{player:'damageEnd'},
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forced:true,
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popup:false,
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content:function(){
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player.recover();
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}
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},
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xiuluolianyuji:{
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mod:{
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selectTarget:function(card,player,range){
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if(card.name!='sha') return;
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if(range[1]==-1) return;
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range[1]=Infinity;
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}
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},
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trigger:{source:'damageBegin'},
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forced:true,
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filter:function(event){
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return event.card&&event.card.name=='sha';
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},
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content:function(){
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trigger.num++;
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trigger.player.addSkill('xiuluolianyuji2');
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}
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},
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juechenjinge:{
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global:'juechenjinge2'
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},
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juechenjinge2:{
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mod:{
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globalTo:function(from,to,distance){
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return distance+game.countPlayer(function(current){
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if(current==to) return;
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if(current.side!=to.side) return;
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if(current.hasSkill('juechenjinge')) return 1;
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});
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}
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}
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},
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chiyanzhenhunqin:{
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trigger:{source:'damageBefore'},
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forced:true,
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content:function(){
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trigger.nature='fire';
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}
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},
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chixueqingfeng:{
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trigger:{player:'shaBegin'},
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forced:true,
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content:function(){
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trigger.target.addTempSkill('chixueqingfeng2','shaAfter');
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},
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ai:{
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unequip:true,
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skillTagFilter:function(player,tag,arg){
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if(arg&&arg.name=='sha') return true;
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return false;
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||||
}
|
||||
}
|
||||
},
|
||||
chixueqingfeng2:{
|
||||
mod:{
|
||||
cardEnabled:function(){
|
||||
return false;
|
||||
},
|
||||
cardUsable:function(){
|
||||
return false;
|
||||
},
|
||||
cardRespondable:function(){
|
||||
return false;
|
||||
},
|
||||
cardSavable:function(){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
},
|
||||
qimenbagua:{
|
||||
trigger:{target:'shaBefore'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
if(event.player.hasSkillTag('unequip',false,event.card)) return false;
|
||||
return true;
|
||||
},
|
||||
content:function(){
|
||||
trigger.untrigger();
|
||||
trigger.finish();
|
||||
},
|
||||
ai:{
|
||||
effect:{
|
||||
target:function(card,player,target){
|
||||
if(player.hasSkillTag('unequip',false,card)) return;
|
||||
if(card.name=='sha') return 'zerotarget';
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
guilongzhanyuedao:{
|
||||
trigger:{player:'shaBegin'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return event.card&&get.color(event.card)=='red';
|
||||
},
|
||||
content:function(){
|
||||
trigger.directHit=true;
|
||||
}
|
||||
},
|
||||
guofengyupao:{
|
||||
mod:{
|
||||
targetEnabled:function(card,player,target,now){
|
||||
if(player!=target){
|
||||
if(get.type(card)=='trick') return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
boss_chiyan:{
|
||||
trigger:{global:'gameStart'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
unique:true,
|
||||
fixed:true,
|
||||
content:function(){
|
||||
player.smoothAvatar();
|
||||
player.init('boss_zhuque');
|
||||
|
@ -1299,6 +1626,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{player:'dieBegin'},
|
||||
silent:true,
|
||||
unique:true,
|
||||
fixed:true,
|
||||
filter:function(event,player){
|
||||
return player==game.boss;
|
||||
},
|
||||
|
@ -1311,6 +1639,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{global:'dieAfter'},
|
||||
forced:true,
|
||||
priority:-10,
|
||||
fixed:true,
|
||||
globalFixed:true,
|
||||
unique:true,
|
||||
filter:function(event){
|
||||
|
@ -1380,6 +1709,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
global:'boss_chiyan3x',
|
||||
trigger:{player:'dieBegin'},
|
||||
silent:true,
|
||||
fixed:true,
|
||||
unique:true,
|
||||
filter:function(event,player){
|
||||
return player==game.boss;
|
||||
|
@ -1399,6 +1729,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
priority:-10,
|
||||
globalFixed:true,
|
||||
unique:true,
|
||||
fixed:true,
|
||||
filter:function(event){
|
||||
if(lib.config.mode!='boss') return false;
|
||||
return event.player==game.boss&&event.player.hasSkill('boss_chiyan3');
|
||||
|
@ -1451,6 +1782,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{global:'gameStart'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
fixed:true,
|
||||
unique:true,
|
||||
content:function(){
|
||||
player.smoothAvatar();
|
||||
|
@ -1465,6 +1797,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{player:'dieBegin'},
|
||||
silent:true,
|
||||
unique:true,
|
||||
fixed:true,
|
||||
filter:function(event,player){
|
||||
return player==game.boss;
|
||||
},
|
||||
|
@ -1479,6 +1812,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
priority:-10,
|
||||
globalFixed:true,
|
||||
unique:true,
|
||||
fixed:true,
|
||||
filter:function(event){
|
||||
if(lib.config.mode!='boss') return false;
|
||||
return event.player==game.boss&&event.player.hasSkill('boss_qingmu2');
|
||||
|
@ -1546,6 +1880,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
global:'boss_qingmu3x',
|
||||
trigger:{player:'dieBegin'},
|
||||
silent:true,
|
||||
fixed:true,
|
||||
unique:true,
|
||||
filter:function(event,player){
|
||||
return player==game.boss;
|
||||
|
@ -1563,6 +1898,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{global:'dieAfter'},
|
||||
forced:true,
|
||||
priority:-10,
|
||||
fixed:true,
|
||||
globalFixed:true,
|
||||
unique:true,
|
||||
filter:function(event){
|
||||
|
@ -3118,6 +3454,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
forced:true,
|
||||
popup:false,
|
||||
priority:25,
|
||||
fixed:true,
|
||||
filter:function(event,player){
|
||||
if(player.name=='boss_nianshou_heti'||player.storage.boss_nbianshen) return true;
|
||||
return false;
|
||||
|
@ -3242,6 +3579,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
boss_bianshen2:{
|
||||
mode:['boss'],
|
||||
fixed:true,
|
||||
global:'boss_bianshen2x',
|
||||
trigger:{player:'dieBegin'},
|
||||
silent:true,
|
||||
|
@ -3254,6 +3592,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{global:'dieAfter'},
|
||||
forced:true,
|
||||
priority:-10,
|
||||
fixed:true,
|
||||
globalFixed:true,
|
||||
filter:function(event){
|
||||
if(lib.config.mode!='boss') return false;
|
||||
|
@ -3271,6 +3610,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
global:'boss_bianshen3x',
|
||||
trigger:{player:'dieBegin'},
|
||||
silent:true,
|
||||
fixed:true,
|
||||
content:function(){
|
||||
player.hide();
|
||||
game.addVideo('hidePlayer',player);
|
||||
|
@ -3280,6 +3620,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{global:'dieAfter'},
|
||||
forced:true,
|
||||
priority:-10,
|
||||
fixed:true,
|
||||
globalFixed:true,
|
||||
filter:function(event){
|
||||
if(lib.config.mode!='boss') return false;
|
||||
|
@ -3297,6 +3638,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
global:'boss_bianshen4x',
|
||||
trigger:{player:'dieBegin'},
|
||||
silent:true,
|
||||
fixed:true,
|
||||
content:function(){
|
||||
player.hide();
|
||||
game.addVideo('hidePlayer',player);
|
||||
|
@ -3306,6 +3648,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{global:'dieAfter'},
|
||||
forced:true,
|
||||
priority:-10,
|
||||
fixed:true,
|
||||
globalFixed:true,
|
||||
filter:function(event){
|
||||
if(lib.config.mode!='boss') return false;
|
||||
|
@ -4636,6 +4979,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
trigger:{player:'changeHp',global:'boss_baonuwash'},
|
||||
forced:true,
|
||||
priority:100,
|
||||
fixed:true,
|
||||
audio:2,
|
||||
mode:['identity','guozhan','boss','stone'],
|
||||
init:function(player){
|
||||
|
@ -4933,8 +5277,8 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
sadouchengbing_info:'出牌阶段对自己使用,若你的势力为“神”,摸X张牌;否则将你手牌补至X;(X为你的体力上限且至多为5)',
|
||||
yihuajiemu:'移花接木',
|
||||
yihuajiemu_info:'出牌阶段对一名有牌的其他角色使用,令其使用一张【杀】,或交给你两张牌',
|
||||
guilongzhanyueado:'鬼龙斩月刀',
|
||||
guilongzhanyueado_info:'锁定技,你使用的红色【杀】不能被【闪】响应',
|
||||
guilongzhanyuedao:'鬼龙斩月刀',
|
||||
guilongzhanyuedao_info:'锁定技,你使用的红色【杀】不能被【闪】响应',
|
||||
guofengyupao:'国风玉袍',
|
||||
guofengyupao_info:'锁定技,你不能成为其他角色使用普通锦囊牌的目标',
|
||||
chiyanzhenhunqin:'赤焰镇魂琴',
|
||||
|
|
Loading…
Reference in New Issue