This commit is contained in:
libccy 2017-04-15 13:47:45 +08:00
parent d20eabe69e
commit 92d9d89a8f
5 changed files with 112 additions and 35 deletions

View File

@ -381,6 +381,14 @@ game.import('card',function(){
trigger.num++;
},
temp:true,
onremove:function(player){
if(player.node.jiu){
player.node.jiu.delete();
player.node.jiu2.delete();
delete player.node.jiu;
delete player.node.jiu2;
}
},
group:'jiu2'
},
jiu2:{
@ -396,12 +404,6 @@ game.import('card',function(){
content:function(){
game.broadcastAll(function(player){
player.removeSkill('jiu');
if(player.node.jiu){
player.node.jiu.delete();
player.node.jiu2.delete();
delete player.node.jiu;
delete player.node.jiu2;
}
},player);
},
},

View File

@ -1375,12 +1375,6 @@ game.import('card',function(){
if(player.hasSkill('jiu')){
game.broadcastAll(function(player){
player.removeSkill('jiu');
if(player.node.jiu){
player.node.jiu.delete();
player.node.jiu2.delete();
delete player.node.jiu;
delete player.node.jiu2;
}
},player);
event.jiu=true;
}

View File

@ -2187,12 +2187,6 @@ game.import('character',function(){
if(player.hasSkill('jiu')){
game.broadcastAll(function(player){
player.removeSkill('jiu');
if(player.node.jiu){
player.node.jiu.delete();
player.node.jiu2.delete();
delete player.node.jiu;
delete player.node.jiu2;
}
},player);
event.jiu=true;
}

View File

@ -12931,12 +12931,6 @@
if(!_status.video){
game.addVideo('update',this,[this.countCards('h'),this.hp,this.maxHp,this.hujia]);
}
if(this.node.jiu&&!this.hasSkill('jiu')){
this.node.jiu.delete();
this.node.jiu2.delete();
delete this.node.jiu;
delete this.node.jiu2;
}
this.updateMarks();
return this;
},

View File

@ -1064,6 +1064,7 @@ game.import('mode',function(){
game.addBossFellow(7,'boss_yanling');
'step 3'
for(var i=0;i<game.players.length;i++){
if(game.players[i].side) continue;
game.players[i].removeEquipTrigger();
var hej=game.players[i].get('hej');
for(var j=0;j<hej.length;j++){
@ -1133,6 +1134,7 @@ game.import('mode',function(){
game.changeBoss('boss_huoshenzhurong',game.boss.nextSeat);
'step 3'
for(var i=0;i<game.players.length;i++){
if(game.players[i].side) continue;
game.players[i].removeEquipTrigger();
var hej=game.players[i].get('hej');
for(var j=0;j<hej.length;j++){
@ -1217,6 +1219,7 @@ game.import('mode',function(){
game.addBossFellow(7,'boss_shujing');
'step 3'
for(var i=0;i<game.players.length;i++){
if(game.players[i].side) continue;
game.players[i].removeEquipTrigger();
var hej=game.players[i].get('hej');
for(var j=0;j<hej.length;j++){
@ -1286,6 +1289,7 @@ game.import('mode',function(){
game.changeBoss('boss_mushengoumang',game.boss.nextSeat);
'step 3'
for(var i=0;i<game.players.length;i++){
if(game.players[i].side) continue;
game.players[i].removeEquipTrigger();
var hej=game.players[i].get('hej');
for(var j=0;j<hej.length;j++){
@ -1341,7 +1345,12 @@ game.import('mode',function(){
game.log(player,'取消了翻面');
},
ai:{
noturn:true
noturn:true,
effect:{
target:function(card,player,target){
if(get.type(card)=='delay') return 0.5;
}
}
}
},
honghuangzhili:{
@ -1367,7 +1376,28 @@ game.import('mode',function(){
player.removeSkill('honghuangzhili');
}
},
boss_shenen:{},
boss_shenen:{
mode:['boss'],
global:'boss_shenen2'
},
boss_shenen2:{
mod:{
targetInRange:function(card,player){
if(player.side) return true;
},
maxHandcard:function(player,num){
if(!player.side) return num+1;
}
},
trigger:{player:'phaseDrawBegin'},
forced:true,
filter:function(event,player){
return !player.side;
},
content:function(){
trigger.num++;
}
},
boss_fentian:{
trigger:{source:'damageBegin'},
forced:true,
@ -1457,7 +1487,10 @@ game.import('mode',function(){
ai:{
order:6,
result:{
player:1
target:function(player,target){
if(target.isLinked()&&player.isLinked()&&ai.get.damageEffect(player,player,player,'fire')<0) return -1;
return 1;
}
}
}
},
@ -1473,12 +1506,23 @@ game.import('mode',function(){
effect:{
target:function(card,player,target){
if(!game.boss) return;
if(card.name=='tiesuo'){
if(_status.event.player==game.boss) return 'zeroplayertarget';
return 0.5;
}
if(get.tag(card,'damage')||get.tag(card,'recover')){
if(!game.boss.isLinked()||game.hasPlayer(function(current){
if(game.boss.isLinked()&&ai.get.damageEffect(game.boss,player,game.boss,'fire')<0){
if(game.hasPlayer(function(current){
return current.isEnemyOf(game.boss)&&current.isLinked();
})){
return;
}
if(get.tag(card,'natureDamage')&&target.isLinked()){
return;
}
}
if(target.isDying()){
if(player.isEnemyOf(target)) return [0,0,0,1];
if(player.isEnemyOf(target)&&player.hp>=-1) return [0,0,0,1];
return 'zeroplayertarget';
}
return -0.5;
@ -1486,7 +1530,6 @@ game.import('mode',function(){
}
}
}
}
},
boss_huihuo2:{
trigger:{global:'dieAfter'},
@ -1538,7 +1581,56 @@ game.import('mode',function(){
save:true,
}
},
boss_chiyi:{},
boss_chiyi:{
trigger:{player:'phaseBegin'},
forced:true,
filter:function(event,player){
return [3,5,7].contains(game.roundNumber);
},
content:function(){
'step 0'
if(game.roundNumber==3){
var enemies=game.filterPlayer(function(current){
return current.isEnemyOf(player);
});
player.line(enemies,'green');
for(var i=0;i<enemies.length;i++){
enemies[i].addSkill('boss_chiyi2');
}
event.finish();
}
else if(game.roundNumber==5){
event.targets=game.filterPlayer().sortBySeat();
event.num=1;
}
else{
event.targets=game.filterPlayer(function(current){
return current.name=='boss_yanling';
}).sortBySeat();
event.num=5;
}
'step 1'
if(event.targets.length){
var target=event.targets.shift();
player.line(target,'fire');
target.damage(event.num,'fire');
event.redo();
}
}
},
boss_chiyi2:{
mark:true,
marktext:'赤',
intro:{
content:'受到的伤害+1'
},
trigger:{player:'damageBegin'},
forced:true,
popup:false,
content:function(){
trigger.num++;
}
},
boss_buchun:{},
boss_shenbuchun:{},
boss_cuidu:{},
@ -4379,6 +4471,7 @@ game.import('mode',function(){
boss_furan2:'复燃',
boss_furan_info:'当你濒死时,所有敌方角色视为可以将红色牌当【桃】对你使用',
boss_chiyi:'赤仪',
boss_chiyi2:'赤仪',
boss_chiyi_info:'锁定技,从第三轮开始,敌方角色受到的伤害+1第五轮开始时你对所有角色各造成1点火焰伤害第七轮开始时你对焰灵造成5点火焰伤害',
boss_buchun:'布春',
boss_buchun_info:'每两轮限一次出牌阶段若场上有死亡的树精你可以失去1点体力复活所有树精使其回复体力至1点补充手牌至两张若场上没有死亡的树精你可以为一名己方角色回复2点体力',