tempBanSkill修改支持传入数组形式
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@ -7171,20 +7171,27 @@ export class Player extends HTMLDivElement {
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return skill;
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return skill;
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}
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}
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tempBanSkill(skill, expire, log) {
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tempBanSkill(skill, expire, log) {
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if (this.isTempBanned(skill)) return;
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if (Array.isArray(skill)) {
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this.setStorage(`temp_ban_${skill}`, true);
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for (var i = 0; i < skill.length; i++) {
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this.tempBanSkill(skill[i], expire, log);
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}
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}
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else{
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if (this.isTempBanned(skill)) return;
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this.setStorage(`temp_ban_${skill}`, true);
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if (log !== false && this.hasSkill(skill)) game.log(this, '的技能', `#g【${get.translation(skill)}】`, '暂时失效了');
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if (log !== false && this.hasSkill(skill)) game.log(this, '的技能', `#g【${get.translation(skill)}】`, '暂时失效了');
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if (!expire) expire = { global: ['phaseAfter', 'phaseBeforeStart'] };
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if (!expire) expire = { global: ['phaseAfter', 'phaseBeforeStart'] };
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else if (typeof expire == 'string' || Array.isArray(expire)) expire = { global: expire };
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else if (typeof expire == 'string' || Array.isArray(expire)) expire = { global: expire };
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this.when(expire).assign({
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this.when(expire).assign({
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firstDo: true,
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firstDo: true,
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}).vars({
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}).vars({
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bannedSkill: skill,
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bannedSkill: skill,
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}).then(() => {
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}).then(() => {
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delete player.storage[`temp_ban_${bannedSkill}`];
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delete player.storage[`temp_ban_${bannedSkill}`];
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});
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});
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}
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return skill;
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return skill;
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}
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}
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isTempBanned(skill) {
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isTempBanned(skill) {
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