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@ -11,7 +11,7 @@ character.shenhua={
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zhangjiao:['male','qun',3,['leiji','guidao','huangtian'],['zhu']],
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sp_zhangjiao:['male','qun',3,['releiji','guidao','huangtian'],['zhu']],
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// yuji:['male','qun',3,['guhuo']],
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xin_yuji:['male','qun',3,['guhuo']],
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// xin_yuji:['male','qun',3,['guhuo']],
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sp_zhugeliang:['male','shu',3,['huoji','bazhen','kanpo']],
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pangtong:['male','shu',3,['lianhuan','niepan']],
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@ -2949,18 +2949,71 @@ character.shenhua={
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}
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},
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guhuo:{
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trigger:{player:'phaseBegin'},
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forced:true,
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content:function(){
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player.draw();
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player.chooseToDiscard('hej',true).ai=ai.get.disvalue;
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enable:'phaseUse',
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usable:1,
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audio:2,
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filter:function(event,player){
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return player.num('h')>0
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},
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chooseButton:{
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dialog:function(){
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var list=['sha','tao','jiu','taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman'];
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for(var i=0;i<list.length;i++){
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if(i<3){
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list[i]=['基本','',list[i]];
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}
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else{
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list[i]=['锦囊','',list[i]];
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}
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}
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return ui.create.dialog([list,'vcard']);
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},
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filter:function(button,player){
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return lib.filter.filterCard({name:button.link[2]},player,_status.event.getParent());
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},
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check:function(button){
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var player=_status.event.player;
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if(player.num('h','wuzhong')){
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if(player.hp==1&&player.num('tao')){
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return button.link=='tao'?1:0;
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}
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return button.link=='wuzhong'?1:0;
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}
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if(player.hp<player.maxHp){
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if(player.num('h','tao')){
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return button.link=='tao'?1:0;
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}
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}
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},
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backup:function(links,player){
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return {
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filterCard:true,
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selectCard:-1,
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audio:2,
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popname:true,
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viewAs:{name:links[0][2]},
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}
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},
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prompt:function(links,player){
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return '将全部手牌当'+get.translation(links[0][2])+'使用';
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}
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},
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ai:{
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effect:{
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target:function(card){
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if(get.type(card)=='delay') return [0,1];
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order:1,
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result:{
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player:function(player){
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var num=0;
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var cards=player.get('h');
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if(cards.length>=3&&player.hp>=3) return 0;
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for(var i=0;i<cards.length;i++){
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num+=Math.max(0,ai.get.value(cards[i],player,'raw'));
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}
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num/=cards.length;
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num*=Math.min(cards.length,player.hp);
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return 12-num;
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}
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}
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},
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threaten:1.6,
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}
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},
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huangtian:{
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@ -3207,7 +3260,7 @@ character.shenhua={
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huangtian_info:
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'主公技,群雄角色可在他们各自的回合里给你一张【闪】或【闪电】。',
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guhuo_info:
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'锁定技,回合开始阶段,你摸一张牌并弃置区域内的一张牌',
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'每名角色的回合限一次,你可以扣置一张手牌当一张基本牌或非延时类锦囊牌使用或打出。其他角色依次选择是否质疑。一旦有其他角色质疑则翻开此牌:若为假则此牌作废,若为真,则质疑角色获得技能“缠怨”(锁定技,你不能质疑于吉,只要你的体力值为1,你失去你的武将技能)',
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fenji_info:
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'每当一名角色的手牌于回合外被弃置时,你可以失去1点体力,然后该角色摸两张牌。'
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},
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@ -59,7 +59,7 @@ character.sp={
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guansuo:['male','shu',4,['zhengnan','xiefang']],
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tadun:['male','qun',4,['luanzhan']],
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yanbaihu:['male','qun',4,['zhidao','jili']],
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chengyu:['male','wei',3,[]],
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chengyu:['male','wei',3,['shefu','benyu']],
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},
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perfectPair:{
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zhugejin:['zhugeke'],
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@ -80,6 +80,85 @@ character.sp={
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cuiyan:['caocao'],
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},
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skill:{
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shefu:{
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trigger:{player:'phaseEnd'},
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direct:true,
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init:function(player){
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player.storage.shefu=[];
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player.storage.shefu2=[];
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},
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filter:function(event,player){
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return player.num('h')>0;
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},
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intro:{
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content:'cards',
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mark:function(dialog,content,player){
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if(content&&content.length){
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dialog.add(content);
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if(player.isUnderControl(true)){
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var str='';
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for(var i=0;i<player.storage.shefu2.length;i++){
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str+=get.translation(player.storage.shefu2[i]);
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if(i<player.storage.shefu2.length-1){
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str+='、';
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}
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}
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dialog.add('<div class="text center">'+str+'</div>')
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}
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}
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},
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},
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content:function(){
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'step 0'
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var list1=[],list2=[];
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for(var i=0;i<lib.inpile.length;i++){
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var type=get.type(lib.inpile[i]);
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if(type=='basic'){
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list1.push(['基本','',lib.inpile[i]]);
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}
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else if(type=='trick'){
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list2.push(['锦囊','',lib.inpile[i]]);
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}
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}
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player.chooseButton(['是否发动【设伏】?',[list1.concat(list2),'vcard']]).set('filterButton',function(button){
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var player=_status.event.player;
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if(player.storage.shefu2&&player.storage.shefu2.contains(button.link[2])) return false;
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return true;
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}).set('ai',function(button){
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var rand=_status.event.rand;
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switch(button.link[2]){
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case 'sha':return 5+rand[1];
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case 'tao':return 5+rand[2];
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case 'lebu':return 3+rand[3];
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case 'shan':return 4+rand[4];
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case 'wuzhong':return 4+rand[5];
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case 'shunshou':return 3+rand[6];
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case 'nanman':return 2+rand[7];
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case 'wanjian':return 2+rand[8];
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default:return rand[9];
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}
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}).set('rand',[Math.random(),Math.random(),Math.random(),Math.random(),
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Math.random(),Math.random(),Math.random(),Math.random()],Math.random());
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'step 1'
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if(result.bool){
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player.storage.shefu2.push(result.links[0][2]);
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player.logSkill('shefu');
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player.chooseCard('h','选择一张手牌作为“伏兵”',true);
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}
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else{
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event.finish();
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}
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'step 2'
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if(result.bool){
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var card=result.cards[0];
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player.lose(card,ui.special);
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player.storage.shefu.push(card);
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player.syncStorage('shefu');
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player.markSkill('shefu');
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player.$give(card,player);
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}
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}
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},
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jili:{
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trigger:{global:'useCard'},
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forced:true,
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@ -5712,6 +5791,10 @@ character.sp={
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tadun:'蹋顿',
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yanbaihu:'严白虎',
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shefu:'设伏',
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shefu_info:'结束阶段开始时,你可以将一张手牌移出游戏,称为"伏兵"。然后为"伏兵"记录一个基本牌或锦囊牌名称(须与其他"伏兵"记录的名称均不同)。你的回合外,当有其他角色使用与你记录的"伏兵"牌名相同的牌时,你可以令此牌无效,然后将该"伏兵"置入弃牌堆',
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benyu:'贲育',
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benyu_info:'每当你受到伤害后,若你的手牌数不大于伤害来源手牌数,你可以将手牌摸至与伤害来源手牌数相同(最多摸至5张);否则你可以弃置大于伤害来源手牌数的手牌,然后对其造成1点伤害',
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zhidao:'雉盗',
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zhidao_info:'锁定技,当你于你的回合内第一次对区域里有牌的其他角色造成伤害后,你获得其手牌、装备区和判定区里的各一张牌,然后直到回合结束,其他角色不能被选择为你使用牌的目标',
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jili:'寄篱',
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@ -15,7 +15,6 @@ window.noname_update={
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'theme/woodden/style.css',
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'game/game.js',
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'character/yijiang.js',
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'character/shenhua.js',
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'character/sp.js',
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],
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'1.8.12.1':[],
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