This commit is contained in:
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60
card/sp.js
60
card/sp.js
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@ -19,7 +19,15 @@ card.sp={
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type:'equip',
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type:'equip',
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subtype:'equip5',
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subtype:'equip5',
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nomod:true,
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nomod:true,
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skills:['muniu_skill','muniu_skill2','muniu_skill7'],
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onEquip:function(){
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player.markSkill('muniu_skill6');
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},
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onLose:function(){
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player.unmarkSkill('muniu_skill6');
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},
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equipDelay:false,
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loseDelay:false,
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skills:['muniu_skill','muniu_skill2','muniu_skill6','muniu_skill7'],
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ai:{
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ai:{
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basic:{
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basic:{
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equipValue:function(card){
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equipValue:function(card){
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@ -306,11 +314,13 @@ card.sp={
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if(result.bool){
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if(result.bool){
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var card=player.get('e','5');
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var card=player.get('e','5');
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result.targets[0].equip(card);
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result.targets[0].equip(card);
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player.addTempSkill('muniu_skill6','equipAfter');
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player.$give(card,result.targets[0]);
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player.$give(card,result.targets[0]);
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player.line(result.targets,'green');
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player.line(result.targets,'green');
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game.delay();
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game.delay();
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}
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}
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else{
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player.updateMarks();
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}
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},
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},
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ai:{
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ai:{
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save:true,
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save:true,
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@ -384,6 +394,7 @@ card.sp={
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var muniu=player.get('e','5');
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var muniu=player.get('e','5');
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muniu.cards.remove(result.links[0]);
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muniu.cards.remove(result.links[0]);
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lib.skill.muniu_skill.sync(muniu);
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lib.skill.muniu_skill.sync(muniu);
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player.updateMarks();
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}
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}
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},
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},
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ai:{
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ai:{
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@ -447,6 +458,7 @@ card.sp={
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muniu.cards.remove(result.card);
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muniu.cards.remove(result.card);
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lib.skill.muniu_skill.sync(muniu);
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lib.skill.muniu_skill.sync(muniu);
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}
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}
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player.updateMarks();
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}
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}
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}
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}
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},
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},
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@ -466,7 +478,36 @@ card.sp={
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value:-1
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value:-1
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}
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}
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},
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},
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muniu_skill6:{},
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muniu_skill6:{
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mark:true,
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intro:{
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content:function(storage,player){
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var muniu=player.get('e','5');
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if(!muniu||!muniu.cards||!muniu.cards.length) return '共有〇张牌';
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if(player.isUnderControl(true)){
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return get.translation(muniu.cards);
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}
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else{
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return '共有'+get.cnNumber(muniu.cards.length)+'张牌';
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}
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},
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mark:function(dialog,storage,player){
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var muniu=player.get('e','5');
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if(!muniu||!muniu.cards||!muniu.cards.length) return '共有〇张牌';
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if(player.isUnderControl(true)){
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dialog.addAuto(muniu.cards);
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}
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else{
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return '共有'+get.cnNumber(muniu.cards.length)+'张牌';
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}
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},
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markcount:function(storage,player){
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var muniu=player.get('e','5');
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if(muniu&&muniu.cards) return muniu.cards.length;
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return 0;
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}
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}
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},
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muniu_skill7:{
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muniu_skill7:{
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filter:function(){return false},
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filter:function(){return false},
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hiddenCard:function(player,name){
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hiddenCard:function(player,name){
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@ -484,17 +525,17 @@ card.sp={
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forced:true,
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forced:true,
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popup:false,
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popup:false,
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filter:function(event,player){
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filter:function(event,player){
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if(event.type=='equip') return false;
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for(var i=0;i<event.cards.length;i++){
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for(var i=0;i<event.cards.length;i++){
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if(event.cards[i].name=='muniu'&&event.cards[i].original=='e'&&
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if(event.cards[i].name.indexOf('muniu')==0&&event.cards[i].original=='e'){
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player.hasSkill('muniu_skill6')==false&&
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return true;
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get.position(event.cards[i])==='d') return true;
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}
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}
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}
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return false;
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return false;
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},
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},
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content:function(){
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content:function(){
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for(var i=0;i<trigger.cards.length;i++){
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for(var i=0;i<trigger.cards.length;i++){
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if(trigger.cards[i].name=='muniu'&&trigger.cards[i].original=='e'&&
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if(trigger.cards[i].name.indexOf('muniu')==0&&trigger.cards[i].original=='e'){
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player.hasSkill('muniu_skill6')==false){
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var card=trigger.cards[i];
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var card=trigger.cards[i];
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var card2;
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var card2;
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if(card.cards&&card.cards.length){
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if(card.cards&&card.cards.length){
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@ -570,7 +611,8 @@ card.sp={
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muniu_skill2:'流马',
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muniu_skill2:'流马',
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muniu_skill3:'流马',
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muniu_skill3:'流马',
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muniu_skill4:'流马',
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muniu_skill4:'流马',
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muniu_skill6:'流马',
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muniu_skill6:'木牛流马',
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muniu_skill6_bg:'辎',
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muniu_skill4_backup:'流马',
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muniu_skill4_backup:'流马',
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muniu_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
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muniu_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
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muniu_skill_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
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muniu_skill_info:'出牌阶段限一次,你可以将一张手牌扣置于你装备区里的【木牛流马】下,若如此做,你可以将此装备移动到一名其他角色的装备区里;你可以将此装备牌下的牌如手牌般使用或打出。',
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88
card/swd.js
88
card/swd.js
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@ -494,10 +494,16 @@ card.swd={
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type:'equip',
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type:'equip',
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subtype:'equip5',
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subtype:'equip5',
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nomod:true,
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nomod:true,
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onEquip:function(){
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player.markSkill('lianyaohu_skill');
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},
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onLose:function(){
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player.unmarkSkill('lianyaohu_skill');
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},
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ai:{
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ai:{
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equipValue:6
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equipValue:6
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},
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},
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skills:['lianhua','shouna']
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skills:['lianhua','shouna','lianyaohu_skill']
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},
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},
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haotianta:{
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haotianta:{
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fullskin:true,
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fullskin:true,
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@ -1744,6 +1750,32 @@ card.swd={
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},
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},
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},
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},
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skill:{
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skill:{
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lianyaohu_skill:{
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mark:true,
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intro:{
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content:function(storage,player){
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var card=player.get('e','5');
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if(card&&card.storage.shouna&&card.storage.shouna.length){
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return '共有'+get.cnNumber(card.storage.shouna.length)+'张牌';
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}
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return '共有〇张牌';
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},
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mark:function(dialog,storage,player){
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var card=player.get('e','5');
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if(card&&card.storage.shouna&&card.storage.shouna.length){
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dialog.addAuto(card.storage.shouna);
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}
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else{
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return '共有〇张牌';
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}
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},
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markcount:function(storage,player){
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var card=player.get('e','5');
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if(card&&card.storage.shouna) return card.storage.shouna.length;
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return 0;
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}
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}
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},
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_shencaojie:{
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_shencaojie:{
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trigger:{source:'damageBegin'},
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trigger:{source:'damageBegin'},
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direct:true,
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direct:true,
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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player.addSkill('shuchui2');
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player.addSkill('shuchui2');
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player.storage.shuchui2=0;
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player.storage.shuchui2=false;
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event.num=0;
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event.num=0;
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'step 1'
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'step 1'
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var card=player.get('h','sha')[0];
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var card=player.get('h','sha')[0];
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}
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}
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else{
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else{
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if(player.storage.shuchui2){
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if(player.storage.shuchui2){
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player.draw(player.storage.shuchui2);
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player.draw();
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}
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}
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player.removeSkill('shuchui2');
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player.removeSkill('shuchui2');
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event.finish();
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event.finish();
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@ -1884,7 +1916,7 @@ card.swd={
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}
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}
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else{
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else{
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if(player.storage.shuchui2){
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if(player.storage.shuchui2){
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player.draw(player.storage.shuchui2);
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player.draw();
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}
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}
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player.removeSkill('shuchui2');
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player.removeSkill('shuchui2');
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}
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}
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@ -1906,10 +1938,10 @@ card.swd={
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delete player.storage.shuchui2;
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delete player.storage.shuchui2;
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},
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},
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filter:function(event,player){
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filter:function(event,player){
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return event.card&&event.card.name=='sha';
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return event.card&&event.card.name=='sha'&&!player.storage.shuchui2;
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},
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},
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content:function(){
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content:function(){
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player.storage.shuchui2++;
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player.storage.shuchui2=true;
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}
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}
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},
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},
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xuejibingbao:{
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xuejibingbao:{
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@ -2356,6 +2388,7 @@ card.swd={
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return false;
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return false;
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},
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},
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usable:1,
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usable:1,
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delay:false,
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content:function(){
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content:function(){
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"step 0"
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"step 0"
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event.hu=player.get('e','5');
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event.hu=player.get('e','5');
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@ -2391,6 +2424,41 @@ card.swd={
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}
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}
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},
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},
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shouna:{
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shouna:{
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enable:'phaseUse',
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filter:function(event,player){
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return player.num('h')>0;
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},
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usable:1,
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filterCard:true,
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check:function(card){
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return 6-ai.get.value(card);
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},
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filterTarget:function(card,player,target){
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return target!=player&&target.num('h')>0;
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},
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content:function(){
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var card=target.get('h').randomGet();
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var hu=player.get('e','5');
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if(card&&hu){
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if(!hu.storage.shouna){
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hu.storage.shouna=[];
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}
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target.$give(card,player);
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target.lose(card,ui.special);
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hu.storage.shouna.push(card);
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player.updateMarks();
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}
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},
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ai:{
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order:5,
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result:{
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target:function(player,target){
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return -1/Math.sqrt(1+target.num('h'));
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}
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}
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}
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},
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shouna_old:{
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trigger:{global:'discardAfter'},
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trigger:{global:'discardAfter'},
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filter:function(event,player){
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filter:function(event,player){
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if(player.hasSkill('shouna2')) return false;
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if(player.hasSkill('shouna2')) return false;
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@ -4286,7 +4354,7 @@ card.swd={
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fengyinzhidan:'封印之蛋',
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fengyinzhidan:'封印之蛋',
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fengyinzhidan_info:'随机使用三张非延时锦囊牌(随机指定目标)',
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fengyinzhidan_info:'随机使用三张非延时锦囊牌(随机指定目标)',
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shuchui:'鼠槌',
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shuchui:'鼠槌',
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shuchui_info:'出牌阶段限一次,你可以指定一名攻击范围内的角色,依次将手牌中的至多3张杀对该角色使用,杀每造成一次伤害你摸一张牌',
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shuchui_info:'出牌阶段限一次,你可以指定一名攻击范围内的角色,依次将手牌中的至多3张杀对该角色使用,若杀造成了伤害,你摸一张牌',
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zhiluxiaohu:'指路小狐',
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zhiluxiaohu:'指路小狐',
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zhiluxiaohu_info:'出牌阶段对自己使用,视为对一名随机敌方角色使用一张杀,然后摸一张牌',
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zhiluxiaohu_info:'出牌阶段对自己使用,视为对一名随机敌方角色使用一张杀,然后摸一张牌',
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xuejibingbao:'雪肌冰鲍',
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xuejibingbao:'雪肌冰鲍',
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@ -4539,6 +4607,8 @@ card.swd={
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xuanyuanjian2:'轩辕剑',
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xuanyuanjian2:'轩辕剑',
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pangufu:'盘古斧',
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pangufu:'盘古斧',
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lianyaohu:'炼妖壶',
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lianyaohu:'炼妖壶',
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lianyaohu_skill:'炼妖壶',
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lianyaohu_skill_bg:'壶',
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haotianta:'昊天塔',
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haotianta:'昊天塔',
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fuxiqin:'伏羲琴',
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fuxiqin:'伏羲琴',
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shennongding:'神农鼎',
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shennongding:'神农鼎',
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@ -4557,7 +4627,7 @@ card.swd={
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lianhua:'炼化',
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lianhua:'炼化',
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lianhua_info:'出牌阶段限一次,你可以弃置两张炼妖壶中的牌,从牌堆中获得一张与弃置的牌类别均不相同的牌',
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lianhua_info:'出牌阶段限一次,你可以弃置两张炼妖壶中的牌,从牌堆中获得一张与弃置的牌类别均不相同的牌',
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shouna:'收纳',
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shouna:'收纳',
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shouna_info:'当一名其他角色于回合外弃置的卡牌进入弃牌堆后,你可以选择其中的一张放入炼妖壶,每名角色的回合限一次',
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shouna_info:'出牌阶段限一次,你可以弃置一张手牌,并将一名其他角色的一张手牌置入炼妖壶',
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donghuangzhong_info:'回合结束阶段,你可以弃置一张手牌,并选择一名角色将一张随机单体延时锦囊置入其判定区',
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donghuangzhong_info:'回合结束阶段,你可以弃置一张手牌,并选择一名角色将一张随机单体延时锦囊置入其判定区',
|
||||||
xuanyuanjian_info:'锁定技,每当你即将造成一次伤害,你令此伤害加一并变为雷属性,此伤害结算后,你流失一点体力并摸一张牌。任何时候,若你体力值不超过2,则立即失去轩辕剑',
|
xuanyuanjian_info:'锁定技,每当你即将造成一次伤害,你令此伤害加一并变为雷属性,此伤害结算后,你流失一点体力并摸一张牌。任何时候,若你体力值不超过2,则立即失去轩辕剑',
|
||||||
pangufu_info:'锁定技,每当你造成一次伤害,受伤角色须弃置一张牌',
|
pangufu_info:'锁定技,每当你造成一次伤害,受伤角色须弃置一张牌',
|
||||||
|
@ -4568,7 +4638,7 @@ card.swd={
|
||||||
nvwashi_info:'当一名角色濒死时,若你的体力值大于1,你可以失去一点体力并令其回复一点体力',
|
nvwashi_info:'当一名角色濒死时,若你的体力值大于1,你可以失去一点体力并令其回复一点体力',
|
||||||
kongxin_info:'出牌阶段限一次,你可以与一名其他角色进行拼点,若你赢,你可以指定另一名角色视为对方对该角色使用一张杀,否则对方可弃置你一张牌',
|
kongxin_info:'出牌阶段限一次,你可以与一名其他角色进行拼点,若你赢,你可以指定另一名角色视为对方对该角色使用一张杀,否则对方可弃置你一张牌',
|
||||||
fuxiqin_info:'出牌阶段限一次,你可以与一名其他角色进行拼点,若你赢,你可以指定另一名角色视为对方对该角色使用一张杀,否则对方可弃置你一张牌',
|
fuxiqin_info:'出牌阶段限一次,你可以与一名其他角色进行拼点,若你赢,你可以指定另一名角色视为对方对该角色使用一张杀,否则对方可弃置你一张牌',
|
||||||
lianyaohu_info:'当一名其他角色于回合外弃置的卡牌进入弃牌堆后,你将其放入炼妖壶(每回合只发动一次);出牌阶段限一次,你可以弃置两张炼妖壶中的牌,从牌堆中获得一张与弃置的牌类别均不相同的牌',
|
lianyaohu_info:'出牌阶段各限一次,你可以选择一项:1.弃置一张手牌,并将一名其他角色的一张手牌置入炼妖壶;2.弃置两张炼妖壶中的牌,从牌堆中获得一张与弃置的牌类别均不相同的牌',
|
||||||
},
|
},
|
||||||
list:[
|
list:[
|
||||||
['spade',1,'baihupifeng'],
|
['spade',1,'baihupifeng'],
|
||||||
|
|
|
@ -629,7 +629,7 @@ character.extra={
|
||||||
mark:function(dialog,content,player){
|
mark:function(dialog,content,player){
|
||||||
if(content&&content.length){
|
if(content&&content.length){
|
||||||
if(player==game.me||player.isUnderControl()){
|
if(player==game.me||player.isUnderControl()){
|
||||||
dialog.add(content);
|
dialog.addAuto(content);
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
return '共有'+get.cnNumber(content.length)+'张星';
|
return '共有'+get.cnNumber(content.length)+'张星';
|
||||||
|
|
|
@ -1233,7 +1233,7 @@ character.sp={
|
||||||
content:'cards',
|
content:'cards',
|
||||||
mark:function(dialog,content,player){
|
mark:function(dialog,content,player){
|
||||||
if(content&&content.length){
|
if(content&&content.length){
|
||||||
dialog.add(content);
|
dialog.addAuto(content);
|
||||||
if(player.isUnderControl(true)){
|
if(player.isUnderControl(true)){
|
||||||
var str='';
|
var str='';
|
||||||
for(var i=0;i<player.storage.shefu2.length;i++){
|
for(var i=0;i<player.storage.shefu2.length;i++){
|
||||||
|
|
73
game/game.js
73
game/game.js
|
@ -6191,7 +6191,7 @@
|
||||||
"step 0";
|
"step 0";
|
||||||
var next=player.chooseToUse();
|
var next=player.chooseToUse();
|
||||||
if(!lib.config.show_phaseuse_prompt){
|
if(!lib.config.show_phaseuse_prompt){
|
||||||
next.set('prompt',' ');
|
next.set('prompt',false);
|
||||||
}
|
}
|
||||||
"step 1"
|
"step 1"
|
||||||
if(result.bool&&!event.skipped){
|
if(result.bool&&!event.skipped){
|
||||||
|
@ -8266,7 +8266,7 @@
|
||||||
if(cards){
|
if(cards){
|
||||||
var owner=event.source||get.owner(cards[0]);
|
var owner=event.source||get.owner(cards[0]);
|
||||||
if(owner){
|
if(owner){
|
||||||
owner.lose(cards,ui.special);
|
owner.lose(cards,ui.special).set('type','gain');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -8450,8 +8450,11 @@
|
||||||
event.finish();
|
event.finish();
|
||||||
}
|
}
|
||||||
"step 2"
|
"step 2"
|
||||||
player.popup(cards[num].name);
|
|
||||||
var info=get.info(cards[num]);
|
var info=get.info(cards[num]);
|
||||||
|
if(info.loseDelay!=false){
|
||||||
|
player.popup(cards[num].name);
|
||||||
|
game.delayx();
|
||||||
|
}
|
||||||
if(Array.isArray(info.onLose)){
|
if(Array.isArray(info.onLose)){
|
||||||
for(var i=0;i<info.onLose.length;i++){
|
for(var i=0;i<info.onLose.length;i++){
|
||||||
var next=game.createEvent('lose_'+cards[num].name);
|
var next=game.createEvent('lose_'+cards[num].name);
|
||||||
|
@ -8466,7 +8469,6 @@
|
||||||
next.player=player;
|
next.player=player;
|
||||||
next.card=cards[num];
|
next.card=cards[num];
|
||||||
}
|
}
|
||||||
game.delayx();
|
|
||||||
event.num++;
|
event.num++;
|
||||||
event.goto(1);
|
event.goto(1);
|
||||||
},
|
},
|
||||||
|
@ -8790,7 +8792,7 @@
|
||||||
equip:function(){
|
equip:function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
var owner=get.owner(card)
|
var owner=get.owner(card)
|
||||||
if(owner) owner.lose(card,ui.special);
|
if(owner) owner.lose(card,ui.special).set('type','equip');
|
||||||
if(card.clone){
|
if(card.clone){
|
||||||
game.broadcast(function(card,player){
|
game.broadcast(function(card,player){
|
||||||
if(card.clone){
|
if(card.clone){
|
||||||
|
@ -8841,7 +8843,7 @@
|
||||||
next.player=player;
|
next.player=player;
|
||||||
next.card=card;
|
next.card=card;
|
||||||
}
|
}
|
||||||
game.delayx();
|
if(info.equipDelay!='false') game.delayx();
|
||||||
}
|
}
|
||||||
delete player.equiping;
|
delete player.equiping;
|
||||||
"step 3"
|
"step 3"
|
||||||
|
@ -9560,10 +9562,14 @@
|
||||||
updateMarks:function(){
|
updateMarks:function(){
|
||||||
for(var i in this.marks){
|
for(var i in this.marks){
|
||||||
if(i=='ghujia'||(!this.marks[i].querySelector('.image')&&lib.skill[i]&&
|
if(i=='ghujia'||(!this.marks[i].querySelector('.image')&&lib.skill[i]&&
|
||||||
lib.skill[i].intro&&!lib.skill[i].intro.nocount&&this.storage[i])){
|
lib.skill[i].intro&&!lib.skill[i].intro.nocount&&
|
||||||
|
(this.storage[i]||lib.skill[i].intro.markcount))){
|
||||||
this.marks[i].classList.add('overflowmark')
|
this.marks[i].classList.add('overflowmark')
|
||||||
var num=0;
|
var num=0;
|
||||||
if(typeof this.storage[i+'_markcount']=='number'){
|
if(typeof lib.skill[i].intro.markcount=='function'){
|
||||||
|
num=lib.skill[i].intro.markcount(this.storage[i],this);
|
||||||
|
}
|
||||||
|
else if(typeof this.storage[i+'_markcount']=='number'){
|
||||||
num=this.storage[i+'_markcount'];
|
num=this.storage[i+'_markcount'];
|
||||||
}
|
}
|
||||||
else if(i=='ghujia'){
|
else if(i=='ghujia'){
|
||||||
|
@ -14234,6 +14240,14 @@
|
||||||
addSmall:function(item,noclick){
|
addSmall:function(item,noclick){
|
||||||
return this.add(item,noclick,true);
|
return this.add(item,noclick,true);
|
||||||
},
|
},
|
||||||
|
addAuto:function(content){
|
||||||
|
if(content&&content.length>4&&!this._hovercustomed){
|
||||||
|
this.addSmall(content);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
this.add(content);
|
||||||
|
}
|
||||||
|
},
|
||||||
open:function(){
|
open:function(){
|
||||||
if(this.noopen) return;
|
if(this.noopen) return;
|
||||||
for(var i=0;i<ui.dialogs.length;i++){
|
for(var i=0;i<ui.dialogs.length;i++){
|
||||||
|
@ -33172,12 +33186,7 @@
|
||||||
content=[content];
|
content=[content];
|
||||||
}
|
}
|
||||||
if(dialog&&get.itemtype(content)=='cards'){
|
if(dialog&&get.itemtype(content)=='cards'){
|
||||||
if(content.length>6&&!dialog._hovercustomed){
|
dialog.addAuto(content);
|
||||||
dialog.addSmall(content);
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
dialog.add(content);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
if(content&&content.length){
|
if(content&&content.length){
|
||||||
|
@ -33191,12 +33200,7 @@
|
||||||
content=[content];
|
content=[content];
|
||||||
}
|
}
|
||||||
if(dialog&&get.itemtype(content)=='players'){
|
if(dialog&&get.itemtype(content)=='players'){
|
||||||
if(content.length>6&&!dialog._hovercustomed){
|
dialog.addAuto(content);
|
||||||
dialog.addSmall(content);
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
dialog.add(content);
|
|
||||||
}
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
|
@ -33501,34 +33505,7 @@
|
||||||
else{
|
else{
|
||||||
uiintro.add(get.translation(node));
|
uiintro.add(get.translation(node));
|
||||||
}
|
}
|
||||||
if(node.name.indexOf('muniu')==0&&get.position(node)=='e'){
|
if(lib.translate[name+'_info']){
|
||||||
var num=0;
|
|
||||||
if(node.cards){
|
|
||||||
num=node.cards.length;
|
|
||||||
}
|
|
||||||
if(get.owner(node)==game.me&&num){
|
|
||||||
uiintro.add(node.cards,true,num>4);
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
uiintro.add('<div class="text center">'+'共有'+get.cnNumber(num)+'张牌'+'</div>');
|
|
||||||
}
|
|
||||||
if(node.name!='muniu'){
|
|
||||||
uiintro.add('<div class="text">'+lib.translate[node.name+'_info'].slice(81)+'</div>');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if(node.name=='lianyaohu'&&get.position(node)=='e'){
|
|
||||||
var num=0;
|
|
||||||
if(node.storage.shouna){
|
|
||||||
num=node.storage.shouna.length;
|
|
||||||
}
|
|
||||||
if(num){
|
|
||||||
uiintro.add(node.storage.shouna,true,num>4);
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
uiintro.add('<div class="text center">炼妖壶内没有牌</div>');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if(lib.translate[name+'_info']){
|
|
||||||
if(get.subtype(node)=='equip1'){
|
if(get.subtype(node)=='equip1'){
|
||||||
var added=false;
|
var added=false;
|
||||||
if(lib.card[node.name]&&lib.card[node.name].distance){
|
if(lib.card[node.name]&&lib.card[node.name].distance){
|
||||||
|
|
|
@ -1,36 +1,37 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.6.4',
|
version:'1.9.6.4',
|
||||||
update:'1.9.6.2',
|
update:'1.9.6.4',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
'bug修复',
|
'bug修复',
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
'game/game.js',
|
// 'game/game.js',
|
||||||
'game/package.js',
|
// 'game/package.js',
|
||||||
'game/asset.js',
|
// 'game/asset.js',
|
||||||
'card/hearth.js',
|
// 'card/hearth.js',
|
||||||
'card/swd.js',
|
// 'card/swd.js',
|
||||||
'card/guozhan.js',
|
// 'card/sp.js',
|
||||||
'character/rank.js',
|
// 'card/guozhan.js',
|
||||||
'character/ow.js',
|
// 'character/rank.js',
|
||||||
'character/hearth.js',
|
// 'character/ow.js',
|
||||||
'character/sp.js',
|
// 'character/hearth.js',
|
||||||
'character/xianjian.js',
|
// 'character/sp.js',
|
||||||
'character/refresh.js',
|
// 'character/xianjian.js',
|
||||||
'character/shenhua.js',
|
// 'character/refresh.js',
|
||||||
'character/swd.js',
|
// 'character/shenhua.js',
|
||||||
'character/yxs.js',
|
// 'character/swd.js',
|
||||||
'character/yijiang.js',
|
// 'character/yxs.js',
|
||||||
'character/extra.js',
|
// 'character/yijiang.js',
|
||||||
'mode/boss.js',
|
// 'character/extra.js',
|
||||||
'mode/versus.js',
|
// 'mode/boss.js',
|
||||||
|
// 'mode/versus.js',
|
||||||
// 'mode/guozhan.js',
|
// 'mode/guozhan.js',
|
||||||
// 'mode/identity.js',
|
// 'mode/identity.js',
|
||||||
// 'mode/stone.js',
|
// 'mode/stone.js',
|
||||||
// 'theme/simple/style.css',
|
// 'theme/simple/style.css',
|
||||||
// 'layout/default/layout.css',
|
// 'layout/default/layout.css',
|
||||||
// 'layout/long/layout.css',
|
// 'layout/long/layout.css',
|
||||||
'layout/long2/layout.css',
|
// 'layout/long2/layout.css',
|
||||||
// 'layout/mobile/layout.css',
|
// 'layout/mobile/layout.css',
|
||||||
// 'layout/newlayout/global.css',
|
// 'layout/newlayout/global.css',
|
||||||
// 'layout/mode/stone.css',
|
// 'layout/mode/stone.css',
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 118 KiB |
Loading…
Reference in New Issue