消灭lib.element遍历

This commit is contained in:
Spmario233 2023-10-18 12:07:33 +08:00
parent 638ac38f21
commit 9123425a7c
12 changed files with 90 additions and 341 deletions

View File

@ -4483,37 +4483,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(list.length>=result.score) list=list.randomGets(result.score); if(list.length>=result.score) list=list.randomGets(result.score);
else list.addArray(list2.randomGets(result.score-list.length)); else list.addArray(list2.randomGets(result.score-list.length));
list.sort(); list.sort();
event.videoId=lib.status.videoId++; var next=player.chooseButton([
var func=function(id,list){ '控物:请选择一项',
var choiceList=ui.create.dialog('控物:请选择一项','forcebutton'); [list.map(i=>{
choiceList.videoId=id; return [i,lib.skill.yukito_kongwu.moves[i].prompt];
for(var ii=0;ii<list.length;ii++){ }),'textbutton'],
var i=list[ii]; ]);
var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">';
var bool=lib.skill.yukito_kongwu.moves[i].filter(player);
if(!bool) str+='<div style="opacity:0.5">';
str+=lib.skill.yukito_kongwu.moves[i].prompt;
if(!bool) str+='</div>';
str+='</div>';
var next=choiceList.add(str);
next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
next.firstChild.link=i;
for(var j in lib.element.button){
next[j]=lib.element.button[j];
}
choiceList.buttons.add(next.firstChild);
}
return choiceList;
};
if(player.isOnline2()){
player.send(func,event.videoId,list);
}
event.dialog=func(event.videoId,list);
if(player!=game.me||_status.auto){
event.dialog.style.display='none';
}
var next=player.chooseButton();
next.set('dialog',event.videoId);
next.set('forced',true); next.set('forced',true);
next.set('filterButton',function(button){ next.set('filterButton',function(button){
return lib.skill.yukito_kongwu.moves[button.link].filter(_status.event.player); return lib.skill.yukito_kongwu.moves[button.link].filter(_status.event.player);
@ -4523,10 +4498,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return Math.random(); return Math.random();
}); });
"step 2" "step 2"
if(player.isOnline2()){
player.send('closeDialog',event.videoId);
}
event.dialog.close();
var num=result.links[0]; var num=result.links[0];
switch(num){ switch(num){
case 0:event.goto(3);break; case 0:event.goto(3);break;
@ -4944,35 +4915,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}, },
chooseButton:{ chooseButton:{
dialog:function(event,player){ dialog:function(event,player){
var dialog=ui.create.dialog('游凤','hidden'); const dialog=ui.create.dialog('游凤','hidden');
const equips=[];
if(player.storage.chihaya_youfeng){ if(player.storage.chihaya_youfeng){
var table=document.createElement('div'); for(let i=1;i<6;i++){
table.classList.add('add-setting');
table.style.margin='0';
table.style.width='100%';
table.style.position='relative';
for(var i=1;i<6;i++){
if(!player.hasEnabledSlot(i)) continue; if(!player.hasEnabledSlot(i)) continue;
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode'); equips.push([i,get.translation('equip'+i)]);
td.innerHTML='<span>'+get.translation('equip'+i)+'</span>';
td.link=i;
td.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
for(var j in lib.element.button){
td[j]=lib.element.button[i];
}
table.appendChild(td);
dialog.buttons.add(td);
} }
dialog.content.appendChild(table); if(equips.length>0) dialog.add([equips,'tdnodes'])
} }
var type=player.storage.chihaya_youfeng?'basic':'trick'; const type=player.storage.chihaya_youfeng?'basic':'trick';
var list=[]; const list=[];
for(var name of lib.inpile){ for(const name of lib.inpile){
if(get.type(name)!=type) continue; if(get.type(name)!=type) continue;
if(event.filterCard({name:name,isCard:true},player,event)){ if(event.filterCard({name:name,isCard:true},player,event)){
list.push([type,'',name]); list.push([type,'',name]);
if(name=='sha'){ if(name=='sha'){
for(var j of lib.inpile_nature) list.push([type,'',name,j]); for(let j of lib.inpile_nature) list.push([type,'',name,j]);
} }
} }
} }

View File

@ -4481,7 +4481,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}; };
"step 3" "step 3"
if(!result.bool){ if(!result.bool){
lib.element.player.die.apply(target,[]); lib.element.Player.prototype.die.apply(target,[]);
} }
}, },
sub:true, sub:true,

View File

@ -4863,23 +4863,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
(player.isDisabledJudge()?list2:list1).push(-1); (player.isDisabledJudge()?list2:list1).push(-1);
var addTable=function(list,bool){ var addTable=function(list,bool){
var table=document.createElement('div'); const adds=[];
table.classList.add('add-setting');
table.style.margin='0';
table.style.width='100%';
table.style.position='relative';
for(var i of list){ for(var i of list){
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode'); adds.push([[i,bool],(i>0?get.translation('equip'+i)+'栏':'判定区')]);
td.innerHTML='<span>'+(i>0?get.translation('equip'+i)+'栏':'判定区')+'</span>';
td.link=[i,bool];
td.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
for(var j in lib.element.button){
td[j]=lib.element.button[j];
}
table.appendChild(td);
dialog.buttons.add(td);
} }
dialog.content.appendChild(table); dialog.add([adds,'tdnodes'])
} }
if(list1.length){ if(list1.length){
dialog.addText('未废除'); dialog.addText('未废除');
@ -6061,38 +6049,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event.cardname=player.storage.dunshi_damage; event.cardname=player.storage.dunshi_damage;
player.removeSkill('dunshi_damage'); player.removeSkill('dunshi_damage');
event.target=trigger.source; event.target=trigger.source;
event.videoId=lib.status.videoId++; var card=get.translation(trigger.source),card2=get.translation(event.cardname),card3=get.translation(trigger.player);
var func=function(card,id,card2,card3){ var list=[
var list=[ '防止即将对'+card3+'造成的伤害,并令'+card+'获得一个技能名中包含“仁/义/礼/智/信”的技能',
'防止即将对'+card3+'造成的伤害,并令'+card+'获得一个技能名中包含“仁/义/礼/智/信”的技能', '从〖遁世〗中删除【'+card2+'】并获得一枚“席”',
'从〖遁世〗中删除【'+card2+'】并获得一枚“席”', '减1点体力上限然后摸等同于“席”数的牌',
'减1点体力上限然后摸等同于“席”数的牌', ];
]; var next=player.chooseButton([
var choiceList=ui.create.dialog('遁世:请选择两项'); '遁世:请选择两项',
choiceList.videoId=id; [list.map((item,i)=>{
for(var i=0;i<list.length;i++){ return [i,item];
var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">'; }),'textbutton']
str+=list[i]; ]);
str+='</div>';
var next=choiceList.add(str);
next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
next.firstChild.link=i;
for(var j in lib.element.button){
next[j]=lib.element.button[j];
}
choiceList.buttons.add(next.firstChild);
}
return choiceList;
};
if(player.isOnline2()){
player.send(func,get.translation(trigger.source),event.videoId,get.translation(event.cardname),get.translation(trigger.player));
}
event.dialog=func(get.translation(trigger.source),event.videoId,get.translation(event.cardname),get.translation(trigger.player));
if(player!=game.me||_status.auto){
event.dialog.style.display='none';
}
var next=player.chooseButton();
next.set('dialog',event.videoId);
next.set('forced',true); next.set('forced',true);
next.set('selectButton',2); next.set('selectButton',2);
next.set('ai',function(button){ next.set('ai',function(button){
@ -6113,10 +6081,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
} }
}); });
'step 1' 'step 1'
if(player.isOnline2()){
player.send('closeDialog',event.videoId);
}
event.dialog.close();
event.links=result.links.sort(); event.links=result.links.sort();
for(var i of event.links){ for(var i of event.links){
game.log(player,'选择了','#g【遁世】','的','#y选项'+get.cnNumber(i+1,true)); game.log(player,'选择了','#g【遁世】','的','#y选项'+get.cnNumber(i+1,true));
@ -10076,7 +10040,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
str+=strx; str+=strx;
if(i!='jiu') str+='/'; if(i!='jiu') str+='/';
} }
str+=',然后当前回合角色于本回合内下一次造成伤害时,你选择两项:⒈防止此伤害。系统从技能名中包含“仁/义/礼/智/信”字样的技能中随机选择三个其未拥有的技能,然后你令当前回合角色获得其中一个技能。⒉从〖遁世〗中删除你本次使用或打出的牌并获得一个“赂”。⒊减1点体力上限并摸X张牌X为你的“赂”数)。'; str+=',然后当前回合角色于本回合内下一次造成伤害时,你选择两项:⒈防止此伤害。系统从技能名中包含“仁/义/礼/智/信”字样的技能中随机选择三个其未拥有的技能,然后你令当前回合角色获得其中一个技能。⒉从〖遁世〗中删除你本次使用或打出的牌并获得一个“席”。⒊减1点体力上限并摸X张牌X为你的“席”数)。';
return str; return str;
}, },
dcporui:function(player){ dcporui:function(player){

View File

@ -5511,24 +5511,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
var dialog=ui.create.dialog('集兵','hidden'); var dialog=ui.create.dialog('集兵','hidden');
if(event.filterCard({name:'sha'},player,event)&&event.filterCard({name:'shan'},player,event)){ if(event.filterCard({name:'sha'},player,event)&&event.filterCard({name:'shan'},player,event)){
dialog._chooseButton=2; dialog._chooseButton=2;
var table=document.createElement('div');
table.classList.add('add-setting');
table.style.margin='0';
table.style.width='100%';
table.style.position='relative';
var list=['sha','shan']; var list=['sha','shan'];
for(var i of list){ dialog.add([list.map(i=>{
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode'); return [i,get.translation(i)];
td.innerHTML='<span>'+get.translation(i)+'</span>'; }),'tdnodes']);
td.link=i;
td.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
for(var j in lib.element.button){
td[j]=lib.element.button[j];
}
table.appendChild(td);
dialog.buttons.add(td);
}
dialog.content.appendChild(table);
} }
else dialog._cardName=event.filterCard({name:'sha'},player,event)?'sha':'shan'; else dialog._cardName=event.filterCard({name:'sha'},player,event)?'sha':'shan';
dialog.add(player.getExpansions('jibing')); dialog.add(player.getExpansions('jibing'));
@ -13953,21 +13939,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'摸一张牌并视为使用一张【杀】', '摸一张牌并视为使用一张【杀】',
]; ];
var choiceList=ui.create.dialog('知略失去1点体力并...','forcebutton','hidden'); var choiceList=ui.create.dialog('知略失去1点体力并...','forcebutton','hidden');
for(var i=0;i<list.length;i++){ choiceList.add([list.map((item,i)=>{
var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">'; return [i,item];
var bool=lib.skill.xinzhilve.chooseButton.filter({link:i},player); }),'textbutton']);
if(!bool) str+='<div style="opacity:0.5">';
str+=list[i];
if(!bool) str+='</div>';
str+='</div>';
var next=choiceList.add(str);
next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
next.firstChild.link=i;
for(var j in lib.element.button){
next[j]=lib.element.button[i];
}
choiceList.buttons.add(next.firstChild);
}
return choiceList; return choiceList;
}, },
filter:function(button,player){ filter:function(button,player){

View File

@ -5523,19 +5523,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
table.style.width='100%'; table.style.width='100%';
table.style.position='relative'; table.style.position='relative';
var list=['摸牌','造成伤害']; var list=['摸牌','造成伤害'];
for(var i=0;i<list.length;i++){ dialog.add([list.map((item,i)=>{
if(player.hasSkill('xinpaiyi_'+i)) continue; return [i,item];
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode'); }),'tdnodes']);
td.innerHTML='<span>'+(list[i])+'</span>';
td.link=i;
td.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
for(var j in lib.element.button){
td[j]=lib.element.button[j];
}
table.appendChild(td);
dialog.buttons.add(td);
}
dialog.content.appendChild(table);
dialog.add(player.getExpansions('xinquanji')); dialog.add(player.getExpansions('xinquanji'));
return dialog; return dialog;
}, },

View File

@ -4765,21 +4765,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'将两张牌交给一名其他角色并获得其装备区内的一张牌', '将两张牌交给一名其他角色并获得其装备区内的一张牌',
]; ];
var choiceList=ui.create.dialog('睦阵:请选择一项','hidden'); var choiceList=ui.create.dialog('睦阵:请选择一项','hidden');
for(var i=0;i<list.length;i++){ choiceList.add([list.map((item,i)=>{
var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">'; return [i,item];
var bool=lib.skill.muzhen.chooseButton.filter({link:i},player); }),'textbutton']);
if(!bool) str+='<div style="opacity:0.5">';
str+=list[i];
if(!bool) str+='</div>';
str+='</div>';
var next=choiceList.add(str);
next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
next.firstChild.link=i;
for(var j in lib.element.button){
next[j]=lib.element.button[j];
}
choiceList.buttons.add(next.firstChild);
}
return choiceList; return choiceList;
}, },
filter:function(button,player){ filter:function(button,player){

View File

@ -12350,24 +12350,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
chooseButton:{ chooseButton:{
dialog:function(event,player){ dialog:function(event,player){
var dialog=ui.create.dialog('游龙','hidden'); var dialog=ui.create.dialog('游龙','hidden');
var table=document.createElement('div'); const equips=[];
table.classList.add('add-setting'); for(let i=1;i<6;i++){
table.style.margin='0';
table.style.width='100%';
table.style.position='relative';
for(var i=1;i<6;i++){
if(!player.hasEnabledSlot(i)) continue; if(!player.hasEnabledSlot(i)) continue;
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode'); equips.push([i,get.translation('equip'+i)]);
td.innerHTML='<span>'+get.translation('equip'+i)+'</span>';
td.link=i;
td.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
for(var j in lib.element.button){
td[j]=lib.element.button[j];
}
table.appendChild(td);
dialog.buttons.add(td);
} }
dialog.content.appendChild(table); if(equips.length>0) dialog.add([equips,'tdnodes'])
var type=player.storage.youlong?'basic':'trick'; var type=player.storage.youlong?'basic':'trick';
var list=[]; var list=[];
for(var name of lib.inpile){ for(var name of lib.inpile){
@ -20405,40 +20393,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
event._result={bool:true,links:[0]}; event._result={bool:true,links:[0]};
return; return;
} }
event.videoId=lib.status.videoId++; var list=[
var func=function(card,id,bool){ '令自己摸一张牌',
var list=[ '令XXX摸两张牌',
'令自己摸一张牌', '令XXX回复1点体力',
'令XXX摸两张牌', ];
'令XXX回复1点体力', var card=get.translation(trigger.player);
]; var next=player.chooseButton([
var choiceList=ui.create.dialog('【礼下】:请选择一至两项','forcebutton'); '【礼下】:请选择一至两项',
choiceList.videoId=id; [list.map((item,index)=>{
for(var i=0;i<list.length;i++){ return [index,item.replace(/XXX/g,card)]
list[i]=list[i].replace(/XXX/g,card); }),'textbutton']
var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">'; ],true,[1,2]);
if(i==2&&!bool) str+='<div style="opacity:0.5">';
str+=list[i];
if(i==2&&!bool) str+='</div>';
str+='</div>';
var next=choiceList.add(str);
next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
next.firstChild.link=i;
for(var j in lib.element.button){
next[j]=lib.element.button[j];
}
choiceList.buttons.add(next.firstChild);
}
return choiceList;
};
if(player.isOnline2()){
player.send(func,get.translation(trigger.player),event.videoId,trigger.player.isDamaged());
}
event.dialog=func(get.translation(trigger.player),event.videoId,trigger.player.isDamaged());
if(player!=game.me||_status.auto){
event.dialog.style.display='none';
}
var next=player.chooseButton(true,[1,2]);
next.set('dialog',event.videoId); next.set('dialog',event.videoId);
next.set('filterButton',function(button){ next.set('filterButton',function(button){
if(button.link==2){ if(button.link==2){
@ -20454,12 +20420,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
return button.link*Math.random(); return button.link*Math.random();
}); });
"step 1" "step 1"
if(event.videoId!=undefined){
if(player.isOnline2()){
player.send('closeDialog',event.videoId);
}
event.dialog.close();
}
var map=[ var map=[
function(trigger,player,event){ function(trigger,player,event){
player.draw(); player.draw();

View File

@ -7816,34 +7816,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.control=="手动分配"){ if(result.control=="手动分配"){
event.goto(8); event.goto(8);
} }
else if(!_status.connectMode){
var choiceList=ui.create.dialog('请选择一种方案','hidden','forcebutton');
for(var i=0;i<event.getedResult.length;i++){
var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">方案'+get.cnNumber(i+1,true);
str+='<br>第一组:';
var current=event.getedResult[i];
str+=get.translation(current[0]);
str+='<br>第二组:';
str+=get.translation(current[1]);
if(current[2].length){
str+='<br>剩余:';
str+=get.translation(current[2]);
}
str+='</div>';
var next=choiceList.add(str);
next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
next.firstChild.link=i;
for(var j in lib.element.button){
next[j]=lib.element.button[j];
}
choiceList.buttons.add(next.firstChild);
}
event.choiceList=choiceList;
target.chooseButton(choiceList,true);
}
"step 4" "step 4"
if(result.bool&&result.links) event.index=result.links[0]; event.index=0;
else event.index=0;
event.togain=event.getedResult[event.index]; event.togain=event.getedResult[event.index];
target.showCards(event.togain[0],get.translation(target)+'分出的第一份牌'); target.showCards(event.togain[0],get.translation(target)+'分出的第一份牌');
"step 5" "step 5"

View File

@ -9218,39 +9218,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
if(result.index==1) player.loseMaxHp(); if(result.index==1) player.loseMaxHp();
else player.loseHp(); else player.loseHp();
'step 2' 'step 2'
event.videoId=lib.status.videoId++; var list=[
var func=function(player,id){ '选项一:摸两张牌',
var list=[ '选项二对一名其他角色造成1点伤害且本回合对其使用【杀】无距离和次数限制',
'选项一:摸两张牌', '选项三:本回合手牌上限视为无限',
'选项二对一名其他角色造成1点伤害且本回合对其使用【杀】无距离和次数限制', '选项四:获得一名其他角色区域内的一张牌',
'选项三:本回合手牌上限视为无限', '选项五:令一名其他角色将手牌数摸至体力上限(至多摸至五张)',
'选项四:获得一名其他角色区域内的一张牌', ];
'选项五:令一名其他角色将手牌数摸至体力上限(至多摸至五张)', var next=player.chooseButton([
]; '玉陨:请选择一'+(player.getDamagedHp()>0?('至'+get.cnNumber(player.getDamagedHp()+1)):'')+'项',
var choiceList=ui.create.dialog('玉陨:请选择一'+(player.getDamagedHp()>0?('至'+get.cnNumber(player.getDamagedHp()+1)):'')+'项'); [list.map((item,i)=>{
choiceList.videoId=id; return [i,item];
for(var i=0;i<list.length;i++){ }),'textbutton']
var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">'; ]);
str+=list[i];
str+='</div>';
var next=choiceList.add(str);
next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
next.firstChild.link=i;
for(var j in lib.element.button){
next[j]=lib.element.button[j];
}
choiceList.buttons.add(next.firstChild);
}
return choiceList;
};
if(player.isOnline2()){
player.send(func,player,event.videoId);
}
event.dialog=func(player,event.videoId);
if(player!=game.me||_status.auto){
event.dialog.style.display='none';
}
var next=player.chooseButton();
next.set('dialog',event.videoId); next.set('dialog',event.videoId);
next.set('forced',true); next.set('forced',true);
next.set('ai',function(button){ next.set('ai',function(button){
@ -9293,10 +9273,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}); });
if(player.getDamagedHp()>0) next.set('selectButton',[1,1+player.getDamagedHp()]); if(player.getDamagedHp()>0) next.set('selectButton',[1,1+player.getDamagedHp()]);
'step 3' 'step 3'
if(player.isOnline2()){
player.send('closeDialog',event.videoId);
}
event.dialog.close();
result.links.sort(); result.links.sort();
for(var i of result.links) game.log(player,'选择了','#g【玉陨】','的','#y选项'+get.cnNumber(1+i,true)) for(var i of result.links) game.log(player,'选择了','#g【玉陨】','的','#y选项'+get.cnNumber(1+i,true))
event.links=result.links; event.links=result.links;
@ -10246,26 +10222,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'选择手牌数大于你的一名角色', '选择手牌数大于你的一名角色',
'选择装备数大于你的一名角色', '选择装备数大于你的一名角色',
]; ];
var choiceList=ui.create.dialog('尊位:清选择一项','forcebutton','hidden'); var choiceList=ui.create.dialog('尊位:请选择一项','forcebutton','hidden');
for(var i=0;i<list.length;i++){ choiceList.add([list.map((item,i)=>{
if(player.storage.zunwei&&player.storage.zunwei.contains(i)) continue; return [i,item];
var bool=game.hasPlayer(function(current){ }),'textbutton'])
return current!=player&&lib.skill.zunwei.backups[i].filterTarget(null,player,current);
});
var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">';
if(!bool) str+='<div style="opacity:0.5">';
str+=list[i];
if(!bool) str+='</div>';
str+='</div>';
var next=choiceList.add(str);
next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
next.firstChild.link=i;
next.firstChild._filterButton=bool;
for(var j in lib.element.button){
next[j]=lib.element.button[j];
}
choiceList.buttons.add(next.firstChild);
}
return choiceList; return choiceList;
}, },
filter:function(button){ filter:function(button){

View File

@ -10094,21 +10094,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
'选择体力值最大的一名角色', '选择体力值最大的一名角色',
]; ];
var choiceList=ui.create.dialog('散谣:请选择一项','forcebutton','hidden'); var choiceList=ui.create.dialog('散谣:请选择一项','forcebutton','hidden');
for(var i=0;i<list.length;i++){ choiceList.add([list.map((item,i)=>{
var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">'; return [i,item];
var bool=lib.skill.olsanyao.chooseButton.filter({link:i},player); }),'textbutton']);
if(!bool) str+='<div style="opacity:0.5">';
str+=list[i];
if(!bool) str+='</div>';
str+='</div>';
var next=choiceList.add(str);
next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
next.firstChild.link=i;
for(var j in lib.element.button){
next[j]=lib.element.button[j];
}
choiceList.buttons.add(next.firstChild);
}
return choiceList; return choiceList;
}, },
filter:function(button,player){ filter:function(button,player){

View File

@ -8991,7 +8991,7 @@
} }
} }
if(lib.assetURL.includes('com.widget.noname.qingyao')){ if(lib.assetURL.includes('com.widget.noname.qingyao')||lib.assetURL.includes('online.nonamekill.android')){
alert('您正在一个不受信任的闭源客户端上运行《无名杀》。建议您更换为其他开源的无名杀客户端,避免给您带来不必要的损失。'); alert('您正在一个不受信任的闭源客户端上运行《无名杀》。建议您更换为其他开源的无名杀客户端,避免给您带来不必要的损失。');
} }
@ -60048,7 +60048,8 @@
} }
tr.appendChild(td); tr.appendChild(td);
td=document.createElement('td'); td=document.createElement('td');
td.innerHTML=`${node.countCards('h')}/${node.getHandcardLimit()}`; let handcardLimit=node.getHandcardLimit();
td.innerHTML=`${node.countCards('h')}/${handcardLimit>=114514?'∞':handcardLimit}`;
tr.appendChild(td); tr.appendChild(td);
td=document.createElement('td'); td=document.createElement('td');
td.innerHTML=node.phaseNumber; td.innerHTML=node.phaseNumber;

View File

@ -3786,21 +3786,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
ui.arena.classList.add('choose-character'); ui.arena.classList.add('choose-character');
var list=game.liangjunduilei; var list=game.liangjunduilei;
var id=lib.status.videoId++; var id=lib.status.videoId++;
var choiceList=ui.create.dialog('请选择要游玩的剧情','forcebutton'); var choiceList=ui.create.dialog('请选择要游玩的剧情','forcebutton');
choiceList.videoId=id; choiceList.videoId=id;
for(var i=0;i<list.length;i++){ choiceList.add([list.map((item,i)=>{
var str='<div class="popup text center" style="width:calc(100% - 10px);display:inline-block">'; return [i,`<div class="popup text center" style="width:calc(100% - 10px);display:inline-block">${item.name}</div>`];
str+=list[i].name; }),'textbutton'])
str+='</div>'; game.me.chooseButton(true).set('dialog',id).set('onfree',true);
var next=choiceList.add(str);
next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
next.firstChild.link=i;
for(var j in lib.element.button){
next[j]=lib.element.button[i];
}
choiceList.buttons.add(next.firstChild);
}
game.me.chooseButton(true).set('dialog',id).set('onfree',true);
'step 1' 'step 1'
var pack=game.liangjunduilei[result.links[0]]; var pack=game.liangjunduilei[result.links[0]];
game.versusVideoName=pack.name; game.versusVideoName=pack.name;