消灭lib.element遍历
This commit is contained in:
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638ac38f21
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9123425a7c
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@ -4483,37 +4483,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(list.length>=result.score) list=list.randomGets(result.score);
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else list.addArray(list2.randomGets(result.score-list.length));
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list.sort();
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event.videoId=lib.status.videoId++;
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var func=function(id,list){
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var choiceList=ui.create.dialog('控物:请选择一项','forcebutton');
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choiceList.videoId=id;
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for(var ii=0;ii<list.length;ii++){
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var i=list[ii];
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var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">';
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var bool=lib.skill.yukito_kongwu.moves[i].filter(player);
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if(!bool) str+='<div style="opacity:0.5">';
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str+=lib.skill.yukito_kongwu.moves[i].prompt;
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if(!bool) str+='</div>';
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str+='</div>';
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var next=choiceList.add(str);
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next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
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next.firstChild.link=i;
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for(var j in lib.element.button){
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next[j]=lib.element.button[j];
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}
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choiceList.buttons.add(next.firstChild);
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}
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return choiceList;
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};
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if(player.isOnline2()){
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player.send(func,event.videoId,list);
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}
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event.dialog=func(event.videoId,list);
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if(player!=game.me||_status.auto){
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event.dialog.style.display='none';
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}
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var next=player.chooseButton();
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next.set('dialog',event.videoId);
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var next=player.chooseButton([
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'控物:请选择一项',
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[list.map(i=>{
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return [i,lib.skill.yukito_kongwu.moves[i].prompt];
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}),'textbutton'],
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]);
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next.set('forced',true);
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next.set('filterButton',function(button){
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return lib.skill.yukito_kongwu.moves[button.link].filter(_status.event.player);
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@ -4523,10 +4498,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return Math.random();
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});
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"step 2"
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if(player.isOnline2()){
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player.send('closeDialog',event.videoId);
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}
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event.dialog.close();
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var num=result.links[0];
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switch(num){
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case 0:event.goto(3);break;
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@ -4944,35 +4915,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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chooseButton:{
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dialog:function(event,player){
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var dialog=ui.create.dialog('游凤','hidden');
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const dialog=ui.create.dialog('游凤','hidden');
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const equips=[];
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if(player.storage.chihaya_youfeng){
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var table=document.createElement('div');
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table.classList.add('add-setting');
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table.style.margin='0';
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table.style.width='100%';
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table.style.position='relative';
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for(var i=1;i<6;i++){
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for(let i=1;i<6;i++){
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if(!player.hasEnabledSlot(i)) continue;
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var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
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td.innerHTML='<span>'+get.translation('equip'+i)+'</span>';
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td.link=i;
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td.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
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for(var j in lib.element.button){
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td[j]=lib.element.button[i];
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}
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table.appendChild(td);
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dialog.buttons.add(td);
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equips.push([i,get.translation('equip'+i)]);
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}
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dialog.content.appendChild(table);
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if(equips.length>0) dialog.add([equips,'tdnodes'])
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}
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var type=player.storage.chihaya_youfeng?'basic':'trick';
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var list=[];
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for(var name of lib.inpile){
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const type=player.storage.chihaya_youfeng?'basic':'trick';
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const list=[];
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for(const name of lib.inpile){
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if(get.type(name)!=type) continue;
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if(event.filterCard({name:name,isCard:true},player,event)){
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list.push([type,'',name]);
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if(name=='sha'){
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for(var j of lib.inpile_nature) list.push([type,'',name,j]);
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for(let j of lib.inpile_nature) list.push([type,'',name,j]);
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}
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}
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}
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@ -4481,7 +4481,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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};
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"step 3"
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if(!result.bool){
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lib.element.player.die.apply(target,[]);
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lib.element.Player.prototype.die.apply(target,[]);
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}
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},
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sub:true,
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@ -4863,23 +4863,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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(player.isDisabledJudge()?list2:list1).push(-1);
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var addTable=function(list,bool){
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var table=document.createElement('div');
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table.classList.add('add-setting');
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table.style.margin='0';
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table.style.width='100%';
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table.style.position='relative';
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const adds=[];
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for(var i of list){
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var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
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td.innerHTML='<span>'+(i>0?get.translation('equip'+i)+'栏':'判定区')+'</span>';
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td.link=[i,bool];
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td.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
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for(var j in lib.element.button){
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td[j]=lib.element.button[j];
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}
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table.appendChild(td);
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dialog.buttons.add(td);
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adds.push([[i,bool],(i>0?get.translation('equip'+i)+'栏':'判定区')]);
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}
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dialog.content.appendChild(table);
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dialog.add([adds,'tdnodes'])
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}
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if(list1.length){
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dialog.addText('未废除');
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@ -6061,38 +6049,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event.cardname=player.storage.dunshi_damage;
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player.removeSkill('dunshi_damage');
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event.target=trigger.source;
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event.videoId=lib.status.videoId++;
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var func=function(card,id,card2,card3){
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var list=[
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'防止即将对'+card3+'造成的伤害,并令'+card+'获得一个技能名中包含“仁/义/礼/智/信”的技能',
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'从〖遁世〗中删除【'+card2+'】并获得一枚“席”',
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'减1点体力上限,然后摸等同于“席”数的牌',
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];
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var choiceList=ui.create.dialog('遁世:请选择两项');
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choiceList.videoId=id;
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for(var i=0;i<list.length;i++){
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var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">';
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str+=list[i];
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str+='</div>';
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var next=choiceList.add(str);
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next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
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next.firstChild.link=i;
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for(var j in lib.element.button){
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next[j]=lib.element.button[j];
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}
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choiceList.buttons.add(next.firstChild);
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}
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return choiceList;
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};
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if(player.isOnline2()){
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player.send(func,get.translation(trigger.source),event.videoId,get.translation(event.cardname),get.translation(trigger.player));
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}
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event.dialog=func(get.translation(trigger.source),event.videoId,get.translation(event.cardname),get.translation(trigger.player));
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if(player!=game.me||_status.auto){
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event.dialog.style.display='none';
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}
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var next=player.chooseButton();
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next.set('dialog',event.videoId);
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var card=get.translation(trigger.source),card2=get.translation(event.cardname),card3=get.translation(trigger.player);
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var list=[
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'防止即将对'+card3+'造成的伤害,并令'+card+'获得一个技能名中包含“仁/义/礼/智/信”的技能',
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'从〖遁世〗中删除【'+card2+'】并获得一枚“席”',
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'减1点体力上限,然后摸等同于“席”数的牌',
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];
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var next=player.chooseButton([
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'遁世:请选择两项',
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[list.map((item,i)=>{
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return [i,item];
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}),'textbutton']
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]);
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next.set('forced',true);
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next.set('selectButton',2);
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next.set('ai',function(button){
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@ -6113,10 +6081,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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});
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'step 1'
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if(player.isOnline2()){
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player.send('closeDialog',event.videoId);
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}
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event.dialog.close();
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event.links=result.links.sort();
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for(var i of event.links){
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game.log(player,'选择了','#g【遁世】','的','#y选项'+get.cnNumber(i+1,true));
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@ -10076,7 +10040,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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str+=strx;
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if(i!='jiu') str+='/';
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}
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str+=',然后当前回合角色于本回合内下一次造成伤害时,你选择两项:⒈防止此伤害。系统从技能名中包含“仁/义/礼/智/信”字样的技能中随机选择三个其未拥有的技能,然后你令当前回合角色获得其中一个技能。⒉从〖遁世〗中删除你本次使用或打出的牌并获得一个“赂”。⒊减1点体力上限并摸X张牌(X为你的“赂”数)。';
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str+=',然后当前回合角色于本回合内下一次造成伤害时,你选择两项:⒈防止此伤害。系统从技能名中包含“仁/义/礼/智/信”字样的技能中随机选择三个其未拥有的技能,然后你令当前回合角色获得其中一个技能。⒉从〖遁世〗中删除你本次使用或打出的牌并获得一个“席”。⒊减1点体力上限并摸X张牌(X为你的“席”数)。';
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return str;
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},
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dcporui:function(player){
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@ -5511,24 +5511,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var dialog=ui.create.dialog('集兵','hidden');
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if(event.filterCard({name:'sha'},player,event)&&event.filterCard({name:'shan'},player,event)){
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dialog._chooseButton=2;
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var table=document.createElement('div');
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table.classList.add('add-setting');
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table.style.margin='0';
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table.style.width='100%';
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table.style.position='relative';
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var list=['sha','shan'];
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for(var i of list){
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var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
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td.innerHTML='<span>'+get.translation(i)+'</span>';
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td.link=i;
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td.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
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for(var j in lib.element.button){
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td[j]=lib.element.button[j];
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}
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table.appendChild(td);
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dialog.buttons.add(td);
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}
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dialog.content.appendChild(table);
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dialog.add([list.map(i=>{
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return [i,get.translation(i)];
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}),'tdnodes']);
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}
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else dialog._cardName=event.filterCard({name:'sha'},player,event)?'sha':'shan';
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dialog.add(player.getExpansions('jibing'));
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@ -13953,21 +13939,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'摸一张牌并视为使用一张【杀】',
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];
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var choiceList=ui.create.dialog('知略:失去1点体力并...','forcebutton','hidden');
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for(var i=0;i<list.length;i++){
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var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">';
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var bool=lib.skill.xinzhilve.chooseButton.filter({link:i},player);
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if(!bool) str+='<div style="opacity:0.5">';
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str+=list[i];
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if(!bool) str+='</div>';
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str+='</div>';
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var next=choiceList.add(str);
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next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
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next.firstChild.link=i;
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for(var j in lib.element.button){
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next[j]=lib.element.button[i];
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}
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choiceList.buttons.add(next.firstChild);
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}
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choiceList.add([list.map((item,i)=>{
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return [i,item];
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}),'textbutton']);
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return choiceList;
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},
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filter:function(button,player){
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@ -5523,19 +5523,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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table.style.width='100%';
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table.style.position='relative';
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var list=['摸牌','造成伤害'];
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for(var i=0;i<list.length;i++){
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if(player.hasSkill('xinpaiyi_'+i)) continue;
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var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
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td.innerHTML='<span>'+(list[i])+'</span>';
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td.link=i;
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td.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
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for(var j in lib.element.button){
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td[j]=lib.element.button[j];
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}
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table.appendChild(td);
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dialog.buttons.add(td);
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}
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dialog.content.appendChild(table);
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dialog.add([list.map((item,i)=>{
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return [i,item];
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}),'tdnodes']);
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dialog.add(player.getExpansions('xinquanji'));
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return dialog;
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},
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@ -4765,21 +4765,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'将两张牌交给一名其他角色并获得其装备区内的一张牌',
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];
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var choiceList=ui.create.dialog('睦阵:请选择一项','hidden');
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for(var i=0;i<list.length;i++){
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var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">';
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var bool=lib.skill.muzhen.chooseButton.filter({link:i},player);
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if(!bool) str+='<div style="opacity:0.5">';
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str+=list[i];
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if(!bool) str+='</div>';
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str+='</div>';
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var next=choiceList.add(str);
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next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
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next.firstChild.link=i;
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for(var j in lib.element.button){
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next[j]=lib.element.button[j];
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}
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choiceList.buttons.add(next.firstChild);
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}
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choiceList.add([list.map((item,i)=>{
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return [i,item];
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}),'textbutton']);
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return choiceList;
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},
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filter:function(button,player){
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@ -12350,24 +12350,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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chooseButton:{
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dialog:function(event,player){
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var dialog=ui.create.dialog('游龙','hidden');
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var table=document.createElement('div');
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table.classList.add('add-setting');
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table.style.margin='0';
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table.style.width='100%';
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table.style.position='relative';
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for(var i=1;i<6;i++){
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const equips=[];
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for(let i=1;i<6;i++){
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if(!player.hasEnabledSlot(i)) continue;
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var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
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td.innerHTML='<span>'+get.translation('equip'+i)+'</span>';
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td.link=i;
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td.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
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for(var j in lib.element.button){
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td[j]=lib.element.button[j];
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}
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table.appendChild(td);
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dialog.buttons.add(td);
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equips.push([i,get.translation('equip'+i)]);
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}
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dialog.content.appendChild(table);
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if(equips.length>0) dialog.add([equips,'tdnodes'])
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var type=player.storage.youlong?'basic':'trick';
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var list=[];
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for(var name of lib.inpile){
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@ -20405,40 +20393,18 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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event._result={bool:true,links:[0]};
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return;
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}
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event.videoId=lib.status.videoId++;
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var func=function(card,id,bool){
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var list=[
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'令自己摸一张牌',
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'令XXX摸两张牌',
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'令XXX回复1点体力',
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];
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var choiceList=ui.create.dialog('【礼下】:请选择一至两项','forcebutton');
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choiceList.videoId=id;
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for(var i=0;i<list.length;i++){
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list[i]=list[i].replace(/XXX/g,card);
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var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">';
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if(i==2&&!bool) str+='<div style="opacity:0.5">';
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str+=list[i];
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if(i==2&&!bool) str+='</div>';
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str+='</div>';
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var next=choiceList.add(str);
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next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
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next.firstChild.link=i;
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for(var j in lib.element.button){
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next[j]=lib.element.button[j];
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}
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choiceList.buttons.add(next.firstChild);
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||||
}
|
||||
return choiceList;
|
||||
};
|
||||
if(player.isOnline2()){
|
||||
player.send(func,get.translation(trigger.player),event.videoId,trigger.player.isDamaged());
|
||||
}
|
||||
event.dialog=func(get.translation(trigger.player),event.videoId,trigger.player.isDamaged());
|
||||
if(player!=game.me||_status.auto){
|
||||
event.dialog.style.display='none';
|
||||
}
|
||||
var next=player.chooseButton(true,[1,2]);
|
||||
var list=[
|
||||
'令自己摸一张牌',
|
||||
'令XXX摸两张牌',
|
||||
'令XXX回复1点体力',
|
||||
];
|
||||
var card=get.translation(trigger.player);
|
||||
var next=player.chooseButton([
|
||||
'【礼下】:请选择一至两项',
|
||||
[list.map((item,index)=>{
|
||||
return [index,item.replace(/XXX/g,card)]
|
||||
}),'textbutton']
|
||||
],true,[1,2]);
|
||||
next.set('dialog',event.videoId);
|
||||
next.set('filterButton',function(button){
|
||||
if(button.link==2){
|
||||
|
@ -20454,12 +20420,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
return button.link*Math.random();
|
||||
});
|
||||
"step 1"
|
||||
if(event.videoId!=undefined){
|
||||
if(player.isOnline2()){
|
||||
player.send('closeDialog',event.videoId);
|
||||
}
|
||||
event.dialog.close();
|
||||
}
|
||||
var map=[
|
||||
function(trigger,player,event){
|
||||
player.draw();
|
||||
|
|
|
@ -7816,34 +7816,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(result.control=="手动分配"){
|
||||
event.goto(8);
|
||||
}
|
||||
else if(!_status.connectMode){
|
||||
var choiceList=ui.create.dialog('请选择一种方案','hidden','forcebutton');
|
||||
for(var i=0;i<event.getedResult.length;i++){
|
||||
var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">方案'+get.cnNumber(i+1,true);
|
||||
str+='<br>第一组:';
|
||||
var current=event.getedResult[i];
|
||||
str+=get.translation(current[0]);
|
||||
str+='<br>第二组:';
|
||||
str+=get.translation(current[1]);
|
||||
if(current[2].length){
|
||||
str+='<br>剩余:';
|
||||
str+=get.translation(current[2]);
|
||||
}
|
||||
str+='</div>';
|
||||
var next=choiceList.add(str);
|
||||
next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
|
||||
next.firstChild.link=i;
|
||||
for(var j in lib.element.button){
|
||||
next[j]=lib.element.button[j];
|
||||
}
|
||||
choiceList.buttons.add(next.firstChild);
|
||||
}
|
||||
event.choiceList=choiceList;
|
||||
target.chooseButton(choiceList,true);
|
||||
}
|
||||
"step 4"
|
||||
if(result.bool&&result.links) event.index=result.links[0];
|
||||
else event.index=0;
|
||||
event.index=0;
|
||||
event.togain=event.getedResult[event.index];
|
||||
target.showCards(event.togain[0],get.translation(target)+'分出的第一份牌');
|
||||
"step 5"
|
||||
|
|
|
@ -9218,39 +9218,19 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(result.index==1) player.loseMaxHp();
|
||||
else player.loseHp();
|
||||
'step 2'
|
||||
event.videoId=lib.status.videoId++;
|
||||
var func=function(player,id){
|
||||
var list=[
|
||||
'选项一:摸两张牌',
|
||||
'选项二:对一名其他角色造成1点伤害,且本回合对其使用【杀】无距离和次数限制',
|
||||
'选项三:本回合手牌上限视为无限',
|
||||
'选项四:获得一名其他角色区域内的一张牌',
|
||||
'选项五:令一名其他角色将手牌数摸至体力上限(至多摸至五张)',
|
||||
];
|
||||
var choiceList=ui.create.dialog('玉陨:请选择一'+(player.getDamagedHp()>0?('至'+get.cnNumber(player.getDamagedHp()+1)):'')+'项');
|
||||
choiceList.videoId=id;
|
||||
for(var i=0;i<list.length;i++){
|
||||
var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">';
|
||||
str+=list[i];
|
||||
str+='</div>';
|
||||
var next=choiceList.add(str);
|
||||
next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
|
||||
next.firstChild.link=i;
|
||||
for(var j in lib.element.button){
|
||||
next[j]=lib.element.button[j];
|
||||
}
|
||||
choiceList.buttons.add(next.firstChild);
|
||||
}
|
||||
return choiceList;
|
||||
};
|
||||
if(player.isOnline2()){
|
||||
player.send(func,player,event.videoId);
|
||||
}
|
||||
event.dialog=func(player,event.videoId);
|
||||
if(player!=game.me||_status.auto){
|
||||
event.dialog.style.display='none';
|
||||
}
|
||||
var next=player.chooseButton();
|
||||
var list=[
|
||||
'选项一:摸两张牌',
|
||||
'选项二:对一名其他角色造成1点伤害,且本回合对其使用【杀】无距离和次数限制',
|
||||
'选项三:本回合手牌上限视为无限',
|
||||
'选项四:获得一名其他角色区域内的一张牌',
|
||||
'选项五:令一名其他角色将手牌数摸至体力上限(至多摸至五张)',
|
||||
];
|
||||
var next=player.chooseButton([
|
||||
'玉陨:请选择一'+(player.getDamagedHp()>0?('至'+get.cnNumber(player.getDamagedHp()+1)):'')+'项',
|
||||
[list.map((item,i)=>{
|
||||
return [i,item];
|
||||
}),'textbutton']
|
||||
]);
|
||||
next.set('dialog',event.videoId);
|
||||
next.set('forced',true);
|
||||
next.set('ai',function(button){
|
||||
|
@ -9293,10 +9273,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
});
|
||||
if(player.getDamagedHp()>0) next.set('selectButton',[1,1+player.getDamagedHp()]);
|
||||
'step 3'
|
||||
if(player.isOnline2()){
|
||||
player.send('closeDialog',event.videoId);
|
||||
}
|
||||
event.dialog.close();
|
||||
result.links.sort();
|
||||
for(var i of result.links) game.log(player,'选择了','#g【玉陨】','的','#y选项'+get.cnNumber(1+i,true))
|
||||
event.links=result.links;
|
||||
|
@ -10246,26 +10222,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'选择手牌数大于你的一名角色',
|
||||
'选择装备数大于你的一名角色',
|
||||
];
|
||||
var choiceList=ui.create.dialog('尊位:清选择一项','forcebutton','hidden');
|
||||
for(var i=0;i<list.length;i++){
|
||||
if(player.storage.zunwei&&player.storage.zunwei.contains(i)) continue;
|
||||
var bool=game.hasPlayer(function(current){
|
||||
return current!=player&&lib.skill.zunwei.backups[i].filterTarget(null,player,current);
|
||||
});
|
||||
var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">';
|
||||
if(!bool) str+='<div style="opacity:0.5">';
|
||||
str+=list[i];
|
||||
if(!bool) str+='</div>';
|
||||
str+='</div>';
|
||||
var next=choiceList.add(str);
|
||||
next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
|
||||
next.firstChild.link=i;
|
||||
next.firstChild._filterButton=bool;
|
||||
for(var j in lib.element.button){
|
||||
next[j]=lib.element.button[j];
|
||||
}
|
||||
choiceList.buttons.add(next.firstChild);
|
||||
}
|
||||
var choiceList=ui.create.dialog('尊位:请选择一项','forcebutton','hidden');
|
||||
choiceList.add([list.map((item,i)=>{
|
||||
return [i,item];
|
||||
}),'textbutton'])
|
||||
return choiceList;
|
||||
},
|
||||
filter:function(button){
|
||||
|
|
|
@ -10094,21 +10094,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
'选择体力值最大的一名角色',
|
||||
];
|
||||
var choiceList=ui.create.dialog('散谣:请选择一项','forcebutton','hidden');
|
||||
for(var i=0;i<list.length;i++){
|
||||
var str='<div class="popup text" style="width:calc(100% - 10px);display:inline-block">';
|
||||
var bool=lib.skill.olsanyao.chooseButton.filter({link:i},player);
|
||||
if(!bool) str+='<div style="opacity:0.5">';
|
||||
str+=list[i];
|
||||
if(!bool) str+='</div>';
|
||||
str+='</div>';
|
||||
var next=choiceList.add(str);
|
||||
next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
|
||||
next.firstChild.link=i;
|
||||
for(var j in lib.element.button){
|
||||
next[j]=lib.element.button[j];
|
||||
}
|
||||
choiceList.buttons.add(next.firstChild);
|
||||
}
|
||||
choiceList.add([list.map((item,i)=>{
|
||||
return [i,item];
|
||||
}),'textbutton']);
|
||||
return choiceList;
|
||||
},
|
||||
filter:function(button,player){
|
||||
|
|
|
@ -8991,7 +8991,7 @@
|
|||
}
|
||||
}
|
||||
|
||||
if(lib.assetURL.includes('com.widget.noname.qingyao')){
|
||||
if(lib.assetURL.includes('com.widget.noname.qingyao')||lib.assetURL.includes('online.nonamekill.android')){
|
||||
alert('您正在一个不受信任的闭源客户端上运行《无名杀》。建议您更换为其他开源的无名杀客户端,避免给您带来不必要的损失。');
|
||||
}
|
||||
|
||||
|
@ -60048,7 +60048,8 @@
|
|||
}
|
||||
tr.appendChild(td);
|
||||
td=document.createElement('td');
|
||||
td.innerHTML=`${node.countCards('h')}/${node.getHandcardLimit()}`;
|
||||
let handcardLimit=node.getHandcardLimit();
|
||||
td.innerHTML=`${node.countCards('h')}/${handcardLimit>=114514?'∞':handcardLimit}`;
|
||||
tr.appendChild(td);
|
||||
td=document.createElement('td');
|
||||
td.innerHTML=node.phaseNumber;
|
||||
|
|
|
@ -3786,21 +3786,12 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
ui.arena.classList.add('choose-character');
|
||||
var list=game.liangjunduilei;
|
||||
var id=lib.status.videoId++;
|
||||
var choiceList=ui.create.dialog('请选择要游玩的剧情','forcebutton');
|
||||
choiceList.videoId=id;
|
||||
for(var i=0;i<list.length;i++){
|
||||
var str='<div class="popup text center" style="width:calc(100% - 10px);display:inline-block">';
|
||||
str+=list[i].name;
|
||||
str+='</div>';
|
||||
var next=choiceList.add(str);
|
||||
next.firstChild.addEventListener(lib.config.touchscreen?'touchend':'click',ui.click.button);
|
||||
next.firstChild.link=i;
|
||||
for(var j in lib.element.button){
|
||||
next[j]=lib.element.button[i];
|
||||
}
|
||||
choiceList.buttons.add(next.firstChild);
|
||||
}
|
||||
game.me.chooseButton(true).set('dialog',id).set('onfree',true);
|
||||
var choiceList=ui.create.dialog('请选择要游玩的剧情','forcebutton');
|
||||
choiceList.videoId=id;
|
||||
choiceList.add([list.map((item,i)=>{
|
||||
return [i,`<div class="popup text center" style="width:calc(100% - 10px);display:inline-block">${item.name}</div>`];
|
||||
}),'textbutton'])
|
||||
game.me.chooseButton(true).set('dialog',id).set('onfree',true);
|
||||
'step 1'
|
||||
var pack=game.liangjunduilei[result.links[0]];
|
||||
game.versusVideoName=pack.name;
|
||||
|
|
Loading…
Reference in New Issue