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@ -67,11 +67,12 @@ character.hearth={
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// hs_shifazhe:['male','wei',3,['jizhi','shifa']],
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// hs_shifazhe:['male','wei',3,['jizhi','shifa']],
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hs_lafamu:['male','shu',4,['xieneng']],
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hs_lafamu:['male','shu',4,['xieneng']],
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hs_yelise:['female','wei',3,['xunbao','zhuizong']],
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hs_yelise:['female','wei',3,['xunbao','zhuizong']],
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hs_fandral:['male','shu',4,['nuyan']],
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hs_hallazeal:['male','shu',4,['nuyan']],
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// hs_fandral:['male','shu',4,['nuyan']],
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hs_nzoth:['male','shu',4,['nuyan']],
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// hs_hallazeal:['male','shu',4,['nuyan']],
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hs_walian:['male','shu',4,['nuyan']],
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// hs_nzoth:['male','shu',4,['nuyan']],
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hs_pengpeng:['male','shu',4,['nuyan']],
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// hs_walian:['male','shu',4,['zhanyi']],
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// hs_pengpeng:['male','qun',4,['zhadan']],
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},
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},
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perfectPair:{
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perfectPair:{
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hs_sthrall:['hs_totemic','hs_alakir','hs_neptulon','hs_yngvar','hs_tgolem'],
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hs_sthrall:['hs_totemic','hs_alakir','hs_neptulon','hs_yngvar','hs_tgolem'],
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@ -80,6 +81,99 @@ character.hearth={
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hs_malfurion:['hs_malorne'],
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hs_malfurion:['hs_malorne'],
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},
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},
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skill:{
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skill:{
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nuyan:{
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enable:'phaseUse',
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usable:1,
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filter:function(event,player){
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return player.num('he',{color:'red'})>0
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},
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init:function(player){
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player.storage.nuyan=[];
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},
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chooseButton:{
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dialog:function(event,player){
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var list=[];
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for(var i=0;i<lib.inpile.length;i++){
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if(get.tag({name:lib.inpile[i]},'damage')){
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list.push([get.type(lib.inpile[i]),'',lib.inpile[i]]);
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}
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}
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return ui.create.dialog([list,'vcard']);
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},
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filter:function(button,player){
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if(player.storage.nuyan.contains(button.link[2])) return false;
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return lib.filter.filterCard({name:button.link[2]},player,_status.event.getParent());
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},
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check:function(button){
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var player=_status.event.player;
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var recover=0,lose=1;
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for(var i=0;i<game.players.length;i++){
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if(!game.players[i].isOut()){
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if(game.players[i].hp<game.players[i].maxHp){
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if(ai.get.attitude(player,game.players[i])>0){
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if(game.players[i].hp<2){
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lose--;
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recover+=0.5;
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}
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lose--;
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recover++;
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}
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else if(ai.get.attitude(player,game.players[i])<0){
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if(game.players[i].hp<2){
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lose++;
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recover-=0.5;
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}
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lose++;
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recover--;
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}
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}
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else{
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if(ai.get.attitude(player,game.players[i])>0){
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lose--;
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}
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else if(ai.get.attitude(player,game.players[i])<0){
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lose++;
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}
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}
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}
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}
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if(button.link[2]=='nanman'||button.link[2]=='nanman'||button.link[2]=='yuansuhuimie'||
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button.link[2]=='chiyuxi'||button.link[2]=='jingleishan'){
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if(lose>recover&&lose>0){
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return 2;
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}
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else{
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return 0;
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}
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}
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return 1;
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},
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backup:function(links,player){
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return {
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filterCard:{color:'red'},
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selectCard:1,
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position:'he',
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popname:true,
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viewAs:{name:links[0][2]},
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ai1:function(card){
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return 6-ai.get.value(card);
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},
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onuse:function(result,player){
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player.storage.nuyan.add(result.card.name);
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}
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}
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},
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prompt:function(links,player){
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return '将一张红色牌当作'+get.translation(links[0][2])+'使用';
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}
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},
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ai:{
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order:6,
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result:{
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player:1
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},
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}
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},
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hsshenqi_forbid:{},
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hsshenqi_forbid:{},
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duxin:{
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duxin:{
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trigger:{player:['phaseBegin','phaseEnd']},
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trigger:{player:['phaseBegin','phaseEnd']},
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@ -4316,6 +4410,11 @@ character.hearth={
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hs_kcthun:'克苏恩',
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hs_kcthun:'克苏恩',
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hs_anomalus:'阿诺玛鲁斯',
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hs_anomalus:'阿诺玛鲁斯',
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hs_blingtron:'布林顿',
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hs_blingtron:'布林顿',
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hs_fandral:'范达尔',
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hs_hallazeal:'海拉泽尔',
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hs_nzoth:'恩佐斯',
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hs_walian:'瓦里安',
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hs_pengpeng:'砰砰博士',
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hs_ronghejuren:'熔核巨人',
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hs_ronghejuren:'熔核巨人',
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hs_shanlingjuren:'山岭巨人',
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hs_shanlingjuren:'山岭巨人',
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@ -4336,6 +4435,14 @@ character.hearth={
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hs_shifazhe:'嗜法者',
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hs_shifazhe:'嗜法者',
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hs_yogg:'尤格萨隆',
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hs_yogg:'尤格萨隆',
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hs_xialikeer:'夏克里尔',
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hs_xialikeer:'夏克里尔',
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nuyan:'怒焰',
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nuyan2:'怒焰',
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nuyan_backup:'怒焰',
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nuyan_info:'出牌阶段限一次,你可以将一张红色牌当作任意一张能造成伤害的牌使用(不得是你本局以此法使用过的牌)',
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nuyan2_info:'出牌阶段限三次,你可以失去一点体力,视为使用任意一张能造成伤害的牌”',
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chouhuo:'仇火',
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chouhuo_info:'觉醒技,出牌阶段开始时,若你的怒焰技能已将可用的牌用完,你失去一点体力上限,获得两点护甲,然后将怒焰的描述改为“出牌阶段限三次,你可以失去一点体力,视为使用任意一张能造成伤害的牌”',
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hsdusu:'毒素',
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hsdusu:'毒素',
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hsdusu_xueji:'血蓟',
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hsdusu_xueji:'血蓟',
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hsdusu_xueji_info:'随机弃至一名角色的1~2张装备牌',
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hsdusu_xueji_info:'随机弃至一名角色的1~2张装备牌',
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@ -460,25 +460,55 @@ character.ow={
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},
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},
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content:function(){
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content:function(){
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'step 0'
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'step 0'
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var next=player.chooseToDiscard('是否发动【移魂】?','he',{suit:'spade'});
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var next=player.chooseCardTarget({
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next.ai=function(card){
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prompt:'是否发动【移魂】?',
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return 6-ai.get.value(card);
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position:'he',
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};
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filterCard:{suit:'spade'},
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next.logSkill='yihun'
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ai1:function(card){
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return 7-ai.get.value(card);
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},
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ai2:function(target){
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var att=-ai.get.attitude(player,target);
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if(target==player.next){
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att/=10;
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}
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if(target==player.next.next){
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att/=2;
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}
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return att;
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},
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filterTarget:function(card,player,target){
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return player!=target;
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},
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});
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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player.addTempSkill('yihun2',{player:'phaseBegin'});
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player.discard(result.cards);
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player.logSkill('yihun',result.targets);
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player.addSkill('yihun2');
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player.storage.yihun2=result.targets[0];
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player.markSkillCharacter('yihun2',result.targets[0],'移魂','在'+get.translation(result.targets)+'的下一回合开始时视为对其使用一张杀');
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}
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}
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}
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},
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},
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},
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yihun2:{
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yihun2:{
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trigger:{global:'phaseBegin'},
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forced:true,
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filter:function(event,player){
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return event.player==player.storage.yihun2;
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},
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content:function(){
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player.useCard({name:'sha'},player.storage.yihun2);
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player.removeSkill('yihun2');
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delete player.storage.yihun2;
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},
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mod:{
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mod:{
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targetEnabled:function(){
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targetEnabled:function(){
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return false;
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return false;
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},
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},
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cardEnabled:function(card,player){
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cardEnabled:function(card,player){
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return false;
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return false;
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}
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},
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}
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}
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},
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},
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huoyu:{
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huoyu:{
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@ -1057,7 +1087,7 @@ character.ow={
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xiandan:'霰弹',
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xiandan:'霰弹',
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xiandan_info:'你的杀可以指定距离1以内的角色为额外目标',
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xiandan_info:'你的杀可以指定距离1以内的角色为额外目标',
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yihun:'移魂',
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yihun:'移魂',
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yihun_info:'回合结束阶段,你可以弃置一张黑桃牌,若如此做,你不能使用卡牌,也不能成为卡牌的目标,直到下一回合开始',
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yihun_info:'回合结束阶段,你可以弃置一张黑桃牌并指定一名其他角色,你在该角色下一回合开始时视为对其使用一张杀;在此之前,你不能使用卡牌,也不能成为卡牌的目标',
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feidan:'飞弹',
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feidan:'飞弹',
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feidan_info:'你的杀只能对距离1以外的角色使用;每当你使用杀造成伤害后,你可以弃置一张牌对距离目标1以内的其他角色各造成一点伤害',
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feidan_info:'你的杀只能对距离1以外的角色使用;每当你使用杀造成伤害后,你可以弃置一张牌对距离目标1以内的其他角色各造成一点伤害',
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huoyu:'火雨',
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huoyu:'火雨',
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@ -106,6 +106,7 @@ window.characterRank={
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'zhangrang',
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'zhangrang',
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'ow_chanyata',
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'ow_chanyata',
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'ow_tianshi',
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'ow_tianshi',
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'hs_lafamu',
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],
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],
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am:[
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am:[
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'guohuanghou',
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'guohuanghou',
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@ -318,7 +319,6 @@ window.characterRank={
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b:[
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b:[
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'xin_liru',
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'xin_liru',
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'sp_xiahoudun',
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'sp_xiahoudun',
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'hs_lafamu',
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'jsp_huangyueying',
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'jsp_huangyueying',
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'cuiyan',
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'cuiyan',
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'sp_zhangfei',
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'sp_zhangfei',
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@ -6011,7 +6011,7 @@ character.yijiang={
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}
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}
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},
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},
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prompt:function(links,player){
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prompt:function(links,player){
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return '将全部手牌当'+get.translation(links[0][2])+'使用';
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return '将全部手牌当作'+get.translation(links[0][2])+'使用';
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}
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}
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},
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},
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ai:{
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ai:{
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@ -2784,7 +2784,8 @@
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save2:'二',
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save2:'二',
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save3:'三',
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save3:'三',
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save4:'四',
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save4:'四',
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save5:'五',
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save5:'五',
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save6:'六',
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},
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},
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restart:true,
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restart:true,
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frequent:true,
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frequent:true,
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@ -5,6 +5,8 @@ window.noname_update={
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],
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],
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files:{
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files:{
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global:[
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global:[
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'character/rank.js',
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'character/ow.js',
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'character/hearth.js',
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'character/hearth.js',
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'character/yijiang.js',
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'character/yijiang.js',
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'mode/chess.js',
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'mode/chess.js',
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@ -191,6 +191,27 @@
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vertical-align: middle;
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vertical-align: middle;
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position: relative;
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position: relative;
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}
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}
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#create-player{
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width: 400px;
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height: 300px;
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left: calc(50% - 200px);
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top: calc(50% - 150px);
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position: absolute;
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-webkit-animation:dialog_start2 0.5s;
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}
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#create-player>div{
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position: absolute;
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}
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#create-player>.caption{
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width: 100%;
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height: 24px;
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line-height: 24px;
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left: 0;
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top: 0;
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font-family: 'xinwei';
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font-size: 24px;
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text-align: center;
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}
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@-webkit-keyframes scene_start{
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@-webkit-keyframes scene_start{
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from{
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from{
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|
101
mode/story.js
101
mode/story.js
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@ -9,6 +9,35 @@ mode.story={
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},
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},
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story:{
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story:{
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version:1,
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version:1,
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career:{
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zhanshi:{
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name:'战士',
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},
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lieren:{
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name:'猎人',
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},
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fashi:{
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name:'法师',
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},
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jisi:{
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name:'祭司',
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},
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fangshi:{
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name:'方士',
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},
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moushi:{
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name:'谋士',
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},
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yisheng:{
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name:'医生',
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},
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xingzhe:{
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name:'行者',
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},
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yanshi:{
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name:'偃师',
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}
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},
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character:{
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character:{
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zuoci:{
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zuoci:{
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name:'左慈'
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name:'左慈'
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||||||
|
@ -49,54 +78,18 @@ mode.story={
|
||||||
content:{
|
content:{
|
||||||
default:[
|
default:[
|
||||||
'东汉末年,桃源乡仙人南华预见了三国时代将会是纷扰的乱世,便施展“九龙逆天大法”扭转时序,打算将曹操、刘备、孙权三位天命王者的出现时间错开',
|
'东汉末年,桃源乡仙人南华预见了三国时代将会是纷扰的乱世,便施展“九龙逆天大法”扭转时序,打算将曹操、刘备、孙权三位天命王者的出现时间错开',
|
||||||
'然而此举却造成上古魔神“刑天”逃脱,并与当世残虐的当权者董卓合而为一,顿时时空陷入前所未有的混乱中',
|
'然而此举却造成上古魔神“刑天”逃脱,并与当世残虐的当权者董卓合而为一,顿时时空陷入前所未有的混乱中。魏蜀吴三国战将能臣散逸各地,便连曹操、刘备、孙权三人也失踪于乱序的时空里',
|
||||||
'(洛阳郊外)',
|
'由于仙人不能将三国的前因后果透露给当世的凡人,最后桃源乡三仙人只好决定召唤一名熟悉三国历史的未来少年来找回三国名将,对抗董卓,让三国历史重新归序',
|
||||||
['zuoci','南华!这到底是怎么一回事!?'],
|
'(桃源乡∙南华小屋内)',
|
||||||
['nanhua','......完了、完了......'],
|
['nanhua','事情的经过大致就是这样'],
|
||||||
['yuji','不要只会说“完了完了”!天地间魔气蔓延、龙气狂乱肆虐,即将造成时空乱序啊!'],
|
['nanhua','这都是我的错,但我们仙人实在无法干涉凡世之事,重建三国秩序的重任只能交给你了'],
|
||||||
['nanhua','......完了......'],
|
['player','可是,我什么都没有,拿什么来对抗董卓?'],
|
||||||
['yuji','你这老混蛋!快给我解释清楚!'],
|
['nanhua','这三卷太平要术是我的心血之作,学好了能够呼风唤雨,对你一定会有帮助'],
|
||||||
['zuoci','......'],
|
'得到【太平经】',
|
||||||
['zuoci','罢了,他受的打击太大,暂时无法回复,此处魔气渐浓,不宜久留,先带他回桃源乡,再做打算,'],
|
['nanhua','左慈和于吉都有事情交代,你去找他们吧'],
|
||||||
'(第二天)',
|
//左慈:给东西
|
||||||
['nanhua','......唔......'],
|
//于吉:选职业,开启技能
|
||||||
['zuoci','你终于清醒了'],
|
|
||||||
['nanhua','...快告诉我,这世间变得怎样了?'],
|
|
||||||
['zuoci','......'],
|
|
||||||
['yuji','你还敢说!都是你搞的!你这几十年精研道术,却是用九龙逆天大法干这种蠢事!'],
|
|
||||||
['yuji','现在中原地带时空乱序,各方人物乱成一团!魔神刑天附身于现在最暴虐的当权者董卓身上,早晚会开始并天吞地、血洗神州!'],
|
|
||||||
['yuji','看看你干的好事吧!'],
|
|
||||||
['zuoci','唉,南华,你这次真是大错特错啊'],
|
|
||||||
['nanhua','......我本是想藉着九龙逆天大法扭转三国时代数十载的乱世,却铸成如此大祸......我......唉'],
|
|
||||||
['yuji','你怎会不知道天命不可违!妄动天命,只会引得更大的神州浩劫!'],
|
|
||||||
['zuoci','现在说这个也没有用,我们得找出解决的方法!'],
|
|
||||||
['yuji','哼,若只是时空乱序也就罢了,只要能齐聚太古九鼎,加上我们三人的联手尚可施展绍华定天大法将时空归序。'],
|
|
||||||
['yuji','但现在刑天附身在董卓身上,我们三个加上南斗北斗,也不是刑天的对手,你以为刑天会放任收集古九鼎吗!?'],
|
|
||||||
['nanhua','......'],
|
|
||||||
['nanhua','真龙之气!只要能齐聚具有真龙之气的人间皇者,就能以神州王者之气克制刑天!'],
|
|
||||||
['nanhua','三国之所以会乱,是因为这时代同时有三人具备真龙之气'],
|
|
||||||
['nanhua','也是因为这样,我才想用九龙逆天大法,将这三人出现的时间错天。只要找到那三人......'],
|
|
||||||
['zuoci','唉,这就是最为难的地方,除了我手上的中天鼎之外,其余八鼎一直散落在尘世之间。'],
|
|
||||||
['zuoci','我知道此世董卓、吕布,以及三国王者曹操、刘备、孙权各有一鼎。'],
|
|
||||||
['zuoci','但现在刑天附在董卓身上,要齐聚九鼎,免不了要面对刑天。要与刑天抗衡,必须要有真龙之气配合。'],
|
|
||||||
['zuoci','但当世有真龙之气的三人,曹操、刘备、孙权已在时空乱序中散逸于时空之外,这件事真是复杂到了极点。'],
|
|
||||||
['nanhua','曹操、刘备、孙权三人乃领导魏、蜀、呈d的君主,只要能在混乱的时空中将魏、蜀、吴三国的人物归位,'],
|
|
||||||
['nanhua','加强这时代与他们天命之间的联系,就有可能让这三人降临在这个时空中。'],
|
|
||||||
['yuji','你讲的简单!谁去找这些人,让他们回归三国!?'],
|
|
||||||
['yuji','不明前因,难知后果,现在凡世之人都已受到时空乱序的影响,我们仙人虽能知过去未来,却不能将未来之事泄漏给当世之人,'],
|
|
||||||
['yuji','否则违背仙们本分,必遭天火焚身,五雷轰顶。'],
|
|
||||||
['yuji','不能与这些俗世之人沟通,要怎么找回三国人物!?'],
|
|
||||||
['zuoci','......'],
|
|
||||||
['zuoci','我想到一个办法'],
|
|
||||||
['nanhua','什么办法?快说、快说!'],
|
|
||||||
['zuoci','三国的君主失踪,但魏、蜀、吴三国仍维持了一定的局面,是因为有司马懿、诸葛亮、周瑜等人掌理了大局。'],
|
|
||||||
['zuoci','此三人智慧高绝,并未受到时空乱序的影响,我们可以请他们三人帮忙找寻三国的人物,令天命归位,寻找真龙。'],
|
|
||||||
['yuji','说了跟没说一样,即使他们三人保持神识清明,但他们也都是当世之人,我们还是不能向当世凡人泄漏这此间因果'],
|
|
||||||
['zuoci','所以我们要另外找一个人,一个不属于当世,早已知晓三国时代一切因果,出乎刑天意外的凡人。'],
|
|
||||||
['zuoci','这样我们就可以托付他寻回三国人物之事,再由他联络司马懿、诸葛亮、周瑜汇集三国人物的力量,设法扭转这个乱世。'],
|
|
||||||
['nanhua','你......你想召唤未来时代的人?'],
|
|
||||||
['zuoci','没错,而且要找一个熟知三国人物,足以担当大任的人,只有如此,才能改变目前的情况。'],
|
|
||||||
['nanhua','也罢,这也许是'],
|
|
||||||
function(){
|
function(){
|
||||||
_status.lockScene=false;
|
_status.lockScene=false;
|
||||||
var node=ui.window.querySelector('.storyscene');
|
var node=ui.window.querySelector('.storyscene');
|
||||||
|
@ -501,13 +494,19 @@ mode.story={
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
game.data=lib.storage[save];
|
game.data=lib.storage[save];
|
||||||
game.saveData();
|
// game.saveData();
|
||||||
|
event.node=ui.create.div('.shadowed#create-player');
|
||||||
|
ui.create.div('.caption','创建角色',event.node);
|
||||||
|
setTimeout(function(){
|
||||||
|
ui.window.appendChild(event.node);
|
||||||
|
},250);
|
||||||
|
game.pause();
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
game.data=lib.storage[save];
|
game.data=lib.storage[save];
|
||||||
|
game.delay(0.5);
|
||||||
}
|
}
|
||||||
lib.init.css(lib.assetURL+'layout/mode','story');
|
lib.init.css(lib.assetURL+'layout/mode','story');
|
||||||
game.delay();
|
|
||||||
'step 1'
|
'step 1'
|
||||||
var scenes={};
|
var scenes={};
|
||||||
var sceneWheel=function(){
|
var sceneWheel=function(){
|
||||||
|
@ -701,7 +700,7 @@ mode.story={
|
||||||
else if(typeof item=='string'){
|
else if(typeof item=='string'){
|
||||||
node.innerHTML='';
|
node.innerHTML='';
|
||||||
node2=ui.create.div(node,'.conversation');
|
node2=ui.create.div(node,'.conversation');
|
||||||
if(item.length<=10){
|
if(item.length<=12){
|
||||||
node2.classList.add('center');
|
node2.classList.add('center');
|
||||||
}
|
}
|
||||||
ui.create.div('',item,node2);
|
ui.create.div('',item,node2);
|
||||||
|
|
Loading…
Reference in New Issue