Merge pull request #424 from lieren2023/lieren2023-patch-29
显示武将名注解和显示技能名注解增加一种样式
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commit
90858bc959
103
game/game.js
103
game/game.js
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@ -4038,8 +4038,9 @@
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unfrequent:true,
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item:{
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doNotShow:'不显示',
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showPinyin:'显示拼音',
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showCodeIdentifier:'显示代码ID'
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showPinyin:'拼音(样式一)',
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showCodeIdentifier:'代码ID(样式一)',
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showPinyin2:'拼音(样式二)',
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},
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visualMenu:(node,link,name)=>{
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node.classList.add('button','character');
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@ -4051,7 +4052,7 @@
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style.display='flex';
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style.height='60px';
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style.justifyContent='center';
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style.width='150px';
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style.width='200px';
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const firstChild=node.firstChild;
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firstChild.removeAttribute('class');
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firstChild.style.position='initial';
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@ -54108,6 +54109,100 @@
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else if(lib.config.favouriteCharacter.contains(name)){
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fav.classList.add('active');
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}
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// 样式二
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if(lib.config.show_characternamepinyin=='showPinyin2'||lib.config.show_skillnamepinyin=='showPinyin2'){
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var intro=ui.create.div('.characterintro',get.characterIntro(name),uiintro);
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if(lib.config.show_characternamepinyin=='showPinyin2'){
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var charactername=get.rawName(name);
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var characterpinyin=get.pinyin(charactername);
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var nameinfo=get.character(name);
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var charactersex=get.translation(nameinfo[0]);
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const charactergroups=get.is.double(name,true);
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let charactergroup;
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if(charactergroups) charactergroup=charactergroups.map(i=>get.translation(i)).join('/')
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else charactergroup=get.translation(nameinfo[1]);
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var characterhp=nameinfo[2];
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var characterintroinfo=get.characterIntro(name);
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var spacemark=' | ';
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if(charactername.length>3) spacemark='<span style="font-size:7px">'+' '+'</span>'+'|'+'<span style="font-size:7px">'+' '+'</span>';
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intro.innerHTML='<span style="font-weight:bold;margin-right:5px">'+charactername+'</span>'+'<span style="font-size:14px;font-family:SimHei,STHeiti,sans-serif">'+'['+characterpinyin+']'+'</span>'+spacemark+charactersex+spacemark+charactergroup+spacemark+characterhp+'<span style="line-height:2"></span>'+'<br>'+characterintroinfo;
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}
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var intro2=ui.create.div('.characterintro.intro2',uiintro);
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var list=get.character(name,3)||[];
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var skills=ui.create.div('.characterskill',uiintro);
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if(lib.config.touchscreen){
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lib.setScroll(intro);
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lib.setScroll(intro2);
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lib.setScroll(skills);
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}
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if(lib.config.mousewheel){
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skills.onmousewheel=ui.click.mousewheel;
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}
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var clickSkill=function(e){
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while(intro2.firstChild){
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intro2.removeChild(intro2.lastChild);
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}
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var current=this.parentNode.querySelector('.active');
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if(current){
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current.classList.remove('active');
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}
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this.classList.add('active');
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var skillname=get.translation(this.link);
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var skilltranslationinfo=get.skillInfoTranslation(this.link);
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if(lib.config.show_skillnamepinyin=='showPinyin2'&&skillname!='阵亡'){
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var skillpinyin=get.pinyin(skillname);
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intro2.innerHTML='<span style="font-weight:bold;margin-right:5px">'+skillname+'</span>'+'<span style="font-size:14px;font-family:SimHei,STHeiti,sans-serif">'+'['+skillpinyin+']'+'</span>'+' '+skilltranslationinfo;
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}else{
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intro2.innerHTML='<span style="font-weight:bold;margin-right:5px">'+skillname+'</span>'+skilltranslationinfo;
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}
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var info=get.info(this.link);
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var skill=this.link;
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var playername=this.linkname;
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var skillnode=this;
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if(info.derivation){
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var derivation=info.derivation;
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if(typeof derivation=='string'){
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derivation=[derivation];
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}
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for(var i=0;i<derivation.length;i++){
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var derivationname=get.translation(derivation[i]);
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var derivationtranslationinfo=get.skillInfoTranslation(derivation[i]);
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if(lib.config.show_skillnamepinyin=='showPinyin2'&&derivationname.length<=5&&derivation[i].indexOf('_faq')==-1){
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var derivationpinyin=get.pinyin(derivationname);
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intro2.innerHTML+='<br><br><span style="font-weight:bold;margin-right:5px">'+derivationname+'</span>'+'<span style="font-size:14px;font-family:SimHei,STHeiti,sans-serif">'+'['+derivationpinyin+']'+'</span>'+' '+derivationtranslationinfo;
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}else{
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intro2.innerHTML+='<br><br><span style="font-weight:bold;margin-right:5px">'+derivationname+'</span>'+derivationtranslationinfo;
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}
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}
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}
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if(info.alter){
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intro2.innerHTML+='<br><br><div class="hrefnode skillversion"></div>';
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var skillversionnode=intro2.querySelector('.hrefnode.skillversion');
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if(lib.config.vintageSkills.contains(skill)){
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skillversionnode.innerHTML='切换至新版';
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}
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else{
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skillversionnode.innerHTML='切换至旧版';
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}
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skillversionnode.listen(function(){
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if(lib.config.vintageSkills.contains(skill)){
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lib.config.vintageSkills.remove(skill);
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lib.translate[skill+'_info']=lib.translate[skill+'_info_alter'];
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}
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else{
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lib.config.vintageSkills.push(skill);
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lib.translate[skill+'_info']=lib.translate[skill+'_info_origin'];
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}
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game.saveConfig('vintageSkills',lib.config.vintageSkills);
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clickSkill.call(skillnode,'init');
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});
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}
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if(e!=='init') game.trySkillAudio(this.link,playername);
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}
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}else{
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// 样式一
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const introduction=ui.create.div('.characterintro',uiintro),showCharacterNamePinyin=lib.config.show_characternamepinyin;
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if(showCharacterNamePinyin!='doNotShow'){
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const characterIntroTable=ui.create.div('.character-intro-table',introduction),span=document.createElement('span');
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@ -54305,6 +54400,8 @@
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}
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if(e!=='init') game.trySkillAudio(this.link,playername);
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}
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}
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var initskill=false;
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for(var i=0;i<list.length;i++){
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if(!get.info(list[i])||get.info(list[i]).nopop) continue;
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