OL谋姜维衍生技配音&台词补充

This commit is contained in:
mengxinzxz 2024-05-31 12:08:57 +08:00
parent 891fea8c13
commit 904a88b425
6 changed files with 8 additions and 4 deletions

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@ -1724,8 +1724,10 @@ const skills = {
}, },
kunfenx: { kunfenx: {
audio: "kunfen", audio: "kunfen",
audioname: ["ol_sb_jiangwei"], audioname2: { ol_sb_jiangwei: "kunfen_ol_sb_jiangwei" },
}, },
kunfen_ol_sb_jiangwei: { audio: 1 },
zhaxiang_ol_sb_jiangwei: { audio: 1 },
//界曹彰 //界曹彰
oljiangchi: { oljiangchi: {
audio: "rejiangchi", audio: "rejiangchi",

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@ -3,6 +3,8 @@ export default {
"#olsbzhuri2": "知天命而不顺,履穷途而强为。", "#olsbzhuri2": "知天命而不顺,履穷途而强为。",
"#olsbranji1": "此身为薪,炬成灰亦昭大汉长明!", "#olsbranji1": "此身为薪,炬成灰亦昭大汉长明!",
"#olsbranji2": "维之一腔骨血,可驱驰来北马否?", "#olsbranji2": "维之一腔骨血,可驱驰来北马否?",
"#kunfen_ol_sb_jiangwei1": "虽千万人,亦往矣!",
"#zhaxiang_ol_sb_jiangwei1": "亡国之将姜维,请明公驱驰。",
"#ol_sb_jiangwei:die": "姜维姜维……又将何为?", "#ol_sb_jiangwei:die": "姜维姜维……又将何为?",
"#xuanfeng_re_lingtong1": "短兵相接,让敌人丢盔弃甲!", "#xuanfeng_re_lingtong1": "短兵相接,让敌人丢盔弃甲!",
"#xuanfeng_re_lingtong2": "攻敌不备,看他们闻风而逃!", "#xuanfeng_re_lingtong2": "攻敌不备,看他们闻风而逃!",

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@ -14582,7 +14582,7 @@ const skills = {
}, },
zhaxiang: { zhaxiang: {
audio: 2, audio: 2,
audioname: ["ol_sb_jiangwei"], audioname2: { ol_sb_jiangwei: "zhaxiang_ol_sb_jiangwei" },
trigger: { player: "loseHpEnd" }, trigger: { player: "loseHpEnd" },
forced: true, forced: true,
content: function () { content: function () {
@ -14641,7 +14641,7 @@ const skills = {
charlotte: true, charlotte: true,
onremove: true, onremove: true,
audio: "zhaxiang", audio: "zhaxiang",
audioname: ["ol_sb_jiangwei"], audioname2: { ol_sb_jiangwei: "zhaxiang_ol_sb_jiangwei" },
trigger: { player: "useCard" }, trigger: { player: "useCard" },
filter: function (event, player) { filter: function (event, player) {
return event.card && event.card.name == "sha" && get.color(event.card) == "red"; return event.card && event.card.name == "sha" && get.color(event.card) == "red";

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@ -24268,7 +24268,7 @@ const skills = {
}, },
kunfen: { kunfen: {
audio: 2, audio: 2,
audioname: ["ol_sb_jiangwei"], audioname2: { ol_sb_jiangwei: "kunfen_ol_sb_jiangwei" },
trigger: { player: "phaseJieshuBegin" }, trigger: { player: "phaseJieshuBegin" },
locked: function (skill, player) { locked: function (skill, player) {
if (!player || !player.storage.kunfen) return true; if (!player || !player.storage.kunfen) return true;