OL谋姜维衍生技配音&台词补充
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@ -1724,8 +1724,10 @@ const skills = {
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},
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},
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kunfenx: {
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kunfenx: {
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audio: "kunfen",
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audio: "kunfen",
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audioname: ["ol_sb_jiangwei"],
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audioname2: { ol_sb_jiangwei: "kunfen_ol_sb_jiangwei" },
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},
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},
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kunfen_ol_sb_jiangwei: { audio: 1 },
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zhaxiang_ol_sb_jiangwei: { audio: 1 },
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//界曹彰
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//界曹彰
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oljiangchi: {
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oljiangchi: {
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audio: "rejiangchi",
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audio: "rejiangchi",
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@ -3,6 +3,8 @@ export default {
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"#olsbzhuri2": "知天命而不顺,履穷途而强为。",
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"#olsbzhuri2": "知天命而不顺,履穷途而强为。",
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"#olsbranji1": "此身为薪,炬成灰亦昭大汉长明!",
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"#olsbranji1": "此身为薪,炬成灰亦昭大汉长明!",
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"#olsbranji2": "维之一腔骨血,可驱驰来北马否?",
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"#olsbranji2": "维之一腔骨血,可驱驰来北马否?",
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"#kunfen_ol_sb_jiangwei1": "虽千万人,亦往矣!",
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"#zhaxiang_ol_sb_jiangwei1": "亡国之将姜维,请明公驱驰。",
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"#ol_sb_jiangwei:die": "姜维姜维……又将何为?",
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"#ol_sb_jiangwei:die": "姜维姜维……又将何为?",
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"#xuanfeng_re_lingtong1": "短兵相接,让敌人丢盔弃甲!",
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"#xuanfeng_re_lingtong1": "短兵相接,让敌人丢盔弃甲!",
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"#xuanfeng_re_lingtong2": "攻敌不备,看他们闻风而逃!",
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"#xuanfeng_re_lingtong2": "攻敌不备,看他们闻风而逃!",
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@ -14582,7 +14582,7 @@ const skills = {
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},
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},
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zhaxiang: {
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zhaxiang: {
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audio: 2,
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audio: 2,
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audioname: ["ol_sb_jiangwei"],
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audioname2: { ol_sb_jiangwei: "zhaxiang_ol_sb_jiangwei" },
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trigger: { player: "loseHpEnd" },
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trigger: { player: "loseHpEnd" },
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forced: true,
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forced: true,
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content: function () {
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content: function () {
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@ -14641,7 +14641,7 @@ const skills = {
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charlotte: true,
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charlotte: true,
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onremove: true,
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onremove: true,
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audio: "zhaxiang",
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audio: "zhaxiang",
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audioname: ["ol_sb_jiangwei"],
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audioname2: { ol_sb_jiangwei: "zhaxiang_ol_sb_jiangwei" },
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trigger: { player: "useCard" },
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trigger: { player: "useCard" },
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filter: function (event, player) {
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filter: function (event, player) {
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return event.card && event.card.name == "sha" && get.color(event.card) == "red";
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return event.card && event.card.name == "sha" && get.color(event.card) == "red";
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@ -24268,7 +24268,7 @@ const skills = {
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},
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},
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kunfen: {
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kunfen: {
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audio: 2,
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audio: 2,
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audioname: ["ol_sb_jiangwei"],
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audioname2: { ol_sb_jiangwei: "kunfen_ol_sb_jiangwei" },
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trigger: { player: "phaseJieshuBegin" },
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trigger: { player: "phaseJieshuBegin" },
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locked: function (skill, player) {
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locked: function (skill, player) {
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if (!player || !player.storage.kunfen) return true;
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if (!player || !player.storage.kunfen) return true;
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