简化lib.skill.rehuashen.createAudio索引配音audioname2的写法,并添加可修改derivation的audioname2
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@ -10548,10 +10548,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.popup(link);
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player.popup(link);
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player.syncStorage('rehuashen');
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player.syncStorage('rehuashen');
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player.updateMarks('rehuashen');
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player.updateMarks('rehuashen');
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var skills=game.expandSkills([link]);
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lib.skill.rehuashen.createAudio(event.card,link,'re_zuoci');
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skills.forEach(skill=>{
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lib.skill.rehuashen.createAudio(event.card,skill,'re_zuoci');
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});
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}
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}
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},
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},
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init:function(player,skill){
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init:function(player,skill){
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@ -10667,22 +10664,33 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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}
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return node;
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return node;
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},
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},
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createAudio:(character,skill,name)=>{
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createAudio:(character,skillx,name)=>{
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var info=lib.skill[skill];
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var skills=game.expandSkills([skillx]);
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if(!info) return;
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skills=skills.filter(skill=>get.info(skill));
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if(!info.audioname2) info.audioname2={};
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if(!skills.length) return;
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if(info.audioname&&info.audioname.includes(character)){
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var skillss=skills.filter(skill=>get.info(skill).derivation);
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if(info.audio&&typeof info.audio=='string') skill=info.audio;
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if(skillss.length){
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if(!lib.skill[skill+'_'+character]) lib.skill[skill+'_'+character]={audio:2};
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skillss.forEach(skill=>{
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info.audioname2[name]=(skill+'_'+character);
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var derivationSkill=get.info(skill).derivation;
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}
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skills[Array.isArray(derivationSkill)?'addArray':'add'](derivationSkill);
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else if(info.audioname2[character]){
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});
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info.audioname2[name]=info.audioname2[character];
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}
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else{
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if(info.audio&&typeof info.audio=='string') skill=info.audio;
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info.audioname2[name]=skill;
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}
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}
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skills.forEach(skill=>{
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var info=lib.skill[skill];
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if(!info.audioname2) info.audioname2={};
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if(info.audioname&&info.audioname.includes(character)){
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if(info.audio&&typeof info.audio=='string') skill=info.audio;
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if(!lib.skill[skill+'_'+character]) lib.skill[skill+'_'+character]={audio:2};
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info.audioname2[name]=(skill+'_'+character);
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}
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else if(info.audioname2[character]){
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info.audioname2[name]=info.audioname2[character];
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}
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else{
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if(info.audio&&typeof info.audio=='string') skill=info.audio;
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info.audioname2[name]=skill;
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}
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});
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},
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},
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mark:true,
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mark:true,
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intro:{
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intro:{
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@ -4459,10 +4459,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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player.popup(skill);
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player.popup(skill);
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player.syncStorage('huashen');
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player.syncStorage('huashen');
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player.updateMarks('huashen');
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player.updateMarks('huashen');
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var skills=game.expandSkills([skill]);
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lib.skill.rehuashen.createAudio(character,skill,'zuoci');
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skills.forEach(skillx=>{
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lib.skill.rehuashen.createAudio(character,skillx,'zuoci');
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});
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}
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}
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}
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}
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}
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}
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