新杀孟获、清河公主
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@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'huicui',
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connect:true,
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character:{
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dc_sp_menghuo:['male','qun',4,['dcmanwang']],
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dc_lingcao:['male','wu','4/5',['dcdufeng']],
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yue_xiaoqiao:['female','wu',3,['dcqiqin','dcweiwan']],
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dc_dongzhao:['male','wei',3,['dcyijia','dcdingji']],
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@ -107,11 +108,94 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_yanhan:['dc_liuba','dc_huangquan','furongfuqian','xianglang','dc_huojun','gaoxiang','dc_wuban'],
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sp_jishi:['dc_jiben','zhenghun','dc_sunhanhua','liuchongluojun'],
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sp_raoting:['dc_huanghao','dc_sunziliufang','dc_sunchen','dc_jiachong'],
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sp_yijun:['gongsundu','mengyou'],
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sp_yijun:['gongsundu','mengyou','dc_sp_menghuo'],
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sp_zhengyin:['yue_caiwenji','yue_zhoufei','yue_caiyong','yue_xiaoqiao'],
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}
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},
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skill:{
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//新服SP孟获
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dcmanwang:{
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audio:'spmanwang',
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inherit:'spmanwang',
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check:function(card){
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var player=_status.event.player;
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var max=Math.min(player.isDamaged()?3:2,4-player.countMark('dcmanwang'));
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if(!max&&!player.hasSkill('dcpanqin')) return 0;
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if(max==0&&ui.selected.length>0) return 0;
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return 7-ui.selected.cards.length-get.value(card);
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},
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content:function(){
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var num=Math.min(cards.length,4-player.countMark('dcmanwang'));
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if(num>=1) player.addSkill('dcpanqin');
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if(num>=2) player.draw();
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if(num>=3) player.recover();
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if(num>=4){
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player.draw(2);
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player.removeSkill('dcpanqin');
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}
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},
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ai:{
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order:2,
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result:{
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player:function(player,target){
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if(player.getUseValue({name:'nanman'})<=0) return 0;
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if(player.getStat('skill').spmanwang&&player.hasSkill('dcpanqin')) return 0;
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return 1;
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},
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},
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},
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derivation:'dcpanqin',
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},
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dcpanqin:{
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audio:'sppanqin',
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inherit:'sppanqin',
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content:function(){
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var cards=[];
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player.getHistory('lose',function(evt){
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if(evt.type!='discard'||evt.getParent(trigger.name)!=trigger) return false;
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for(var i of evt.cards2){
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if(get.position(i,true)=='d'){
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cards.add(i);
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}
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}
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});
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player.chooseUseTarget(true,{name:'nanman'},cards);
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player.addTempSkill('dcpanqin_eff');
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},
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subSkill:{
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eff:{
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charlotte:true,
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trigger:{player:'useCard'},
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filter:function(event,player){
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return event.card.name=='nanman'&&event.getParent(2).name=='dcpanqin'&&player.countMark('dcmanwang')<4&&player.hasSkill('dcmanwang',null,null,false)&&event.cards.length<=event.targets.length;
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},
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forced:true,
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popup:false,
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content:function(){
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'step 0'
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player.addMark('dcmanwang',1,false);
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switch(player.countMark('dcmanwang')){
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case 1:
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player.draw(2);
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player.removeSkill('dcpanqin');
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break;
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case 2:
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player.recover();
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break;
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case 3:
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player.draw();
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break;
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case 4:
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player.addSkill('dcpanqin');
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break;
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}
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'step 1'
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player.gainMaxHp();
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player.recover();
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},
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}
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}
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},
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//凌操
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dcdufeng:{
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audio:2,
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@ -11115,6 +11199,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcporui:function(player){
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return '每轮限'+(player.hasMark('dcgonghu_basic')?'两':'一')+'次。其他角色的结束阶段,你可以弃置一张牌并选择另一名于此回合内失去过牌的其他角色,你视为对其依次使用X+1张【杀】'+(player.hasMark('dcgonghu_damage')?'':',然后你交给其X张手牌')+'(X为其本回合失去的牌数且至多为5)。';
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},
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dcmanwang:function(player){
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var num=4-player.countMark('dcmanwang');
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var str='出牌阶段,你可以弃置任意张牌。然后你依次执行以下选项中的前X项:';
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var list=[
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'⒈获得〖叛侵〗。',
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'⒉摸一张牌。',
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'⒊回复1点体力。',
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'⒋摸两张牌并失去〖叛侵〗。',
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];
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for(var i=0;i<4;i++){
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if(i==num){
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str+='<span style="text-decoration: line-through;">';
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}
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str+=list[i];
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}
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if(num<4) str+='</span>';
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return str;
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},
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},
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perfectPair:{},
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characterReplace:{
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@ -11139,6 +11241,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhangxuan:['zhangxuan','jsrg_zhangxuan'],
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gaoxiang:['gaoxiang','jsrg_gaoxiang'],
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lingcao:['lingcao','dc_lingcao'],
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sp_menghuo:['sp_menghuo','dc_sp_menghuo'],
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},
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translate:{
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re_panfeng:'潘凤',
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@ -11606,6 +11709,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dc_lingcao_prefix:'新杀',
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dcdufeng:'独锋',
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dcdufeng_info:'锁定技。出牌阶段开始时,你失去1点体力或废除一个装备栏,摸X张牌,然后你的攻击范围与使用【杀】的次数上限均为X直到回合结束(X为你已废除的装备栏数与损失的体力值之和,至多为你的体力上限)。',
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dc_sp_menghuo:'群孟获',
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dc_sp_menghuo_prefix:'群',
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dcmanwang:'蛮王',
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dcmanwang_info:'出牌阶段,你可以弃置任意张牌。然后你依次执行以下选项中的前X项:⒈获得〖叛侵〗。⒉摸一张牌。⒊回复1点体力。⒋摸两张牌并失去〖叛侵〗。',
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dcpanqin:'叛侵',
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dcpanqin_info:'出牌阶段或弃牌阶段结束时,你可将你于本阶段内弃置且位于弃牌堆的所有牌当做【南蛮入侵】使用。然后若此牌被使用时对应的实体牌数不大于此牌的目标数,则你执行并移除〖蛮王〗中的最后一个选项,然后加1点体力上限并回复1点体力。',
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sp_baigei:'无双上将',
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sp_caizijiaren:'才子佳人',
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@ -590,6 +590,8 @@ window.noname_character_rank={
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'tengfanglan',
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'tenggongzhu',
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'sp_menghuo',
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'dc_sp_menghuo',
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'dc_qinghegongzhu',
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'ruiji',
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're_liuchen',
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'dc_gongsunzan',
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@ -2484,6 +2486,8 @@ window.noname_character_rank={
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'jin_guohuai',
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'liuba',
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'sp_menghuo',
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'dc_sp_menghuo',
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'dc_qinghegongzhu',
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'tenggongzhu',
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'tengfanglan',
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'dc_bulianshi',
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@ -4,6 +4,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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name:'xianding',
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connect:true,
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character:{
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dc_qinghegongzhu:['female','wei',3,['dczhangji','dczengou']],
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caoxian:['female','wei',3,['dclingxi','dczhifou']],
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dc_sb_zhouyu:['male','wu',4,['dcsbronghuo','dcsbyingmou']],
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dc_sb_lusu:['male','wu',3,['dcsbmingshi','dcsbmengmou']],
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@ -97,7 +98,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp2_bizhe:['dc_luotong','dc_wangchang','chengbing','dc_yangbiao','ruanji'],
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sp2_huangjia:['caomao','liubian','dc_liuyu','quanhuijie','dingshangwan','yuanji','xielingyu','sunyu','ganfurenmifuren','dc_ganfuren','dc_mifuren','dc_shixie'],
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sp2_zhangtai:['guozhao','fanyufeng','ruanyu','yangwan','re_panshu'],
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sp2_jinse:['caojinyu','re_sunyi','re_fengfangnv','caohua','laiyinger','zhangfen','zhugeruoxue','caoxian'],
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sp2_jinse:['caojinyu','re_sunyi','re_fengfangnv','caohua','laiyinger','zhangfen','zhugeruoxue','caoxian','dc_qinghegongzhu'],
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sp2_yinyu:['zhouyi','luyi','sunlingluan','caoyi'],
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sp2_wangzhe:['dc_daxiaoqiao','dc_sp_machao'],
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sp2_doukou:['re_xinxianying','huaman','xuelingyun','dc_ruiji','duanqiaoxiao','tianshangyi','malingli'],
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@ -110,6 +111,91 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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skill:{
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//清河公主
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dczhangji:{
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audio:2,
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trigger:{global:'useCard'},
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filter:function(event,player){
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return event.targets&&event.targets.length>1&&event.targets.includes(player);
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},
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forced:true,
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logTarget:'player',
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content:function*(event,map){
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const player=map.player;
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let trigger=map.trigger,targets=trigger.targets.slice();
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targets.remove(player);
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player.when({global:'useCardToTargeted'}).filter(evt=>targets.length&&evt.getParent()==trigger&&evt.targets.length==evt.getParent().triggeredTargets4.length).then(()=>{
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trigger.getParent().targets=[player].concat(targets);
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trigger.getParent().triggeredTargets4=[player].concat(targets);
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}).vars({targets:targets});
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player.when({target:['useCardToEnd','useCardToExcluded']}).filter(evt=>targets.length&&evt.getParent()==trigger).then(()=>{
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player.draw(targets.length);
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}).vars({targets:targets});
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},
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},
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dczengou:{
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audio:2,
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enable:'phaseUse',
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filter:function(event,player){
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return player.maxHp>0&&player.countCards('he')>0;
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},
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filterCard:true,
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selectCard:()=>[1,_status.event.player.maxHp],
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position:'he',
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filterTarget:lib.filter.notMe,
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discard:false,
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lose:false,
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delay:false,
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usable:1,
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check:function(card){
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if(card.name=='tao'||card.name=='jiu') return 0;
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return 1/(get.value(card)||0.5);
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},
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content:function*(event,map){
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const player=map.player,cards=event.cards,target=event.target;
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yield player.give(cards,target).gaintag.add('dczengou_debuff');
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yield player.draw(cards.length);
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target.addSkill('dczengou_debuff');
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},
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ai:{
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order:10,
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result:{target:-1},
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},
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subSkill:{
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debuff:{
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charlotte:true,
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mark:true,
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intro:{content:'下次体力值增加或使用牌结算完毕后展示所有手牌,然后失去手牌中“谮构”牌数的体力值'},
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trigger:{player:['changeHp','useCardAfter']},
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filter:function(event,player){
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return event.name=='useCard'||event.num>0;
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},
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forced:true,
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popup:false,
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content:function(){
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player.removeSkill('dczengou_debuff');
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const cards=player.getCards('h',card=>card.hasGaintag('dczengou_debuff'));
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player.showHandcards();
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if(cards.length) player.loseHp(cards.length);
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},
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mod:{
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aiValue:function(player,card,num){
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if(get.itemtype(card)=='card'&&card.hasGaintag('dczengou_debuff')) return -1;
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},
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aiUseful:function(){
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return lib.skill.dczengou.subSkill.debuff.mod.aiValue.apply(this,arguments);
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},
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aiOrder:function(player,card,num){
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if(get.itemtype(card)=='card'&&card.hasGaintag('dczengou_debuff')){
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const cards=player.getCards('h',card=>card.hasGaintag('dczengou_debuff'));
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if(cards.length==1) return num+10;
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return 0;
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}
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},
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},
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},
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},
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},
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//曹宪
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dclingxi:{
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audio:2,
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@ -13528,6 +13614,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dc_wangchang:['dc_wangchang','tw_wangchang'],
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guozhao:['guozhao','xin_guozhao','jsrg_guozhao'],
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dingshangwan:['dingshangwan','ol_dingshangwan'],
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qinghegongzhu:['qinghegongzhu','dc_qinghegongzhu'],
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},
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translate:{
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puyuan:'蒲元',
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@ -14044,6 +14131,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dclingxi_info:'出牌阶段开始和结束时,你可以将至多X张牌称为“翼”置于你的武将牌上(X为你的体力上限)。当你失去武将牌上的“翼”时,你将手牌数调整至Y张(Y为你武将牌上的“翼”所含有的花色数的两倍)。',
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dczhifou:'知否',
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dczhifou_info:'当你使用牌结算完毕后,你可以移去至少X张武将牌上的“翼”(X为本回合此前发动此技能的次数+1),然后选择一名角色并选择一项令其执行(每个选项每回合限选择一次):①将一张牌称为“翼”置于你的武将牌上;②弃置两张牌;③失去1点体力。',
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dc_qinghegongzhu:'新杀清河公主',
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dc_qinghegongzhu_prefix:'新杀',
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dczhangji:'长姬',
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dczhangji_info:'锁定技,一名角色使用多目标牌时,若你是此牌的目标之一,则你先结算此牌的效果,然后你摸X张牌(X为此牌的其他目标数)。',
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dczengou:'谮构',
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dczengou_info:'出牌阶段限一次,你可以将至多体力上限张牌称为“谮构”交给一名其他角色并摸等量张牌。若如此做,其下次体力值增加或使用牌结算完毕后,其展示所有手牌,然后失去Y点体力(Y为其手牌中的“谮构”牌数)。',
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sp2_yinyu:'隐山之玉',
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sp2_huben:'百战虎贲',
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