v1.9.97
This commit is contained in:
parent
2a1a3df473
commit
8f298bba57
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@ -263,7 +263,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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return target.hp<target.maxHp;
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},
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content:function(){
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target.recover();
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target.recover(event.baseDamage||1);
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},
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ai:{
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basic:{
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@ -1555,6 +1555,16 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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},
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zhuge_skill:{
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equipSkill:true,
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audio:true,
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firstDo:true,
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trigger:{player:'useCard1'},
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forced:true,
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filter:function(event,player){
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return !event.audioed&&event.card.name=='sha'&&player.countUsed('sha',true)>1&&event.getParent().type=='phase';
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},
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content:function(){
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trigger.audioed=true;
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},
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mod:{
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cardUsable:function(card,player,num){
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if(card.name=='sha'){
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@ -1719,12 +1729,32 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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fangtian_skill:{
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equipSkill:true,
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audio:true,
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trigger:{player:'useCard1'},
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forced:true,
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firstDo:true,
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filter:function(event,player){
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if(event.card.name!='sha'||get.mode()=='guozhan') return false;
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var card=event.card;
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var range;
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var select=get.copy(get.info(card).selectTarget);
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if(select==undefined){
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if(get.info(card).filterTarget==undefined) return false;
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range=[1,1];
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}
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else if(typeof select=='number') range=[select,select];
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else if(get.itemtype(select)=='select') range=select;
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else if(typeof select=='function') range=select(card,player);
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game.checkMod(card,player,range,'selectTarget',player);
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return range[1]!=-1&&event.targets.length>range[1];
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},
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content:function(){},
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mod:{
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selectTarget:function(card,player,range){
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if(card.name!='sha') return;
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if(get.mode()=='guozhan') return;
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if(range[1]==-1) return;
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var cards=player.getCards('h');
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if(!cards.length) return;
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for(var i=0;i<cards.length;i++){
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if(cards[i].classList.contains('selected')==false)
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return;
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@ -28,9 +28,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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//shen_ganning:"体力上限:6",
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},
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skill:{
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wuhun21:{audio:true},
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wuhun22:{
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audio:true,
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skillAnimation:true,
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animationColor:'soil',
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},
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wuhun23:{
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audio:true,
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skillAnimation:true,
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animationColor:'soil',
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},
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"new_wuhun":{
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audio:"wuhun2",
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group:["new_wuhun_mark","new_wuhun_die"],
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audio:"wuhun21",
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group:["new_wuhun_mark","new_wuhun_die","wuhun22","wuhun23"],
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trigger:{
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player:"damageEnd",
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},
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@ -48,7 +59,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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subSkill:{
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die:{
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audio:"wuhun2",
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//audio:"wuhun2",
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skillAnimation:true,
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animationColor:'soil',
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trigger:{
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@ -56,44 +67,44 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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forced:true,
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forceDie:true,
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popup:false,
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direct:true,
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filter:function (event,player){
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return game.hasPlayer(function(current){
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return current!=player&¤t.storage.new_wuhun_mark!=undefined;
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});
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},
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content:function (){
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"step 0"
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var num=0;
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for(var i=0;i<game.players.length;i++){
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var current=game.players[i];
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if(current!=player&¤t.storage.new_wuhun_mark&¤t.storage.new_wuhun_mark>num){
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num=current.storage.new_wuhun_mark;
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}
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}
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player.chooseTarget(true,'请选择【武魂】的目标',function(card,player,target){
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return target!=player&&target.storage.new_wuhun_mark==num;
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}).set('ai',function(target){
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return -get.attitude(_status.event.player,target);
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}).set('forceDie',true);
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"step 1"
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if(result.bool&&result.targets&&result.targets.length){
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var target=result.targets[0];
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event.target=target;
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player.logSkill('new_wuhun_die',target);
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player.line(target,{color:[255, 255, 0]});
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game.delay(2);
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}
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"step 2"
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target.judge(function(card){
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if(['tao','taoyuan'].contains(card.name)) return 10;
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return -10;
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});
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"step 3"
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if(!result.bool){
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lib.element.player.die.apply(target,[]);
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}
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},
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content:function (){
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"step 0"
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var num=0;
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for(var i=0;i<game.players.length;i++){
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var current=game.players[i];
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if(current!=player&¤t.storage.new_wuhun_mark&¤t.storage.new_wuhun_mark>num){
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num=current.storage.new_wuhun_mark;
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}
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}
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player.chooseTarget(true,'请选择【武魂】的目标',function(card,player,target){
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return target!=player&&target.storage.new_wuhun_mark==num;
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}).set('ai',function(target){
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return -get.attitude(_status.event.player,target);
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}).set('forceDie',true);
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"step 1"
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if(result.bool&&result.targets&&result.targets.length){
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var target=result.targets[0];
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event.target=target;
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player.logSkill(Math.random()<0.5?'wuhun22':'wuhun23',target);
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player.line(target,{color:[255, 255, 0]});
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game.delay(2);
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}
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"step 2"
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target.judge(function(card){
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if(['tao','taoyuan'].contains(card.name)) return 10;
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return -10;
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});
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"step 3"
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if(!result.bool){
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lib.element.player.die.apply(target,[]);
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}
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},
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sub:true,
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},
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mark:{
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@ -843,6 +854,14 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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audio:2,
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trigger:{player:['useCard1','respond']},
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firstDo:true,
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forced:true,
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filter:function(event,player){
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return event.card.name=='sha'&&!event.skill&&
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event.cards.length==1&&get.suit(event.cards[0])=='heart';
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},
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content:function(){},
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ai:{
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effect:{
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target:function(card,player,target,current){
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@ -861,7 +880,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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//alter:true,
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filter:function (event,player){
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if(event.source==undefined) return false
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if(event.source==undefined) return false;
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if(!get.is.altered('wuhun')) return false
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return true;
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},
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@ -2593,6 +2612,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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wushen:'武神',
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wushen_info:'锁定技,你的红桃手牌视为杀;锁定技,你使用红桃杀时无距离限制。',
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wuhun:'武魂',
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wuhun21:'武魂',
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wuhun22:'武魂',
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wuhun23:'武魂',
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wuhun2:'武魂',
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wuhun3:'武魂',
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wuhun_info_alter:'锁定技,当你受到1点伤害后,你令伤害来源获得1枚“梦魇”标记;当你死亡时,你令拥有最多“梦魇”标记的一名其他角色判定,若结果不为【桃】或【桃园结义】,则该角色死亡。',
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@ -27,7 +27,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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re_machao:['male','shu',4,['mashu','retieji']],
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re_xushu:['male','shu',4,['zhuhai','qianxin']],
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re_zhouyu:['male','wu',3,['reyingzi','refanjian']],
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re_lvmeng:['male','wu',4,['keji','qinxue']],
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re_lvmeng:['male','wu',4,['keji','qinxue','botu']],
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re_ganning:['male','wu',4,['qixi','fenwei']],
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re_luxun:['male','wu',3,['reqianxun','relianying']],
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re_daqiao:['female','wu',3,['reguose','liuli']],
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@ -1401,7 +1401,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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nzry_lijun2:{},
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"nzry_lijun1":{
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audio:2,
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forceaudio:true,
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//forceaudio:true,
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trigger:{
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player:'useCardAfter'
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},
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@ -1436,7 +1436,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else{
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player.addTempSkill('nzry_lijun2','phaseUseEnd');
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var zhu=result.targets[0];
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player.logSkill('nzry_lijun1',zhu);
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player.line(zhu,'green');
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zhu.logSkill('nzry_lijun1');
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var list=[];
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for(var i=0;i<trigger.cards.length;i++){
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if(get.position(trigger.cards[i],true)=='o'){
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@ -4015,7 +4016,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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songwei:{
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unique:true,
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global:'songwei2',
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group:'songwei2',
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audio:"songwei2",
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zhuSkill:true,
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},
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@ -4023,37 +4024,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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audio:2,
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audioname:['re_caopi'],
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forceaudio:true,
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trigger:{player:'judgeEnd'},
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trigger:{global:'judgeEnd'},
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filter:function(event,player){
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if(player.group!='wei') return false;
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if(get.color(event.result.card)!='black') return false;
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return game.hasPlayer(function(target){
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return player!=target&&target.hasZhuSkill('songwei',player);
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});
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if(event.player==player||event.player.group!='wei') return false;
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if(event.result.color!='black') return false;
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return player.hasZhuSkill('songwei',event.player);
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},
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direct:true,
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content:function(){
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'step 0'
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var list=game.filterPlayer(function(current){
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return current!=player&¤t.hasZhuSkill('songwei',player);
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});
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list.sortBySeat();
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event.list=list;
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trigger.player.chooseBool('是否发动【颂威】,令'+get.translation(player)+'摸一张牌?').set('choice',get.attitude(trigger.player,player)>0);
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'step 1'
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if(event.list.length){
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var current=event.list.shift();
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event.current=current;
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player.chooseBool('是否发动【颂威】,令'+get.translation(current)+'摸一张牌?').set('choice',get.attitude(player,current)>0);
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}
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else{
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event.finish();
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}
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'step 2'
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if(result.bool){
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player.logSkill('songwei',event.current);
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event.current.draw();
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player.logSkill('songwei2');
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trigger.player.line(player,'green');
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player.draw();
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}
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event.goto(1);
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}
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},
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jiezi:{
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@ -4494,54 +4480,39 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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baonue:{
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unique:true,
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global:'baonue2',
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group:'baonue2',
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audio:'baonue2',
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zhuSkill:true,
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},
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baonue2:{
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audio:2,
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audioname:['re_dongzhuo'],
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forceaudio:true,
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trigger:{source:'damageSource'},
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//forceaudio:true,
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trigger:{global:'damageSource'},
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filter:function(event,player){
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if(player.group!='qun') return false;
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return game.hasPlayer(function(target){
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return player!=target&&target.hp<target.maxHp&&target.hasZhuSkill('baonue',player);
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});
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if(player==event.source||event.player.group!='qun') return false;
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return player.hasZhuSkill('baonue',event.player);
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},
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direct:true,
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content:function(){
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'step 0'
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var list=game.filterPlayer(function(target){
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return player!=target&&target.hp<target.maxHp&&target.hasZhuSkill('baonue',player);
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});
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list.sortBySeat();
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event.list=list;
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trigger.player.chooseBool(get.prompt('baonue',player)).set('choice',get.attitude(trigger.player,player)>0);
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'step 1'
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if(event.list.length){
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var current=event.list.shift();
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event.current=current;
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player.chooseBool(get.prompt('baonue',current)).set('choice',get.attitude(player,current)>0);
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}
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else{
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event.finish();
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}
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'step 2'
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if(result.bool){
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player.logSkill('baonue',event.current);
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player.judge(function(card){
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player.logSkill('baonue');
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trigger.player.line(player,'green')
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trigger.player.judge(function(card){
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if(get.suit(card)=='spade') return 4;
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return 0;
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});
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}
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else{
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event.goto(1);
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event.finish();
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}
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'step 3'
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if(result.suit=='spade'){
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event.current.recover();
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player.recover();
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}
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event.goto(1);
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}
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},
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luanwu:{
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@ -6395,16 +6366,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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huangtian:{
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unique:true,
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audio:'huangtian2',
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audioname:['zhangjiao','re_zhangjiao'],
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global:'huangtian2',
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zhuSkill:true,
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},
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huangtian2:{
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audio:2,
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audioname:['zhangjiao'],
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enable:'phaseUse',
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discard:false,
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line:true,
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prepare:'give',
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direct:true,
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prepare:function(cards,player,targets){
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targets[0].logSkill('huangtian');
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player.$give(cards,targets[0]);
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},
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prompt:function(){
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var player=_status.event.player;
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var list=game.filterPlayer(function(target){
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@ -6418,19 +6393,22 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(player.group!='qun') return false;
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if(player.countCards('h','shan')+player.countCards('h','shandian')==0) return 0;
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return game.hasPlayer(function(target){
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return target!=player&&target.hasZhuSkill('huangtian',player);
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return target!=player&&target.hasZhuSkill('huangtian',player)&&!target.hasSkill('huangtian3');
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});
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},
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filterCard:function(card){
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return (card.name=='shan'||card.name=='shandian')
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},
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log:false,
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visible:true,
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filterTarget:function(card,player,target){
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return target!=player&&target.hasZhuSkill('huangtian',player);
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return target!=player&&target.hasZhuSkill('huangtian',player)&&!target.hasSkill('huangtian3');
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},
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usable:1,
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forceaudio:true,
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//usable:1,
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//forceaudio:true,
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content:function(){
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target.gain(cards,player);
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target.addTempSkill('huangtian3','phaseUseEnd');
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},
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ai:{
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expose:0.3,
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@ -6439,7 +6417,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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target:5
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}
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}
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}
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},
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huangtian3:{},
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},
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//废除装备栏时显示的卡牌
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card:{
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@ -7149,8 +7149,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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filterTarget:function(card,player,target){
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if(target==player) return false;
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if(ui.selected.targets.length){
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return !ui.selected.targets[0].hasSkillTag('noCompareSource')&&target.countCards('h')
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&&!target.hasSkillTag('noCompareTarget')&&target.distanceTo(ui.selected.targets[0])<=1;
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return ui.selected.targets[0]!=target&&!ui.selected.targets[0].hasSkillTag('noCompareSource')&&target.countCards('h')
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&&!target.hasSkillTag('noCompareTarget');
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}
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return true;
|
||||
},
|
||||
|
@ -7204,7 +7204,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
audio:2,
|
||||
unique:true,
|
||||
limited:true,
|
||||
trigger:{player:'damageEnd'},
|
||||
trigger:{player:'phaseZhunbeiBegin'},
|
||||
animationColor:'thunder',
|
||||
skillAnimation:'legend',
|
||||
filter:function(event,player){
|
||||
|
@ -7246,6 +7246,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.logSkill('yongdi',result.targets);
|
||||
var target=result.targets[0];
|
||||
target.gainMaxHp(true);
|
||||
target.recover();
|
||||
var mode=get.mode();
|
||||
if(mode=='identity'||(mode=='versus'&&_status.mode=='four')){
|
||||
if(target.name&&lib.character[target.name]){
|
||||
|
@ -9633,8 +9634,53 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.awakenSkill('fenxin_old');
|
||||
}
|
||||
},
|
||||
xisheng:{
|
||||
enable:'chooseToUse',
|
||||
usable:1,
|
||||
viewAs:{name:'tao'},
|
||||
viewAsFilter:function(player){
|
||||
return player!=_status.currentPhase&&player.countCards('he')>1;
|
||||
},
|
||||
selectCard:2,
|
||||
filterCard:true,
|
||||
position:'he',
|
||||
ai:{
|
||||
save:true,
|
||||
skillTagFilter:function(){
|
||||
return lib.skill.xisheng.viewAsFilter.apply(this,arguments)
|
||||
},
|
||||
},
|
||||
},
|
||||
shulv:{
|
||||
inherit:'zhiheng',
|
||||
prompt:'弃置一张牌并摸一张牌',
|
||||
selectCard:1,
|
||||
filter:function(event,player){
|
||||
return player.countCards('h')>player.hp;
|
||||
},
|
||||
},
|
||||
qingyi:{
|
||||
group:['qingyi1','qingyi2']
|
||||
audio:'qingyi1',
|
||||
trigger:{player:'phaseJudgeBefore'},
|
||||
direct:true,
|
||||
content:function(){
|
||||
"step 0"
|
||||
var check= player.countCards('h')>2;
|
||||
player.chooseTarget(get.prompt("qingyi"),"跳过判定阶段和摸牌阶段,视为对一名其他角色使用一张【杀】",function(card,player,target){
|
||||
if(player==target) return false;
|
||||
return player.canUse({name:'sha'},target,false);
|
||||
}).set('check',check).set('ai',function(target){
|
||||
if(!_status.event.check) return 0;
|
||||
return get.effect(target,{name:'sha'},_status.event.player);
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.logSkill('qingyi',result.targets);
|
||||
player.useCard({name:'sha'},result.targets[0],false);
|
||||
trigger.cancel();
|
||||
player.skip('phaseDraw');
|
||||
}
|
||||
},
|
||||
},
|
||||
qingyi1:{
|
||||
audio:true,
|
||||
|
@ -14058,9 +14104,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhenlue:'缜略',
|
||||
zhenlue_info:'锁定技,你使用的普通锦囊牌不能被无懈可击响应;你不能成为其他角色的延时类锦囊的目标',
|
||||
jianshu:'间书',
|
||||
jianshu_info:'限定技,出牌阶段,你可以将一张黑色手牌交给一名其他角色,并选择一名攻击范围内含有其的另一名其他角色,然后令这两名角色拼点,赢的角色弃置两张牌,没赢的角色失去一点体力',
|
||||
jianshu_info:'限定技,出牌阶段,你可以将一张黑色手牌交给一名其他角色,并选择另一名其他角色,然后令这两名角色拼点,赢的角色弃置两张牌,没赢的角色失去一点体力',
|
||||
yongdi:'拥嫡',
|
||||
yongdi_info:'限定技,当你受到伤害后,你可令一名其他男性角色增加一点体力上限,然后若该角色的武将牌上有主公技且其不为主公,其获得此主公技',
|
||||
yongdi_info:'限定技,准备阶段开始时,你可令一名其他男性角色增加一点体力上限并回复1点体力,然后若该角色的武将牌上有主公技且其不为主公,其获得此主公技',
|
||||
gushe:'鼓舌',
|
||||
gushe_bg:'舌',
|
||||
gushe_info:'出牌阶段限一次,你可以用一张手牌与至多三名角色同时拼点,然后依次结算拼点结果,没赢的角色选择一项:1.弃置一张牌;2.令你摸一张牌。若你没赢,你获得一个“饶舌”标记(你有7个饶舌标记时,你死亡)',
|
||||
|
@ -14171,7 +14217,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
qingyi:'轻逸',
|
||||
qingyi1:'轻逸',
|
||||
qingyi2:'轻逸',
|
||||
qingyi_info:'你可以跳过摸牌阶段,或跳过出牌阶段并弃置一张装备牌,若如此则视为对任意一名使用一张【杀】',
|
||||
qingyi_info:'你可以跳过判定阶段和摸牌阶段,视为对任意一名角色使用一张【杀】。',
|
||||
shulv:'熟虑',
|
||||
shulv_info:'出牌阶段限一次,若你的手牌数大于体力值,则你可以弃置一张牌并摸一张牌。',
|
||||
xisheng:'牺牲',
|
||||
xisheng_info:'每名其他角色的回合限一次,你可以将两张牌当做【桃】使用。',
|
||||
dujin:'独进',
|
||||
dujin_info:'摸牌阶段,你可以额外摸X+1张牌(X为你装备区里牌数的一半且向下取整)',
|
||||
yuhua:'羽化',
|
||||
|
|
|
@ -876,13 +876,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
paoxiao:{
|
||||
audio:2,
|
||||
firstDo:true,
|
||||
audioname:['re_zhangfei','guanzhang','xiahouba'],
|
||||
trigger:{player:'useCard'},
|
||||
trigger:{player:'useCard1'},
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return event.card.name=='sha'&&player.getStat().card.sha>1&&event.getParent().type=='phase';
|
||||
return !event.audioed&&event.card.name=='sha'&&player.countUsed('sha',true)>1&&event.getParent().type=='phase';
|
||||
},
|
||||
content:function(){
|
||||
trigger.audioed=true;
|
||||
},
|
||||
content:function(){},
|
||||
mod:{
|
||||
cardUsable:function(card,player,num){
|
||||
if(card.name=='sha') return Infinity;
|
||||
|
@ -1650,12 +1653,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
filter:function(event,player){
|
||||
if(event.player==player) return false;
|
||||
if(!player.hasZhuSkill('jiuyuan')) return false;
|
||||
if(player.hp>0) return false;
|
||||
if(event.player.group!='wu') return false;
|
||||
return true;
|
||||
},
|
||||
content:function(){
|
||||
player.recover();
|
||||
trigger.baseDamage++;
|
||||
}
|
||||
},
|
||||
xinjiuyuan:{
|
||||
|
|
|
@ -4860,7 +4860,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(!player.countCards('h','jiu')) return false;
|
||||
},
|
||||
respondSha:true,
|
||||
}
|
||||
},
|
||||
audio:2,
|
||||
trigger:{player:['useCard1','respond']},
|
||||
firstDo:true,
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return event.card.name=='sha'&&!event.skill&&
|
||||
event.cards.length==1&&event.cards[0].name=='jiu';
|
||||
},
|
||||
content:function(){},
|
||||
},
|
||||
xinxianzhen:{
|
||||
audio:'xianzhen',
|
||||
|
@ -6014,7 +6023,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
if(player.hp!=1) return false;
|
||||
},
|
||||
respondSha:true,
|
||||
}
|
||||
},
|
||||
audio:2,
|
||||
trigger:{player:['useCard1','respond']},
|
||||
firstDo:true,
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return event.card.name=='sha'&&!event.skill&&
|
||||
event.cards.length==1&&event.cards[0].name=='shan';
|
||||
},
|
||||
content:function(){},
|
||||
},
|
||||
wurong:{
|
||||
enable:'phaseUse',
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'1.9.96.9',
|
||||
'1.9.97',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -810,6 +810,8 @@ window.noname_asset_list=[
|
|||
'audio/skill/hongyuan2.mp3',
|
||||
'audio/skill/huaiyi1.mp3',
|
||||
'audio/skill/huaiyi2.mp3',
|
||||
'audio/skill/huangtian2_re_zhangjiao1.mp3',
|
||||
'audio/skill/huangtian2_re_zhangjiao2.mp3',
|
||||
'audio/skill/huangtian2_zhangjiao1.mp3',
|
||||
'audio/skill/huangtian2_zhangjiao2.mp3',
|
||||
'audio/skill/huangtian21.mp3',
|
||||
|
@ -2002,8 +2004,8 @@ window.noname_asset_list=[
|
|||
'audio/skill/sibian2.mp3',
|
||||
'audio/skill/songshu1.mp3',
|
||||
'audio/skill/songshu2.mp3',
|
||||
'audio/skill/songwei_re_caopi1.mp3',
|
||||
'audio/skill/songwei_re_caopi2.mp3',
|
||||
'audio/skill/songwei2_re_caopi1.mp3',
|
||||
'audio/skill/songwei2_re_caopi2.mp3',
|
||||
'audio/skill/tianxiang_re_xiaoqiao1.mp3',
|
||||
'audio/skill/tianxiang_re_xiaoqiao2.mp3',
|
||||
'audio/skill/tiaoxin_re_jiangwei1.mp3',
|
||||
|
|
33
game/game.js
33
game/game.js
|
@ -126,17 +126,22 @@
|
|||
name:'屏幕常亮',
|
||||
init:false,
|
||||
unfrequent:true,
|
||||
intro:'防止屏幕自动关闭',
|
||||
intro:'防止屏幕自动关闭<br>注:旧版本通过NoSleep.js实现的屏幕常亮可能会影响外置音频的音量',
|
||||
onclick:function(bool){
|
||||
game.saveConfig('keep_awake',bool);
|
||||
if(window.plugins&&window.plugins.insomnia){
|
||||
if(bool){
|
||||
window.plugins.insomnia.keepAwake();
|
||||
}
|
||||
else{
|
||||
window.plugins.insomnia.allowSleepAgain();
|
||||
if(bool){
|
||||
if(window.plugins&&window.plugins.insomnia) window.plugins.insomnia.keepAwake();
|
||||
else if(window.noSleep){
|
||||
document.addEventListener(lib.config.touchscreen?'touchend':'click', function enableNoSleepX() {
|
||||
document.removeEventListener(lib.config.touchscreen?'touchend':'click', enableNoSleepX, false);
|
||||
window.noSleep.enable();
|
||||
}, false);
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(window.plugins&&window.plugins.insomnia) window.plugins.insomnia.allowSleepAgain();
|
||||
else if(window.noSleep) window.noSleep.disable();
|
||||
}
|
||||
}
|
||||
},
|
||||
auto_confirm:{
|
||||
|
@ -40943,8 +40948,18 @@
|
|||
if(lib.config.show_statusbar_ios=='overlay'){
|
||||
document.body.classList.add('statusbar');
|
||||
}
|
||||
if(lib.config.keep_awake&&window.plugins&&window.plugins.insomnia){
|
||||
window.plugins.insomnia.keepAwake();
|
||||
if(lib.config.keep_awake){
|
||||
if(window.plugins&&window.plugins.insomnia) window.plugins.insomnia.keepAwake();
|
||||
else{
|
||||
lib.init.js(lib.assetURL+'game','NoSleep',function(){
|
||||
var noSleep = new NoSleep();
|
||||
document.addEventListener(lib.config.touchscreen?'touchend':'click', function enableNoSleep() {
|
||||
document.removeEventListener(lib.config.touchscreen?'touchend':'click', enableNoSleep, false);
|
||||
noSleep.enable();
|
||||
window.noSleep=noSleep;
|
||||
}, false);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
lib.init.cssstyles();
|
||||
|
|
|
@ -38,6 +38,7 @@ window.noname_source_list=[
|
|||
'game/game.js',
|
||||
'game/http.js',
|
||||
'game/jszip.js',
|
||||
'game/NoSleep.js',
|
||||
'game/package.js',
|
||||
'game/phantom.js',
|
||||
'game/pressure.js',
|
||||
|
|
|
@ -1,19 +1,21 @@
|
|||
window.noname_update={
|
||||
version:'1.9.96.9.1',
|
||||
update:'1.9.96.9',
|
||||
version:'1.9.97',
|
||||
update:'1.9.96.9.1',
|
||||
changeLog:[
|
||||
'界吕蒙,SP贾诩调整',
|
||||
'屏幕常亮全版本适配',
|
||||
'BUG修复',
|
||||
],
|
||||
files:[
|
||||
//'card/extra.js',
|
||||
//'card/huanlekapai.js',
|
||||
//'card/sp.js',
|
||||
//'card/standard.js',
|
||||
'card/standard.js',
|
||||
//'card/swd.js',
|
||||
//'card/guozhan.js',
|
||||
//'card/gwent.js',
|
||||
//'character/diy.js',
|
||||
//'character/extra.js',
|
||||
'character/extra.js',
|
||||
//'character/hearth.js',
|
||||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
|
@ -22,9 +24,9 @@ window.noname_update={
|
|||
//'character/old.js',
|
||||
'character/refresh.js',
|
||||
'character/shenhua.js',
|
||||
//'character/sp.js',
|
||||
'character/sp.js',
|
||||
//'character/tw.js',
|
||||
//'character/standard.js',
|
||||
'character/standard.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
|
@ -34,15 +36,17 @@ window.noname_update={
|
|||
//'layout/default/layout.css',
|
||||
//'mode/identity.js',
|
||||
//'mode/doudizhu.js',
|
||||
//'mode/guozhan.js',
|
||||
'mode/guozhan.js',
|
||||
//'mode/single.js',
|
||||
//'mode/stone.js',
|
||||
//'mode/versus.js',
|
||||
'mode/brawl.js'
|
||||
'mode/versus.js',
|
||||
//'mode/boss.js',
|
||||
'game/game.js',
|
||||
'game/NoSleep.js',
|
||||
//'game/config.js',
|
||||
//'game/package.js',
|
||||
//'game/asset.js',
|
||||
//'game/source.js',
|
||||
'game/source.js',
|
||||
]
|
||||
};
|
||||
|
|
432
mode/brawl.js
432
mode/brawl.js
|
@ -368,6 +368,432 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
lib.init.onfree();
|
||||
},
|
||||
brawl:{
|
||||
/*
|
||||
huanhuazhizhan:{
|
||||
name:'幻化之战',
|
||||
mode:'identity',
|
||||
intro:[
|
||||
'游戏目标:杀死所有其他角色,成为最后的存活者',
|
||||
'所有角色改为三血白板,依靠灵力值获得技能灵力值可以通过各种方式获得,除用于换取技能外,还可以在出牌阶段换取一张牌',
|
||||
'这玩意还没做完 所以先注释了 想玩的可以自己解注释',
|
||||
],
|
||||
showcase:function(init){
|
||||
if(init){
|
||||
this.nodes=[];
|
||||
}
|
||||
else{
|
||||
while(this.nodes.length){
|
||||
this.nodes.shift().remove();
|
||||
}
|
||||
}
|
||||
var lx=this.offsetWidth/2-120;
|
||||
var ly=Math.min(lx,this.offsetHeight/2-60);
|
||||
var setPos=function(node){
|
||||
var i=node.index;
|
||||
var deg=Math.PI/4*i;
|
||||
var dx=Math.round(lx*Math.cos(deg));
|
||||
var dy=Math.round(ly*Math.sin(deg));
|
||||
node.style.transform='translate('+dx+'px,'+dy+'px)';
|
||||
}
|
||||
var characterz=['guyong','litong','mazhong','fuwan','chengpu','liaohua','xinxianying','liuyu'];
|
||||
for(var i=0;i<8;i++){
|
||||
var node=ui.create.player(null,true);
|
||||
this.nodes.push(node);
|
||||
node.init(characterz[i]);
|
||||
node.classList.add('minskin');
|
||||
node.node.marks.remove();
|
||||
node.node.hp.remove();
|
||||
node.node.count.remove();
|
||||
node.style.left='calc(50% - 60px)';
|
||||
node.style.top='calc(50% - 60px)';
|
||||
node.index=i;
|
||||
node.style.borderRadius='100%';
|
||||
node.node.avatar.style.borderRadius='100%';
|
||||
node.node.name.remove();
|
||||
setPos(node);
|
||||
this.appendChild(node);
|
||||
}
|
||||
var nodes=this.nodes;
|
||||
this.showcaseinterval=setInterval(function(){
|
||||
for(var i=0;i<nodes.length;i++){
|
||||
nodes[i].index++;
|
||||
if(nodes[i].index>7){
|
||||
nodes[i].index=0;
|
||||
}
|
||||
setPos(nodes[i]);
|
||||
}
|
||||
},1000);
|
||||
},
|
||||
init:function(){},
|
||||
content:{
|
||||
chooseCharacterBefore:function(){
|
||||
|
||||
var skills=[];
|
||||
var banned=[];
|
||||
var characters=[];
|
||||
for(var name in lib.character){
|
||||
if(!lib.character[name]) continue;
|
||||
if(lib.filter.characterDisabled(name)) continue;
|
||||
var skillsx=lib.character[name][3].slice(0);
|
||||
lib.character[name][2]=3;
|
||||
lib.character[name][3]=[];
|
||||
characters.push(name);
|
||||
var list=skillsx.slice(0);
|
||||
for(var j=0;j<skillsx.length;j++){
|
||||
var info=get.info(skillsx[j]);
|
||||
if(!info){
|
||||
skillsx.splice(j,1);
|
||||
list.splice(j--,1);
|
||||
continue;
|
||||
}
|
||||
if(typeof info.derivation=='string') list.push(info.derivation);
|
||||
else if(Array.isArray(info.derivation)) list.addArray(info.derivation);
|
||||
}
|
||||
for(var j=0;j<list.length;j++){
|
||||
if(skills.contains(list[j])||banned.contains(list[j])) continue;
|
||||
var info=get.info(list[j]);
|
||||
if(!info||info.zhuSkill||info.juexingji||info.charlotte||info.limited) continue;
|
||||
skills.push(list[j]);
|
||||
}
|
||||
}
|
||||
_status.characterlist=characters;
|
||||
var pack={
|
||||
skills:skills,
|
||||
pack:{
|
||||
character:{
|
||||
|
||||
},
|
||||
skill:{
|
||||
_lingli:{
|
||||
mark:true,
|
||||
intro:{
|
||||
content:'共有#点灵力',
|
||||
},
|
||||
trigger:{
|
||||
player:'phaseBeginStart',
|
||||
},
|
||||
popup:false,
|
||||
forced:true,
|
||||
filter:function(event,player){
|
||||
return player.storage._lingli>1;
|
||||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
event.skills=lib.huanhuazhizhan.skills;
|
||||
var skills=event.skills;
|
||||
skills.randomSort();
|
||||
var list=[];
|
||||
for(var i=0;i<skills[i].length;i++){
|
||||
if(!player.skillH.contains(skills[i])) list.push(skills[i]);
|
||||
if(list.length==3) break;
|
||||
}
|
||||
if(!list.length){event.finish();return;}
|
||||
var dialog=game.getSkillDialog(list,'是否消耗2点灵力值获得一个技能?');
|
||||
list.push('cancel2')
|
||||
if(player.storage._lingli>2) list.push('刷新');
|
||||
player.chooseControl(list).set('ai',function(){
|
||||
if(player.skillH.length>2) return 'cancel2';
|
||||
return 0;
|
||||
}).dialog=dialog;
|
||||
'step 1'
|
||||
if(result.control=='cancel2') event.finish();
|
||||
else if(result.control=='刷新'){
|
||||
player.changeLingli(-1);
|
||||
event.goto(0)
|
||||
}
|
||||
else{
|
||||
event.skill=result.control;
|
||||
player.changeLingli(-2);
|
||||
if(player.skillH.length==3){
|
||||
event.lose=true;
|
||||
player.chooseControl(player.skillH).prompt='选择失去1个已有技能';
|
||||
}
|
||||
}
|
||||
'step 2'
|
||||
if(event.lose) player.removeSkillH(result.control);
|
||||
player.addSkillH(event.skill);
|
||||
},
|
||||
},
|
||||
_lingli_round:{
|
||||
trigger:{global:'roundStart'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return _status._aozhan!=true;
|
||||
},
|
||||
content:function(){
|
||||
player.changeLingli(1);
|
||||
},
|
||||
},
|
||||
_lingli_draw:{
|
||||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
return player.storage._lingli>0;
|
||||
},
|
||||
content:function(){
|
||||
player.changeLingli(-1);
|
||||
player.draw();
|
||||
},
|
||||
},
|
||||
ai:{
|
||||
order:10,
|
||||
result:{
|
||||
player:function(player){
|
||||
return (player.storage._lingli-2*(3-player.skillH.length))>0?1:0;
|
||||
},
|
||||
},
|
||||
},
|
||||
_lingli_save:{
|
||||
trigger:{target:'useCardToTargeted'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return event.card.name=='tao'&&player==_status.toSave;
|
||||
},
|
||||
content:function(){
|
||||
trigger.player.changeLingli(1);
|
||||
},
|
||||
},
|
||||
_hhzz_qiankunbagua:{
|
||||
trigger:{player:'phaseAfter'},
|
||||
forced:true,
|
||||
forceDie:true,
|
||||
popup:false,
|
||||
filter:function(event,player){
|
||||
return event._lastDead!=undefined;
|
||||
},
|
||||
content:function(){
|
||||
var type=get.rand(1,8);
|
||||
switch(type){
|
||||
case 1:{
|
||||
game.countPlayer(function(current){
|
||||
current.loseHp();
|
||||
});
|
||||
break;
|
||||
}
|
||||
case 2:{
|
||||
game.countPlayer(function(current){
|
||||
current.draw(2);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case 3:{
|
||||
trigger._lastDead.revive(3);
|
||||
trigger._lastDead.draw(3);
|
||||
break;
|
||||
}
|
||||
case 4:{
|
||||
game.countPlayer(function(current){
|
||||
var he=current.getCards('he');
|
||||
if(he.length) current.discard(he.randomGet());
|
||||
});
|
||||
break;
|
||||
}
|
||||
case 5:{
|
||||
game.countPlayer(function(current){
|
||||
current.changeLingli(1);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case 6:{
|
||||
var cards=[];
|
||||
game.countPlayer(function(current){
|
||||
var card=get.cardPile(function(card){
|
||||
return !cards.contains(card)&&get.type(card)=='equip';
|
||||
});
|
||||
if(card){
|
||||
cards.push(card);
|
||||
current.$gain(card,'gain2')
|
||||
current.gain(card);
|
||||
}
|
||||
});
|
||||
break;
|
||||
}
|
||||
case 7:{
|
||||
game.countPlayer(function(current){
|
||||
if(current.skillH.length<3){
|
||||
var skills=lib.huanhuazhizhan.skills;
|
||||
skills.randomSort();
|
||||
for(var i=0;i<skills.length;i++){
|
||||
if(!current.skillH.contains(skills[i])){
|
||||
current.addSkillH(skills[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
break;
|
||||
}
|
||||
case 8:{
|
||||
game.log('Unfinished');
|
||||
break;
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
translate:{
|
||||
_lingli:'灵力',
|
||||
_lingli_draw:'灵力摸牌',
|
||||
},
|
||||
},
|
||||
get:{
|
||||
rawAttitude:function(from,to){
|
||||
if(from==to) return 10;
|
||||
if(to==_status.toKill) return -20;
|
||||
return -10;
|
||||
}
|
||||
},
|
||||
eltc:{
|
||||
gameDraw:function(){
|
||||
var end=player;
|
||||
var numx;
|
||||
var num=function(player){
|
||||
return player._hSeat>5?5:4;
|
||||
};
|
||||
do{
|
||||
if(typeof num=='function'){
|
||||
numx=num(player);
|
||||
}
|
||||
if(player._hSeat>6) player.changeLingli(1);
|
||||
player.directgain(get.cards(numx));
|
||||
player=player.next;
|
||||
}
|
||||
while(player!=end);
|
||||
},
|
||||
},
|
||||
eltp:{
|
||||
addSkillH:function(skill){
|
||||
this.skillH.add(skill);
|
||||
this.addSkillLog.apply(this,arguments);
|
||||
},
|
||||
removeSkillH:function(skill){
|
||||
this.skillH.remove(skill);
|
||||
game.log(this,'失去了技能','#g【'+get.translation(skill)+'】');
|
||||
this.removeSkill(skill);
|
||||
},
|
||||
dieAfter:function(){
|
||||
var evt=_status.event.getParent('phase');
|
||||
if(evt) evt._lastDead=this;
|
||||
if(game.playerx().length==1) game.over(game.me.isAlive());
|
||||
},
|
||||
$dieAfter:function(){},
|
||||
dieAfter2:function(source){
|
||||
if(source&&!['h_takaranomo1','h_takaramono2','h_female1','h_female2'].contains(this.name)){
|
||||
source.draw();
|
||||
source.changeLingli(this==_status.toKill?3:1);
|
||||
}
|
||||
if(game.players.length<=4&&!_status._aozhan){
|
||||
delete _status.toKill;
|
||||
delete _status.toSave;
|
||||
ui.huanhuazhizhan.innerHTML='死战模式';
|
||||
_status._aozhan=true;
|
||||
game.playBackgroundMusic();
|
||||
this.$fullscreenpop('死战模式',get.groupnature(this.group,'raw')||'fire');
|
||||
}
|
||||
else game.randomMission();
|
||||
},
|
||||
logAi:function(){},
|
||||
hasZhuSkill:function(){return false},
|
||||
changeLingli:function(num){
|
||||
if(typeof num!='number') num=1;
|
||||
if(num>0){
|
||||
game.log(this,'获得了','#y'+get.cnNumber(num)+'点','灵力');
|
||||
}
|
||||
else{
|
||||
if(-num>this.storage._lingli) num=-this.storage._lingli;
|
||||
if(num==0) return;
|
||||
game.log(this,'失去了','#y'+get.cnNumber(-num)+'点','灵力');
|
||||
}
|
||||
this.storage._lingli+=num;
|
||||
this.markSkill('_lingli');
|
||||
},
|
||||
},
|
||||
game:{
|
||||
playerx:function(){
|
||||
return game.filterPlayer(function(current){
|
||||
return true;
|
||||
});
|
||||
},
|
||||
randomMission:function(){
|
||||
if(_status._aozhan) return;
|
||||
var list=game.playerx().randomSort();
|
||||
_status.toKill=list[0];
|
||||
_status.toSave=list[1];
|
||||
if(!ui.huanhuazhizhan){
|
||||
ui.huanhuazhizhan=ui.create.div('.touchinfo.left',ui.window);
|
||||
if(ui.time3) ui.time3.style.display='none';
|
||||
}
|
||||
ui.huanhuazhizhan.innerHTML='击杀'+get.translation(list[0])+',保护'+get.translation(list[1]);
|
||||
},
|
||||
getSkillDialog:function(skills,prompt){
|
||||
var dialog=ui.create.dialog('hidden','forcebutton');
|
||||
if(prompt) dialog.addText(prompt);
|
||||
for(var i=0;i<skills.length;i++){
|
||||
dialog.add('<div class="popup pointerdiv" style="width:80%;display:inline-block"><div class="skill">【'+get.translation(skills[i])+'】</div><div>'+lib.translate[skills[i]+'_info']+'</div></div>');
|
||||
}
|
||||
dialog.addText(' <br> ');
|
||||
return dialog;
|
||||
},
|
||||
chooseCharacter:function(){
|
||||
var next=game.createEvent('chooseCharacter',false);
|
||||
next.showConfig=true;
|
||||
next.setContent(function(){
|
||||
'step 0'
|
||||
game.zhu=game.players.randomGet();
|
||||
var i=1;
|
||||
var current=game.zhu;
|
||||
while(true){
|
||||
current.skillH=[];
|
||||
current._hSeat=i;
|
||||
current.ai.shown=1;
|
||||
current.setNickname(get.cnNumber(i,true)+'号位');
|
||||
for(var ii in lib.huanhuazhizhan.eltp) current[ii]=lib.huanhuazhizhan.eltp[ii];
|
||||
current=current.next;
|
||||
i++;
|
||||
if(current==game.zhu) break;
|
||||
}
|
||||
ui.arena.classList.add('choose-character');
|
||||
game.me.chooseButton(['请选择角色形象',[_status.characterlist.randomRemove(5),'character']],true).onfree=true;
|
||||
'step 1'
|
||||
game.me.init(result.links[0]);
|
||||
var list=['qingyi','shulv','xisheng'];
|
||||
game.me.chooseControl(list).dialog=game.getSkillDialog(list,'选择要获得的初始技能');
|
||||
'step 2'
|
||||
var list=['_lingli','_lingli_round','_lingli_draw','_lingli_save','_hhzz_qiankunbagua'];
|
||||
for(var i=0;i<list.length;i++){
|
||||
game.addGlobalSkill(list[i]);
|
||||
}
|
||||
game.me.addSkillH(result.control);
|
||||
game.countPlayer(function(current){
|
||||
current.storage._lingli=0;
|
||||
if(!current.name){
|
||||
current.init(_status.characterlist.randomRemove(1)[0]);
|
||||
current.addSkillH(['qingyi','shulv','xisheng'].randomGet());
|
||||
}
|
||||
});
|
||||
'step 3'
|
||||
game.randomMission();
|
||||
'step 4'
|
||||
setTimeout(function(){
|
||||
ui.arena.classList.remove('choose-character');
|
||||
},500);
|
||||
});
|
||||
},
|
||||
},
|
||||
};
|
||||
for(var i in pack.pack){
|
||||
for(var j in pack.pack[i]) lib[i][j]=pack.pack[i][j];
|
||||
}
|
||||
for(var i in pack.eltc) lib.element.content[i]=pack.eltc[i];
|
||||
for(var i in pack.eltp) lib.element.player[i]=pack.eltp[i];
|
||||
for(var i in pack.game) game[i]=pack.game[i];
|
||||
for(var i in pack.get) get[i]=pack.get[i];
|
||||
lib.huanhuazhizhan=pack;
|
||||
},
|
||||
},
|
||||
},
|
||||
*/
|
||||
duzhansanguo:{
|
||||
name:'毒战三国',
|
||||
mode:'identity',
|
||||
|
@ -547,7 +973,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
init:function(){
|
||||
for(var i in lib.character){
|
||||
var skills=lib.character[i][3]
|
||||
if(skills.contains('jizhi')||skills.contains('rejizhi')||skills.contains('lingzhou')){
|
||||
if(skills.contains('jizhi')||skills.contains('rejizhi')||skills.contains('lingzhou')||skills.contains('sbaiyin')){
|
||||
delete lib.character[i];
|
||||
}
|
||||
}
|
||||
|
@ -855,7 +1281,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
showcase:function(init){
|
||||
var node=this;
|
||||
var list=['caoxiu','wenpin','caohong','zhanghe','xiahouyuan','xuhuang','re_xuzhu'];
|
||||
var list=['caoxiu','wenpin','caohong','zhanghe','re_xiahouyuan','re_xuhuang','re_xuzhu'];
|
||||
list.randomSort();
|
||||
list.push('re_caocao');
|
||||
var func=function(){
|
||||
|
@ -954,7 +1380,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
}
|
||||
},
|
||||
submode:'normal',
|
||||
list:['caoxiu','wenpin','caohong','zhanghe','xiahouyuan','xuhuang','re_xuzhu'],
|
||||
list:['caoxiu','wenpin','caohong','zhanghe','re_xiahouyuan','re_xuhuang','re_xuzhu'],
|
||||
chooseCharacterFixed:true,
|
||||
chooseCharacterAi:function(player){
|
||||
if(player==game.zhu){
|
||||
|
|
|
@ -2446,7 +2446,11 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
filter:function (event,player){
|
||||
if(_status.currentPhase!=player) return false;
|
||||
return event.card.name=='sha'&&(get.cardCount({name:'sha'},player)==2);
|
||||
if(event.card.name!='sha') return false;
|
||||
var history=player.getHistory('useCard',function(evt){
|
||||
return evt.card.name=='sha';
|
||||
});
|
||||
return history&&history.indexOf(event)==1;
|
||||
},
|
||||
forced:true,
|
||||
content:function (){
|
||||
|
|
|
@ -3787,32 +3787,44 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
|||
["club",4,"bingliang"],
|
||||
],
|
||||
choiceThree:[
|
||||
'zhenji','zhugeliang','sunquan','diaochan',
|
||||
're_ganning','re_daqiao','re_zhangfei','re_machao','re_simayi','re_zhangliao','re_xuzhu','re_guojia','re_lidian',
|
||||
//'zhenji','zhugeliang','diaochan','liyan','xuezong','simalang','quyi','re_guojia',
|
||||
'sunquan',
|
||||
're_ganning','re_daqiao','re_zhangfei','re_machao','re_simayi','re_zhangliao','re_xuzhu',
|
||||
're_lidian',
|
||||
'jiangwei','sunce',
|
||||
'dianwei','dengai','re_pangde',
|
||||
'xusheng','chengong','xin_masu',
|
||||
'madai','lingtong','yufan',
|
||||
'wangji','yanyan','wangping',
|
||||
'guyong','jushou','caifuren','zhoucang','liuchen','liyan',
|
||||
'caiyong','xuezong',
|
||||
'zhugejin','simalang','sp_sunshangxiang','luzhi','sp_liuqi','quyi',
|
||||
'mazhong','mayunlu','litong','wenpin'
|
||||
'guyong','jushou','caifuren','zhoucang','liuchen',
|
||||
'caiyong',
|
||||
'zhugejin',
|
||||
'sp_sunshangxiang','luzhi','sp_liuqi',
|
||||
'mazhong','mayunlu','litong','wenpin',
|
||||
'zhugeke','dingfeng',
|
||||
],
|
||||
choiceFour:[
|
||||
'sunquan','zhenji','diaochan','zhugeliang','sunshangxiang','huangyueying',
|
||||
'sunquan','zhenji','re_diaochan','zhugeliang','sunshangxiang','re_huangyueying',
|
||||
're_caocao','re_liubei','re_simayi','re_guanyu','re_zhouyu','re_lvbu','re_daqiao','re_zhangfei','re_zhangliao','re_zhaoyun','re_xuzhu','re_machao','re_ganning','re_guojia','re_lidian','re_xiahoudun','re_xushu','re_lvmeng',
|
||||
're_xiahouyuan','re_xiaoqiao','re_huangzhong',
|
||||
'yanwen','dianwei','pangtong','taishici','sp_zhugeliang','re_pangde',
|
||||
'dongzhuo','jiaxu','sunjian','xuhuang','zhurong','jiangwei','sunce',
|
||||
'wangping','sunliang','wangji','yanyan',
|
||||
'chengong','zhangchunhua','xin_fazheng','lingtong','wuguotai','caozhi','xusheng',
|
||||
'xunyou','zhonghui','xin_wangyi','madai','bulianshi','handang','liubiao',
|
||||
'fuhuanghou','xin_liru','jianyong','panzhangmazhong','yufan','liufeng',
|
||||
'yj_jushou','caifuren','guyong','zhoucang',
|
||||
'gongsunyuan','liuchen','xiahoushi','sunxiu','quancong','guotupangji',
|
||||
'liyan','sundeng','cenhun','guohuanghou','caiyong','xuecong',
|
||||
'xunyou','zhonghui','xin_wangyi','madai',//'bulianshi',
|
||||
'handang','liubiao',
|
||||
'fuhuanghou','xin_liru',//'jianyong',
|
||||
'panzhangmazhong','yufan','liufeng',
|
||||
'yj_jushou','caifuren','guyong','zhoucang','sunluban',
|
||||
'gongsunyuan','liuchen','xiahoushi','sunxiu',//'quancong',
|
||||
'guotupangji',
|
||||
'liyan',//'sundeng','cenhun','guohuanghou',
|
||||
'caiyong','wuxian',//'xuecong',
|
||||
'liuxie','yuejin','caoang','hetaihou','simalang','mayunlu','zhugejin','sp_machao','zhugeke','sp_caoren',
|
||||
'dingfeng','heqi','chengyu','wenpin','guanyinping','kanze',
|
||||
'sp_sunshangxiang','quyi','sp_jiangwei','dongbai','litong','yangxiu','sunqian','sunhao','xiahouba','liuqi','luzhi',
|
||||
'sp_sunshangxiang','quyi','sp_jiangwei','dongbai',//'litong',
|
||||
'yangxiu','sunqian','sunhao','xiahouba','liuqi','luzhi',
|
||||
'zhugeguo','guosi','xf_tangzi','xf_sufei','caohong','mazhong',
|
||||
],
|
||||
translate:{
|
||||
zhu:'主',
|
||||
|
|
Loading…
Reference in New Issue