renku
|
@ -537,6 +537,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
animationColor:'key',
|
||||
content:function(){
|
||||
'step 0'
|
||||
game.log(player,'成功完成使命');
|
||||
player.awakenSkill('mia_qianmeng');
|
||||
if(player!=trigger.player) player.gain(player.storage.mia_qianmeng,trigger.player,'give');
|
||||
'step 1'
|
||||
|
@ -554,6 +555,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
content:function(){
|
||||
'step 0'
|
||||
game.log(player,'使命失败');
|
||||
player.chooseTarget(get.prompt('mia_qianmeng'),'令一名角色获得牌堆中所有点数为'+player.storage.mia_qianmeng.number+'的牌',lib.filter.notMe);
|
||||
'step 1'
|
||||
if(result.bool){
|
||||
|
|
1183
character/mobile.js
|
@ -253,6 +253,7 @@ window.noname_character_rank={
|
|||
'liubian',
|
||||
'panshu',
|
||||
'caochun',
|
||||
'xin_caifuren',
|
||||
'key_misuzu',
|
||||
'key_sunohara',
|
||||
'key_umi',
|
||||
|
@ -478,6 +479,7 @@ window.noname_character_rank={
|
|||
're_dongcheng',
|
||||
'ol_yujin',
|
||||
'ol_huaxin',
|
||||
'zhangzhongjing',
|
||||
],
|
||||
bp:[
|
||||
'chess_diaochan',
|
||||
|
@ -689,6 +691,9 @@ window.noname_character_rank={
|
|||
'duxi',
|
||||
'heyan',
|
||||
're_caifuren',
|
||||
'sp_kongrong',
|
||||
'qiaogong',
|
||||
'liuzhang',
|
||||
],
|
||||
b:[
|
||||
'diy_feishi',
|
||||
|
@ -869,7 +874,6 @@ window.noname_character_rank={
|
|||
'shibao',
|
||||
'zhangmiao',
|
||||
'ol_zhurong',
|
||||
'sp_kongrong',
|
||||
'sp_mifangfushiren',
|
||||
'zhangheng',
|
||||
're_hucheer',
|
||||
|
@ -878,6 +882,7 @@ window.noname_character_rank={
|
|||
'xiangchong',
|
||||
'qiuliju',
|
||||
're_dongbai',
|
||||
're_guyong',
|
||||
],
|
||||
bm:[
|
||||
'diy_xizhenxihong',
|
||||
|
@ -1026,6 +1031,7 @@ window.noname_character_rank={
|
|||
'wangfuzhaolei',
|
||||
'caizhenji',
|
||||
'longyufei',
|
||||
'sp_zhangwen',
|
||||
],
|
||||
c:[
|
||||
'xiahoudun',
|
||||
|
@ -1703,6 +1709,11 @@ window.noname_character_rank={
|
|||
're_caifuren',
|
||||
're_dongbai',
|
||||
'tw_dongzhao',
|
||||
'xin_caifuren',
|
||||
'sp_yanghu',
|
||||
'qiaogong',
|
||||
'liuzhang',
|
||||
'zhangzhongjing',
|
||||
],
|
||||
junk:[
|
||||
'sunshao',
|
||||
|
|
|
@ -12,12 +12,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
refresh_yijiang1:['re_wuguotai','re_gaoshun','re_caozhi','yujin_yujin','re_masu','xin_xusheng','re_fazheng','xin_lingtong','re_zhangchunhua'],
|
||||
refresh_yijiang2:['old_madai','wangyi','guanzhang','xin_handang','re_zhonghui','re_liaohua','re_chengpu','re_caozhang','re_bulianshi','xin_liubiao'],
|
||||
refresh_yijiang3:['re_jianyong','re_guohuai','re_zhuran','re_panzhangmazhong','re_yufan','re_liru','re_manchong','re_fuhuanghou','re_guanping'],
|
||||
refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen','re_zhoucang','re_chenqun','re_caifuren'],
|
||||
refresh_yijiang4:['re_sunluban','re_wuyi','re_hanhaoshihuan','re_caozhen','re_zhoucang','re_chenqun','re_caifuren','xin_guyong'],
|
||||
refresh_yijiang5:['re_zhangyi','re_quancong','re_caoxiu','re_sunxiu','re_gongsunyuan','re_guotufengji'],
|
||||
},
|
||||
},
|
||||
connect:true,
|
||||
character:{
|
||||
xin_guyong:['male','wu',3,['xinshenxing','bingyi']],
|
||||
re_caifuren:['female','qun',3,['reqieting','rexianzhou']],
|
||||
re_guanping:['male','shu',4,['relongyin','jiezhong']],
|
||||
re_guotufengji:['male','qun',3,['rejigong','shifei']],
|
||||
|
@ -136,6 +137,27 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
re_xushu:['zhaoyun','sp_zhugeliang'],
|
||||
},
|
||||
skill:{
|
||||
xinshenxing:{
|
||||
audio:2,
|
||||
enable:'phaseUse',
|
||||
filter:function(event,player){
|
||||
return (player.getStat('skill').xinshenxing||0)<player.hp&&player.countCards('he')>1;
|
||||
},
|
||||
selectCard:2,
|
||||
position:'he',
|
||||
check:function(card){
|
||||
if(!ui.selected.cards.length||get.color(card)!=get.color(ui.selected.cards[0])) return 6.5-get.value(card);
|
||||
return 6.5-get.value(card)-get.value(ui.selected.cards[0]);
|
||||
},
|
||||
filterCard:true,
|
||||
content:function(){
|
||||
player.draw(get.color(cards)=='none'?2:1);
|
||||
},
|
||||
ai:{
|
||||
order:1,
|
||||
result:{player:1},
|
||||
},
|
||||
},
|
||||
//界蔡夫人
|
||||
reqieting:{
|
||||
audio:2,
|
||||
|
@ -9779,6 +9801,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
reqieting_info:'其他角色的回合结束时,若其本回合内未造成过伤害,则你可将其装备区内的一张牌置于你的装备区内;若其本回合内未对其他角色使用过牌,则你可摸一张牌。',
|
||||
rexianzhou:'献州',
|
||||
rexianzhou_info:'限定技。出牌阶段,你可将装备区内的所有牌交给一名其他角色。你回复X点体力,然后对其攻击范围内的至多X名角色各造成1点伤害(X为你以此法给出的牌数)。',
|
||||
xin_guyong:'界顾雍',
|
||||
xinshenxing:'慎行',
|
||||
xinshenxing_info:'出牌阶段限X次(X为你的体力值),你可以弃置两张牌,然后摸一张牌。若这两张牌颜色不同,则改为摸两张牌。',
|
||||
|
||||
refresh_standard:'界限突破·标',
|
||||
refresh_feng:'界限突破·风',
|
||||
|
|
|
@ -767,17 +767,23 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
else event.finish();
|
||||
'step 3'
|
||||
if(result.bool){
|
||||
player.$gain2(event.cards2);
|
||||
player.gain(event.cards2);
|
||||
game.delay(0.3);
|
||||
for(var i=0;i<cards.length;i++){
|
||||
if(event.cards2.contains(cards[i])){
|
||||
targets[i].$give(cards[i],player,false);
|
||||
}
|
||||
}
|
||||
player.gain(event.cards2,'log');
|
||||
}
|
||||
else event.finish();
|
||||
'step 4'
|
||||
var draws=[];
|
||||
for(var i=0;i<cards.length;i++){
|
||||
if(!event.cards2.contains(cards[i])){
|
||||
targets[i].discard(cards[i]).delay=false;
|
||||
}
|
||||
else draws.push(targets[i]);
|
||||
}
|
||||
if(draws.length) game.asyncDraw(draws);
|
||||
'step 5'
|
||||
game.delayx();
|
||||
},
|
||||
|
|
|
@ -8745,6 +8745,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
},
|
||||
bingyi:{
|
||||
audio:2,
|
||||
audioname:['xin_guyong'],
|
||||
trigger:{player:'phaseJieshuBegin'},
|
||||
filter:function(event,player){
|
||||
return player.countCards('h')>0;
|
||||
|
@ -9329,6 +9330,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
skillAnimation:true,
|
||||
animationColor:'gray',
|
||||
audio:2,
|
||||
audioname:['xin_caifuren'],
|
||||
unique:true,
|
||||
limited:true,
|
||||
enable:'phaseUse',
|
||||
|
@ -12119,7 +12121,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
zhoucang:['re_zhoucang','xin_zhoucang','zhoucang'],
|
||||
guotufengji:['re_guotufengji','guotufengji'],
|
||||
guanping:['re_guanping','guanping'],
|
||||
caifuren:['re_caifuren','caifuren'],
|
||||
caifuren:['xin_caifuren','re_caifuren','caifuren'],
|
||||
guyong:['xin_guyong','guyong'],
|
||||
},
|
||||
translate:{
|
||||
old_huaxiong:'华雄',
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
window.noname_asset_list=[
|
||||
'v1.9.110.8.5.1',
|
||||
'v1.9.110.8.6',
|
||||
'audio/background/aozhan_chaoming.mp3',
|
||||
'audio/background/aozhan_online.mp3',
|
||||
'audio/background/aozhan_rewrite.mp3',
|
||||
|
@ -764,6 +764,14 @@ window.noname_asset_list=[
|
|||
'audio/die/re_caifuren.mp3',
|
||||
'audio/die/tw_dongzhao.mp3',
|
||||
'audio/die/tw_gexuan.mp3',
|
||||
'audio/die/liuzhang.mp3',
|
||||
'audio/die/lvkuanglvxiang.mp3',
|
||||
'audio/die/qiaogong.mp3',
|
||||
'audio/die/sp_yanghu.mp3',
|
||||
'audio/die/sp_zhangwen.mp3',
|
||||
'audio/die/xin_caifuren.mp3',
|
||||
'audio/die/xin_guyong.mp3',
|
||||
'audio/die/zhangzhongjing.mp3',
|
||||
|
||||
'audio/skill/decadezishou1.mp3',
|
||||
'audio/skill/decadezishou2.mp3',
|
||||
|
@ -3408,6 +3416,50 @@ window.noname_asset_list=[
|
|||
'audio/skill/yachai2.mp3',
|
||||
'audio/skill/yusui1.mp3',
|
||||
'audio/skill/yusui2.mp3',
|
||||
'audio/skill/binglun1.mp3',
|
||||
'audio/skill/binglun2.mp3',
|
||||
'audio/skill/bingyi_xin_guyong1.mp3',
|
||||
'audio/skill/bingyi_xin_guyong2.mp3',
|
||||
'audio/skill/gebo1.mp3',
|
||||
'audio/skill/gebo2.mp3',
|
||||
'audio/skill/gonghuan1.mp3',
|
||||
'audio/skill/gonghuan2.mp3',
|
||||
'audio/skill/huaibi1.mp3',
|
||||
'audio/skill/huaibi2.mp3',
|
||||
'audio/skill/jishi1.mp3',
|
||||
'audio/skill/jishi2.mp3',
|
||||
'audio/skill/liaoyi1.mp3',
|
||||
'audio/skill/liaoyi2.mp3',
|
||||
'audio/skill/liehou1.mp3',
|
||||
'audio/skill/liehou2.mp3',
|
||||
'audio/skill/luanchou1.mp3',
|
||||
'audio/skill/luanchou2.mp3',
|
||||
'audio/skill/mibei1.mp3',
|
||||
'audio/skill/mibei2.mp3',
|
||||
'audio/skill/mingfa1.mp3',
|
||||
'audio/skill/mingfa2.mp3',
|
||||
'audio/skill/qigong1.mp3',
|
||||
'audio/skill/qigong2.mp3',
|
||||
'audio/skill/qingyu1.mp3',
|
||||
'audio/skill/qingyu2.mp3',
|
||||
'audio/skill/rongbei1.mp3',
|
||||
'audio/skill/rongbei2.mp3',
|
||||
'audio/skill/spsongshu1.mp3',
|
||||
'audio/skill/spsongshu2.mp3',
|
||||
'audio/skill/xianzhou_xin_caifuren1.mp3',
|
||||
'audio/skill/xianzhou_xin_caifuren2.mp3',
|
||||
'audio/skill/xingqi1.mp3',
|
||||
'audio/skill/xingqi2.mp3',
|
||||
'audio/skill/xinqieting1.mp3',
|
||||
'audio/skill/xinqieting2.mp3',
|
||||
'audio/skill/xinshenxing1.mp3',
|
||||
'audio/skill/xinshenxing2.mp3',
|
||||
'audio/skill/xiusheng1.mp3',
|
||||
'audio/skill/xiusheng2.mp3',
|
||||
'audio/skill/yinlang1.mp3',
|
||||
'audio/skill/yinlang2.mp3',
|
||||
'audio/skill/yizhu1.mp3',
|
||||
'audio/skill/yizhu2.mp3',
|
||||
|
||||
'audio/voice/male/0.mp3',
|
||||
'audio/voice/male/1.mp3',
|
||||
|
@ -4315,6 +4367,13 @@ window.noname_asset_list=[
|
|||
'image/character/pengyang.jpg',
|
||||
'image/character/tw_dongzhao.jpg',
|
||||
'image/character/tw_gexuan.jpg',
|
||||
'image/character/liuzhang.jpg',
|
||||
'image/character/qiaogong.jpg',
|
||||
'image/character/sp_yanghu.jpg',
|
||||
'image/character/sp_zhangwen.jpg',
|
||||
'image/character/xin_caifuren.jpg',
|
||||
'image/character/xin_guyong.jpg',
|
||||
'image/character/zhangzhongjing.jpg',
|
||||
|
||||
'image/character/baiwuchang.jpg',
|
||||
'image/character/baosanniang.jpg',
|
||||
|
|
79
game/game.js
|
@ -28,6 +28,7 @@
|
|||
yingbian_fujia:[],
|
||||
yingbian_canqu:[],
|
||||
},
|
||||
renku:[],
|
||||
};
|
||||
var lib={
|
||||
configprefix:'noname_0.9_',
|
||||
|
@ -6677,6 +6678,7 @@
|
|||
'<div style="margin:10px">游戏操作</div><ul style="margin-top:0"><li>在命令框中输出结果<br>game.print(str)<li>清除命令框中的内容<br>cls<li>上一条/下一条输入的内容<br>up/down<li>游戏结束<br>game.over(bool)'+
|
||||
'<li>角色资料<br>lib.character<li>卡牌资料<br>lib.card</ul>',
|
||||
'游戏名词':'<ul><li>智囊:无名杀默认为过河拆桥/无懈可击/无中生有/洞烛先机。牌堆中没有的智囊牌会被过滤。可在卡牌设置中自行增减。若没有可用的智囊,则改为随机选取的三种锦囊牌的牌名。'+
|
||||
'<li>仁库:部分武将使用的游戏外共通区域。至多包含六张牌。当有新牌注入后,若牌数超过上限,则将最早进入仁库的溢出牌置入弃牌堆。'+
|
||||
'<li>护甲:和体力类似,每点护甲可抵挡一点伤害,但不影响手牌上限'+
|
||||
'<li>随从:通过技能获得,拥有独立的技能、手牌区和装备区(共享判定区),出场时替代主武将的位置;随从死亡时自动切换回主武将'+
|
||||
'<li>发现:从三张随机亮出的牌中选择一张,若无特殊说明,则获得此牌'+
|
||||
|
@ -10362,6 +10364,7 @@
|
|||
pss_paper_info:'石头剪刀布时的一种手势。克制石头,但被剪刀克制。',
|
||||
pss_scissor_info:'石头剪刀布时的一种手势。克制布,但被石头克制。',
|
||||
pss_stone_info:'石头剪刀布时的一种手势。克制剪刀,但被布克制。',
|
||||
renku:'仁库',
|
||||
},
|
||||
element:{
|
||||
content:{
|
||||
|
@ -10674,6 +10677,15 @@
|
|||
cards[i].fix();
|
||||
ui.special.appendChild(cards[i]);
|
||||
}
|
||||
if(event.toRenku){
|
||||
_status.renku.addArray(cards);
|
||||
if(_status.renku.length>6){
|
||||
var cards=_status.renku.splice(0,_status.renku.length-6);
|
||||
game.log(cards,'从仁库进入了弃牌堆');
|
||||
game.cardsDiscard(cards).fromRenku=true;
|
||||
}
|
||||
game.updateRenku();
|
||||
}
|
||||
if(event.notrigger!==true) event.trigger('addCardToStorage');
|
||||
},
|
||||
chooseToEnable:function(){
|
||||
|
@ -15442,6 +15454,7 @@
|
|||
else if(event.position==ui.cardPile){
|
||||
game.updateRoundNumber();
|
||||
}
|
||||
if(event.toRenku) _status.renku.addArray(cards);
|
||||
event.hs=hs;
|
||||
event.es=es;
|
||||
event.js=js;
|
||||
|
@ -15491,6 +15504,15 @@
|
|||
event.num++;
|
||||
event.goto(2);
|
||||
"step 4"
|
||||
if(event.toRenku){
|
||||
if(_status.renku.length>6){
|
||||
var cards=_status.renku.splice(0,_status.renku.length-6);
|
||||
game.log(cards,'从仁库进入了弃牌堆');
|
||||
game.cardsDiscard(cards).fromRenku=true;
|
||||
}
|
||||
game.updateRenku();
|
||||
}
|
||||
"step 5"
|
||||
var evt=event.getParent();
|
||||
if(evt.name!='discard'&&event.type!='discard') return;
|
||||
if(evt.delay!=false){
|
||||
|
@ -16443,6 +16465,7 @@
|
|||
return next;
|
||||
},
|
||||
addGaintag:function(cards,tag){
|
||||
if(get.itemtype(cards)=='card') cards=[cards];
|
||||
game.addVideo('addGaintag',this,[get.cardsInfo(cards),tag]);
|
||||
game.broadcastAll(function(player,cards,tag){
|
||||
var hs=player.getCards('h');
|
||||
|
@ -19891,6 +19914,10 @@
|
|||
else if(arguments[i]=='fromStorage'){
|
||||
next.fromStorage=true;
|
||||
}
|
||||
else if(arguments[i]=='fromRenku'){
|
||||
next.fromStorage=true;
|
||||
next.fromRenku=true;
|
||||
}
|
||||
else if(arguments[i]=='bySelf'){
|
||||
next.bySelf=true;
|
||||
}
|
||||
|
@ -19957,6 +19984,10 @@
|
|||
else if(arguments[i]=='toStorage'){
|
||||
next.toStorage=true;
|
||||
}
|
||||
else if(arguments[i]=='toRenku'){
|
||||
next.toStorage=true;
|
||||
next.toRenku=true;
|
||||
}
|
||||
else if(arguments[i]=='visible'){
|
||||
next.visible=true;
|
||||
}
|
||||
|
@ -21788,6 +21819,14 @@
|
|||
return history;
|
||||
}
|
||||
},
|
||||
hasHistory:function(key,filter,last){
|
||||
var history=this.getHistory(key).slice(0);
|
||||
if(last) history=history.slice(0,history.indexOf(last)+1);
|
||||
for(var i=0;i<history.length;i++){
|
||||
if(filter(history[i])) return true;
|
||||
}
|
||||
return false;
|
||||
},
|
||||
getLastHistory:function(key,filter,last){
|
||||
var history=false;
|
||||
for(var i=this.actionHistory.length-1;i>=0;i--){
|
||||
|
@ -21827,6 +21866,18 @@
|
|||
}
|
||||
return list;
|
||||
},
|
||||
hasAllHistory:function(key,filter,last){
|
||||
var list=[];
|
||||
var all=this.actionHistory;
|
||||
for(var j=0;j<all.length;j++){
|
||||
var history=all[j][key].slice(0);
|
||||
if(last) history=history.slice(0,history.indexOf(last)+1);
|
||||
for(var i=0;i<history.length;i++){
|
||||
if(filter(history[i])) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
},
|
||||
getLastUsed:function(num){
|
||||
if(typeof num!='number') num=0;
|
||||
var history=this.getHistory('useCard');
|
||||
|
@ -26063,6 +26114,21 @@
|
|||
}
|
||||
},
|
||||
skill:{
|
||||
renku:{
|
||||
intro:{
|
||||
markcount:function(){
|
||||
return _status.renku.length;
|
||||
},
|
||||
mark:function(dialog,content,player){
|
||||
if(!_status.renku.length) return '仁库中没有牌';
|
||||
else dialog.addAuto(_status.renku);
|
||||
},
|
||||
content:function(){
|
||||
if(!_status.renku.length) return '仁库中没有牌';
|
||||
return get.translation(_status.renku);
|
||||
},
|
||||
},
|
||||
},
|
||||
_showHiddenCharacter:{
|
||||
trigger:{player:['changeHp','phaseBeginStart','loseMaxHpBegin']},
|
||||
firstDo:true,
|
||||
|
@ -27514,6 +27580,7 @@
|
|||
}
|
||||
ui.arena.setNumber(state.number);
|
||||
_status.mode=state.mode;
|
||||
_status.renku=state.renku;
|
||||
lib.inpile=state.inpile;
|
||||
var pos=state.players[observe||game.onlineID].position;
|
||||
for(var i in state.players){
|
||||
|
@ -27843,6 +27910,14 @@
|
|||
],
|
||||
};
|
||||
var game={
|
||||
updateRenku:function(){
|
||||
game.broadcast(function(renku){
|
||||
_status.renku=renku;
|
||||
},_status.renku);
|
||||
for(var i of game.players){
|
||||
if(i.storage.renku) i.markSkill('renku');
|
||||
}
|
||||
},
|
||||
loseAsync:function(arg){
|
||||
var next=game.createEvent('loseAsync');
|
||||
next.getl=function(player){
|
||||
|
@ -27913,7 +27988,8 @@
|
|||
if(type!='cards'&&type!='card') return;
|
||||
var next=game.createEvent('cardsGotoSpecial');
|
||||
next.cards=type=='cards'?cards.slice(0):[cards];
|
||||
if(bool===false) next.notrigger=true;
|
||||
if(bool=='toRenku') next.toRenku=true;
|
||||
else if(bool===false) next.notrigger=true;
|
||||
next.setContent('cardsGotoSpecial');
|
||||
return next;
|
||||
},
|
||||
|
@ -50021,6 +50097,7 @@
|
|||
roomId:game.roomId,
|
||||
over:_status.over,
|
||||
inpile:lib.inpile,
|
||||
renku:_status.renku,
|
||||
};
|
||||
for(var i in lib.playerOL){
|
||||
state.players[i]=lib.playerOL[i].getState();
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
var bannedKeys=[];
|
||||
var bannedIps=[];
|
||||
|
||||
var rooms=[{},{},{},{},{},{},{},{}];
|
||||
var rooms=[{},{},{},{},{},{},{},{},{},{}];
|
||||
var events=[];
|
||||
var clients={};
|
||||
var bannedKeyWords=[];
|
||||
|
|
|
@ -1,11 +1,9 @@
|
|||
window.noname_update={
|
||||
version:'1.9.110.8.5.1',
|
||||
update:'1.9.110.8.5',
|
||||
version:'1.9.110.8.6',
|
||||
update:'1.9.110.8.5.1',
|
||||
changeLog:[
|
||||
'TW董昭、TW葛玄',
|
||||
'国战文聘、彭羕',
|
||||
'张横、吕旷吕翔、辛毗技能调整',
|
||||
'移除欢乐武将',
|
||||
'手杀蔡夫人、顾雍、刘璋、桥公、羊祜、张机、张温',
|
||||
'糜夫人、王凌、孔融技能调整',
|
||||
'bug修复',
|
||||
],
|
||||
files:[
|
||||
|
@ -22,8 +20,8 @@ window.noname_update={
|
|||
//'card/yingbian.js',
|
||||
//'card/zhenfa.js',
|
||||
//'card/zhulu.js',
|
||||
//'character/diy.js',
|
||||
'character/extra.js',
|
||||
'character/diy.js',
|
||||
//'character/extra.js',
|
||||
//'character/hearth.js',
|
||||
//'character/gujian.js',
|
||||
//'character/gwent.js',
|
||||
|
@ -35,16 +33,16 @@ window.noname_update={
|
|||
//'character/ow.js',
|
||||
'character/rank.js',
|
||||
'character/refresh.js',
|
||||
'character/shenhua.js',
|
||||
'character/sp.js',
|
||||
//'character/shenhua.js',
|
||||
//'character/sp.js',
|
||||
'character/sp2.js',
|
||||
'character/tw.js',
|
||||
'character/standard.js',
|
||||
//'character/tw.js',
|
||||
//'character/standard.js',
|
||||
//'character/swd.js',
|
||||
//'character/xianjian.js',
|
||||
//'character/xinghuoliaoyuan.js',
|
||||
//'character/yingbian.js',
|
||||
//'character/yijiang.js',
|
||||
'character/yijiang.js',
|
||||
//'character/yxs.js',
|
||||
//'extension/boss/extension.js',
|
||||
//'layout/default/layout.css',
|
||||
|
@ -55,12 +53,12 @@ window.noname_update={
|
|||
//'mode/brawl.js',
|
||||
//'mode/chess.js',
|
||||
//'mode/doudizhu.js',
|
||||
'mode/guozhan.js',
|
||||
//'mode/guozhan.js',
|
||||
//'mode/identity.js',
|
||||
//'mode/single.js',
|
||||
//'mode/stone.js',
|
||||
//'mode/tafang.js',
|
||||
'mode/versus.js',
|
||||
//'mode/versus.js',
|
||||
'game/game.js',
|
||||
//'game/keyWords.js',
|
||||
//'game/NoSleep.js',
|
||||
|
|
After Width: | Height: | Size: 144 KiB |
After Width: | Height: | Size: 128 KiB |
After Width: | Height: | Size: 128 KiB |
After Width: | Height: | Size: 136 KiB |
After Width: | Height: | Size: 178 KiB |
After Width: | Height: | Size: 126 KiB |
After Width: | Height: | Size: 128 KiB |