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parent
52c5225514
commit
8e545df871
36
game/game.js
36
game/game.js
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@ -13891,8 +13891,8 @@
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window.location.reload();
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},
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exit:function(){
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if(navigator.app&&navigator.app.exit){
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navigator.app.exit();
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if(navigator.app&&navigator.app.exitApp){
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navigator.app.exitApp();
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}
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},
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reloadCurrent:function(){
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@ -17794,6 +17794,7 @@
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menuContainer=ui.create.div('.menu-container.hidden',ui.window,clickContainer);
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ui.menuContainer=menuContainer;
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ui.click.configMenu=function(){
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ui.click.shortcut(false)
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if(menuContainer.classList.contains('hidden')){
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ui.config2.classList.add('pressdown2');
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ui.arena.classList.add('menupaused');
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@ -20673,6 +20674,7 @@
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},
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pause:function(){
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if(_status.pausing) return;
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ui.click.shortcut(false);
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var node=ui.create.div("#paused",ui.window);
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_status.pausing=true;
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setTimeout(function(){
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@ -21525,7 +21527,7 @@
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if(!lib.config.touchscreen){
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uiintro.addEventListener('mouseleave',ui.click.leavehoverpopped);
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}
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ui.click.shortcut(false);
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if(uiintro._onopen){
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uiintro._onopen();
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}
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@ -21865,18 +21867,18 @@
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var goswipe=function(action){
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switch(action){
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case 'system':
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if(ui.system2.classList.contains('shown')||
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lib.config.layout!='phone'){
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game.pause2();
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ui.click.configMenu();
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ui.system1.classList.remove('shown');
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ui.system2.classList.remove('shown');
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}
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else{
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ui.system1.classList.add('shown');
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ui.system2.classList.add('shown');
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ui.click.shortcut();
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}
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// if(ui.system2.classList.contains('shown')||
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// lib.config.layout!='phone'){
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// game.pause2();
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// ui.click.configMenu();
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// ui.system1.classList.remove('shown');
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// ui.system2.classList.remove('shown');
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// }
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// else{
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// }
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ui.system1.classList.add('shown');
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ui.system2.classList.add('shown');
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ui.click.shortcut();
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break;
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case 'menu':
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game.pause2();
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@ -22440,6 +22442,7 @@
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}
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}
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}
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ui.click.shortcut(false);
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if(lib.config.layout=='phone'&&ui.menuContainer.classList.contains('hidden')){
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if(ui.system2.classList.contains('shown')){
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_status.removinground=true;
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@ -22978,6 +22981,7 @@
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auto:function(){
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if(ui.auto.classList.contains('hidden')) return;
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if(_status.paused2) return;
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ui.click.shortcut(false);
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if(!_status.auto){
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_status.auto=true;
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ui.auto.classList.add('glow');
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@ -23069,8 +23073,6 @@
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_status.clicked=true;
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game.pause2();
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ui.click.shortcut(false);
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ui.click.configMenu();
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ui.system1.classList.remove('shown');
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ui.system2.classList.remove('shown');
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@ -1,5 +1,5 @@
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window.noname_update={
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version:'1.8.4',
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version:'1.8.4.0',
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changeLog:[
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'修复完杀和双将bug',
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'旁观可切换视角',
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@ -39,7 +39,7 @@ table{table-layout: fixed;}
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position: absolute;
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transition: all 1s;
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}
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#window.shortcutpaused>div:not(.background):not(#shortcut):not(#system):not(#arena):not(.hidden):not(.removing):not(.dialog.popped){opacity: 0.3 !important}
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#window.shortcutpaused>div:not(.background):not(#shortcut):not(#system):not(#arena):not(.hidden):not(.removing):not(.dialog){opacity: 0.3 !important}
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#window.shortcutpaused>#arena>div:not(#timer):not(.removing):not(.hidden){opacity: 0.3 !important}
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#window.noclick_important *{pointer-events: none !important;}
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#window.noclick_important .noclick_click_important div{pointer-events: auto !important}
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