v1.9.95
This commit is contained in:
parent
9d94fdedd5
commit
8dbafd5e59
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@ -1,5 +1,5 @@
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window.noname_asset_list=[
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window.noname_asset_list=[
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'1.9.94.3.1',
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'1.9.95',
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'audio/background/aozhan_chaoming.mp3',
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'audio/background/aozhan_chaoming.mp3',
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'audio/background/aozhan_online.mp3',
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'audio/background/aozhan_online.mp3',
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'audio/background/aozhan_rewrite.mp3',
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'audio/background/aozhan_rewrite.mp3',
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@ -2291,7 +2291,9 @@ window.noname_asset_list=[
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'image/character/re_xiaoqiao.jpg',
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'image/character/re_xiaoqiao.jpg',
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'image/character/re_xuhuang.jpg',
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'image/character/re_xuhuang.jpg',
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'image/character/key_haruko.jpg',
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'image/character/key_haruko.jpg',
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'image/character/hejin.jpg',
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'image/character/hansui.jpg',
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'image/character/niujin.jpg',
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'image/character/baiwuchang.jpg',
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'image/character/baiwuchang.jpg',
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'image/character/baosanniang.jpg',
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'image/character/baosanniang.jpg',
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@ -16,8 +16,8 @@ window.config={
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all:{
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all:{
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sgscharacters:['standard','shenhua','xinghuoliaoyuan','refresh','yijiang','sp','extra','old','mobile','tw'],
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sgscharacters:['standard','shenhua','xinghuoliaoyuan','refresh','yijiang','sp','extra','old','mobile','tw'],
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sgscards:['standard','extra','sp','guozhan'],
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sgscards:['standard','extra','sp','guozhan'],
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sgsmodes:['identity','guozhan','versus','doudizhu','brawl','connect'],
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sgsmodes:['identity','guozhan','versus','doudizhu','single','brawl','connect'],
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stockmode:['identity','guozhan','versus','boss','doudizhu','chess','stone','connect','brawl','tafang'],
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stockmode:['identity','guozhan','versus','boss','doudizhu','single','chess','stone','connect','brawl','tafang'],
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stockextension:['boss','cardpile','coin','wuxing'],
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stockextension:['boss','cardpile','coin','wuxing'],
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layout:['default','newlayout'],
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layout:['default','newlayout'],
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theme:['woodden','music','simple'],
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theme:['woodden','music','simple'],
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106
game/game.js
106
game/game.js
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@ -5469,6 +5469,34 @@
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},
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},
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}
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}
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},
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},
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single:{
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name:'单挑',
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connect:{
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connect_single_mode:{
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name:'游戏模式',
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init:'normal',
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item:{
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normal:'新1v1',
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},
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restart:true,
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frequent:true,
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},
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update:function(config,map){},
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},
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config:{
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single_mode:{
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name:'游戏模式',
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init:'normal',
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item:{
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normal:'新1v1',
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},
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restart:true,
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frequent:true,
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},
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update:function(config,map){
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},
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}
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},
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chess:{
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chess:{
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name:'战棋',
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name:'战棋',
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config:{
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config:{
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@ -9528,8 +9556,8 @@
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else event.targets2=[];
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else event.targets2=[];
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if(!event.forced){
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if(!event.forced){
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var next=player.chooseBool();
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var next=player.chooseBool();
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next.prompt=event.prompt||('是否'+(event.targets2.length?'对':'')+get.translation(event.targets2)+'使用'+get.translation(card)+'?');
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next.set('prompt',event.prompt||('是否'+(event.targets2.length?'对':'')+get.translation(event.targets2)+'使用'+get.translation(card)+'?'));
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if(event.prompt2) next.prompt2=event.prompt2;
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if(event.prompt2) next.set('prompt2',event.prompt2);
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next.ai=function(){
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next.ai=function(){
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var eff=0;
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var eff=0;
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for(var i=0;i<event.targets2.length;i++){
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for(var i=0;i<event.targets2.length;i++){
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@ -9542,23 +9570,23 @@
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}
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}
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else{
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else{
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var next=player.chooseTarget();
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var next=player.chooseTarget();
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next._get_card=card;
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next.set('_get_card',card);
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next.filterTarget=function(card,player,target){
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next.set('filterTarget',function(card,player,target){
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if(!_status.event.targets.contains(target)) return false;
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if(!_status.event.targets.contains(target)) return false;
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return lib.filter[_status.event.nodistance?'targetEnabled':'filterTarget'].apply(this,arguments);
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return lib.filter[_status.event.nodistance?'targetEnabled':'filterTarget'].apply(this,arguments);
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};
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});
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next.set('ai',event.ai||get.effect);
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next.set('ai',event.ai||get.effect);
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if(typeof info.selectTarget=='function'){
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if(typeof info.selectTarget=='function'){
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next.selectTarget=info.selectTarget;
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next.set('selectTarget',info.selectTarget);
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}
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}
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else{
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else{
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next.selectTarget=get.select(info.selectTarget);
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next.set('selectTarget',get.select(info.selectTarget));
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}
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}
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if(event.nodistance) next.nodistance=true;
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if(event.nodistance) next.set('nodistance',true);
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if(event.forced) next.forced=true;
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if(event.forced) next.set('forced',true);
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next.targets=targets;
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next.set('targets',targets);
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next.prompt=event.prompt||('选择'+get.translation(card)+'的目标');
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next.set('prompt',event.prompt||('选择'+get.translation(card)+'的目标'));
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if(event.prompt2) next.prompt2=event.prompt2;
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if(event.prompt2) next.set('prompt2',event.prompt2);
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}
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}
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'step 1'
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'step 1'
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if(result.bool){
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if(result.bool){
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@ -9758,7 +9786,7 @@
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else{
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else{
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event.list=list;
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event.list=list;
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var next=player.chooseControl(list);
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var next=player.chooseControl(list);
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next.prompt='请选择恢复一个装备栏';
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next.set('prompt','请选择恢复一个装备栏');
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if(!event.ai) event.ai=function(event,player,list){
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if(!event.ai) event.ai=function(event,player,list){
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return list.randomGet();
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return list.randomGet();
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}
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}
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@ -9784,7 +9812,7 @@
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else{
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else{
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event.list=list;
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event.list=list;
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var next=player.chooseControl(list);
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var next=player.chooseControl(list);
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next.prompt='请选择废除一个装备栏';
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next.set('prompt','请选择废除一个装备栏');
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if(!event.ai) event.ai=function(event,player,list){
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if(!event.ai) event.ai=function(event,player,list){
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return list.randomGet();
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return list.randomGet();
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}
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}
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@ -10538,24 +10566,25 @@
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}
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}
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if(typeof str=='function'){str=str(trigger,player)}
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if(typeof str=='function'){str=str(trigger,player)}
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var next=player.chooseBool(str);
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var next=player.chooseBool(str);
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next.set('forceDie',true);
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next.ai=function(){
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next.ai=function(){
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return !check||check(trigger,player);
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return !check||check(trigger,player);
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};
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};
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if(typeof info.prompt2=='function'){
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if(typeof info.prompt2=='function'){
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next.prompt2=info.prompt2(trigger,player);
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next.set('prompt2',info.prompt2(trigger,player));
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}
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}
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else if(typeof info.prompt2=='string'){
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else if(typeof info.prompt2=='string'){
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next.prompt2=info.prompt2;
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next.set('prompt2',info.prompt2);
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}
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}
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else if(info.prompt2!=false&&lib.translate[event.skill+'_info']){
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else if(info.prompt2!=false&&lib.translate[event.skill+'_info']){
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next.prompt2=lib.translate[event.skill+'_info'];
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next.set('prompt2',lib.translate[event.skill+'_info']);
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}
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}
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if(trigger.skillwarn){
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if(trigger.skillwarn){
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if(next.prompt2){
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if(next.prompt2){
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next.prompt2='<span class="thundertext">'+trigger.skillwarn+'。</span>'+next.prompt2;
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next.set('prompt2','<span class="thundertext">'+trigger.skillwarn+'。</span>'+next.prompt2);
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}
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}
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else{
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else{
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next.prompt2=trigger.skillwarn;
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next.set('prompt2',trigger.skillwarn);
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}
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}
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}
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}
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}
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}
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@ -13539,11 +13568,12 @@
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}
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}
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else{
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else{
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var losecard=player.lose(cards,ui.special);
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var losecard=player.lose(cards,ui.special);
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if(info.visible) losecard.visible=true;
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}
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}
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}
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}
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if(!info.prepare&&info.viewAs){
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if(!info.prepare&&info.viewAs){
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player.$throw(cards);
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player.$throw(cards);
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losecard.visible=true;
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if(losecard) losecard.visible=true;
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if(lib.config.sync_speed&&cards[0]&&cards[0].clone){
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if(lib.config.sync_speed&&cards[0]&&cards[0].clone){
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var waitingForTransition=get.time();
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var waitingForTransition=get.time();
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event.waitingForTransition=waitingForTransition;
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event.waitingForTransition=waitingForTransition;
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@ -13627,9 +13657,9 @@
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}
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}
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if(info.prepare){
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if(info.prepare){
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switch(info.prepare){
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switch(info.prepare){
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case 'give':losecard.visible=true;player.$give(cards,targets[0]);break;
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case 'give':if(losecard) losecard.visible=true;player.$give(cards,targets[0]);break;
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case 'give2':player.$give(cards.length,targets[0]);break;
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case 'give2':player.$give(cards.length,targets[0]);break;
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case 'throw':losecard.visible=true;player.$throw(cards);break;
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case 'throw':if(losecard) losecard.visible=true;player.$throw(cards);break;
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case 'throw2':player.$throw(cards.length);break;
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case 'throw2':player.$throw(cards.length);break;
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default:info.prepare(cards,player,targets);
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default:info.prepare(cards,player,targets);
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}
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}
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@ -17046,8 +17076,9 @@
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}
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}
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}
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}
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next.setContent('chooseUseTarget');
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next.setContent('chooseUseTarget');
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next._args=Array.from(arguments);
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return next;
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return next;
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// Online-Ready! Enjoy It!
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// Fully Online-Ready! Enjoy It!
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},
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},
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chooseTarget:function(){
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chooseTarget:function(){
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var next=game.createEvent('chooseTarget');
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var next=game.createEvent('chooseTarget');
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@ -17902,7 +17933,8 @@
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}
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}
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if(shown.length) this.$give(shown,target);
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if(shown.length) this.$give(shown,target);
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if(hidden.length) this.$giveAuto(hidden,target);
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if(hidden.length) this.$giveAuto(hidden,target);
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target.gain(cards,this);
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var next=target.gain(cards,this);
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if(visible) next.visible=true;
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},
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},
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lose:function(){
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lose:function(){
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var next=game.createEvent('lose');
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var next=game.createEvent('lose');
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@ -23989,6 +24021,7 @@
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_chongzhu:{
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_chongzhu:{
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enable:'phaseUse',
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enable:'phaseUse',
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logv:false,
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logv:false,
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visible:true,
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prompt:'将要重铸的牌置入弃牌堆并摸一张牌',
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prompt:'将要重铸的牌置入弃牌堆并摸一张牌',
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filter:function(event,player){
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filter:function(event,player){
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return player.hasCard(function(card){
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return player.hasCard(function(card){
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@ -26335,7 +26368,7 @@
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game.players[i].init(players[i].name,players[i].name2);
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game.players[i].init(players[i].name,players[i].name2);
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game.players[i].setIdentity(players[i].identity);
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game.players[i].setIdentity(players[i].identity);
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}
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}
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else if(lib.config.mode=='doudizhu'){
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else if(lib.config.mode=='doudizhu'||lib.config.mode=='single'){
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game.players[i].init(players[i].name,players[i].name2);
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game.players[i].init(players[i].name,players[i].name2);
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game.players[i].setIdentity(players[i].identity);
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game.players[i].setIdentity(players[i].identity);
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}
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}
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@ -44085,7 +44118,7 @@
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}
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}
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}
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}
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else{
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else{
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if(lib.configOL.mode=='versus'||lib.configOL.mode=='doudizhu') return;
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if(lib.configOL.mode=='versus'||lib.configOL.mode=='doudizhu'||lib.configOL.mode=='single') return;
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if(lib.configOL.mode=='identity'&&lib.configOL.identity_mode=='zhong') return;
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if(lib.configOL.mode=='identity'&&lib.configOL.identity_mode=='zhong') return;
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if(!this.classList.contains('unselectable2')&&lib.configOL.number<=2) return;
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if(!this.classList.contains('unselectable2')&&lib.configOL.number<=2) return;
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this.classList.toggle('unselectable2')
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this.classList.toggle('unselectable2')
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@ -45709,6 +45742,9 @@
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versus:function(){
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versus:function(){
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return !_status.connectMode&&get.mode()=='versus'&&_status.mode=='three';
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return !_status.connectMode&&get.mode()=='versus'&&_status.mode=='three';
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},
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},
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single:function(){
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return get.mode()=='single'&&_status.mode=='normal';
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},
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mobileMe:function(player){
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mobileMe:function(player){
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return (game.layout=='mobile'||game.layout=='long')&&!game.chess&&player.dataset.position==0;
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return (game.layout=='mobile'||game.layout=='long')&&!game.chess&&player.dataset.position==0;
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},
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},
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@ -45843,16 +45879,16 @@
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},
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},
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evtprompt:function(next,str){
|
evtprompt:function(next,str){
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if(next.prompt){
|
if(next.prompt){
|
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next.prompt2=str;
|
next.set('prompt2',str);
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}
|
}
|
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else{
|
else{
|
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if(str.indexOf('###')==0){
|
if(str.indexOf('###')==0){
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var prompts=str.slice(3).split('###');
|
var prompts=str.slice(3).split('###');
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if(prompts[0]) next.prompt=prompts[0];
|
if(prompts[0]) next.set('prompt',prompts[0]);
|
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if(prompts[1]) next.prompt2=prompts[1];
|
if(prompts[1]) next.set('prompt2',prompts[1]);
|
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}
|
}
|
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else{
|
else{
|
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next.prompt=str;
|
next.set('prompt',str);
|
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}
|
}
|
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}
|
}
|
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},
|
},
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|
@ -45886,7 +45922,7 @@
|
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}
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}
|
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}
|
}
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else{
|
else{
|
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if(card.name!=get.name(card)){
|
if(card.name!=get.name(card)||card.nature!=get.nature(card)){
|
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var next={
|
var next={
|
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name:get.name(card),
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name:get.name(card),
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suit:card.suit,
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suit:card.suit,
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@ -46314,6 +46350,7 @@
|
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}
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}
|
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},
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},
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modetrans:function(config,server){
|
modetrans:function(config,server){
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if(config.mode=='doudizhu') return '欢乐斗地主';
|
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if(config.mode=='versus'){
|
if(config.mode=='versus'){
|
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switch(config.versus_mode){
|
switch(config.versus_mode){
|
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case '1v1':return '单人对决';
|
case '1v1':return '单人对决';
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|
@ -46322,6 +46359,13 @@
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case '4v4':return '四人对决';
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case '4v4':return '四人对决';
|
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}
|
}
|
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}
|
}
|
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|
else if(config.mode=='single'){
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|
switch(config.single_mode){
|
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|
case 'normal':return '新1v1';
|
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|
case 'changban':return '血战长坂坡';
|
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|
case 'dianjiang':return '点将单挑';
|
||||||
|
}
|
||||||
|
}
|
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else if(config.mode=='identity'&&config.identity_mode=='zhong'){
|
else if(config.mode=='identity'&&config.identity_mode=='zhong'){
|
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return '忠胆英杰';
|
return '忠胆英杰';
|
||||||
}
|
}
|
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|
|
|
@ -50,6 +50,7 @@ window.noname_package={
|
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stone:'炉石',
|
stone:'炉石',
|
||||||
brawl:'乱斗',
|
brawl:'乱斗',
|
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doudizhu:'斗地主',
|
doudizhu:'斗地主',
|
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|
single:'单挑',
|
||||||
},
|
},
|
||||||
submode:{
|
submode:{
|
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identity:{
|
identity:{
|
||||||
|
@ -72,7 +73,10 @@ window.noname_package={
|
||||||
combat:'战棋模式',
|
combat:'战棋模式',
|
||||||
three:'战棋统率',
|
three:'战棋统率',
|
||||||
leader:'战棋君主'
|
leader:'战棋君主'
|
||||||
}
|
},
|
||||||
|
single:{
|
||||||
|
normal:'新1v1',
|
||||||
|
},
|
||||||
},
|
},
|
||||||
background:{
|
background:{
|
||||||
ol_bg:'龙纹',
|
ol_bg:'龙纹',
|
||||||
|
|
|
@ -64,6 +64,7 @@ window.noname_source_list=[
|
||||||
'mode/guozhan.js',
|
'mode/guozhan.js',
|
||||||
'mode/identity.js',
|
'mode/identity.js',
|
||||||
'mode/tafang.js',
|
'mode/tafang.js',
|
||||||
|
'mode/single.js',
|
||||||
'mode/stone.js',
|
'mode/stone.js',
|
||||||
'mode/brawl.js',
|
'mode/brawl.js',
|
||||||
'mode/versus.js',
|
'mode/versus.js',
|
||||||
|
|
|
@ -1,31 +1,35 @@
|
||||||
window.noname_update={
|
window.noname_update={
|
||||||
version:'1.9.94.4',
|
version:'1.9.95',
|
||||||
update:'1.9.94.3.1',
|
update:'1.9.94.4',
|
||||||
changeLog:[
|
changeLog:[
|
||||||
|
'新1v1模式',
|
||||||
'BUG修复',
|
'BUG修复',
|
||||||
],
|
],
|
||||||
files:[
|
files:[
|
||||||
'card/extra.js',
|
//'card/extra.js',
|
||||||
'card/sp.js',
|
//'card/sp.js',
|
||||||
'card/standard.js',
|
'card/standard.js',
|
||||||
//'card/swd.js',
|
//'card/swd.js',
|
||||||
//'card/guozhan.js',
|
'card/guozhan.js',
|
||||||
'character/diy.js',
|
//'character/diy.js',
|
||||||
'character/extra.js',
|
'character/extra.js',
|
||||||
//'character/mobile.js',
|
//'character/mobile.js',
|
||||||
'character/old.js',
|
//'character/old.js',
|
||||||
'character/refresh.js',
|
'character/refresh.js',
|
||||||
'character/shenhua.js',
|
'character/shenhua.js',
|
||||||
'character/sp.js',
|
'character/sp.js',
|
||||||
//'character/tw.js',
|
//'character/tw.js',
|
||||||
//'character/standard.js',
|
//'character/standard.js',
|
||||||
//'character/xinghuoliaoyuan.js',
|
'character/xinghuoliaoyuan.js',
|
||||||
'character/yijiang.js',
|
'character/yijiang.js',
|
||||||
//'mode/doudizhu.js',
|
'mode/doudizhu.js',
|
||||||
'mode/guozhan.js',
|
'mode/guozhan.js',
|
||||||
|
'mode/single.js',
|
||||||
|
'mode/versus.js',
|
||||||
//'mode/boss.js',
|
//'mode/boss.js',
|
||||||
'game/game.js',
|
'game/game.js',
|
||||||
//'game/config.js',
|
'game/config.js',
|
||||||
'game/package.js',
|
'game/package.js',
|
||||||
|
'game/source.js',
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue