Add Client class.
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f914a18137
commit
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38
game/game.js
38
game/game.js
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@ -10818,15 +10818,8 @@
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}
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},
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connection:function(ws){
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var client={
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ws:ws,
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id:ws.wsid||get.id(),
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closed:false
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};
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const client=new lib.element.Client(ws);
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lib.node.clients.push(client);
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for(var i in lib.element.client){
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client[i]=lib.element.client[i];
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}
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if(window.isNonameServer){
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document.querySelector('#server_count').innerHTML=lib.node.clients.length;
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}
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@ -31326,8 +31319,13 @@
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return this;
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}
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},
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client:{
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send:function(){
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Client:class{
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constructor(ws){
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this.ws=ws;
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this.id=ws.wsid||get.id();
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this.closed=false;
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}
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send(){
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if(this.closed) return this;
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var args=Array.from(arguments);
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if(typeof args[0]=='function'){
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@ -31343,8 +31341,8 @@
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this.ws.close();
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}
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return this;
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},
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close:function(){
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}
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close(){
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lib.node.clients.remove(this);
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lib.node.observing.remove(this);
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if(ui.removeObserve&&!lib.node.observing.length){
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@ -31487,6 +31485,12 @@
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*/
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get control(){
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return this.Control.prototype;
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},
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/**
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* @legacy Use `lib.element.Client.prototype` instead.
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*/
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get client(){
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return this.Client.prototype;
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}
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},
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card:{
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@ -35791,15 +35795,7 @@
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for(var i in lib.element.nodews){
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ws[i]=lib.element.nodews[i];
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}
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var client={
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ws:ws,
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id:ws.wsid,
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closed:false
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};
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for(var i in lib.element.client){
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client[i]=lib.element.client[i];
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}
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client.send(message);
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new lib.element.Client(ws).send(message);
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},
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createServer:function(){
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lib.node.clients=[];
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