This commit is contained in:
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f758ecb333
commit
8c47460ceb
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@ -192,9 +192,9 @@ card.mingzhong={
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},
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translate:{
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shengdong:'声东击西',
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shengdong_info:'出牌阶段,对距离为1的一名角色使用。你交给目标角色一张手牌,若如此做,其将两张牌交给另一名由你选择的其他角色',
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shengdong_info:'出牌阶段,对一名角色使用。你交给目标角色一张手牌,若如此做,其将两张牌交给另一名由你选择的其他角色',
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zengbin:'增兵减灶',
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zengbin_info:'出牌阶段,对一名角色使用。目标角色摸三张牌,然后选择一项:1.弃置一张非基本牌;2.弃置两张牌',
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zengbin_info:'出牌阶段,对距离为1的一名角色使用。目标角色摸三张牌,然后选择一项:1.弃置一张非基本牌;2.弃置两张牌',
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caomu:'草木皆兵',
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caomu_info:'出牌阶段,对一名其他角色使用。将【草木皆兵】放置于该角色的判定区里,若判定结果不为梅花:摸牌阶段,目标角色少摸一张牌;摸牌阶段结束时,与其距离为1的角色各摸一张牌',
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},
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@ -1559,7 +1559,10 @@ character.shenhua={
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enable:'phaseUse',
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usable:1,
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position:'he',
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filterCard:true,
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filterCard:function(){
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if(ui.selected.targets.length==2) return false;
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return true;
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},
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selectCard:[0,Infinity],
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selectTarget:2,
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filterTarget:function(card,player,target){
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@ -1734,7 +1737,7 @@ character.shenhua={
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},
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ai:{
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skillTagFilter:function(player){
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return player.num('h',{suit:'spade'})>0;
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return player.num('h',{suit:'spade'})>0&&player.hp<=0;
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},
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threaten:1.5,
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save:true,
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308
character/sp.js
308
character/sp.js
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@ -32,6 +32,7 @@ character.sp={
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shixie:['male','qun',3,['biluan','lixia']],
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mayunlu:['female','shu',4,['fengpo','mashu']],
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zhanglu:['male','qun',3,['yishe','bushi','midao']],
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//from here
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wutugu:['male','qun',15,['ranshang','hanyong']],
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sp_caiwenji:['female','wei',3,['chenqing','mozhi']],
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zhugeguo:['female','shu',3,['yuhua','qirang']],
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@ -2319,10 +2320,10 @@ character.sp={
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player.draw(2);
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player.chooseCard(2,'he',true,'选择两张牌作为“米”');
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'step 1'
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player.markSkill('yishe');
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player.storage.yishe=result.cards;
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player.lose(result.cards,ui.special);
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game.addVideo('storage',player,['yishe',get.cardsInfo(player.storage.yishe),'cards']);
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player.syncStorage('yishe');
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player.markSkill('yishe');
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}
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},
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bushi:{
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@ -2337,13 +2338,17 @@ character.sp={
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'step 1'
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if(result.bool){
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player.logSkill('bushi');
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trigger.player.gain(result.buttons[0].link,'gain2');
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player.storage.yishe.remove(result.buttons[0].link);
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game.addVideo('storage',player,['yishe',get.cardsInfo(player.storage.yishe),'cards']);
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game.log(player,'获得了',result.links);
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trigger.player.gain(result.links[0],'draw2');
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player.storage.yishe.remove(result.links[0]);
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player.syncStorage('yishe');
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if(player.storage.yishe.length==0){
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player.recover();
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player.unmarkSkill('yishe');
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}
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else{
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player.markSkill('yishe');
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}
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}
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}
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},
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@ -2357,39 +2362,48 @@ character.sp={
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content:function(){
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"step 0"
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var list=player.storage.yishe;
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var dialog=ui.create.dialog(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+get.translation(trigger.player.judging[0])+
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',是否发动【米道】?',list,'hidden');
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player.chooseButton(dialog,function(button){
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player.chooseButton([get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+get.translation(trigger.player.judging[0])+
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',是否发动【米道】?',list,'hidden'],function(button){
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var card=button.link;
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var trigger=_status.event.parent._trigger;
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var trigger=_status.event.getParent()._trigger;
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var player=_status.event.player;
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var result=trigger.judge(card)-trigger.judge(trigger.player.judging[0]);
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var judging=_status.event.judging;
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var result=trigger.judge(card)-trigger.judge(judging);
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var attitude=ai.get.attitude(player,trigger.player);
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return result*attitude;
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});
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}).set('judging',trigger.player.judging);
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"step 1"
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if(result.bool){
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event.card=result.buttons[0].link;
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player.$throw(event.card,1000);
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player.storage.yishe.remove(result.buttons[0].link);
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game.addVideo('storage',player,['yishe',get.cardsInfo(player.storage.yishe),'cards']);
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player.logSkill('midao',trigger.player);
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var card=result.links[0];
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player.storage.yishe.remove(card);
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player.syncStorage('yishe');
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if(player.storage.yishe.length==0){
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player.recover();
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player.unmarkSkill('yishe');
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}
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if(event.card.clone){
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event.card.clone.classList.add('thrownhighlight');
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game.addVideo('highlightnode',player,get.cardInfo(event.card));
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else{
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player.markSkill('yishe');
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}
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}
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"step 2"
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if(event.card){
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player.logSkill('midao',trigger.player);
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ui.discardPile.appendChild(trigger.player.judging[0]);
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trigger.player.judging[0]=event.card;
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trigger.position.appendChild(event.card);
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game.log(trigger.player,'的判定牌改为',event.card);
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event.card.expired=true;
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player.$throw(card);
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game.broadcastAll(function(card){
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if(card.clone){
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card.clone.classList.add('thrownhighlight');
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}
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},card);
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if(trigger.player.judging[0].clone){
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trigger.player.judging[0].clone.classList.remove('thrownhighlight');
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game.broadcast(function(card){
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if(card.clone){
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card.clone.classList.remove('thrownhighlight');
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}
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},trigger.player.judging[0]);
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game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
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}
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trigger.player.judging[0]=card;
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trigger.position.appendChild(card);
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game.log(player,'的判定牌改为',card);
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game.delay(2);
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}
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},
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@ -2410,8 +2424,7 @@ character.sp={
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content:function(){
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'step 0'
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player.addTempSkill('fengpo3','phaseAfter');
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player.chooseControl('draw_card','加伤害','cancel',
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ui.create.dialog('是否发动【凤魄】?','hidden'));
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player.chooseControl('draw_card','加伤害','cancel').set('prompt','是否发动【凤魄】?');
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'step 1'
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if(result.control&&result.control!='cancel'){
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player.logSkill('fengpo');
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@ -2429,8 +2442,7 @@ character.sp={
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fengpo2:{
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trigger:{source:'damageBegin'},
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filter:function(event){
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return event.card&&(event.card.name=='sha'||event.card.name=='juedou')&&
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event.parent.name!='_lianhuan'&&event.parent.name!='_lianhuan2';
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return event.card&&(event.card.name=='sha'||event.card.name=='juedou')&&event.notLink();
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},
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forced:true,
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audio:false,
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@ -2501,6 +2513,7 @@ character.sp={
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}
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player.$damagepop(ng.length,'unknownx');
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player.storage.biluan+=ng.length;
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player.markSkill('biluan');
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game.addVideo('storage',player,['biluan',player.storage.biluan]);
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trigger.untrigger();
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trigger.finish();
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@ -2522,16 +2535,17 @@ character.sp={
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content:function(){
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'step 0'
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player.chooseTarget(function(card,player,target){
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return target==player||target==trigger.player;
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},true,'礼下:选择一个目标摸一张牌').ai=function(target){
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return target==player||target==_status.event.getParent()._trigger.player;
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},true,'礼下:选择一个目标摸一张牌').set('ai',function(target){
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return player==target?1:0;
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};
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});
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'step 1'
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if(result.targets.length){
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result.targets[0].draw();
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player.line(result.targets[0],'green');
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}
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player.storage.biluan--;
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player.markSkill('biluan');
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game.addVideo('storage',player,['biluan',player.storage.biluan]);
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}
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},
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@ -2656,12 +2670,16 @@ character.sp={
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"step 0"
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if(player.storage.kunfen||
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(lib.config.mode=='guozhan'&&player.hiddenSkills.contains('kunfen'))){
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player.chooseBool('是否发动【困奋】?').ai=function(){
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if(!player.storage.kunfen){
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event.skillHidden=true;
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}
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player.chooseBool('是否发动【困奋】?').set('ai',function(){
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var player=_status.event.player;
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if(player.hp>3) return true;
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if(player.hp==3&&player.num('h')<3) return true;
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if(player.hp==2&&player.num('h')==0) return true;
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return false;
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}
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});
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}
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else{
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event.forced=true;
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@ -2720,9 +2738,10 @@ character.sp={
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"step 0"
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player.chooseTarget('是否发动【刺槐】?',function(card,player,target){
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return player.canUse({name:'sha'},target);
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}).ai=function(target){
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}).set('ai',function(target){
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var player=_status.event.player;
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return ai.get.effect(target,{name:'sha'},player,player);
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}
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});
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"step 1"
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if(result.bool){
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player.logSkill('cihuai');
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}
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}
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if(cards.length){
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var dialog;
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if(event.isMine()){
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dialog=ui.create.dialog('是否发动【'+get.translation(event.name)+'】?','hidden');
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dialog.add(cards);
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for(var i=0;i<dialog.buttons.length;i++){
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dialog.buttons[i].style.opacity=1;
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}
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}
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var maxval=0;
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for(var i=0;i<cards.length;i++){
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var tempval=ai.get.value(cards[i]);
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@ -2868,10 +2879,12 @@ character.sp={
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}
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}
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maxval+=cards.length-1;
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var next=player.chooseToDiscard('he',{suit:suits},dialog);
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next.ai=function(card){
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return maxval-ai.get.value(card);
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};
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var next=player.chooseToDiscard('he',{suit:suits});
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next.set('ai',function(card){
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return _status.event.maxval-ai.get.value(card);
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});
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next.set('maxval',maxval);
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next.set('dialog',['是否发动【'+get.translation(event.name)+'】?','hidden',cards])
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next.logSkill=event.name;
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event.cards=cards;
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}
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@ -2902,8 +2915,9 @@ character.sp={
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content:function(){
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"step 0"
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player.storage.zuixiang=get.cards(3);
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game.addVideo('storage',player,['zuixiang',get.cardsInfo(player.storage.zuixiang),'cards']);
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player.showCards(player.storage.zuixiang);
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player.markSkill('zuixiang');
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player.syncStorage('zuixiang');
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"step 1"
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var cards=player.storage.zuixiang;
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if(cards[0].number==cards[1].number||
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@ -2975,8 +2989,9 @@ character.sp={
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ui.discardPile.appendChild(player.storage.zuixiang[i]);
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}
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player.storage.zuixiang=get.cards(3);
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game.addVideo('storage',player,['zuixiang',get.cardsInfo(player.storage.zuixiang),'cards']);
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player.showCards(player.storage.zuixiang);
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player.markSkill('zuixiang');
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player.syncStorage('zuixiang');
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}
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"step 1"
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var cards=player.storage.zuixiang;
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@ -3034,9 +3049,9 @@ character.sp={
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content:function(){
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"step 0"
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var next=player.chooseToDiscard('协穆:是否弃置一张杀并摸两张牌?',{name:'sha'});
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next.ai=function(card){
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next.set('ai',function(card){
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return 9-ai.get.value(card);
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};
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});
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next.logSkill='xiemu';
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"step 1"
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if(result.bool){
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@ -3130,7 +3145,7 @@ character.sp={
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target.addSkill('zhoufu2');
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target.storage.zhoufu3=player;
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ui.special.appendChild(cards[0]);
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game.addVideo('storage',target,['zhoufu2',get.cardInfo(cards[0]),'card']);
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target.syncStorage('zhoufu2');
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},
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check:function(card){
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return 3-ai.get.value(card)
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@ -3150,20 +3165,30 @@ character.sp={
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mark:'card',
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content:function(){
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"step 0"
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ui.discardPile.appendChild(player.storage.zhoufu2);
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player.$throw(player.storage.zhoufu2);
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if(player.storage.zhoufu3.isAlive()&&player.storage.zhoufu3.skills.contains('yingbin')){
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player.logSkill('yingbin');
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player.storage.zhoufu3.draw(2);
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game.broadcastAll(function(card){
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if(card.clone){
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card.clone.classList.add('thrownhighlight');
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}
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},player.storage.zhoufu2);
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if(player.judging[0].clone){
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player.judging[0].clone.classList.remove('thrownhighlight');
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game.broadcast(function(card){
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if(card.clone){
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card.clone.classList.remove('thrownhighlight');
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}
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},player.judging[0]);
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game.addVideo('deletenode',player,get.cardsInfo([player.judging[0].clone]));
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}
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else{
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game.delay(1.5);
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}
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"step 1"
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player.judging[0]=player.storage.zhoufu2;
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trigger.position.appendChild(player.storage.zhoufu2);
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// trigger.untrigger();
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game.log(player,'的判定牌改为',player.storage.zhoufu2);
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game.delay(2);
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"step 1"
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if(player.storage.zhoufu3.isAlive()&&player.storage.zhoufu3.get('s').contains('yingbin')){
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player.storage.zhoufu3.logSkill('yingbin');
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player.storage.zhoufu3.draw(2);
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}
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player.removeSkill('zhoufu2');
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delete player.storage.zhoufu2;
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delete player.storage.zhoufu3;
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@ -3345,9 +3370,12 @@ character.sp={
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"step 0"
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player.draw();
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if(trigger.target!=player){
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player.chooseCard(true,'he','交给'+get.translation(trigger.target)+'一张牌').ai=function(card){
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player.chooseCard(true,'he','交给'+get.translation(trigger.target)+'一张牌').set('ai',function(card){
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if(get.position(card)=='e') return -1;
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if(card.name=='shan') return 1;
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};
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if(get.type(card)=='equip') return 0.5;
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return 0;
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});
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}
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else{
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event.finish();
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@ -3360,13 +3388,13 @@ character.sp={
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if(get.type(event.card)!='equip') event.finish();
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"step 2"
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if(!trigger.target.isMin()){
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trigger.target.chooseBool('是否装备'+get.translation(event.card)+'?').ai=function(){
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var current=trigger.target.get('e',{subtype:get.subtype(event.card)});
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trigger.target.chooseBool('是否装备'+get.translation(event.card)+'?').set('ai',function(){
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var current=_status.event.player.get('e',{subtype:get.subtype(_status.event.card)});
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if(current&¤t.length){
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return ai.get.equipValue(event.card)>ai.get.equipValue(current[0]);
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}
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return true;
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};
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}).set('card',event.card);
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}
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else{
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event.finish();
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@ -3479,24 +3507,25 @@ character.sp={
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controls.push('discard_card');
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}
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controls.push('cancel');
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player.chooseControl(controls).ai=function(){
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if(trigger.target.num('he')&&ai.get.attitude(player,trigger.target)<0){
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player.chooseControl(controls).set('ai',function(){
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var trigger=_status.event.getParent()._trigger;
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if(trigger.target.num('he')&&ai.get.attitude(_status.event.player,trigger.target)<0){
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return 'discard_card';
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}
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else{
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return 'draw_card';
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}
|
||||
}
|
||||
});
|
||||
"step 1"
|
||||
if(result.control=='draw_card'){
|
||||
player.draw();
|
||||
player.logSkill('moukui');
|
||||
}
|
||||
else if(result.control=='discard_card'&&trigger.target.num('he')){
|
||||
player.discardPlayerCard(trigger.target,'he',true);
|
||||
player.discardPlayerCard(trigger.target,'he',true).logSkill=['moukui',trigger.target];
|
||||
}
|
||||
else event.finish();
|
||||
"step 2"
|
||||
player.logSkill('moukui',trigger.target);
|
||||
player.addTempSkill('moukui2','shaEnd');
|
||||
},
|
||||
ai:{
|
||||
|
@ -4172,7 +4201,7 @@ character.sp={
|
|||
game.delay();
|
||||
"step 2"
|
||||
target.chooseCard('选择还给'+get.translation(player)+'的牌',true,event.num);
|
||||
if(target==game.me&&_status.auto) game.delay(0.2);
|
||||
game.delay(0.2);
|
||||
"step 3"
|
||||
player.gain(result.cards);
|
||||
target.$give(result.cards.length,player);
|
||||
|
@ -4425,16 +4454,16 @@ character.sp={
|
|||
for(var i=0;i<2;i++){
|
||||
cards.push(ui.cardPile.childNodes[i]);
|
||||
}
|
||||
player.chooseCardButton('傲才:选择一张卡牌打出',cards).filterButton=function(button){
|
||||
return get.type(button.link)=='basic'&&trigger.filterCard(button.link);
|
||||
}
|
||||
player.chooseCardButton('傲才:选择一张卡牌打出',cards).set('filterButton',function(button){
|
||||
return get.type(button.link)=='basic'&&_status.event.getParent()._trigger.filterCard(button.link);
|
||||
});
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
game.log(player,'傲才发动成功');
|
||||
trigger.untrigger();
|
||||
trigger.responded=true;
|
||||
result.buttons[0].link.remove();
|
||||
trigger.result={bool:true,card:result.buttons[0].link}
|
||||
result.links[0].remove();
|
||||
trigger.result={bool:true,card:result.links[0]}
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
|
@ -4449,42 +4478,47 @@ character.sp={
|
|||
},
|
||||
aocai2:{
|
||||
enable:'chooseToUse',
|
||||
direct:true,
|
||||
filter:function(event,player){
|
||||
return _status.currentPhase!==player&&event.type!='wuxie'&&event.getParent().name!='_chenhuodajie';
|
||||
},
|
||||
delay:0,
|
||||
content:function(){
|
||||
"step 0"
|
||||
var cards=[];
|
||||
if(ui.cardPile.childNodes.length<2){
|
||||
var discardcards=get.cards(2);
|
||||
for(var i=0;i<discardcards.length;i++){
|
||||
ui.discardPile.appendChild(discardcards[i]);
|
||||
onChooseToUse:function(event){
|
||||
if(!game.online){
|
||||
var cards=[];
|
||||
if(ui.cardPile.childNodes.length<2){
|
||||
var discardcards=get.cards(2);
|
||||
for(var i=0;i<discardcards.length;i++){
|
||||
ui.discardPile.appendChild(discardcards[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
for(var i=0;i<2;i++){
|
||||
cards.push(ui.cardPile.childNodes[i]);
|
||||
}
|
||||
var dialog=ui.create.dialog('傲才:选择一张卡牌使用',cards);
|
||||
var trigger=event.parent.parent;
|
||||
player.chooseButton(dialog,function(){return 1}).filterButton=function(button){
|
||||
return get.type(button.link)=='basic'&&trigger.filterCard(button.link,player,trigger);
|
||||
};
|
||||
player.addTempSkill('aocai4',['useCardAfter','phaseAfter']);
|
||||
player.popup('aocai');
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
game.log(player,'发动了傲才')
|
||||
lib.skill.aocai3.viewAs=result.buttons[0].link;
|
||||
event.parent.parent.backup('aocai3');
|
||||
event.parent.parent.step=0;
|
||||
if(event.isMine()){
|
||||
event.parent.parent.openskilldialog='选择'+get.translation(result.buttons[0].link)+'的目标';
|
||||
for(var i=0;i<2;i++){
|
||||
cards.push(ui.cardPile.childNodes[i]);
|
||||
}
|
||||
event.set('aocaicards',cards);
|
||||
}
|
||||
else{
|
||||
event.parent.parent.step=0;
|
||||
},
|
||||
chooseButton:{
|
||||
dialog:function(event,player){
|
||||
return ui.create.dialog('傲才:选择一张卡牌使用',event.aocaicards);
|
||||
},
|
||||
filter:function(button,player){
|
||||
var evt=_status.event.getParent();
|
||||
if(evt&&evt.filterCard){
|
||||
return get.type(button.link)=='basic'&&evt.filterCard(button.link,player,evt);
|
||||
}
|
||||
return false;
|
||||
},
|
||||
check:function(button){
|
||||
return 1;
|
||||
},
|
||||
backup:function(links,player){
|
||||
return {
|
||||
filterCard:function(){return false},
|
||||
selectCard:-1,
|
||||
viewAs:links[0],
|
||||
}
|
||||
},
|
||||
prompt:function(links,player){
|
||||
return '选择'+get.translation(links)+'的目标';
|
||||
}
|
||||
},
|
||||
ai:{
|
||||
|
@ -4499,11 +4533,6 @@ character.sp={
|
|||
}
|
||||
}
|
||||
},
|
||||
aocai3:{
|
||||
filterCard:function(){return false},
|
||||
selectCard:-1
|
||||
},
|
||||
aocai4:{},
|
||||
hongyuan:{
|
||||
trigger:{player:'phaseDrawBegin'},
|
||||
direct:true,
|
||||
|
@ -4529,9 +4558,9 @@ character.sp={
|
|||
return player!=target;
|
||||
},
|
||||
function(target){
|
||||
if(!check) return 0;
|
||||
if(!_status.event.check) return 0;
|
||||
return ai.get.attitude(_status.event.player,target);
|
||||
});
|
||||
}).set('check',check);
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.logSkill('hongyuan',result.targets);
|
||||
|
@ -4554,7 +4583,6 @@ character.sp={
|
|||
var cards=player.get('he');
|
||||
var judge=event.judge(event.player.judging[0]);
|
||||
for(var i=0;i<cards.length;i++){
|
||||
// console.log(event.judge(cards[i]),judge,ai.get.useful(cards[i]));
|
||||
var judge2=event.judge(cards[i]);
|
||||
if(_status.currentPhase!=player&&judge2==judge&&get.color(cards[i])=='red'&&ai.get.useful(cards[i])<5) return true;
|
||||
if(judge2>judge) return true;
|
||||
|
@ -4566,9 +4594,12 @@ character.sp={
|
|||
var target=trigger.player;
|
||||
var judge=trigger.judge(target.judging[0]);
|
||||
var attitude=ai.get.attitude(target,player);
|
||||
target.choosePlayerCard('请选择代替判定的牌','he','visible',true,player).ai=function(button){
|
||||
target.choosePlayerCard('请选择代替判定的牌','he','visible',true,player).set('ai',function(button){
|
||||
var card=button.link;
|
||||
var judge=_status.event.judge;
|
||||
var attitude=_status.event.attitude;
|
||||
var result=trigger.judge(card)-judge;
|
||||
var player=_status.event.player;
|
||||
if(result>0){
|
||||
return 20+result;
|
||||
}
|
||||
|
@ -4587,7 +4618,7 @@ character.sp={
|
|||
else{
|
||||
return get.color(card)=='black'?0:-10+result;
|
||||
}
|
||||
};
|
||||
}).set('judge',judge).set('attitude',attitude);
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
event.card=result.buttons[0].link;
|
||||
|
@ -4599,11 +4630,20 @@ character.sp={
|
|||
"step 2"
|
||||
if(result.bool){
|
||||
if(trigger.player.judging[0].clone){
|
||||
trigger.player.judging[0].clone.delete();
|
||||
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[[0]].clone]));
|
||||
trigger.player.judging[0].clone.classList.remove('thrownhighlight');
|
||||
game.broadcast(function(card){
|
||||
if(card.clone){
|
||||
card.clone.classList.remove('thrownhighlight');
|
||||
}
|
||||
},trigger.player.judging[0]);
|
||||
game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
|
||||
}
|
||||
ui.discardPile.appendChild(trigger.player.judging[0]);
|
||||
trigger.player.judging[0]=event.card;
|
||||
if(!get.owner(result.cards[0],'judge')){
|
||||
trigger.position.appendChild(event.card);
|
||||
}
|
||||
game.log(trigger.player,'的判定牌改为',event.card);
|
||||
game.delay(2);
|
||||
}
|
||||
},
|
||||
|
@ -4640,9 +4680,13 @@ character.sp={
|
|||
filter:function(event,player){
|
||||
return player.skills.contains('duwu2')==false;
|
||||
},
|
||||
filterCard:true,
|
||||
filterCard:function(){
|
||||
if(ui.selected.targets.length) return false;
|
||||
return true;
|
||||
},
|
||||
position:'he',
|
||||
selectCard:[1,Infinity],
|
||||
complexSelect:true,
|
||||
filterTarget:function(card,player,target){
|
||||
return get.distance(player,target,'attack')<=1&&ui.selected.cards.length==target.hp;
|
||||
},
|
||||
|
@ -5177,15 +5221,16 @@ character.sp={
|
|||
}
|
||||
"step 1"
|
||||
player.chooseTarget(true,'选择拼点目标',function(card,player,target){
|
||||
return target.num('h')&&target!=event.target1&&target!=player;
|
||||
}).ai=function(target){
|
||||
var eff=ai.get.effect(target,{name:'sha'},event.target1,player);
|
||||
return target.num('h')&&target!=_status.event.target1&&target!=player;
|
||||
}).set('ai',function(target){
|
||||
var player=_status.event.player;
|
||||
var eff=ai.get.effect(target,{name:'sha'},_status.event.target1,player);
|
||||
var att=ai.get.attitude(player,target);
|
||||
if(att>0){
|
||||
return eff-10;
|
||||
}
|
||||
return eff;
|
||||
};
|
||||
}).set('target1',event.target1);
|
||||
"step 2"
|
||||
if(result.targets.length){
|
||||
event.target2=result.targets[0];
|
||||
|
@ -5334,10 +5379,10 @@ character.sp={
|
|||
content:function(){
|
||||
"step 0"
|
||||
var check=(player.hp==1||(player.hp==2&&player.num('h')<=1));
|
||||
player.chooseTarget('是否发动【随仁】?').ai=function(target){
|
||||
if(!check) return 0;
|
||||
return ai.get.attitude(player,target);
|
||||
}
|
||||
player.chooseTarget('是否发动【随仁】?').set('ai',function(target){
|
||||
if(!_status.event.check) return 0;
|
||||
return ai.get.attitude(_status.event.player,target);
|
||||
}).set('check',check);
|
||||
"step 1"
|
||||
if(result.bool){
|
||||
player.storage.suiren=true;
|
||||
|
@ -5579,6 +5624,7 @@ character.sp={
|
|||
hongyuan:'弘援',
|
||||
aocai:'傲才',
|
||||
aocai2:'傲才',
|
||||
aocai2_backup:'傲才',
|
||||
aocai3:'傲才',
|
||||
huxiao:'虎啸',
|
||||
xueji:'血祭',
|
||||
|
|
117
game/game.js
117
game/game.js
|
@ -3239,10 +3239,10 @@
|
|||
if(!lib.config.gameRecord){
|
||||
lib.config.gameRecord={};
|
||||
}
|
||||
if(lib.config.debug){
|
||||
mode.pack.story='剧情';
|
||||
mode.pack.realtime='即时';
|
||||
}
|
||||
// if(lib.config.debug){
|
||||
// mode.pack.story='剧情';
|
||||
// mode.pack.realtime='即时';
|
||||
// }
|
||||
for(i in mode.pack){
|
||||
if(lib.config.hiddenModePack.indexOf(i)==-1){
|
||||
lib.config.all.mode.push(i);
|
||||
|
@ -4711,6 +4711,14 @@
|
|||
},
|
||||
chooseToUse:function(){
|
||||
"step 0"
|
||||
var skills=player.get('s');
|
||||
game.expandSkills(skills);
|
||||
for(var i=0;i<skills.length;i++){
|
||||
var info=lib.skill[skills[i]];
|
||||
if(info&&info.onChooseToUse){
|
||||
info.onChooseToUse(event);
|
||||
}
|
||||
}
|
||||
_status.noclearcountdown=true;
|
||||
if(event.isMine()){
|
||||
if(event.type=='wuxie'){
|
||||
|
@ -4951,7 +4959,12 @@
|
|||
}
|
||||
});
|
||||
}
|
||||
if(event.prompt!=false){
|
||||
if(Array.isArray(event.dialog)){
|
||||
event.dialog=ui.create.dialog.apply(this,event.dialog);
|
||||
event.dialog.open();
|
||||
event.dialog.classList.add('noselect');
|
||||
}
|
||||
else if(event.prompt!=false){
|
||||
var str;
|
||||
if(typeof(event.prompt)=='string') str=event.prompt;
|
||||
else{
|
||||
|
@ -5013,7 +5026,7 @@
|
|||
}
|
||||
}
|
||||
if(!game.online) player.discard(event.result.cards);
|
||||
if(event.dialog) event.dialog.close();
|
||||
if(event.dialog&&event.dialog.close) event.dialog.close();
|
||||
},
|
||||
chooseToCompare:function(){
|
||||
"step 0"
|
||||
|
@ -6300,7 +6313,18 @@
|
|||
game.log(player,'弃置了',cards);
|
||||
player.lose(cards);
|
||||
if(event.animate!=false){
|
||||
player.$throw(cards,1000);
|
||||
event.discardid=lib.status.videoId++;
|
||||
game.broadcastAll(function(player,cards,id){
|
||||
player.$throw(cards,null,'nobroadcast');
|
||||
var cardnodes=[];
|
||||
cardnodes._discardtime=get.time();
|
||||
for(var i=0;i<cards.length;i++){
|
||||
if(cards[i].clone){
|
||||
cardnodes.push(cards[i].clone);
|
||||
}
|
||||
}
|
||||
ui.todiscard[id]=cardnodes;
|
||||
},player,cards,event.discardid);
|
||||
if(lib.config.sync_speed&&cards[0]&&cards[0].clone){
|
||||
if(event.delay!=false){
|
||||
var waitingForTransition=get.time();
|
||||
|
@ -7984,7 +8008,7 @@
|
|||
if(next.filterCard) next.ai=arguments[i];
|
||||
else next.filterCard=arguments[i];
|
||||
}
|
||||
else if(typeof arguments[i]=='object'){
|
||||
else if(typeof arguments[i]=='object'&&arguments[i]){
|
||||
next.filterCard=get.filter(arguments[i]);
|
||||
filter=arguments[i];
|
||||
}
|
||||
|
@ -8047,12 +8071,17 @@
|
|||
if(next.filterCard) next.ai=arguments[i];
|
||||
else next.filterCard=arguments[i];
|
||||
}
|
||||
else if(typeof arguments[i]=='object'){
|
||||
else if(typeof arguments[i]=='object'&&arguments[i]){
|
||||
next.filterCard=get.filter(arguments[i]);
|
||||
}
|
||||
else if(typeof arguments[i]=='string'){
|
||||
next.prompt=arguments[i];
|
||||
}
|
||||
if(arguments[i]===null){
|
||||
for(var i=0;i<arguments.length;i++){
|
||||
console.log(arguments[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(next.isMine()==false&&next.dialog) next.dialog.style.display='none';
|
||||
if(next.filterCard==undefined) next.filterCard=lib.filter.all;
|
||||
|
@ -8167,7 +8196,7 @@
|
|||
if(next.filterCard) next.ai=arguments[i];
|
||||
else next.filterCard=arguments[i];
|
||||
}
|
||||
else if(typeof arguments[i]=='object'){
|
||||
else if(typeof arguments[i]=='object'&&arguments[i]){
|
||||
next.filterCard=get.filter(arguments[i]);
|
||||
}
|
||||
else if(typeof arguments[i]=='string'){
|
||||
|
@ -8319,7 +8348,7 @@
|
|||
if(next.ai) next.filterButton=arguments[i];
|
||||
else next.ai=arguments[i];
|
||||
}
|
||||
else if(typeof arguments[i]=='object'){
|
||||
else if(typeof arguments[i]=='object'&&arguments[i]){
|
||||
next.filterButton=get.filter(arguments[i]);
|
||||
}
|
||||
else if(typeof arguments[i]=='string'){
|
||||
|
@ -8364,7 +8393,7 @@
|
|||
if(next.ai) next.filterButton=arguments[i];
|
||||
else next.ai=arguments[i];
|
||||
}
|
||||
else if(typeof arguments[i]=='object'){
|
||||
else if(typeof arguments[i]=='object'&&arguments[i]){
|
||||
next.filterButton=get.filter(arguments[i]);
|
||||
}
|
||||
else if(typeof arguments[i]=='string'){
|
||||
|
@ -8409,7 +8438,7 @@
|
|||
if(next.ai) next.filterButton=arguments[i];
|
||||
else next.ai=arguments[i];
|
||||
}
|
||||
else if(typeof arguments[i]=='object'){
|
||||
else if(typeof arguments[i]=='object'&&arguments[i]){
|
||||
next.filterButton=get.filter(arguments[i]);
|
||||
}
|
||||
else if(typeof arguments[i]=='string'){
|
||||
|
@ -9732,10 +9761,10 @@
|
|||
}
|
||||
if(cards){
|
||||
cards=cards.slice(0);
|
||||
node=cards.shift().copy('thrown');
|
||||
node=cards.shift().copy('thrown','drawingcard');
|
||||
}
|
||||
else{
|
||||
node=ui.create.div('.card.thrown');
|
||||
node=ui.create.div('.card.thrown.drawingcard');
|
||||
}
|
||||
node.fixed=true;
|
||||
node.hide();
|
||||
|
@ -9945,9 +9974,11 @@
|
|||
},
|
||||
$throw:function(card,time,init){
|
||||
if(init!==false){
|
||||
game.broadcast(function(player,card,time,init){
|
||||
player.$throw(card,time,init);
|
||||
},this,card,time,init);
|
||||
if(init!=='nobroadcast'){
|
||||
game.broadcast(function(player,card,time,init){
|
||||
player.$throw(card,time,init);
|
||||
},this,card,time,init);
|
||||
}
|
||||
if(get.itemtype(card)!='cards'){
|
||||
if(get.itemtype(card)=='card'){
|
||||
card=[card];
|
||||
|
@ -11152,7 +11183,8 @@
|
|||
selectCard:this.selectCard,
|
||||
position:this.position,
|
||||
forced:this.forced,
|
||||
aiexclude:this.aiexclude
|
||||
aiexclude:this.aiexclude,
|
||||
complexSelect:this.complexSelect
|
||||
}
|
||||
if(skill){
|
||||
var info=get.info(skill);
|
||||
|
@ -11166,7 +11198,8 @@
|
|||
if(info.filterCard!=undefined) this.filterCard=get.filter(info.filterCard);
|
||||
if(info.selectCard!=undefined) this.selectCard=info.selectCard;
|
||||
if(info.position!=undefined) this.position=info.position;
|
||||
if(info.forced!=undefined) this.forced=info.forced;
|
||||
if(info.forced!=undefined) this.forced=info.forced;
|
||||
if(info.complexSelect!=undefined) this.complexSelect=info.complexSelect;
|
||||
}
|
||||
else{
|
||||
this.filterButton=info.filterButton?get.filter(info.filterButton):undefined;
|
||||
|
@ -11176,7 +11209,8 @@
|
|||
this.filterCard=info.filterCard?get.filter(info.filterCard):undefined;
|
||||
this.selectCard=info.selectCard;
|
||||
this.position=info.position;
|
||||
this.forced=info.forced;
|
||||
this.forced=info.forced;
|
||||
this.complexSelect=info.complexSelect;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -11190,7 +11224,8 @@
|
|||
this.selectCard=this._backup.selectCard;
|
||||
this.position=this._backup.position;
|
||||
this.forced=this._backup.forced;
|
||||
this.aiexclude=this._backup.aiexclude;
|
||||
this.aiexclude=this._backup.aiexclude;
|
||||
this.complexSelect=this._backup.complexSelect;
|
||||
}
|
||||
delete this.skill;
|
||||
},
|
||||
|
@ -11957,6 +11992,35 @@
|
|||
player.stat.push({card:{},skill:{}});
|
||||
},
|
||||
},
|
||||
_discard:{
|
||||
trigger:{global:'discardAfter'},
|
||||
forced:true,
|
||||
popup:false,
|
||||
priority:-100,
|
||||
filter:function(event){
|
||||
return ui.todiscard[event.discardid]?true:false;
|
||||
},
|
||||
content:function(){
|
||||
game.broadcastAll(function(id){
|
||||
var todiscard=ui.todiscard[id];
|
||||
delete ui.todiscard[id];
|
||||
if(todiscard){
|
||||
var time=1000;
|
||||
if(typeof todiscard._discardtime=='number'){
|
||||
time+=todiscard._discardtime-get.time();
|
||||
}
|
||||
if(time<0){
|
||||
time=0;
|
||||
}
|
||||
setTimeout(function(){
|
||||
for(var i=0;i<todiscard.length;i++){
|
||||
todiscard[i].delete();
|
||||
}
|
||||
},time);
|
||||
}
|
||||
},trigger.discardid);
|
||||
}
|
||||
},
|
||||
_save:{
|
||||
trigger:{source:'dying',player:'dying'},
|
||||
priority:5,
|
||||
|
@ -17692,6 +17756,7 @@
|
|||
updates:[],
|
||||
thrown:[],
|
||||
touchlines:[],
|
||||
todiscard:{},
|
||||
refresh:function(node){
|
||||
void window.getComputedStyle(node, null).getPropertyValue("opacity");
|
||||
},
|
||||
|
@ -22284,7 +22349,7 @@
|
|||
|
||||
case 'card':
|
||||
if(typeof item.copy=='function'){
|
||||
node=item.copy();
|
||||
node=item.copy(false);
|
||||
}
|
||||
else{
|
||||
node=item.cloneNode(true);
|
||||
|
@ -24112,7 +24177,7 @@
|
|||
if(this.classList.contains('selectable')==false) return;
|
||||
if(this.classList.contains('selected')){
|
||||
ui.selected.buttons.remove(this);
|
||||
if(_status.multitarget){
|
||||
if(_status.multitarget||_status.event.complexSelect){
|
||||
game.uncheck();
|
||||
game.check();
|
||||
}
|
||||
|
@ -24141,7 +24206,7 @@
|
|||
var notoggle=false;
|
||||
if(this.classList.contains('selected')){
|
||||
ui.selected.cards.remove(this);
|
||||
if(_status.multitarget){
|
||||
if(_status.multitarget||_status.event.complexSelect){
|
||||
game.uncheck();
|
||||
game.check();
|
||||
notoggle=true;
|
||||
|
@ -24336,7 +24401,7 @@
|
|||
this.unprompt();
|
||||
if(this.classList.contains('selected')){
|
||||
ui.selected.targets.remove(this);
|
||||
if(_status.multitarget){
|
||||
if(_status.multitarget||_status.event.complexSelect){
|
||||
game.uncheck();
|
||||
game.check();
|
||||
}
|
||||
|
|
|
@ -1072,7 +1072,7 @@ margin-bottom: 5px;
|
|||
}
|
||||
.card.thrown{position: absolute;opacity: 1;margin:0;z-index: 3;}
|
||||
#arena>.card.thrown{pointer-events: none}
|
||||
#arena.thrownhighlight>.card.thrown:not(.thrownhighlight){
|
||||
#arena.thrownhighlight>.card.thrown:not(.thrownhighlight):not(.drawingcard){
|
||||
opacity: 0.5;
|
||||
transform:scale(0.95);
|
||||
/*-webkit-filter:blur(3px);*/
|
||||
|
|
Loading…
Reference in New Issue