视为牌显示的选项增加图片选项
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parent
f90b3fec2a
commit
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141
game/game.js
141
game/game.js
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@ -3056,12 +3056,13 @@
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},
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cardtempname:{
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name:'视为卡牌名称显示',
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intro:'显示强制视为类卡牌(如武魂)等名称的显示方式',
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intro:'显示强制视为类卡牌(如武魂),包括拆顺对话框内的判定牌(国色)转换等名称的显示方式',
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init:'default',
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unfrequent:true,
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item:{
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default:'纵向',
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horizon:'横向',
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image:'图片',
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off:'禁用',
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},
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onclick:function(item){
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@ -3072,14 +3073,9 @@
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if(hs[i]._tempName){
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switch(item){
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case 'default':
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var node=hs[i]._tempName;
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node.classList.add('vertical');
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node.innerHTML=get.verticalStr(node.tempname);
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break;
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case 'horizon':
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var node=hs[i]._tempName;
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node.classList.remove('vertical');
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node.innerHTML=node.tempname;
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case 'image':
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ui.create.cardTempName(hs[i]);
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break;
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default:
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hs[i]._tempName.delete();
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@ -39741,27 +39737,124 @@
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},
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create:{
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cardTempName:function(card,applyNode){
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const getApplyNode=applyNode||card;
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const cardName=get.name(card);
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const cardNature=get.nature(card);
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let getApplyNode=applyNode||card;
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let cardName=get.name(card);
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let cardNature=get.nature(card);
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let tempname=get.translation(cardName);
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const node=getApplyNode._tempName||ui.create.div('.tempname',getApplyNode);
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let cardTempNameConfig=lib.config.cardtempname;
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let node=getApplyNode._tempName||ui.create.div('.tempname',getApplyNode);
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getApplyNode._tempName=node;
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let datasetNature='fire';
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if(get.position(card)=='j'&&card.viewAs&&card.viewAs!=card.name) {
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datasetNature = 'wood';
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tempname=get.translation(card.viewAs);
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if(cardTempNameConfig!='image'){
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//清空,避免和下面的image部分有冲突
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node.innerHTML='';
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let datasetNature='fire';
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if(get.position(card)=='j'&&card.viewAs&&card.viewAs!=card.name) {
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datasetNature = 'wood';
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tempname=get.translation(card.viewAs);
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}else{
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if(cardName=='sha'){
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if(cardNature) tempname=get.translation(cardNature)+tempname;
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if(cardNature=='thunder') datasetNature='thunder';
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if(cardNature=='kami') datasetNature='kami';
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if(cardNature=='ice') datasetNature='ice';
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}
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}
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if(cardTempNameConfig=='default') getApplyNode._tempName.classList.add('vertical');
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getApplyNode._tempName.dataset.nature=datasetNature;
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}else{
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if(cardName=='sha'){
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if(cardNature) tempname=get.translation(cardNature)+tempname;
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if(cardNature=='thunder') datasetNature='thunder';
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if(cardNature=='kami') datasetNature='kami';
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if(cardNature=='ice') datasetNature='ice';
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if(get.position(card)=='j'&&card.viewAs&&card.viewAs!=card.name) {
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cardName=card.viewAs;
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tempname=get.translation(card.viewAs);
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}
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let bg=node.querySelector('div');
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if (bg) {
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Array.from(node.childNodes).filter(v=>v!=bg).forEach(v=>node.removeChild(v));
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}
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else bg=ui.create.div(node);
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node.classList.add('tempimage');
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let img=lib.card[cardName].image;
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if(img){
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if(img.indexOf('db:')==0){
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img=img.slice(3);
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}
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else if(img.indexOf('ext:')!=0){
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img=null;
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}
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}
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if(lib.card[cardName].fullskin){
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if(img){
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if(img.indexOf('ext:')==0){
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bg.setBackgroundImage(img.replace(/ext:/,'extension/'));
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}
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else{
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bg.setBackgroundDB(img);
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}
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}
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else{
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if(lib.card[cardName].modeimage){
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bg.setBackgroundImage('image/mode/'+lib.card[cardName].modeimage+'/card/'+cardName+'.png');
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}
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else{
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if(cardName=='sha'&&cardNature=='stab') bg.setBackgroundImage('image/card/cisha.png');
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else bg.setBackgroundImage('image/card/'+cardName+'.png');
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}
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}
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}
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else if(lib.card[cardName].image=='background'){
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if(cardNature) bg.setBackground(cardName+'_'+cardNature,'card');
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else bg.setBackground(cardName,'card');
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}
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else if(lib.card[cardName].fullimage){
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if(img){
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if(img.indexOf('ext:')==0){
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bg.setBackgroundImage(img.replace(/ext:/,'extension/'));
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bg.style.backgroundSize='cover';
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}
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else{
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bg.setBackgroundDB(img);
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}
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}
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else if(lib.card[cardName].image){
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if(lib.card[cardName].image.indexOf('character:')==0){
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bg.setBackground(lib.card[cardName].image.slice(10),'character');
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}
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else{
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bg.setBackground(lib.card[cardName].image);
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}
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}
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else{
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let cardPack=lib.cardPack['mode_'+get.mode()];
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if(Array.isArray(cardPack)&&cardPack.contains(cardName)){
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bg.setBackground('mode/'+get.mode()+'/card/'+cardName);
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}
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else{
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bg.setBackground('card/'+cardName);
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}
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}
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}
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else if(lib.card[cardName].image=='card'){
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if(cardNature) bg.setBackground(cardName+'_'+cardNature,'card');
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else bg.setBackground(cardName,'card');
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}
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else if(typeof lib.card[cardName].image=='string'&&!lib.card[cardName].fullskin){
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if(img){
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if(img.indexOf('ext:')==0){
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bg.setBackgroundImage(img.replace(/ext:/,'extension/'));
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bg.style.backgroundSize='cover';
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}
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else{
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bg.setBackgroundDB(img);
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}
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}
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else{
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bg.setBackground(lib.card[cardName].image);
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}
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}
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else{
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console.warn('卡牌图片解析失败');
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}
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}
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if(lib.config.cardtempname=='default') getApplyNode._tempName.classList.add('vertical');
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getApplyNode._tempName.dataset.nature=datasetNature;
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getApplyNode._tempName.innerHTML=lib.config.cardtempname=='default'?get.verticalStr(tempname):tempname;
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getApplyNode._tempName.innerHTML+=`<span>${cardTempNameConfig=='default'?get.verticalStr(tempname):tempname}</span>`;
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getApplyNode._tempName.tempname=tempname;
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return node;
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},
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After Width: | Height: | Size: 2.3 KiB |
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@ -4548,6 +4548,32 @@ div[data-decoration="bronze"]::after{
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writing-mode: vertical-rl;
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-webkit-writing-mode: vertical-rl;
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}
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.card .tempname.tempimage {
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top: calc(50% - 12.5px);
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left: 2px;
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width: calc(100% - 4px);
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height: 25px;
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background-image: url('../../image/card/cardtempname_bg.png');
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background-size: 100% 100%;
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text-align: right;
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writing-mode: horizontal-tb;
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-webkit-writing-mode: horizontal-tb;
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color: black !important;
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text-shadow: white 0 0 2px, white 0 0 3px;
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}
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.card .tempname.tempimage>div {
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width: 100%;
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height: 100%;
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top: 0;
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left: 0;
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background-size: 100%;
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background-position: -20px -30px;
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background-repeat: no-repeat;
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}
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.card .tempname.tempimage>span {
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position: relative;
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z-index: 1;
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}
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.button>.tempname {
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font-size: 17px;
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left: 5px;
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@ -0,0 +1,46 @@
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SSUUMMMMAARRYY OOFF LLEESSSS CCOOMMMMAANNDDSS
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Commands marked with * may be preceded by a number, _N.
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Notes in parentheses indicate the behavior if _N is given.
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A key preceded by a caret indicates the Ctrl key; thus ^K is ctrl-K.
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h H Display this help.
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q :q Q :Q ZZ Exit.
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---------------------------------------------------------------------------
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MMOOVVIINNGG
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e ^E j ^N CR * Forward one line (or _N lines).
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y ^Y k ^K ^P * Backward one line (or _N lines).
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f ^F ^V SPACE * Forward one window (or _N lines).
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b ^B ESC-v * Backward one window (or _N lines).
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z * Forward one window (and set window to _N).
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w * Backward one window (and set window to _N).
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ESC-SPACE * Forward one window, but don't stop at end-of-file.
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d ^D * Forward one half-window (and set half-window to _N).
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u ^U * Backward one half-window (and set half-window to _N).
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ESC-) RightArrow * Right one half screen width (or _N positions).
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ESC-( LeftArrow * Left one half screen width (or _N positions).
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ESC-} ^RightArrow Right to last column displayed.
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ESC-{ ^LeftArrow Left to first column.
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F Forward forever; like "tail -f".
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ESC-F Like F but stop when search pattern is found.
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r ^R ^L Repaint screen.
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R Repaint screen, discarding buffered input.
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---------------------------------------------------
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Default "window" is the screen height.
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Default "half-window" is half of the screen height.
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---------------------------------------------------------------------------
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SSEEAARRCCHHIINNGG
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/_p_a_t_t_e_r_n * Search forward for (_N-th) matching line.
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?_p_a_t_t_e_r_n * Search backward for (_N-th) matching line.
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n * Repeat previous search (for _N-th occurrence).
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N * Repeat previous search in reverse direction.
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ESC-n * Repeat previous search, spanning files.
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ESC-N * Repeat previous search, reverse dir. & spanning files.
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ESC-u Undo (toggle) search highlighting.
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ESC-U Clear search highlighting.
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&_p_a_t_t_e_r_n * Display only matching lines.
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