修复部分技能描述
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@ -3361,6 +3361,9 @@ game.import("character", function () {
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content() {
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content() {
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player.draw(3);
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player.draw(3);
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},
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},
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ai: {
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combo: "dddfusi"
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},
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},
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},
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dddchashi: {
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dddchashi: {
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trigger: { global: "phaseUseBegin" },
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trigger: { global: "phaseUseBegin" },
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@ -5113,6 +5116,9 @@ game.import("character", function () {
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},
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},
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},
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},
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},
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},
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ai: {
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combo: "dddyouxue"
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},
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},
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},
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dddyouxue_old: {
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dddyouxue_old: {
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audio: 2,
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audio: 2,
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@ -6624,7 +6630,7 @@ game.import("character", function () {
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"锁定技。出牌阶段开始时,你选择一名角色,其弃置两张牌,然后你对一名角色造成1点伤害。" +
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"锁定技。出牌阶段开始时,你选择一名角色,其弃置两张牌,然后你对一名角色造成1点伤害。" +
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(player.storage["dddxiaheng_del"]
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(player.storage["dddxiaheng_del"]
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? ""
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? ""
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: "。“若两名角色:均不为你,你失去一点体力上限;为同一名角色,你失去一点体力;然后若以此法对包括你在内三名不同的角色造成伤害,删除双引号里的描述内容”")
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: "“若两名角色:均不为你,你失去一点体力上限;为同一名角色,你失去一点体力;然后若以此法对包括你在内三名不同的角色造成伤害,删除双引号里的描述内容”")
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);
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);
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},
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},
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dddshichao(player) {
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dddshichao(player) {
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@ -6638,9 +6644,8 @@ game.import("character", function () {
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return (
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return (
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"转换技,摸牌阶段,你" +
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"转换技,摸牌阶段,你" +
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(player.hasMark("dddxuanlun_del") ? "" : "可") +
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(player.hasMark("dddxuanlun_del") ? "" : "可") +
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"展示手牌(无牌则不展示),并改为摸其中" +
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"展示手牌(无牌则不展示),并改为摸其中:" +
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(!player.storage["dddlanghuai"] ? "包含" : "缺少") +
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(player.storage["dddlanghuai"] ? '阴:包含花色数的牌;<span class="bluetext">阳:缺少花色数的牌。</span>' : '<span class="bluetext">阴:包含花色数的牌;</span>阳:缺少花色数的牌。')
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"花色数的牌。"
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);
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);
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},
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},
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dddxuanlun(player) {
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dddxuanlun(player) {
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@ -8005,6 +8005,9 @@ game.import("character", function () {
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return false;
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return false;
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},
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},
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},
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},
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ai: {
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neg: true
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},
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},
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},
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//公孙度
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//公孙度
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dczhenze: {
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dczhenze: {
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@ -10831,7 +10834,10 @@ game.import("character", function () {
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player.addTempSkill("zhishi_mark", { player: "phaseBegin" });
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player.addTempSkill("zhishi_mark", { player: "phaseBegin" });
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}
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}
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},
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},
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ai: { expose: 0.3 },
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ai: {
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combo: "xunli",
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expose: 0.3
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},
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subSkill: {
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subSkill: {
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mark: {
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mark: {
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trigger: {
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trigger: {
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@ -12096,6 +12102,9 @@ game.import("character", function () {
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}
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}
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}
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}
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},
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},
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ai: {
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combo: "huguan"
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},
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},
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},
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mingluan: {
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mingluan: {
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audio: 2,
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audio: 2,
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@ -15060,6 +15069,10 @@ game.import("character", function () {
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content: function () {
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content: function () {
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player.removeMark("recangchu", Math.min(player.countMark("recangchu"), trigger.num || 1));
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player.removeMark("recangchu", Math.min(player.countMark("recangchu"), trigger.num || 1));
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},
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},
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ai: {
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combo: "recangchu",
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neg: true
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},
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group: "reshishou2",
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group: "reshishou2",
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},
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},
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reshishou2: {
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reshishou2: {
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@ -15493,7 +15506,7 @@ game.import("character", function () {
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var list = ["sha", "shan", "tao", "jiu"];
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var list = ["sha", "shan", "tao", "jiu"];
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for (var i of list) {
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for (var i of list) {
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var strx = "【" + get.translation(i) + "】";
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var strx = "【" + get.translation(i) + "】";
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if (!info || !info[0].includes(i))
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if (info && !info[0].includes(i))
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strx = '<span style="text-decoration:line-through;">' + strx + "</span>";
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strx = '<span style="text-decoration:line-through;">' + strx + "</span>";
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str += strx;
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str += strx;
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if (i != "jiu") str += "/";
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if (i != "jiu") str += "/";
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@ -8741,6 +8741,9 @@ game.import("character", function () {
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.set("cards", trigger.cards);
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.set("cards", trigger.cards);
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}
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}
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},
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},
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ai: {
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combo: "jsrglirang"
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},
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},
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},
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//朱儁
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//朱儁
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jsrgfendi: {
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jsrgfendi: {
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@ -4049,6 +4049,7 @@ game.import("character", function () {
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result: {
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result: {
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player: 1,
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player: 1,
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},
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},
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combo: "zyquanji"
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},
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},
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},
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},
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//孙綝
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//孙綝
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@ -6954,6 +6955,9 @@ game.import("character", function () {
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player.loseToDiscardpile(cards);
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player.loseToDiscardpile(cards);
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if (num <= 1) player.draw();
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if (num <= 1) player.draw();
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},
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},
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ai: {
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combo: "spyicong"
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},
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},
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},
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sptuji2: {
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sptuji2: {
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onremove: true,
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onremove: true,
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@ -1169,7 +1169,13 @@ game.import("character", function () {
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content: function () {
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content: function () {
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player.addToExpansion(cards, player, "give").gaintag.add("old_jijun");
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player.addToExpansion(cards, player, "give").gaintag.add("old_jijun");
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},
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},
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ai: { order: 1, result: { player: 1 } },
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ai: {
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order: 1,
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result: {
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player: 1
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},
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combo: "old_fangtong"
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},
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},
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},
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old_fangtong: {
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old_fangtong: {
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trigger: {
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trigger: {
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@ -1186,6 +1192,9 @@ game.import("character", function () {
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var winners = player.getFriends();
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var winners = player.getFriends();
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game.over(player == game.me || winners.includes(game.me));
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game.over(player == game.me || winners.includes(game.me));
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},
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},
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ai:{
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combo: "oldjijun"
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},
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},
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},
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oldanxu: {
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oldanxu: {
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enable: "phaseUse",
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enable: "phaseUse",
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@ -32648,6 +32648,9 @@ game.import("character", function () {
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player.gain(event.togain, "gain2");
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player.gain(event.togain, "gain2");
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}
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}
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},
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},
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ai: {
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combo: "xinfu_falu"
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},
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},
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},
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zhenyi_spade: {
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zhenyi_spade: {
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trigger: {
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trigger: {
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