From 22f7b477956fdbbf56cf37f23aa906d87f8c4c35 Mon Sep 17 00:00:00 2001 From: kuangshen04 <2832899707@qq.com> Date: Tue, 19 Dec 2023 21:47:59 +0800 Subject: [PATCH 1/4] hasOwnProperty=>in --- game/game.js | 60 +++++++++++++++++++++++----------------------------- 1 file changed, 27 insertions(+), 33 deletions(-) diff --git a/game/game.js b/game/game.js index 70efe709b..bea53eec0 100644 --- a/game/game.js +++ b/game/game.js @@ -8339,7 +8339,7 @@ new Promise(resolve=>{ run:function(time){ lib.status.time=time; for(var i=0;i{ cards[i].recheck(); var info=lib.card[cards[i].name]; - if(Object.prototype.hasOwnProperty.call(cards[i], '_destroy')){ + if('_destroy' in cards[i]){ if(cards[i]._destroy){ cards[i].delete(); cards[i].destroyed=cards[i]._destroy; continue; } } - else if(Object.prototype.hasOwnProperty.call(cards[i], 'destroyed')){ + else if('destroyed' in cards[i]){ if(event.getlx!==false&&event.position&&cards[i].willBeDestroyed(event.position.id,null,event)){ cards[i].selfDestroy(event); continue; @@ -25856,7 +25856,7 @@ new Promise(resolve=>{ } } if(next.animate=='gain2'||next.animate=='draw2'){ - if(!Object.prototype.hasOwnProperty.call(next, 'log')){ + if(!('log' in next)){ next.log=true; } } @@ -25943,7 +25943,7 @@ new Promise(resolve=>{ } } if(next.animate=='gain2'||next.animate=='draw2'||next.animate=='give'){ - if(!Object.prototype.hasOwnProperty.call(next, 'log')){ + if(!('log' in next)){ next.log=true; } } @@ -26747,9 +26747,7 @@ new Promise(resolve=>{ } clearTimeout(lib.node.torespondtimeout[this.playerid]); delete lib.node.torespondtimeout[this.playerid]; - if(!Object.prototype.hasOwnProperty.call(lib.node.torespond, this.playerid)){ - return; - } + if(!(this.playerid in lib.node.torespond)) return; var noresume=false; var proceed=null; if(typeof lib.node.torespond[this.playerid]=='function'&&lib.node.torespond[this.playerid]._noname_waiting){ @@ -26774,9 +26772,7 @@ new Promise(resolve=>{ else if(_status.paused&&!noresume) game.resume(); } tempUnwait(result){ - if(!Object.prototype.hasOwnProperty.call(lib.node.torespond, this.playerid)){ - return; - } + if(!(this.playerid in lib.node.torespond)) return; var proceed; if(typeof lib.node.torespond[this.playerid]=='function'&&lib.node.torespond[this.playerid]._noname_waiting){ proceed=lib.node.torespond[this.playerid](result,this); @@ -38412,7 +38408,7 @@ new Promise(resolve=>{ const config=game.importedPack.config; Object.keys(config).forEach(value=>{ const configObject=config[value]; - if(configObject&&Object.prototype.hasOwnProperty.call(configObject, 'init')) game.saveConfig(`extension_${extensionName}_${value}`,configObject.init); + if(configObject&&'init' in configObject) game.saveConfig(`extension_${extensionName}_${value}`,configObject.init); }); if(game.download){ const files=zip.files,hiddenFileFlags=['.','_'],fileList=Object.keys(files).filter(key=>!files[key].dir&&!hiddenFileFlags.includes(key[0])).reverse(); @@ -42937,7 +42933,7 @@ new Promise(resolve=>{ config.num=config.num||num||3; config.ratio=config.ratio||ratio||1.2; config.update=config.update||update; - if(!Object.prototype.hasOwnProperty.call(config, 'first')){ + if(!('first' in config)){ if(typeof first=='boolean'){ config.first=first; } @@ -43548,10 +43544,10 @@ new Promise(resolve=>{ } if(info.marktext) lib.translate[`${i}_bg`]=info.marktext; if(info.silent){ - if(!Object.prototype.hasOwnProperty.call(info, 'forced')) info.forced=true; - if(!Object.prototype.hasOwnProperty.call(info, 'popup')) info.popup=false; + if(!('forced' in info)) info.forced=true; + if(!('popup' in info)) info.popup=false; } - if(!Object.prototype.hasOwnProperty.call(info, '_priority')){ + if(!('_priority' in info)){ let priority=0; if(info.priority){ priority=info.priority*100; @@ -45840,11 +45836,11 @@ new Promise(resolve=>{ var cfg=copyObj(infoconfig[j]); cfg._name=j; cfg.mode=mode; - if(!Object.prototype.hasOwnProperty.call(config, j)){ - game.saveConfig(j,cfg.init,mode); + if(j in config){ + cfg.init=config[j]; } else{ - cfg.init=config[j]; + game.saveConfig(j,cfg.init,mode); } if(!cfg.onclick){ cfg.onclick=function(result){ @@ -46308,14 +46304,12 @@ new Promise(resolve=>{ } var cfg=copyObj(info.config[j]); cfg._name=j; - if(!Object.prototype.hasOwnProperty.call(config, j)){ - if(cfg.type!='autoskill'&&cfg.type!='banskill'){ - game.saveConfig(j,cfg.init); - } - } - else{ + if(j in config){ cfg.init=config[j]; } + else if(cfg.type!='autoskill'&&cfg.type!='banskill'){ + game.saveConfig(j,cfg.init); + } if(!cfg.onclick){ cfg.onclick=function(result){ var cfg=this._link.config; @@ -48182,11 +48176,11 @@ new Promise(resolve=>{ j=mode+'_'+i+'_playpackconfig'; } cfg._name=j; - if(!Object.prototype.hasOwnProperty.call(lib.config, j)){ - game.saveConfig(j,cfg.init); + if(j in lib.config){ + cfg.init=lib.config[j]; } else{ - cfg.init=lib.config[j]; + game.saveConfig(j,cfg.init); } if(i=='enable'){ @@ -50582,7 +50576,7 @@ new Promise(resolve=>{ game.saveConfig('extension_'+extname+'_enable',true); game.saveConfig('extension_'+extname+'_version',that.info.version); for(var i in game.importedPack.config){ - if(game.importedPack.config[i]&&Object.prototype.hasOwnProperty.call(game.importedPack.config[i], 'init')){ + if(game.importedPack.config[i]&&'init' in game.importedPack.config[i]){ game.saveConfig('extension_'+extname+'_'+i,game.importedPack.config[i].init); } } @@ -59432,7 +59426,7 @@ new Promise(resolve=>{ priority:skill=>{ const info=get.info(skill); if(!info) return 0; - if(Object.prototype.hasOwnProperty.call(info, '_priority')) return info._priority; + if('_priority' in info) return info._priority; let priority=0; if(info.priority){ priority=info.priority*100; @@ -60112,7 +60106,7 @@ new Promise(resolve=>{ character:(name,num)=>{ let info=lib.character[name]; if(!info){ - const pack=Object.keys(lib.characterPack).find(pack=>Object.prototype.hasOwnProperty.call(lib.characterPack[pack], name)); + const pack=Object.keys(lib.characterPack).find(pack=>name in lib.characterPack[pack]); if(pack) info=lib.characterPack[pack][name]; } if(info){ @@ -61225,7 +61219,7 @@ new Promise(resolve=>{ if(card.length==1) return get.suit(card[0],player); return 'none'; } - else if(!Object.prototype.hasOwnProperty.call(card, 'suit')&&Array.isArray(card.cards)){ + else if(!('suit' in card)&&Array.isArray(card.cards)){ return get.suit(card.cards,player); } else{ @@ -61277,7 +61271,7 @@ new Promise(resolve=>{ if(!card) return; //狗卡你是真敢出啊 var number=null; - if(Object.prototype.hasOwnProperty.call(card, 'number')){ + if('number' in card){ number=card.number; if(typeof number!='number') number=null; } From a45ba5ef1ad1b799140749469e559dd4cb628cf2 Mon Sep 17 00:00:00 2001 From: kuangshen04 <2832899707@qq.com> Date: Tue, 19 Dec 2023 21:53:09 +0800 Subject: [PATCH 2/4] =?UTF-8?q?parseSkillAudio=E5=B0=8F=E9=87=8D=E6=9E=84?= =?UTF-8?q?=EF=BC=8C=E5=BD=BB=E5=BA=95=E7=82=B8=E6=8E=89playSkillAudio?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game/game.js | 501 +++++++++++++++------------------------------------ 1 file changed, 144 insertions(+), 357 deletions(-) diff --git a/game/game.js b/game/game.js index bea53eec0..ba656e5cc 100644 --- a/game/game.js +++ b/game/game.js @@ -37874,183 +37874,155 @@ new Promise(resolve=>{ }, /** * 根据skill中的audio,audioname,audioname2和player来获取音频地址列表 - * @param {String} skill 技能名 - * @param {Player|String} player 角色/角色名 - * @returns {Array} 分析完的语音地址列表 + * @typedef {audioInfo[]|[string,number]|string|number|boolean} audioInfo + * @typedef {{audio:audioInfo,audioname?:string[],audioname2?:{[playerName: string]: audioInfo}}} skillInfo + * @param {string} skill 技能名 + * @param {Player|string} [player] 角色/角色名 + * @param {skillInfo|audioInfo} [skillInfo] 预设的skillInfo/audioInfo(转为skillInfo),覆盖lib.skill[skill] + * @returns {string[]} 语音地址列表 + * @example + * const info=lib.skill['skillname']; + * info.audio=undefined //默认值[true,2] + * info.audio=false // 不播放语音 + * info.audio=true // [skill/skillname.mp3] + * info.audio=3 // [skill/skillname1.mp3,skill/skillname2.mp3,skill/skillname3.mp3](项数为数字大小) + * info.audio="(ext:extName|db:extension-extName)(/anyPath):true|number(:format)" //间接路径 + * // 同上,只是将目录改为(ext:extName|db:extension-extName)(/anyPath),且可以指定格式(默认mp3) + * info.audio="(ext:extName|db:extension-extName/)(anyPath/)filename(.format)" //直接路径 + * //path和format至少有一个,否则会识别为引用技能 + * //起始位置为audio/(若无anyPath则为audio/skill/),若没有format默认mp3 + * info.audio="otherSkillname" //引用技能 + * //引用一个其他技能的语音,若lib.skill["otherSkillname"]不存在则读取"otherSkillname"的audio为默认值[true,2] + * info.audio=["otherSkillname", number] //带fixedNum的引用技能 + * //同样引用一个其他技能的语音,若lib.skill["otherSkillname"]不存在则读取"otherSkillname"的audio为number + * //若"otherSkillname"的语音数超过number,则只取前number个 + * info.audio=[true,2,"otherSkillname1",["otherSkillname2",2]] //任意元素拼接 + * //数组里可以放任何以上的格式,结果为分析完的结果合并 + * + * info.audioname=['player1','player2'] + * //audioname里可以放任意角色名。 + * //如果其中包含发动技能的角色名"player",且info.audio不是直接路径"(anyPath/)filename(.format)"的形式 + * //则在"skill"和number中插入"_player",形如 + * + * info.audioname2={'player1':audioInfo1,'player2':audioInfo2} + * //audioname2是一个对象,其中key为角色名,value的类型和info.audio一样 + * //如果key中包含发动技能的角色名player,则直接改用info.audioname2[player]来播放语音 */ - parseSkillAudio:function(skill,player){ - if(typeof player=='string') player={name:player}; - else if(get.itemtype(player)!='player') player={}; - + parseSkillAudio:function(skill,player,skillInfo){ + if(typeof player==='string') player={name:player}; + else if(typeof player!=='object'||player===null) player={}; + + if(skillInfo&&(typeof skillInfo!=='object'||Array.isArray(skillInfo))) skillInfo={audio:skillInfo}; + + const checkSkill=(skill,history)=>{ + if(!lib.skill[skill]) return false; + if(!history.includes(skill)) return true; + if(history[0]===skill) return false; + //deadlock + throw new RangeError(`parseSkillAudio: ${skill} in `,history,` forms a deadlock`); + } + + const getName=filter=>{ + const name=(player.tempname||[]).find(i=>filter(i)); + return name||[player.name,player.name1,player.name2].reduce((result,name)=>{ + if(result) return result; + if(!name) return result; + if(filter(name)) return name; + let tempname=get.character(name,4).find(tag=>tag.startsWith('tempname:')); + if(!tempname) return result; + tempname=tempname.split(':').slice(1).find(i=>filter(i)); + return tempname||result; + },void 0); + } + /** - * 处理 audioInfo 外的参数 - * @param {String} skill 技能名 - * @param {Player|{name:string}} player 角色 - * @param {Array} audioname audioname历史 - * @param {Array} history 判断deadlock - * @param {Number} fixedNum [audioname, number] 中的第二个参数,用来限制语音数 - * @returns {Array} 音频地址数组(有需要playSkillAudio的为[skillname]) - */ - function getAudioList(skill,player,audioname,history,fixedNum){ - let info=lib.skill[skill]; - if(!info) return []; - if(!history) history=[]; - if(history.includes(skill)){//判断deadlock - console.trace(`${skill} in ${history} forms a deadlock`); - if(info.audio!==false) return [[skill]]; - return []; + * @param {string} skill + * @param {{audioname:string[],history:string[]}} options + * @param {skillInfo} [skillInfo] + * @returns {string[]} + */ + function getAudioList(skill,options,skillInfo){ + const info=skillInfo||lib.skill[skill]; + if(!info){ + console.error(new ReferenceError(`parseSkillAudio: Cannot find ${skill} in lib.skill`)); + return parseAudio(skill,options,[true,2]); } - history.push(skill); + const {audioname,history}=options; + history.unshift(skill); let audioInfo=info.audio; - if(info.audioname2){ - if(player.name&&info.audioname2[player.name]) audioInfo=info.audioname2[player.name]; - else if(player.name1&&info.audioname2[player.name1]) audioInfo=info.audioname2[player.name1]; - else if(player.name2&&info.audioname2[player.name2]) audioInfo=info.audioname2[player.name2]; - else{ - var stop=false; - if(player.tempname){ - const name=player.tempname.find(i=>info.audioname2[i]); - if(name){ - stop=true; - audioInfo=info.audioname2[name]; - } - } - if(!stop&&player.name&&get.characterSpecial(player.name).some(tag=>tag.startsWith('tempname:'))){ - const list=get.characterSpecial(player.name).find(tag=>tag.startsWith('tempname:')).split(':').slice(1); - const name=list.find(i=>info.audioname2[i]); - if(name){ - stop=true; - audioInfo=info.audioname2[name]; - } - } - if(!stop&&player.name1&&get.characterSpecial(player.name1).some(tag=>tag.startsWith('tempname:'))){ - const list=get.characterSpecial(player.name1).find(tag=>tag.startsWith('tempname:')).split(':').slice(1); - const name=list.find(i=>info.audioname2[i]); - if(name){ - stop=true; - audioInfo=info.audioname2[name]; - } - } - if(!stop&&player.name2&&get.characterSpecial(player.name2).some(tag=>tag.startsWith('tempname:'))){ - const list=get.characterSpecial(player.name2).find(tag=>tag.startsWith('tempname:')).split(':').slice(1); - const name=list.find(i=>info.audioname2[i]); - if(name){ - stop=true; - audioInfo=info.audioname2[name]; - } - } - } - } - if(typeof audioInfo=='function') audioInfo=audioInfo(player); - - if(!audioname) audioname=[]; if(Array.isArray(info.audioname)) audioname.addArray(info.audioname); + if(info.audioname2) audioInfo=info.audioname2[getName(i=>info.audioname2[i])]||audioInfo; + if(typeof audioInfo==='function') audioInfo=audioInfo(player); - let audioList=parseAudio(skill,audioInfo,audioname,player,history,fixedNum); - if(fixedNum&&fixedNum} audioname 要判断的audioname - * @param {Player|{name:string}} player 角色 - * @param {Array} history 判断deadlock - * @param {Number} fixedNum [audioname, number] 中的第二个参数,用来限制语音数 - * @returns {Array} 音频地址数组(有需要playSkillAudio的为[skillname]) - */ - function parseAudio(skill,audioInfo,audioname,player,history,fixedNum){ + * @param {string} skill + * @param {{audioname:string[],history:string[]}} options + * @param {audioInfo} audioInfo info.audio + * @returns {string[]} + */ + function parseAudio(skill,options,audioInfo){ + const audioname=options.audioname.slice(); + const history=options.history.slice(); + options={audioname,history}; if(Array.isArray(audioInfo)){ - if(typeof audioInfo[0]=='string'&&typeof audioInfo[1]=='number'){// [audioname, number] - if(lib.skill[audioInfo[0]]) return getAudioList(audioInfo[0],player,audioname,history,fixedNum||audioInfo[1]); - return parseAudio(audioInfo[0],audioInfo[1],audioname,player,history,fixedNum||audioInfo[1]); + if(typeof audioInfo[0]==='string'&&typeof audioInfo[1]==='number'){// [audioname, number] + if(checkSkill(audioInfo[0],history)) return getAudioList(audioInfo[0],options).slice(0,audioInfo[1]); + return parseAudio(audioInfo[0],options,audioInfo[1]); } - return audioInfo.reduce((total,i)=>total.addArray(parseAudio(skill,i,audioname,player,history,fixedNum)),[]); + return audioInfo.reduce((total,i)=>total.addArray(parseAudio(skill,options,i)),[]); } - if(!['string','number','boolean'].includes(typeof audioInfo)) return []; + if(!['string','number','boolean'].includes(typeof audioInfo)) return parseAudio(skill,options,[true,2]); if(audioInfo===false) return []; - if(typeof audioInfo=='string'&&lib.skill[audioInfo]) return getAudioList(audioInfo,player,audioname,history,fixedNum); + if(typeof audioInfo==='string'&&checkSkill(audioInfo,history)) return getAudioList(audioInfo,options); - let audioList=[]; audioInfo=String(audioInfo); - let list=audioInfo.match(/(?:(.*):|^)(true|\d+)(?::(.*)|$)/); - if(list&&list[2]){ - let _audioname=''; - if(audioname.includes(player.name)) _audioname=`_${player.name}`; - else if(audioname.includes(player.name1)) _audioname=`_${player.name1}`; - else if(audioname.includes(player.name2)) _audioname=`_${player.name2}`; - else{ - var stop=false; - if(player.tempname){ - const name=player.tempname.find(i=>audioname.includes(i)); - if(name){ - stop=true; - _audioname=`_${name}`; - } - } - if(!stop&&player.name&&get.characterSpecial(player.name).some(tag=>tag.startsWith('tempname:'))){ - const list=get.characterSpecial(player.name).find(tag=>tag.startsWith('tempname:')).split(':').slice(1); - const name=list.find(i=>audioname.includes(i)); - if(name){ - stop=true; - _audioname=`_${name}`; - } - } - if(!stop&&player.name1&&get.characterSpecial(player.name1).some(tag=>tag.startsWith('tempname:'))){ - const list=get.characterSpecial(player.name1).find(tag=>tag.startsWith('tempname:')).split(':').slice(1); - const name=list.find(i=>audioname.includes(i)); - if(name){ - stop=true; - _audioname=`_${name}`; - } - } - if(!stop&&player.name2&&get.characterSpecial(player.name2).some(tag=>tag.startsWith('tempname:'))){ - const list=get.characterSpecial(player.name2).find(tag=>tag.startsWith('tempname:')).split(':').slice(1); - const name=list.find(i=>audioname.includes(i)); - if(name){ - stop=true; - _audioname=`_${name}`; - } - } - } - - list=list.slice(1);//[路径,number/true,格式] - if(list[1]=='true') audioList.add(`${list[0]||'skill'}/${skill}${_audioname}.${list[2]||'mp3'}`); - else{ - list[1]=parseInt(list[1]); - for(let i=1;i<=list[1];i++){ - audioList.add(`${list[0]||'skill'}/${skill}${_audioname}${i}.${list[2]||'mp3'}`); - } - } + let list=audioInfo.match(/(?:(.*):|^)(true|\d+)(?::(.*)|$)/); // [path, number|true, format] + if(!list){ + let path='',format=''; + if(!/^db:|^ext:|\//.test(audioInfo)) path='skill/'; + if(!/\.\w+$/.test(audioInfo)) format='.mp3'; + if(path&&format) return parseAudio(audioInfo,options,[true,2]); + return [`${path}${audioInfo}${format}`]; + } + + let _audioname=getName(i=>audioname.includes(i)); + _audioname=_audioname?`_${_audioname}`:''; + + if(list[2]==='true') return [`${list[1]||'skill'}/${skill}${_audioname}.${list[3]||'mp3'}`]; + + const audioList=[]; + list[2]=parseInt(list[2]); + for(let i=1;i<=list[2];i++){ + audioList.push(`${list[1]||'skill'}/${skill}${_audioname}${i}.${list[3]||'mp3'}`); } - else audioList.add(`${/(?:^db:|^ext:|\/)/.test(audioInfo)?'':'skill/'}${audioInfo}`); return audioList; } - return getAudioList(skill,player); + return getAudioList(skill,{audioname:[],history:[]},skillInfo); }, - trySkillAudio:function(skill,player,directaudio,nobroadcast/*,index*/){ - if(!nobroadcast) game.broadcast(game.trySkillAudio,skill,player,directaudio,nobroadcast/*,index*/); - var info=get.info(skill); + trySkillAudio:function(skill,player,directaudio,nobroadcast,skillInfo){ + if(!nobroadcast) game.broadcast(game.trySkillAudio,skill,player,directaudio,nobroadcast,skillInfo); + const info=skillInfo||lib.skill[skill]; if(!info) return; if(!lib.config.background_speak) return; if(info.direct&&!directaudio) return; - if(lib.skill.global.includes(skill)&&!lib.skill[skill].forceaudio) return; + if(lib.skill.global.includes(skill)&&!info.forceaudio) return; - let list=game.parseSkillAudio(skill,player); - if(!list.length) return; - // if(index) index=index%list.length||list.length; - // let audio=list[index?index-1:Math.floor(Math.random()*list.length)]; - let audio=list[Math.floor(Math.random()*list.length)]; - if(Array.isArray(audio)) return game.playSkillAudio(audio[0]); - return game.playAudio(audio); + let audio,list=game.parseSkillAudio(skill,player,skillInfo).randomSort(); + return (function play(){ + if(!list.length) return; + audio=list.shift(); + return game.playAudio(audio,play); + })(); }, + /** + * @deprecated + */ playSkillAudio:function(name,index){ if(_status.video&&arguments[1]!='video') return; if(!lib.config.repeat_audio&&_status.skillaudio.includes(name)) return; @@ -57839,106 +57811,16 @@ new Promise(resolve=>{ clickSkill.call(skillnode,'init'); }); } - // if(e!=='init') game.trySkillAudio(this.link,playername); - // 有bug,先用旧版 if(lib.config.background_speak&&e!=='init'){ - var audioname=this.link; - if(info.audioname2){ - if(info.audioname2[playername]){ - audioname=info.audioname2[playername]; - info=lib.skill[audioname]; + let audio,skillnode=this; + (function play(){ + if(!skillnode.audioList||!skillnode.audioList.length){ + skillnode.audioList=game.parseSkillAudio(skillnode.link,playername); + if(!skillnode.audioList.length) return; } - else if(get.characterSpecial(playername).some(tag=>tag.startsWith('tempname:'))){ - const list=get.characterSpecial(playername).find(tag=>tag.startsWith('tempname:')).split(':').slice(1); - const name=list.find(i=>info.audioname2[i]); - if(name){ - audioname=info.audioname2[name]; - info=lib.skill[audioname]; - } - } - } - var audioinfo=info.audio; - var that=this; - var getIndex=function(i){ - if(typeof that.audioindex!='number'){ - that.audioindex=i; - } - that.audioindex++; - if(that.audioindex>i){ - that.audioindex=1; - } - return that.audioindex; - }; - if(typeof audioinfo=='string'){ - if(audioinfo.indexOf('ext:')==0){ - audioinfo=audioinfo.split(':'); - if(audioinfo.length==3){ - if(audioinfo[2]=='true'){ - game.playAudio('..','extension',audioinfo[1],audioname); - } - else{ - audioinfo[2]=parseInt(audioinfo[2]); - if(audioinfo[2]){ - game.playAudio('..','extension',audioinfo[1],audioname+getIndex(audioinfo[2])); - } - } - } - return; - } - else{ - audioname=audioinfo; - if(lib.skill[audioinfo]){ - audioinfo=lib.skill[audioinfo].audio; - } - } - } - else if(Array.isArray(audioinfo)){ - audioname=audioinfo[0]; - audioinfo=audioinfo[1]; - } - if(typeof audioinfo=='number'){ - if(Array.isArray(info.audioname)){ - if(info.audioname.includes(playername)) audioname=audioname+'_'+playername; - else if(get.characterSpecial(playername).some(tag=>tag.startsWith('tempname:'))){ - const list=get.characterSpecial(playername).find(tag=>tag.startsWith('tempname:')).split(':').slice(1); - const name=list.find(i=>info.audioname.includes(i)); - if(name) audioname=audioname+'_'+name; - } - } - game.playAudio('skill',audioname+getIndex(audioinfo)); - } - else if(typeof audioinfo=="object"&&"type" in audioinfo&&audioinfo.type=="direct"&&"files" in audioinfo){ - let audioFiles=audioinfo.files; - if(typeof audioFiles=="object"){ - if(!Array.isArray(audioFiles)&&playername&&playername in audioFiles)audioFiles=audioFiles[playername]; - if(Array.isArray(audioFiles)){ - const length=audioFiles.length; - game.playAudio(audioFiles[getIndex(length)-1]); - } - } - } - else if(audioinfo){ - if(Array.isArray(info.audioname)){ - if(info.audioname.includes(playername)) audioname=audioname+'_'+playername; - else if(get.characterSpecial(playername).some(tag=>tag.startsWith('tempname:'))){ - const list=get.characterSpecial(playername).find(tag=>tag.startsWith('tempname:')).split(':').slice(1); - const name=list.find(i=>info.audioname.includes(i)); - if(name) audioname=audioname+'_'+name; - } - } - game.playAudio('skill',audioname); - } - else if(true&&info.audio!==false){ - if(Array.isArray(info.audioname)){ - if(info.audioname.includes(playername)) audioname=audioname+'_'+playername; - else if(get.characterSpecial(playername).some(tag=>tag.startsWith('tempname:'))){ - const list=get.characterSpecial(playername).find(tag=>tag.startsWith('tempname:')).split(':').slice(1); - const name=list.find(i=>info.audioname.includes(i)); - if(name) audioname=audioname+'_'+name; - } - } - game.playSkillAudio(audioname,getIndex(2)); - } + audio=skillnode.audioList.shift(); + game.playAudio(audio,play); + })(); } } } @@ -58142,106 +58024,16 @@ new Promise(resolve=>{ clickSkill.call(skillnode,'init'); }); } - // if(e!=='init') game.trySkillAudio(this.link,playername); - // 有bug,先用旧版 if(lib.config.background_speak&&e!=='init'){ - var audioname=this.link; - if(info.audioname2){ - if(info.audioname2[playername]){ - audioname=info.audioname2[playername]; - info=lib.skill[audioname]; + let audio,skillnode=this; + (function play(){ + if(!skillnode.audioList||!skillnode.audioList.length){ + skillnode.audioList=game.parseSkillAudio(skillnode.link,playername); + if(!skillnode.audioList.length) return; } - else if(get.characterSpecial(playername).some(tag=>tag.startsWith('tempname:'))){ - const list=get.characterSpecial(playername).find(tag=>tag.startsWith('tempname:')).split(':').slice(1); - const name=list.find(i=>info.audioname2[i]); - if(name){ - audioname=info.audioname2[name]; - info=lib.skill[audioname]; - } - } - } - var audioinfo=info.audio; - var that=this; - var getIndex=function(i){ - if(typeof that.audioindex!='number'){ - that.audioindex=i; - } - that.audioindex++; - if(that.audioindex>i){ - that.audioindex=1; - } - return that.audioindex; - }; - if(typeof audioinfo=='string'){ - if(audioinfo.indexOf('ext:')==0){ - audioinfo=audioinfo.split(':'); - if(audioinfo.length==3){ - if(audioinfo[2]=='true'){ - game.playAudio('..','extension',audioinfo[1],audioname); - } - else{ - audioinfo[2]=parseInt(audioinfo[2]); - if(audioinfo[2]){ - game.playAudio('..','extension',audioinfo[1],audioname+getIndex(audioinfo[2])); - } - } - } - return; - } - else{ - audioname=audioinfo; - if(lib.skill[audioinfo]){ - audioinfo=lib.skill[audioinfo].audio; - } - } - } - else if(Array.isArray(audioinfo)){ - audioname=audioinfo[0]; - audioinfo=audioinfo[1]; - } - if(typeof audioinfo=='number'){ - if(Array.isArray(info.audioname)){ - if(info.audioname.includes(playername)) audioname=audioname+'_'+playername; - else if(get.characterSpecial(playername).some(tag=>tag.startsWith('tempname:'))){ - const list=get.characterSpecial(playername).find(tag=>tag.startsWith('tempname:')).split(':').slice(1); - const name=list.find(i=>info.audioname.includes(i)); - if(name) audioname=audioname+'_'+name; - } - } - game.playAudio('skill',audioname+getIndex(audioinfo)); - } - else if(typeof audioinfo=="object"&&"type" in audioinfo&&audioinfo.type=="direct"&&"files" in audioinfo){ - let audioFiles=audioinfo.files; - if(typeof audioFiles=="object"){ - if(!Array.isArray(audioFiles)&&playername&&playername in audioFiles)audioFiles=audioFiles[playername]; - if(Array.isArray(audioFiles)){ - const length=audioFiles.length; - game.playAudio(audioFiles[getIndex(length)-1]); - } - } - } - else if(audioinfo){ - if(Array.isArray(info.audioname)){ - if(info.audioname.includes(playername)) audioname=audioname+'_'+playername; - else if(get.characterSpecial(playername).some(tag=>tag.startsWith('tempname:'))){ - const list=get.characterSpecial(playername).find(tag=>tag.startsWith('tempname:')).split(':').slice(1); - const name=list.find(i=>info.audioname.includes(i)); - if(name) audioname=audioname+'_'+name; - } - } - game.playAudio('skill',audioname); - } - else if(true&&info.audio!==false){ - if(Array.isArray(info.audioname)){ - if(info.audioname.includes(playername)) audioname=audioname+'_'+playername; - else if(get.characterSpecial(playername).some(tag=>tag.startsWith('tempname:'))){ - const list=get.characterSpecial(playername).find(tag=>tag.startsWith('tempname:')).split(':').slice(1); - const name=list.find(i=>info.audioname.includes(i)); - if(name) audioname=audioname+'_'+name; - } - } - game.playSkillAudio(audioname,getIndex(2)); - } + audio=skillnode.audioList.shift(); + game.playAudio(audio,play); + })(); } } } @@ -60109,13 +59901,13 @@ new Promise(resolve=>{ const pack=Object.keys(lib.characterPack).find(pack=>name in lib.characterPack[pack]); if(pack) info=lib.characterPack[pack][name]; } - if(info){ - if(typeof num=='number'){ - return info[num]; - } - return info; + if(typeof num==='number'){ + if(!info) info=[]; + if(info[num]) return info[num]; + if(num===3||num===4) return []; + return; } - return null; + return info; }, characterIntro:name=>{ if(lib.characterIntro[name]) return lib.characterIntro[name]; @@ -60133,11 +59925,6 @@ new Promise(resolve=>{ if(lib.characterIntro[name]) return lib.characterIntro[name]; return '暂无武将介绍'; }, - characterSpecial:name=>{ - const character=get.character(name); - if(!character) return []; - return character[4]||[]; - }, bordergroup:(info,raw)=>{ if(!Array.isArray(info)){ info=lib.character[info]; From 9fa0dc41f251b47bf33048ad61a900e675083069 Mon Sep 17 00:00:00 2001 From: kuangshen04 <2832899707@qq.com> Date: Tue, 19 Dec 2023 21:59:06 +0800 Subject: [PATCH 3/4] =?UTF-8?q?=E4=BF=AE=E5=A4=8Dnobracket=E6=A0=B7?= =?UTF-8?q?=E5=BC=8F=E9=94=99=E8=AF=AF=EF=BC=8C.skill=E6=94=B9=E4=B8=BA?= =?UTF-8?q?=E5=BC=B9=E6=80=A7=E5=B8=83=E5=B1=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game/game.js | 284 ++++++++++++++++++++++---------------- layout/default/layout.css | 14 +- 2 files changed, 174 insertions(+), 124 deletions(-) diff --git a/game/game.js b/game/game.js index ba656e5cc..09b5506b4 100644 --- a/game/game.js +++ b/game/game.js @@ -62053,124 +62053,161 @@ new Promise(resolve=>{ skills.add(i); } } - for(i=0;i
'; - if(node.forbiddenSkills[skills[i]].length){ - forbidstr+='(与'+get.translation(node.forbiddenSkills[skills[i]])+'冲突)
'; - } - else{ - forbidstr+='(双将禁用)
'; - } - forbidstr+=get.skillInfoTranslation(skills[i],node)+'
' - uiintro.add(forbidstr); - } - else if(!skills2.contains(skills[i])){ - if(lib.skill[skills[i]].preHidden&&get.mode()=='guozhan'){ - uiintro.add('
【'+translation+'】
'+get.skillInfoTranslation(skills[i],node)+'
预亮技能
'); - var underlinenode=uiintro.content.lastChild.querySelector('.underlinenode'); - if(_status.prehidden_skills.contains(skills[i])){ - underlinenode.classList.remove('on'); - } - underlinenode.link=skills[i]; - underlinenode.listen(ui.click.hiddenskill); - } - else uiintro.add('
【'+translation+'】
'+get.skillInfoTranslation(skills[i],node)+'
'); - } - else if(lib.skill[skills[i]].temp||!node.skills.contains(skills[i])||lib.skill[skills[i]].thundertext){ - if(lib.skill[skills[i]].frequent||lib.skill[skills[i]].subfrequent){ - uiintro.add('
【'+translation+'】
'+get.skillInfoTranslation(skills[i],node)+'
自动发动
'); - var underlinenode=uiintro.content.lastChild.querySelector('.underlinenode'); - if(lib.skill[skills[i]].frequent){ - if(lib.config.autoskilllist.contains(skills[i])){ - underlinenode.classList.remove('on'); - } - } - if(lib.skill[skills[i]].subfrequent){ - for(var j=0;j
【'+translation+'】
'+get.skillInfoTranslation(skills[i],node)+'
'); - } - } - else if(lib.skill[skills[i]].frequent||lib.skill[skills[i]].subfrequent){ - uiintro.add('
【'+translation+'】
'+get.skillInfoTranslation(skills[i],node)+'
自动发动
'); - var underlinenode=uiintro.content.lastChild.querySelector('.underlinenode'); - if(lib.skill[skills[i]].frequent){ - if(lib.config.autoskilllist.contains(skills[i])){ - underlinenode.classList.remove('on'); - } - } - if(lib.skill[skills[i]].subfrequent){ - for(var j=0;j{ + if(lib.skill[skill]&&(lib.skill[skill].nopop||lib.skill[skill].equipSkill)) return; + if(!lib.translate[skill+'_info']) return; + let translation; + if(lib.translate[skill+'_ab']) translation=lib.translate[skill+'_ab']; + else{ + translation=get.translation(skill); + if(!lib.skill[skill].nobracket) translation=`【${translation.slice(0,2)}】`; + } + + if(node.forbiddenSkills[skill]) uiintro.add(` +
+
${translation}
+
+ ${node.forbiddenSkills[skill].length?`(与${get.translation(node.forbiddenSkills[skill])}冲突)`:`(双将禁用)`}
+ ${get.skillInfoTranslation(skill,node)} +
+
+ `); + else if(!skills2.contains(skill)){ + if(lib.skill[skill].preHidden&&get.mode()=='guozhan'){ + uiintro.add(` +
+
${translation}
+
+ ${get.skillInfoTranslation(skill,node)}
+
预亮技能
+
+
+ `); + const underlinenode=uiintro.content.lastChild.querySelector('.underlinenode'); + if(_status.prehidden_skills.contains(skill)){ underlinenode.classList.remove('on'); } - underlinenode.link=skills[i]; + underlinenode.link=skill; + underlinenode.listen(ui.click.hiddenskill); + } + else uiintro.add(` +
+
${translation}
+
${get.skillInfoTranslation(skill,node)}
+
+ `); + } + else if(lib.skill[skill].temp||!node.skills.contains(skill)||lib.skill[skill].thundertext){ + if(lib.skill[skill].frequent||lib.skill[skill].subfrequent){ + uiintro.add(` +
+
${translation}
+
+ ${get.skillInfoTranslation(skill,node)}
+
自动发动
+
+
+ `); + const underlinenode=uiintro.content.lastChild.querySelector('.underlinenode'); + if(lib.skill[skill].frequent){ + if(lib.config.autoskilllist.contains(skill)){ + underlinenode.classList.remove('on'); + } + } + if(lib.skill[skill].subfrequent) lib.skill[skill].subfrequent.forEach(i=>{ + if(lib.config.autoskilllist.contains(skill+'_'+i)){ + underlinenode.classList.remove('on'); + } + }); + if(lib.config.autoskilllist.contains(skill)){ + underlinenode.classList.remove('on'); + } + underlinenode.link=skill; underlinenode.listen(ui.click.autoskill2); } - else if(lib.skill[skills[i]].clickable&&node.isIn()&&node.isUnderControl(true)){ - var intronode=uiintro.add('
【'+translation+'】
'+get.skillInfoTranslation(skills[i],node)+'
').querySelector('.skillbutton'); - if(!_status.gameStarted||(lib.skill[skills[i]].clickableFilter&&!lib.skill[skills[i]].clickableFilter(node))){ - intronode.classList.add('disabled'); - intronode.style.opacity=0.5; + else uiintro.add(` +
+
${translation}
+
${get.skillInfoTranslation(skill,node)}
+
+ `); + } + else if(lib.skill[skill].frequent||lib.skill[skill].subfrequent){ + uiintro.add(` +
+
${translation}
+
+ ${get.skillInfoTranslation(skill,node)}
+
自动发动
+
+
+ `); + const underlinenode=uiintro.content.lastChild.querySelector('.underlinenode'); + if(lib.skill[skill].frequent){ + if(lib.config.autoskilllist.contains(skill)){ + underlinenode.classList.remove('on'); } - else{ - intronode.link=node; - intronode.func=lib.skill[skills[i]].clickable; - intronode.classList.add('pointerdiv'); - intronode.listen(ui.click.skillbutton); + } + if(lib.skill[skill].subfrequent) lib.skill[skill].subfrequent.forEach(i=>{ + if(lib.config.autoskilllist.contains(skill+'_'+i)){ + underlinenode.classList.remove('on'); } + }); + if(lib.config.autoskilllist.contains(skill)){ + underlinenode.classList.remove('on'); + } + underlinenode.link=skill; + underlinenode.listen(ui.click.autoskill2); + } + else if(lib.skill[skill].clickable&&node.isIn()&&node.isUnderControl(true)){ + const intronode=uiintro.add(` +
+
${translation}
+
+ ${get.skillInfoTranslation(skill,node)}
+ +
+
+ `).querySelector('.skillbutton'); + if(!_status.gameStarted||(lib.skill[skill].clickableFilter&&!lib.skill[skill].clickableFilter(node))){ + intronode.classList.add('disabled'); + intronode.style.opacity=0.5; } else{ - uiintro.add('
【'+translation+'】
'+get.skillInfoTranslation(skills[i],node)+'
'); - } - if(lib.translate[skills[i]+'_append']){ - uiintro._place_text=uiintro.add('
'+lib.translate[skills[i]+'_append']+'
') + intronode.link=node; + intronode.func=lib.skill[skill].clickable; + intronode.classList.add('pointerdiv'); + intronode.listen(ui.click.skillbutton); } } - } + else uiintro.add(` +
+
${translation}
+
${get.skillInfoTranslation(skill,node)}
+
+ `); + if(lib.translate[skill+'_append']){ + uiintro._place_text=uiintro.add(`
${lib.translate[skill+'_append']}
`) + } + }); // if(get.is.phoneLayout()){ - // var storage=node.storage; - // for(i in storage){ - // if(get.info(i)&&get.info(i).intro){ - // intro=get.info(i).intro; - // if(node.getSkills().concat(lib.skill.global).contains(i)==false&&!intro.show) continue; - // var name=intro.name?intro.name:get.translation(i); - // if(typeof name=='function'){ - // name=name(storage[i],node); - // } - // translation='
『'+name.slice(0,2)+'』
'; - // var stint=get.storageintro(intro.content,storage[i],node,null,i); - // if(stint){ - // translation+=stint+'
'; - // uiintro.add(translation); - // } - // } - // } + // var storage=node.storage; + // for(i in storage){ + // if(get.info(i)&&get.info(i).intro){ + // intro=get.info(i).intro; + // if(node.getSkills().concat(lib.skill.global).contains(i)==false&&!intro.show) continue; + // var name=intro.name?intro.name:get.translation(i); + // if(typeof name=='function'){ + // name=name(storage[i],node); + // } + // translation='
『'+name.slice(0,2)+'』
'; + // var stint=get.storageintro(intro.content,storage[i],node,null,i); + // if(stint){ + // translation+=stint+'
'; + // uiintro.add(translation); + // } + // } + // } // } if(lib.config.right_range&&_status.gameStarted){ @@ -62839,22 +62876,25 @@ new Promise(resolve=>{ } else{ var infoitem=get.character(character); - var skills=infoitem[3]; - for(i=0;i
【'+translation+'】
'+get.skillInfoTranslation(skills[i])+'
'); - - if(lib.translate[skills[i]+'_append']){ - uiintro._place_text=uiintro.add('
'+lib.translate[skills[i]+'_append']+'
') - } + var skills=infoitem[3];get.character(character,3).forEach(skill=>{ + if(!lib.translate[skill+'_info']) return; + if(lib.translate[skill+'_ab']) translation=lib.translate[skill+'_ab']; + else{ + translation=get.translation(skill); + if(!lib.skill[skill].nobracket) translation=`【${translation.slice(0,2)}】`; } - } + + uiintro.add(` +
+
${translation}
+
${get.skillInfoTranslation(skill)}
+
+ `); + + if(lib.translate[skill+'_append']){ + uiintro._place_text=uiintro.add(`
${lib.translate[skill+'_append']}
`) + } + }); var modepack=lib.characterPack['mode_'+get.mode()]; if(lib.config.show_favourite&& lib.character[node.link]&&(!modepack||!modepack[node.link])&&(!simple||get.is.phoneLayout())){ diff --git a/layout/default/layout.css b/layout/default/layout.css index 0058030b0..52519f4b0 100644 --- a/layout/default/layout.css +++ b/layout/default/layout.css @@ -1935,10 +1935,20 @@ div:not(.handcards)>.card>.info>span, padding: 0; } +div:has(>div.skill):only-child { + display: flex; + flex-wrap: nowrap; +} .skill { left: 0 !important; - width: 70px !important; - white-space: nowrap; + flex: 0 0 70px !important; + word-break: break-word; + /* width: 70px !important; + white-space: nowrap; */ +} +.skill+div { + flex: 1; + word-break: break-word; } .skilln { left: 0 !important; From fa65ca2dc7fca6533fa00c9bc729643902261667 Mon Sep 17 00:00:00 2001 From: kuangshen04 <2832899707@qq.com> Date: Tue, 19 Dec 2023 22:59:19 +0800 Subject: [PATCH 4/4] =?UTF-8?q?arrangeTrigger=E8=A1=A5=E4=B8=81=EF=BC=8C?= =?UTF-8?q?=E4=BB=A5=E5=8F=8A=E6=9B=B4=E5=8A=A0=E5=BC=BA=E5=A4=A7=E7=9A=84?= =?UTF-8?q?getParent?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game/game.js | 330 ++++++++++++++++++++++++--------------------------- 1 file changed, 156 insertions(+), 174 deletions(-) diff --git a/game/game.js b/game/game.js index 09b5506b4..e9fc2c430 100644 --- a/game/game.js +++ b/game/game.js @@ -14778,44 +14778,45 @@ new Promise(resolve=>{ }, arrangeTrigger:function(){ 'step 0' - event.noDirectUse=info=>!lib.skill[info.skill].silent&&lib.translate[info.skill];//是否触发同顺序选择 - 'step 1' + event.doing=event.doingList[0]; if(event.doing&&event.doing.todoList.length) return; - if(event.doingList.length) return event.doing=event.doingList.shift(); - event.finish(); - 'step 2' - if(trigger.filterStop&&trigger.filterStop()) return event.finish(); - const current=event.doing.todoList.find(info=>lib.filter.filterTrigger(trigger,info.player,event.triggername,info.skill)); - if(!current){ - event.doing.todoList=[]; - return event.goto(1); + if(event.doingList.length){ + event.doingList.shift(); + return event.redo(); } - event.doing.todoList=event.doing.todoList.filter(i=>i.priority<=current.priority); - event.num=event.doing.todoList.indexOf(current); - if(!event.noDirectUse(current)) return event.goto(5); + event.finish(); + 'step 1' + if(trigger.filterStop&&trigger.filterStop()) return event.finish(); + event.current=event.doing.todoList.find(info=>lib.filter.filterTrigger(trigger,info.player,event.triggername,info.skill)); + if(!event.current){ + event.doing.todoList=[]; + return event.goto(0); + } + event.doing.todoList=event.doing.todoList.filter(i=>i.priority<=event.current.priority); + + const directUse=info=>lib.skill[info.skill].silent||!lib.translate[info.skill];//是否不触发同顺序选择 + if(directUse(event.current)) return event.goto(4); event.choice=event.doing.todoList.filter(info=>{ if(!lib.filter.filterTrigger(trigger,info.player,event.triggername,info.skill)) return false; - if(!event.noDirectUse(info)) return false; - if(current.skill!=info.skill) return false; - if(current.player!=info.player) return false; - return lib.skill.global.includes(info.skill)||current.player.hasSkill(info.skill,true); + if(directUse(info)) return false; + if(event.current.player!==info.player) return false; + return lib.skill.global.includes(info.skill)||event.current.player.hasSkill(info.skill,true); }); - if(event.choice.length<2) event.goto(5); - 'step 3' + if(event.choice.length<2) return event.goto(4); + 'step 2' const next=event.choice[0].player.chooseControl(event.choice.map(i=>i.skill)); next.set('prompt','选择下一个触发的技能'); next.set('forceDie',true); next.set('arrangeSkill',true); next.set('includeOut',true); + 'step 3' + if(result.control) event.current=event.doing.todoList.find(info=>info.skill==result.control&&info.player==event.choice[0].player); 'step 4' - if(result.control) event.num=event.doing.todoList.findIndex(info=>info.skill==result.control&&info.player==event.choice[0].player); - 'step 5' - const info=event.doing.todoList[event.num]; - if(!info) return; - event.doing.doneList.push(info); - event.doing.todoList.splice(event.num,1); - game.createTrigger(event.triggername,info.skill,info.player,trigger); - event.goto(1); + if(!event.current||!event.doing.todoList.includes(event.current)) return; + event.doing.doneList.push(event.current); + event.doing.todoList.remove(event.current); + game.createTrigger(event.triggername,event.current.skill,event.current.player,trigger); + event.goto(0); }, createTrigger:function(){ "step 0" @@ -31756,41 +31757,41 @@ new Promise(resolve=>{ delete this._skillChoice; return this; } - getParent(level,forced){ - var parent,historys=[]; - if(this._modparent&&game.online){ - parent=this._modparent; + /** + * 获取事件的父节点。 + * 获取事件链上的指定事件。 + * 默认获取上一个父节点(核心)。 + * @param {number|string|(evt:gameEvent)=>boolean} [level=1] 获取深度(number)/指定名字(string)/指定特征(function) + * @param {boolean} [forced] 若获取不到节点,默认返回{},若forced为true则返回null + * @param {boolean} [includeSelf] 若level不是数字,指定搜索时是否包含事件本身 + * @returns {GameEvent|{}|null} + */ + getParent(level=1,forced,includeSelf){ + let event=this; + const toreturn=forced?null:{}; + if(!includeSelf||typeof level==='number'){ + if(event._modparent&&game.online) event=event._modparent; + else event=this.parent; } - else{ - parent=this.parent; - } - var toreturn={}; - if(typeof level=='string'&&forced==true){ - toreturn=null; - } - if(!parent) return toreturn; - if(typeof level=='number'){ - for(var i=1;ievt.name===level; + while(true){ + if(!event) return toreturn; + historys.push(event); + if(filter(event)) return event; + event=event.parent; + if(historys.includes(event)) return toreturn; } - if(toreturn===null){ - return null; - } - return parent; } getTrigger(){ - return this.getParent()._trigger; + return this.getParent('arrangeTrigger')._trigger; } getRand(name){ if(name){ @@ -31987,36 +31988,31 @@ new Promise(resolve=>{ while(true){ evt=evt.getParent('arrangeTrigger'); if(!evt||evt.name!='arrangeTrigger'||!evt.doingList) return this; - const doing=(()=>{ - if(evt.doing&&evt.doing.player==player) return evt.doing; - return evt.doingList.find(i=>i.player==player); - })(); - // if(!doing) return this; - const firstDo=evt.doingList.find(i=>i.player=="firstDo"); - const lastDo=evt.doingList.find(i=>i.player=="lastDo"); + const doing=evt.doingList.find(i=>i.player===player); + const firstDo=evt.doingList.find(i=>i.player==="firstDo"); + const lastDo=evt.doingList.find(i=>i.player==="lastDo"); - for(const skill of skills){ + skills.forEach(skill=>{ const info=lib.skill[skill]; - if(!info.trigger) continue; + if(!info.trigger) return; if(!Object.keys(info.trigger).some(i=>{ if(Array.isArray(info.trigger[i])) return info.trigger[i].includes(evt.triggername); - return info.trigger[i]==evt.triggername; - })) continue; + return info.trigger[i]===evt.triggername; + })) return; - const playerMap=game.players.concat(game.dead).sortBySeat(evt.starter); - const priority=get.priority(skill); const toadd={ skill:skill, player:player, - priority:priority, + priority:get.priority(skill), } const map=info.firstDo?firstDo:info.lastDo?lastDo:doing; - if(!map) continue; - if(map.doneList&&map.doneList.some(i=>i.skill==toadd.skill&&i.player==toadd.player)) continue; - if(map.todoList.some(i=>i.skill==toadd.skill&&i.player==toadd.player)) continue; + if(!map) return; + if(map.doneList.some(i=>i.skill===toadd.skill&&i.player===toadd.player)) return; + if(map.todoList.some(i=>i.skill===toadd.skill&&i.player===toadd.player)) return; map.todoList.add(toadd); - map.todoList.sort((a,b)=>(b.priority-a.priority)||(playerMap.indexOf(a)-playerMap.indexOf(b))); - } + if(typeof map.player==='string') map.todoList.sort((a,b)=>(b.priority-a.priority)||(evt.playerMap.indexOf(a)-evt.playerMap.indexOf(b))); + else map.todoList.sort((a,b)=>b.priority-a.priority); + }); } } removeTrigger(skills,player){ @@ -32027,21 +32023,15 @@ new Promise(resolve=>{ while(true){ evt=evt.getParent('arrangeTrigger'); if(!evt||evt.name!='arrangeTrigger'||!evt.doingList) return this; - const doing=(()=>{ - if(evt.doing&&evt.doing.player==player) return evt.doing; - return evt.doingList.find(i=>i.player==player); - })(); - // if(!doing) return this; + const doing=evt.doingList.find(i=>i.player==player); const firstDo=evt.doingList.find(i=>i.player=="firstDo"); const lastDo=evt.doingList.find(i=>i.player=="lastDo"); - for(const skill of skills){ - [doing,firstDo,lastDo].forEach(map=>{ - if(!map) return; - const toremove=map.todoList.filter(i=>i.skill==skill&&i.player==player); - if(toremove.length>0) map.todoList.removeArray(toremove); - }); - } + skills.forEach(skill=>[doing,firstDo,lastDo].forEach(map=>{ + if(!map) return; + const toremove=map.todoList.filter(i=>i.skill==skill&&i.player==player); + if(toremove.length>0) map.todoList.removeArray(toremove); + })); } } trigger(name){ @@ -32072,81 +32062,67 @@ new Promise(resolve=>{ doneList:[], } const doingList=[]; - let allbool=false; const roles=['player','source','target','global']; const playerMap=game.players.concat(game.dead).sortBySeat(start); - function addList(skill,player){ - if(this.listAdded[skill]) return; - this.listAdded[skill]=true; - if(player.forbiddenSkills[skill]) return; - if(player.disabledSkills[skill]) return; - - const info=lib.skill[skill]; - const list=info.firstDo?firstDo.todoList:info.lastDo?lastDo.todoList:this.todoList; - const priority=get.priority(skill); - list.push({ - skill:skill, - player:player, - priority:priority, - }); - if(typeof list.player=='string') list.sort((a,b)=>(b.priority-a.priority)||(playerMap.indexOf(a)-playerMap.indexOf(b))); - else list.sort((a,b)=>b.priority-a.priority); - allbool=true; - } let player=start; + let allbool=false; do{ const doing={ player:player, todoList:[], doneList:[], listAdded:{}, - addList:addList, + addList(skill){ + if(!skill) return; + if(Array.isArray(skill)) return skill.forEach(i=>this.addList(i)); + if(this.listAdded[skill]) return; + this.listAdded[skill]=true; + + const info=lib.skill[skill]; + const list=info.firstDo?firstDo.todoList:info.lastDo?lastDo.todoList:this.todoList; + list.push({ + skill:skill, + player:this.player, + priority:get.priority(skill), + }); + if(typeof list.player=='string') list.sort((a,b)=>(b.priority-a.priority)||(playerMap.indexOf(a)-playerMap.indexOf(b))); + else list.sort((a,b)=>b.priority-a.priority); + allbool=true; + } } + const notemp=player.skills.slice(); for(const j in player.additionalSkills){ if(!j.startsWith('hidden:')) notemp.addArray(player.additionalSkills[j]); } - for(const skill in player.tempSkills){ - if(notemp.includes(skill)) continue; + Object.keys(player.tempSkills).filter(skill=>{ + if(notemp.includes(skill)) return false; const expire=player.tempSkills[skill]; - if(typeof expire==='function'&&expire(event,player,name)){ - delete player.tempSkills[skill]; - player.removeSkill(skill); - } - else if(get.objtype(expire)==='object'){ - for(const role of roles){ - if(role!=='global'&&player!==event[role]) continue; - if(expire[role]===name||(Array.isArray(expire[role])&&expire[role].includes(name))){ - delete player.tempSkills[skill]; - player.removeSkill(skill); - } - } - } - } + if(typeof expire==='function') return expire(event,player,name); + if(get.objtype(expire)==='object') return roles.some(role=>{ + if(role!=='global'&&player!==event[role]) return false; + if(Array.isArray(expire[role])) return expire[role].includes(name); + return expire[role]===name; + }); + }).forEach(skill=>{ + delete player.tempSkills[skill]; + player.removeSkill(skill); + }); + if(lib.config.compatiblemode){ - let skills=player.getSkills('invisible').concat(lib.skill.global); - game.expandSkills(skills); - for(const skill of skills){ + doing.addList(game.expandSkills(player.getSkills('invisible').concat(lib.skill.global)).filter(skill=>{ const info=get.info(skill); - if(!info||!info.trigger) continue; - if (roles.some(role=>{ + if(!info||!info.trigger) return false; + return roles.some(role=>{ if(info.trigger[role]===name) return true; if(Array.isArray(info.trigger[role])&&info.trigger[role].includes(name)) return true; - })) doing.addList(skill, player); - } - } - else{ - for(const role of roles){ - const globalTriggername=role+'_'+name; - if (lib.hook.globalskill[globalTriggername]){ - lib.hook.globalskill[globalTriggername].forEach(skill=>doing.addList(skill,player)); - } - const triggername=player.playerid+'_'+role+'_'+name; - if(lib.hook[triggername]){ - lib.hook[triggername].forEach(skill=>doing.addList(skill,player)); - } - } + }); + })); } + else roles.forEach(role=>{ + doing.addList(lib.hook.globalskill[role+'_'+name]); + doing.addList(lib.hook[player.playerid+'_'+role+'_'+name]); + }); delete doing.listAdded; delete doing.addList; doingList.push(doing); @@ -32155,34 +32131,31 @@ new Promise(resolve=>{ doingList.unshift(firstDo); doingList.push(lastDo); // console.log(name,event.player,doingList.map(i=>({player:i.player,todoList:i.todoList.slice(),doneList:i.doneList.slice()}))) - + if(allbool){ - var next=game.createEvent('arrangeTrigger',false,event); + const next=game.createEvent('arrangeTrigger',false,event); next.setContent('arrangeTrigger'); next.doingList=doingList; next._trigger=event; next.triggername=name; - next.starter=start; + next.playerMap=playerMap; event._triggering=next; } return this; } - untrigger(all,player){ - if(typeof all=='undefined') all=true; - var evt=this._triggering; + untrigger(all=true,player){ + const evt=this._triggering; if(all){ + this._triggered=5; if(evt&&evt.doingList){ evt.doingList.forEach(doing=>doing.todoList=[]); - evt.list=[]; - if(evt.doing) evt.doing.todoList=[]; } - this._triggered=5; } else if(player){ this._notrigger.add(player); - if(!evt||!evt.doingList) return this; - const doing=evt.doingList.find(doing=>doing.player==player); - if(doing) doing.todoList=[]; + // if(!evt||!evt.doingList) return this; + // const doing=evt.doingList.find(doing=>doing.player==player); + // if(doing) doing.todoList=[]; } return this; } @@ -33025,32 +32998,41 @@ new Promise(resolve=>{ if(typeof savable=='function') savable=savable(card,player,target); return savable; }, - filterTrigger:function(event,player,name,skill){ + /** + * + * @param {GameEvent} event + * @param {Player} player + * @param {string} triggername + * @param {string} skill + * @returns {boolean} + */ + filterTrigger:function(event,player,triggername,skill){ if(player._hookTrigger&&player._hookTrigger.some(i=>{ const info=lib.skill[i].hookTrigger; - return info&&info.block&&info.block(event,player,name,skill); + return info&&info.block&&info.block(event,player,triggername,skill); })) return false; - const fullskills=game.expandSkills(player.getSkills(false).concat(lib.skill.global)); const info=get.info(skill); - if(!info) return console.log('缺少info的技能:',skill); - if(!fullskills.includes(skill)){ - if(get.mode()!='guozhan') return false; - if(info&&info.noHidden) return false; - } - if(!info.trigger) return false; - if(!info.forceDie&&player.isDead()) return false; - if(!info.forceOut&&player.isOut()) return false; - if(!Object.keys(info.trigger).some(i=>{ - if(i!='global'&&player!=event[i]) return false; - if(Array.isArray(info.trigger[i])) return info.trigger[i].includes(name); - return info.trigger[i]==name; - })) return false; - if(info.filter&&!info.filter(event,player,name)) return false; - if(event._notrigger.includes(player)&&!lib.skill.global.includes(skill)) return false; - if(typeof info.usable=='number'&&player.hasSkill('counttrigger')&& - player.storage.counttrigger&&player.storage.counttrigger[skill]>=info.usable){ + if(!info){ + console.error(new ReferenceError('缺少info的技能:',skill)); return false; } + if(!game.expandSkills(player.getSkills(true).concat(lib.skill.global)).includes(skill)) return false; + if(!game.expandSkills(player.getSkills(false).concat(lib.skill.global)).includes(skill)){//hiddenSkills + if(get.mode()!='guozhan') return false; + if(info.noHidden) return false; + } + if(!info.forceDie&&player.isDead()) return false; + if(!info.forceOut&&(player.isOut()||player.removed)) return false; + if(!info.trigger) return false; + if(!Object.keys(info.trigger).some(role=>{ + if(role!='global'&&player!=event[role]) return false; + if(Array.isArray(info.trigger[role])) return info.trigger[role].includes(triggername); + return info.trigger[role]==triggername; + })) return false; + if(info.filter&&!info.filter(event,player,triggername)) return false; + if(event._notrigger.includes(player)&&!lib.skill.global.includes(skill)) return false; + if(typeof info.usable=='number'&&player.hasSkill('counttrigger')&& + player.storage.counttrigger&&player.storage.counttrigger[skill]>=info.usable) return false; if(info.round&&(info.round-(game.roundNumber-player.storage[skill+'_roundcount'])>0)) return false; if(player.storage[`temp_ban_${skill}`]===true) return false; return true;