pref(game): move `lib.handler` to `game.globalEventHandlers` and fix bugs.
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parent
f56a1c2b78
commit
899d0ceca7
108
game/game.js
108
game/game.js
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@ -462,52 +462,6 @@
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return method;
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}
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},
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handler:{
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_handlers:{},
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getHandler:function(name,type){
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if(!type)type = this.getDefaultHandlerType(name);
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if(!this._handlers[name])return null;
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if(!this._handlers[name][type])return null;
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return this._handlers[name][type];
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},
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ensureHandlerList:function(name,type){
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if(!type)type = this.getDefaultHandlerType(name);
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if(!this._handlers[name])this._handlers[name] = {};
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if(!this._handlers[name][type])this._handlers[name][type] = [];
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return this._handlers[name][type];
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},
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removeHandler:function(name,type,func){
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var list = this.ensureHandlerList(name,type);
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list.remove(func);
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if(list.length == 0){
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delete this._handlers[name][type];
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if(Object.keys(this._handlers[name]) == 0){
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delete this._handlers[name];
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}
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}
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},
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pushHandler:function(name,type){
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let functions = (typeof type == 'string' ? arguments.slice(2):arguments.slice(1));
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type = (typeof type == 'string'?type:this.getDefaultHandlerType(name));
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this.ensureHandlerList(name,type).addArray(functions);
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},
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getDefaultHandlerType:(name)=>{
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return `on${name[0].toUpperCase()}${name.slice(1)}`;
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},
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addHandlerToEvent:function(event){
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if(typeof event.name == 'string'){
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let handlerMap = this._handlers[event.name];
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if(handlerMap){
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Object.keys(handlerMap).forEach((key)=>{
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let list = handlerMap[key];
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if(list){
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list.forEach(handler=>event.pushHandler(key,handler));
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}
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});
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}
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}
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}
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},
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objectURL:new Map(),
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hookmap:{},
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imported:{},
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@ -31259,7 +31213,7 @@
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const type=`onNext${name[0].toUpperCase()}${name.slice(1)}`;
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if(gameEvent.hasHandler(type)) this.pushHandler(...gameEvent.getHandler(type));
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}
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lib.handler.addHandlerToEvent(this);
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game.globalEventHandlers.addHandlerToEvent(this);
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}
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this.step=0;
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this.finished=false;
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@ -36166,6 +36120,66 @@
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}
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};
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const game={
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globalEventHandlers: new class {
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constructor() {
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this._handlers = {};
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}
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getHandler(name, type) {
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if (!type)
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type = this.getDefaultHandlerType(name);
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if(!this._handlers[name])
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return null;
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if(!this._handlers[name][type])
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return null;
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return this._handlers[name][type];
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}
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ensureHandlerList(name, type) {
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if(!type)
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type = this.getDefaultHandlerType(name);
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if(!this._handlers[name])
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this._handlers[name] = {};
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if(!this._handlers[name][type])
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this._handlers[name][type] = [];
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return this._handlers[name][type];
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}
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removeHandler(name, type, func) {
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const list = this.ensureHandlerList(name,type);
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list.remove(func);
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if(list.length == 0){
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delete this._handlers[name][type];
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if(Object.keys(this._handlers[name]).length == 0){
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delete this._handlers[name];
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}
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}
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}
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pushHandler(name, type) {
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const args = Array.from(arguments);
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const functions = (typeof type == 'string' ? args.slice(2) : args.slice(1));
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type = (typeof type == 'string' ? type : this.getDefaultHandlerType(name));
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this.ensureHandlerList(name, type).addArray(functions);
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}
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getDefaultHandlerType(name) {
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return `on${ name[0].toUpperCase() }${ name.slice(1) }`;
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}
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addHandlerToEvent(event) {
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if (typeof event.name != "string") return;
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const handlerMap = this._handlers[event.name];
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if (!handlerMap) return;
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Object.keys(handlerMap).forEach((key) => {
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const list = handlerMap[key];
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if (!list) return;
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list.forEach((handler) => {
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event.pushHandler(key, handler);
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});
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});
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}
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},
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//Stratagem
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//谋攻
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setStratagemBuffCost:(cardName,cost)=>game.broadcastAll((clientCardName,clientCost)=>lib.stratagemBuff.cost.set(clientCardName,clientCost),cardName,cost),
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