进一步进行垃圾分类
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parent
5732a3b328
commit
88c31a49a0
22
mode/boss.js
22
mode/boss.js
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@ -25,13 +25,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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}
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for (var i in lib.characterPack.mode_boss) {
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lib.character[i] = lib.characterPack.mode_boss[i];
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if (!lib.character[i][4]) {
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lib.character[i][4] = [];
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}
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}
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// for(var i in lib.cardPack.mode_boss){
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// lib.card[i]=lib.cardPack.mode_boss[i];
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// }
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for (var i in lib.skill) {
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if (lib.skill[i].changeSeat) {
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lib.skill[i] = {};
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@ -82,7 +76,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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if (lib.storage.current == undefined) lib.storage.current = "boss_hundun";
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for (var i in lib.character) {
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var info = lib.character[i];
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if (info[4].includes("boss")) {
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if (info.isBoss) {
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// var cfg=i+'_bossconfig';
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// if(get.config(cfg)==undefined){
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// game.saveConfig(cfg,true,true);
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@ -1443,7 +1437,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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},
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init: function () {
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for (var i in lib.characterPack.mode_boss) {
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if (lib.characterPack.mode_boss[i][4].includes("hiddenboss")) continue;
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if (get.convertedCharacter(lib.characterPack.mode_boss[i]).isHiddenBoss) continue;
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lib.mode.boss.config[i + "_boss_config"] = {
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name: get.translation(i),
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init: true,
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@ -1643,10 +1637,10 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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var list = [];
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event.list = list;
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for (i in lib.character) {
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if (lib.character[i][4].includes("minskin")) continue;
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if (lib.character[i][4].includes("boss")) continue;
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if (lib.character[i][4].includes("hiddenboss")) continue;
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if (lib.character[i][4] && lib.character[i][4].includes("forbidai")) continue;
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if (lib.character[i].isMinskin) continue;
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if (lib.character[i].isBoss) continue;
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if (lib.character[i].isHiddenBoss) continue;
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if (lib.character[i].isAiForbidden) continue;
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if (lib.config.forbidboss.includes(i)) continue;
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if (lib.filter.characterDisabled(i)) continue;
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list.push(i);
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@ -7027,8 +7021,8 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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}
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for (var i in lib.character) {
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if (lib.character[i][1] != "wei") continue;
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if (lib.character[i][4].includes("boss")) continue;
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if (lib.character[i][4].includes("minskin")) continue;
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if (lib.character[i].isBoss) continue;
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if (lib.character[i].isMinskin) continue;
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if (player.storage.xiongcai.includes(i)) continue;
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if (list2.includes(i)) continue;
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list.push(i);
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@ -533,9 +533,11 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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if (lib.filter.characterDisabled(name)) continue;
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if (name.indexOf("old_") == 0) continue;
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var skillsx = lib.character[name][3].slice(0);
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lib.character[name][2] = 4;
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lib.character[name][3] = [];
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if (lib.character[name][4]) lib.character[name][4].remove("hiddenSkill");
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lib.character[name].hp = 4;
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lib.character[name].maxHp = 4;
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lib.character[name].hujia = 0;
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lib.character[name].skills = [];
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lib.character[name].hasHiddenSkill = false;
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characters.push(name);
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var list = skillsx.slice(0);
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for (var j = 0; j < skillsx.length; j++) {
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@ -45,9 +45,6 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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}
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if (!playback && i.indexOf("leader_") == 0 && _status.mode != "leader") continue;
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lib.character[i] = lib.characterPack.mode_chess[i];
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if (!lib.character[i][4]) {
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lib.character[i][4] = [];
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}
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}
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}
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if (get.config("chess_card")) {
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@ -106,7 +103,7 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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} else {
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game.chooseCharacterDouble(
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function (i) {
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if (lib.character[i][4].includes("chessboss")) {
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if (lib.character[i].isChessBoss) {
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return false;
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}
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return !lib.filter.characterDisabled(i);
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@ -3957,15 +3954,15 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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var jiangelist = [];
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event.list = list;
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for (i in lib.character) {
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if (lib.character[i][4].includes("chessboss")) {
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if (lib.character[i].isChessBoss) {
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bosslist.push(i);
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continue;
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} else if (lib.character[i][4].includes("jiangeboss")) {
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} else if (lib.character[i].isJiangeBoss) {
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// if(get.config('chess_jiange')) jiangelist.push(i);
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continue;
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}
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if (i.indexOf("treasure_") == 0) continue;
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if (lib.character[i][4].includes("minskin")) continue;
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if (lib.character[i].isMinskin) continue;
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if (lib.config.forbidchess.includes(i)) continue;
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if (lib.filter.characterDisabled(i)) continue;
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list.push(i);
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@ -9,25 +9,13 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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if (lib.character[i.slice(3)]) continue;
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}
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lib.character[i] = lib.characterPack.mode_guozhan[i];
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if (!lib.character[i][4]) {
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lib.character[i][4] = [];
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}
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if (!lib.translate[i]) {
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lib.translate[i] = lib.translate[i.slice(3)];
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}
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}
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for (var i in lib.character) {
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if (lib.character[i][1] == "shen") {
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if (lib.character[i][4]) {
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var group = lib.character[i][4].find(
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(group) =>
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lib.group.includes(group) || group == "key" || group.startsWith("gzgroup:")
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);
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if (group) {
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if (group.startsWith("gzgroup:")) lib.character[i][1] = group.slice(8);
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else lib.character[i][1] = group;
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} else lib.character[i][1] = "qun";
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} else lib.character[i][1] = "qun";
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if (lib.character[i].group == "shen") {
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lib.character[i].group = (lib.character[i].groupInGuozhan || "qun");
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}
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}
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},
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@ -35,25 +23,13 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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var pack = lib.characterPack.mode_guozhan;
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for (var i in pack) {
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lib.character[i] = pack[i];
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if (!lib.character[i][4]) {
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lib.character[i][4] = [];
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}
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if (!lib.translate[i]) {
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lib.translate[i] = lib.translate[i.slice(3)];
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}
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}
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for (var i in lib.character) {
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if (lib.character[i][1] == "shen") {
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if (lib.character[i][4]) {
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var group = lib.character[i][4].find(
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(group) =>
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lib.group.includes(group) || group == "key" || group.startsWith("gzgroup:")
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);
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if (group) {
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if (group.startsWith("gzgroup:")) lib.character[i][1] = group.slice(8);
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else lib.character[i][1] = group;
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} else lib.character[i][1] = "qun";
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} else lib.character[i][1] = "qun";
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if (lib.character[i].group == "shen") {
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lib.character[i].group = (lib.character[i].groupInGuozhan || "qun");
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}
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}
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},
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@ -154,28 +130,13 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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}
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for (var i in pack) {
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lib.character[i] = pack[i];
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if (!lib.character[i][4]) {
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lib.character[i][4] = [];
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}
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if (!lib.translate[i]) {
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lib.translate[i] = lib.translate[i.slice(3)];
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}
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}
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for (var i in lib.character) {
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if (lib.character[i][1] == "shen") {
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if (lib.character[i][4]) {
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var group = lib.character[i][4].find(
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(group) =>
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lib.group.includes(group) ||
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group == "key" ||
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group.startsWith("gzgroup:")
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);
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if (group) {
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if (group.startsWith("gzgroup:"))
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lib.character[i][1] = group.slice(8);
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else lib.character[i][1] = group;
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} else lib.character[i][1] = "qun";
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} else lib.character[i][1] = "qun";
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lib.character[i].group = (lib.character[i].groupInGuozhan || "qun");
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}
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}
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//lib.characterReplace={};
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@ -22319,9 +22280,9 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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continue;
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if (get.is.jun(i)) continue;
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}
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if (lib.character[i][4].includes("hiddenSkill")) continue;
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if (lib.character[i][2] == 3 || lib.character[i][2] == 4 || lib.character[i][2] == 5)
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event.list.push(i);
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if (lib.character[i].hasHiddenSkill) continue;
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const hp = lib.character[i].hp, maxHp = lib.character[i].maxHp;
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if (hp === maxHp && hp >= 3 && hp <= 5) event.list.push(i);
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}
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_status.characterlist = event.list.slice(0);
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_status.yeidentity = [];
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@ -245,9 +245,9 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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for (i in lib.character) {
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if (i.indexOf("treasure_") == 0) continue;
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if (i.indexOf("tafang_mech_") == 0) continue;
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if (lib.character[i][4].includes("minskin")) continue;
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if (lib.character[i].isMinskin) continue;
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if (lib.config.forbidchess.includes(i)) continue;
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if (lib.character[i][4].includes("boss")) continue;
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if (lib.character[i].isBoss) continue;
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if (lib.filter.characterDisabled(i)) continue;
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list.push(i);
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}
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@ -755,8 +755,8 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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for (var i in lib.characterPack.boss) {
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if (!lib.character[i] && lib.characterPack.boss[i][4]) {
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if (
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lib.characterPack.boss[i][4].includes("jiangeboss") ||
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lib.characterPack.boss[i][4].includes("jiangemech")
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get.convertedCharacter(lib.characterPack.boss[i]).isJiangeBoss ||
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get.convertedCharacter(lib.characterPack.boss[i]).isJiangeMech
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) {
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lib.character[i] = lib.characterPack.boss[i];
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}
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@ -765,11 +765,11 @@ game.import("mode", function (lib, game, ui, get, ai, _status) {
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}
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for (var i in lib.character) {
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if (lib.character[i][4]) {
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if (lib.character[i][4].includes("jiangeboss")) {
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list[lib.character[i][1] + "boss"].push(i);
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if (lib.character[i].isJiangeBoss) {
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list[lib.character[i].group + "boss"].push(i);
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continue;
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} else if (lib.character[i][4].includes("jiangemech")) {
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list[lib.character[i][1] + "mech"].push(i);
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} else if (lib.character[i].isJiangeMech) {
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list[lib.character[i].group + "mech"].push(i);
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continue;
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}
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}
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@ -4731,6 +4731,7 @@ export class Game {
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let extname = _status.extension || "扩展";
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let gzFlag = false;
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packagename = packagename || extname;
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//TODO: 把这里一大坨改成新写法
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for (let i in pack) {
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if (i == "mode") {
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if (pack[i] == "guozhan") gzFlag = true;
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@ -1360,11 +1360,11 @@ export class Get {
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if (rank.bm.includes(name)) return num ? Math.round((2 * (num - 1)) / 8 + 1) : "bm";
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if (rank.c.includes(name)) return num ? Math.round((1 * (num - 1)) / 8 + 1) : "c";
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if (rank.d.includes(name)) return num ? Math.round((0 * (num - 1)) / 8 + 1) : "d";
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if (lib.character[name] && lib.character[name][4]) {
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if (lib.character[name]) {
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if (
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lib.character[name][4].includes("boss") ||
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lib.character[name][4].includes("bossallowed") ||
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lib.character[name][4].includes("hiddenboss")
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lib.character[name].isBoss ||
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lib.character[name].isBossAllowed ||
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lib.character[name].isHiddenBoss
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) {
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return num ? Math.round((9 * (num - 1)) / 8 + 1) : "sp";
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}
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@ -2594,14 +2594,11 @@ export class Get {
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for (var i in lib.character) {
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if (lib.filter.characterDisabled(i)) continue;
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if (lib.filter.characterDisabled2(i)) continue;
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if (lib.character[i][4]) {
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if (lib.character[i][4].includes("boss")) continue;
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if (lib.character[i][4].includes("hiddenboss")) continue;
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if (lib.character[i][4].includes("minskin")) continue;
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if (lib.character[i][4].includes("unseen")) continue;
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}
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for (var j = 0; j < lib.character[i][3].length; j++) {
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var skill = lib.character[i][3][j];
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if (lib.character[i].isBoss) continue;
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if (lib.character[i].isHiddenBoss) continue;
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if (lib.character[i].isMinskin) continue;
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if (lib.character[i].isUnseen) continue;
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for (var skill of lib.character[i].skills) {
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var info = lib.skill[skill];
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if (lib.filter.skillDisabled(skill)) continue;
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if (func && !func(info, skill, i)) continue;
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@ -2616,13 +2613,12 @@ export class Get {
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var list = [];
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if (name && lib.character[name]) {
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if (lib.character[name][4]) {
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if (lib.character[name][4].includes("boss")) return list;
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if (lib.character[name][4].includes("hiddenboss")) return list;
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if (lib.character[name][4].includes("minskin")) return list;
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if (lib.character[name].isBoss) return list;
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if (lib.character[name].isHiddenBoss) return list;
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if (lib.character[name].isMinskin) return list;
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if (lib.character[name].isUnseen) return list;
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}
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for (var j = 0; j < lib.character[name][3].length; j++) {
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var skill = lib.character[name][3][j];
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for (var skill of lib.character[name].skills) {
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var info = lib.skill[skill];
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if (lib.filter.skillDisabled(skill)) continue;
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if (func && !func(info, skill, name)) continue;
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@ -105,6 +105,21 @@ export class Character {
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* @type { boolean }
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**/
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isBossAllowed = false;
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/**
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* 武将牌是否为战旗模式下的BOSS
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* @type { boolean }
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**/
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isChessBoss = false;
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/**
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* 武将牌是否为剑阁模式下的BOSS
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* @type { boolean }
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**/
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isJiangeBoss = false;
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/**
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* 武将牌是否为剑阁模式下的机械
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* @type { boolean }
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**/
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isJiangeMech = false;
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/**
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* 武将牌对应的全部宗族
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* @type { string[] }
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@ -136,8 +151,10 @@ export class Character {
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clans = [];
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for (let i = 0; i < trash.length; i++) {
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let item = trash[i];
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if (i === 0 && lib.group.includes(item)) {
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if (i === 0 && (lib.group.includes(item) || item === 'key')) {
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character.groupInGuozhan = item;
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} else if(item.startsWith("gzgroup:")){
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character.groupInGuozhan = item.slice(8);
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} else if (item === "zhu") {
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character.isZhugong = true;
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} else if (item === "unseen") {
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@ -146,6 +163,12 @@ export class Character {
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character.isMinskin = true;
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} else if (item === "boss") {
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character.isBoss = true;
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} else if (item === "chessboss") {
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character.isChessBoss = true;
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} else if (item === "jiangeboss") {
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character.isJiangeBoss = true;
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} else if (item === "jiangemech") {
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character.isJiangeMech = true;
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} else if (item === "bossallowed") {
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character.isBossAllowed = true;
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} else if (item === "hiddenboss") {
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@ -216,13 +239,14 @@ export class Character {
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}
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/**
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* 把新格式下的数据转换回传统的屎山
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* @deprecated
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*/
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get 4() {
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const trashes = [],
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character = this;
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if (lib.group.includes(character.groupInGuozhan)) {
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trashes.push(character.groupInGuozhan);
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trashes.push(`gzgroup:${character.groupInGuozhan}`);
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}
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if (character.isZhugong) {
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trashes.push("zhu");
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@ -236,6 +260,15 @@ export class Character {
|
|||
if (character.isBoss) {
|
||||
trashes.push("boss");
|
||||
}
|
||||
if (character.isChessBoss) {
|
||||
trashes.push("chessboss");
|
||||
}
|
||||
if (character.isJiangeBoss) {
|
||||
trashes.push("jiangeboss");
|
||||
}
|
||||
if (character.isJiangeMech) {
|
||||
trashes.push("jiangemech");
|
||||
}
|
||||
if (character.isBossAllowed) {
|
||||
trashes.push("bossallowed");
|
||||
}
|
||||
|
|
|
@ -2399,6 +2399,7 @@ export const Content = {
|
|||
}
|
||||
for (j in character[i]) {
|
||||
if (j == "mode" || j == "forbid" || j == "characterSort") continue;
|
||||
//TODO: 改掉这第二坨
|
||||
for (k in character[i][j]) {
|
||||
if (j == "character") {
|
||||
if (!character[i][j][k][4]) {
|
||||
|
|
|
@ -2491,12 +2491,12 @@ export class Player extends HTMLDivElement {
|
|||
info = get.convertedCharacter(["", "", 1, [], []]);
|
||||
}
|
||||
|
||||
if (!game.minskin && get.is.newLayout() && !info[4].includes("minskin")) {
|
||||
if (!game.minskin && get.is.newLayout() && !info.isMinskin) {
|
||||
this.classList.remove("minskin");
|
||||
this.node.avatar.setBackground(character, "character");
|
||||
} else {
|
||||
this.node.avatar.setBackground(character, "character");
|
||||
if (info[4].includes("minskin")) {
|
||||
if (info.isMinskin) {
|
||||
this.classList.add("minskin");
|
||||
} else if (game.minskin) {
|
||||
this.classList.add("minskin");
|
||||
|
|
|
@ -10531,7 +10531,7 @@ export class Library {
|
|||
return true;
|
||||
},
|
||||
characterDisabled: function (i, libCharacter) {
|
||||
if (!lib.character[i] || (lib.character[i][4] && lib.character[i][4].includes("forbidai")))
|
||||
if (!lib.character[i] || lib.character[i].isAiForbidden)
|
||||
return true;
|
||||
if (lib.character[i].isUnseen) return true;
|
||||
if (lib.config.forbidai.includes(i)) return true;
|
||||
|
@ -10602,11 +10602,11 @@ export class Library {
|
|||
var info = lib.character[i];
|
||||
if (!info) return true;
|
||||
if (info[4]) {
|
||||
if (info[4].includes("boss")) return true;
|
||||
if (info[4].includes("hiddenboss")) return true;
|
||||
if (info[4].includes("minskin")) return true;
|
||||
if (info.isBoss) return true;
|
||||
if (info.isHiddenBoss) return true;
|
||||
if (info.isMinskin) return true;
|
||||
if (info.isUnseen) return true;
|
||||
if (info[4].includes("forbidai") && (!_status.event.isMine || !_status.event.isMine()))
|
||||
if (info.isAiForbidden && (!_status.event.isMine || !_status.event.isMine()))
|
||||
return true;
|
||||
if (lib.characterFilter[i] && !lib.characterFilter[i](get.mode())) return true;
|
||||
}
|
||||
|
@ -12213,22 +12213,19 @@ export class Library {
|
|||
trigger: { global: "gameStart", player: "enterGame" },
|
||||
silent: true,
|
||||
content: function () {
|
||||
var list = [player.name, player.name1, player.name2];
|
||||
var list = [player.name1, player.name2];
|
||||
for (var i = 0; i < list.length; i++) {
|
||||
if (list[i] && lib.character[list[i]]) {
|
||||
var info = lib.character[list[i]];
|
||||
if (info[3].includes("dualside") && info[4]) {
|
||||
if (info.skills.includes("dualside") && info.dualSideCharacter) {
|
||||
player.storage.dualside = [list[i], player.hp, player.maxHp];
|
||||
for (var j = 0; j < info[4].length; j++) {
|
||||
if (info[4][j].startsWith("dualside:")) {
|
||||
var name2 = info[4][j].slice(9);
|
||||
var name2 = info.dualSideCharacter;
|
||||
var info2 = lib.character[name2];
|
||||
player.storage.dualside.push(name2);
|
||||
player.storage.dualside.push(get.infoHp(info2[2]));
|
||||
player.storage.dualside.push(get.infoMaxHp(info2[2]));
|
||||
}
|
||||
}
|
||||
player.storage.dualside.push(info2.hp);
|
||||
player.storage.dualside.push(info2.maxHp);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
var cfg = player.storage.dualside;
|
||||
|
|
|
@ -1127,16 +1127,16 @@ export class Create {
|
|||
characterDialog2(filter) {
|
||||
var list = [];
|
||||
for (var i in lib.character) {
|
||||
if (lib.character[i][4].includes("minskin")) continue;
|
||||
if (lib.character[i].isMinskin) continue;
|
||||
if (
|
||||
lib.character[i][4].includes("boss") ||
|
||||
lib.character[i][4].includes("hiddenboss")
|
||||
lib.character[i].isBoss ||
|
||||
lib.character[i].isHiddenBoss
|
||||
) {
|
||||
if (lib.config.mode == "boss") continue;
|
||||
if (!lib.character[i][4].includes("bossallowed")) continue;
|
||||
if (!lib.character[i].isBossAllowed) continue;
|
||||
}
|
||||
|
||||
if (lib.character[i][4].includes("stonehidden")) continue;
|
||||
if (lib.character[i].isHiddenInStoneMode) continue;
|
||||
if (lib.config.banned.includes(i)) continue;
|
||||
if (filter && filter(i)) continue;
|
||||
list.push(i);
|
||||
|
@ -1306,16 +1306,16 @@ export class Create {
|
|||
} else {
|
||||
for (var i in lib.character) {
|
||||
if(lib.character[i][4]) {
|
||||
if (lib.character[i][4].includes("minskin")) continue;
|
||||
if (lib.character[i].isMinskin) continue;
|
||||
if (
|
||||
lib.character[i][4].includes("boss") ||
|
||||
lib.character[i][4].includes("hiddenboss")
|
||||
lib.character[i].isBoss ||
|
||||
lib.character[i].isHiddenBoss
|
||||
) {
|
||||
if (lib.config.mode == "boss") continue;
|
||||
if (!lib.character[i][4].includes("bossallowed")) continue;
|
||||
if (!lib.character[i].isBossAllowed) continue;
|
||||
}
|
||||
|
||||
if (lib.character[i][4].includes("stonehidden")) continue;
|
||||
if (lib.character[i].isHiddenInStoneMode) continue;
|
||||
if (lib.character[i].isUnseen) continue;
|
||||
}
|
||||
if (lib.config.banned.includes(i)) continue;
|
||||
|
|
Loading…
Reference in New Issue