commit
88c0a2e112
|
@ -99,69 +99,62 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
ai:{
|
ai:{
|
||||||
basic:{
|
basic:{
|
||||||
useful:function(card,i){
|
useful:(card,i)=>{
|
||||||
if(_status.event.player.hp>1){
|
if(_status.event.player.hp>1){
|
||||||
if(i==0) return 4;
|
if(i===0) return 4;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
if(i==0) return 7.3;
|
if(i===0) return 7.3;
|
||||||
return 3;
|
return 3;
|
||||||
},
|
},
|
||||||
value:function(card,player,i){
|
value:(card,player,i)=>{
|
||||||
if(player.hp>1){
|
if(player.hp>1){
|
||||||
if(i==0) return 5;
|
if(i===0) return 5;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
if(i==0) return 7.3;
|
if(i===0) return 7.3;
|
||||||
return 3;
|
return 3;
|
||||||
},
|
}
|
||||||
},
|
},
|
||||||
order:function(){
|
order:()=>{
|
||||||
return get.order({name:'sha'})+0.2;
|
if(_status.event.dying) return 9;
|
||||||
|
let sha=get.order({name:'sha'});
|
||||||
|
if(sha>0) return sha+0.2;
|
||||||
|
return 0;
|
||||||
},
|
},
|
||||||
result:{
|
result:{
|
||||||
target:function(player,target){
|
target:(player,target)=>{
|
||||||
if(target&&target.isDying()) return 2;
|
if(target&&target.isDying()) return 2;
|
||||||
if(target&&!target.isPhaseUsing()) return 0;
|
if(!target || target._jiu_temp || !target.isPhaseUsing()) return 0;
|
||||||
if(lib.config.mode=='stone'&&!player.isMin()){
|
if(!target.getCardUsable('sha') || lib.config.mode==='stone'&&!player.isMin()&&player.getActCount()+1>=player.actcount) return 0;
|
||||||
if(player.getActCount()+1>=player.actcount) return 0;
|
let shas = player.getCards('hs',card=>get.name(card)==='sha'&&!ui.selected.cards.includes(card)), card;
|
||||||
}
|
if(!shas.length || !target.hasSha() || shas.length>1&&(target.getCardUsable('sha')>1 || target.countCards('hs','zhuge'))) return 0;
|
||||||
var shas=player.getCards('h','sha');
|
target._jiu_temp = true;
|
||||||
if(shas.length>1&&(player.getCardUsable('sha')>1||player.countCards('h','zhuge'))){
|
shas.sort((a,b)=>get.order(b)-get.order(a));
|
||||||
return 0;
|
for(let i=0; i<shas.length; i++){
|
||||||
}
|
let tars = [];
|
||||||
shas.sort(function(a,b){
|
if(lib.filter.filterCard(shas[i],target)) tars = game.filterPlayer(current=>{
|
||||||
return get.order(b)-get.order(a);
|
return get.attitude(target,current)<0&&target.canUse(shas[i],current,null,true)&&!current.hasSkillTag('filterDamage',null,{
|
||||||
})
|
player:target,
|
||||||
var card;
|
card:shas[i],
|
||||||
if(shas.length){
|
jiu:true
|
||||||
for(var i=0;i<shas.length;i++){
|
})&&get.effect(current,shas[i],target)>0;
|
||||||
if(lib.filter.filterCard(shas[i],target)){
|
});
|
||||||
card=shas[i];break;
|
if(!tars.length) continue;
|
||||||
}
|
tars.sort((a,b)=>{
|
||||||
}
|
return get.effect(b,shas[i],target)-get.effect(a,shas[i],target);
|
||||||
}
|
});
|
||||||
else if(player.hasSha()&&player.needsToDiscard()){
|
if(!tars[0].mayHaveShan(player,'use') || target.hasSkillTag('directHit_ai',true,{
|
||||||
if(player.countCards('h','hufu')!=1){
|
target:tars[0],
|
||||||
card={name:'sha'};
|
card:shas[i]
|
||||||
}
|
},true) || target.needsToDiscard()>Math.max(0,3-target.hp)){
|
||||||
}
|
delete target._jiu_temp;
|
||||||
if(card){
|
|
||||||
if(game.hasPlayer(function(current){
|
|
||||||
return (get.attitude(target,current)<0&&
|
|
||||||
target.canUse(card,current,null,true)&&
|
|
||||||
!current.hasSkillTag('filterDamage',null,{
|
|
||||||
player:player,
|
|
||||||
card:card,
|
|
||||||
jiu:true,
|
|
||||||
})&&
|
|
||||||
get.effect(current,card,target)>0);
|
|
||||||
})){
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
delete target._jiu_temp;
|
||||||
return 0;
|
return 0;
|
||||||
},
|
}
|
||||||
},
|
},
|
||||||
tag:{
|
tag:{
|
||||||
save:1,
|
save:1,
|
||||||
|
|
|
@ -1169,14 +1169,14 @@ game.import('card',function(lib,game,ui,get,ai,_status){
|
||||||
if(event.shaRequired>1&&player.countCards('h','sha')<event.shaRequired) return 0;
|
if(event.shaRequired>1&&player.countCards('h','sha')<event.shaRequired) return 0;
|
||||||
if(event.player==target){
|
if(event.player==target){
|
||||||
if(player.hasSkill('naman')) return -1;
|
if(player.hasSkill('naman')) return -1;
|
||||||
if(get.attitude(target,player)<0||event.player.hp<=1){
|
if(get.attitude(target,player)<0||event.player.hp<=1&&get.damageEffect(target,player,event.player)<get.damageEffect(player,target,event.player)){
|
||||||
return get.order(card);
|
return get.order(card);
|
||||||
}
|
}
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
if(target.hasSkill('naman')) return -1;
|
if(target.hasSkill('naman')) return -1;
|
||||||
if(get.attitude(player,target)<0||event.player.hp<=1){
|
if(get.attitude(player,target)<0||event.player.hp<=1&&get.damageEffect(target,player,event.player)>get.damageEffect(player,target,event.player)){
|
||||||
return get.order(card);
|
return get.order(card);
|
||||||
}
|
}
|
||||||
return -1;
|
return -1;
|
||||||
|
|
|
@ -1156,8 +1156,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
ai:{
|
ai:{
|
||||||
effect:{
|
effect:{
|
||||||
player:function(card,player,target){
|
player:function(card,player,target){
|
||||||
if(ui.selected.targets.length) return;
|
if(player!==target&&get.type2(card)==='trick'){
|
||||||
if(player!=target&&get.type2(card)=='trick') return [1,0,1,-2];
|
let tars=[target];
|
||||||
|
if(ui.selected.targets.length) tars.addArray(ui.selected.targets.filter(i=>i!==player&&i!==target));
|
||||||
|
if(tars.length<2) return [1,0,1,-2];
|
||||||
|
return [1,0,1,-2/tars.length];
|
||||||
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
|
@ -1637,6 +1637,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
},
|
},
|
||||||
order:10,
|
order:10,
|
||||||
result:{player:1},
|
result:{player:1},
|
||||||
|
effect:{
|
||||||
|
target:(card,player,target)=>{
|
||||||
|
if(card.name==='sha'&&target.getExpansions('ddddongcha_effect').length<2&&lib.skill['dddzhijie'].hiddenCard(target,'shan')) return [1,1,1,-get.sgn(get.attitude(player,_status.currentPhase))];
|
||||||
|
}
|
||||||
|
}
|
||||||
},
|
},
|
||||||
subSkill:{
|
subSkill:{
|
||||||
draw:{
|
draw:{
|
||||||
|
|
|
@ -5143,6 +5143,25 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
player.removeMark('renjie',1);
|
player.removeMark('renjie',1);
|
||||||
player.addTempSkill('rewansha');
|
player.addTempSkill('rewansha');
|
||||||
|
},
|
||||||
|
ai:{
|
||||||
|
order:()=>{
|
||||||
|
let player=_status.event.player;
|
||||||
|
if(game.hasPlayer(current=>{
|
||||||
|
if(player===current||current.hp>1||get.attitude(player,current)>=0) return false;
|
||||||
|
return player.inRange(current)&&player.countCards('hs','sha')&&player.getCardUsable('sha')||
|
||||||
|
player.countCards('hs',card=>get.name(card)!=='sha'&&get.tag(card,'damage'))>1;
|
||||||
|
}) return 9.2;
|
||||||
|
return 0;
|
||||||
|
},
|
||||||
|
result:{
|
||||||
|
player:1
|
||||||
|
},
|
||||||
|
effect:{
|
||||||
|
player:(card,player,target)=>{
|
||||||
|
if(player.hasSkill('rewansha')&&target.hp<=1&&get.tag(card,'damage')) return [1,0,1.5,-1.5];
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
jilue_zhiheng:{
|
jilue_zhiheng:{
|
||||||
|
|
|
@ -11287,10 +11287,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.chooseTarget(get.prompt('zhongzuo'),'令一名角色摸两张牌。若其已受伤,则你摸一张牌。').set('ai',function(target){
|
player.chooseTarget(get.prompt('zhongzuo'),'令一名角色摸两张牌。若其已受伤,则你摸一张牌。').set('ai',function(target){
|
||||||
if(target.hasSkillTag('nogain')&&target!=_status.currentPhase) return target.isDamaged()?0:1;
|
if(target.hasSkillTag('nogain')) return target.isDamaged()?0:1;
|
||||||
var att=get.attitude(_status.event.player,target);
|
let att=get.attitude(_status.event.player,target);
|
||||||
if(target.isDamaged()) att=att*1.2;
|
if(att<=0) return 0;
|
||||||
return att;
|
if(target.isDamaged()) return 1+att/5;
|
||||||
|
return att/5;
|
||||||
});
|
});
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool){
|
if(result.bool){
|
||||||
|
|
|
@ -1382,13 +1382,20 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
ai:{
|
ai:{
|
||||||
order:13,
|
order:13,
|
||||||
result:{
|
result:{
|
||||||
target:function(player,target){
|
target:(player,target)=>{
|
||||||
if(target.getEquip('bagua')||target.getEquip('rewrite_bagua')) return 0;
|
if(target.getEquip('bagua')||target.getEquip('rewrite_bagua')) return 0;
|
||||||
var hs=player.countCards('h',function(card){
|
let hs=player.countCards('h',card=>{
|
||||||
return ['sha','juedou'].contains(card.name)&&get.effect(target,card,player,player)!=0;
|
if(!get.tag(card,'damage')||get.effect(target,card,player,player)<=0) return 0;
|
||||||
|
if(get.name(card,player)==='sha'){
|
||||||
|
if(target.getEquip('bagua')) return 0.5;
|
||||||
|
if(target.getEquip('rewrite_bagua')) return 0.25;
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}),ts=target.hp+target.hujia+game.countPlayer(current=>{
|
||||||
|
if(get.attitude(current,target)>0) return current.countCards('hs')/8;
|
||||||
|
return 0;
|
||||||
});
|
});
|
||||||
var ts=target.hp;
|
if(hs>=ts) return -hs;
|
||||||
if(hs>=ts&&ts>1) return -1;
|
|
||||||
return 0;
|
return 0;
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
|
@ -3331,16 +3331,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
effect:{
|
effect:{
|
||||||
target:function(card,player,target){
|
target:function(card,player,target){
|
||||||
if(_status.luanchou_judging) return;
|
if(_status.luanchou_judging) return;
|
||||||
_status.luanchou_judging=true;
|
|
||||||
if(get.tag(card,'damage')&&target.hasMark('luanchou')){
|
if(get.tag(card,'damage')&&target.hasMark('luanchou')){
|
||||||
var other=game.findPlayer(function(current){
|
var other=game.findPlayer(function(current){
|
||||||
return current!=target&¤t.hasMark('luanchou')&¤t.hp>target.hp&&(!current.storage.counttrigger||!current.storage.counttrigger.gonghuan);
|
return current!=target&¤t.hasMark('luanchou')&¤t.hp>target.hp&&(!current.storage.counttrigger||!current.storage.counttrigger.gonghuan);
|
||||||
});
|
});
|
||||||
if(!other){
|
if(!other) return;
|
||||||
delete _status.luanchou_judging;
|
_status.luanchou_judging=true;
|
||||||
return;
|
var eff=[0,0,0,get.damageEffect(other,player,player,get.nature(card))/get.attitude(player,player)];
|
||||||
};
|
|
||||||
var eff=[0,0,0,get.damageEffect(other,player,target,get.nature(card))];
|
|
||||||
delete _status.luanchou_judging;
|
delete _status.luanchou_judging;
|
||||||
return eff;
|
return eff;
|
||||||
}
|
}
|
||||||
|
|
|
@ -13185,6 +13185,24 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
content:function(){
|
content:function(){
|
||||||
trigger.num--;
|
trigger.num--;
|
||||||
},
|
},
|
||||||
|
ai:{
|
||||||
|
effect:{
|
||||||
|
target:function(card,player,target){
|
||||||
|
if(typeof card=='object'&&target.storage.gx_chongyingshenfu_effect&&target.getStorage('gx_chongyingshenfu_effect').includes(card.name)&&!target.hasSkillTag('unequip2')&&
|
||||||
|
get.itemtype(player)!=='player'||!player.hasSkillTag('jueqing',false,target)&&!player.hasSkillTag('unequip',false,{
|
||||||
|
name:card.name,
|
||||||
|
target:target,
|
||||||
|
card:card,
|
||||||
|
}))){
|
||||||
|
if(player&&player.hasSkillTag('damageBonus',true,{
|
||||||
|
target:target,
|
||||||
|
card:card
|
||||||
|
})) return 0.5;
|
||||||
|
return 'zeroplayertarget';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
onremove:true,
|
onremove:true,
|
||||||
intro:{
|
intro:{
|
||||||
content:'受到$造成的伤害-1',
|
content:'受到$造成的伤害-1',
|
||||||
|
|
|
@ -11671,9 +11671,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
filter:function(event,player){
|
filter:function(event,player){
|
||||||
return event.getParent().name=='sha';
|
return event.getParent().name=='sha';
|
||||||
},
|
},
|
||||||
check:function(event,player){
|
|
||||||
return player.isDamaged();
|
|
||||||
},
|
|
||||||
content:function(){
|
content:function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
player.judge(function(card){
|
player.judge(function(card){
|
||||||
|
@ -11720,14 +11717,15 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
var next=player.chooseToDiscard('he',function(card,player){
|
var next=player.chooseToDiscard('he',function(card,player){
|
||||||
return card!=player.getEquip('pyzhuren_diamond');
|
return card!=player.getEquip('pyzhuren_diamond');
|
||||||
},get.prompt(event.name,trigger.player),'弃置一张牌,令即将对其造成的伤害+1');
|
},get.prompt(event.name,trigger.player),'弃置一张牌,令即将对其造成的伤害+1');
|
||||||
|
next.set('target',trigger.player);
|
||||||
next.ai=function(card){
|
next.ai=function(card){
|
||||||
if(_status.event.goon) return 6-get.value(card);
|
if(_status.event.goon) return 30/(1+_status.event.target.hp)-get.value(card);
|
||||||
return -1;
|
return -1;
|
||||||
};
|
};
|
||||||
next.set('goon',get.attitude(player,trigger.player)<0&&!trigger.player.hasSkillTag('filterDamage',null,{
|
next.set('goon',get.attitude(player,trigger.player)<0&&!trigger.player.hasSkillTag('filterDamage',null,{
|
||||||
player:player,
|
player:player,
|
||||||
card:trigger.card,
|
card:trigger.card,
|
||||||
}));
|
})&&get.damageEffect(trigger.player,player,player,trigger.nature)>0);
|
||||||
next.logSkill=[event.name,trigger.player];
|
next.logSkill=[event.name,trigger.player];
|
||||||
'step 1'
|
'step 1'
|
||||||
if(result.bool) trigger.num++;
|
if(result.bool) trigger.num++;
|
||||||
|
@ -11803,10 +11801,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
jueqing:true,
|
jueqing:true,
|
||||||
unequip_ai:true,
|
unequip_ai:true,
|
||||||
skillTagFilter:function(player,tag,arg){
|
skillTagFilter:function(player,tag,arg){
|
||||||
if(tag=='unequip_ai'){
|
if(tag=='unequip_ai') return arg&&arg.name==='sha;
|
||||||
if(arg&&arg.name=='sha'&&get.color(arg.card)=='black') return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|
|
@ -2597,7 +2597,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
return get.name(card) === 'tao' || get.name(card) === 'jiu';
|
return get.name(card) === 'tao' || get.name(card) === 'jiu';
|
||||||
}),
|
}),
|
||||||
att = get.attitude(_status.event.player, event.player),
|
att = get.attitude(_status.event.player, event.player),
|
||||||
eff = get.damageEffect(event.player, player, _status.event.player, event.nature),
|
eff = get.damageEffect(event.player, player, _status.event.player, get.natureList(event)),
|
||||||
fd = event.player.hasSkillTag('filterDamage', null, {
|
fd = event.player.hasSkillTag('filterDamage', null, {
|
||||||
player: player,
|
player: player,
|
||||||
card: event.card
|
card: event.card
|
||||||
|
@ -2605,7 +2605,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
||||||
hp = player.hp + tj;
|
hp = player.hp + tj;
|
||||||
if(player.storage.tairan2) hp -= player.storage.tairan2;
|
if(player.storage.tairan2) hp -= player.storage.tairan2;
|
||||||
if(eff <= 0 || fd || att >= -2 || Math.abs(hp) <= 1) return false;
|
if(eff <= 0 || fd || att >= -2 || Math.abs(hp) <= 1) return false;
|
||||||
if(hp > 2 || event.player.isLinked() && event.nature && eff > 0) return true;
|
if(hp > 2 || eff > 0 && event.player.isLinked() && event.hasNature()) return true;
|
||||||
return !event.player.countCards('hs') || event.player.hp > 2 * event.num && !event.player.hasSkillTag('maixie');
|
return !event.player.countCards('hs') || event.player.hp > 2 * event.num && !event.player.hasSkillTag('maixie');
|
||||||
},
|
},
|
||||||
logTarget:'player',
|
logTarget:'player',
|
||||||
|
|
18
game/game.js
18
game/game.js
|
@ -28275,13 +28275,16 @@
|
||||||
if(this.hasSkillTag('respondShan',true,null,true)) return true;
|
if(this.hasSkillTag('respondShan',true,null,true)) return true;
|
||||||
return this.hasUsableCard('shan');
|
return this.hasUsableCard('shan');
|
||||||
}
|
}
|
||||||
mayHaveSha(viewer,type){
|
mayHaveSha(viewer,type,ignore){
|
||||||
if((this.hp>2||!this.isZhu&&this.hp>1)&&this.hasSkillTag('respondSha',true,type,true)) return true;
|
if((this.hp>2||!this.isZhu&&this.hp>1)&&this.hasSkillTag('respondSha',true,type,true)) return true;
|
||||||
if(get.itemtype(viewer)!=='player') viewer=_status.event.player;
|
if(get.itemtype(viewer)!=='player') viewer=_status.event.player;
|
||||||
let cards;
|
let cards,selected=get.copy(ui.selected.cards);
|
||||||
|
if(get.itemtype(ignore)==='cards') selected.addArray(ignore);
|
||||||
|
else if(get.itemtype(ignore)==='card') selected.add(ignore);
|
||||||
if(this===viewer||get.itemtype(viewer)==='player'&&viewer.hasSkillTag('viewHandcard',null,this,true)) cards=this.getCards('h');
|
if(this===viewer||get.itemtype(viewer)==='player'&&viewer.hasSkillTag('viewHandcard',null,this,true)) cards=this.getCards('h');
|
||||||
else cards=this.getShownCards();
|
else cards=this.getShownCards();
|
||||||
if(cards.some(card=>{
|
if(cards.some(card=>{
|
||||||
|
if(selected.includes(card)) return false;
|
||||||
let name=get.name(card,this);
|
let name=get.name(card,this);
|
||||||
if(name=='sha'||name=='hufu'||name=='yuchanqian'){
|
if(name=='sha'||name=='hufu'||name=='yuchanqian'){
|
||||||
if(type==='use') return lib.filter.cardEnabled(card,this);
|
if(type==='use') return lib.filter.cardEnabled(card,this);
|
||||||
|
@ -28290,17 +28293,20 @@
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
})) return true;
|
})) return true;
|
||||||
let hs=this.getCards('hs').removeArray(cards).length;
|
let hs=this.getCards('hs').filter(i=>!cards.includes(i)&&!selected.includes(i)).length;
|
||||||
if(hs===0) return false;
|
if(hs===0) return false;
|
||||||
return Math.pow(hs+(this.isPhaseUsing()?6:4),2)>100*_status.event.getRand('mayHaveSha');
|
return Math.pow(hs+(this.isPhaseUsing()?6:4),2)>100*_status.event.getRand('mayHaveSha');
|
||||||
}
|
}
|
||||||
mayHaveShan(viewer,type){
|
mayHaveShan(viewer,type,ignore){
|
||||||
if((this.hp>2||!this.isZhu&&this.hp>1)&&this.hasSkillTag('respondShan',true,type,true)) return true;
|
if((this.hp>2||!this.isZhu&&this.hp>1)&&this.hasSkillTag('respondShan',true,type,true)) return true;
|
||||||
if(get.itemtype(viewer)!=='player') viewer=_status.event.player;
|
if(get.itemtype(viewer)!=='player') viewer=_status.event.player;
|
||||||
let cards;
|
let cards,selected=get.copy(ui.selected.cards);
|
||||||
|
if(get.itemtype(ignore)==='cards') selected.addArray(ignore);
|
||||||
|
else if(get.itemtype(ignore)==='card') selected.add(ignore);
|
||||||
if(this===viewer||get.itemtype(viewer)==='player'&&viewer.hasSkillTag('viewHandcard',null,this,true)) cards=this.getCards('h');
|
if(this===viewer||get.itemtype(viewer)==='player'&&viewer.hasSkillTag('viewHandcard',null,this,true)) cards=this.getCards('h');
|
||||||
else cards=this.getShownCards();
|
else cards=this.getShownCards();
|
||||||
if(cards.some(card=>{
|
if(cards.some(card=>{
|
||||||
|
if(selected.includes(card)) return false;
|
||||||
let name=get.name(card,this);
|
let name=get.name(card,this);
|
||||||
if(name==='shan'||name==='hufu'){
|
if(name==='shan'||name==='hufu'){
|
||||||
if(type==='use') return lib.filter.cardEnabled(card,this);
|
if(type==='use') return lib.filter.cardEnabled(card,this);
|
||||||
|
@ -28309,7 +28315,7 @@
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
})) return true;
|
})) return true;
|
||||||
let hs=this.getCards('hs').removeArray(cards).length;
|
let hs=this.getCards('hs').filter(i=>!cards.includes(i)&&!selected.includes(i)).length;
|
||||||
if(hs===0) return false;
|
if(hs===0) return false;
|
||||||
return Math.pow(hs+(this.isPhaseUsing()?3:5),2)>100*_status.event.getRand('mayHaveShan');
|
return Math.pow(hs+(this.isPhaseUsing()?3:5),2)>100*_status.event.getRand('mayHaveShan');
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue