game.js初步拆分和模块化
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63979
game/game.js
63979
game/game.js
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14
noname.js
14
noname.js
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@ -1,11 +1,13 @@
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import { ai } from './noname/ai.js';
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import { Game as game } from './noname/game.js';
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import { Get as get } from './noname/get.js';
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import { Library as lib } from './noname/library.js';
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import { status as _status } from './noname/status.js';
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import { UI as ui } from './noname/ui.js';
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import { GNC as gnc } from './noname/gnc/index.js';
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import { AI as ai } from './noname/ai/index.js';
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import { Game as game } from './noname/game/index.js';
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import { Get as get } from './noname/get/index.js';
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import { Library as lib } from './noname/library/index.js';
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import { status as _status } from './noname/status/index.js';
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import { UI as ui } from './noname/ui/index.js';
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export {
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gnc,
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ai,
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game,
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get,
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@ -1,7 +0,0 @@
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import { Basic } from "./ai/basic.js";
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import { Get } from "./get.js";
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export const ai = {
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basic: Basic,
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get: Get
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};
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@ -1,32 +1,30 @@
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import { Game } from "../game.js";
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import { Get } from "../get.js";
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import { status } from "../status.js";
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import { Click } from "../ui/click.js";
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import { selected } from "../ui/selected.js";
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export class Basic {
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constructor() {
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throw new TypeError(`${new.target.name} is not a constructor`);
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}
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import { Get as get } from '../get/index.js';
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import { Game as game } from '../game/index.js';
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import { status as _status } from '../status/index.js';
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import { UI as ui } from '../ui/index.js';
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import { Library as lib } from '../library/index.js';
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import { GNC as gnc } from '../gnc/index.js';
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import { Uninstantable } from "../util/index.js";
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export class Basic extends Uninstantable {
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static chooseButton(check) {
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var event = status.event;
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var event = _status.event;
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var i, j, range, buttons, buttons2;
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var ok = false, forced = event.forced;
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var iwhile = 100;
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while (iwhile--) {
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range = Get.select(event.selectButton);
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if (selected.buttons.length >= range[0]) {
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range = get.select(event.selectButton);
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if (ui.selected.buttons.length >= range[0]) {
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ok = true;
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}
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if (range[1] <= -1) {
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j = 0;
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for (i = 0; i < selected.buttons.length; i++) {
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j += check(selected.buttons[i]);
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for (i = 0; i < ui.selected.buttons.length; i++) {
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j += check(ui.selected.buttons[i]);
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}
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return (j > 0);
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}
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buttons = Get.selectableButtons();
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buttons = get.selectableButtons();
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if (buttons.length == 0) {
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return ok;
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}
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@ -49,41 +47,40 @@ export class Basic {
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}
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}
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buttons[ix].classList.add('selected');
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selected.buttons.add(buttons[ix]);
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Game.check();
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if (selected.buttons.length >= range[0]) {
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ui.selected.buttons.add(buttons[ix]);
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game.check();
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if (ui.selected.buttons.length >= range[0]) {
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ok = true;
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}
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if (selected.buttons.length == range[1]) {
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if (ui.selected.buttons.length == range[1]) {
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return true;
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}
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}
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}
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static chooseCard(check) {
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var event = status.event;
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var event = _status.event;
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if (event.filterCard == undefined) return (check() > 0);
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var i, j, range, cards, cards2, skills, check, effect;
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var ok = false, forced = event.forced;
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var iwhile = 100;
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while (iwhile--) {
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range = Get.select(event.selectCard);
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if (selected.cards.length >= range[0]) {
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range = get.select(event.selectCard);
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if (ui.selected.cards.length >= range[0]) {
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ok = true;
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}
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if (range[1] <= -1) {
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if (selected.cards.length == 0) return true;
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if (ui.selected.cards.length == 0) return true;
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j = 0;
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for (i = 0; i < selected.cards.length; i++) {
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effect = check(selected.cards[i]);
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for (i = 0; i < ui.selected.cards.length; i++) {
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effect = check(ui.selected.cards[i]);
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if (effect < 0) j -= Math.sqrt(-effect);
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else j += Math.sqrt(effect);
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}
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return (j > 0);
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}
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cards = Get.selectableCards();
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if (!status.event.player._noSkill) {
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cards = cards.concat(Get.skills());
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cards = get.selectableCards();
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if (!_status.event.player._noSkill) {
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cards = cards.concat(get.skills());
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}
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if (cards.length == 0) {
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return ok;
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@ -107,11 +104,11 @@ export class Basic {
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}
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}
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if (typeof cards[ix] == 'string') {
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Click.skill(cards[ix]);
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var info = Get.info(event.skill);
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ui.click.skill(cards[ix]);
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var info = get.info(event.skill);
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if (info.filterCard) {
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check = info.check || Get.unuseful2;
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return (this.chooseCard(check));
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check = info.check || get.unuseful2;
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return (ai.basic.chooseCard(check));
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}
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else {
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return true;
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}
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else {
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cards[ix].classList.add('selected');
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selected.cards.add(cards[ix]);
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Game.check();
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if (selected.cards.length >= range[0]) {
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ui.selected.cards.add(cards[ix]);
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game.check();
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if (ui.selected.cards.length >= range[0]) {
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ok = true;
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}
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if (selected.cards.length == range[1]) {
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if (ui.selected.cards.length == range[1]) {
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return true;
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}
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}
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}
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}
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static chooseTarget(check) {
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var event = status.event;
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var event = _status.event;
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if (event.filterTarget == undefined) return (check() > 0);
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var i, j, range, targets, targets2, effect;
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var ok = false, forced = event.forced;
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var iwhile = 100;
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while (iwhile--) {
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range = Get.select(event.selectTarget);
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if (selected.targets.length >= range[0]) {
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range = get.select(event.selectTarget);
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if (ui.selected.targets.length >= range[0]) {
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ok = true;
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}
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if (range[1] <= -1) {
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j = 0;
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for (i = 0; i < selected.targets.length; i++) {
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effect = check(selected.targets[i]);
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for (i = 0; i < ui.selected.targets.length; i++) {
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effect = check(ui.selected.targets[i]);
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if (effect < 0) j -= Math.sqrt(-effect);
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else j += Math.sqrt(effect);
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}
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else if (range[1] == 0) {
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return check() > 0
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}
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targets = Get.selectableTargets();
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targets = get.selectableTargets();
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if (targets.length == 0) {
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return range[0] == 0 || ok;
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}
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}
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}
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targets[ix].classList.add('selected');
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selected.targets.add(targets[ix]);
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Game.check();
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if (selected.targets.length >= range[0]) {
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ui.selected.targets.add(targets[ix]);
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game.check();
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if (ui.selected.targets.length >= range[0]) {
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ok = true;
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}
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if (selected.targets.length == range[1]) {
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if (ui.selected.targets.length == range[1]) {
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return true;
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}
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}
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}
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}
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export class AI extends Uninstantable {
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static basic = Basic;
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static get = get;
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};
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export const ai = AI;
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@ -1,7 +0,0 @@
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import { Player } from "../library/element/player.js";
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interface AI extends Record<string, any> {
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customAttitude: ((from: Player, to: Player) => number)[];
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}
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export const ai: AI;
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export const ai = {
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customAttitude: []
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};
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interface CardTag extends Record<string, `${number}`[]> {
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}
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export const cardTag: CardTag;
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export const cardTag = {
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yingbian_zhuzhan: [],
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yingbian_kongchao: [],
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yingbian_fujia: [],
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yingbian_canqu: [],
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yingbian_force: []
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};
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import { GameEvent } from "../library/element/game-event";
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export interface GlobalHistory {
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cardMove: GameEvent[];
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custom: unknown[];
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useCard: GameEvent[];
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changeHp: GameEvent[];
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everything: GameEvent[];
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}
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@ -1 +0,0 @@
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export const postReconnect = {};
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Load Diff
378
noname/get/is.js
378
noname/get/is.js
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export class Is {
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constructor() {
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throw new TypeError(`${new.target.name} is not a constructor`);
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}
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/**
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* 判断是否为进攻坐骑
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* @param {Card | VCard} card
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* @param {false | Player} [player]
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* @returns {boolean}
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*/
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static attackingMount(card, player) {
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const subtype = get.subtype(card, player);
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if (subtype == "equip4") return true;
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else if (subtype == "equip6") {
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const info = get.info(card, player), distance = info.distance;
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if (!distance) return false;
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if (distance.globalFrom && !info.notMount) return true;
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}
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return false;
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}
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/**
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* 判断是否为防御坐骑
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* @param {Card | VCard} card
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* @param {false | Player} [player]
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* @returns {boolean}
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*/
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static defendingMount(card, player) {
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const subtype = get.subtype(card, player);
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if (subtype == "equip3") return true;
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else if (subtype == "equip6") {
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const info = get.info(card, player), distance = info.distance;
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if (!distance) return false;
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if (distance.globalTo && !info.notMount) return true;
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}
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return false;
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}
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/**
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* 判断坐骑栏是否被合并
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*/
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static mountCombined() {
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if (lib.configOL) {
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return lib.configOL.mount_combine;
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}
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else if (typeof _status.mountCombined != "boolean") {
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_status.mountCombined = lib.config.mount_combine;
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}
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return _status.mountCombined;
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}
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/**
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* 判断传入的参数的属性是否相同(参数可以为卡牌、卡牌信息、属性等)
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* @param {...} infos 要判断的属性列表
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* @param {boolean} every 是否判断每一个传入的属性是否完全相同而不是存在部分相同
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*/
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static sameNature() {
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let processedArguments = [], every = false;
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Array.from(arguments).forEach(argument => {
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if (typeof argument == "boolean") every = argument;
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else if (argument) processedArguments.push(argument);
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});
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if (!processedArguments.length) return true;
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if (processedArguments.length == 1) {
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const argument = processedArguments[0];
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if (!Array.isArray(argument)) return false;
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if (!argument.length) return true;
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if (argument.length == 1) return false;
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processedArguments = argument;
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}
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const naturesList = processedArguments.map(card => {
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if (typeof card == "string") return card.split(lib.natureSeparator);
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else if (Array.isArray(card)) return card;
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return get.natureList(card || {});
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});
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const testingNaturesList = naturesList.slice(0, naturesList.length - 1);
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if (every) return testingNaturesList.every((natures, index) => naturesList.slice(index + 1).every(testingNatures => testingNatures.length == natures.length && testingNatures.every(nature => natures.includes(nature))));
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return testingNaturesList.every((natures, index) => {
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const comparingNaturesList = naturesList.slice(index + 1);
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if (natures.length) return natures.some(nature => comparingNaturesList.every(testingNatures => testingNatures.includes(nature)));
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return comparingNaturesList.every(testingNatures => !testingNatures.length);
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});
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}
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/**
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* 判断传入的参数的属性是否不同(参数可以为卡牌、卡牌信息、属性等)
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* @param ...infos 要判断的属性列表
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* @param every {boolean} 是否判断每一个传入的属性是否完全不同而不是存在部分不同
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*/
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static differentNature() {
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let processedArguments = [], every = false;
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Array.from(arguments).forEach(argument => {
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if (typeof argument == "boolean") every = argument;
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else if (argument) processedArguments.push(argument);
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});
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if (!processedArguments.length) return false;
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if (processedArguments.length == 1) {
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const argument = processedArguments[0];
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if (!Array.isArray(argument)) return true;
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if (!argument.length) return false;
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if (argument.length == 1) return true;
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processedArguments = argument;
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}
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const naturesList = processedArguments.map(card => {
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if (typeof card == "string") return card.split(lib.natureSeparator);
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else if (Array.isArray(card)) return card;
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return get.natureList(card || {});
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});
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const testingNaturesList = naturesList.slice(0, naturesList.length - 1);
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if (every) return testingNaturesList.every((natures, index) => naturesList.slice(index + 1).every(testingNatures => testingNatures.every(nature => !natures.includes(nature))));
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return testingNaturesList.every((natures, index) => {
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const comparingNaturesList = naturesList.slice(index + 1);
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if (natures.length) return natures.some(nature => comparingNaturesList.every(testingNatures => !testingNatures.length || testingNatures.some(testingNature => testingNature != nature)));
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return comparingNaturesList.every(testingNatures => testingNatures.length);
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});
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}
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/**
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* 判断一张牌是否为明置手牌
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*/
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static shownCard(card) {
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if (!card) return false;
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const gaintag = card.gaintag;
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return Array.isArray(gaintag) && gaintag.some(tag => tag.startsWith("visible_"));
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}
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/**
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* 是否是虚拟牌
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*/
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static vituralCard(card) {
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return card.isCard || (!("cards" in card) || !Array.isArray(card.cards) || card.cards.length == 0);
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}
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/**
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* 是否是转化牌
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*/
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static convertedCard(card) {
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return !card.isCard && ("cards" in card) && Array.isArray(card.cards) && card.cards.length > 0;
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}
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/**
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* 是否是实体牌
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*/
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static ordinaryCard(card) {
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return card.isCard && ("cards" in card) && Array.isArray(card.cards) && card.cards.length == 1;
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}
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/**
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* 押韵判断
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*/
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static yayun(str1, str2) {
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if (str1 == str2) return true;
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var pinyin1 = get.pinyin(str1, false), pinyin2 = get.pinyin(str2, false);
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if (!pinyin1.length || !pinyin2.length) return false;
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var pron1 = pinyin1[pinyin1.length - 1], pron2 = pinyin2[pinyin2.length - 1];
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if (pron1 == pron2) return true;
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return get.yunjiao(pron1) == get.yunjiao(pron2);
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}
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static blocked(skill, player) {
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if (!player.storage.skill_blocker || !player.storage.skill_blocker.length) return false;
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for (var i of player.storage.skill_blocker) {
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if (lib.skill[i] && lib.skill[i].skillBlocker && lib.skill[i].skillBlocker(skill, player)) return true;
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}
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return false;
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}
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static double(name, array) {
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const extraInformations = get.character(name, 4);
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if (!extraInformations) return false;
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for (const extraInformation of extraInformations) {
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if (!extraInformation.startsWith("doublegroup:")) continue;
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return array ? extraInformation.split(":").slice(1) : true;
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}
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return false;
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}
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/**
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* Check if the card has a Yingbian condition
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*
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* 检测此牌是否具有应变条件
|
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*/
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static yingbianConditional(card) {
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return get.is.complexlyYingbianConditional(card) || get.is.simplyYingbianConditional(card);
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}
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||||
static complexlyYingbianConditional(card) {
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for (const key of lib.yingbian.condition.complex.keys()) {
|
||||
if (get.cardtag(card, `yingbian_${key}`)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
static simplyYingbianConditional(card) {
|
||||
for (const key of lib.yingbian.condition.simple.keys()) {
|
||||
if (get.cardtag(card, `yingbian_${key}`)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the card has a Yingbian effect
|
||||
*
|
||||
* 检测此牌是否具有应变效果
|
||||
*/
|
||||
static yingbianEffective(card) {
|
||||
for (const key of lib.yingbian.effect.keys()) {
|
||||
if (get.cardtag(card, `yingbian_${key}`)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
static yingbian(card) {
|
||||
return get.is.yingbianConditional(card) || get.is.yingbianEffective(card);
|
||||
}
|
||||
static emoji(substring) {
|
||||
if (substring) {
|
||||
var reg = new RegExp("[~#^$@%&!?%*]", "g");
|
||||
if (substring.match(reg)) {
|
||||
return true;
|
||||
}
|
||||
for (var i = 0; i < substring.length; i++) {
|
||||
var hs = substring.charCodeAt(i);
|
||||
if (0xd800 <= hs && hs <= 0xdbff) {
|
||||
if (substring.length > 1) {
|
||||
var ls = substring.charCodeAt(i + 1);
|
||||
var uc = ((hs - 0xd800) * 0x400) + (ls - 0xdc00) + 0x10000;
|
||||
if (0x1d000 <= uc && uc <= 0x1f77f) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (substring.length > 1) {
|
||||
var ls = substring.charCodeAt(i + 1);
|
||||
if (ls == 0x20e3) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (0x2100 <= hs && hs <= 0x27ff) {
|
||||
return true;
|
||||
}
|
||||
else if (0x2B05 <= hs && hs <= 0x2b07) {
|
||||
return true;
|
||||
}
|
||||
else if (0x2934 <= hs && hs <= 0x2935) {
|
||||
return true;
|
||||
}
|
||||
else if (0x3297 <= hs && hs <= 0x3299) {
|
||||
return true;
|
||||
}
|
||||
else if (hs == 0xa9 || hs == 0xae || hs == 0x303d || hs == 0x3030
|
||||
|| hs == 0x2b55 || hs == 0x2b1c || hs == 0x2b1b
|
||||
|| hs == 0x2b50) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
static banWords(str) {
|
||||
return get.is.emoji(str) || window.bannedKeyWords.some(item => str.includes(item));
|
||||
}
|
||||
static converted(event) {
|
||||
return !(event.card && event.card.isCard);
|
||||
}
|
||||
static safari() {
|
||||
return userAgent.indexOf("safari" != -1) && userAgent.indexOf("chrome") == -1;
|
||||
}
|
||||
static freePosition(cards) {
|
||||
return !cards.some(card => !card.hasPosition || card.hasPosition());
|
||||
}
|
||||
static nomenu(name, item) {
|
||||
var menus = ["system", "menu"];
|
||||
var configs = {
|
||||
show_round_menu: lib.config.show_round_menu,
|
||||
round_menu_func: lib.config.round_menu_func,
|
||||
touchscreen: lib.config.touchscreen,
|
||||
swipe_up: lib.config.swipe_up,
|
||||
swipe_down: lib.config.swipe_down,
|
||||
swipe_left: lib.config.swipe_left,
|
||||
swipe_right: lib.config.swipe_right,
|
||||
right_click: lib.config.right_click,
|
||||
phonelayout: lib.config.phonelayout
|
||||
};
|
||||
configs[name] = item;
|
||||
if (!configs.phonelayout) return false;
|
||||
if (configs.show_round_menu && menus.contains(configs.round_menu_func)) {
|
||||
return false;
|
||||
}
|
||||
if (configs.touchscreen) {
|
||||
if (menus.contains(configs.swipe_up)) return false;
|
||||
if (menus.contains(configs.swipe_down)) return false;
|
||||
if (menus.contains(configs.swipe_left)) return false;
|
||||
if (menus.contains(configs.swipe_right)) return false;
|
||||
}
|
||||
else {
|
||||
if (configs.right_click == "config") return false;
|
||||
}
|
||||
if (name) {
|
||||
setTimeout(function () {
|
||||
alert("请将至少一个操作绑定为显示按钮或打开菜单,否则将永远无法打开菜单");
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
static altered() {
|
||||
return false;
|
||||
}
|
||||
static node(obj) {
|
||||
var str = Object.prototype.toString.call(obj);
|
||||
if (str && str.indexOf("[object HTML")) return true;
|
||||
return false;
|
||||
}
|
||||
static div(obj) {
|
||||
return Object.prototype.toString.call(obj) === "[object HTMLDivElement]";
|
||||
}
|
||||
static map(obj) {
|
||||
return Object.prototype.toString.call(obj) === "[object Map]";
|
||||
}
|
||||
static set(obj) {
|
||||
return Object.prototype.toString.call(obj) === "[object Set]";
|
||||
}
|
||||
static object(obj) {
|
||||
return Object.prototype.toString.call(obj) === "[object Object]";
|
||||
}
|
||||
static singleSelect(func) {
|
||||
if (typeof func == "function") return false;
|
||||
var select = get.select(func);
|
||||
return select[0] == 1 && select[1] == 1;
|
||||
}
|
||||
static jun(name) {
|
||||
if (get.mode() == "guozhan") {
|
||||
if (name && typeof name == "object") {
|
||||
if (name.isUnseen && name.isUnseen(0)) return false;
|
||||
name = name.name1;
|
||||
}
|
||||
if (typeof name == "string" && name.startsWith("gz_jun_")) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
static versus() {
|
||||
return !_status.connectMode && get.mode() == "versus" && _status.mode == "three";
|
||||
}
|
||||
static changban() {
|
||||
return get.mode() == "single" && _status.mode == "changban";
|
||||
}
|
||||
static single() {
|
||||
return get.mode() == "single" && _status.mode == "normal";
|
||||
}
|
||||
static mobileMe(player) {
|
||||
return (game.layout == "mobile" || game.layout == "long") && !game.chess && player.dataset.position == 0;
|
||||
}
|
||||
static newLayout() {
|
||||
return game.layout != "default";
|
||||
}
|
||||
static phoneLayout() {
|
||||
if (!lib.config.phonelayout) return false;
|
||||
return (game.layout == "mobile" || game.layout == "long" || game.layout == "long2" || game.layout == "nova");
|
||||
}
|
||||
static singleHandcard() {
|
||||
return game.singleHandcard || game.layout == "mobile" || game.layout == "long" || game.layout == "long2" || game.layout == "nova";
|
||||
}
|
||||
static linked2(player) {
|
||||
if (game.chess) return true;
|
||||
if (lib.config.link_style2 != "rotate") return true;
|
||||
// if(game.chess) return false;
|
||||
if (game.layout == "long" || game.layout == "long2" || game.layout == "nova") return true;
|
||||
if (player.dataset.position == "0") {
|
||||
return ui.arena.classList.contains("oblongcard");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
static empty(obj) {
|
||||
return Object.keys(obj).length == 0;
|
||||
}
|
||||
static pos(str) {
|
||||
return str == "h" || str == "e" || str == "j" || str == "he" || str == "hj" || str == "ej" || str == "hej";
|
||||
}
|
||||
static locked(skill, player) {
|
||||
var info = lib.skill[skill];
|
||||
if (typeof info.locked == "function") return info.locked(skill, player);
|
||||
if (info.locked == false) return false;
|
||||
if (info.trigger && info.forced) return true;
|
||||
if (info.mod) return true;
|
||||
if (info.locked) return true;
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -1,13 +1,21 @@
|
|||
const GeneratorFunction = (function* () {
|
||||
}).constructor;
|
||||
import { GeneratorFunction, Uninstantable } from "../util/index.js";
|
||||
|
||||
export class GNC {
|
||||
constructor() {
|
||||
throw new TypeError(`${new.target.name} is not a constructor`);
|
||||
class Is extends Uninstantable {
|
||||
static coroutine(item) {
|
||||
return typeof item == "function" && item.name == "genCoroutine";
|
||||
}
|
||||
static generatorFunc(item) {
|
||||
return item instanceof GeneratorFunction;
|
||||
}
|
||||
static generator(item) {
|
||||
return (typeof item == "object") && ("constructor" in item) && item.constructor && ("constructor" in item.constructor) && item.constructor.constructor === GeneratorFunction;
|
||||
}
|
||||
};
|
||||
|
||||
// gnc: GeNCoroutine
|
||||
export class GNC extends Uninstantable {
|
||||
static of(fn) {
|
||||
return this.isGeneratorFunc(fn) ? function genCoroutine() {
|
||||
return gnc.is.generatorFunc(fn) ? function genCoroutine() {
|
||||
let gen = fn.apply(this, arguments);
|
||||
gen.status = "next";
|
||||
gen.state = undefined;
|
||||
|
@ -37,21 +45,9 @@ export class GNC {
|
|||
Promise.resolve(result).then(nexts, throws);
|
||||
}
|
||||
return new Promise(callback);
|
||||
} : (() => { throw new TypeError("gnc.of needs a GeneratorFunction.") })();
|
||||
} : (() => { throw new TypeError("gnc.of needs a GeneratorFunction.") })()
|
||||
}
|
||||
static is = Is;
|
||||
};
|
||||
|
||||
static isCoroutine(item) {
|
||||
return typeof item == "function" && item.name == "genCoroutine";
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns {item is GeneratorFunction}
|
||||
*/
|
||||
static isGeneratorFunc(item) {
|
||||
return item instanceof GeneratorFunction;
|
||||
}
|
||||
|
||||
static isGenerator(item) {
|
||||
return typeof item == "object" && "constructor" in item && item.constructor && "constructor" in item.constructor && item.constructor.constructor === GeneratorFunction;
|
||||
}
|
||||
}
|
||||
export const gnc = GNC;
|
|
@ -1 +0,0 @@
|
|||
export { Library as InternalLibrary } from "./library.js";
|
1034
noname/library.js
1034
noname/library.js
File diff suppressed because it is too large
Load Diff
|
@ -1,7 +0,0 @@
|
|||
import { card } from "./animate/card.js";
|
||||
import { skill } from "./animate/skill.js";
|
||||
|
||||
export const animate = {
|
||||
skill,
|
||||
card
|
||||
};
|
|
@ -1,4 +0,0 @@
|
|||
interface Card extends Record<string, Function> {
|
||||
}
|
||||
|
||||
export const card: Card;
|
|
@ -1 +0,0 @@
|
|||
export const card = {};
|
|
@ -1,4 +0,0 @@
|
|||
interface Skill extends Record<string, Function> {
|
||||
}
|
||||
|
||||
export const skill: Skill;
|
|
@ -1 +0,0 @@
|
|||
export const skill = {};
|
|
@ -1,101 +0,0 @@
|
|||
|
||||
/**
|
||||
* **无名杀消息推送库**
|
||||
*
|
||||
* 通过`EventTarget`机制,实现消息推送和接收的解耦,
|
||||
* 从而使消息接收方无需依赖发布方,发布方也无需考虑接收方
|
||||
*
|
||||
* > `lib.announce`不是`actor`模型,若不存在订阅者,则消息发送将无意义
|
||||
*
|
||||
* @example
|
||||
* // 甲扩展(如《千幻聆音》)在角色皮肤切换后,调用:
|
||||
* lib.announce.publish("skinChange", {
|
||||
* player,
|
||||
* playerName: "zhangfei",
|
||||
* originSkin: "image/xxx.jpg",
|
||||
* currentSkin: "image/yyy.jpg"
|
||||
* });
|
||||
*
|
||||
* // 乙扩展监听此`skinChange`事件,并修改自己扩展相关界面的图片:
|
||||
* const method = lib.announce.subscribe("skinChange", (e) => {
|
||||
* div.setBackgroundImage(e.currentSkin);
|
||||
* });
|
||||
*
|
||||
* // 若此时乙扩展不想继续订阅`skinChange`事件,可以通过`unsubscribe`解除订阅
|
||||
* lib.announce.unsubscribe("skinChange", method);
|
||||
*/
|
||||
export const announce = {
|
||||
_announce: document.createElement("Announce"),
|
||||
/**
|
||||
* @type {Map<(values: T) => void, Map<string, (event: Event) => void>>}
|
||||
*/
|
||||
_announce_cache: new Map(),
|
||||
/**
|
||||
* 推送任意数据给所有监听了指定事件的订阅者,并返回给定的数据
|
||||
*
|
||||
* 若不存在订阅指定事件的订阅者,则推送的数据将无意义
|
||||
*
|
||||
* @template T
|
||||
* @param {string} name - 要推送事件的名称
|
||||
* @param {T} values - 要推送的数据
|
||||
* @returns {T}
|
||||
*/
|
||||
publish(name, values) {
|
||||
if (this._announce) this._announce.dispatchEvent(new CustomEvent(name, {
|
||||
detail: values
|
||||
}));
|
||||
return values;
|
||||
},
|
||||
/**
|
||||
* 订阅给定名字的事件,并返回给定的函数
|
||||
*
|
||||
* 在事件触发时执行给定的函数
|
||||
*
|
||||
* 给定的函数将被存储至当前实例中,用于取消订阅时获取
|
||||
*
|
||||
* @template T
|
||||
* @param {string} name - 要订阅事件的名称
|
||||
* @param {(values: T) => void} method - 事件触发时执行的函数
|
||||
* @returns {(values: T) => void}
|
||||
*/
|
||||
subscribe(name, method) {
|
||||
if (this._announce && this._announce_cache) {
|
||||
let subscribeFunction;
|
||||
if (this._announce_cache.has(method)) {
|
||||
let records = this._announce_cache.get(method);
|
||||
subscribeFunction = records.get("Listener");
|
||||
records.get("EventTargets").add(name);
|
||||
}
|
||||
else {
|
||||
subscribeFunction = event => method(event.detail);
|
||||
let records = new Map();
|
||||
records.set("Listener", subscribeFunction);
|
||||
records.set("EventTargets", [name]);
|
||||
this._announce_cache.set(method, records);
|
||||
}
|
||||
this._announce.addEventListener(name, subscribeFunction);
|
||||
}
|
||||
return method;
|
||||
},
|
||||
/**
|
||||
* 取消指定事件某一函数的订阅,并返回该函数
|
||||
*
|
||||
* 给定的函数将不再于事件触发时执行,其余同事件需触发的函数不受限制
|
||||
*
|
||||
* @template T
|
||||
* @param {string} name - 要取消订阅事件的名称
|
||||
* @param {(values: T) => void} method - 订阅指定事件的函数
|
||||
* @returns {(values: T) => void}
|
||||
*/
|
||||
unsubscribe(name, method) {
|
||||
if (this._announce && this._announce_cache && this._announce_cache.has(method)) {
|
||||
let records = this._announce_cache.get(method);
|
||||
const listener = records.get("Listener");
|
||||
let eventTargets = records.get("EventTargets");
|
||||
eventTargets.remove(name);
|
||||
if (eventTargets.length <= 0) this._announce_cache.remove(method);
|
||||
this._announce.removeEventListener(name, listener);
|
||||
}
|
||||
return method;
|
||||
}
|
||||
};
|
|
@ -1,4 +0,0 @@
|
|||
interface CardPack extends Record<string, string[]> {
|
||||
}
|
||||
|
||||
export const cardPack: CardPack;
|
|
@ -1 +0,0 @@
|
|||
export const cardPack = {};
|
|
@ -1 +0,0 @@
|
|||
export const cardPile = {};
|
|
@ -1,4 +0,0 @@
|
|||
interface CardType extends Record<string, number> {
|
||||
}
|
||||
|
||||
export const cardType: CardType;
|
|
@ -1 +0,0 @@
|
|||
export const cardType = {};
|
|
@ -1,93 +0,0 @@
|
|||
export const card = {
|
||||
list: [],
|
||||
cooperation_damage: {
|
||||
fullskin: true
|
||||
},
|
||||
cooperation_draw: {
|
||||
fullskin: true,
|
||||
cardimage: "cooperation_damage"
|
||||
},
|
||||
cooperation_discard: {
|
||||
fullskin: true,
|
||||
cardimage: "cooperation_damage"
|
||||
},
|
||||
cooperation_use: {
|
||||
fullskin: true,
|
||||
cardimage: "cooperation_damage"
|
||||
},
|
||||
pss_paper: {
|
||||
type: "pss",
|
||||
fullskin: true
|
||||
},
|
||||
pss_scissor: {
|
||||
type: "pss",
|
||||
fullskin: true,
|
||||
},
|
||||
pss_stone: {
|
||||
type: "pss",
|
||||
fullskin: true
|
||||
},
|
||||
feichu_equip1: {
|
||||
type: "equip",
|
||||
subtype: "equip1"
|
||||
},
|
||||
feichu_equip2: {
|
||||
type: "equip",
|
||||
subtype: "equip2"
|
||||
},
|
||||
feichu_equip3: {
|
||||
type: "equip",
|
||||
subtype: "equip3"
|
||||
},
|
||||
feichu_equip4: {
|
||||
type: "equip",
|
||||
subtype: "equip4"
|
||||
},
|
||||
feichu_equip5: {
|
||||
type: "equip",
|
||||
subtype: "equip5"
|
||||
},
|
||||
feichu_equip6: {
|
||||
type: "equip",
|
||||
subtype: "equip6"
|
||||
},
|
||||
zhengsu_leijin: {},
|
||||
zhengsu_mingzhi: {},
|
||||
zhengsu_bianzhen: {},
|
||||
disable_judge: {},
|
||||
group_wei: {
|
||||
fullskin: true
|
||||
},
|
||||
group_shu: {
|
||||
fullskin: true
|
||||
},
|
||||
group_wu: {
|
||||
fullskin: true
|
||||
},
|
||||
group_qun: {
|
||||
fullskin: true
|
||||
},
|
||||
group_key: {
|
||||
fullskin: true
|
||||
},
|
||||
group_jin: {
|
||||
fullskin: true
|
||||
},
|
||||
|
||||
db_atk1: {
|
||||
type: "db_atk",
|
||||
fullimage: true
|
||||
},
|
||||
db_atk2: {
|
||||
type: "db_atk",
|
||||
fullimage: true
|
||||
},
|
||||
db_def1: {
|
||||
type: "db_def",
|
||||
fullimage: true
|
||||
},
|
||||
db_def2: {
|
||||
type: "db_def",
|
||||
fullimage: true
|
||||
}
|
||||
};
|
|
@ -1,98 +0,0 @@
|
|||
/**
|
||||
* **无名杀频道推送机制**
|
||||
*
|
||||
* 鉴于`Javascript`的特性及自身对所需功能的思考,这是一个参考`Golang`的`channel`设计的、完全和`go channel`不一样的异步消息传递对象
|
||||
*
|
||||
* 当且仅当接收方和发送方均存在时进行消息传递,完全保证信息传递的单一性(发送方/接收方一旦确定则无法更改)和准确性(发送方必然将消息发送给接收方)
|
||||
*
|
||||
* 若存在发送方/接收方时调用`send`/`receive`,将报错
|
||||
*
|
||||
* 若需要异步/不报错发送信息,请等待`lib.actor`
|
||||
*
|
||||
* @template T
|
||||
* @example
|
||||
* // 创建一个频道
|
||||
* const channel = new lib.channel();
|
||||
*
|
||||
* // 从某个角落接收channel发出的消息,若无消息则等待
|
||||
* const message = await channel.receive();
|
||||
*
|
||||
* // 从某个角落向channel发消息,若无消息接收则等待
|
||||
* await channel.send(item);
|
||||
*/
|
||||
export class Channel {
|
||||
constructor() {
|
||||
/**
|
||||
* @type {"active" | "receiving" | "sending"}
|
||||
*/
|
||||
this.status = "active";
|
||||
|
||||
/**
|
||||
* @type {import("./promise-resolve").PromiseResolve<T> | [T, import("./promise-resolve").PromiseResolve<void>] | null}
|
||||
*/
|
||||
this._buffer = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* 向该频道发送消息,在消息未被接受前将等待
|
||||
*
|
||||
* @param {T} value - 要发送的消息
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
send(value) {
|
||||
return new Promise((resolve, reject) => {
|
||||
switch (this.status) {
|
||||
case "sending":
|
||||
// TODO: handle the error.
|
||||
reject(new Error());
|
||||
break;
|
||||
case "receiving": {
|
||||
/**
|
||||
* @type {import("./promise-resolve").PromiseResolve<T>}
|
||||
*/
|
||||
const buffer = this._buffer;
|
||||
this._buffer = null;
|
||||
buffer(value);
|
||||
this.status = "active";
|
||||
resolve();
|
||||
break;
|
||||
}
|
||||
case "active":
|
||||
this.status = "sending";
|
||||
this._buffer = [value, resolve];
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* 接收频道所发送的消息,若无消息发送则等待
|
||||
*
|
||||
* @returns {Promise<T>} 接收到的消息
|
||||
*/
|
||||
receive() {
|
||||
return new Promise((resolve, reject) => {
|
||||
switch (this.status) {
|
||||
case "receiving":
|
||||
// TODO: handle the error.
|
||||
reject(new Error());
|
||||
break;
|
||||
case "sending": {
|
||||
/**
|
||||
* @type {[T, import("./promise-resolve").PromiseResolve<void>]}
|
||||
*/
|
||||
const buffer = this._buffer;
|
||||
this._buffer = null;
|
||||
resolve(buffer[0]);
|
||||
this.status = "active";
|
||||
buffer[1]();
|
||||
break;
|
||||
}
|
||||
case "active":
|
||||
this.status = "receiving";
|
||||
this._buffer = resolve;
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
|
@ -1,17 +0,0 @@
|
|||
import { Get } from "../get.js";
|
||||
import { configuration } from "./configuration.js";
|
||||
|
||||
export class CharacterDialogGroup {
|
||||
constructor() {
|
||||
throw new TypeError(`${new.target.name} is not a constructor`);
|
||||
}
|
||||
|
||||
static 收藏(name, capt) {
|
||||
return configuration.favouriteCharacter.includes(name) ? capt : null;
|
||||
}
|
||||
|
||||
static 最近(name, capt) {
|
||||
var list = Get.config("recentCharacter") || [];
|
||||
return list.includes(name) ? capt : null;
|
||||
}
|
||||
}
|
|
@ -1,4 +0,0 @@
|
|||
interface CharacterFilter extends Record<string, (mode: string) => boolean> {
|
||||
}
|
||||
|
||||
export const characterFilter: CharacterFilter;
|
|
@ -1 +0,0 @@
|
|||
export const characterFilter = {};
|
|
@ -1,4 +0,0 @@
|
|||
type CharacterSex = "double" | "female" | "male" | "none" | "unknown" | string & {};
|
||||
type CharacterGroup = "wei" | "shu" | "wu" | "qun" | "jin";
|
||||
type CharacterHP = number | `${number}/${number}` | `${number}/${number}/${number}`;
|
||||
export type CharacterInformation = [CharacterSex, CharacterGroup, CharacterHP, string[], string[]?];
|
|
@ -1,4 +0,0 @@
|
|||
interface CharacterIntro extends Record<string, string> {
|
||||
}
|
||||
|
||||
export const characterIntro: CharacterIntro;
|
|
@ -1 +0,0 @@
|
|||
export const characterIntro = {};
|
|
@ -1,6 +0,0 @@
|
|||
import { CharacterInformation } from "./character-information.js";
|
||||
|
||||
interface CharacterPack extends Record<string, Record<string, CharacterInformation>> {
|
||||
}
|
||||
|
||||
export const characterPack: CharacterPack;
|
|
@ -1 +0,0 @@
|
|||
export const characterPack = {};
|
|
@ -1,4 +0,0 @@
|
|||
interface CharacterReplace extends Record<string, string[]> {
|
||||
}
|
||||
|
||||
export const characterReplace: CharacterReplace;
|
|
@ -1 +0,0 @@
|
|||
export const characterReplace = {};
|
|
@ -1,4 +0,0 @@
|
|||
interface CharacterSort extends Record<string, Record<string, string[]>> {
|
||||
}
|
||||
|
||||
export const characterSort: CharacterSort;
|
|
@ -1 +0,0 @@
|
|||
export const characterSort = {};
|
|
@ -1,4 +0,0 @@
|
|||
interface CharacterTitle extends Record<string, string> {
|
||||
}
|
||||
|
||||
export const characterTitle: CharacterTitle;
|
|
@ -1 +0,0 @@
|
|||
export const characterTitle = {};
|
|
@ -1 +0,0 @@
|
|||
export const character = {};
|
|
@ -1,693 +0,0 @@
|
|||
export class Cheat {
|
||||
constructor() {
|
||||
throw new TypeError(`${new.target.name} is not a constructor`);
|
||||
}
|
||||
|
||||
static i() {
|
||||
window.cheat = lib.cheat;
|
||||
window.game = game;
|
||||
window.ui = ui;
|
||||
window.get = get;
|
||||
window.ai = ai;
|
||||
window.lib = lib;
|
||||
window._status = _status;
|
||||
}
|
||||
|
||||
static dy() {
|
||||
var next = game.me.next;
|
||||
for (var i = 0; i < 10; i++) {
|
||||
if (next.identity != "zhu") {
|
||||
break;
|
||||
}
|
||||
next = next.next;
|
||||
}
|
||||
next.die();
|
||||
}
|
||||
|
||||
static x() {
|
||||
var gl = function (dir, callback) {
|
||||
var files = [], folders = [];
|
||||
dir = "/Users/widget/Documents/extension/" + dir;
|
||||
lib.node.fs.readdir(dir, function (err, filelist) {
|
||||
for (var i = 0; i < filelist.length; i++) {
|
||||
if (filelist[i][0] != "." && filelist[i][0] != "_") {
|
||||
if (lib.node.fs.statSync(dir + "/" + filelist[i]).isDirectory()) {
|
||||
folders.push(filelist[i]);
|
||||
}
|
||||
else {
|
||||
files.push(filelist[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
callback(folders, files);
|
||||
});
|
||||
}
|
||||
var args = Array.from(arguments);
|
||||
for (var i = 0; i < args.length; i++) {
|
||||
args[i] = args[i][0];
|
||||
}
|
||||
gl("", function (list) {
|
||||
if (args.length) {
|
||||
for (var i = 0; i < list.length; i++) {
|
||||
if (!args.contains(list[i][0])) {
|
||||
list.splice(i--, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (list.length) {
|
||||
for (var i = 0; i < list.length; i++) {
|
||||
(function (str) {
|
||||
gl(str, function (folders, files) {
|
||||
if (files.length > 1) {
|
||||
for (var i = 0; i < files.length; i++) {
|
||||
if (files[i].includes("extension.js")) {
|
||||
files.splice(i--, 1);
|
||||
}
|
||||
else {
|
||||
if (i % 5 == 0) {
|
||||
str += "\n\t\t\t";
|
||||
}
|
||||
str += `"${files[i]}",`;
|
||||
}
|
||||
}
|
||||
console.log(str.slice(0, str.length - 1));
|
||||
}
|
||||
});
|
||||
}(list[i]));
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static cfg() {
|
||||
var mode = lib.config.all.mode.slice(0);
|
||||
mode.remove("connect");
|
||||
mode.remove("brawl");
|
||||
var banned = ["shen_guanyu", "shen_caocao", "caopi", "re_daqiao", "caorui",
|
||||
"daqiao", "lingcao", "liuzan", "lusu", "luxun", "yanwen", "zhouyu", "ns_wangyue", "gw_yenaifa",
|
||||
"old_caozhen", "swd_jiangziya", "xuhuang", "maliang", "guojia", "simayi", "swd_kangnalishi", "hs_siwangzhiyi", "hs_nozdormu", "old_zhuzhi"];
|
||||
var bannedcards = ["zengbin"];
|
||||
var favs = ["hs_tuoqi", "hs_siwangxianzhi", "hs_xukongzhiying", "hs_hsjiasha", "gjqt_xieyi", "gjqt_yunwuyue", "gjqt_beiluo",
|
||||
"gjqt_cenying", "shen_lvmeng", "shen_zhaoyun", "shen_zhugeliang", "ow_ana", "chenlin", "ns_guanlu", "hs_guldan", "swd_guyue",
|
||||
"pal_jiangyunfan", "mtg_jiesi", "swd_lanyin", "pal_liumengli", "swd_muyun", "pal_nangonghuang", "swd_muyue", "pal_murongziying",
|
||||
"swd_qiner", "pal_shenqishuang", "hs_taisi", "wangji", "pal_xingxuan", "xunyou", "hs_yelise", "pal_yuejinzhao", "pal_yueqi",
|
||||
"gjqt_yuewuyi", "swd_yuxiaoxue", "ow_zhaliya", "zhangchunhua", "hs_zhihuanhua", "swd_zhiyin", "old_zhonghui", "gjqt_bailitusu",
|
||||
"hs_barnes", "ow_dva", "swd_hengai", "pal_jushifang", "hs_kazhakusi", "hs_lafamu", "ow_liekong", "hs_lreno", "pal_mingxiu",
|
||||
"swd_murongshi", "gw_oudimu", "gjqt_ouyangshaogong", "hs_pyros", "qinmi", "gw_sanhanya", "hs_selajin", "swd_shuwaner",
|
||||
"swd_situqiang", "hs_xialikeer", "pal_xuejian", "swd_yuchiyanhong", "swd_yuwentuo", "swd_zhaoyun", "zhugeliang", "gw_aigeleisi",
|
||||
"gw_aimin", "gjqt_aruan", "hs_aya", "swd_cheyun", "swd_chenjingchou", "gw_diandian", "swd_huzhongxian", "hs_jinglinglong",
|
||||
"hs_kaituozhe", "hs_kalimosi", "gw_linjing", "ow_luxiao", "re_luxun", "hs_morgl", "swd_sikongyu", "hs_sthrall", "sunquan",
|
||||
"sunshangxiang", "gw_yioufeisisp", "gw_yisilinni", "hs_yogg", "hs_ysera", "pal_yuntianhe", "zhugejin", "zhugeke", "gw_zhuoertan",
|
||||
"hs_anduin", "swd_anka", "ow_banzang", "ow_chanyata", "diaochan", "swd_duguningke", "sp_diaochan", "hetaihou", "ns_huamulan",
|
||||
"swd_huanglei", "swd_huanyuanzhi", "re_huatuo", "gw_huoge", "pal_jiangcheng", "yj_jushou", "swd_kendi", "yxs_libai",
|
||||
"mtg_lilianna", "xin_liru", "liuxie", "pal_lixiaoyao", "pal_longkui", "ns_nanhua", "swd_qi", "swd_septem", "gw_shasixiwusi",
|
||||
"ow_tianshi", "swd_weida", "gjqt_xiayize", "swd_xiyan", "hs_xsylvanas", "hs_yelinlonghou", "ow_yuanshi", "zuoci"];
|
||||
var vintage = ["tianjian", "shuiyun", "zhuyue", "zhimeng", "poyun", "qianfang", "xfenxin", "danqing", "ywuhun", "tianwu", "xuelu",
|
||||
"shahun", "yuling", "duhun", "liaoyuan", "touxi", "wangchen", "poyue", "kunlunjing", "huanhun", "yunchou", "tuzhen", "cyqiaoxie",
|
||||
"mufeng", "duanyi", "guozao", "yaotong", "pozhen", "tanlin", "susheng", "jikong", "shouyin", "jilve", "hxunzhi", "huodan", "shanxian",
|
||||
"ziyu", "kuoyin", "feiren", "zihui", "jidong", "baoxue", "aqianghua", "maoding", "bfengshi", "zhongdun", "pingzhang", "maichong",
|
||||
"guozai", "jingxiang", "yuelu", "liechao", "fengnu", "hanshuang", "enze", "malymowang", "xshixin", "qingzun"];
|
||||
var favmodes = ["versus|three", "versus|four", "versus|two", "chess|combat"];
|
||||
for (var i = 0; i < mode.length; i++) {
|
||||
game.saveConfig(mode[i] + "_banned", banned);
|
||||
game.saveConfig(mode[i] + "_bannedcards", bannedcards);
|
||||
}
|
||||
var characters = lib.config.all.characters.slice(0);
|
||||
characters.remove("standard");
|
||||
characters.remove("old");
|
||||
game.saveConfig("vintageSkills", vintage);
|
||||
game.saveConfig("favouriteCharacter", favs);
|
||||
game.saveConfig("favouriteMode", favmodes);
|
||||
game.saveConfig("theme", "simple");
|
||||
game.saveConfig("player_border", "slim");
|
||||
game.saveConfig("cards", lib.config.all.cards);
|
||||
game.saveConfig("characters", characters);
|
||||
game.saveConfig("change_skin", false);
|
||||
game.saveConfig("show_splash", "off");
|
||||
game.saveConfig("show_favourite", false);
|
||||
game.saveConfig("animation", false);
|
||||
game.saveConfig("hover_all", false);
|
||||
game.saveConfig("asset_version", "v1.9");
|
||||
// game.saveConfig("characters",lib.config.all.characters);
|
||||
// game.saveConfig("cards",lib.config.all.cards);
|
||||
game.saveConfig("plays", ["cardpile"]);
|
||||
game.saveConfig("skip_shan", false);
|
||||
game.saveConfig("tao_enemy", true);
|
||||
game.saveConfig("layout", "long2");
|
||||
game.saveConfig("hp_style", "ol");
|
||||
game.saveConfig("background_music", "music_off");
|
||||
game.saveConfig("background_audio", false);
|
||||
game.saveConfig("background_speak", false);
|
||||
game.saveConfig("show_volumn", false);
|
||||
game.saveConfig("show_replay", true);
|
||||
game.saveConfig("autostyle", true);
|
||||
game.saveConfig("debug", true);
|
||||
game.saveConfig("dev", true);
|
||||
if (!lib.device) {
|
||||
game.saveConfig("sync_speed", false);
|
||||
}
|
||||
game.reload();
|
||||
}
|
||||
|
||||
static o() {
|
||||
ui.arena.classList.remove("observe");
|
||||
}
|
||||
|
||||
static pt() {
|
||||
var list = Array.from(arguments);
|
||||
while (list.length) {
|
||||
var card = cheat.gn(list.pop());
|
||||
if (card) ui.cardPile.insertBefore(card, ui.cardPile.firstChild);
|
||||
}
|
||||
}
|
||||
|
||||
static q() {
|
||||
if (arguments.length == 0) {
|
||||
var style = ui.css.card_style;
|
||||
if (lib.config.card_style != "simple") {
|
||||
lib.config.card_style = "simple";
|
||||
ui.css.card_style = lib.init.css(lib.assetURL + "theme/style/card", "simple");
|
||||
}
|
||||
else {
|
||||
lib.config.card_style = "default";
|
||||
ui.css.card_style = lib.init.css(lib.assetURL + "theme/style/card", "default");
|
||||
}
|
||||
style.remove();
|
||||
}
|
||||
else {
|
||||
for (var i = 0; i < arguments.length; i++) {
|
||||
cheat.g(arguments[i]);
|
||||
}
|
||||
}
|
||||
ui.arena.classList.remove("selecting");
|
||||
ui.arena.classList.remove("tempnoe");
|
||||
}
|
||||
|
||||
static p(name, i, skin) {
|
||||
var list = ["swd", "hs", "pal", "gjqt", "ow", "gw"];
|
||||
if (!lib.character[name]) {
|
||||
for (var j = 0; j < list.length; j++) {
|
||||
if (lib.character[list[j] + "_" + name]) {
|
||||
name = list[j] + "_" + name; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (skin) {
|
||||
lib.config.skin[name] = skin
|
||||
}
|
||||
var target;
|
||||
if (typeof i == "number") {
|
||||
target = game.players[i];
|
||||
}
|
||||
else {
|
||||
target = game.me.next;
|
||||
}
|
||||
if (!lib.character[name]) {
|
||||
target.node.avatar.setBackground(name, "character");
|
||||
target.node.avatar.show();
|
||||
}
|
||||
else {
|
||||
target.init(name);
|
||||
}
|
||||
if (i === true) {
|
||||
if (lib.config.layout == "long2") {
|
||||
lib.init.layout("mobile");
|
||||
}
|
||||
else {
|
||||
lib.init.layout("long2");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static e() {
|
||||
var cards = [], target;
|
||||
for (var i = 0; i < arguments.length; i++) {
|
||||
if (get.itemtype(arguments[i]) == "player") {
|
||||
target = arguments[i];
|
||||
}
|
||||
else {
|
||||
cards.push(game.createCard(arguments[i]));
|
||||
}
|
||||
}
|
||||
if (!cards.length) {
|
||||
cards.push(game.createCard("qilin"));
|
||||
cards.push(game.createCard("bagua"));
|
||||
cards.push(game.createCard("dilu"));
|
||||
cards.push(game.createCard("chitu"));
|
||||
cards.push(game.createCard("muniu"));
|
||||
}
|
||||
target = target || game.me;
|
||||
for (var i = 0; i < cards.length; i++) {
|
||||
var card = target.getEquip(cards[i]);
|
||||
if (card) {
|
||||
card.discard();
|
||||
target.removeEquipTrigger(card);
|
||||
}
|
||||
target.$equip(cards[i]);
|
||||
}
|
||||
}
|
||||
|
||||
static c() {
|
||||
(function () {
|
||||
var a = 0, b = 0, c = 0, d = 0, e = 0, f = 0, g = 0;
|
||||
var sa = 0, sb = 0, sc = 0, sd = 0, se = 0, sf = 0, sg = 0;
|
||||
for (var i in lib.character) {
|
||||
switch (lib.character[i][1]) {
|
||||
case "wei": a++; if (lib.config.banned.contains(i)) sa++; break;
|
||||
case "shu": b++; if (lib.config.banned.contains(i)) sb++; break;
|
||||
case "wu": c++; if (lib.config.banned.contains(i)) sc++; break;
|
||||
case "qun": d++; if (lib.config.banned.contains(i)) sd++; break;
|
||||
case "jin": g++; if (lib.config.banned.contains(i)) sg++; break;
|
||||
case "western": e++; if (lib.config.banned.contains(i)) se++; break;
|
||||
case "key": f++; if (lib.config.banned.contains(i)) sf++; break;
|
||||
}
|
||||
}
|
||||
console.log("魏:" + (a - sa) + "/" + a);
|
||||
console.log("蜀:" + (b - sb) + "/" + b);
|
||||
console.log("吴:" + (c - sc) + "/" + c);
|
||||
console.log("群:" + (d - sd) + "/" + d);
|
||||
console.log("晋:" + (g - sg) + "/" + g);
|
||||
console.log("西:" + (e - se) + "/" + e);
|
||||
console.log("键:" + (f - sf) + "/" + f);
|
||||
console.log("已启用:" + ((a + b + c + d + e + f) - (sa + sb + sc + sd + se + sf)) + "/" + (a + b + c + d + e + f));
|
||||
}());
|
||||
(function () {
|
||||
var a = 0, b = 0, c = 0, d = 0;
|
||||
var aa = 0, bb = 0, cc = 0, dd = 0;
|
||||
var sa = 0, sb = 0, sc = 0, sd = 0;
|
||||
var sha = 0, shan = 0, tao = 0, jiu = 0, wuxie = 0, heisha = 0, hongsha = 0;
|
||||
var num = { 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0 };
|
||||
for (var i in lib.card) {
|
||||
if (get.objtype(lib.card[i]) == "object" && lib.translate[i + "_info"]) {
|
||||
switch (lib.card[i].type) {
|
||||
case "basic": a++; break;
|
||||
case "trick": b++; break;
|
||||
case "equip": c++; break;
|
||||
default: d++; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (var i = 0; i < lib.card.list.length; i++) {
|
||||
if (typeof lib.card[lib.card.list[i][2]] == "object") {
|
||||
switch (lib.card[lib.card.list[i][2]].type) {
|
||||
case "basic": aa++; break;
|
||||
case "trick": case "delay": bb++; break;
|
||||
case "equip": cc++; break;
|
||||
default: dd++; break;
|
||||
}
|
||||
switch (lib.card.list[i][0]) {
|
||||
case "heart": sa++; break;
|
||||
case "diamond": sb++; break;
|
||||
case "club": sc++; break;
|
||||
case "spade": sd++; break;
|
||||
}
|
||||
if (lib.card.list[i][2] == "sha") {
|
||||
sha++;
|
||||
if (lib.card.list[i][0] == "club" || lib.card.list[i][0] == "spade") {
|
||||
heisha++;
|
||||
}
|
||||
else {
|
||||
hongsha++;
|
||||
}
|
||||
}
|
||||
if (lib.card.list[i][2] == "shan") {
|
||||
shan++;
|
||||
}
|
||||
if (lib.card.list[i][2] == "tao") {
|
||||
tao++;
|
||||
}
|
||||
if (lib.card.list[i][2] == "jiu") {
|
||||
jiu++;
|
||||
}
|
||||
if (lib.card.list[i][2] == "wuxie") {
|
||||
wuxie++;
|
||||
}
|
||||
num[lib.card.list[i][1]]++;
|
||||
}
|
||||
}
|
||||
var str = "基本牌" + aa + "; " + "锦囊牌" + bb + "; " + "装备牌" + cc + "; " + "其它牌" + dd
|
||||
console.log(str);
|
||||
str = "红桃牌" + sa + "; " + "方片牌" + sb + "; " + "梅花牌" + sc + "; " + "黑桃牌" + sd
|
||||
console.log(str);
|
||||
str = "杀" + sha + "; " + "黑杀" + heisha + "; " + "红杀" + hongsha + "; " + "闪" + shan + "; " + "桃" + tao + "; " + "酒" + jiu + "; " + "无懈" + wuxie
|
||||
console.log(str);
|
||||
if (arguments[1]) {
|
||||
for (var i = 1; i <= 13; i++) {
|
||||
if (i < 10) {
|
||||
console.log(i + " ", num[i]);
|
||||
}
|
||||
else {
|
||||
console.log(i, num[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
var arr = [];
|
||||
for (var i = 1; i <= 13; i++) {
|
||||
arr.push(num[i]);
|
||||
}
|
||||
console.log((a + b + c + d) + "/" + (aa + bb + cc + dd), ...arr)
|
||||
}());
|
||||
}
|
||||
|
||||
static id() {
|
||||
game.showIdentity();
|
||||
}
|
||||
|
||||
static b() {
|
||||
if (!ui.dialog || !ui.dialog.buttons) return;
|
||||
for (var i = 0; i < Math.min(arguments.length, ui.dialog.buttons.length); i++) {
|
||||
ui.dialog.buttons[i].link = arguments[i];
|
||||
}
|
||||
}
|
||||
|
||||
static uy(me) {
|
||||
if (me) {
|
||||
game.me.useCard({ name: "spell_yexinglanghun" }, game.me);
|
||||
}
|
||||
else {
|
||||
var enemy = game.me.getEnemy();
|
||||
enemy.useCard({ name: "spell_yexinglanghun" }, enemy);
|
||||
}
|
||||
}
|
||||
|
||||
static gs(name, act) {
|
||||
var card = game.createCard("spell_" + (name || "yexinglanghun"));
|
||||
game.me.node.handcards1.appendChild(card);
|
||||
if (!act) {
|
||||
game.me.actused = -99;
|
||||
}
|
||||
ui.updatehl();
|
||||
delete _status.event._cardChoice;
|
||||
delete _status.event._targetChoice;
|
||||
delete _status.event._skillChoice;
|
||||
setTimeout(game.check, 300);
|
||||
}
|
||||
|
||||
static gc(name, act) {
|
||||
var card = game.createCard("stone_" + (name || "falifulong") + "_stonecharacter");
|
||||
game.me.node.handcards1.appendChild(card);
|
||||
if (!act) {
|
||||
game.me.actused = -99;
|
||||
}
|
||||
ui.updatehl();
|
||||
delete _status.event._cardChoice;
|
||||
delete _status.event._targetChoice;
|
||||
delete _status.event._skillChoice;
|
||||
setTimeout(game.check, 300);
|
||||
}
|
||||
|
||||
static a(bool) {
|
||||
if (lib.config.test_game) {
|
||||
game.saveConfig("test_game");
|
||||
}
|
||||
else {
|
||||
if (bool) {
|
||||
if (typeof bool === "string") {
|
||||
game.saveConfig("test_game", bool);
|
||||
}
|
||||
else {
|
||||
game.saveConfig("test_game", "_");
|
||||
}
|
||||
}
|
||||
else {
|
||||
game.saveConfig("test_game", true);
|
||||
}
|
||||
}
|
||||
game.reload();
|
||||
}
|
||||
|
||||
static as() {
|
||||
ui.window.classList.remove("testing");
|
||||
var bg = ui.window.querySelector(".pausedbg");
|
||||
if (bg) {
|
||||
bg.remove();
|
||||
}
|
||||
}
|
||||
|
||||
static uj() {
|
||||
cheat.e("qilin");
|
||||
game.me.next.useCard({ name: "jiedao" }, [game.me, game.me.previous]);
|
||||
}
|
||||
|
||||
static u() {
|
||||
var card = { name: "sha" }, source = game.me.next, targets = [];
|
||||
for (var i = 0; i < arguments.length; i++) {
|
||||
if (get.itemtype(arguments[i]) == "player") {
|
||||
source = arguments[i];
|
||||
}
|
||||
else if (Array.isArray(arguments[i])) {
|
||||
targets = arguments[i];
|
||||
}
|
||||
else if (typeof arguments[i] == "object" && arguments[i]) {
|
||||
card = arguments[i];
|
||||
}
|
||||
else if (typeof arguments[i] == "string") {
|
||||
card = { name: arguments[i] }
|
||||
}
|
||||
}
|
||||
if (!targets.length) targets.push(game.me);
|
||||
source.useCard(game.createCard(card.name, card.suit, card.number, card.nature), targets);
|
||||
}
|
||||
|
||||
static r(bool) {
|
||||
var list = ["s", "ap", "a", "am", "bp", "b", "bm", "c", "d"];
|
||||
var str = "";
|
||||
for (var i = 0; i < list.length; i++) {
|
||||
if (str) str += " 、 ";
|
||||
str += list[i] + "-" + lib.rank[list[i]].length;
|
||||
}
|
||||
console.log(str);
|
||||
for (var i in lib.characterPack) {
|
||||
if (!bool && lib.config.all.sgscharacters.contains(i)) continue;
|
||||
var map = {};
|
||||
var str = "";
|
||||
for (var j in lib.characterPack[i]) {
|
||||
var rank = get.rank(j);
|
||||
if (!map[rank]) {
|
||||
map[rank] = 1;
|
||||
}
|
||||
else {
|
||||
map[rank]++;
|
||||
}
|
||||
}
|
||||
for (var j = 0; j < list.length; j++) {
|
||||
if (map[list[j]]) {
|
||||
if (str) str += " 、 ";
|
||||
str += list[j] + "-" + map[list[j]];
|
||||
}
|
||||
}
|
||||
if (str) {
|
||||
console.log(lib.translate[i + "_character_config"] + ":" + str);
|
||||
}
|
||||
}
|
||||
|
||||
var list = lib.rank.s.concat(lib.rank.ap).concat(lib.rank.a).concat(lib.rank.am).
|
||||
concat(lib.rank.bp).concat(lib.rank.b).concat(lib.rank.bm).concat(lib.rank.c).concat(lib.rank.d);
|
||||
Object.keys(lib.character).forEach(key => {
|
||||
if (!lib.config.forbidai.includes(key) && !key.startsWith("boss_") && !key.startsWith("tafang_") && !list.includes(key)) console.log(get.translation(key), key);
|
||||
});
|
||||
}
|
||||
|
||||
static h(player) {
|
||||
console.log(get.translation(player.getCards("h")));
|
||||
}
|
||||
|
||||
static g() {
|
||||
for (var i = 0; i < arguments.length; i++) {
|
||||
if (i > 0 && typeof arguments[i] == "number") {
|
||||
for (var j = 0; j < arguments[i] - 1; j++) {
|
||||
cheat.gx(arguments[i - 1]);
|
||||
}
|
||||
}
|
||||
else {
|
||||
cheat.gx(arguments[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static ga(type) {
|
||||
for (var i in lib.card) {
|
||||
if (lib.card[i].type == type || lib.card[i].subtype == type) {
|
||||
cheat.g(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static gg() {
|
||||
for (var i = 0; i < game.players.length; i++) {
|
||||
for (var j = 0; j < arguments.length; j++) {
|
||||
cheat.gx(arguments[j], game.players[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static gx(name, target) {
|
||||
target = target || game.me;
|
||||
var card = cheat.gn(name);
|
||||
if (!card) return;
|
||||
target.node.handcards1.appendChild(card);
|
||||
delete _status.event._cardChoice;
|
||||
delete _status.event._targetChoice;
|
||||
delete _status.event._skillChoice;
|
||||
game.check();
|
||||
target.update();
|
||||
ui.updatehl();
|
||||
}
|
||||
|
||||
static gn(name) {
|
||||
var nature = null;
|
||||
var suit = null;
|
||||
var suits = ["club", "spade", "diamond", "heart"];
|
||||
for (var i = 0; i < suits.length; i++) {
|
||||
if (name.startsWith(suits[i])) {
|
||||
suit = suits[i];
|
||||
name = name.slice(suits[i].length);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (name.startsWith("red")) {
|
||||
name = name.slice(3);
|
||||
suit = ["diamond", "heart"].randomGet();
|
||||
}
|
||||
if (name.startsWith("black")) {
|
||||
name = name.slice(5);
|
||||
suit = ["spade", "club"].randomGet();
|
||||
}
|
||||
|
||||
if (name == "huosha") {
|
||||
name = "sha";
|
||||
nature = "fire";
|
||||
}
|
||||
else if (name == "leisha") {
|
||||
name = "sha";
|
||||
nature = "thunder";
|
||||
}
|
||||
if (!lib.card[name]) {
|
||||
return null;
|
||||
}
|
||||
return game.createCard(name, suit, null, nature);
|
||||
}
|
||||
|
||||
static ge(target) {
|
||||
if (target) {
|
||||
cheat.gx("zhuge", target);
|
||||
cheat.gx("qinglong", target);
|
||||
cheat.gx("bagua", target);
|
||||
cheat.gx("dilu", target);
|
||||
cheat.gx("chitu", target);
|
||||
cheat.gx("muniu", target);
|
||||
}
|
||||
else {
|
||||
cheat.g("zhuge");
|
||||
cheat.g("qinglong");
|
||||
cheat.g("bagua");
|
||||
cheat.g("dilu");
|
||||
cheat.g("chitu");
|
||||
cheat.g("muniu");
|
||||
}
|
||||
}
|
||||
|
||||
static gj() {
|
||||
cheat.g("shandian");
|
||||
cheat.g("huoshan");
|
||||
cheat.g("hongshui");
|
||||
cheat.g("lebu");
|
||||
cheat.g("bingliang");
|
||||
cheat.g("guiyoujie");
|
||||
}
|
||||
|
||||
static gf() {
|
||||
for (var i in lib.card) {
|
||||
if (lib.card[i].type == "food") {
|
||||
cheat.g(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static d(num, target) {
|
||||
if (num == undefined) num = 1;
|
||||
var cards = get.cards(num);
|
||||
for (var i = 0; i < num; i++) {
|
||||
var card = cards[i];
|
||||
game.me.node.handcards1.appendChild(card);
|
||||
delete _status.event._cardChoice;
|
||||
delete _status.event._targetChoice;
|
||||
delete _status.event._skillChoice;
|
||||
game.check();
|
||||
game.me.update();
|
||||
ui.updatehl();
|
||||
}
|
||||
}
|
||||
|
||||
static s() {
|
||||
for (var i = 0; i < arguments.length; i++) {
|
||||
game.me.addSkill(arguments[i], true);
|
||||
}
|
||||
delete _status.event._cardChoice;
|
||||
delete _status.event._targetChoice;
|
||||
delete _status.event._skillChoice;
|
||||
game.check();
|
||||
}
|
||||
|
||||
static t(num) {
|
||||
if (game.players.contains(num)) {
|
||||
num = game.players.indexOf(num);
|
||||
}
|
||||
if (num == undefined) {
|
||||
for (var i = 0; i < game.players.length; i++) cheat.t(i);
|
||||
return;
|
||||
}
|
||||
var player = game.players[num];
|
||||
var cards = player.getCards("hej");
|
||||
for (var i = 0; i < cards.length; i++) {
|
||||
cards[i].discard();
|
||||
}
|
||||
player.removeEquipTrigger();
|
||||
player.update();
|
||||
}
|
||||
|
||||
static to() {
|
||||
for (var i = 0; i < game.players.length; i++) {
|
||||
if (game.players[i] != game.me) {
|
||||
cheat.t(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static tm() {
|
||||
for (var i = 0; i < game.players.length; i++) {
|
||||
if (game.players[i] == game.me) {
|
||||
cheat.t(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static k(i) {
|
||||
if (i == undefined) i = 1;
|
||||
game.players[i].hp = 1;
|
||||
cheat.t(i);
|
||||
cheat.g("juedou");
|
||||
}
|
||||
|
||||
static z(name) {
|
||||
switch (name) {
|
||||
case "cc": name = "re_caocao"; break;
|
||||
case "lb": name = "re_liubei"; break;
|
||||
case "sq": name = "sunquan"; break;
|
||||
case "dz": name = "dongzhuo"; break;
|
||||
case "ys": name = "re_yuanshao"; break;
|
||||
case "zj": name = "sp_zhangjiao"; break;
|
||||
case "ls": name = "liushan"; break;
|
||||
case "sc": name = "sunce"; break;
|
||||
case "cp": name = "caopi"; break;
|
||||
case "cr": name = "caorui"; break;
|
||||
case "sx": name = "sunxiu"; break;
|
||||
case "lc": name = "liuchen"; break;
|
||||
case "sh": name = "sunhao"; break;
|
||||
}
|
||||
game.zhu.init(name);
|
||||
game.zhu.maxHp++;
|
||||
game.zhu.hp++;
|
||||
game.zhu.update();
|
||||
}
|
||||
}
|
|
@ -1,5 +0,0 @@
|
|||
export const color = {
|
||||
black: ["club", "spade"],
|
||||
red: ["diamond", "heart"],
|
||||
none: ["none"]
|
||||
};
|
|
@ -1,41 +0,0 @@
|
|||
export class Comparator {
|
||||
constructor() {
|
||||
throw new TypeError(`${new.target.name} is not a constructor`);
|
||||
}
|
||||
|
||||
static equals() {
|
||||
if (arguments.length == 0) return false;
|
||||
if (arguments.length == 1) return true;
|
||||
for (let i = 1; i < arguments.length; ++i) if (arguments[i] !== arguments[0]) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
static equalAny() {
|
||||
if (arguments.length == 0) return false;
|
||||
if (arguments.length == 1) return true;
|
||||
for (let i = 1; i < arguments.length; ++i) if (arguments[i] === arguments[0]) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static notEquals() {
|
||||
if (arguments.length == 0) return false;
|
||||
if (arguments.length == 1) return true;
|
||||
for (let i = 1; i < arguments.length; ++i) if (arguments[i] === arguments[0]) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
static notEqualAny() {
|
||||
if (arguments.length == 0) return false;
|
||||
if (arguments.length == 1) return true;
|
||||
for (let i = 1; i < arguments.length; ++i) if (arguments[i] !== arguments[0]) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static typeEquals() {
|
||||
if (arguments.length == 0) return false;
|
||||
if (arguments.length == 1) return arguments[0] !== null;
|
||||
const type = typeof arguments[0];
|
||||
for (let i = 1; i < arguments.length; ++i) if (type !== arguments[i]) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -1,15 +0,0 @@
|
|||
import { APPEARANCE } from "./configuration-menu/appearance.js";
|
||||
import { AUDIO } from "./configuration-menu/audio.js";
|
||||
import { GENERAL } from "./configuration-menu/general.js";
|
||||
import { OTHERS } from "./configuration-menu/others.js";
|
||||
import { SKILL } from "./configuration-menu/skill.js";
|
||||
import { VIEW } from "./configuration-menu/view.js";
|
||||
|
||||
export const CONFIGURATION_MENU = {
|
||||
general: GENERAL,
|
||||
appearence: APPEARANCE,
|
||||
view: VIEW,
|
||||
audio: AUDIO,
|
||||
skill: SKILL,
|
||||
others: OTHERS
|
||||
};
|
|
@ -1,6 +0,0 @@
|
|||
import { CONFIGURATION } from "./appearance/configuration.js";
|
||||
|
||||
export const APPEARANCE = {
|
||||
name: "外观",
|
||||
config: CONFIGURATION
|
||||
};
|
|
@ -1,187 +0,0 @@
|
|||
import { ANIMATION } from "./configuration/animation.js";
|
||||
import { AUTOMATIC_BORDER_COUNT } from "./configuration/automatic-border-count.js";
|
||||
import { AUTOMATIC_BORDER_START } from "./configuration/automatic-border-start.js";
|
||||
import { BLUR_UI } from "./configuration/blur-ui.js";
|
||||
import { BORDER_STYLE } from "./configuration/border-style.js";
|
||||
import { BUTTON_CHARACTER_PREFIX } from "./configuration/button-character-prefix.js";
|
||||
import { BUTTON_CHARACTER_STYLE } from "./configuration/button-character-style.js";
|
||||
import { BUTTON_PRESS } from "./configuration/button-press.js";
|
||||
import { CARD_BACK_STYLE } from "./configuration/card-back-style.js";
|
||||
import { CARD_SHAPE } from "./configuration/card-shape.js";
|
||||
import { CARD_STYLE } from "./configuration/card-style.js";
|
||||
import { CARD_TEMPORARY_NAME } from "./configuration/card-temporary-name.js";
|
||||
import { CARD_TEXT_FONT } from "./configuration/card-text-font.js";
|
||||
import { CHANGE_SKIN_AUTOMATICALLY } from "./configuration/change-skin-automatically.js";
|
||||
import { CHANGE_SKIN } from "./configuration/change-skin.js";
|
||||
import { CONTROL_STYLE } from "./configuration/control-style.js";
|
||||
import { CURSOR_STYLE } from "./configuration/cursor-style.js";
|
||||
import { CUSTOM_BUTTON_CONTROL_BOTTOM } from "./configuration/custom-button-control-bottom.js";
|
||||
import { CUSTOM_BUTTON_CONTROL_TOP } from "./configuration/custom-button-control-top.js";
|
||||
import { CUSTOM_BUTTON_SYSTEM_BOTTOM } from "./configuration/custom-button-system-bottom.js";
|
||||
import { CUSTOM_BUTTON_SYSTEM_TOP } from "./configuration/custom-button-system-top.js";
|
||||
import { CUSTOM_BUTTON } from "./configuration/custom-button.js";
|
||||
import { DAMAGE_SHAKE } from "./configuration/damage-shake.js";
|
||||
import { DIE_MOVE } from "./configuration/die-move.js";
|
||||
import { FOLD_CARD } from "./configuration/fold-card.js";
|
||||
import { FOLD_MODE } from "./configuration/fold-mode.js";
|
||||
import { GLASS_UI } from "./configuration/glass-ui.js";
|
||||
import { GLOBAL_FONT } from "./configuration/global-font.js";
|
||||
import { GLOW_PHASE } from "./configuration/glow-phase.js";
|
||||
import { HP_STYLE } from "./configuration/hp-style.js";
|
||||
import { IDENTITY_FONT } from "./configuration/identity-font.js";
|
||||
import { IMAGE_BACKGROUND_BLUR } from "./configuration/image-background-blur.js";
|
||||
import { IMAGE_BACKGROUND_RANDOM } from "./configuration/image-background-random.js";
|
||||
import { IMAGE_BACKGROUND } from "./configuration/image-background.js";
|
||||
import { JIU_EFFECT } from "./configuration/jiu-effect.js";
|
||||
import { LAYOUT } from "./configuration/layout.js";
|
||||
import { LINK_STYLE_2 } from "./configuration/link-style-2.js";
|
||||
import { MENU_STYLE } from "./configuration/menu-style.js";
|
||||
import { NAME_FONT } from "./configuration/name-font.js";
|
||||
import { PHONE_LAYOUT } from "./configuration/phone-layout.js";
|
||||
import { PLAYER_BORDER } from "./configuration/player-border.js";
|
||||
import { PLAYER_HEIGHT_NOVA } from "./configuration/player-height-nova.js";
|
||||
import { PLAYER_HEIGHT } from "./configuration/player-height.js";
|
||||
import { PLAYER_STYLE } from "./configuration/player-style.js";
|
||||
import { RADIUS_SIZE } from "./configuration/radius-size.js";
|
||||
import { SEPARATE_CONTROL } from "./configuration/separate-control.js";
|
||||
import { SKILL_ANIMATION_TYPE } from "./configuration/skill-animation-type.js";
|
||||
import { SPLASH_STYLE } from "./configuration/splash-style.js";
|
||||
import { SUITS_FONT } from "./configuration/suits-font.js";
|
||||
import { TARGET_SHAKE } from "./configuration/target-shake.js";
|
||||
import { THEME } from "./configuration/theme.js";
|
||||
import { TURNED_STYLE } from "./configuration/turned-style.js";
|
||||
import { UI_ZOOM } from "./configuration/ui-zoom.js";
|
||||
|
||||
export const CONFIGURATION = {
|
||||
theme: THEME,
|
||||
layout: LAYOUT,
|
||||
splash_style: SPLASH_STYLE,
|
||||
player_height: PLAYER_HEIGHT,
|
||||
player_height_nova: PLAYER_HEIGHT_NOVA,
|
||||
ui_zoom: UI_ZOOM,
|
||||
image_background: IMAGE_BACKGROUND,
|
||||
image_background_random: IMAGE_BACKGROUND_RANDOM,
|
||||
image_background_blur: IMAGE_BACKGROUND_BLUR,
|
||||
phonelayout: PHONE_LAYOUT,
|
||||
change_skin: CHANGE_SKIN,
|
||||
change_skin_auto: CHANGE_SKIN_AUTOMATICALLY,
|
||||
card_style: CARD_STYLE,
|
||||
cardback_style: CARD_BACK_STYLE,
|
||||
hp_style: HP_STYLE,
|
||||
player_style: PLAYER_STYLE,
|
||||
border_style: BORDER_STYLE,
|
||||
autoborder_count: AUTOMATIC_BORDER_COUNT,
|
||||
autoborder_start: AUTOMATIC_BORDER_START,
|
||||
player_border: PLAYER_BORDER,
|
||||
menu_style: MENU_STYLE,
|
||||
control_style: CONTROL_STYLE,
|
||||
custom_button: CUSTOM_BUTTON,
|
||||
custom_button_system_top: CUSTOM_BUTTON_SYSTEM_TOP,
|
||||
custom_button_system_bottom: CUSTOM_BUTTON_SYSTEM_BOTTOM,
|
||||
custom_button_control_top: CUSTOM_BUTTON_CONTROL_TOP,
|
||||
custom_button_control_bottom: CUSTOM_BUTTON_CONTROL_BOTTOM,
|
||||
radius_size: RADIUS_SIZE,
|
||||
glow_phase: GLOW_PHASE,
|
||||
fold_card: FOLD_CARD,
|
||||
fold_mode: FOLD_MODE,
|
||||
seperate_control: SEPARATE_CONTROL,
|
||||
blur_ui: BLUR_UI,
|
||||
glass_ui: GLASS_UI,
|
||||
damage_shake: DAMAGE_SHAKE,
|
||||
button_press: BUTTON_PRESS,
|
||||
jiu_effect: JIU_EFFECT,
|
||||
animation: ANIMATION,
|
||||
skill_animation_type: SKILL_ANIMATION_TYPE,
|
||||
die_move: DIE_MOVE,
|
||||
target_shake: TARGET_SHAKE,
|
||||
turned_style: TURNED_STYLE,
|
||||
link_style2: LINK_STYLE_2,
|
||||
cardshape: CARD_SHAPE,
|
||||
cardtempname: CARD_TEMPORARY_NAME,
|
||||
buttoncharacter_style: BUTTON_CHARACTER_STYLE,
|
||||
buttoncharacter_prefix: BUTTON_CHARACTER_PREFIX,
|
||||
cursor_style: CURSOR_STYLE,
|
||||
name_font: NAME_FONT,
|
||||
identity_font: IDENTITY_FONT,
|
||||
cardtext_font: CARD_TEXT_FONT,
|
||||
global_font: GLOBAL_FONT,
|
||||
suits_font: SUITS_FONT,
|
||||
update(config, map) {
|
||||
if (config.custom_button) {
|
||||
map.custom_button_system_top.show();
|
||||
map.custom_button_system_bottom.show();
|
||||
map.custom_button_control_top.show();
|
||||
map.custom_button_control_bottom.show();
|
||||
}
|
||||
else {
|
||||
map.custom_button_system_top.hide();
|
||||
map.custom_button_system_bottom.hide();
|
||||
map.custom_button_control_top.hide();
|
||||
map.custom_button_control_bottom.hide();
|
||||
}
|
||||
if (config.change_skin) {
|
||||
map.change_skin_auto.show();
|
||||
}
|
||||
else {
|
||||
map.change_skin_auto.hide();
|
||||
}
|
||||
if (config.image_background_random) {
|
||||
map.image_background_blur.show();
|
||||
map.image_background.hide();
|
||||
}
|
||||
else {
|
||||
map.image_background.show();
|
||||
if (config.image_background == "default") {
|
||||
map.image_background_blur.hide();
|
||||
}
|
||||
else {
|
||||
map.image_background_blur.show();
|
||||
}
|
||||
}
|
||||
if (config.layout == "long" || config.layout == "mobile") {
|
||||
map.cardshape.show();
|
||||
map.phonelayout.show();
|
||||
}
|
||||
else {
|
||||
if (config.layout == "long2" || config.layout == "nova") {
|
||||
map.phonelayout.show();
|
||||
map.cardshape.show();
|
||||
}
|
||||
else {
|
||||
map.phonelayout.hide();
|
||||
map.cardshape.hide();
|
||||
}
|
||||
}
|
||||
if (config.layout == "long") {
|
||||
map.player_height.show();
|
||||
}
|
||||
else {
|
||||
if (config.layout == "long2") {
|
||||
map.player_height.show();
|
||||
}
|
||||
else {
|
||||
map.player_height.hide();
|
||||
}
|
||||
}
|
||||
if (config.layout == "nova") {
|
||||
map.player_height_nova.show();
|
||||
}
|
||||
else {
|
||||
map.player_height_nova.hide();
|
||||
}
|
||||
if (config.touchscreen) {
|
||||
map.cursor_style.hide();
|
||||
}
|
||||
else {
|
||||
map.cursor_style.show();
|
||||
}
|
||||
if (config.border_style == "auto") {
|
||||
map.autoborder_count.show();
|
||||
map.autoborder_start.show();
|
||||
}
|
||||
else {
|
||||
map.autoborder_count.hide();
|
||||
map.autoborder_start.hide();
|
||||
}
|
||||
}
|
||||
};
|
|
@ -1,6 +0,0 @@
|
|||
export const ANIMATION = {
|
||||
name: "游戏特效",
|
||||
intro: "开启后出现属性伤害、回复体力等情况时会显示动画",
|
||||
init: false,
|
||||
unfrequent: true
|
||||
};
|
|
@ -1,20 +0,0 @@
|
|||
import { ITEM } from "./automatic-border-count/item.js";
|
||||
|
||||
const introduction = document.createElement("body");
|
||||
const kill = document.createElement("strong");
|
||||
kill.append("击杀");
|
||||
introduction.append(kill, " 每击杀一人,边框提升两级", document.createElement("br"));
|
||||
const damage = document.createElement("strong");
|
||||
damage.append("伤害");
|
||||
introduction.append(damage, " 每造成两点伤害,边框提升一级", document.createElement("br"));
|
||||
const mix = document.createElement("strong");
|
||||
mix.append("混合");
|
||||
introduction.append(mix, " 击杀量决定边框颜色,伤害量决定边框装饰");
|
||||
|
||||
export const AUTOMATIC_BORDER_COUNT = {
|
||||
name: "边框升级方式",
|
||||
intro: introduction.innerHTML,
|
||||
init: "kill",
|
||||
item: ITEM,
|
||||
unfrequent: true
|
||||
};
|
|
@ -1,5 +0,0 @@
|
|||
export const ITEM = {
|
||||
kill: "击杀",
|
||||
damage: "伤害",
|
||||
mix: "混合"
|
||||
};
|
|
@ -1,8 +0,0 @@
|
|||
import { ITEM } from "./automatic-border-start/item.js";
|
||||
|
||||
export const AUTOMATIC_BORDER_START = {
|
||||
name: "基础边框颜色",
|
||||
init: "bronze",
|
||||
item: ITEM,
|
||||
unfrequent: true
|
||||
};
|
|
@ -1,5 +0,0 @@
|
|||
export const ITEM = {
|
||||
bronze: "铜",
|
||||
silver: "银",
|
||||
gold: "金"
|
||||
};
|
|
@ -1,15 +0,0 @@
|
|||
export const BLUR_UI = {
|
||||
name: "模糊效果",
|
||||
intro: "在暂停或打开菜单时开启模糊效果",
|
||||
init: false,
|
||||
unfrequent: true,
|
||||
onclick(bool) {
|
||||
game.saveConfig("blur_ui", bool);
|
||||
if (bool) {
|
||||
ui.window.classList.add("blur_ui");
|
||||
}
|
||||
else {
|
||||
ui.window.classList.remove("blur_ui");
|
||||
}
|
||||
}
|
||||
};
|
|
@ -1,125 +0,0 @@
|
|||
import { ITEM } from "./border-style/item.js";
|
||||
|
||||
export const BORDER_STYLE = {
|
||||
name: "角色边框",
|
||||
init: "default",
|
||||
intro: "设置角色边框的样式,当设为自动时,样式将随着一局游戏中伤害或击杀的数量自动改变",
|
||||
item: ITEM,
|
||||
visualBar(node, item, create, switcher) {
|
||||
if (node.created) {
|
||||
return;
|
||||
}
|
||||
var button;
|
||||
for (var i = 0; i < node.parentNode.childElementCount; i++) {
|
||||
if (node.parentNode.childNodes[i]._link == "custom") {
|
||||
button = node.parentNode.childNodes[i];
|
||||
}
|
||||
}
|
||||
if (!button) {
|
||||
return;
|
||||
}
|
||||
node.created = true;
|
||||
var deletepic;
|
||||
ui.create.filediv(".menubutton", "添加图片", node, function (file) {
|
||||
if (file) {
|
||||
game.putDB("image", "border_style", file, function () {
|
||||
game.getDB("image", "border_style", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
var data = fileLoadedEvent.target.result;
|
||||
button.style.backgroundImage = "url(" + data + ")";
|
||||
button.className = "button character";
|
||||
button.style.backgroundSize = "100% 100%";
|
||||
node.classList.add("showdelete");
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
});
|
||||
}
|
||||
}).inputNode.accept = "image/*";
|
||||
deletepic = ui.create.div(".menubutton.deletebutton", "删除图片", node, function () {
|
||||
if (confirm("确定删除自定义图片?(此操作不可撤销)")) {
|
||||
game.deleteDB("image", "border_style");
|
||||
button.style.backgroundImage = "none";
|
||||
button.className = "button character dashedmenubutton";
|
||||
node.classList.remove("showdelete");
|
||||
if (lib.config.border_style == "custom") {
|
||||
lib.configMenu.appearence.config.border_style.onclick("default");
|
||||
switcher.lastChild.innerHTML = "默认";
|
||||
}
|
||||
button.classList.add("transparent");
|
||||
}
|
||||
});
|
||||
},
|
||||
visualMenu(node, link, name, config) {
|
||||
node.className = "button character";
|
||||
node.style.backgroundSize = "";
|
||||
node.style.height = "108px";
|
||||
node.dataset.decoration = "";
|
||||
if (link == "default" || link == "custom" || link == "auto") {
|
||||
node.style.backgroundImage = "none";
|
||||
node.className = "button character dashedmenubutton";
|
||||
}
|
||||
else {
|
||||
if (link.startsWith("dragon_")) {
|
||||
link = link.slice(7);
|
||||
node.dataset.decoration = link;
|
||||
}
|
||||
node.setBackgroundImage("theme/style/player/" + link + "1.png");
|
||||
node.style.backgroundSize = "100% 100%";
|
||||
}
|
||||
if (link == "custom") {
|
||||
node.classList.add("transparent");
|
||||
game.getDB("image", "border_style", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
var data = fileLoadedEvent.target.result;
|
||||
node.style.backgroundImage = "url(" + data + ")";
|
||||
node.className = "button character";
|
||||
node.parentNode.lastChild.classList.add("showdelete");
|
||||
node.style.backgroundSize = "100% 100%";
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
}
|
||||
},
|
||||
onclick(layout) {
|
||||
game.saveConfig("border_style", layout);
|
||||
if (ui.css.border_stylesheet) {
|
||||
ui.css.border_stylesheet.remove();
|
||||
delete ui.css.border_stylesheet;
|
||||
}
|
||||
if (layout == "custom") {
|
||||
game.getDB("image", "border_style", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
if (ui.css.border_stylesheet) {
|
||||
ui.css.border_stylesheet.remove();
|
||||
}
|
||||
ui.css.border_stylesheet = lib.init.sheet();
|
||||
ui.css.border_stylesheet.id = "ui.css.border";
|
||||
ui.css.border_stylesheet.sheet.insertRule(`#window .player>.framebg{display:block;background-image:url("${fileLoadedEvent.target.result}")}`, 0);
|
||||
ui.css.border_stylesheet.sheet.insertRule(".player>.count{z-index: 3 !important;border-radius: 2px !important;text-align: center !important;}", 0);
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
}
|
||||
else if (layout != "default" && layout != "auto") {
|
||||
ui.css.border_stylesheet = lib.init.sheet();
|
||||
if (layout.startsWith("dragon_")) {
|
||||
layout = layout.slice(7);
|
||||
ui.arena.dataset.framedecoration = layout;
|
||||
}
|
||||
else {
|
||||
ui.arena.dataset.framedecoration = "";
|
||||
}
|
||||
ui.css.border_stylesheet.sheet.insertRule(`#window .player>.framebg,#window #arena.long.mobile:not(.fewplayer) .player[data-position="0"]>.framebg{display:block;background-image:url("${lib.assetURL}theme/style/player/${layout}1.png")}`, 0);
|
||||
ui.css.border_stylesheet.sheet.insertRule(`#window #arena.long:not(.fewplayer) .player>.framebg, #arena.oldlayout .player>.framebg{background-image:url("${lib.assetURL}theme/style/player/${layout}3.png")}`, 0);
|
||||
ui.css.border_stylesheet.sheet.insertRule(".player>.count{z-index: 3 !important;border-radius: 2px !important;text-align: center !important;}", 0);
|
||||
}
|
||||
},
|
||||
unfrequent: true
|
||||
};
|
|
@ -1,11 +0,0 @@
|
|||
export const ITEM = {
|
||||
gold: "金框",
|
||||
silver: "银框",
|
||||
bronze: "铜框",
|
||||
dragon_gold: "金龙",
|
||||
dragon_silver: "银龙",
|
||||
dragon_bronze: "玉龙",
|
||||
custom: "自定",
|
||||
auto: "自动",
|
||||
default: "默认"
|
||||
};
|
|
@ -1,8 +0,0 @@
|
|||
import { ITEM } from "./button-character-prefix/item.js";
|
||||
|
||||
export const BUTTON_CHARACTER_PREFIX = {
|
||||
name: "武将前缀",
|
||||
init: "default",
|
||||
item: ITEM,
|
||||
unfrequent: true
|
||||
};
|
|
@ -1,5 +0,0 @@
|
|||
export const ITEM = {
|
||||
default: "默认",
|
||||
simple: "不显示颜色",
|
||||
off: "不显示前缀"
|
||||
};
|
|
@ -1,8 +0,0 @@
|
|||
import { ITEM } from "./button-character-style/item.js";
|
||||
|
||||
export const BUTTON_CHARACTER_STYLE = {
|
||||
name: "选将样式",
|
||||
init: "default",
|
||||
item: ITEM,
|
||||
unfrequent: true
|
||||
};
|
|
@ -1,5 +0,0 @@
|
|||
export const ITEM = {
|
||||
default: "默认",
|
||||
simple: "精简",
|
||||
old: "旧版"
|
||||
};
|
|
@ -1,6 +0,0 @@
|
|||
export const BUTTON_PRESS = {
|
||||
name: "按钮效果",
|
||||
intro: "选项条被按下时将有按下效果",
|
||||
init: true,
|
||||
unfrequent: true
|
||||
};
|
|
@ -1,138 +0,0 @@
|
|||
import { ITEM } from "./card-back-style/item.js";
|
||||
|
||||
export const CARD_BACK_STYLE = {
|
||||
name: "卡背样式",
|
||||
intro: "设置背面朝上的卡牌的样式",
|
||||
init: "default",
|
||||
item: ITEM,
|
||||
visualBar(node, item, create, switcher) {
|
||||
if (node.created) {
|
||||
return;
|
||||
}
|
||||
var button;
|
||||
for (var i = 0; i < node.parentNode.childElementCount; i++) {
|
||||
if (node.parentNode.childNodes[i]._link == "custom") {
|
||||
button = node.parentNode.childNodes[i];
|
||||
}
|
||||
}
|
||||
if (!button) {
|
||||
return;
|
||||
}
|
||||
node.created = true;
|
||||
var deletepic;
|
||||
ui.create.filediv(".menubutton", "添加图片", node, function (file) {
|
||||
if (file) {
|
||||
game.putDB("image", "cardback_style", file, function () {
|
||||
game.getDB("image", "cardback_style", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
var data = fileLoadedEvent.target.result;
|
||||
button.style.backgroundImage = "url(" + data + ")";
|
||||
button.className = "button character";
|
||||
node.classList.add("showdelete");
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
});
|
||||
}
|
||||
}).inputNode.accept = "image/*";
|
||||
ui.create.filediv(".menubutton.deletebutton.addbutton", "添加翻转图片", node, function (file) {
|
||||
if (file) {
|
||||
game.putDB("image", "cardback_style2", file, function () {
|
||||
node.classList.add("hideadd");
|
||||
});
|
||||
}
|
||||
}).inputNode.accept = "image/*";
|
||||
deletepic = ui.create.div(".menubutton.deletebutton", "删除图片", node, function () {
|
||||
if (confirm("确定删除自定义图片?(此操作不可撤销)")) {
|
||||
game.deleteDB("image", "cardback_style");
|
||||
game.deleteDB("image", "cardback_style2");
|
||||
button.style.backgroundImage = "none";
|
||||
button.className = "button character dashedmenubutton";
|
||||
node.classList.remove("showdelete");
|
||||
node.classList.remove("hideadd");
|
||||
if (lib.config.cardback_style == "custom") {
|
||||
lib.configMenu.appearence.config.cardback_style.onclick("default");
|
||||
switcher.lastChild.innerHTML = "默认";
|
||||
}
|
||||
button.classList.add("transparent");
|
||||
}
|
||||
});
|
||||
},
|
||||
visualMenu(node, link, name, config) {
|
||||
node.style.backgroundSize = "100% 100%";
|
||||
switch (link) {
|
||||
case "default": case "custom": {
|
||||
node.style.backgroundImage = "none";
|
||||
node.className = "button character dashedmenubutton";
|
||||
break;
|
||||
}
|
||||
case "new": node.className = "button character"; node.setBackgroundImage("theme/style/cardback/image/new.png"); break;
|
||||
case "feicheng": node.className = "button character"; node.setBackgroundImage("theme/style/cardback/image/feicheng.png"); break;
|
||||
case "official": node.className = "button character"; node.setBackgroundImage("theme/style/cardback/image/official.png"); break;
|
||||
case "liusha": node.className = "button character"; node.setBackgroundImage("theme/style/cardback/image/liusha.png"); break;
|
||||
case "ol": node.className = "button character"; node.setBackgroundImage("theme/style/cardback/image/ol.png"); break;
|
||||
case "wood": node.className = "button card fullskin"; node.setBackgroundImage("theme/woodden/wood.jpg"); node.style.backgroundSize = "initial"; break;
|
||||
case "music": node.className = "button card fullskin"; node.setBackgroundImage("theme/music/wood3.png"); break;
|
||||
}
|
||||
if (link == "custom") {
|
||||
node.classList.add("transparent");
|
||||
game.getDB("image", "cardback_style", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
var data = fileLoadedEvent.target.result;
|
||||
node.style.backgroundImage = "url(" + data + ")";
|
||||
node.className = "button character";
|
||||
node.parentNode.lastChild.classList.add("showdelete");
|
||||
game.getDB("image", "cardback_style2", function (file) {
|
||||
if (file) {
|
||||
node.parentNode.lastChild.classList.add("hideadd");
|
||||
}
|
||||
});
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
}
|
||||
},
|
||||
onclick(layout) {
|
||||
game.saveConfig("cardback_style", layout);
|
||||
var style = ui.css.cardback_style;
|
||||
ui.css.cardback_style = lib.init.css(lib.assetURL + "theme/style/cardback", lib.config.cardback_style);
|
||||
style.remove();
|
||||
if (ui.css.cardback_stylesheet) {
|
||||
ui.css.cardback_stylesheet.remove();
|
||||
delete ui.css.cardback_stylesheet;
|
||||
}
|
||||
if (ui.css.cardback_stylesheet2) {
|
||||
ui.css.cardback_stylesheet2.remove();
|
||||
delete ui.css.cardback_stylesheet2;
|
||||
}
|
||||
if (layout == "custom") {
|
||||
game.getDB("image", "cardback_style", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
if (ui.css.cardback_stylesheet) {
|
||||
ui.css.cardback_stylesheet.remove();
|
||||
}
|
||||
ui.css.cardback_stylesheet = lib.init.sheet(".card:empty,.card.infohidden{background-image:url(" + fileLoadedEvent.target.result + ")}");
|
||||
game.getDB("image", "cardback_style2", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
if (ui.css.cardback_stylesheet2) {
|
||||
ui.css.cardback_stylesheet2.remove();
|
||||
}
|
||||
ui.css.cardback_stylesheet2 = lib.init.sheet(".card.infohidden:not(.infoflip){background-image:url(" + fileLoadedEvent.target.result + ")}");
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
}
|
||||
},
|
||||
unfrequent: true
|
||||
};
|
|
@ -1,8 +0,0 @@
|
|||
export const ITEM = {
|
||||
official: "原版",
|
||||
feicheng: "废城",
|
||||
liusha: "流沙",
|
||||
ol: "手杀",
|
||||
custom: "自定",
|
||||
default: "默认"
|
||||
};
|
|
@ -1,34 +0,0 @@
|
|||
import { ITEM } from "./card-shape/item.js";
|
||||
|
||||
export const CARD_SHAPE = {
|
||||
name: "手牌显示",
|
||||
intro: "将手牌设置为正方形或长方形",
|
||||
init: "default",
|
||||
unfrequent: true,
|
||||
item: ITEM,
|
||||
onclick(item) {
|
||||
var linked = false;
|
||||
if (game.me && game.me.isLinked()) {
|
||||
linked = true;
|
||||
}
|
||||
game.saveConfig("cardshape", item);
|
||||
if (item == "oblong" && (game.layout == "long" || game.layout == "mobile" || game.layout == "long2" || game.layout == "nova")) {
|
||||
ui.arena.classList.add("oblongcard");
|
||||
ui.window.classList.add("oblongcard");
|
||||
}
|
||||
else {
|
||||
ui.arena.classList.remove("oblongcard");
|
||||
ui.window.classList.remove("oblongcard");
|
||||
}
|
||||
if (linked) {
|
||||
if (get.is.linked2(game.me)) {
|
||||
game.me.classList.remove("linked");
|
||||
game.me.classList.add("linked2");
|
||||
}
|
||||
else {
|
||||
game.me.classList.add("linked");
|
||||
game.me.classList.remove("linked2");
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
|
@ -1,4 +0,0 @@
|
|||
export const ITEM = {
|
||||
default: "默认",
|
||||
oblong: "长方"
|
||||
};
|
|
@ -1,114 +0,0 @@
|
|||
import { ITEM } from "./card-style/item.js";
|
||||
|
||||
export const CARD_STYLE = {
|
||||
name: "卡牌样式",
|
||||
init: "default",
|
||||
intro: "设置正面朝上的卡牌的样式",
|
||||
item: ITEM,
|
||||
visualBar(node, item, create, switcher) {
|
||||
if (node.created) {
|
||||
return;
|
||||
}
|
||||
var button;
|
||||
for (var i = 0; i < node.parentNode.childElementCount; i++) {
|
||||
if (node.parentNode.childNodes[i]._link == "custom") {
|
||||
button = node.parentNode.childNodes[i];
|
||||
}
|
||||
}
|
||||
if (!button) {
|
||||
return;
|
||||
}
|
||||
node.created = true;
|
||||
var deletepic;
|
||||
ui.create.filediv(".menubutton", "添加图片", node, function (file) {
|
||||
if (file) {
|
||||
game.putDB("image", "card_style", file, function () {
|
||||
game.getDB("image", "card_style", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
var data = fileLoadedEvent.target.result;
|
||||
button.style.backgroundImage = "url(" + data + ")";
|
||||
button.className = "button card fullskin";
|
||||
node.classList.add("showdelete");
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
});
|
||||
}
|
||||
}).inputNode.accept = "image*";
|
||||
deletepic = ui.create.div(".menubutton.deletebutton", "删除图片", node, function () {
|
||||
if (confirm("确定删除自定义图片?(此操作不可撤销)")) {
|
||||
game.deleteDB("image", "card_style");
|
||||
button.style.backgroundImage = "none";
|
||||
button.className = "button character dashedmenubutton";
|
||||
node.classList.remove("showdelete");
|
||||
if (lib.config.card_style == "custom") {
|
||||
lib.configMenu.appearence.config.card_style.onclick("default");
|
||||
switcher.lastChild.innerHTML = "默认";
|
||||
}
|
||||
button.classList.add("transparent");
|
||||
}
|
||||
});
|
||||
},
|
||||
visualMenu(node, link, name, config) {
|
||||
node.className = "button card fullskin";
|
||||
node.style.backgroundSize = "100% 100%";
|
||||
switch (link) {
|
||||
case "default": case "custom": {
|
||||
if (lib.config.theme == "simple") {
|
||||
node.style.backgroundImage = "linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4))";
|
||||
node.className = "button character";
|
||||
}
|
||||
else {
|
||||
node.style.backgroundImage = "none";
|
||||
node.className = "button character dashedmenubutton";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "new": node.setBackgroundImage("theme/style/card/image/new.png"); break;
|
||||
case "ol": node.setBackgroundImage("theme/style/card/image/ol.png"); break;
|
||||
case "wood": node.setBackgroundImage("theme/woodden/wood.jpg"); node.style.backgroundSize = "initial"; break;
|
||||
case "music": node.setBackgroundImage("theme/music/wood3.png"); break;
|
||||
case "simple": node.setBackgroundImage("theme/simple/card.png"); break;
|
||||
}
|
||||
if (link == "custom") {
|
||||
node.classList.add("transparent");
|
||||
game.getDB("image", "card_style", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
var data = fileLoadedEvent.target.result;
|
||||
node.style.backgroundImage = "url(" + data + ")";
|
||||
node.className = "button card fullskin";
|
||||
node.parentNode.lastChild.classList.add("showdelete");
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
}
|
||||
},
|
||||
onclick(layout) {
|
||||
game.saveConfig("card_style", layout);
|
||||
var style = ui.css.card_style;
|
||||
ui.css.card_style = lib.init.css(lib.assetURL + "theme/style/card", lib.config.card_style);
|
||||
style.remove();
|
||||
if (ui.css.card_stylesheet) {
|
||||
ui.css.card_stylesheet.remove();
|
||||
delete ui.css.card_stylesheet;
|
||||
}
|
||||
if (layout == "custom") {
|
||||
game.getDB("image", "card_style", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
if (ui.css.card_stylesheet) {
|
||||
ui.css.card_stylesheet.remove();
|
||||
}
|
||||
ui.css.card_stylesheet = lib.init.sheet(".card:not(*:empty){background-image:url(" + fileLoadedEvent.target.result + ")}");
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
}
|
||||
},
|
||||
unfrequent: true
|
||||
};
|
|
@ -1,8 +0,0 @@
|
|||
export const ITEM = {
|
||||
wood: "木纹",
|
||||
music: "音乐",
|
||||
simple: "原版",
|
||||
ol: "手杀",
|
||||
custom: "自定",
|
||||
default: "默认"
|
||||
};
|
|
@ -1,28 +0,0 @@
|
|||
import { ITEM } from "./card-temporary-name/item.js";
|
||||
|
||||
export const CARD_TEMPORARY_NAME = {
|
||||
name: "视为卡牌名称显示",
|
||||
intro: "显示强制视为类卡牌(如武魂),包括拆顺对话框内的判定牌(国色)转换等名称的显示方式",
|
||||
init: "image",
|
||||
unfrequent: true,
|
||||
item: ITEM,
|
||||
onclick(item) {
|
||||
game.saveConfig("cardtempname", item);
|
||||
if (!game.me || !game.me.getCards) return;
|
||||
var hs = game.me.getCards("h");
|
||||
for (var i = 0; i < hs.length; i++) {
|
||||
if (hs[i]._tempName) {
|
||||
switch (item) {
|
||||
case "default":
|
||||
case "horizon":
|
||||
case "image":
|
||||
ui.create.cardTempName(hs[i]);
|
||||
break;
|
||||
default:
|
||||
hs[i]._tempName.delete();
|
||||
delete hs[i]._tempName;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
|
@ -1,6 +0,0 @@
|
|||
export const ITEM = {
|
||||
default: "纵向",
|
||||
horizon: "横向",
|
||||
image: "图片",
|
||||
off: "禁用"
|
||||
};
|
|
@ -1,18 +0,0 @@
|
|||
import { ITEM } from "./card-text-font/item.js";
|
||||
|
||||
export const CARD_TEXT_FONT = {
|
||||
name: "卡牌字体",
|
||||
init: "default",
|
||||
unfrequent: true,
|
||||
item: ITEM,
|
||||
textMenu(node, link) {
|
||||
if (link != "default") {
|
||||
node.style.fontFamily = link;
|
||||
}
|
||||
node.style.fontSize = "20px";
|
||||
},
|
||||
onclick(font) {
|
||||
game.saveConfig("cardtext_font", font);
|
||||
lib.init.cssstyles();
|
||||
}
|
||||
};
|
|
@ -1 +0,0 @@
|
|||
export const ITEM = {};
|
|
@ -1,18 +0,0 @@
|
|||
import { Game } from "../../../../game.js";
|
||||
import { status } from "../../../../status.js";
|
||||
import { Click } from "../../../../ui/click.js";
|
||||
import { ITEM } from "./change-skin-automatically/item.js";
|
||||
|
||||
export const CHANGE_SKIN_AUTOMATICALLY = {
|
||||
name: "自动换肤",
|
||||
init: "off",
|
||||
item: ITEM,
|
||||
intro: "游戏每进行一段时间自动为一个随机角色更换皮肤",
|
||||
onclick(item) {
|
||||
Game.saveConfig("change_skin_auto", item);
|
||||
clearTimeout(status.skintimeout);
|
||||
if (item != "off") {
|
||||
status.skintimeout = setTimeout(Click.autoskin, parseInt(item));
|
||||
}
|
||||
}
|
||||
};
|
|
@ -1,7 +0,0 @@
|
|||
export const ITEM = {
|
||||
off: "关闭",
|
||||
"30000": "半分钟",
|
||||
"60000": "一分钟",
|
||||
"120000": "两分钟",
|
||||
"300000": "五分钟"
|
||||
};
|
|
@ -1,5 +0,0 @@
|
|||
export const CHANGE_SKIN = {
|
||||
name: "开启换肤",
|
||||
init: true,
|
||||
intro: "在武将的右键菜单中换肤,皮肤可在选项-文件-图片文件-皮肤图片中添加"
|
||||
};
|
|
@ -1,116 +0,0 @@
|
|||
import { ITEM } from "./control-style/item.js";
|
||||
|
||||
export const CONTROL_STYLE = {
|
||||
name: "按钮背景",
|
||||
init: "default",
|
||||
item: ITEM,
|
||||
visualBar(node, item, create, switcher) {
|
||||
if (node.created) {
|
||||
return;
|
||||
}
|
||||
var button;
|
||||
for (var i = 0; i < node.parentNode.childElementCount; i++) {
|
||||
if (node.parentNode.childNodes[i]._link == "custom") {
|
||||
button = node.parentNode.childNodes[i];
|
||||
}
|
||||
}
|
||||
if (!button) {
|
||||
return;
|
||||
}
|
||||
node.created = true;
|
||||
var deletepic;
|
||||
ui.create.filediv(".menubutton", "添加图片", node, function (file) {
|
||||
if (file) {
|
||||
game.putDB("image", "control_style", file, function () {
|
||||
game.getDB("image", "control_style", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
var data = fileLoadedEvent.target.result;
|
||||
button.style.backgroundImage = "url(" + data + ")";
|
||||
button.className = "button character controlbutton";
|
||||
node.classList.add("showdelete");
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
});
|
||||
}
|
||||
}).inputNode.accept = "image/*";
|
||||
deletepic = ui.create.div(".menubutton.deletebutton", "删除图片", node, function () {
|
||||
if (confirm("确定删除自定义图片?(此操作不可撤销)")) {
|
||||
game.deleteDB("image", "control_style");
|
||||
button.style.backgroundImage = "none";
|
||||
button.className = "button character controlbutton dashedmenubutton";
|
||||
node.classList.remove("showdelete");
|
||||
if (lib.config.control_style == "custom") {
|
||||
lib.configMenu.appearence.config.control_style.onclick("default");
|
||||
switcher.lastChild.innerHTML = "默认";
|
||||
}
|
||||
button.classList.add("transparent");
|
||||
}
|
||||
});
|
||||
},
|
||||
visualMenu(node, link, name, config) {
|
||||
node.className = "button character controlbutton";
|
||||
node.style.backgroundSize = "";
|
||||
switch (link) {
|
||||
case "default": case "custom": {
|
||||
node.style.backgroundImage = "none";
|
||||
node.classList.add("dashedmenubutton");
|
||||
break;
|
||||
}
|
||||
case "wood": node.setBackgroundImage("theme/woodden/wood.jpg"); break;
|
||||
case "music": node.style.backgroundImage = "linear-gradient(#4b4b4b, #464646)"; break;
|
||||
case "simple": node.style.backgroundImage = "linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4))"; break;
|
||||
}
|
||||
if (link == "custom") {
|
||||
node.classList.add("transparent");
|
||||
game.getDB("image", "control_style", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
var data = fileLoadedEvent.target.result;
|
||||
node.style.backgroundImage = "url(" + data + ")";
|
||||
node.className = "button character controlbutton";
|
||||
node.parentNode.lastChild.classList.add("showdelete");
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
}
|
||||
},
|
||||
onclick(layout) {
|
||||
game.saveConfig("control_style", layout);
|
||||
if (ui.css.control_stylesheet) {
|
||||
ui.css.control_stylesheet.remove();
|
||||
delete ui.css.control_stylesheet;
|
||||
}
|
||||
if (layout == "custom") {
|
||||
game.getDB("image", "control_style", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
if (ui.css.control_stylesheet) {
|
||||
ui.css.control_stylesheet.remove();
|
||||
}
|
||||
ui.css.control_stylesheet = lib.init.sheet(`#window .control,.menubutton:not(.active):not(.highlight):not(.red):not(.blue),#window #system>div>div{background-image:url("${fileLoadedEvent.target.result}")}`);
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
}
|
||||
else if (layout != "default") {
|
||||
var str = "";
|
||||
switch (layout) {
|
||||
case "wood": str = `url("${lib.assetURL}theme/woodden/wood.jpg")`; break;
|
||||
case "music": str = "linear-gradient(#4b4b4b, #464646);color:white;text-shadow:black 0 0 2px"; break;
|
||||
case "simple": str = "linear-gradient(rgba(0,0,0,0.4), rgba(0,0,0,0.4));color:white;text-shadow:black 0 0 2px"; break;
|
||||
}
|
||||
if (layout == "wood") {
|
||||
ui.css.control_stylesheet = lib.init.sheet("#window .control,#window .menubutton,#window #system>div>div,#window #system>div>.pressdown2{background-image:" + str + "}");
|
||||
}
|
||||
else {
|
||||
ui.css.control_stylesheet = lib.init.sheet("#window .control,.menubutton:not(.active):not(.highlight):not(.red):not(.blue),#window #system>div>div{background-image:" + str + "}");
|
||||
}
|
||||
}
|
||||
},
|
||||
unfrequent: true
|
||||
};
|
|
@ -1,7 +0,0 @@
|
|||
export const ITEM = {
|
||||
wood: "木纹",
|
||||
music: "音乐",
|
||||
simple: "简约",
|
||||
custom: "自定",
|
||||
default: "默认"
|
||||
};
|
|
@ -1,18 +0,0 @@
|
|||
import { ITEM } from "./cursor-style/item.js";
|
||||
|
||||
export const CURSOR_STYLE = {
|
||||
name: "鼠标指针",
|
||||
init: "auto",
|
||||
intro: "设置为固定后鼠标指针将不随移动到的区域而变化",
|
||||
unfrequent: true,
|
||||
item: ITEM,
|
||||
onclick(item) {
|
||||
game.saveConfig("cursor_style", item);
|
||||
if (item == "pointer") {
|
||||
ui.window.classList.add("nopointer");
|
||||
}
|
||||
else {
|
||||
ui.window.classList.remove("nopointer");
|
||||
}
|
||||
}
|
||||
};
|
|
@ -1,4 +0,0 @@
|
|||
export const ITEM = {
|
||||
auto: "自动",
|
||||
pointer: "固定"
|
||||
};
|
|
@ -1,12 +0,0 @@
|
|||
import { CUSTOM_BUTTON_ITEM } from "./custom-button-item.js";
|
||||
|
||||
export const CUSTOM_BUTTON_CONTROL_BOTTOM = {
|
||||
name: "技能下部高度",
|
||||
init: "0x",
|
||||
item: CUSTOM_BUTTON_ITEM,
|
||||
unfrequent: true,
|
||||
onclick(item) {
|
||||
game.saveConfig("custom_button_control_bottom", item);
|
||||
lib.configMenu.appearence.config.custom_button.onclick("skip");
|
||||
}
|
||||
};
|
|
@ -1,12 +0,0 @@
|
|||
import { CUSTOM_BUTTON_ITEM } from "./custom-button-item.js";
|
||||
|
||||
export const CUSTOM_BUTTON_CONTROL_TOP = {
|
||||
name: "技能上部高度",
|
||||
init: "0x",
|
||||
item: CUSTOM_BUTTON_ITEM,
|
||||
unfrequent: true,
|
||||
onclick(item) {
|
||||
game.saveConfig("custom_button_control_top", item);
|
||||
lib.configMenu.appearence.config.custom_button.onclick("skip");
|
||||
}
|
||||
};
|
|
@ -1,13 +0,0 @@
|
|||
export const CUSTOM_BUTTON_ITEM = {
|
||||
"-5x": "-5px",
|
||||
"-4x": "-4px",
|
||||
"-3x": "-3px",
|
||||
"-2x": "-2px",
|
||||
"-1x": "-1px",
|
||||
"0x": "默认",
|
||||
"1x": "1px",
|
||||
"2x": "2px",
|
||||
"3x": "3px",
|
||||
"4x": "4px",
|
||||
"5x": "5px"
|
||||
};
|
|
@ -1,12 +0,0 @@
|
|||
import { CUSTOM_BUTTON_ITEM } from "./custom-button-item.js";
|
||||
|
||||
export const CUSTOM_BUTTON_SYSTEM_BOTTOM = {
|
||||
name: "菜单下部高度",
|
||||
init: "0x",
|
||||
item: CUSTOM_BUTTON_ITEM,
|
||||
unfrequent: true,
|
||||
onclick(item) {
|
||||
game.saveConfig("custom_button_system_bottom", item);
|
||||
lib.configMenu.appearence.config.custom_button.onclick("skip");
|
||||
}
|
||||
};
|
|
@ -1,12 +0,0 @@
|
|||
import { CUSTOM_BUTTON_ITEM } from "./custom-button-item.js";
|
||||
|
||||
export const CUSTOM_BUTTON_SYSTEM_TOP = {
|
||||
name: "菜单上部高度",
|
||||
init: "0x",
|
||||
item: CUSTOM_BUTTON_ITEM,
|
||||
unfrequent: true,
|
||||
onclick(item) {
|
||||
game.saveConfig("custom_button_system_top", item);
|
||||
lib.configMenu.appearence.config.custom_button.onclick("skip");
|
||||
}
|
||||
};
|
|
@ -1,34 +0,0 @@
|
|||
export const CUSTOM_BUTTON = {
|
||||
name: "自定义按钮高度",
|
||||
init: false,
|
||||
unfrequent: true,
|
||||
onclick(bool) {
|
||||
if (bool !== "skip") {
|
||||
game.saveConfig("custom_button", bool);
|
||||
}
|
||||
if (ui.css.buttonsheet) {
|
||||
ui.css.buttonsheet.remove();
|
||||
}
|
||||
if (lib.config.custom_button) {
|
||||
var cbnum1 = 6 + (parseInt(lib.config.custom_button_system_top) || 0);
|
||||
var cbnum2 = 6 + (parseInt(lib.config.custom_button_system_bottom) || 0);
|
||||
var cbnum3 = 3 + (parseInt(lib.config.custom_button_control_top) || 0);
|
||||
var cbnum4 = 3 + (parseInt(lib.config.custom_button_control_bottom) || 0);
|
||||
var cbnum5 = 2;
|
||||
var cbnum6 = 2;
|
||||
if (cbnum3 < 0) {
|
||||
cbnum5 += cbnum3;
|
||||
cbnum3 = 0;
|
||||
}
|
||||
if (cbnum4 < 0) {
|
||||
cbnum6 += cbnum4;
|
||||
cbnum4 = 0;
|
||||
}
|
||||
ui.css.buttonsheet = lib.init.sheet(
|
||||
"#system>div>div, .caption>div>.tdnode{padding-top:" + cbnum1 + "px !important;padding-bottom:" + cbnum2 + "px !important}",
|
||||
"#control>.control>div{padding-top:" + cbnum3 + "px;padding-bottom:" + cbnum4 + "px}",
|
||||
"#control>.control{padding-top:" + cbnum5 + "px;padding-bottom:" + cbnum6 + "px}"
|
||||
);
|
||||
}
|
||||
}
|
||||
};
|
|
@ -1,6 +0,0 @@
|
|||
export const DAMAGE_SHAKE = {
|
||||
name: "伤害抖动",
|
||||
intro: "角色受到伤害时的抖动效果",
|
||||
init: true,
|
||||
unfrequent: true
|
||||
};
|
|
@ -1,9 +0,0 @@
|
|||
import { ITEM } from "./die-move/item.js";
|
||||
|
||||
export const DIE_MOVE = {
|
||||
name: "阵亡效果",
|
||||
intro: "阵亡后武将的显示效果",
|
||||
init: "flip",
|
||||
unfrequent: true,
|
||||
item: ITEM
|
||||
};
|
|
@ -1,5 +0,0 @@
|
|||
export const ITEM = {
|
||||
off: "关闭",
|
||||
move: "移动",
|
||||
flip: "翻面"
|
||||
};
|
|
@ -1,5 +0,0 @@
|
|||
export const FOLD_CARD = {
|
||||
name: "折叠手牌",
|
||||
init: true,
|
||||
unfrequent: true
|
||||
};
|
|
@ -1,6 +0,0 @@
|
|||
export const FOLD_MODE = {
|
||||
name: "折叠模式菜单",
|
||||
intro: "关闭后模式菜单中“更多”内的项目将直接展开",
|
||||
init: true,
|
||||
unfrequent: true
|
||||
};
|
|
@ -1,15 +0,0 @@
|
|||
export const GLASS_UI = {
|
||||
name: "玻璃主题",
|
||||
intro: "为游戏主题打开玻璃效果(手机暂不支持)",
|
||||
init: false,
|
||||
unfrequent: true,
|
||||
onclick(bool) {
|
||||
game.saveConfig("glass_ui", bool);
|
||||
if (bool) {
|
||||
ui.window.classList.add("glass_ui");
|
||||
}
|
||||
else {
|
||||
ui.window.classList.remove("glass_ui");
|
||||
}
|
||||
}
|
||||
};
|
|
@ -1,21 +0,0 @@
|
|||
import { ITEM } from "./global-font/item.js";
|
||||
|
||||
export const GLOBAL_FONT = {
|
||||
name: "界面字体",
|
||||
init: "default",
|
||||
unfrequent: true,
|
||||
item: ITEM,
|
||||
textMenu(node, link) {
|
||||
if (link != "default") {
|
||||
node.style.fontFamily = link;
|
||||
}
|
||||
else {
|
||||
node.style.fontFamily = `"STHeiti","SimHei","Microsoft JhengHei","Microsoft YaHei","WenQuanYi Micro Hei","Suits",Helvetica,Arial,sans-serif`;
|
||||
}
|
||||
node.style.fontSize = "20px";
|
||||
},
|
||||
onclick(font) {
|
||||
game.saveConfig("global_font", font);
|
||||
lib.init.cssstyles();
|
||||
}
|
||||
};
|
|
@ -1 +0,0 @@
|
|||
export const ITEM = {};
|
|
@ -1,13 +0,0 @@
|
|||
import { ITEM } from "./glow-phase/item.js";
|
||||
|
||||
export const GLOW_PHASE = {
|
||||
name: "当前回合角色高亮",
|
||||
unfrequent: true,
|
||||
init: "yellow",
|
||||
intro: "设置当前回合角色的边框颜色",
|
||||
item: ITEM,
|
||||
onclick(bool) {
|
||||
game.saveConfig("glow_phase", bool);
|
||||
lib.init.cssstyles();
|
||||
}
|
||||
};
|
|
@ -1,6 +0,0 @@
|
|||
export const ITEM = {
|
||||
none: "无",
|
||||
yellow: "黄色",
|
||||
green: "绿色",
|
||||
purple: "紫色"
|
||||
};
|
|
@ -1,177 +0,0 @@
|
|||
import { ITEM } from "./hp-style/item.js";
|
||||
|
||||
export const HP_STYLE = {
|
||||
name: "体力条样式",
|
||||
init: "ol",
|
||||
item: ITEM,
|
||||
visualBar(node, item, create, switcher) {
|
||||
if (node.created) {
|
||||
return;
|
||||
}
|
||||
var button;
|
||||
for (var i = 0; i < node.parentNode.childElementCount; i++) {
|
||||
if (node.parentNode.childNodes[i]._link == "custom") {
|
||||
button = node.parentNode.childNodes[i];
|
||||
}
|
||||
}
|
||||
if (!button) {
|
||||
return;
|
||||
}
|
||||
node.created = true;
|
||||
var deletepic;
|
||||
ui.create.filediv(".menubutton.addbutton", "添加图片", node, function (file) {
|
||||
if (file && node.currentDB) {
|
||||
game.putDB("image", "hp_style" + node.currentDB, file, function () {
|
||||
game.getDB("image", "hp_style" + node.currentDB, function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
var data = fileLoadedEvent.target.result;
|
||||
button.childNodes[node.currentDB - 1].style.backgroundImage = "url(" + data + ")";
|
||||
button.classList.add("shown");
|
||||
node.classList.add("showdelete");
|
||||
node.currentDB++;
|
||||
if (node.currentDB > 4) {
|
||||
node.classList.add("hideadd");
|
||||
button.classList.remove("transparent");
|
||||
delete node.currentDB;
|
||||
}
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
});
|
||||
}
|
||||
}).inputNode.accept = "image/*";
|
||||
deletepic = ui.create.div(".menubutton.deletebutton", "删除图片", node, function () {
|
||||
if (confirm("确定删除自定义图片?(此操作不可撤销)")) {
|
||||
game.deleteDB("image", "hp_style1");
|
||||
game.deleteDB("image", "hp_style2");
|
||||
game.deleteDB("image", "hp_style3");
|
||||
game.deleteDB("image", "hp_style4");
|
||||
for (var i = 0; i < button.childElementCount; i++) {
|
||||
button.childNodes[i].style.backgroundImage = "none";
|
||||
}
|
||||
node.classList.remove("showdelete");
|
||||
node.classList.remove("hideadd");
|
||||
if (lib.config.hp_style == "custom") {
|
||||
lib.configMenu.appearence.config.hp_style.onclick("default");
|
||||
switcher.lastChild.innerHTML = "默认";
|
||||
}
|
||||
button.classList.add("transparent");
|
||||
button.classList.remove("shown");
|
||||
node.currentDB = 1;
|
||||
}
|
||||
});
|
||||
},
|
||||
visualMenu(node, link, name, config) {
|
||||
node.className = "button hpbutton dashedmenubutton";
|
||||
node.innerHTML = "";
|
||||
for (var i = 1; i <= 4; i++) {
|
||||
var div = ui.create.div(node);
|
||||
if (link == "default") {
|
||||
ui.create.div(div);
|
||||
}
|
||||
else if (link != "custom") {
|
||||
div.setBackgroundImage("theme/style/hp/image/" + link + i + ".png");
|
||||
}
|
||||
if (i == 4) {
|
||||
div.style.webkitFilter = "grayscale(1)";
|
||||
}
|
||||
}
|
||||
if (link == "custom") {
|
||||
node.classList.add("transparent");
|
||||
var getDB = function (num) {
|
||||
node.parentNode.lastChild.currentDB = num;
|
||||
game.getDB("image", "hp_style" + num, function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
var data = fileLoadedEvent.target.result;
|
||||
node.childNodes[num - 1].style.backgroundImage = "url(" + data + ")";
|
||||
node.classList.add("shown");
|
||||
node.parentNode.lastChild.classList.add("showdelete");
|
||||
if (num < 4) {
|
||||
getDB(num + 1);
|
||||
}
|
||||
else {
|
||||
node.parentNode.lastChild.classList.add("hideadd");
|
||||
node.classList.remove("transparent");
|
||||
delete node.parentNode.firstChild.currentDB;
|
||||
}
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
}
|
||||
getDB(1);
|
||||
}
|
||||
},
|
||||
onclick(layout) {
|
||||
game.saveConfig("hp_style", layout);
|
||||
var style = ui.css.hp_style;
|
||||
ui.css.hp_style = lib.init.css(lib.assetURL + "theme/style/hp", lib.config.hp_style);
|
||||
style.remove();
|
||||
if (ui.css.hp_stylesheet1) {
|
||||
ui.css.hp_stylesheet1.remove();
|
||||
delete ui.css.hp_stylesheet1;
|
||||
}
|
||||
if (ui.css.hp_stylesheet2) {
|
||||
ui.css.hp_stylesheet2.remove();
|
||||
delete ui.css.hp_stylesheet2;
|
||||
}
|
||||
if (ui.css.hp_stylesheet3) {
|
||||
ui.css.hp_stylesheet3.remove();
|
||||
delete ui.css.hp_stylesheet3;
|
||||
}
|
||||
if (ui.css.hp_stylesheet4) {
|
||||
ui.css.hp_stylesheet4.remove();
|
||||
delete ui.css.hp_stylesheet4;
|
||||
}
|
||||
if (layout == "custom") {
|
||||
game.getDB("image", "hp_style1", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
if (ui.css.hp_stylesheet1) {
|
||||
ui.css.hp_stylesheet1.remove();
|
||||
}
|
||||
ui.css.hp_stylesheet1 = lib.init.sheet(`.hp:not(.text):not(.actcount)[data-condition="high"]>div:not(.lost){background-image:url(${fileLoadedEvent.target.result})}`);
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
game.getDB("image", "hp_style2", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
if (ui.css.hp_stylesheet2) {
|
||||
ui.css.hp_stylesheet2.remove();
|
||||
}
|
||||
ui.css.hp_stylesheet2 = lib.init.sheet(`.hp:not(.text):not(.actcount)[data-condition="mid"]>div:not(.lost){background-image:url(${fileLoadedEvent.target.result})}`);
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
game.getDB("image", "hp_style3", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
if (ui.css.hp_stylesheet3) {
|
||||
ui.css.hp_stylesheet3.remove();
|
||||
}
|
||||
ui.css.hp_stylesheet3 = lib.init.sheet(`.hp:not(.text):not(.actcount)[data-condition="low"]>div:not(.lost){background-image:url(${fileLoadedEvent.target.result})}`);
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
game.getDB("image", "hp_style4", function (fileToLoad) {
|
||||
if (!fileToLoad) return;
|
||||
var fileReader = new FileReader();
|
||||
fileReader.onload = function (fileLoadedEvent) {
|
||||
if (ui.css.hp_stylesheet4) {
|
||||
ui.css.hp_stylesheet4.remove();
|
||||
}
|
||||
ui.css.hp_stylesheet4 = lib.init.sheet(`.hp:not(.text):not(.actcount)>.lost{background-image:url(${fileLoadedEvent.target.result})}`);
|
||||
};
|
||||
fileReader.readAsDataURL(fileToLoad, "UTF-8");
|
||||
});
|
||||
}
|
||||
},
|
||||
unfrequent: true
|
||||
};
|
|
@ -1,10 +0,0 @@
|
|||
export const ITEM = {
|
||||
default: "默认",
|
||||
emotion: "表情",
|
||||
glass: "勾玉",
|
||||
round: "国战",
|
||||
ol: "手杀",
|
||||
xinglass: "双鱼",
|
||||
xinround: "OL",
|
||||
custom: "自定"
|
||||
};
|
|
@ -1,18 +0,0 @@
|
|||
import { ITEM } from "./identity-font/item.js";
|
||||
|
||||
export const IDENTITY_FONT = {
|
||||
name: "身份字体",
|
||||
init: "huangcao",
|
||||
unfrequent: true,
|
||||
item: ITEM,
|
||||
textMenu(node, link) {
|
||||
if (link != "default") {
|
||||
node.style.fontFamily = link;
|
||||
}
|
||||
node.style.fontSize = "20px";
|
||||
},
|
||||
onclick(font) {
|
||||
game.saveConfig("identity_font", font);
|
||||
lib.init.cssstyles();
|
||||
}
|
||||
};
|
|
@ -1 +0,0 @@
|
|||
export const ITEM = {};
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue