调整族王允【铭戒】为OL结算
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@ -662,6 +662,17 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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clanmingjie:{
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init:function(player){
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var skill='clanmingjie_'+player.playerid;
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if(!lib.skill[skill]){
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lib.skill[skill]={
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charlotte:true,
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mark:true,
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marktext:'戒',
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intro:{content:'已被$指定为【铭戒】目标'},
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};
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lib.translate[skill]='铭戒';
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lib.translate[skill+'_bg']='戒';
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}
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player.addSkill('clanmingjie_record');
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},
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onremove:function(player){
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@ -671,23 +682,21 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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enable:'phaseUse',
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limited:true,
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filterTarget:function(card,player,target){
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return !player.getStorage('clanmingjie_effect').contains(target);
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return !target.hasSkill('clanmingjie_'+player.playerid);
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},
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skillAnimation:true,
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animationColor:'thunder',
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content:function(){
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'step 0'
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player.awakenSkill('clanmingjie');
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player.addSkill('clanmingjie_effect');
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player.markAuto('clanmingjie_effect',[target]);
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target.addSkill('clanmingjie_mark');
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target.markAuto('clanmingjie_mark',[player]);
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var skill='clanmingjie_'+player.playerid;
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target.addTempSkill(skill,{player:'phaseAfter'});
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target.storage[skill]=player;
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},
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ai:{
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order:10,
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result:{
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target:function(player,target){
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if(player.getStorage('clanmingjie_effect').contains(target)) return 0;
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if(player.hasSkill('clanzhongliu')||player.hp==1){
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if(!player.hasCard(card=>{
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var info=get.info(card);
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@ -710,7 +719,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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return get.sgnAttitude(player,target);
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},
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}
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},
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},
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subSkill:{
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effect:{
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@ -722,8 +731,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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var info=get.info(card);
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if(info.allowMultiple==false) return false;
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if(event.targets&&!info.multitarget){
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return player.getStorage('clanmingjie_effect').some(current=>{
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return current.isIn()&&!event.targets.contains(current)&&lib.filter.targetEnabled2(card,player,current)&&lib.filter.targetInRange(card,player,current);
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return game.filterPlayer().some(current=>{
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if(!current.hasSkill('clanmingjie_'+player.playerid)) return false;
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return !event.targets.contains(current)&&lib.filter.targetEnabled2(card,player,current)&&lib.filter.targetInRange(card,player,current);
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});
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}
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return false;
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@ -733,7 +743,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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'step 0'
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player.chooseTarget(get.prompt('clanmingjie_effect'),'令任意【铭戒】目标角色成为'+get.translation(trigger.card)+'的目标',function(card,player,target){
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var trigger=_status.event.getTrigger();
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if(trigger.targets.contains(target)||!target.isIn()||!player.getStorage('clanmingjie_effect').contains(target)) return false;
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if(trigger.targets.contains(target)||!target.isIn()||!target.hasSkill('clanmingjie_'+player.playerid)) return false;
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return lib.filter.targetEnabled2(trigger.card,player,target)&&lib.filter.targetInRange(trigger.card,player,target);
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},[1,Infinity]).set('ai',function(target){
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var player=_status.event.player;
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@ -749,14 +759,28 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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},
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group:'clanmingjie_targeted',
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intro:{content:'使用牌时可以额外指定$为目标'},
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},
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targeted:{
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charlotte:true,
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trigger:{global:'phaseEnd'},
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filter:function(event,player){
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if(!player.getStorage('clanmingjie_effect').contains(event.player)) return false;
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return event.player!=player||!player.getHistory('useSkill',evt=>evt.skill=='clanmingjie'&&evt.targets[0]==player).length;
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var history=player.getHistory('useSkill',evt=>evt.skill=='clanmingjie');
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if(history.length){
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var targets=history.reduce((list,evt)=>list.addArray(evt.targets),[]);
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if(event.player!=player&&targets.includes(event.player)) return true;
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}
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if(player.actionHistory.length>=2){
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for(var i=player.actionHistory.length-2;i>=0;i--){
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if(!player.actionHistory[i].isMe) continue;
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var history2=player.actionHistory[i].useSkill.filter(evt=>evt.skill=='clanmingjie');
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if(history2.length){
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var targets2=history2.reduce((list,evt)=>list.addArray(evt.targets),[]);
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if(targets2.includes(event.player)) return true;
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}
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break;
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}
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}
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return false;
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},
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forced:true,
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popup:false,
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@ -787,19 +811,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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if(event.cards.filter(card=>{
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return get.position(card,true)=='d'&&player.hasUseTarget(card);
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}).length) event.goto(1);
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'step 4'
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player.unmarkAuto('clanmingjie_effect',[trigger.player]);
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trigger.player.unmarkAuto('clanmingjie_mark',[player]);
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'step 5'
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if(!player.getStorage('clanmingjie_effect').length) player.removeSkill('clanmingjie_effect');
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if(!trigger.player.getStorage('clanmingjie_mark').length) player.removeSkill('clanmingjie_mark');
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},
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},
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mark:{
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charlotte:true,
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marktext:'戒',
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intro:{content:'已被$指定为【铭戒】目标'},
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},
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record:{
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charlotte:true,
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trigger:{
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@ -2634,7 +2647,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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clanjiexuan:'解悬',
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clanjiexuan_info:'限定技,转换技。阴:你可以将一张红色牌当【顺手牵羊】使用;阳:你可以将一张黑色牌当【过河拆桥】使用。',
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clanmingjie:'铭戒',
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clanmingjie_info:'限定技。出牌阶段,你可以选择一名角色,然后直到其下回合结束时,当你使用牌时你可以指定其为额外目标。然后其下回合结束时,你可以使用本回合使用过的黑桃牌和被抵消过的牌。',
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clanmingjie_info:'限定技。出牌阶段,你可以选择一名角色,然后你获得此下效果:①你使用牌时你可以指定其为额外目标直到其下个回合结束。②其下个回合结束时(若该角色为你则改为你的下下个回合结束时),你可以使用本回合使用过的黑桃牌和被抵消过的牌。',
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clan_wanghun:'族王浑',
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clanfuxun:'抚循',
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clanfuxun_info:'出牌阶段限一次。你可以获得或交给一名其他角色一张手牌,然后若其手牌数与你相等且于此阶段仅以此法获得或失去过牌,你可以将一张牌当任意基本牌使用。',
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