OL胡金定
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3286734e6c
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@ -961,6 +961,7 @@ window.noname_character_rank={
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'ol_dianwei',
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'wangyan',
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'chengui',
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'ol_hujinding',
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'dc_huangquan',
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'dc_huban',
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'dingshangwan',
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@ -2551,6 +2552,7 @@ window.noname_character_rank={
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'dukui',
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'ol_dianwei',
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'chengui',
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'ol_hujinding',
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'dingshangwan',
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're_zhuhuan',
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'xin_zhuhuan',
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136
character/sp.js
136
character/sp.js
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@ -18,7 +18,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_zhongdan:["cuiyan","huangfusong"],
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sp_guozhan2:["sp_dongzhuo","liqueguosi","zhangren"],
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sp_others:["hanba","caiyang"],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','liyi','tianchou'],
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sp_waitforsort:['ol_luyusheng','ol_pengyang','ol_tw_zhangji','ol_liwan','ol_liuyan','caoyu','liyi','tianchou','ol_hujinding'],
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},
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},
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characterFilter:{
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@ -30,6 +30,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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ol_hujinding:['female','shu',3,['olqingyuan','olchongshen']],
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tianchou:['male','qun',4,['olshandao']],
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liyi:['male','wu',4,['olchanshuang','olzhanjin']],
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caoyu:['male','wei',3,['olgongjie','olxiangxv','olxiangzuo']],
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@ -709,6 +710,134 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//胡金定
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olqingyuan:{
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audio:2,
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trigger:{
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global:['phaseBefore','gainAfter','loseAsyncAfter'],
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player:['enterGame','damageEnd'],
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},
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filter(event,player){
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const storage=player.getStorage('olqingyuan');
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if(event.name=='gain'||event.name=='loseAsync'){
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if(player.hasSkill('olqingyuan_used')) return false;
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return storage.some(target=>event.getg(target).length)&&storage.some(target=>target.hasCard(card=>lib.filter.canBeGained(card,target,player),'he'));
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}
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if(!game.hasPlayer(target=>!storage.includes(target)&&target!=player)) return false;
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if(event.name=='damage'&&player.getHistory('damage').indexOf(event)!=0) return false;
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return event.name!='phase'||game.phaseNumber==0;
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},
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forced:true,
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async content(event,trigger,player){
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if(trigger.name=='gain'||trigger.name=='loseAsync'){
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const target=player.getStorage('olqingyuan').filter(target=>target.hasCard(card=>lib.filter.canBeGained(card,target,player),'he')).randomGet();
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player.line(target);
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player.addTempSkill('olqingyuan_used');
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player.gainPlayerCard(target,'he',true);
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}
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else{
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const {result:{bool,targets}}=await player.chooseTarget((card,player,target)=>{
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return target!=player&&!player.getStorage('olqingyuan').includes(target);
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},true).set('prompt2','每回合限一次,当你以此法选择的角色获得牌后,你随机获得其中一名角色的一张牌')
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.set('prompt','请选择【轻缘】的目标').set('ai',target=>{
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const player=get.event('player');
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return get.effect(target,new lib.element.VCard({name:'shunshou_copy2'}),player,player);
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});
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if(bool){
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const target=targets[0];
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player.line(target);
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game.log(player,'选择了',target);
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player.markAuto('olqingyuan',[target]);
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}
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}
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},
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subSkill:{used:{charlotte:true}},
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intro:{content:'已选择$为目标'},
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},
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olchongshen:{
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audio:2,
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locked:false,
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enable:'chooseToUse',
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filterCard(card){
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return get.itemtype(card)=='card'&&card.hasGaintag('olchongshen');
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},
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position:'h',
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viewAs:{name:'shan'},
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viewAsFilter(player){
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if(!player.countCards('h',card=>card.hasGaintag('olchongshen'))) return false;
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},
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prompt:'将本轮得到的牌当作【闪】使用',
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check(card){
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return 7-get.value(card);
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},
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ai:{
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order:2,
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respondShan:true,
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skillTagFilter(player,tag,arg){
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if(arg=='respond'||!player.countCards('h',card=>card.hasGaintag('olchongshen'))) return false;
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},
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effect:{
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target(card,player,target,current){
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if(get.tag(card,'respondShan')&¤t<0) return 0.6;
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},
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},
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},
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group:'olchongshen_mark',
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mod:{
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aiValue(player,card,num){
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if(get.name(card)!='shan'&&!card.hasGaintag('olchongshen')) return;
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var cards=player.getCards('hs',card=>get.name(card)=='shan'||card.hasGaintag('olchongshen'));
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cards.sort((a,b)=>(get.name(b)=='shan'?1:2)-(get.name(a)=='shan'?1:2));
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const geti=()=>{
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if(cards.includes(card)) return cards.indexOf(card);
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return cards.length;
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};
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if(get.name(card)=='shan') return Math.min(num,[6,4,3][Math.min(geti(),2)])*0.6;
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return Math.max(num,[6.5,4,3][Math.min(geti(),2)]);
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},
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aiUseful(){
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return lib.skill.olchongshen.mod.aiValue.apply(this,arguments);
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},
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ignoredHandcard(card,player){
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if(card.hasGaintag('olchongshen')) return true;
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},
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cardDiscardable(card,player,name){
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if(name=='phaseDiscard'&&card.hasGaintag('olchongshen')) return false;
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},
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},
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init(player){
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if(game.phaseNumber>0){
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const hs=player.getCards('h'),history=player.getAllHistory();
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let cards=[];
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for(let i=history.length-1;i>=0;i--){
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for(const evt of history[i].gain){
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cards.addArray(evt.cards);
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}
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if(history[i].isRound) break;
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}
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cards=cards.filter(i=>hs.includes(i));
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if(cards.length) player.addGaintag(cards,'olchongshen');
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}
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},
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onremove(player){
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player.removeGaintag('olchongshen');
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},
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subSkill:{
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mark:{
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charlotte:true,
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trigger:{player:'gainBegin',global:'roundStart'},
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filter(event,player){
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return event.name=='gain'||game.roundNumber>1;
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},
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forced:true,
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popup:false,
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content(){
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if(trigger.name=='gain') trigger.gaintag.add('olchongshen');
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else player.removeGaintag('olchongshen');
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},
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},
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},
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},
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//田畴
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olshandao:{
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audio:2,
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@ -27112,6 +27241,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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tianchou:'田畴',
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olshandao:'善刀',
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olshandao_info:'出牌阶段限一次,你可以选择任意名角色,你选择这些角色的各一张牌,依次将这些牌放置到牌堆顶,然后你视为对这些角色使用【五谷丰登】,然后你视为对这些角色外的所有其他角色使用【万箭齐发】。',
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ol_hujinding:'胡金定',
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olqingyuan:'轻缘',
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olqingyuan_info:'锁定技。①游戏开始时,或当你于本局游戏首次受到伤害后,你选择一名未以此法选择过的其他角色。②每回合限一次,你发动〖轻缘①〗选择过的角色得到牌后,你随机获得其中一名角色的一张牌。',
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olchongshen:'重身',
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olchongshen_info:'你可以将本轮得到的手牌当作【闪】使用,且这些牌不计入你的手牌上限。',
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sp_tianji:'天极·皇室宗亲',
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sp_sibi:'四弼·辅国文曲',
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@ -10817,7 +10817,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhujun:['ol_zhujun','zhujun','sp_zhujun','jsrg_zhujun'],
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tw_liuhong:['liuhong','tw_liuhong','jsrg_liuhong'],
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re_hejin:['hejin','re_hejin','tw_hejin','jsrg_hejin'],
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hujinding:['dc_hujinding','hujinding'],
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hujinding:['dc_hujinding','ol_hujinding','hujinding'],
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caosong:['caosong','sp_caosong'],
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re_niujin:['niujin','re_niujin','tw_niujin'],
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haomeng:['haomeng','tw_haomeng'],
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@ -11303,7 +11303,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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liyixiejing:'李异谢旌',
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dcdouzhen:'斗阵',
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dcdouzhen_info:'锁定技。①转换技。你的回合内,阴:当你使用非转化且对应的实体牌为一张黑色基本牌的【决斗】时,你获得目标角色各一张牌并获得1枚“☯”;阳:当你使用或打出非转化且对应的实体牌为一张红色基本牌的【杀】时,你获得1枚“☯”。②若你的“☯”数为:偶数,你的黑色基本牌均视为【决斗】;奇数,你的红色基本牌均视为无次数限制的普【杀】。',
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dc_hujinding:'胡金定',
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dc_hujinding:'新杀胡金定',
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dc_hujinding_prefix:'新杀',
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dcdeshi:'德释',
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dcdeshi_info:'锁定技。当你受到【杀】的伤害时,若你已受伤,则你防止此伤害并令系统从弃牌堆/牌堆中检索一张【杀】,你获得此【杀】,然后减1点体力上限。',
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dcwuyuan:'武缘',
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