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@ -64,6 +64,10 @@ character.sp={
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wanglang:['male','wei',3,['gushe','jici']],
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sp_pangde:['male','wei',4,['mashu','juesi']],
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sp_jiaxu:['male','wei',3,['zhenlue','jianshu','yongdi']],
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litong:['male','wei',4,['tuifeng']],
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mizhu:['male','shu',4,['ziyuan','jugu']],
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buzhi:['male','wu',4,['hongde','dingpan']],
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},
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perfectPair:{
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zhugejin:['zhugeke'],
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@ -6210,6 +6214,9 @@ character.sp={
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},
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},
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translate:{
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litong:'李通',
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mizhu:'糜竺',
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buzhi:'步骘',
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chenlin:'陈琳',
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yuanshu:'袁术',
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re_yuanshu:'新袁术',
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@ -6286,6 +6293,16 @@ character.sp={
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yanbaihu:'严白虎',
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wanglang:'王朗',
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tuifeng:'推锋',
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tuifeng_info:'1.当你受到1点伤害后,你可以将一张牌置于武将牌上,称为“锋”。2.准备阶段开始时,若你的武将牌上有“锋”,你将所有“锋”置入弃牌堆,摸2X张牌,然后你于此回合的出牌阶段内使用【杀】的次数上限+X(X为你此次置入弃牌堆的“锋”数)',
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ziyuan:'资援',
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ziyuan_info:'出牌阶段限一次,你可以将任意张点数之和为13的手牌交给一名其他角色,然后该角色回复1点体力',
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jugu:'巨贾',
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jugu_info:'锁定技,1.你的手牌上限+X。2.游戏开始时,你摸X张牌(X为你的体力上限)',
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hongde:'弘德',
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hongde_info:'当你一次获得或失去至少两张牌后,你可以令一名其他角色摸一张牌',
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dingpan:'定叛',
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dingpan_info:'出牌阶段限X次,你可以令一名装备区里有牌的角色摸一张牌,然后其选择一项:1.令你弃置其装备区里的一张牌;2.获得其装备区里的所有牌,若如此做,你对其造成1点伤害(X为场上存活的反贼数)',
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weidi:'伪帝',
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weidi_info:'锁定技,你视为拥有当前主公的主公技',
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juesi:'决死',
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@ -242,6 +242,7 @@ window.noname_asset_list=[
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'image/character/boss_zhuoguiquxie.jpg',
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'image/character/boss_zuoci.jpg',
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'image/character/bulianshi.jpg',
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'image/character/buzhi.jpg',
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'image/character/caifuren.jpg',
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'image/character/caiwenji.jpg',
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'image/character/caoang.jpg',
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@ -415,6 +416,7 @@ window.noname_asset_list=[
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'image/character/lingju.jpg',
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'image/character/lingtong.jpg',
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'image/character/liru.jpg',
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'image/character/litong.jpg',
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'image/character/liubei.jpg',
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'image/character/liubiao.jpg',
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'image/character/liuchen.jpg',
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@ -439,6 +441,7 @@ window.noname_asset_list=[
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'image/character/mayunlu.jpg',
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'image/character/menghuo.jpg',
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'image/character/mifuren.jpg',
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'image/character/mizhu.jpg',
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'image/character/nianshou.jpg',
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'image/character/niutou.jpg',
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'image/character/old_zhonghui.jpg',
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@ -14667,7 +14667,7 @@
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game.send('server','enter',game.roomId,lib.config.connect_nickname,lib.config.connect_avatar);
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}
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}
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if(_status.event.getParent()){
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if(_status.event.parent){
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game.forceOver('noover',proceed);
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}
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else{
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